Fixed repeating bug talent / weapons

This commit is contained in:
Steve Day
2014-05-17 19:50:48 -05:00
parent 4d9d881ceb
commit e21a991cd4
2 changed files with 16 additions and 21 deletions
@@ -184,6 +184,7 @@
.charsheet textarea {
width:calc(100% - 15px);
height:auto;
text-align:left;
}
.charsheet label {
+15 -21
View File
@@ -8,21 +8,21 @@
<tr>
<td>
<label class="sheet-label-title">Soak</label>
<input name="attr_Soak" type="number" max="99" min="-99" value="0"/>
<input name="attr_soak" type="number" max="99" min="-99" value="0"/>
</td>
<td></td>
<td>
<label class="sheet-label-title">Wounds</label>
<input name="attr_Wounds_max" type="number" max="99" min="-99" value="0"/>
<input name="attr_Wounds" type="number" max="99" min="-99" value="0"/><br/>
<input name="attr_wounds_max" type="number" max="99" min="-99" value="0"/>
<input name="attr_wounds" type="number" max="99" min="-99" value="0"/><br/>
<label class="sheet-label-thershold">Thershold</label>
<label class="sheet-label-current">Current</label>
</td>
<td></td>
<td>
<label class="sheet-label-title">Strain</label>
<input name="attr_Strain_max type="number" max="99" min="-99" value="0"/>
<input name="attr_Strain" type="number" max="99" min="-99" value="0"/><br/>
<input name="attr_strain_max" type="number" max="99" min="-99" value="0"/>
<input name="attr_strain" type="number" max="99" min="-99" value="0"/><br/>
<label class="sheet-label-thershold">Thershold</label>
<label class="sheet-label-current">Current</label>
</td>
@@ -714,7 +714,7 @@
<tr>
<td style="width:40%"><input type="text" name="attr_talentname"/></td>
<td style="width:10%"><input type="text" name="attr_talentpagenum"/></td>
<td style="width:50%"><input type="text" name="attr_talentsummary"/></td>
<td style="width:50%"><textarea rows="2" type="text" name="attr_talentsummary"/></textarea></td>
</tr>
</tbody>
</table>
@@ -741,7 +741,7 @@
<h3>Weapons</h3><br/>
<fieldset class="repeating_skills">
<fieldset class="repeating_weapons">
<table class="sheet-weapons" cellspacing="0" cellpadding="0" border="0">
<tbody>
@@ -749,22 +749,22 @@
<td></td>
<td>
<label>Damage</label>
<input name='attr_damage' type="number" max="9" min="0" value="0"/>
<input name='attr_damage' type="number" max="99" min="0" value="0"/>
</td>
<td></td>
<td>
<label>Critical</label>
<input name='attr_critical' type="number" max="9" min="0" value="0"/>
<input name='attr_critical' type="number" max="99" min="0" value="0"/>
</td>
<td><button type='roll' name='roll_weapon' value='!eed @{weaponskill} @{weaponcondition} @{dicePool}'></button></td>
<td>
<label>Encum</label>
<input name='attr_encum' type="number" max="9" min="0" value="0"/>
<input name='attr_encum' type="number" max="99" min="0" value="0"/>
</td>
<td></td>
<td>
<label>HP</label>
<input name='attr_hp' type="number" max="9" min="0" value="0"/>
<input name='attr_hp' type="number" max="99" min="0" value="0"/>
</td>
<td></td>
</tr>
@@ -794,7 +794,7 @@
<select name='attr_weaponskill'>
<option value="skill(@{rankBrawl}|@{brawn})">Brawl</option>
<option value="skill(@{rankGunnery}|@{agility})">Gunnery</option>
<option value="skill(@{rankMelee}|@{brawn})">Melee</option><!-- fixed roll -->
<option value="skill(@{rankMelee}|@{brawn})">Melee</option>
<option value="skill(@{rankLight}|@{agility})">Ranged - Light</option>
<option value="skill(@{rankHeavy}|@{agility})">Ranged - Heavy</option>
</select>
@@ -871,9 +871,7 @@
<tbody>
<tr>
<td>
<textarea rows="5" name="attr_armor">
</textarea>
<textarea rows="5" name="attr_armor"></textarea>
</td>
</tr>
</tbody>
@@ -889,9 +887,7 @@
<tbody>
<tr>
<td>
<textarea rows="5" name="attr_personalgear">
</textarea>
<textarea rows="5" name="attr_personalgear"></textarea>
</td>
</tr>
</tbody>
@@ -907,9 +903,7 @@
<tbody>
<tr>
<td>
<textarea rows="5" name="attr_assets">
</textarea>
<textarea rows="5" name="attr_assets"></textarea>
</td>
</tr>
</tbody>