translating Dark Heresy 1ed from english to french

This commit is contained in:
Alexandre Picogna
2016-07-07 16:52:16 +02:00
parent 623f1def9f
commit ebef17041f
5 changed files with 1458 additions and 0 deletions
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<div class="sheet-wrapper">
<!-- Logo Header -->
<div class="sheet-1colrow sheet-col" style="margin-bottom:-30px;">
<img src="https://i.imgur.com/IO1zs3a.png" style="max-height: 100px; margin-left:21%;">
</div>
<!-- Base Character Information -->
<div class="sheet-1colrow sheet-col">
<div class="sheet-row">
<div class="sheet-item" style="width:14%"><label>Nom du personnage</label></div>
<div class="sheet-item" style="width:35%"><input name="attr_character_name" type="text"></div>
<div class="sheet-item" style="width:14%"><label>Nom du joueur</label></div>
<div class="sheet-item" style="width:37%"><input name="attr_Player" type="text"></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:12%"><label>Monde natal</label></div>
<div class="sheet-item" style="width:20%"><input name="attr_Homeworld" type="text"></div>
<div class="sheet-item" style="width:12%"><label>Carrière</label></div>
<div class="sheet-item" style="width:20%"><input name="attr_Career" type="text"></div>
<div class="sheet-item" style="width:7%"><label>Rang</label></div>
<div class="sheet-item" style="width:29%"><input name="attr_Rank" type="text"></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:12%"><label>Divination</label></div>
<div class="sheet-item" style="width:45%"><input name="attr_Divination" type="text"></div>
<div class="sheet-item" style="width:7%"><label>Particularité</label></div>
<div class="sheet-item" style="width:20%"><input name="attr_Quirk" type="text"></div>
<div class="sheet-item" style="width:7%"><label>Genre</label></div>
<div class="sheet-item" style="width:9%"><input name="attr_Gender" type="text"></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:7%"><label>Stature</label></div>
<div class="sheet-item" style="width:14%"><input name="attr_Build" type="text"></div>
<div class="sheet-item" style="width:7%"><label>Taille</label></div>
<div class="sheet-item" style="width:7%"><input name="attr_Height" type="text"></div>
<div class="sheet-item" style="width:7%"><label>Poids</label></div>
<div class="sheet-item" style="width:7%"><input name="attr_Weight" type="text"></div>
<div class="sheet-item" style="width:5%"><label>Age</label></div>
<div class="sheet-item" style="width:7%"><input name="attr_Age" type="text"></div>
<div class="sheet-item" style="width:6%"><label>Historique</label></div>
<div class="sheet-item" style="width:33%"><input name="attr_Past" type="text"></div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:11%"><label>Peau</label></div>
<div class="sheet-item" style="width:12%"><input name="attr_Skin" type="text"></div>
<div class="sheet-item" style="width:11%"><label>Cheveux</label></div>
<div class="sheet-item" style="width:12%"><input name="attr_Hair" type="text"></div>
<div class="sheet-item" style="width:11%"><label>Yeux</label></div>
<div class="sheet-item" style="width:12%"><input name="attr_Eyes" type="text"></div>
<div class="sheet-item" style="width:12%"><label>Main directrice</label></div>
<div class="sheet-item" style="width:19%"><input name="attr_Handedness" type="text"></div>
</div>
</div>
<!-- Main Sheet First Tier -->
<div class="sheet-3colrow">
<!-- Left Column -->
<div class="sheet-col sheet-skills">
<hr>
<h3>Compétences de base</h3>
<table>
<tr>
<th>Nom de la compétence</th>
<th></th>
<th>10</th>
<th>20</th>
<th>Jet</th>
</tr>
<tr>
<td>Charisme (Soc)</td>
<td><input name="attr_Charm1" type="checkbox" value="0.5"></td>
<td><input name="attr_Charm2" type="checkbox" value="10"></td>
<td><input name="attr_Charm3" type="checkbox" value="10"></td>
<td><button name="roll_Charm" type="roll" value="/em Jet de Charisme avec [[(@{Charm}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Charm" type="number" value="floor((@{Charm1}+0.5)*@{Fel}+@{Charm2}+@{Charm3})">
</button></td>
</tr>
<tr>
<td>Commandement (Soc)</td>
<td><input name="attr_Command1" type="checkbox" value="0.5"></td>
<td><input name="attr_Command2" type="checkbox" value="10"></td>
<td><input name="attr_Command3" type="checkbox" value="10"></td>
<td><button name="roll_Command" type="roll" value="/em Jet de Commandement avec [[(@{Command}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Command" type="number" value="floor((@{Command1}+0.5)*@{Per}+@{Command2}+@{Command3})">
</button></td>
</tr>
<tr>
<td>Contortionniste (Ag)</td>
<td><input name="attr_Contortionist1" type="checkbox" value="0.5"></td>
<td><input name="attr_Contortionist2" type="checkbox" value="10"></td>
<td><input name="attr_Contortionist3" type="checkbox" value="10"></td>
