New translations translation.json (Japanese)

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wing-it
2022-12-03 07:02:44 -05:00
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"downtime-u": "Downtime",
"scenarioname-u": "シナリオ名",
"scenarioinfo-u": "Conclusion & Info",
"scenariorewards-u": "Rewards",
"scenariorewards-u": "報酬",
"spellname-u": "呪文名",
"cost-u": "Cost",
"cost-u": "コスト",
"castime-u": "発動時間",
"description-u": "Description",
"description-u": "説明",
"bout-of-madness-u-time": "狂気の発作 - リアルタイム",
"bout-of-madness-u-summary": "狂気の発作 - サマリー",
"amnesia": "健忘症:",
@@ -338,19 +338,19 @@
"phobia-dec": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100をロールするか、キーパーが恐怖症を1つ選ぶ。恐怖症の原因は存在しなくとも、その探索者は次の1D10ラウンドの間、それがそこにあると思い込む。",
"mania": "マニア:",
"mania-dec": "探索者は新しいマニアに陥る。表10「マニアの例」で1D100をロールするか、キーパーがマニアを1つ選ぶ。その探索者は次の1D10ラウンドの間、自分の新しいマニアに没頭しようとする。\n",
"amnesia-dec2": "The investigator comes to their senses in some unfamiliar place with no memory of who they are. Their memories will slowly return to them over time.",
"robbed": "Robbed:",
"amnesia-dec2": "探索者が意識を取り戻すと、見知らぬ場所におり、自分が誰かもわからない。記憶は時間をかけてゆっくりと戻るだろう。",
"robbed": "盗難:",
"robbed-dec": "The investigator comes to their senses 1D10 hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession, make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"battered": "Battered:",
"battered-dec": "The investigator comes to their senses 1D10 hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane, though this does not cause a Major wound. They have not been robbed. How the damage was sustained is up to the Keeper.",
"violence-dec2": "The investigator explodes in a spree of violence and destruction. When the investigator comes to their senses, their actions may or may not be apparent or remembered. Who or what the investigator has inflicted violence upon and whether they have killed or simply inflicted harm is up to the Keeper.",
"violence-dec2": "探索者は暴力と破壊の噴流を爆発させる。探索者が意識を取り戻した時、その行動を認識し、記憶していることもあればそうでないこともある。探索者が暴力を振るった物、もしくは人、そして相手を殺してしまったのか、あるいは単に傷つけただけなのかはキーパーに委ねられる。",
"ideology-beliefs": "イデオロギー/信念:",
"ideology-beliefs-dec": "Review the investigator’s backstory entry for Ideology and Beliefs. The investigator manifests one of these in an extreme, crazed and demonstrative manner.",
"ideology-beliefs-dec": "探索者のバックストーリーのイデオロギーと信念を参照する。探索者はこれらの一つの権化となり、急進的かつ狂気じみて、感情も新たに主張するようになる。",
"significant-people": "重要な人々:",
"significant-people-dec": "Consult the investigator’s backstory entry for Significant People and why the relationship is so important. In the time that passes (1D10 hours or more) the investigator has done their best to get close to that person and act upon their relationship in some way.",
"significant-people-dec": "探索者のバックストーリーの重要な人々を参照し、なぜその人物との関係が重要かを考える。時間が経ってから(1D10時間以上)、探索者はその人物に近づくための最善の行動、そしてその人物との人間関係にとって最善の行動をとる。",
"institutionalized": "Institutionalized:",
"institutionalized-dec": "The investigator comes to their senses in a psychiatric ward or police cell. They may slowly recall the events that led them there.",
"flee-in-panic-dec2": "When the investigator comes to their senses they are far away.",
"institutionalized-dec": "探索者は精神医療施設あるいは警察の留置書で意識を取り戻す。探索者は徐々にそこにいたった出来事を思い出すかもしれない。",
"flee-in-panic-dec2": "探索者は非常に遠い場所で意識を取り戻す。",
"phobia-dec2": "探索者は新しい恐怖症に陥る。「恐怖症の例」で1D100wをロールするか、キーパーが恐怖症を1つ選ぶ。探索者は1D10時間後に意識を取り戻し、この新たな恐怖症の対象を避けるためにあらゆる努力をする。",
"mania-dec2": "The investigator gains a new mania. Roll 1D100 on Manias Table or choose one. The investigator comes to their senses 1D10 hours later. During this bout of madness, the investigator will have been fully indulging in their new mania. Whether this is apparent to other people is up to the Keeper and player.",
"value": "結果:",
@@ -381,7 +381,7 @@
"pulp-phobia-dec": "The hero gains a new phobia. Roll 1D100 on Sample Phobias Table (or choose one). Even if the source of the phobia is not present, the hero imagines it is there.",
"pulp-mania-dec": "The hero gains a new mania. Roll 1D100 on Sample Manias Table (or choose one). The hero seeks to indulge in their new mania.",
"pulp-bout-of-madness-u-summary": "Pulp Bout of Madness - Summary",
"institutionalized-or-apprehended": "Institutionalized or Apprehended:",
"institutionalized-or-apprehended": "収容または逮捕",
"pulp-amnesia-dec2": "The hero comes to their senses in some unfamiliar place, with no memory of who they are and lacking any of their pulp talents. Their memories slowly return to them over time. Their pulp talents only return in a time of crisis. In this case, a crisis is defined as someone’s life being endangered. When someone’s life is threatened, the hero should make a Luck roll; if successful, their talents return. If unsuccessful they may try again in 1D10 rounds.",
"pulp-robbed-dec": "The hero comes to their senses (1D10) hours later, having been robbed. They are unharmed. If they were carrying a Treasured Possession (per their backstory), make a Luck roll to see if it was stolen. Everything else of value is automatically missing.",
"pulp-battered-dec": "The hero comes to their senses (1D10) hours later to find themselves battered and bruised. Hit points are reduced to half of what they were before going insane. They have not been robbed. How the damage was sustained is up to the Keeper.",