Merge pull request #9571 from bahornbeck/srun3-sprint6
[Shadowrun3e] sprint6
This commit is contained in:
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# Shadowrun 3rd Edition
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## Release Notes 9/28/2021
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### changes/bug fixes
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1. Tar Pit ad Tar baby: when using the "execute" button it will roll the Opposed test between the ic ratin and the utility as well as a sensor test. The resutls of the three rolls will be whispered to the GM.
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2. added chat buttons at the end of melee attack. Defending character can click on either Defense or Full defense. The results of the attack test will be passed to the new "defense" roll. The defense roll will compare successes and determin winner. Weapon damage and power will be stagged up as per the melee combat rules of srun3e. If the attacker wins the contest, the defeder will get Resist buton.
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If "full defense" was chosen, the defender will also be presented with a "dodge" button. Choosing dodge will roll a melee dodge test and present the player with a "resist" button. The only differnce between the "Resist" button displayed afer the offense test and the dodge test is that the reults of the dodge are passed to the resist and count towards the resist successes. If the defender wins the melee contest and they choose "full defence" the roll will result in "Attack Parried". Else, a "resist" button will be displayed and the attacking character will be able to roll damage resistnace based on the staged up weapon damage and power for the melee weapon currently equipped by the defender. The chat buttons do not have to be used, regular sheet rolls can still be used i.e. the defender can use the attack button for a melee weapon and then the player that looses the contest can roll a resistance test. The benefit for the chat buttons is that they reduce the amount of roll queries presented to the players as the data is already sent to the roll.
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3. fixed bug on matrix wound penalty
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4. added pool tracking for dispel tests
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5. added foci to repeating spells
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6. added button to select and add player to the "operator/rigger" section of the vehicle tab. Will also update value of control pool and gunnery skill. Vehicle skill still needs to be updated manually.
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7. resist explosion now asks for distance in meters from explosion and calculates power reduction accordingly.
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8. added chat button after AoE spells. Any charcter in the range of the spell can click on the button and it will determine attack successes.
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9. added chat button after magic attack ( regular and AoE ) for spell defense for an ally mage/shaman to click on.
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10. added chat button after magic attack or spell defense to resist spell. Resistance is based on attribute if not an elemental spell, in which case resistance is 1/2 impact.
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11. All chat buttons published after magic attack roll template pass the value of the original roll to prepopulate most of the roll questions.
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12. Resist and Dodge buttons presented after ranged attack roll template will pass value of original roll to dodge and resist rolls.
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13. Added translation tags for all html elements and rolls
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14. removed the use of case statements
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15. switched from show/hide buttons to tabs for sub tabs
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16. fixed bugs and added opposed roll for Matrix Combat Manuevers
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### Impact on existing characters.
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none
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### Todo
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add knockdown test chat button after melee and ranged attacks.
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add shotgun ammo to ammo type list on repeating ranged weapons.
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add translation to sheet worker rolls.
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add opposition tests with payload for banish rolls
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add opposition tests with payload for spirit control rolls
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## Release Notes 9/1/2021
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### changes/bug fixes
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{
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"general-info": "General Information",
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"name": "Name",
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"sheet-type": "Sheet Type",
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"character": "Character",
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"npc": "NPC",
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"critter": "Critter",
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"spirit": "Spirit",
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"drone": "Drone",
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"vehicle": "Vehicle",
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"matrix": "Matrix",
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"frame": "Frame",
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"import": "Import",
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"export": "Export",
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"metatype": "MetaType",
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"human": "Human",
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"dwarf": "Dwarf",
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"efl": "Elf",
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"ork": "Ork",
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"troll": "Troll",
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"age": "Age",
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"height": "Height",
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"weight": "Weight",
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"winner": "Winner",
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"spirit-type": "Spirit Type",