<td><button name="roll_Contortionist" type="roll" value="/em Jet de Contortionniste avec [[(@{Contortionist}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Contortionist" type="number" value="floor((@{Contortionist1}+0.5)*@{Ag}+@{Contortionist2}+@{Contortionist3})">
</button></td>
</tr>
<tr>
<td>Déguisement (Soc)</td>
<td><input name="attr_Disguise1" type="checkbox" value="0.5"></td>
<td><input name="attr_Disguise2" type="checkbox" value="10"></td>
<td><input name="attr_Disguise3" type="checkbox" value="10"></td>
<td><button name="roll_Disguise" type="roll" value="/em Jet de Déguisement avec [[(@{Disguise}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Disguise" type="number" value="floor((@{Disguise1}+0.5)*@{Fel}+@{Disguise2}+@{Disguise3})">
</button></td>
</tr>
<tr>
<td>Déplacement Silencieux (Ag)</td>
<td><input name="attr_SilentMove1" type="checkbox" value="0.5"></td>
<td><input name="attr_SilentMove2" type="checkbox" value="10"></td>
<td><input name="attr_SilentMove3" type="checkbox" value="10"></td>
<td><button name="roll_SilentMove" type="roll" value="/em Jet de Déplacement Silencieux avec [[(@{SilentMove}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_SilentMove" type="number" value="floor((@{SilentMove1}+0.5)*@{Ag}+@{SilentMove2}+@{SilentMove3})">
</button></td>
</tr>
<tr>
<td>Dissimulation (Ag)</td>
<td><input name="attr_Concealment1" type="checkbox" value="0.5"></td>
<td><input name="attr_Concealment2" type="checkbox" value="10"></td>
<td><input name="attr_Concealment3" type="checkbox" value="10"></td>
<td><button name="roll_Concealment" type="roll" value="/em Jet de Dissimulation avec [[(@{Concealment}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Concealment" type="number" value="floor((@{Concealment1}+0.5)*@{Ag}+@{Concealment2}+@{Concealment3})">
</button></td>
</tr>
<tr>
<td>Duperie (Soc)</td>
<td><input name="attr_Deceive1" type="checkbox" value="0.5"></td>
<td><input name="attr_Deceive2" type="checkbox" value="10"></td>
<td><input name="attr_Deceive3" type="checkbox" value="10"></td>
<td><button name="roll_Deceive" type="roll" value="/em Jet de Duperie avec [[(@{Deceive}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Deceive" type="number" value="floor((@{Deceive1}+0.5)*@{Fel}+@{Deceive2}+@{Deceive3})">
</button></td>
</tr>
<tr>
<td>Enquête (Soc)</td>
<td><input name="attr_Inquiry1" type="checkbox" value="0.5"></td>
<td><input name="attr_Inquiry2" type="checkbox" value="10"></td>
<td><input name="attr_Inquiry3" type="checkbox" value="10"></td>
<td><button name="roll_Inquiry" type="roll" value="/em Jet d'Enquête avec [[(@{Inquiry}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Inquiry" type="number" value="floor((@{Inquiry1}+0.5)*@{Fel}+@{Inquiry2}+@{Inquiry3})">
</button></td>
</tr>
<tr>
<td>Escalade (F)</td>
<td><input name="attr_Climb1" type="checkbox" value="0.5"></td>
<td><input name="attr_Climb2" type="checkbox" value="10"></td>
<td><input name="attr_Climb3" type="checkbox" value="10"></td>
<td><button name="roll_Climb" type="roll" value="/em Jet d'Escalade avec [[(@{Climb}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Climb" type="number" value="floor((@{Climb1}+0.5)*@{S}+@{Climb2}+@{Climb3})">
</button></td>
</tr>
<tr>
<td>Esquive (Ag)</td>
<td><input name="attr_Dodge1" type="checkbox" value="0.5"></td>
<td><input name="attr_Dodge2" type="checkbox" value="10"></td>
<td><input name="attr_Dodge3" type="checkbox" value="10"></td>
<td><button name="roll_Dodge" type="roll" value="/em Jet d'Esquive avec [[(@{Dodge}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Dodge" type="number" value="floor((@{Dodge1}+0.5)*@{Ag}+@{Dodge2}+@{Dodge3})">
</button></td>
</tr>
<tr>
<td>Evaluation (Int)</td>
<td><input name="attr_Evaluate1" type="checkbox" value="0.5"></td>
<td><input name="attr_Evaluate2" type="checkbox" value="10"></td>
<td><input name="attr_Evaluate3" type="checkbox" value="10"></td>
<td><button name="roll_Evaluate" type="roll" value="/em Jet d'Evaluation avec [[(@{Evaluate}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Evaluate" type="number" value="floor((@{Evaluate1}+0.5)*@{Int}+@{Evaluate2}+@{Evaluate3})">
</button></td>
</tr>
<tr>
<td>Fouille (Per)</td>
<td><input name="attr_Search1" type="checkbox" value="0.5"></td>
<td><input name="attr_Search2" type="checkbox" value="10"></td>
<td><input name="attr_Search3" type="checkbox" value="10"></td>
<td><button name="roll_Search" type="roll" value="/em Jet de Fouille avec [[(@{Search}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Search" type="number" value="floor((@{Search1}+0.5)*@{Per}+@{Search2}+@{Search3})">
</button></td>
</tr>
<tr>
<td>Intimidation (F)</td>
<td><input name="attr_Intimidate1" type="checkbox" value="0.5"></td>
