Fix 5 bugs
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@@ -802,6 +802,11 @@ input.sheer-disabler:checked ~ button.enab {
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display: none !important;
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}
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.pull-right {
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font-size: 1.3em;
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margin-top: 5px;
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}
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hr.separaotr {
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border-top: 3px solid #c9c9c9;
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}
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@@ -164,6 +164,8 @@
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<section class="powers">
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<span class="spacer">
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<h2 class="narrow">All Known Powers</h2>
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<input type="hidden" name="attr_powersEquipped" value="0">
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<span class="pull-right">You've equipped <span name="attr_powersEquipped"></span>/5 powers.</span>
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</span>
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<fieldset class="repeating_powers">
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<label class="inline">Equipped?</label>
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@@ -382,7 +384,7 @@
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<button disabled="true" class="disab inline" type="roll" name="roll_item" value=""></button>
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<button type="roll" name="roll_item" value="&{template:powers} {{title=Item}} {{name=@{character_name}}} {{description=@{itemtext}}} {{powerName=@{itemname}}}"></button>
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<button type="roll" class="enab" name="roll_item" value="&{template:powers} {{title=Item}} {{name=@{character_name}}} {{description=@{itemtext}}} {{powerName=@{itemname}}}"></button>
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<input class="item" spellcheck="false" type="text" name="attr_itemname" value="Name">
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<label class="inline">Used?</label>
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@@ -1151,7 +1153,7 @@
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<div class="drop">
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<label for="attr_injuredOps">Are Injured</label>
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<input type="number" name="attr_injuredOps" value="0" min="0">
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<input type="number" name="attr_injuredOps" novalidate value="0" min="0">
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</div>
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<div class="drop">
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@@ -2218,7 +2220,8 @@ function getAssistantInfo(assistant) {
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function buildDicePool(numDice) {
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if(numDice == 0) {
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console.log("Building dice pool for " + numDice);
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if(numDice <= 0) {
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numDice = 2;
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const rolls = [...Array(numDice)].map(() => "[[d6]]").join(", ");
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return `[[{${rolls}}kl1]]`; // Keep LOWEST not highest
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@@ -2229,7 +2232,7 @@ function buildDicePool(numDice) {
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}
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function getResults(numDice) {
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if(numDice === 0) {
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if(numDice <= 0) {
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numDice = 2;
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}
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return numDice <= 1
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@@ -2364,7 +2367,7 @@ on("change:dicemod", function(eventInfo) {
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"sly",
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"cyber"
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], function(values) {
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console.log("Dicemod changed");
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const diceMod = parseInt(eventInfo.newValue);
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updateSmashFormulas(parseInt(values.smash) + diceMod);
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updateSlyFormulas(parseInt(values.sly) + diceMod);
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@@ -2393,6 +2396,7 @@ on("change:smash", function(eventInfo) {
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});
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function updateSlyFormulas(totalSlyDice) {
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console.log("Total sly dice: " + totalSlyDice);
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const roll_formula_sly = buildDicePool(totalSlyDice);
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const roll_results_sly = getResults(totalSlyDice);
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setAttrs({
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@@ -2574,7 +2578,7 @@ on("change:repeating_powers:equipped", function(eventInfo) {
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getAttrs(["powersEquipped"], (values) => {
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setAttrs(
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{
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powersEquipped: values.powersEquipped + changeval
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powersEquipped: parseInt(values.powersEquipped) + changeval
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}
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);
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});
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@@ -2645,6 +2649,7 @@ on("change:hivedecayroom1 change:hivedecayroom2 change:hivedecayroom3 change:hiv
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});
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on("sheet:opened", () => {
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console.log("Load");
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// Initialize our default values. Not necessary if we used translation.
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getAttrs(["smash_fail", "cyber_fail", "sly_fail", "smash", "sly", "cyber", "dicemod", "sublockedroom6"], (values) => {
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const sm = values.smash_fail;
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@@ -2826,7 +2831,21 @@ on("clicked:reset", function() {
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}
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if(rows) setAttrs(rows);
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});
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console.log("Antwer");
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// Reload all weapons
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getSectionIDs("repeating_weapon", idarray => {
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let rows = {};
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for (let i = 0; i < idarray.length; i++) {
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getAttrs(['repeating_weapon_' + idarray[i] + '_max_ammo'], function(values){
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let maxVal = parseInt(values['repeating_weapon_' + idarray[i] + '_max_ammo']);
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console.log(maxVal);
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rows['repeating_weapon_' + idarray[i] + '_ammo'] = maxVal;
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if(rows) setAttrs(rows);
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})
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}
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});
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console.log("Bruges");
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const shouldResetPowers = values.resetpowers == 'true';
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if(shouldResetPowers) {
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