Add conditions
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+31
-2
@@ -10,10 +10,11 @@ main {
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height: 1460px;
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grid-gap: 4px;
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grid-template-columns: 240px 10px 240px 260px;
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grid-template-rows: 40px 230px 300px 1fr 1fr 1fr 1fr;
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grid-template-rows: 40px 230px 220px 300px 1fr 1fr 1fr 1fr;
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grid-template-areas:
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"settings settings settings settings"
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"header header header header"
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"conditions conditions conditions conditions"
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". . . portrait"
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"powers powers powers background"
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"gear . items background"
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@@ -132,6 +133,34 @@ section.empty {
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grid-area: loadout;
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}
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.conditions {
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grid-area: conditions;
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}
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.conditions h2 {
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display: flex;
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justify-content: center;
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}
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.allConditions {
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display: flex;
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flex-direction: column;
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flex-wrap: wrap;
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height: 200px;
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}
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.conds {
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display: flex;
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}
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.cond input[type=text], .cond input[type=number] {
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border: 1px solid black;
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}
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input.sheet-briny:not(:checked) + section.conditions div .brinycond {
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display: none;
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}
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.settings {
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grid-area: settings;
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display: flex;
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@@ -2331,7 +2360,7 @@ body.sheet-darkmode .threatlabel.threat4 {
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--blueDark: #458588;
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--lightOffset: #d5c4a1;
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--darkText: #3c3836;
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background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Cyberrats/paper-bg-dark.jpg""https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Cyberrats/paper-bg-dark.jpg");
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background-image: url("https://raw.githubusercontent.com/roll20/roll20-character-sheets/master/Cyberrats/paper-bg-dark.jpg");
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}
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@@ -35,13 +35,7 @@
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<label>Tattoo/Brand</label>
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</div>
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</div>
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<div class="stack header-left empty">
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<label for="attr_injured">Injured?
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<input name="attr_injured" type="checkbox"></label>
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</div>
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<div class="stack header-left">
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<div class="autoExpand long">
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<input spellcheck="false" class="header-input" name="attr_character_name" type="text">
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@@ -85,6 +79,88 @@
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</div>
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</section>
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<input class="hidden sheet-briny" name="attr_briny" type="checkbox">
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<section class="conditions">
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<div class="title">
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<h2>Conditions</h2>
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</div>
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<div class="allConditions">
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<div class="conds">
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<div class="cond">
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<label for="attr_injured">Injured?
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<input name="attr_injured" type="checkbox"></label>
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</div>
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</div>
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<div class="conds">
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<div class="cond">
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<label for="attr_taunted">Taunted?
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<input name="attr_taunted" type="checkbox">
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By <input name="attr_taunted_by" type="text">
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</label>
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</div>
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</div>
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<div class="conds">
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<div class="cond">
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<label for="attr_painted">Painted?
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<input name="attr_painted" type="number" min="0" value="0">
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</label>
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</div>
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</div>
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<div class="conds">
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<div class="cond">
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<label for="attr_bleed">Bleed?
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<input name="attr_bleed" type="number" min="0" value="0">
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</label>
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</div>
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</div>
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<div class="conds">
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<div class="cond">
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<label for="attr_screwed">Screwed?
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<input name="attr_screwed" type="checkbox"></label>
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</div>
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</div>
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<div class="conds brinycond">
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<div class="cond">
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<label for="attr_burn">Burning?
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<input name="attr_burn" type="number" min="0" value="0">
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</label>
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</div>
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</div>
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<div class="conds brinycond">
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<div class="cond">
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<label for="attr_immobilized">Immobilized?
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<input name="attr_immobilized" type="checkbox"></label>
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</div>
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</div>
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<div class="conds">
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<div class="cond">
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<input name="attr_blank1" type="text">
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</div>
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</div>
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<div class="conds">
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<div class="cond">
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<input name="attr_blank2" type="text">
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</div>
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</div>
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<div class="conds">
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<div class="cond">
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<input name="attr_blank3" type="text">
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</div>
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</div>
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</div>
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</section>
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<section class="powers">
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<span class="spacer">
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<h2 class="narrow">All Known Powers</h2>
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