<td><input name="attr_Intimidate2" type="checkbox" value="10"></td>
<td><input name="attr_Intimidate3" type="checkbox" value="10"></td>
<td><button name="roll_Intimidate" type="roll" value="/em Jet de Intimidation avec [[(@{Intimidate}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Intimidate" type="number" value="floor((@{Intimidate1}+0.5)*@{S}+@{Intimidate2}+@{Intimidate3})">
</button></td>
</tr>
<tr>
<td>Jeu (Int)</td>
<td><input name="attr_Gamble1" type="checkbox" value="0.5"></td>
<td><input name="attr_Gamble2" type="checkbox" value="10"></td>
<td><input name="attr_Gamble3" type="checkbox" value="10"></td>
<td><button name="roll_Gamble" type="roll" value="/em Jet de Jeu avec [[(@{Gamble}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Gamble" type="number" value="floor((@{Gamble1}+0.5)*@{Int}+@{Gamble2}+@{Gamble3})">
</button></td>
</tr>
<tr>
<td>Logique (Int)</td>
<td><input name="attr_Logic1" type="checkbox" value="0.5"></td>
<td><input name="attr_Logic2" type="checkbox" value="10"></td>
<td><input name="attr_Logic3" type="checkbox" value="10"></td>
<td><button name="roll_Logic" type="roll" value="/em Jet de Logique avec [[(@{Logic}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Logic" type="number" value="floor((@{Logic1}+0.5)*@{Int}+@{Logic2}+@{Logic3})">
</button></td>
</tr>
<tr>
<td>Marchandage (Soc)</td>
<td><input name="attr_Barter1" type="checkbox" value="0.5"></td>
<td><input name="attr_Barter2" type="checkbox" value="10"></td>
<td><input name="attr_Barter3" type="checkbox" value="10"></td>
<td><button name="roll_Barter" type="roll" value="/em Jet de Marchandage avec [[(@{Barter}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Barter" type="number" value="floor((@{Barter1}+0.5)*@{Fel}+@{Barter2}+@{Barter3})">
</button></td>
</tr>
<tr>
<td>Natation (F)</td>
<td><input name="attr_Swim1" type="checkbox" value="0.5"></td>
<td><input name="attr_Swim2" type="checkbox" value="10"></td>
<td><input name="attr_Swim3" type="checkbox" value="10"></td>
<td><button name="roll_Swim" type="roll" value="/em Jet de Natation avec [[(@{Swim}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Swim" type="number" value="floor((@{Swim1}+0.5)*@{S}+@{Swim2}+@{Swim3})">
</button></td>
</tr>
<tr>
<td>Psychologie (Per)</td>
<td><input name="attr_Psychology1" type="checkbox" value="0.5"></td>
<td><input name="attr_Psychology2" type="checkbox" value="10"></td>
<td><input name="attr_Psychology3" type="checkbox" value="10"></td>
<td><button name="roll_Psychology" type="roll" value="/em Jet de Psychologie avec [[(@{Psychology}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Psychology" type="number" value="floor((@{Psychology1}+0.5)*@{S}+@{Psychology2}+@{Psychology3})">
</button></td>
</tr>
<tr>
<td>Résistance aux Intoxications (E)</td>
<td><input name="attr_Carouse1" type="checkbox" value="0.5"></td>
<td><input name="attr_Carouse2" type="checkbox" value="10"></td>
<td><input name="attr_Carouse3" type="checkbox" value="10"></td>
<td><button name="roll_Carouse" type="roll" value="/em Jet de Résistance aux Intoxications avec [[(@{Carouse}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Carouse" type="number" value="floor((@{Carouse1}+0.5)*@{T}+@{Carouse2}+@{Carouse3})">
</button></td>
</tr>
<tr>
<td>Vigilance (Per)</td>
<td><input name="attr_Awareness1" type="checkbox" value="0.5"></td>
<td><input name="attr_Awareness2" type="checkbox" value="10"></td>
<td><input name="attr_Awareness3" type="checkbox" value="10"></td>
<td><button name="roll_Awareness" type="roll" value="/em Jet de Vigilance avec [[(@{Awareness}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_Awareness" type="number" value="floor((@{Awareness1}+0.5)*@{Per}+@{Awareness2}+@{Awareness3})">
</button></td>
</tr>
</table>
<h3>Formations aux armes</h3>
<fieldset class="repeating_weapontalents">
<div class="sheet-row">
<div class="sheet-item sheet-tiny" style="width:16%;">
<input name="attr_weapontrainingclass" type="text">
</div>
<div class="sheet-item sheet-large">
<label>Formation aux armes</label>
</div>
<div class="sheet-item sheet-big sheet-brackets">
<input name="attr_weapontraining" type="text">
</div>
</div>
</fieldset>
<h3>Talents & Traits</h3>
<fieldset class="repeating_talents">
<input name="attr_reptalent" type="text">
</fieldset>
</div>
<!-- Mid Column / Characteristics -->
<div class="sheet-col sheet-characteristics">
<h3>Caractéristiques</h3>
<button name="roll_WS" type="roll" value="/me Jet de CC avec [[(@{WS}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Capacité de Combat (CC)</label></button><br>
<input name="attr_WS" type="text" value="0">
<button name="roll_BS" type="roll" value="/me Jet de CT avec [[(@{BS}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Capacité de Tir (CT)</label></button><br>
