Update Star Frontiers HTML.html

This commit is contained in:
Black Falcon
2017-02-16 23:19:43 -08:00
committed by GitHub
parent b4447df331
commit e8918e1dbd
+4 -4
View File
@@ -33,13 +33,13 @@
<hr />
<div class="sheet-row">
<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Armor_Def" value="!power --name|@{character_name} --leftsub|Armor --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --Armor Protection|[[@{armor_pro_type}*100]] % --^0Target Damage|[[floor((?{Damage|})*(1-@{armor_pro}/100))]] --Armor Damage|[[ceil((?{Damage|0})*(@{armor_pro}/100))]]
!setattr --name @{character_name} --mod --ARMOR|-[[ceil(?{Damage|}*(@{armor_pro}/100))]]
!setattr --name @{character_name} --mod --STA|-[[floor(?{Damage|}*(1-@{armor_pro}/100))]]" Title="Apply Armor Defense">APPLY ARMOR DEFENSE</button></div>
<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Armor_Def" value="!power --name|@{character_name} --leftsub|Armor --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --Armor Protection|[[@{armor_pro}]] % --^0Target Damage|[[floor((?{Damage|})*(1-@{armor_pro})/100)]] --Armor Damage|[[ceil((?{Damage|0})*(@{armor_pro})/100)]]
!setattr --name @{character_name} --mod --ARMOR|-[[ceil(?{Damage|}*(@{armor_pro})/100)]]
!setattr --name @{character_name} --mod --STA|-[[floor(?{Damage|}*(1-(@{armor_pro})/100))]]" Title="Apply Armor Defense">APPLY ARMOR DEFENSE</button></div>
<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Screen_Def" value="!power --name|@{character_name} --leftsub|Screen --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --Screen Protection|[[@{Screen_pro}]]% --^Screen SEU|[[ceil((?{Damage|}*@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]] --^Damage Penetration|[[floor(?{Damage|}*(100-@{Screen_pro})/100)]] --^0Target Damage|[[floor(?{Damage|}*(100-@{Screen_pro})/100)]]
!setattr --name @{character_name} --mod --seu|-[[ceil(?{Damage|}*(@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]]
!setattr --name @{character_name} --mod --STA|-[[floor(?{Damage|}*(100-@{Screen_pro})/100)]]" Title="Apply Screen Defense">APPLY SCREEN DEFENSE</button></div>
<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Full_Def" value="!power --name|@{character_name} --leftsub|Screen / Armor --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --SCREEN| --^Screen Protection|[[@{Screen_pro}]]% --^Screen SEU|[[ceil((?{Damage|}*@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]] --^0Damage Penetration|[[ceil(?{Damage|}*(100-@{Screen_pro})/100)]] --^0ARMOR| --Armor Protection|[[@{armor_pro_type}*100]] % --^0Target Damage|[[floor(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(1-@{armor_pro}/100))]] --Armor Damage|[[ceil(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(@{armor_pro}/100))]]
<div class="sheet-col-1-5"><button style="font-size:80%;font-weight:bolder;width:150px" type="roll" name="attr_ROLL_Full_Def" value="!power --name|@{character_name} --leftsub|Screen / Armor --rightsub|Protection --Weapon Damage|[[?{Damage|0}]] --SCREEN| --^Screen Protection|[[@{Screen_pro}]]% --^Screen SEU|[[ceil((?{Damage|}*@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]] --^0Damage Penetration|[[ceil(?{Damage|}*(100-@{Screen_pro})/100)]] --^0ARMOR| --Armor Protection|[[@{armor_pro}]] % --^0Target Damage|[[floor(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(1-@{armor_pro}/100))]] --Armor Damage|[[ceil(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(@{armor_pro}/100))]]
!setattr --name @{character_name} --mod --seu|-[[ceil(?{Damage|}*(@{Screen_pro}/100)*@{Screen_ratio})+@{Screen_Per_Hit}]]
!setattr --name @{character_name} --mod --ARMOR|-[[ceil(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(@{armor_pro}/100))]]
!setattr --name @{character_name} --mod --STA|-[[floor(ceil(?{Damage|}*(100-@{Screen_pro})/100)*(1-@{armor_pro}/100))]]" Title="Apply Screen and Armor Defense">APPLY BOTH DEFENSE</button></div>