This commit is contained in:
Thalar
2021-08-24 13:42:40 +02:00
parent f70d9ddf12
commit ecddd70b17
3 changed files with 264 additions and 253 deletions
+30 -27
View File
@@ -587,8 +587,8 @@ span.sheet-afficheflag {
.sheet-malusname {
font-size:24px;
font-weight:bold;
line-height:26px;
width: auto;
text-align: center;
color: #4F5F70;
background: -webkit-gradient(linear, left center, right bottom, from(#585049), to(#4F5F70));
@@ -598,20 +598,19 @@ span.sheet-afficheflag {
}
.sheet-afficheflag {
position : absolute;
margin-bottom: 2px;
}
.sheet-creation {
position : relative;
z-index: 999;
margin-left: 395px;
margin-top:3px;
text-align:center;
}
.sheet-afficheflagON,
.sheet-afficheflagOFF {
position : absolute;
z-index: 999;
width: 150px;
font-size: 14px;
font-weight: bold;
margin-left: 420px;
text-shadow:1px 1px 2px black, 0 0 4px black, 0 0 10px black;
font-family: "Courier New",Courier,monospace;
}
@@ -625,16 +624,16 @@ span.sheet-afficheflag {
color: red;
display: inline;
}
.sheet-afficheflag:checked ~ .sheet-archetypethemetext {
.sheet-afficheflag:checked ~ div.sheet-creation {
display: none;
}
.sheet-afficheflag ~ .sheet-archetypethemetext {
display: inline;
.sheet-afficheflag ~ div.sheet-creation {
display: block;
}
.sheet-afficheflag:checked ~ label.sheet-afficheflagOFF {
.sheet-afficheflag:checked ~ span.sheet-afficheflagOFF {
display: none;
}
.sheet-afficheflag:checked ~ label.sheet-afficheflagON {
.sheet-afficheflag:checked ~ span.sheet-afficheflagON {
display: inline;
}
@@ -1240,7 +1239,7 @@ span.sheet-afficheflag {
width: 180px;
height: 60px;
margin-left: -15px;
margin-top: -19px;
margin-top: -16px;
position : absolute;
z-index: 4;
}
@@ -1252,7 +1251,7 @@ span.sheet-afficheflag {
width: 150px;
height: 60px;
margin-left: 0px;
margin-top: -20px;
margin-top: -16px;
position : absolute;
z-index: 4;
}
@@ -1264,13 +1263,13 @@ span.sheet-afficheflag {
width: 160px;
height: 60px;
margin-left: -5px;
margin-top: -17px;
margin-top: -14px;
position : absolute;
z-index: 1;
}
.sheet-recuperation {
padding: 3px;
padding: 10px;
border: 3px groove;
border-color: #616B6F #616B6F #685C52 #685C52;
border-radius: 5px;
@@ -1349,6 +1348,12 @@ span.sheet-afficheflag {
border-radius: 25px;
min-width:250px;
}
.sheet-progression {
margin-left:300px;
margin-top:-30px;
}
.sheet-progressionmessagecontener {
position: absolute;
width:auto;
@@ -1419,6 +1424,7 @@ span.sheet-afficheflag {
.sheet-caracteristique-title {
/* font-family: 'Special Elite'; */
font-size: 19px;
font-weight: bold;
color: white;
position: relative;
display: inline;
@@ -1579,6 +1585,7 @@ span.sheet-afficheflag {
.sheet-points-title {
/* font-family: 'Special Elite'; */
font-size: 19px;
font-weight:bold;
display: inline;
text-align: center;
position:relative;
@@ -1592,6 +1599,7 @@ span.sheet-afficheflag {
.sheet-points-title2cab {
/* font-family: 'Special Elite'; */
font-size: 19px;
font-weight:bold;
display: inline;
text-align: center;
position:relative;
@@ -1600,6 +1608,7 @@ span.sheet-afficheflag {
text-shadow:1px 1px 2px black, 0 0 4px black, 0 0 10px black;
cursor:help;
margin-left:20px;
margin-right:10px;
}
.sheet-points-title2cab {
@@ -2418,7 +2427,8 @@ span.sheet-afficheflag {
.sheet-cac-title-label,
.sheet-armure-title-label {
/* font-family: 'Special Elite'; */
font-size: 28px;
display:inline;
font-size: 24px;
color: white;
font-weight : bold;
padding-top : 5px;
@@ -2427,11 +2437,6 @@ span.sheet-afficheflag {
text-shadow:1px 1px 2px black, 0 0 4px black, 0 0 10px black;
}
.sheet-contacts-title-label {
display:inline-block;
width: 110px;
}
.sheet-equip-Effet {
color : black;
width: 240px;
@@ -2514,7 +2519,7 @@ span.sheet-afficheflag {
text-align: center;
font-size: 18px;
border-radius: 30px;
margin-left: 5px;
margin-left: 10px;
border: 3px ridge;
border-color: #685C52 #685C52 #616B6F #616B6F;
font-family: "Courier New",Courier,monospace;
@@ -2841,6 +2846,7 @@ span.sheet-afficheflag {
height : 80px;
position: absolute;
font-family: Caveat;