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"watcher": "Watcher",
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"air-elemental": "Air Elemental",
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"water-elemental": "Water Elemental",
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"earth-elemental": "Earth Elemental",
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"fire-elemental": "Fire Elemental",
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"city-spirit": "City Spirit",
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"field-spirit": "Field Spirit",
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"hearth-spirit": "Hearth Spirit",
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"desert-spirit": "Desert Spirit",
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"forest-spirit": "Forest Spirit",
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"mountain-spirit": "Mountain Spirit",
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"prairie-spirit": "Prairie Spirit",
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"mist-spirit": "Mist Spirit",
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"storm-spirit": "Storm Spirit",
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"wind-spirit": "Wind Spirit",
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"lake-spirit": "Lake Spirit",
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"river-spirit": "River Spirit",
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"sea-spirit": "Sea Spirit",
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"gnome": "Gnome",
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"manitous": "Manitous",
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"salamander": "Salamander",
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"sylph": "Sylphs",
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"ancestor": "Ancestor",
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"force": "Force",
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"attributes": "Attributes",
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"skills": "Skills",
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"magic": "Magic",
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"adept": "Adept",
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"decking": "Decking",
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"gear": "Gear",
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"mode": "mode",
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"resist-explosive": "Resist Explosive",
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"direction": "Direction",
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"meters-away": "Meter Away",
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"power-reduced-by-1-each": "Power Reduced by 1 Each",
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"reduce-by": "Reduce by",
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"rigger": "Rigger",
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"combat": "Combat",
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"cyberware": "cyberware",
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"contacts-lifesytle": "Contacts/Lifestyle",
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"karma": "Karma",
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"powers": "Powers",
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"condition-monitor": "Condition Monitor",
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"uninjured": "Uninjured",
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"moderate-stun": "Moderate Stun",
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"unconscious": "Unconscious",
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"stun": "Stun",
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"physical": "Physical",
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"wound-level": "Wound Level",
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"light-wound": "Light Wound",
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"moderate-wound": "Moderate Wound",
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"serious-wound": "Serious Wound",
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"deadly-wound": "Deadly Wound",
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"dice-pools": "Dice Pools",
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"maxiumum-abreviation": "Max",
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"used": "Used",
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"uses": "Uses",
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"item-test": "Equipment Test",
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"combat-pool": " Combat Pool",
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"combat-pool-dice": "Combat Pool Dice",
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"combat-pool-used": "Combat Pool Used",
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"spell-pool": "Spell Pool",
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"hacking-pool": "Hacking Pool",
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"control-pool": "Control Pool",
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"astral-pool": " Astral Pool",
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"task-pool": " Task Pool",
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"spell-pool-dice": "Spell Pool",
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"spell-pool-dice-for-drain": "Spell Pool Dice for Drain",
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"hacking-pool-dice": "Hacking Pool",
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"control-pool-dice": "Control Pool",
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"astral-pool-dice": " Astral Pool",
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"task-pool-dice": " Task Pool Dice",
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"physical-damage-overflow": "Physical Damage Overflow",
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"damage-reduced-by": "Damage Reduced by",
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"initiative-natural": "Init Nat.",
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"initiative-augmented": "Init. Aug.",
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"initiative-physical": "Init. Phy.",
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"initiative-astral": "Init. Astr. ",
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"end-turn": "End Turn",
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"body-abbreviation": "B",
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"quickness-abbreviation": "Q",
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"strength-abbreviation": "S",
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"charisma-abbreviation": "C",