<input name="attr_BS" type="text" value="0">
<button name="roll_S" type="roll" value="/me Jet de Force avec [[(@{S}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Force (F)</label></button><br>
<input name="attr_S" type="text" value="0">
<button name="roll_T" type="roll" value="/me Jet d'Endurance avec [[(@{T}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Endurance (E)</label></button><br>
<input name="attr_T" type="text" value="0">
<button name="roll_Ag" type="roll" value="/me Jet d'Agilité avec [[(@{Ag}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Agilité (Ag)</label></button><br>
<input name="attr_Ag" type="text" value="0">
<button name="roll_Int" type="roll" value="/me Jet d'Intelligence avec [[(@{Int}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Intelligence (Int)</label></button><br>
<input name="attr_Int" type="text" value="0">
<button name="roll_Per" type="roll" value="/me Jet de Perception avec [[(@{Per}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Perception (Per)</label></button><br>
<input name="attr_Per" type="text" value="0">
<button name="roll_Wp" type="roll" value="/me Jet de Force Mentale avec [[(@{Wp}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Force Mentale (FM)</label></button><br>
<input name="attr_Wp" type="text" value="0">
<button name="roll_Fel" type="roll" value="/me Jet de Sociabilité avec [[(@{Fel}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Sociabilité (Soc)</label></button><br>
<input name="attr_Fel" type="text" value="0">
</div>
<!-- Right Column -->
<div class="sheet-col sheet-skills">
<hr>
<h3>Compétences avancées</h3>
<table>
<tr>
<th>Nom de la compétence</th>
<th></th>
<th>10</th>
<th>20</th>
<th>Jet</th>
</tr>
<tr>
<td>Langue (Bas Gothique)</td>
<td><input name="attr_speaklow1" type="checkbox" value="0.5"></td>
<td><input name="attr_speaklow2" type="checkbox" value="10"></td>
<td><input name="attr_speaklow3" type="checkbox" value="10"></td>
<td><button name="roll_speaklow" type="roll" value="/em Jet de Langue (Bas Gothique) avec [[(@{speaklow}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_speaklow" type="number" value="floor((@{speaklow1}+0.5)*@{Int}+@{speaklow2}+@{speaklow3})">
</button></td>
</tr>
</table>
<fieldset class="repeating_advancedskills">
<table>
<tr>
<td>
<div class="sheet-row">
<div class="sheet-item sheet-bigger">
<input class="sheet-baseinfo" name="attr_advancedskillname" type="text">
</div>
<div class="sheet-item sheet-med">
<select class="charaselect" name="attr_advancedskillcharacteristic">
<option value="@{S}">(F)</option>
<option value="@{T}">(E)</option>
<option value="@{Ag}">(Ag)</option>
<option value="@{Int}">(Int)</option>
<option value="@{Per}">(Per)</option>
<option value="@{Wp}">(FM)</option>
<option value="@{Fel}">(Soc)</option>
</select>
</div>
</div>
</td>
<td><input name="attr_advancedskillbox1" type="checkbox" value="0.5"></td>
<td><input name="attr_advancedskillbox2" type="checkbox" value="10"></td>
<td><input name="attr_advancedskillbox3" type="checkbox" value="10"></td>
<td><button name="roll_advancedskill" type="roll" value="/em Jet de @{advancedskillname} avec [[(@{advancedskill}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<input disabled="true" name="attr_advancedskill" type="number" value="floor((@{advancedskillbox1}+0.5)*@{advancedskillcharacteristic}+@{advancedskillbox2}+@{advancedskillbox3})">
</button></td>
</tr>
</table>
</fieldset>
<hr>
<!-- ATTENTION PSYKERS AHEAD! -->
<h3>Psychic Powers</h3>
<div class="sheet-row">
<div class="sheet-item" style="width:37.5%">
<label>Psychic Discipline</label>
</div>
<div class="sheet-item sheet-morebig">
<input name="attr_psychicdiscipline" type="text">
</div>
<div class="sheet-item sheet-puny">
<button name="roll_psycicpower" type="roll"
value="/me Puise dans le pouvoir du Warp !\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
<label>Psy</label></button>
</div>
</div>
<fieldset class="repeating_psychicdiscipline">
<div class="sheet-row">
<div class="sheet-item" style="width:37.5%">
<label>Psychic Discipline</label>
</div>
<div class="sheet-item sheet-morebig">
<input name="attr_reppsychicdiscipline" type="text">
</div>
<div class="sheet-item sheet-puny">
<button name="roll_reppsycicpower" type="roll"
value="/me Puise dans le pouvoir du Warp !\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
<label>Psy</label></button>
</div>
</div>
</fieldset>
<!-- Minor Powers -->
<br>
<fieldset class="repeating_minorpsychicpowers">
<div class="sheet-row">
<div class="sheet-item sheet-large">
<label>Minor Power</label>
</div>
<div class="sheet-item sheet-morebig sheet-brackets">
<input name="attr_repminorpsychicpower" type="text">
</div>
<div class="sheet-item sheet-puny">
<button name="roll_repminorpower" type="roll"