padding-top:15px;
}
.sheet-Combathelper-title-label {
@@ -2848,11 +2854,8 @@ span.sheet-afficheflag {
font-size: 26px;
color: white;
font-weight : bold;
padding-top : 10px;
padding-left : 5px;
height : 30px;
text-shadow:1px 1px 2px black, 0 0 4px black, 0 0 10px black;
padding-top: 25px;
padding-left: 25px;
}
+233 -225
View File
@@ -275,105 +275,105 @@
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_vie"/><input class="sheet-caracteristique-value-max" name="attr_vie_max" type="text" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</label><br>
<span class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_apaisement"/><input class="sheet-competence-value-max" type="text" name="attr_apaisement_max" value="0">
<label class="sheet-competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_ferveur"/><input class="sheet-competence-value-max" type="text" name="attr_ferveur_max" value="0"/>
<label class="sheet-competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_lumiere"/><input class="sheet-competence-value-max" type="text" name="attr_lumiere_max" value="0"/>
<label class="sheet-competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_soins"/><input class="sheet-competence-value-max" type="text" name="attr_soins_max" value="0"/>
<label class="sheet-competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie})|0})d10}>8)+@{soins|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-eruditiontab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_erudition"/><input class="sheet-caracteristique-value-max" type="text" name="attr_erudition_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</label><br>
<span class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_culture"/><input class="sheet-competence-value-max" type="text" name="attr_culture_max" value="0"/>
<label class="sheet-competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_bureau"/><input class="sheet-competence-value-max" type="text" name="attr_bureau_max" value="0"/>
<label class="sheet-competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_recherche"/><input class="sheet-competence-value-max" type="text" name="attr_recherche_max" value="0"/>
<label class="sheet-competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_societe"/><input class="sheet-competence-value-max" type="text" name="attr_societe_max" value="0"/>
<label class="sheet-competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-techniquetab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_technique"/><input class="sheet-caracteristique-value-max" type="text" name="attr_technique_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</label><br>
<span class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artefact"/><input class="sheet-competence-value-max" type="text" name="attr_artefact_max" value="0"/>
<label class="sheet-competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artisanat"/><input class="sheet-competence-value-max" type="text" name="attr_artisanat_max" value="0"/>
<label class="sheet-competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_mecanismes"/><input class="sheet-competence-value-max" type="text" name="attr_mecanismes_max" value="0"/>
<label class="sheet-competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_survie"/><input class="sheet-competence-value-max" type="text" name="attr_survie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-socialtab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_social"/><input class="sheet-caracteristique-value-max" type="text" name="attr_social_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</label><br>
<span class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_charisme"/><input class="sheet-competence-value-max" type="text" name="attr_charisme_max" value="0"/>
<label class="sheet-competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_conviction"/><input class="sheet-competence-value-max" type="text" name="attr_conviction_max" value="0"/>
