Update HeroSystem6eHeroic.html
Added ability to parse rolls for d3 and d6 dice so that normal damage can be calculated properly.
This commit is contained in:
@@ -7063,15 +7063,35 @@
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// Convert dice roll to equivalent BODY damage.
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let computed =0;
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const theDice = results.results.STUN.dice;
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for (let element of theDice) {
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if (element === 1) {
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computed = computed+0;
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} else if (element === 6) {
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computed = computed+2;
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} else {
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computed = computed+1;
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}
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const theDice = results.results.STUN.rolls;
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// For each type of dice (d3 or d6) calculate BODY
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for(let groupOfDice of theDice) {
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console.log(groupOfDice);
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if (groupOfDice.sides == 3) {
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// calculate normal damage of d3 dice
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for (let element of groupOfDice.results) {
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if (element === 3) {
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computed = computed+1;
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} else if (element === 2) {
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computed = computed + Math.floor(Math.random()*2); // Flip a coin. 0 or 1 BODY corresponding to a '3' or '4' on a d6.
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} else {
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computed = computed; // Do nothing.
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}
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}
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} else {
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// calculate normal damage of d6 dice
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for (let element of groupOfDice.results) {
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if (element === 1) {
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computed = computed+0;
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} else if (element === 6) {
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computed = computed+2;
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} else {
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computed = computed+1;
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}
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}
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}
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}
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// Get hit location message if system used.
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@@ -7114,15 +7134,35 @@
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// Convert dice roll to equivalent BODY damage.
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let computed =0;
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const theDice = results.results.STUN.dice;
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for (let element of theDice) {
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if (element === 1) {
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computed = computed+0;
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} else if (element === 6) {
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computed = computed+2;
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} else {
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computed = computed+1;
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}
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const theDice = results.results.STUN.rolls;
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// For each type of dice (d3 or d6) calculate BODY
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for(let groupOfDice of theDice) {
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console.log(groupOfDice);
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if (groupOfDice.sides == 3) {
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// calculate normal damage of d3 dice
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for (let element of groupOfDice.results) {
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if (element === 3) {
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computed = computed+1;
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} else if (element === 2) {
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computed = computed + Math.floor(Math.random()*2); // Flip a coin. 0 or 1 BODY corresponding to a '3' or '4' on a d6.
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} else {
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computed = computed; // Do nothing.
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}
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}
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} else {
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// calculate normal damage of d6 dice
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for (let element of groupOfDice.results) {
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if (element === 1) {
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computed = computed+0;
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} else if (element === 6) {
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computed = computed+2;
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} else {
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computed = computed+1;
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}
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}
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}
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}
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// Get hit location message if system used.
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@@ -7168,7 +7208,7 @@
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if (parseInt(values.strength)%5>2) {
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// Get the last die value, which was rolled with a d3.
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let theDiceD3 = theDiceD6.pop();
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let theDiceD3 = theDiceD6.pop(); // Take the d3 off of the array.
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if (theDiceD3 == 3) {
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computed = computed +1;
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@@ -7179,6 +7219,7 @@
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}
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}
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// Calculate BODY damage of d6 dice.
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for (let element of theDiceD6) {
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if (element === 1) {
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computed = computed+0;
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