value="/me Puise dans le pouvoir du Warp et lance @{repminorpsychicpower}! (Seuil: [[?{Threshold|7}]])\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
<label>Psy</label></button>
</div>
</div>
</fieldset>
<!-- Discipline Powers -->
<br>
<fieldset class="repeating_disciplinepsychicpowers">
<div class="sheet-row">
<div class="sheet-item sheet-large">
<label>Discipline Power</label>
</div>
<div class="sheet-item sheet-morebig sheet-brackets">
<input name="attr_repdisciplinepsychicpower" type="text">
</div>
<div class="sheet-item sheet-puny">
<button name="roll_repdisciplinepower" type="roll"
value="/me Puise dans le pouvoir du Warp et lance @{repdisciplinepsychicpower}! (Seuil: [[?{Threshold|7}]])\n/r ((?{Psy Rating|1}d10)+[[floor(@{wp}/10)]]+?{Modifier|0})">
<label>Psy</label></button>
</div>
</div>
</fieldset>
<!-- Mutations anyone? -->
<h3>Mutations</h3>
<textarea name="attr_mutations" style="width:95%; margin:auto; height:75px;">
</textarea>
<h3>Talents & Traits</h3>
<fieldset class="repeating_talents2">
<input name="attr_reptalent2" type="text">
</fieldset>
</div>
</div>
<!-- Page 2 -->
<div class="sheet-2colrow">
<div class="sheet-col">
<h3>Armes de Corps à Corps</h3>
<fieldset class="repeating_meleeweapons">
<div class="sheet-quickborder">
<div class="sheet-row">
<div class="sheet-item" style="width:15%">
<label>Nom :</label>
</div>
<div class="sheet-item" style="width:55%">
<input name="attr_meleeweaponname" type="text">
</div>
<div class="sheet-item" style="width:12%">
<label>Groupe :</label>
</div>
<div class="sheet-item" style="width:19%">
<input name="attr_meleeweaponclass" type="text">
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:15%">
<label>Dégats :</label>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_meleeweapondamage" type="text">
</div>
<div class="sheet-item" style="width:12%">
<label>Type :</label>
</div>
<div class="sheet-item" style="width:18%">
<input name="attr_meleeweapontype" type="text">
</div>
<div class="sheet-item" style="width:10%">
<label>Pen :</label>
</div>
<div class="sheet-item" style="width:10%">
<input name="attr_meleeweaponpen" type="text" value="0">
</div>
<div class="sheet-item" style="width:16%">
<button name="roll_meleedamage" type="roll" value="/me fait [[@{meleeweapondamage}+(floor(@{s}/10))]] @{meleeweapontype} points de dégats ! (Pen: @{meleeweaponpen})">
<label>Dégats</label>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:15%">
<label>Attributs :</label>
</div>
<div class="sheet-item" style="width:75%">
<input name="attr_meleeweaponspecial" type="text">
</div>
<div class="sheet-item" style="width:10%">
<button name="roll_meleehit" type="roll" value="/me utilise @{meleeweaponname} et obtient [[(@{WS}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Jet</label>
</button>
</div>
</div>
</div>
</fieldset>
<!-- Movement -->
<h3>Mouvement</h3>
<div class="sheet-row">
<div class="sheet-item" style="width:20%">
<label>Demi-Déplacement : </label>
</div>
<div class="sheet-item" style="width:8%">
<input disabled="true" name="attr_halfspeed" type="number" value="floor(@{ag}/10)">
</div>
<div class="sheet-item" style="width:20%">
<label>Déplacement : </label>
</div>
<div class="sheet-item" style="width:8%">
<input disabled="true" name="attr_fullspeed" type="number" value="2*(floor(@{ag}/10))">
</div>
<div class="sheet-item" style="width:16%">
<label>Charge : </label>
</div>
<div class="sheet-item" style="width:8%">
<input disabled="true" name="attr_chargespeed" type="number" value="3*(floor(@{ag}/10))">
</div>
<div class="sheet-item" style="width:10%">
<label>Course : </label>
</div>
<div class="sheet-item" style="width:8%">
<input disabled="true" name="attr_runspeed" type="number" value="6*(floor(@{ag}/10))">
</div>
</div>
<br>
<!-- Armor! -->
<h3>Armour</h3>
<div class="sheet-armourblock"></div>
<div class="sheet-quickborder sheet-armourblock">
<label>Tête</label> <input name="attr_Headarmourvalue" type="text"> <label>(1-10) Type</label> <input name="attr_Headarmourtype" type="text">
</div><br>
<div class="sheet-quickborder sheet-armourblock">
<label>Bras gauche</label> <input name="attr_LeftArmarmourvalue" type="text"> <label>(21-30) Type</label> <input name="attr_LeftArmarmourtype" type="text">
</div>
<div class="sheet-quickborder sheet-armourblock">
<label>Corps</label> <input name="attr_Bodyarmourvalue" type="text"> <label>(31-70) Type</label> <input name="attr_Bodyarmourtype" type="text">
</div>
<div class="sheet-quickborder sheet-armourblock">
<label>Bras droit</label> <input name="attr_RightArmarmourvalue" type="text"> <label>(11-20) Type</label> <input name="attr_RightArmarmourtype" type="text">
</div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