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"intelligence-abbreviation": "Intel.",
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"willpower-abbreviation": "W",
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"reaction-abbreviation": "R",
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"combat-conditions": "Combat conditions",
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"ranged-modifiers": "Ranged Modifiers",
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"melee-modifiers": "Melee Modifiers",
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"rounds-fired": "Rounds Fired",
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"dodge": "Dodge",
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"ballistic": "Ballistic: ",
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"impact": "Impact: ",
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"show-manual-gunnery": "Show Manual Gunnery",
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"hide-manual-gunnery": "Hide Manual Gunnery",
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"visibility": "Visibility",
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"vision-enhacement": "Vision Enhacement",
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"target-cover": "Target Cover",
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"movement": "Movement",
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"dual-wield": "Dual Wield",
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"called-shot": "Called Shot",
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"aim-actions": "Aim Actions",
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"melee-foes": "Melee Foes",
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"melee-friends": "Melee Friends",
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"targets": "Targets",
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"position": "Position",
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"miscellaneous-modifiers": "Misc Modifiers",
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"normal": "Normal",
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"full-dark": "Full Dark",
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"partial-light": "Partail Light",
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"minimal-light": "Minimal Light",
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"glare": "Glare",
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"mist": "Mist",
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"light-smoke-rain": "Light Smoke/Rain",
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"heavy-smoke-rain": "Heavy Smoke/Rain",
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"thermal-smoke": "Thermal Smoke",
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"none": "None",
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"low-light": "LowLight",
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"thermal": "Thermal",
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"partial": "Partial",
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"blind-fire": "Blind Fire",
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"not-moving": "Not Moving",
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"walk": "walk",
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"walk-difficult-ground": "walk (difficult ground)",
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"run": "run",
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"run-difficult-ground": "run (difficult ground)",
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"superior-position": "Superior Position",
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"target-prone": "Target Prone",
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"relative-motion": "Relative Motion",
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"relative-speed": "Relative Speed",
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"maneuver-score": "Maneuver Score",
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"vehicle-damage": "Vehicle Damage",
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"Weapon-mount": "Weapon Mount",
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"terrain": "Terrain",
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"target-type": "Target Type",
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"towards": "Towards",
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"away": "Away",
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"utility-test": "Utility Test",
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"attacker-greater": "Attacker Greaty by 10",
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"target-greater": "Target Greater by 10",
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"light-damage-abbreviation": "L",
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"moderate-damage-abbreviation": "M",
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"serious-damage-abbreviation": "S",
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"unmounted": "Unmounted",
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"mounted": "mounted",
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"restricted": "Restricted",
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"tight": "Tight",
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"combat-zone": "Combat Zone",
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"metahuman-sized": "Metahuman sized",
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"small-critter": "Small critter",
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"large-critter": "Large critter",
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"small-drone": "Small drone",
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"motorcyle": "Motorcyle",
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"automobile": "Automobile",
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"limo-Light-truck": "Limo/Light Truck",
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"heavy-truck-trailer": "Heavy Truck/Trailer",
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"boat": "Boat",
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"yacht": "Yacht",
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"freighter-tanker": "Freighter/Tanker",
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"ultralight-glider": "Ultralight glider",
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"fixed-wing": "Fixed Wing",
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"commerical-airliner": "Commerical Airliner",
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"helicopter": "Helicopter",
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"zepplin-blimp": "Zepplin/Blimp",
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"lav": "LAV/T-bird",
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"military-ground-vehicle": "Military Ground Vehicle",