<label class="sheet-competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_psychologie"/><input class="sheet-competence-value-max" type="text" name="attr_psychologie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tromperie"/><input class="sheet-competence-value-max" type="text" name="attr_tromperie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-ametab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_ame"/><input class="sheet-caracteristique-value-max" type="text" name="attr_ame_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</label><br>
<span class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_extase"/><input class="sheet-competence-value-max" type="text" name="attr_extase_max" value="0"/>
<label class="sheet-competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_folie"/><input class="sheet-competence-value-max" type="text" name="attr_folie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_sensibilite"/><input class="sheet-competence-value-max" type="text" name="attr_sensibilite_max" value="0"/>
<label class="sheet-competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</label><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</span><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tenebres"/><input class="sheet-competence-value-max" type="text" name="attr_tenebres_max" value="0"/>
<label class="sheet-competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-statuttab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_statut"/><input class="sheet-caracteristique-value-max" type="text" name="attr_statut_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</label><br>
<span class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_fortune"/><input class="sheet-competence-value-max" type="text" name="attr_fortune_max" value="0"/>
<label class="sheet-competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_rang"/><input class="sheet-competence-value-max" type="text" name="attr_rang_max" value="0"/>
<label class="sheet-competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_contacts"/><input class="sheet-competence-value-max" type="text" name="attr_contacts_max" value="0"/>
<label class="sheet-competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_facade"/><input class="sheet-competence-value-max" type="text" name="attr_facade_max" value="0"/>
<label class="sheet-competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-actiontab-PNJ">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_action"/><input class="sheet-caracteristique-value-max" type="text" name="attr_action_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</label><br>
<span class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_combat"/><input class="sheet-competence-value-max" type="text" name="attr_combat_max" value="0"/>
<label class="sheet-competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_deplacement"/><input class="sheet-competence-value-max" type="text" name="attr_deplacement_max" value="0"/>
<label class="sheet-competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</label><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</span><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_instinct"/><input class="sheet-competence-value-max" type="text" name="attr_instinct_max" value="0"/>
<label class="sheet-competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</label><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</span><button type='roll' name='roll' class="sheet-rollPJ" value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><button type='roll' name='roll' class="sheet-rollGM" value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_constitution"/><input class="sheet-competence-value-max" type="text" name="attr_constitution_max" value="0"/>
