Some formatting, background color
This commit is contained in:
+76
-40
@@ -18,7 +18,7 @@
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text-align: center;
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font-weight: bold;
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}
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.sheet-stat-final {
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.sheet-computed-value {
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display: inline-block;
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vertical-align: middle;
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min-width: 2rem;
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@@ -30,7 +30,6 @@
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padding-left: .4rem;
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padding-right: .4rem;
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border-style: solid;
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border-color: gray;
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border-width: 1px;
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border-radius: 3px;
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}
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@@ -66,27 +65,15 @@
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font-family: "Pictos";
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display: inline-block;
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border-style: solid;
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background-color: #F9F9F9;
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height: 1.25em;
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width: 1em;
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border-width: 1px;
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border-radius: 4px;
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border-color: #BBBBBB;
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text-align: center;
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font-weight: bold;
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align-self: flex-start;
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}
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.sheet-expand-button:hover,
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.sheet-describe-button:hover {
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background-color: #EBEBEB;
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}
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.sheet-expand-button:active,
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.sheet-describe-button:active {
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background-color: #E1E1E1;
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}
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.sheet-describe-button::before {
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content: "w"
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}
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@@ -100,53 +87,32 @@
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font-family: "Pictos";
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display: inline-block;
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border-style: solid;
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background-color: #F9F9F9;
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height: 1rem;
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width: 0rem;
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border-radius: .75rem;
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border-width: 1px;
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border-color: #BBBBBB;
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/*font-weight: bold;*/
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align-self: center;
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text-align: center;
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}
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.sheet-select-button:hover {
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background-color: #EBEBEB;
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}
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.sheet-select-button:active {
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background-color: #E1E1E1;
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}
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.sheet-attack-button {
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display: inline-block;
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border-style: solid;
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background-color: #F9F9F9;
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height: 1.25em;
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width: 1em;
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border-width: 1px;
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border-radius: 4px;
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border-color: #BBBBBB;
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text-align: center;
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font-weight: bold;
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}
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.sheet-attack-button:hover {
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background-color: #EBEBEB;
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}
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.sheet-attack-button:active {
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background-color: #E1E1E1;
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}
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/* Fake roll button */
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.sheet-dice-button {
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display: inline-block;
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border-style: solid;
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border-width: 1px;
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border-radius: 4px;
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border-color: #BBBBBB;
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position:relative;
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top:.17em;
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text-align: center;
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@@ -154,7 +120,6 @@
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margin-top: 0em;
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padding-left: .125em;
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padding-right: .125em;
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background-color: #F9F9F9;
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font-weight: bold;
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}
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@@ -165,14 +130,44 @@
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font-weight: normal;
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}
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/* Colors */
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.sheet-expand-button,
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.sheet-describe-button,
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.sheet-select-button,
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.sheet-attack-button,
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.sheet-dice-button {
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background-color: #F9F9F9;
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}
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.sheet-expand-button,
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.sheet-describe-button,
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.sheet-select-button,
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.sheet-attack-button,
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.sheet-dice-button {
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border-color: #BBBBBB;
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}
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.sheet-expand-button:hover,
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.sheet-describe-button:hover,
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.sheet-select-button:hover,
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.sheet-attack-button:hover,
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.sheet-dice-button:hover {
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background-color: #EBEBEB;
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}
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.sheet-expand-button:active,
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.sheet-describe-button:active,
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.sheet-select-button:active,
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.sheet-attack-button:active,
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.sheet-dice-button:active {
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background-color: #E1E1E1;
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}
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.sheet-computed-value {
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border-color: gray;
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}
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.sheet-text-area {
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resize: none;
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box-sizing: border-box;
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@@ -191,9 +186,11 @@