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"attribute": "Attribute",
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"base": "Base",
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"mods": "Mods",
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"final": "Final",
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"body": "Body",
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"body-test-natural": "Body Test without augmentation",
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"body-test-aug": "Body Test with augmentation",
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"quickness": "Quickness",
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"quickness-test-natural": "Quickness Test witht augmentation",
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"strength": "Strength",
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"strength-test-natural": "Strength Test with augmentation",
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"charisma": "Charisma",
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"charisma-test-natural": "Charisma Test with augmentation",
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"intelligence": "Intelligence",
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"intelligence-test-natural": "Intelligence Test with augmentation",
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"willpower": "Willpower",
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"willpower-test-natural": "Willpower Test with augmentation",
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"essence": "Essence",
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"essence-test": "Essence Test",
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"magic-test": "Magic Test",
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"level": "Level",
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"perception": "Perception",
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"perception-test": "Perception Test",
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"reach": "Reach",
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"attacks": "Attacks",
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"deadly-damage-abbreviation": "D",
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"light-stun-abbreviation": "L(s)",
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"moderate-stun-abbreviation": "M(s)",
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"serious-stun-abbreviation": "S(s)",
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"deadly-stun-abbreviation": "D(s)",
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"reaction-init-speed": "Reaction, Init & Speed",
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"natural": "Natural",
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"reaction": "Reaction",
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"initiative": "Initiative",
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"astral": "Astral",
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"walking-rate": "Walking Rate",
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"meters-per-combat-turn": "meters per combat turn",
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"running-rate": "Running Rate",
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"pool": "Pool",
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"calculated": "Calculated",
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"spell": "Spell",
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"hacking": "Hacking",
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"control": " Control",
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"task": "Task",
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"karma-pool": "Karma Pool",
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"good-karma": "Good Karma",
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"professional-rating": "Professional Rating",
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"skills-edges-flaws": "Skills/Edges/Flaws",
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"rating": "Rating",
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"roll": "Roll",
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"type": "Type",
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"stacked": "Stacked",
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"sustained": "Sustained",
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"max": "Max",
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"defense": "Defense",
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"spells": "Spells",
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"spell-defense": "Spell Defense",
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"sorcery": "Sorcery",
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"conjuring": "Conjuring",
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"conjuring-dice-for-drain": "Conjuring Dice for Drain",
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"misc-modifiers": "Misc. Modifiers",
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"modifiers": "Modifiers",
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"defend": "Defend: ",
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"dispell": "Dispell: ",
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"summon": "Summon",
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"banish": "Banish",
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"spells-stacked": "Spells Stacked",
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"spells-sustained": "Spells Sustained",
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"resist-banish": "Resist Banish: ",
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"resist-spell": "Resist Spell",
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"astral-state-combat": "Astral State and Combat",
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"magic-skills-configuration": "Magic Skills and Configuration",
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"adept-powers": "Adept Powers",
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"astral-perception": "Astral Perception",
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"astral-projection": "Astral Projection",
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"astral-reaction": "Astral Reaction",
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"astral-initiative": "Astral Initiative",
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"astral-combat": "Astral Combat",
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"weapon-focus": "Weapon Focus",
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"enabled": "Enabled",
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"mage": "Mage",
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"shaman": "Shaman",
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"aspected-mage": "Aspected Mage",
