chinese. update to latest version

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zeteticl
2017-12-12 23:31:02 +08:00
parent ade182d3ad
commit e5c6439054
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"INT-u": "智力",
"Move rate-u": "速度等級",
"HP-u": "生命值",
"majorwound-u": "",
"pulphp-u": "",
"majorwound-u": "重傷",
"pulphp-u": "低俗克蘇魯HP",
"luck-u": "幸運",
"damagebonus-u": "傷害加值",
"build-u": "體格",
"sanity-u": "理智",
"tempinsane-u": "",
"indefinsane-u": "",
"sanity-u": "San值",
"tempinsane-u": "短期瘋狂",
"indefinsane-u": "長期瘋狂",
"magicpoints-u": "魔法值",
"investigatorskills-u": "調查員技能",
"accounting-u": "會計學(05%)",
@@ -1,17 +0,0 @@
# 克蘇魯的呼喚第7版
這是繁體翻譯的克蘇魯的呼喚第7版.v1.0.
是從作者Matthew Carpenter所製作的人物表所翻譯的版本(2016-01-20).
你可能注意到沒有\"大成功值\"跟\"極端成功值\".這是因為已經移到擲骰按鈕裡面了.
當你使用擲骰按鈕你會看到聊天紀錄上會出現\"成功值/大成功值/極端成功值\".
用你覺得適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.
你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.
你可以在這找到表的API腳本 [extended_autocalc.js](extended_autocalc.js). 這可以自動計算傷害加成和體格.
# 目前版本
1.0 [Screenshot](coc_7th_ed.png)
##v1.0 (2016-1-20)
建立
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{
"html": "coc_7th_ed.html",
"css": "coc_7th_ed.css",
"authors": "Matthew Carpenter, 吳宗龍",
"roll20userid": "103705,872377",
"preview": "coc_7th_ed.png",
"instructions": "這是繁體翻譯的克蘇魯的呼喚第7版.v1.0.是從作者Matthew Carpenter所製作的人物表所翻譯的版本(2016-01-20).\n你可能注意到沒有\"大成功值\"跟\"極端成功值\".這是因為已經移到擲骰按鈕裡面了.當你使用擲骰按鈕你會看到聊天紀錄上會出現\"成功值/大成功值/極端成功值\".用你覺得適合的門檻來判斷是否成功.至於武器則選擇一個你武器的技能進行檢定.你可以從自訂的10個來進行檢定.而武器傷害可以拉選\"+0\", \"+1/2db\" 或 \"+db.\"來選擇是否加入傷害加成.\n\n你可以在這找到表的API腳本 https://github.com/Roll20/roll20-character-sheets/blob/master/Call_of_Cthulhu_7th_Ed/extended_autocalc.js 這可以自動計算傷害加成和體格."
"html": "coc_7th_ed.html",
"css": "coc_7th_ed.css",
"authors": "Aqua Alex, Matthew Carpenter, Roric, Zetetic",
"roll20userid": "1048758, 103705, 1466905",
"preview": "coc_7th_ed.png",
"instructions": "You may note the absence of hard and extreme values. These have been moved into the roll button itself. When you use the roll button you will see, in the chat log, a roll \"vs standard value/hard value/extreme value.\" Compare the appropriate threshold to your result to determine success. For weapon skill select one of the listed skills to base your weapon skill check on. You may select up to the tenth custom skill as the base skill. For weapon damages you may specify a \"+0\", \"+1/2db\" or \"+db.\" Use this to include your damage bonus in the damage roll or not.\n\n In support of Pulp Cthulhu a checkbox in the Hit Points section allows for the Pulp Cthulhu rules variant of doubling hit points. \n\n Aqua Alex: (1)removed the need for the js file and created a Workerscript to enable autocalculation of Damage Bonus and Build even for people without a Pro account.\n (2) added calculation of move\n (3) BONUS/PENALTY Dice rolls - Grey Button is for current Roll template (it rolls normal, 1 bonus, 2 bonus, 1 penalty, 2 penalty dice and shows all results), Green button is for new smaller (only normal roll) template."
}