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.sheet-rolltemplate-description .sheet-container
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{
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background-color: #ffffff;
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border: 1px solid;
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border: 2px solid;
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border-color: rgb(126, 45, 64);
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padding: 2px;
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width: 100%;
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border-radius: .5rem;
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}
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.sheet-rolltemplate-stat-check .sheet-container h1,
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@@ -413,7 +410,9 @@
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display: grid;
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padding: 5px;
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border: 3px solid black;
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background-color: #F0F0F0;
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background-color: #E8EBF1;
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/*background-color: #ECEAEF;*/
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/* background-color: #F0F0F0;*/
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}
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.charsheet div.sheet-namelvl{
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grid-area: namelvl;
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@@ -456,14 +455,35 @@
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"otherspells";
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grid-gap: 5px;
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}
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.charsheet div.sheet-pointhistory{
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grid-area: pointhistory;
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}
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.charsheet div.sheet-otherspells{
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grid-area: otherspells;
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}
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.charsheet div.sheet-notes{
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grid-area: notes;
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}
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.charsheet div.sheet-namelvl,
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.charsheet div.sheet-combat,
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.charsheet div.sheet-stats,
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.charsheet div.sheet-talents,
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.charsheet div.sheet-attack,
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.charsheet div.sheet-weapons,
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.charsheet div.sheet-armor,
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.charsheet div.sheet-spells,
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.charsheet div.sheet-equip,
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.charsheet div.sheet-notes,
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.charsheet div.sheet-otherspells,
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.charsheet div.sheet-pointhistory {
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border-radius: .5rem;
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}
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/* The two things at the top */
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.charsheet div.sheet-namelvl,
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.charsheet div.sheet-pointhistory{
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grid-area: pointhistory;
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border-top-left-radius: 0rem;
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}
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.charsheet .sheet-toggle ~ .sheet-toggle-checked {
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@@ -481,6 +501,23 @@
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display: none;
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}
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.charsheet .sheet-selected-tab {
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border-radius: 5px 5px 0px 0px;
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border-width: 2px;
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border-bottom-width: 0;
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border-color: black;
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color: black;
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background-color: #E8EBF1;
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/* font-weight: bold;*/
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}
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.charsheet .sheet-unselected-tab {
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border-radius: 5px 5px 0px 0px;
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border-bottom-width: 0;
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color: grey;
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border-color: grey;
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background-color: white;
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}
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.charsheet .sheet-select-radio:checked + button {
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background-color: blue;
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}
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@@ -520,4 +557,3 @@
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color: black;
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opacity: .3;
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}
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+18
-18
@@ -4,8 +4,8 @@
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<div class='sheet-character'>
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<div>
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<button type="action" name="act_character" style='border-radius: 5px 5px 0px 0px; border-bottom-width: 0;' >Character</button>
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<button type="action" name="act_journal" style='border-radius: 5px 5px 0px 0px; border-bottom-width: 0; color: grey; background-color: white;'>Journal</button>
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<button type="action" class=sheet-selected-tab name="act_character">Character</button>
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<button type="action" class=sheet-unselected-tab name="act_journal">Journal</button>
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</div>
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<div class="sheet-grid-section">
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<div class="sheet-namelvl sheet-block">
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@@ -39,7 +39,7 @@
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<span class=sheet-stat-plus>+</span>
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<input class=sheet-small-input type=number title="Temporary adjustment to Strength, not counting Wounds or Fatigue." name="attr_ST_adj" value="0"/>
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<span class=sheet-stat-equals>=</span>
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<span class=sheet-stat-final title="Final Strength. Base plus Adjustments, not counting Wounds or Fatigue." name="attr_ST"/>
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<span class=sheet-computed-value title="Final Strength. Base plus Adjustments, not counting Wounds or Fatigue." name="attr_ST"/>
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</span>
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<span>
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<button class=sheet-dice-button type="action" title="3d6 Strength Check" name="act_st_check3">3</button>
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@@ -55,7 +55,7 @@
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<span class=sheet-stat-plus>+</span>
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<input class=sheet-small-input type=number title="Temporary adjustment to Dexterity." name="attr_DX_adj" value="0"/>
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<span class=sheet-stat-equals>=</span>
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<span class=sheet-stat-final title="Final Dexterity. Base plus Adjustments minus Armor Penalties." name="attr_DX"/>
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<span class=sheet-computed-value title="Final Dexterity. Base plus Adjustments minus Armor Penalties." name="attr_DX"/>
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</span>
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<span>
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<button class=sheet-dice-button type="action" title="3d6 Dexterity Check" name="act_dx_check3">3</button>
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@@ -71,7 +71,7 @@
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<span class=sheet-stat-plus>+</span>
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<input class=sheet-small-input type=number title="Temporary adjustment to IQ." name="attr_IQ_adj" value="0"/>
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<span class=sheet-stat-equals>=</span>