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"sorcer": "Sorcery",
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"specialize": "Specialize",
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"spellcasting": "Spellcasting",
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"dispelling": "Dispelling",
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"ritual-magic": "Ritual Magic",
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"summoning": "Summoning",
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"banishing": "Banishing",
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"controlling": "Controlling",
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"aura-reading": "Aura Reading",
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"auras": "Auras",
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"signatures": "Signatures",
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"drain": "Drain",
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"enchanting": "Enchanting",
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"divining": "Divining",
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"centering": "Centering",
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"creative-skill": "Creative Skill",
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"power": "Power",
|
||||
"cost": "Cost",
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||||
"activate": "Activate",
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"notes": "Notes",
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"improved-reflexes": "Improved Reflexes: ",
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"body-boost": "Body Boost: ",
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"strength-boost": "Strength Boost: ",
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"agility-boost": "Agility Boost: ",
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"pain-resistance": "Pain Resistance: ",
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"category": "Category",
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"specialization-abbreviation": "Spec.",
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"foci": "Foci",
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"expendable-abbreviation": "Exp.",
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"range": "Range",
|
||||
"target": "Target",
|
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"damage-abbreviation": "Dmg",
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"durration-abbreviation": "Dur.",
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"drain-damage": "Drain Damage",
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"description": "Description",
|
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"health": "Health",
|
||||
"detection": "Detection",
|
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"illusion": "Illusion",
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||||
"elemental": "Elemental",
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||||
"telekinetic": "Telekinetic",
|
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"transformation": "Transformation",
|
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"mana": "Mana",
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"line-of-sight-acronym": "LoS",
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"area-of-effect-acronym": "AoE",
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"touch": "Touch",
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"casting-test": "Casting Test",
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"target-number": "Target Number",
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"light": "Light",
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"medium": "Medium",
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"serious": "Serious",
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"deadly": "Deadly",
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"light-stun": "Light Stun",
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"medium-stun": "Medium Stun",
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"serious-stun": "Serious Stun",
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"deadly-stun": "Deadly Stun",
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"instant-abbreviation": "I",
|
||||
"sustained-abbreviation": "S",
|
||||
"permanent-abbreviation": "P",
|
||||
"damage-level": "Damage Lvl",
|
||||
"damage-level-add-1": "Damage +1",
|
||||
"damage-level-add-2": "Damage +2",
|
||||
"damage-level-subtract-1": "Damage -1",
|
||||
"damage-level-subtract-2": "Damage -2",
|
||||
"quantity": "Quantity",
|
||||
"expendable": "Expendable",
|
||||
"reusable": "Reusable",
|
||||
"power-focus": "Power Focus",
|
||||
"spirit-focus": "Spirit Focus",
|
||||
"fire": "Fire",
|
||||
"water": "Water",
|
||||
"earth": "Earth",
|
||||
"air": "Air",
|
||||
"city-sprit": "City Spirit",
|
||||
"field-sprit": "Field Spirit",
|
||||
"hearth-sprit": "Hearth Spirit",
|
||||
"desert-sprit": "Desert Spirit",
|
||||
"forest-sprit": "Forest Spirit",
|
||||
"mountain-sprit": "Mountain Spirit",
|
||||
"prairie-sprit": "Prairie Spirit",
|
||||
"mist-sprit": "Mist Spirit",
|
||||
"storm-sprit": "Storm Spirit",
|
||||
"wind-sprit": "Wind Spirit",
|
||||
"lake-sprit": "Lake Spirit",
|
||||
"river-sprit": "River Spirit",
|
||||
"sea-sprit": "Sea Spirit",
|
||||
"sylphs": "Sylphs",
|
||||
"equip": "Equip",
|
||||
"skill": "Skill",
|
||||
"conceal": "Conceal",
|
||||
"damage": "Damage",
|
||||
"plus-dice-abbreviation": "+Dice",
|
||||
"plus-target-number-abberviation": "+TN",
|
||||
"attack": "Attack",
|
||||
"edged": "Edged",
|
||||
"club": "Club",
|
||||
"pole-arm": "Pole Arm",
|
||||
"whip": "Whip",
|
||||
"initiate-grade": "Initiate Grade",
|
||||
"metamagic": "Metamagic",
|
||||
"geas-type": "Geas Type",
|
||||
"geas-notes": "Geas Notes",
|
||||
"totem": "Totem",
|
||||
"environment": "Environment",
|
||||
"advantages": "Advantages",
|
||||
"disadvantages": "Disadvantages",
|
||||
"spirit-name": "Spirit Name",
|
||||
"fetish": "Fetish",
|
||||
"summon-spirit": "summon spirit",
|
||||
"banish-spirit": "banish spirit",
|
||||
"cyberdecks-and-utilities": "Cyberdecks and Utilities",
|
||||
"smart-frames-and-agents": "Smart Frames and Agents",
|
||||
"cyber-combat": "Cyber Combat",
|
||||
"persona": "Persona",
|
||||
"core": "Core",
|
||||
"undamaged": "Undamaged",
|
||||
"light-damage": "Light Damage",
|
||||
"moderate": "Moderate",
|
||||
"moderate-damage": "Moderate Damage",
|
||||
"serious-damage": "Serious Damage",
|
||||
"crashed": "Crashed",
|
||||
"condition": "Condition",
|
||||
"hot-asist": "Hot ASIST",
|
||||
"reality-filter": "Reality Filter",
|
||||
"ic-suppressed": "IC Suppressed",
|
||||
"icon-status": "Icon Status",
|
||||
"host-grid-rating": "Host/Grid Rating",
|
||||
"intruder": "Intruder",
|
||||
"legitimate": "Legitimate",
