Add failure flavor for spells
This commit is contained in:
+25
-10
@@ -315,9 +315,13 @@
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<input type=text class=sheet-tiny-input name=attr_iqrequired>
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</div>
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<div>
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<span title="Text that displays when the spell succeeds, optional.">Flavor Text:</span>
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<span title="Text that displays when the spell succeeds, optional.">Success Flavor Text:</span>
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<input type=text name="attr_successflavor" style='display: block; width:100%' placeholder="A giant wolf appears.">
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</div>
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<div>
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<span title="Text that displays when the spell fails, optional.">Failure Flavor Text:</span>
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<input type=text name="attr_failureflavor" style='display: block; width:100%' placeholder="A whisker falls to the ground.">
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</div>
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<div title="Description that shows when you click the Describe button.">Description:</div>
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<textarea class=sheet-text-area spellcheck="false" name="attr_description"></textarea>
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</div>
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@@ -612,12 +616,12 @@
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{{/roll1}}
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<!-- Success -->
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{{#rollGreater() computed::success 0}}
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{{#flavor}}
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<div class=flavor-success>{{flavor}}</div>
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{{/flavor}}
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{{^flavor}}
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{{#successflavor}}
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<div class=flavor-success>{{successflavor}}</div>
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{{/successflavor}}
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{{^successflavor}}
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<div class=success>Success!</div>
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{{/flavor}}
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{{/successflavor}}
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{{#damage}}
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<div class=keyvalue><span>Damage: </span><span>{{damage}}</span></div>
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{{/damage}}
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@@ -633,7 +637,12 @@
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{{/rollGreater() computed::success 0}}
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<!-- Failure -->
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{{#rollLess() computed::success 0}}
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<div class=failure>Failure!</div>
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{{#failureflavor}}
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<div class=flavor-failure>{{failureflavor}}</div>
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{{/failureflavor}}
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{{^failureflavor}}
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<div class=failure>Failure!</div>
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{{/failureflavor}}
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{{#rollTotal() computed::success -4}}
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<div class=failure>Critical: Staff breaks!</div>
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{{/rollTotal() computed::success -4}}
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@@ -1223,6 +1232,10 @@
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// Do the Attack roll with success level.
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const doAttackRoll = function(macro) {
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// @TEST remove me!
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console.log(macro);
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macro += ' {{character_name=@{cname}}}';
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macro += rollTemplateValue('success', 0, true); // level of success, crits, etc.
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startRoll(macro, (results) => {
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@@ -1322,8 +1335,9 @@
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}
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else if (type == 'spell') {
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let damageName = repeatingPropertyName('spells', id, 'spelldamage');
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let flavorName = repeatingPropertyName('spells', id, 'successflavor');
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let attrNames = [flavorName, damageName, 'defending'];
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let successFlavorName = repeatingPropertyName('spells', id, 'successflavor');
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let failureFlavorName = repeatingPropertyName('spells', id, 'failureflavor');
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let attrNames = [successFlavorName, failureFlavorName, damageName, 'defending'];
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let spellToHitName = repeatingPropertyName('spells', id, 'tohit');
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if (toHitCharacter != 'a') {
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attrNames.push(spellToHitName);
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@@ -1362,7 +1376,8 @@
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mstring += toHitString;
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}
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mstring += rollTemplateProperty('damage', damageName, v, true);
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mstring += rollTemplateProperty('flavor', flavorName, v);
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mstring += rollTemplateProperty('successflavor', successFlavorName, v);
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mstring += rollTemplateProperty('failureflavor', failureFlavorName, v);
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doAttackRoll(mstring);
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});
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}
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