<label>Jambe gauche</label> <input name="attr_LeftLegarmourvalue" type="text"> <label>(86-00) Type</label> <input name="attr_LeftLegarmourtype" type="text">
</div>
<div class="sheet-quickborder sheet-armourblock" style="margin: 20px auto auto 11%;">
<label>Jambe droite</label> <input name="attr_RightLegarmourvalue" type="text"> <label>(71-85) Type</label> <input name="attr_RightLegarmourtype" type="text">
</div>
</div>
<!-- Right Side -->
<div class="sheet-col">
<h3>Armes à distances</h3>
<fieldset class="repeating_rangedweapons">
<div class="sheet-quickborder">
<div class="sheet-row">
<div class="sheet-item" style="width:15%">
<label>Nom :</label>
</div>
<div class="sheet-item" style="width:55%">
<input name="attr_rangedweaponname" type="text">
</div>
<div class="sheet-item" style="width:12%">
<label>Groupe :</label>
</div>
<div class="sheet-item" style="width:15%">
<input name="attr_rangedweaponclass" type="text">
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:12%">
<label>Portée :</label>
</div>
<div class="sheet-item" style="width:10%">
<input name="attr_rangedweaponrange" type="text">
</div>
<div class="sheet-item" style="width:15%">
<label>Dégats :</label>
</div>
<div class="sheet-item" style="width:15%">
<input name="attr_rangedweapondamage" type="text">
</div>
<div class="sheet-item" style="width:10%">
<label>Type :</label>
</div>
<div class="sheet-item" style="width:18%">
<input name="attr_rangedweapontype" type="text">
</div>
<div class="sheet-item" style="width:9%">
<label>Pen :</label>
</div>
<div class="sheet-item" style="width:9%">
<input name="attr_rangedweaponpen" type="text" value="0">
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:9%">
<label>Modes :</label>
</div>
<div class="sheet-item" style="width:6%">
<input name="attr_rangedweaponsingle" type="text" value="0">
</div>
<div class="sheet-item" style="width:2%">
<label>/</label>
</div>
<div class="sheet-item" style="width:6%">
<input name="attr_rangedweaponsemi" type="text" value="0">
</div>
<div class="sheet-item" style="width:2%">
<label>/</label>
</div>
<div class="sheet-item" style="width:6%">
<input name="attr_rangedweaponfull" type="text" value="0">
</div>
<div class="sheet-item" style="width:9%">
<label>Clip:</label>
</div>
<div class="sheet-item" style="width:10%">
<input name="attr_rangedweaponclipcurrent" type="text" value="0">
</div>
<div class="sheet-item" style="width:2%">
<label>/</label>
</div>
<div class="sheet-item" style="width:10%">
<input name="attr_rangedweaponclipfull" type="text" value="0">
</div>
<div class="sheet-item" style="width:15%">
<label>Rch :</label>
</div>
<div class="sheet-item" style="width:10%">
<input name="attr_rangedweaponreload" type="text">
</div>
<div class="sheet-item" style="width:16%">
<button name="roll_rangeddamage" type="roll" value="/me does [[@{rangedweapondamage}]] @{rangedweapontype} damage! (Pen: @{rangedweaponpen})">
<label>Dégats</label>
</button>
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:15%">
<label>Attributs :</label>
</div>
<div class="sheet-item" style="width:75%">
<input name="attr_rangedweaponspecial" type="text">
</div>
<div class="sheet-item" style="width:10%">
<button name="roll_rangedhit" type="roll" value="/me uses @{rangedweaponname} and achieves [[(@{BS}+?{Modifier|0}-1d100)/10]] degré(s) de succès !">
<label>Jet</label>
</button>
</div>
</div>
</div>
</fieldset>
<h3>Gear</h3>
<fieldset class="repeating_gear">
<input name="attr_repgear" type="text">
</fieldset>
<!-- Wealth -->
<div class="sheet-row">
<div class="sheet-item" style="width:25%">
<label>Trônes Gelt: </label>
</div>
<div class="sheet-item" style="width:25%">
<input name="attr_ThroneGelt" type="number">
</div>
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item" style="width:20%">
<label>Salaire : </label>
</div>
<div class="sheet-item" style="width:20%">
<input name="attr_Income" type="number">
</div>
</div>
</div>
</div>
<hr>
<!-- Footer Stuff -->
<div class="4colrow">
<div class="sheet-col sheet-wounds" style="width:15%">
<h3>Points de Blessures</h3>
<div class="sheet-row">
<div class="sheet-item" style="width:60%">
<label>Total :</label>
</div>
<div class="sheet-item" style="width:40%">
<input name="attr_Wounds_max" type="number">
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:60%">
<label>Actuels :</label>
</div>
<div class="sheet-item" style="width:40%">
<input name="attr_Wounds" type="number">
</div>
</div>
</div>
<div class="sheet-col sheet-fate" style="width:15%">
<h3>Points de destin</h3>
<div class="sheet-row">
<div class="sheet-item" style="width:60%">
<label>Total :</label>
</div>
<div class="sheet-item" style="width:40%">
<input name="attr_Fate_max" type="number">
</div>
</div>
<div class="sheet-row">
<div class="sheet-item" style="width:60%">
<label>Actuels :</label>
</div>