|
||||
"unknown": "Unknown",
|
||||
"blue": "BLUE",
|
||||
"green": "GREEN",
|
||||
"orange": "ORANGE",
|
||||
"red": "RED",
|
||||
"pilot-rating": "Pilot Rating",
|
||||
"utility-payload": "Utility Payload",
|
||||
"sensor": "Sensor",
|
||||
"evade": "Evade",
|
||||
"parry": "Parry",
|
||||
"combat-tn": "Combat TN",
|
||||
"resist": "Resist",
|
||||
"medic": "Medic",
|
||||
"use-hacking-pool-for-ic-supression": "Use Hacking Pool for IC supression",
|
||||
"full": "Full",
|
||||
"bod": "Bod",
|
||||
"evasion": "Evasion",
|
||||
"masking": "Masking",
|
||||
"sensors": "Sensors",
|
||||
"detection-factor-abbreviation": "Detect.F",
|
||||
"jack-in": "Jack In",
|
||||
"memory-in-use": "Memory In Use",
|
||||
"reset": "Reset",
|
||||
"hacking-pool-used": "Hacking Pool Used",
|
||||
"penalties": "Penalties",
|
||||
"cyberdeck-configuration": "Cyberdeck Configuration",
|
||||
"computer-skills": "Computer Skills",
|
||||
"frame-configuration": "Frame Configuration",
|
||||
"utilities-configuration": "Utilities Configuration",
|
||||
"computer": "Computer",
|
||||
"hardware": "Hardware",
|
||||
"programming": "Programming",
|
||||
"deck-name": "Deck Name",
|
||||
"hardening": "Hardening",
|
||||
"active-memory": "Active Memory",
|
||||
"storage-memory": "Storage Memory",
|
||||
"io-speed": "I/O Speed",
|
||||
"response-increase": "Response Increase",
|
||||
"offline-storage": "Offline Storage",
|
||||
"smart-frame": "Smart Frame",
|
||||
"agent": "Agent",
|
||||
"core-rating": "Core Rating",
|
||||
"pilot": "Pilot",
|
||||
"utility-rating-sum": "Utility Rating Sum",
|
||||
"utility-rating": "Utility Rating",
|
||||
"utility-rating-reduced-by": "Utility Rating Reduced by",
|
||||
"special-utilities": "Special Utilities",
|
||||
"utility": "Utility",
|
||||
"multiple": "Multiplier",
|
||||
"size": "Size",
|
||||
"loaded": "Loaded",
|
||||
"effective-rating": "Effective Rating",
|
||||
"test": "Test",
|
||||
"swap-memory": "Swap Memory",
|
||||
"sleaze": "Sleaze",
|
||||
"track": "Track",
|
||||
"defensive-utilities": "Defensive Utilities",
|
||||
"multiplier": "Multiplier",
|
||||
"armor": "Armor",
|
||||
"cloak": "Cloak",
|
||||
"lock-on": "Lock-On",
|
||||
"offensive-utilities": "Offensive Utilities",
|
||||
"execute": "Execute",
|
||||
"attack-light-damage-abbreviation": "Attack (L)",
|
||||
"attack-moderate-damage-abbreviation": "Attack (M)",
|
||||
"attack-serious-damage-abbreviation": "Attack (S)",
|
||||
"attack-deadly-damage-abbreviation": "Attack (D)",
|
||||
"black-hammer": "Black Hammer",
|
||||
"killjoy": "Killjoy",
|
||||
"slow": "Slow",
|
||||
"additional-utilities": "Additional Utilities",
|
||||
"access": " Acesss",
|
||||
"index": " Index",
|
||||
"files": " Files",
|
||||
"slave": " Slave",
|
||||
"karma-total": "Karma Total",
|
||||
"attribute-skill-spell-etc": "Attribute/Skill/Spell/etc.",
|
||||
"ammount-of-karma": "Ammount of Karma",
|
||||
"date": "Date",
|
||||
"credsticks": "Credsticks ¥",
|
||||
"vehilces-owned-by-character": "Vehicles Owned by Character",
|
||||
"consumeable": "Consumeable",
|
||||
"id": "ID",
|
||||
"balance": "Balance ¥",
|
||||
"permits": "Permits",
|
||||
"certified": "Certified",
|
||||
"standard": "Standard",
|
||||
"silver": "Silver",
|
||||
"gold": "Gold",
|
||||
"platinum": "Platinum",
|
||||
"ebony": "Ebony",
|
||||
"forged": "Forged",
|
||||
"vehicles-list": "Vehicles List",
|
||||
"vehicles-skill-message": "Vehicle Details and Skill rating go on sepperate Vehicle Character Sheet",
|
||||
"model": "Model",
|
||||
"vcr-rating": "VCR Rating",
|
||||
"vehicle-reaction": "Vehicle Reaction",
|
||||
"vehicle-initiative": "Vehicle Initiative",
|
||||
"ivis-master-unit": "IVIS Master Unit",
|
||||
"fddm-master-unit": "FDDM Master Unit",
|
||||
"remote control deck": "Remote Control Deck Configuration",
|
||||
"drone-subscriber-list": "Drone Subscriber List",
|
||||
"intrusion-factor-base": "Intrusion Factor Base",
|
||||
"intrusion-factor-modifier": "Intrusion Factor Mods",
|
||||
"intrusion-factor": "Intrusion Factor",
|
||||
"flux-rating": "Flux Rating",
|
||||
"modified-flux": "Modified Flux",
|
||||
"deck": "Deck",
|
||||
"eccm": "ECCM",
|
||||
"electronic-warfare": "Electronic Warfare",
|
||||
"encryption-module": "Encryption Module",
|
||||
"decryption-module": "Decryption Module",
|
||||
"protocol-emulation-module": "Protocol Emulation Module",
|
||||
"update-vehicle-skill-here": "Update Vehicle Skill Here",
|
||||
"vehicle-specialize-message": "If specializing in a specif vehicle, add modifiers to the vehicle/drone itself",
|
||||
"remote-operation": "Remote Operation",
|
||||
"bike": "Bike",
|
||||
"car": "Car",
|
||||
"hovercraft": "Hovercraft",
|
||||
"lighter-than-air-aircraft-abbreviated": "LAV",
|
||||
"motorboat": "Motorboat",
|
||||
"rotor-aircraft": "Rotor Aircraft",
|
||||
"sailboat": "Sailboat",
|
||||
"ship": "Ship",
|
||||
"submarine": "Submarine",
|
||||
"vectored-thrust": "Vectored Thrust",
|
||||
"winged-aircraft": "Winged Aircraft",
|
||||
"mechanical-arm": "Mechanical Arm",
|
||||
"semiballistic": "Semiballistic",
|
||||
"suborbital": "HSCT/Suborbital",
|
||||
"tracks": "Tracks",
|
||||
"walkers": "Walkers",
|
||||
"combat-skills-weapons-armor-and-ammunition": "Combat Skills, Weapons, Armor and Ammo",
|
||||
"combat-skills": "combat skills",
|
||||
"ranged-weapons": "ranged weapons",
|
||||
"melee-weapons": "melee weapons",
|
||||
"explosives": "explosives weapons",
|
||||
"ammunition": "Ammunition",
|
||||
"update-combat-skills-here": "Update Combat Skill Here",
|
||||
"combat-skills-specialization-message": "If specializing in a weapon, add modifiers to the weapon itself",
|
||||
"assualt-rifle": "Assualt Rifle",
|
||||
"pistols": "Pistols",
|
||||
"rifles": "Rifles",
|
||||
"shotguns": "Shotguns",
|
||||
"sub-machine-gun-abbreviation": "SMG",
|
||||
"throwing": "Throwing",
|
||||
"clubs": "Clubs",
|
||||
"cyber-implant": "Cyber Implant",
|
||||
"gunnery": "Gunnery",
|
||||
"heavy-weapons": "Heavy Weapons",
|
||||
"lasers": "Lasers",
|
||||
"launchers": "Launchers",
|
||||
"spray": "Spray",
|
||||
"gyrojet": "Gyrojet",
|
||||
"projectile": "Projectile",
|
||||
"demolitions": "Demolitions",
|
||||
"under-water": "Under Water",
|
||||
"blowgun": "Blowgun",
|
||||
"bracer": "Bracer",
|
||||
"gun-cane": "Gun Cane",
|
||||
"oral-gun": "Oral Gun",
|
||||
"oral-strike": "Oral Strike",
|
||||
"eye-gun": "Eye Gun",
|
||||
"unarmed": "Unarmed",
|
||||
"martial-arts": "Martial Arts",
|
||||
"brawling": "Brawling",
|
||||
"mma": "MMA",
|
||||
"karate": "Karate",
|
||||
"arnis": "Arnis",
|
||||
"muy-thai": "Muy Thai",
|
||||
"tae-kwon-do": "Tae Kwon Do",
|
||||
"wild-cat": "Wild Cat",
|
||||
"general": "General",
|
||||
"fire-mode": "Fire Mode",
|
||||
"show": "Show",
|
||||
"primary-abbreviation": "Pri",
|
||||
"secondary-abbreviation": "Sec",
|
||||
"minimum-abbreviation": "Min",
|
||||
"short-abbreviation": "S",
|
||||
"medium-abbreviation": "M",
|
||||
"long-abbreviation": "L",