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<span class=sheet-stat-final title="Final IQ. Base plus Adjustments." name="attr_IQ"/>
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<span class=sheet-computed-value title="Final IQ. Base plus Adjustments." name="attr_IQ"/>
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</span>
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<span>
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<button class=sheet-dice-button type="action" title="3d6 IQ Check" name="act_iq_check3">3</button>
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@@ -86,12 +86,12 @@
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<span class=sheet-stat-plus>+</span>
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<input class=sheet-small-input type=number title="Temporary adjustment to Movement Allowance, excluding caused by weight." name="attr_MA_adj" value="0"/>
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<span class=sheet-stat-equals>=</span>
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<span class=sheet-stat-final title="Final Movement Allowance. Base plus Adjustments." name="attr_MA"/>
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<span class=sheet-computed-value title="Final Movement Allowance. Base plus Adjustments." name="attr_MA"/>
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</div>
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<div class=sheet-nowrap>
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<span title="Total weight carried.">
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<span class=sheet-label>Carrying</span>
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<span class=sheet-stat-final name="attr_weightcarried"></span>
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<span class=sheet-computed-value name="attr_weightcarried"></span>
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</span>
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<span class=sheet-label title="Weight penalties, automatically applied." name="attr_mapenalty"></span>
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</div>
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@@ -103,7 +103,7 @@
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<span class=sheet-stat-plus title="How much Mana spent.">-</span>
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<input class=sheet-small-input title="How much Mana spent." type=number name="attr_mana_adj" value="0"/>
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<span class=sheet-stat-equals>=</span>
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<span class=sheet-stat-final title="Remaining Mana." type=number name="attr_mana"></span>
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<span class=sheet-computed-value title="Remaining Mana." type=number name="attr_mana"></span>
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</div>
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</div>
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</div>
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@@ -116,7 +116,7 @@
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<div class=sheet-flex-centered>
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<span title="Wounded ST, current Strength reduced by Wounds and Fatigue." class=sheet-nowrap>
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<span class='sheet-label sheet-first-word' style='width: 5rem'>Health </span>
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<span class=sheet-stat-final name="attr_stcurrent"/>
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<span class=sheet-computed-value name="attr_stcurrent"/>
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</span>
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<span>
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<button class=sheet-dice-button type="action" title="3d6 Health Check" name="act_health_check3">3</button>
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@@ -140,13 +140,13 @@
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<div class=sheet-flex-centered>
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<span title="Subtract from enemy DX when attacking you." class=sheet-nowrap>
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<span class=sheet-label style='width: 8rem' >Minus to Hit </span>
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<span class=sheet-stat-final name="attr_minustohit"/>
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<span class=sheet-computed-value name="attr_minustohit"/>
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</span>
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<button class=sheet-dice-button type="action" title="Shield Rush Save vs weaker (unwounded strength) rusher." style='width: 4.6rem' name="act_shieldrushweaker">SRW</button>
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</div>
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<div title="Hits blocked per attack by your armor/shields/abilities." class=sheet-nowrap>
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<span class=sheet-label style='width: 8rem'>Hits Blocked</span>
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<span class=sheet-stat-final name="attr_totalblock"/>
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<span class=sheet-computed-value name="attr_totalblock"/>
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</div>
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</div>
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</div>
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@@ -156,7 +156,7 @@
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<span class='sheet-first-word sheet-flex'>Talent</span>
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<span title="IQ available to buy new Talents or Spells." class=sheet-nowrap>
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<span>Available IQ</span>
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<span class=sheet-stat-final name="attr_iqunspent"/>
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<span class=sheet-computed-value name="attr_iqunspent"/>
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</span>
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</div>
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<fieldset class=repeating_talents>
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@@ -384,8 +384,8 @@
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</div>
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<div class='sheet-journal'>
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<div>
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<button type="action" name="act_character" style='border-radius: 5px 5px 0px 0px; border-bottom-width: 0; color: grey; background-color: white;' >Character</button>
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<button type="action" name="act_journal" style='border-radius: 5px 5px 0px 0px; border-bottom-width: 0; '>Journal</button>
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<button type="action" class=sheet-unselected-tab name="act_character">Character</button>
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<button type="action" class=sheet-selected-tab name="act_journal">Journal</button>
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</div>
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<div class="sheet-grid-section-journal">
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<div class="sheet-pointhistory sheet-block">
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@@ -397,17 +397,17 @@
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<input type=number style='width: 6em;' name="attr_experiencetotal" value="0"/>
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</span>
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<span title="Total XP spent on Attributes, Talents, and Spells.">XP Spent <span class=sheet-stat-final name="attr_experiencespent"/></span>
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<span title="Total XP spent on Attributes, Talents, and Spells.">XP Spent <span class=sheet-computed-value name="attr_experiencespent"/></span>
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<span title="XP available to spend on new Attributes, Talents, or Spells.">XP Available <span class=sheet-stat-final name="attr_experienceunspent"/></span>
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<span title="XP available to spend on new Attributes, Talents, or Spells.">XP Available <span class=sheet-computed-value name="attr_experienceunspent"/></span>
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</div>
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<div style='margin-bottom: .5em'>
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<span title="Sum of all Attributes.">
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Attribute Total <span class=sheet-stat-final name="attr_totalattrpoints"/>
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Attribute Total <span class=sheet-computed-value name="attr_totalattrpoints"/>
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</span>
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<span title="XP cost to get your next attribute point.">
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Next Attribute Point Cost <span class=sheet-stat-final name="attr_nextattrcost"/> XP
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Next Attribute Point Cost <span class=sheet-computed-value name="attr_nextattrcost"/> XP
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</span>
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</div>
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</span>
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