<div class="sheet-item" style="width:40%">
<input name="attr_Fate" type="number">
</div>
</div>
</div>
<div class="sheet-col sheet-insanity" style="width:34%">
<h3>Folie</h3>
<div class="sheet-row">
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item" style="width:55%">
<label>Points de Folie :</label>
</div>
<div class="sheet-item" style="width:35%">
<input name="attr_Insanitypoints" type="number">
</div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item" style="width:55%">
<label>Degré de Folie:</label>
</div>
<div class="sheet-item" style="width:35%">
<input name="attr_Insanitydegree" type="text">
</div>
</div>
<div class="sheet-row">
<textarea name="attr_Disorders" placeholder="Disorders" style="width:95%; margin:auto; height:75px;">
</textarea>
</div>
<div class="sheet-row"></div>
</div>
<div class="sheet-col sheet-corruption" style="width:34%">
<h3>Corruption</h3>
<div class="sheet-row">
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item" style="width:55%">
<label>Points de Corruption :</label>
</div>
<div class="sheet-item" style="width:35%">
<input name="attr_Corruptionpoints" type="number">
</div>
</div>
<div class="sheet-row">
<div class="sheet-item sheet-puny"></div>
<div class="sheet-item" style="width:55%">
<label>Degré de Corruption:</label>
</div>
<div class="sheet-item" style="width:35%">
<input name="attr_Corruptionydegree" type="text">
</div>
</div>
<div class="sheet-row">
<textarea name="attr_Malignancies" placeholder="Malignancies" style="width:95%; margin:auto; height:75px;">
</textarea>
</div>
<div class="sheet-row"></div>
</div>
</div>
<hr>
<!-- XP -->
<div class="1colrow colrow">
<h3>Points d'Experience</h3>
<div class="sheet-row">
<div class="sheet-item sheet-tiny">
<label>XP restante</label>
</div>
<div class="sheet-item sheet-tiny sheet-armourblock">
<input name="attr_Xptospend" type="number">
</div>
<div class="sheet-item sheet-big"></div>
<div class="sheet-item sheet-tiny">
<label>XP dépensé</label>
</div>
<div class="sheet-item sheet-tiny sheet-armourblock">
<input name="attr_Xpspent" type="number">
</div>
</div>
<label>Avancements :</label>
<fieldset class="repeating_advancements">
<div class="sheet-row">
<div class="sheet-item" style="width:26%;">
<input name="attr_advancement1" type="text">
</div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
<input name="attr_advancement1xp" type="text">
</div>
<div class="sheet-item" style="width:26%;">
<input name="attr_advancement2" type="text">
</div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
<input name="attr_advancement2xp" type="text">
</div>
<div class="sheet-item" style="width:26%;">
<input name="attr_advancement3" type="text">
</div>
<div class="sheet-item sheet-puny sheet-center sheet-brackets sheet-armourblock">
<input name="attr_advancement3xp" type="text">
</div>
</div>
</fieldset>
<hr>
<h3>Notes :</h3>
<textarea name="attr_othernotes">
</textarea>
</div><!-- Charsheet End -->
</div>
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}
.charsheet .sheet-wrapper .sheet-transparent {
background: transparent;
border: transparent;
}
.charsheet .sheet-wrapper .sheet-inline {
display:inline-block;
}
.charsheet .sheet-wrapper .sheet-quickborder {
border: 1px solid #AAAAAA;
padding:3px;
margin-bottom:5px;
}
.charsheet .sheet-wrapper .sheet-uppercase {
text-transform: uppercase;
}
.charsheet .sheet-wrapper .sheet-uppercase label {
text-align: center;
}
.charsheet .sheet-wrapper .sheet-armourblock {
text-align: center;
margin: auto auto 5px auto;
width: calc(33% - 3px);
display: inline-block;
}
.charsheet .sheet-wrapper .sheet-armourblock label {
text-align: center;
text-transform:uppercase;
}
.charsheet .sheet-wrapper .sheet-armourblock input {
text-align: center;
font-size: 1.2em;
}
/* Rows and Items */
.charsheet .sheet-wrapper .sheet-row {
height: 24px;
margin: 0 0 2px;
}
.charsheet .sheet-wrapper .sheet-doublerow {
height: 48px;
margin: 0 0 2px;
}
.charsheet .sheet-wrapper .sheet-alternative:nth-child(even) {
background-color: #DBB0B1;
}
.charsheet .sheet-wrapper .sheet-header {
height: 20px;
margin: 0;
}
.charsheet .sheet-wrapper .sheet-header label {
padding: 0;
font-size: 10px;
height: 20px;
line-height: 20px;
font-weight: 700;
}
.charsheet .sheet-wrapper .sheet-item {
display: inline-block;
width: 100%;
height: 28px;
vertical-align: middle;
margin: 0 -2px;
text-align: left;
padding: 3px 2px;
}
.charsheet .sheet-wrapper .sheet-brackets {
border-left: 1px solid #aaa;
border-right: 1px solid #aaa;
border-radius: 12px;
}
.charsheet .sheet-wrapper .sheet-item.sheet-center {
text-align: center;
}
.charsheet .sheet-wrapper .sheet-item.sheet-multiline label {
line-height: 12px;
padding-top: 1px;
}
.charsheet .sheet-wrapper .sheet-item.sheet-puny {
width: calc(10% - 3%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-little {