|
||||
"extreme-abbreviation": "Ex",
|
||||
"single-shot-abbreviation": "SS",
|
||||
"semi-automatic-abbreviation": "SA",
|
||||
"burst-fire-abbreviation": "BF",
|
||||
"full-automatic-abbreviation": "FA",
|
||||
"maximum-abbreviation": "Max",
|
||||
"remain": "Remain",
|
||||
"reload": "Reload",
|
||||
"more": "More",
|
||||
"other": "Other",
|
||||
"hold-out-pistol ": "Hold-out Pistol",
|
||||
"light-pistol": "Light Pistol",
|
||||
"machine-pistol": "Machine Pistol",
|
||||
"heavy-pistol": "Heavy Pistol",
|
||||
"taser": "Taser",
|
||||
"shotgun": "Shotgun",
|
||||
"sporting-rifle": "Sporting Rifle",
|
||||
"sniper-rifle": "Sniper Rifle",
|
||||
"assault-rifle": "Assault Rifle",
|
||||
"light-machine-gun-abbreviation": "LMG",
|
||||
"medium-machine-gun-abbreviation": "MMG",
|
||||
"heavy-machine-gun-abbreviation": "HMG",
|
||||
"assualt-cannon": "Assault Cannon",
|
||||
"minigun": "Minigun",
|
||||
"bow": "Bow",
|
||||
"light-crossbow": "Light Crossbow",
|
||||
"medium-crossbow": "Medium Crossbow",
|
||||
"heavy-crossbow": "Heavy Crossbow",
|
||||
"sling-shot": "Sling Shot",
|
||||
"sling-launcher": "Sling Launcher",
|
||||
"thrown-knife": "Thrown Knife",
|
||||
"shuriken": "Shuriken",
|
||||
"caltrops": "Caltrops",
|
||||
"nets": "Nets",
|
||||
"speargun": "Speargun",
|
||||
"net-gun": "Net Gun",
|
||||
"laser-pistol": "Laser Pistol",
|
||||
"laser-rifle": "Laser Rifle",
|
||||
"laser-sniper": "Laser Sniper",
|
||||
"gyrojet-land": "Gyrojet (land)",
|
||||
"gyrojet-water": "Gyrojet (water)",
|
||||
"flamethrower": "Flamethrower",
|
||||
"recoil-compensation-abbreviation": "Recoil Comp",
|
||||
"gyro-stabalization": "Gyro Stabalization",
|
||||
"targeting-assistance": "Targeting Assistance",
|
||||
"reload-type": "Reload Type ",
|
||||
"reloads": "Reloads",
|
||||
"ammo-type": "Ammo Type",
|
||||
"pistol": "Pistol",
|
||||
"heavy-weapon": "Heavy Weapon",
|
||||
"laser": "Laser",
|
||||
"rifle": "Rifle",
|
||||
"thrown": "Thrown",
|
||||
"regular": "Regular",
|
||||
"deluxe": "Deluxe",
|
||||
"smartlink": "Smartlink",
|
||||
"laser-sight": "LaserSight",
|
||||
"smart-goggles": "Smart Goggles",
|
||||
"clip": "clip",
|
||||
"break": "break",
|
||||
"magazine": "magazine",
|
||||
"speed-loader": "speed loader",
|
||||
"cylinder": "cylinder",
|
||||
"belt": "belt",
|
||||
"adps": "ADPS",
|
||||
"explosive": "Explosive",
|
||||
"explosive-ex": "Explosive EX",
|
||||
"flechette": "Flechette",
|
||||
"gel": "Gel",
|
||||
"tracer": "Tracer",
|
||||
"anti-vehicle": "Anti-Vehicl",
|
||||
"capsule": "Capsule",
|
||||
"glazer": "Glazer",
|
||||
"Hi-C": "Hi-C",
|
||||
"hollow-point": "Hollow Point",
|
||||
"incendiary": "Incendiary",
|
||||
"mercury": "Mercury",
|
||||
"tracker": "Tracker",
|
||||
"blast": "Blast",
|
||||
"scatter": "Scatter",
|
||||
"quantity-abbreviation": "Qty.",
|
||||
"manual": "Manual",
|
||||
"regular-offensive": "R/O (Regular Offensive)",
|
||||
"regular-defensive": "R/D (Regular Defensive)",
|
||||
"regular-concussion": "R/C (Regular Concussion)",
|
||||
"aerodynamic-offensive": "A/O (Aerodynamic Offensive)",
|
||||
"aerodynamic-defensive": "A/D (Aerodynamic Defensive)",
|
||||
"aerodynamic-concussion": "A/C (Aerodynamic Concussion)",
|
||||
"launcher-offensive": "L/O (Launcher Offensive)",
|
||||
"launcher-defensive": "L/D (Launcher Defensive)",
|
||||
"launcher-concussion": "L/C (Launcher Concussion)",
|
||||
"target-assistance": "Targeting Assistance",
|
||||
"range-finder": "Range Finder",
|
||||
"throw": "Throw",
|
||||
"launcher": "Launcher",
|
||||
"demolition": "Demolition",
|
||||
"quickness-penalty": "Quickness Penalty",
|
||||
"combat-pool-penalty": "Combat Pool Penalty",
|
||||
"dermal-armor": "Dermal Armor",
|
||||
"slot": "Slot",
|
||||
"ballistic-rating": "Ballistic Rating",
|
||||
"impact-rating": "Impact Rating",
|
||||
"helmet": "helmet",
|
||||
"shield": "shield",
|
||||
"bioware": "bioware",
|
||||
"nanoware": "nanoware",
|
||||
"gyro-harness": "gyro harness",
|
||||
"damage-modifier": "Damage Modifier",
|
||||
"grid": "Grid",
|
||||
"security-code": "Security Code",
|
||||
"security-value": " Security Value",
|
||||
"host": "Host",
|
||||
"virtual-machine-abbreviation": "VM",
|
||||
"detection-roll": "Detection Roll",
|
||||
"security-tally": "Security Tally",
|
||||
"alert-status": "Alert Status",
|
||||
"passive": "Passive",
|
||||
"active": "Active",
|
||||
"hide": "Hide",
|
||||
"trigger-step": "Trigger Step",
|
||||
"event": "Event",
|
||||
"rest-tally": "Reset Tally",
|
||||
"select-token": "Select Token",
|
||||
"intrusion-countermeasures": "Intrusion Countermeasures",
|
||||
"test-target": "Test Target",
|
||||
"crippler": "Crippler",
|
||||
"killer": "Killer",
|
||||
"probe": "Probe",
|
||||
"scramble": "Scramble",
|
||||
"tar-baby": "Tar Baby",
|
||||
"blaser": "Blaster",
|
||||
"ripper": "Ripper",
|
||||
"sparky": "Sparky",
|
||||
"tar-pi": "Tar pit",
|
||||
"black-ic": "Black IC",
|
||||
"black-ic-lethal": "Black IC Lethal",
|
||||
"black-ic-non-lethal": "Black IC Non-Lethal",
|
||||
"data-bomb": "Data Bomb",
|
||||
"pavlov": "Pavlov",
|
||||
"scout": "Scout",
|
||||
"trace": "Trace",
|
||||
"cerebropathic": "Cerebropathic",
|
||||
"psychotropic": "Psychotropic",
|
||||
"detection-factor": "DetectionFactor",
|
||||
"computer-skill": "Computer Skill",
|
||||
"utility-target-number-abbreviation": "Utility TN",
|
||||
"oppose": "Oppose",
|
||||
"mpcp": "MPCP",
|
||||
"rapid-settings-system-rating": "Rapid Settings System Rating",
|
||||
"apply": "Apply",
|
||||
"vehicle-attributes": "Vehicle Attributes",
|
||||
"vehicle-combat": "Vehicle Combat",
|
||||
"vehicle-notes": "Vehicle Notes",
|
||||
"ecm-flux": "ECM/FLUX",
|
||||
"drone-attributes": "Drone Attributes",
|
||||
"drone-combat": "Drone Combat",
|
||||
"drone-notes": "Drone Notes",
|
||||
"interface": "Interface",
|
||||
"datajack": "Datajack",
|
||||
"VCR": "VCR",
|
||||
"autonav": "Autonav",
|
||||
"speed": "Speed",
|
||||
"current": "Current",
|
||||
"maximum": "Maximum",
|
||||
"maneuever": "Maneuever",
|
||||
"generate": "Generate",
|
||||
"compare": "Compare",
|
||||
"off-road": "Off Road",
|
||||
"open": "Open",
|
||||
"urban-setting": "Urban Setting",
|
||||
"weather": "Weather",
|
||||
"bad": "Bad",
|
||||
"terrible": "Terrible",
|
||||
"fog": "Fog",
|
||||
"smog": "Smog",
|
||||
"rain": "Rain",
|
||||
"snow": "Snow",
|
||||
"thunderstorm": "ThunderStorm",
|
||||
"windy": "Windy",
|
||||
"heavy-wind": "Heavy Wind",
|
||||
"sensor-los": "Sensor LOS",
|
||||
"sensor-test": "Sensor Test",
|
||||
"destroyed": "Destroyed",
|
||||
"rc-signal": "RC Signal",
|
||||
"full-strength": "Full Strength",
|
||||
"light-degredation": "Light Degredation",
|
||||
"moderate-degredation": "Moderate Degredation",
|
||||
"serious-degredation": "Serious Degredation",
|
||||
"disengaged": "Disengaged",
|
||||
"command-channel": "Command Channel",
|
||||
"simsense-channel": "Simsense Channel",
|
||||
"system-channel": "System Channel",
|
||||
"driver": "Driver",