<label class="sheet-competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</label><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</span><button type='roll' class="sheet-rollPJ" name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button><button type='roll' class="sheet-rollGM" name='roll' value="/w gm &{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10GM)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
</div>
</div>
</div>
@@ -388,7 +388,7 @@
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input style="width:215px;font-size:16px;margin-bottom:3px;" type="text" class="sheet-input-info sheet-input-infoarmure" name="attr_contact-nom" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="sheet-armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" type="text" style="text-align:center;" class="sheet-inputarmure" name='attr_armure'/>
@@ -474,7 +474,7 @@
<div class="sheet-tir-all">
<div class="sheet-tir-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="sheet-tir-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degattir"/>
@@ -566,7 +566,7 @@
<div class="sheet-cac-all-mainsnues">
<div class="sheet-cac-gauche">
<span class="sheet-input-info sheet-inputarmenom sheet-input-mnues" name="attr_armenom-mainsnues" data-i18n="mainsnues-u">Mains nues</span><br>
<TEXTAREA class="sheet-armeinfo sheet-armeinfo-mainsnues sheet-input-mnues" name="attr_armeinfo-mainsnues" data-i18n="mainsnuescmt-u" disabled="true">Pieds, poings et même coup de tête</textarea>
<textarea class="sheet-armeinfo sheet-armeinfo-mainsnues sheet-input-mnues" name="attr_armeinfo-mainsnues" data-i18n="mainsnuescmt-u" disabled="true">Pieds, poings et même coup de tête</textarea>
</div>
<div class="sheet-cac-droite">
<input value="[[@{constitution}+1]]" style="text-align:center" type="text" class="sheet-input-degat sheet-input-mnues" name="attr_degatcac-mainsnues" disabled="true"/>
@@ -578,7 +578,7 @@
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degatcac"/>
@@ -737,11 +737,11 @@
<span class="sheet-info" data-i18n="IDmemo">MÉMO A</span><br>
<span class="sheet-info" data-i18n="IDfichegen">FICHE GÉNÉRALE P14</span><br>
<span style="margin-top:60px;" class="sheet-info sheet-infotitre" data-i18n="IDid">IDENTITÉ</span><br>
<span class="sheet-info" data-i18n="IDmatricule">MATRICULE:</span><input type="text" class="sheet-input-info-id" value="4251352-1246627" disabled="disabled"/><br>
<span class="sheet-info" data-i18n="IDmatricule">MATRICULE:</span><span class="sheet-input-info-id">4251352-1246627</span><br>
<span class="sheet-info" data-i18n="IDnomnaiss">NOM DE NAISSANCE:</span><input type="text" class="sheet-input-info-id" name="attr_nom" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDnomusage">NOM D'USAGE:</span><input type="text" class="sheet-input-info-id" name="attr_nomusage" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDprenom">PRÉNOMS:</span><input type="text" class="sheet-input-info-id" name="attr_prenoms" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDdatenaiss">DATE DE NAISSANCE:</span><input type="text" class="sheet-input-info-id" value="3-241-74K523L" disabled="disabled"/><br>
<span class="sheet-info" data-i18n="IDdatenaiss">DATE DE NAISSANCE:</span><span class="sheet-input-info-id">3-241-74K523L</span><br>
<span class="sheet-info" data-i18n="IDlieunaiss">LIEU DE NAISSANCE:</span><input type="text" class="sheet-input-info-id" name="attr_lieunaissance" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDascendance">ASCENDANCE:</span><br>
<textarea type="text" style="height:40px" class="sheet-input-infobloc-id" name="attr_ascendance" data-i18n-placeholder="aremplir-p"></textarea><br>
@@ -762,7 +762,7 @@
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDdirection">DIRECTION DE LA COORDINATION</span><br>
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDserienumber">SÉRIE 3-K-001-PG-*25K845P</span><br>
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDbloc">BLOC:</span><input type="text" class="sheet-input-info-id" style="width:150px;" name="attr_bloc" data-i18n-placeholder="aremplir-p"/><br>
