WIP combat technique tooltip descriptions
Committing incomplete work.
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@@ -12645,6 +12645,32 @@
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return result;
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}
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function getSingleDescriptionTooltipText() {
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const tooltipDescriptionObj = {
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'blackout':'Opponent suffers minor obstacle to their Shock check vs Stun attacks.',
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'blindfighting':'Can fight hand-to-hand in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.',
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'blindshooting':'Can attack with ranged weapons in poor light or absolute darkness, or against an invisible opponent, just as effectively as under normal conditions.',
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'brutal':'Natural unarmed attacks gain a weapon level equal to this technique’s rank. (automatically factored in to unarmed attacks)',
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'concealment':'An uncanny ability to conceal hand-held objects about your person.',
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'criticalstrike':'Attack rolls exceeding a defense roll by a margin of 12 will inflict triple damage, or by 18 for quadruple damage. If an attack roll produces double sixes but does not exceed the defense roll by a margin of at least 12 then the attack still inflicts double damage.',
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'deadeye':'Attacks made against fast-moving targets reduce their obstacles by one level (minor becomes none, major becomes minor).',
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'defelction':'With a successful defense roll, the character can deflect a ranged attack away harmlessly instead of dodging or blocking.',
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'enhancedknockback':'Add double Attack Combat Value, in meters, to the knockback distance of a successful hit.',
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'extendedrange':'Can use ranged weapons at twice their normal range. (automatically factored in to ranged weapons, only affects weapon ranges greater than 10m)',
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'farshot':'',
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'hardboiled':'',
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'judgeopponent':'',
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'lethalblow':'',
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'portablearmory':'',
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'preciseaim':'',
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'rushattack':'',
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'steadyhand':'',
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'tournamentencyclopedia':'',
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'twoweapons':'',
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'weaponsencyclopedia':''
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}
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}
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function getResilientTooltopDescription(debug, customization, rank) {
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const resilient_description_prefix_obj = {
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'acidic':'Acidic Environments',
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