|
||||
"driving": "Driving",
|
||||
"maimum-abbreviation": "Max",
|
||||
"operative-mode": "Operative Mode",
|
||||
"primary": "Primary",
|
||||
"secondary": "Secondary",
|
||||
"vehicle-configuration": "Vehicle Configuration",
|
||||
"drone-configuration": "Drone Configuration",
|
||||
"manual-control": "Manual Control",
|
||||
"datajack-port": "Datajack Port",
|
||||
"rigger-adaption": "Rigger Adaption",
|
||||
"remote-control": "Remote Control",
|
||||
"vehicle-type": "Vehicle Type ",
|
||||
"vehicle-size": "Vehicle Size ",
|
||||
"car-pickup-truck": "Car/Pickup Truck",
|
||||
"fighter-jet": "Fighter Jet",
|
||||
"heavy-truck": "Heavy Truck",
|
||||
"large-airplane": "Large Airplane",
|
||||
"limousine": "Limousine/Light Truck/Van",
|
||||
"lighter-than-air": "LTA/Zeppelin",
|
||||
"motorcycle": "Motorcyle",
|
||||
"racing-boat": "Racing Boat",
|
||||
"small-airplane": "Small Airplane",
|
||||
"small-boat": "Small Motorboat",
|
||||
"sports-car": "Sports Car",
|
||||
"tracked-vehicle": "Tracked Vehicle",
|
||||
"tractor-trailer": "Tractor Trailer",
|
||||
"train": "Train/Monorail",
|
||||
"ultralight": "Ultra-light Aircraft",
|
||||
"large": "Large",
|
||||
"extra-large": "Extra-Large",
|
||||
"handling": "Handling",
|
||||
"acceleration": "Acceleration",
|
||||
"signature": "Signature",
|
||||
"firmpoints": "Firmpoints",
|
||||
"hardpoint": "Hardpoint",
|
||||
"seating": "Seating",
|
||||
"entry-points": "Entry Points",
|
||||
"fuel": "Fuel",
|
||||
"economy": "Economy",
|
||||
"cargo": "Cargo",
|
||||
"load": "Load",
|
||||
"vehicle-skill": "Vehicle Skill",
|
||||
"ivis-pool": "IVIS Pool;",
|
||||
"stress": "Stress",
|
||||
"setup-breakdown": "Setup/Breakdown",
|
||||
"total-cost": "Total Cost",
|
||||
"rapid-attributes-set": "Rapid Attribute Set",
|
||||
"modification-notes": "Modification Notes",
|
||||
"vehicle-electronics-and-ecm-eccm": "Vehicle Electornics and ECM/ECCM",
|
||||
"drone-electronics-and-ecm-eccm": "Drone Electornics and ECM/ECCM",
|
||||
"vehicle-flux-rating": "Vehicle Flux Rating",
|
||||
"drone-flux-rating": "Drone Flux Rating",
|
||||
"vehicle-flux-used": "Vehicle Flux Used",
|
||||
"drone-flux-used": "Drone Flux Used",
|
||||
"max-flux": "Max Flux",
|
||||
"roll-test": "Roll Test",
|
||||
"opposition-test": "Opposition Test",
|
||||
"sonar": "Sonar",
|
||||
"ECM": "ECM",
|
||||
"ED": "ED",
|
||||
"ECD": "ECD",
|
||||
"handling-abbreviation": "Hand",
|
||||
"accleration-abbreviation": "Accel",
|
||||
"signature-abbreviation": "Sig",
|
||||
"auto-pilot-rating-abbreviation": "Auto",
|
||||
"vehicle-actions": "Vehicle Actions",
|
||||
"drone-actions": "Drone Actions",
|
||||
"accelerate": "Accelerate",
|
||||
"brake": "Brake",
|
||||
"ram": "Ram",
|
||||
"relocate": "Relocate",
|
||||
"crash": "Crash",
|
||||
"sensor-mode": "Sensor Mode",
|
||||
"manual-target-nubmber-abbreviation": "Manual TN",
|
||||
"sensor-target-nubmber-abbreviation": "Sensor TN",
|
||||
"about-equal": "About Equal",
|
||||
"up-to-2x": "Up to 2X",
|
||||
"up-to-3x": "Up to 3X",
|
||||
"more-than-3x": "More than 3X",
|
||||
"attacker-greater-by-10": "Attacker Greaty by 10",
|
||||
"target-greater-by-10": "Target Greater by 10",
|
||||
"full-dark ": "Full Dark",
|
||||
"limo-light-truck": "Limo/Light Truck",
|
||||
"commercial-airliner": "Commerical Airliner",
|
||||
"vehicle-weapons": "Vehicle Weapons",
|
||||
"mount": "Mount",
|
||||
"firmpoint": "Firmpoint",
|
||||
"turret": "Turret",
|
||||
"cyberware-bioware-nanoware": "Cyberware, Bioware and Nanoware",
|
||||
"bio-index": "Bio Index",
|
||||
"lifestyle": "Lifestyle",
|
||||
"contacts": "Contacts",
|
||||
"contact-type": "Contact Type",
|
||||
"contact": "Contact",
|
||||
"buddy": "Buddy",
|
||||
"friend-for-life": "Friend for Life",
|
||||
"followers": "Followers",
|
||||
"lifesytle-class-gear-at-home": "Lifestyle Class/Gear at Home",
|
||||
"months-paid": "Months Paid",
|
||||
"address": "Address",
|
||||
"edges-flaws": "Edges/Flaws",
|
||||
"weakness": "Weakness",
|
||||
"json-import": "JSON Import",
|
||||
"json-export": "JSON Export",
|
||||
"rolling": "Rolling",
|
||||
"control-pool-dice-used": "Control Pool Dice Used",
|
||||
"score": "score",
|
||||
"ecd-test": "ECD Test",
|
||||
"all-pools-refreshed": "All Pools Refreshed",
|
||||
"maneuever-score-difference": "Maneuever Score Difference",
|
||||
"new-position-score": "New Posistion Score",
|
||||
"attack-test": "Attack Test",
|
||||
"control-pool-used": "Control Pool Used",
|
||||
"weapon-damage": "Weapon Damage",
|
||||
"move-penalty": "Move Penalty",
|
||||
"aim-assist": "Aim Assist",
|
||||
"rounds": "Rounds",
|
||||
"action": "Action",
|
||||
"multi-combat-phase-message": "has qualified for multiple combat phases!",
|
||||
"result": "result",
|
||||
"final-damage-staged-to": "Final Damage Staged To",
|
||||
"attacks-msg": "Number of Success for Attacker",
|
||||
"attack-power": "Attack Power",
|
||||
"attack-type": "Attack Type",
|
||||
"full-defense": "Full Defense",
|
||||
"pool-used": "Pool Used",
|
||||
"distance-from-explosive-in-meters": "Distance from Explosive in Meters",
|
||||
"half": "Half",
|
||||
"double": "Double",
|
||||
"use-reach-modifier": "Use Reach Modifier",
|
||||
"success-test": "Success Test",
|
||||
"pool-dice": "Pool Dice",
|
||||
"skill-test": "Skill Test",
|
||||
"dice": "Dice",
|
||||
"resist-test": "resist test",
|
||||
"spellblocked-msg": "spell fully blocked, no resistance test needed",
|
||||
"missed-msg": "attack missed, no resistance test needed",
|
||||
"verification-system-rating": "Verification System Rating",
|
||||
"system-operation-with": "System Operation With",
|
||||
"operator": "Operator",
|
||||
"icon": "Icon",
|
||||
"update-gunnery-and-control-pool": "Update Gunnery and Control Pool",
|
||||
"set-vehicle-operator": "Set Vehicle Operator",
|
||||
"set-decker-for-security-tally": "Set Decker for Security Tally",
|
||||
"spell-resistance-test": "Spell Resistance Test",
|
||||
"damage-resistance-test": "Damage Resistance Test",
|
||||
"sorcery-dice": "Sorcery Dice",
|
||||
"sorcery-dice-for-drain": "Sorcery Dice for Drain",
|
||||
"force-of-spell": "Force of Spell",
|
||||
"ally": "ally",
|
||||
"out-of-ammo": "Out of Ammo",
|
||||
"simple": "simple",
|
||||
"rounds-already-fired-in-combat-phase": "Rounds Already Fired in Combat Phase",
|
||||
"complex": "complex",
|
||||
"cover-modifiers": "Cover Modifiers",
|
||||
"spirit-focus-dice": "Spirit Focus Dice",
|
||||
"are-you-the-summoner": "Are You the Summoner",
|
||||
"additional-modifiers": "Additional Modifers",
|
||||
"successes-from-hiding-test": "Successes from Hiding Test",
|
||||
"decker": "Decker",
|
||||
"yes": "yes",
|
||||
"no": "no",
|
||||
"how-many-additional-enemy-vehicles": "How Many Additional Enemy Vehicles",
|
||||
"short": "short",
|
||||
"long": "long",
|
||||
"extreme": "extreme",
|
||||
"ic-rating": "IC Rating",
|
||||
"drain-modifiers": "Drain Modifiers"
|
||||
}
|
||||
Reference in New Issue
Block a user