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDclasse">CLASSE:</span><input type="text" class="sheet-input-info-id" style="width:150px;" value="22C" disabled="disabled"/><br>
<span style="margin-left:170px;" class="sheet-info" data-i18n="IDclasse">CLASSE:</span><span class="sheet-input-info-id">22C</span><br>
<span style="margin-top:50px;" class="sheet-info sheet-infotitre" data-i18n="IDsignal">SIGNALEMENT</span><br>
<span style="margin-top:275px;" class="sheet-info" data-i18n="IDtaille">TAILLE:</span><input type="text" class="sheet-input-info-id" name="attr_tailleid" data-i18n-placeholder="aremplir-p"/><br>
<span class="sheet-info" data-i18n="IDcouleuryeux">COULEUR DES YEUX:</span><input type="text" class="sheet-input-info-id" name="attr_couleuryeux" data-i18n-placeholder="aremplir-p"/><br>
@@ -897,7 +897,7 @@
<span class="sheet-infoprivate" data-i18n="CONFarmescon-u">ARMES CONNUES:</span><br>
<textarea type="text" class="sheet-input-info-idprivatebloc" name="attr_armesconnues" data-i18n-placeholder="aremplir-p"></textarea>
<div class="sheet-progression">
<button type='action' name='act_progression' style="margin-left:300px;margin-top:50px;" data-i18n="PROGprog-u">Progression</button>
<button type='action' name='act_progression' data-i18n="PROGprog-u">Progression</button>
</div>
</div>
</div>
@@ -938,84 +938,87 @@
<!-- Tab caractéristiques & compétences -->
<div class="sheet-section-comp">
<input type="checkbox" class="sheet-afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" />
<label class="sheet-afficheflagON" data-i18n="modejeu-u">Mode jeu</label>
<label class="sheet-afficheflagOFF" data-i18n="modecreation-u">Mode création</label>
<input type="text" class="sheet-archetypethemetext sheet-info" data-i18n="CREAarchetypetheme-u" value="ARCHÉTYPE - THÈME:" style="width: auto;margin-left:380px;margin-top:15px;" disabled="true"/>
<select class="sheet-archetypethemetext sheet-malus" name="attr_archetypetheme" style="width: auto;margin-left:260px;">
<option selected="selected" value="-1" data-i18n="aremplir-p">A renseigner</option>
<option value="0" data-i18n="CREAperso-u">Personnalisé</option>
<option value="1" data-i18n="CREAArtisan1-u">Artisan - maître artisan</option>
<option value="2" data-i18n="CREAArtisan2-u">Artisan - artisan de luxe</option>
<option value="3" data-i18n="CREAArtisan3-u">Artisan - bâtisseur</option>
<option value="4" data-i18n="CREAArtiste1-u">Artiste - artiste maudit</option>
<option value="5" data-i18n="CREAArtiste2-u">Artiste - artiste officiel</option>
<option value="6" data-i18n="CREAArtiste3-u">Artiste - artiste populaire</option>
<option value="7" data-i18n="CREACommercant1-u">Commerçant - petit échoppier</option>
<option value="8" data-i18n="CREACommercant2-u">Commerçant - boutiquier installé</option>
<option value="9" data-i18n="CREACommercant3-u">Commerçant - brocanteur antiquaire</option>
<option value="10" data-i18n="CREACriminel1-u">Criminel - gros bras</option>
<option value="11" data-i18n="CREACriminel2-u">Criminel - cambrioleur</option>
<option value="12" data-i18n="CREACriminel3-u">Criminel - parrain</option>
<option value="13" data-i18n="CREADetective1-u">Détective - dur à cuire</option>
<option value="14" data-i18n="CREADetective2-u">Détective - flic ou ex-flic</option>
<option value="15" data-i18n="CREADetective3-u">Détective - chasseur de mystères</option>
<option value="16" data-i18n="CREAErudit1-u">Érudit - professeur accrédité</option>
<option value="17" data-i18n="CREAErudit2-u">Érudit - gardien des savoirs interdits</option>
<option value="18" data-i18n="CREAErudit3-u">Érudit - chercheur en quête de vérité</option>
<option value="19" data-i18n="CREAFemme1-u">Femme fatale/éphèbe - égérie du pouvoir</option>
<option value="20" data-i18n="CREAFemme2-u">Femme fatale/éphèbe - muse</option>
<option value="21" data-i18n="CREAFemme3-u">Femme fatale/éphèbe - veuf ou veuve noire</option>
<option value="22" data-i18n="CREAFonctionnaire1-u">Fonctionnaire - fonctionnaire sans histoires</option>