width: calc(12% - 0.5%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-tiny {
width: calc(15% - 2%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-small {
width: calc(20% - 0.5%);
}
.charsheet .sheet-wrapper textarea.sheet-small {
height: 32px;
}
.charsheet .sheet-wrapper .sheet-item.sheet-med {
width: calc(30% - 0.5%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-large {
width: calc(40% - 3%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-big {
width: calc(50% - 3%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-morebig {
width: calc(60% - 3%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-bigger {
width: calc(70% - 3%);
}
.charsheet .sheet-wrapper .sheet-item.sheet-huge {
width: calc(80% - 3%);
}
/* Characteristics */
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] label,
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] input {
height:25px;
line-height: 25px;
font-size: 16px;
font-weight: bold;
font-family: inherit;
vertical-align: center;
text-align:center;
width: 99%;
cursor: pointer;
background: none;
box-shadow: none;
transition: none;
border-radius: none;
border:none;
}
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover label,
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"]:hover input {
color: #fff;
border: none;
background-color: #DAA520;
border-color: #DAA520;
border-radius: 5px;
}
.charsheet .sheet-wrapper .sheet-characteristics button[type="roll"] {
border: none;
background-color: transparent;
width: 100%;
margin:auto;
text-align:center;
font-family: inherit;
}
.charsheet .sheet-wrapper .sheet-characteristics select {
display:inline-block;
width:100%;
text-align: center;
background-color:transparent;
border:0;
font-weight:bold;
}
.charsheet .sheet-wrapper .sheet-characteristics input {
display:block;
border:1px solid gray;
background-color:transparent;
width:70%;
height:65px;
margin:auto;
text-align:center;
font-weight:bolder;
font-family: inherit;
font-size:3em;
}
/* Footer */
.charsheet .sheet-wrapper .sheet-footer {
display:inline-block;
padding:5px;
vertical-align:super;
font-size:0.9em;
line-height:0.8em;
text-align:center;
}
.charsheet .sheet-wrapper .sheet-footer td {
}
.charsheet .sheet-wrapper .sheet-innerfooter {
display:inline-block;
border:inherit;
width:47%;
padding:2px;
}
.charsheet .sheet-wrapper .sheet-innerfooter input {
width:100%;
margin-top:-7px;
}
.sheet-mainleft {
width:39%;
float:left;
padding-right: 1%;
}
.sheet-mainright {
width:39%;
float:right;
}
+21
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La plupart des Jets peuvent être fait automatiquement, en cliquant sur le bouton 'Jet' en bout de ligne.
Avec les armes, cliquer sur 'Jet' lance une attaque, cliquer sur Dégats lance les dégats. **pour les dégats ne saisir que des choses du genre 1d10+2, cela sera utilisé pour le calcul des dégats!**
### Important Attributes:
* @{ws} - Capacité de Combat
* @{bs} - Capacité de Tir
* @{strength} - Force
* @{toughness} - Endurance
* @{ag} - Agilité
* @{int} - Intelligence
* @{per} - Perception
* @{wp} - Force Mentale
* @{fel} - Sociabilité
* @{wounds} - Points de blessure actuels
* @{wounds|max} - Points de blessure totaux
Le lancé le plus important est le jet %{characteristic}. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degré(s) de réussite !)
Cela prend les caractéristique de la liste, ensuite vous pouvez ajouter un bonus/malus, ensuite cela lance un d100 et soustrait le modificateur. Le tout divisé par 10 pour vous donner le degrés de succès.
+8
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{
"html": "DarkHeresyFrench.html",
"css": "DarkHeresyFrenchStyle.css",
"authors": "Alexandre Picogna",
"roll20userid": "770399",
"preview": "DarkHeresyFrenchPreview.png",
"instructions": "La plupart des Jets peuvent être fait automatiquement, en cliquant sur le bouton 'Jet' en bout de ligne.\rAvec les armes, cliquer sur 'Jet' lance une attaque, cliquer sur Dégats lance les dégats. **pour les dégats ne saisir que des choses du genre 1d10+2, cela sera utilisé pour le calcul des dégats!**\r### Important Attributes:\r* @{ws} - Capacité de Combat\r* @{bs} - Capacité de Tir\r* @{strength} - Force\r* @{toughness} - Endurance\r* @{ag} - Agilité\r* @{int} - Intelligence\r* @{per} - Perception\r* @{wp} - Force Mentale\r* @{fel} - Sociabilité\r* @{wounds} - Points de blessure actuels\r* @{wounds|max} - Points de blessure totaux\rLe lancé le plus important est le jet %{characteristic}. ([[(@{characteristic}+?{Modifier|0}-1d100)/10]] degré(s) de réussite !)\rCela prend les caractéristique de la liste, ensuite vous pouvez ajouter un bonus/malus, ensuite cela lance un d100 et soustrait le modificateur. Le tout divisé par 10 pour vous donner le degrés de succès.\r"
}