WIP combat technique tooltip descriptions

Committing incomplete work.
This commit is contained in:
Darth-John
2022-02-08 20:53:48 -08:00
parent 1d49a32c1d
commit e80f3dc3aa
+26
View File
@@ -12645,6 +12645,32 @@
return result;
}
function getSingleDescriptionTooltipText() {
const tooltipDescriptionObj = {
'blackout':'Opponent suffers minor obstacle to their Shock check vs Stun attacks.',
'blindfighting':'Can fight hand-to-hand in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.',
'blindshooting':'Can attack with ranged weapons in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.',
'brutal':'Natural unarmed attacks gain a weapon level equal to this technique’s rank. (automatically factored in to unarmed attacks)',
'concealment':'An uncanny ability to conceal hand-held objects about your person.',
'criticalstrike':'Attack rolls exceeding a defense roll by a margin of 12 will inflict triple damage, or by 18 for quadruple damage. If an attack roll produces double sixes but does not exceed the defense roll by a margin of at least 12 then the attack still inflicts double damage.',
'deadeye':'Attacks made against fast-moving targets reduce their obstacles by one level (minor becomes none, major becomes minor).',
'defelction':'With a successful defense roll, the character can deflect a ranged attack away harmlessly instead of dodging or blocking.',
'enhancedknockback':'Add double Attack Combat Value, in meters, to the knockback distance of a successful hit.',
'extendedrange':'Can use ranged weapons at twice their normal range. (automatically factored in to ranged weapons, only affects weapon ranges greater than 10m)',
'farshot':'',
'hardboiled':'',
'judgeopponent':'',
'lethalblow':'',
'portablearmory':'',
'preciseaim':'',
'rushattack':'',
'steadyhand':'',
'tournamentencyclopedia':'',
'twoweapons':'',
'weaponsencyclopedia':''
}
}
function getResilientTooltopDescription(debug, customization, rank) {
const resilient_description_prefix_obj = {
'acidic':'Acidic Environments',