<option value="23" data-i18n="CREAFonctionnaire2-u">Fonctionnaire - cadre influent</option>
<option value="24" data-i18n="CREAFonctionnaire3-u">Fonctionnaire - agent idéaliste</option>
<option value="25" data-i18n="CREAGarde1-u">Garde noir - aguerri</option>
<option value="26" data-i18n="CREAGarde2-u">Garde noir - vétéran brisé</option>
<option value="27" data-i18n="CREAGarde3-u">Garde noir - officier</option>
<option value="28" data-i18n="CREAItinerant1-u">Itinérant - agent de liaison</option>
<option value="29" data-i18n="CREAItinerant2-u">Itinérant - marchand ambulant</option>
<option value="30" data-i18n="CREAItinerant3-u">Itinérant - prospecteur de campagne</option>
<option value="31" data-i18n="CREAJournaliste1-u">Journaliste - journaliste de propagande</option>
<option value="32" data-i18n="CREAJournaliste2-u">Journaliste - pamphlétaire</option>
<option value="33" data-i18n="CREAJournaliste3-u">Journaliste - gazetier de campagne</option>
<option value="34" data-i18n="CREAMedecin1-u">Médecin - médecin de bonne famille</option>
<option value="35" data-i18n="CREAMedecin2-u">Médecin - médecin de banlieue</option>
<option value="36" data-i18n="CREAMedecin3-u">Médecin - médecin de campagne</option>
<option value="37" data-i18n="CREAMetaphysicien1-u">Métaphysicien - adorateur de l’Objet-Dieu</option>
<option value="38" data-i18n="CREAMetaphysicien2-u">Métaphysicien - philosophe de l’Académie</option>
<option value="39" data-i18n="CREAMetaphysicien3-u">Métaphysicien - rhéteur de la Voie</option>
<option value="40" data-i18n="CREAMiserable1-u">Misérable - drogué</option>
<option value="41" data-i18n="CREAMiserable2-u">Misérable - errant</option>
<option value="42" data-i18n="CREAMiserable3-u">Misérable - enfant des rues</option>
<option value="43" data-i18n="CREAOuvrier1-u">Ouvrier - ouvrier aliéné</option>
<option value="44" data-i18n="CREAOuvrier2-u">Ouvrier - ouvrier agricole</option>
<option value="45" data-i18n="CREAOuvrier3-u">Ouvrier - contremaître</option>
<option value="46" data-i18n="CREApersonnel1-u">Petit personnel - domestique</option>
<option value="47" data-i18n="CREApersonnel2-u">Petit personnel - collecteur de rue</option>
<option value="48" data-i18n="CREApersonnel3-u">Petit personnel - allumeur de réverbères</option>
<option value="49" data-i18n="CREARentier1-u">Rentier - capitaine d’industrie</option>
<option value="50" data-i18n="CREARentier2-u">Rentier - héritier d’une dynastie marchande</option>
<option value="51" data-i18n="CREARentier3-u">Rentier - dilettante bien né</option>
<option value="52" data-i18n="CREAScientifique1-u">Scientifique - chercheur obsédé</option>
<option value="53" data-i18n="CREAScientifique2-u">Scientifique - ingénieur de l’Édification</option>
<option value="54" data-i18n="CREAScientifique3-u">Scientifique - espion des Passeurs</option>
<option value="55" data-i18n="CREASynchrone1-u">Synchrone - savant de la Voie</option>
<option value="56" data-i18n="CREASynchrone2-u">Synchrone - prévisionniste du Diktat</option>
<option value="57" data-i18n="CREASynchrone3-u">Synchrone - lecteur d’Orbes en fuite</option>
<option value="58" data-i18n="CREASyndicaliste1-u">Syndicaliste - syndicaliste modéré</option>
<option value="59" data-i18n="CREASyndicaliste2-u">Syndicaliste - ami du peuple</option>
<option value="60" data-i18n="CREASyndicaliste3-u">Syndicaliste - camarade de la lutte armée</option>
</select><br>
<input type="checkbox" class="sheet-afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" style="margin-left:410px;"/>
<span class="sheet-afficheflagON" data-i18n="modejeu-u" style="margin-left:2px;">Mode jeu</span>
<span class="sheet-afficheflagOFF" data-i18n="modecreation-u" style="margin-left:2px;">Mode création</span>
<br>
<div class="sheet-creation">
<span class="sheet-archetypethemetext sheet-info" data-i18n="CREAarchetypetheme-u" value="ARCHÉTYPE - THÈME:"></span><br>
<select class="sheet-archetypethemetext sheet-malus" name="attr_archetypetheme">
<option selected="selected" value="-1" data-i18n="aremplir-p">A renseigner</option>
<option value="0" data-i18n="CREAperso-u">Personnalisé</option>
<option value="1" data-i18n="CREAArtisan1-u">Artisan - maître artisan</option>
<option value="2" data-i18n="CREAArtisan2-u">Artisan - artisan de luxe</option>
<option value="3" data-i18n="CREAArtisan3-u">Artisan - bâtisseur</option>
<option value="4" data-i18n="CREAArtiste1-u">Artiste - artiste maudit</option>
<option value="5" data-i18n="CREAArtiste2-u">Artiste - artiste officiel</option>
<option value="6" data-i18n="CREAArtiste3-u">Artiste - artiste populaire</option>
<option value="7" data-i18n="CREACommercant1-u">Commerçant - petit échoppier</option>
<option value="8" data-i18n="CREACommercant2-u">Commerçant - boutiquier installé</option>
<option value="9" data-i18n="CREACommercant3-u">Commerçant - brocanteur antiquaire</option>
<option value="10" data-i18n="CREACriminel1-u">Criminel - gros bras</option>
<option value="11" data-i18n="CREACriminel2-u">Criminel - cambrioleur</option>
<option value="12" data-i18n="CREACriminel3-u">Criminel - parrain</option>
<option value="13" data-i18n="CREADetective1-u">Détective - dur à cuire</option>
<option value="14" data-i18n="CREADetective2-u">Détective - flic ou ex-flic</option>
<option value="15" data-i18n="CREADetective3-u">Détective - chasseur de mystères</option>
<option value="16" data-i18n="CREAErudit1-u">Érudit - professeur accrédité</option>
<option value="17" data-i18n="CREAErudit2-u">Érudit - gardien des savoirs interdits</option>
<option value="18" data-i18n="CREAErudit3-u">Érudit - chercheur en quête de vérité</option>
<option value="19" data-i18n="CREAFemme1-u">Femme fatale/éphèbe - égérie du pouvoir</option>
<option value="20" data-i18n="CREAFemme2-u">Femme fatale/éphèbe - muse</option>
<option value="21" data-i18n="CREAFemme3-u">Femme fatale/éphèbe - veuf ou veuve noire</option>
<option value="22" data-i18n="CREAFonctionnaire1-u">Fonctionnaire - fonctionnaire sans histoires</option>
<option value="23" data-i18n="CREAFonctionnaire2-u">Fonctionnaire - cadre influent</option>
<option value="24" data-i18n="CREAFonctionnaire3-u">Fonctionnaire - agent idéaliste</option>
<option value="25" data-i18n="CREAGarde1-u">Garde noir - aguerri</option>
<option value="26" data-i18n="CREAGarde2-u">Garde noir - vétéran brisé</option>
<option value="27" data-i18n="CREAGarde3-u">Garde noir - officier</option>
<option value="28" data-i18n="CREAItinerant1-u">Itinérant - agent de liaison</option>
<option value="29" data-i18n="CREAItinerant2-u">Itinérant - marchand ambulant</option>
<option value="30" data-i18n="CREAItinerant3-u">Itinérant - prospecteur de campagne</option>
<option value="31" data-i18n="CREAJournaliste1-u">Journaliste - journaliste de propagande</option>
<option value="32" data-i18n="CREAJournaliste2-u">Journaliste - pamphlétaire</option>
<option value="33" data-i18n="CREAJournaliste3-u">Journaliste - gazetier de campagne</option>
<option value="34" data-i18n="CREAMedecin1-u">Médecin - médecin de bonne famille</option>
<option value="35" data-i18n="CREAMedecin2-u">Médecin - médecin de banlieue</option>
<option value="36" data-i18n="CREAMedecin3-u">Médecin - médecin de campagne</option>
<option value="37" data-i18n="CREAMetaphysicien1-u">Métaphysicien - adorateur de l’Objet-Dieu</option>
<option value="38" data-i18n="CREAMetaphysicien2-u">Métaphysicien - philosophe de l’Académie</option>
<option value="39" data-i18n="CREAMetaphysicien3-u">Métaphysicien - rhéteur de la Voie</option>
<option value="40" data-i18n="CREAMiserable1-u">Misérable - drogué</option>
<option value="41" data-i18n="CREAMiserable2-u">Misérable - errant</option>
<option value="42" data-i18n="CREAMiserable3-u">Misérable - enfant des rues</option>
<option value="43" data-i18n="CREAOuvrier1-u">Ouvrier - ouvrier aliéné</option>
<option value="44" data-i18n="CREAOuvrier2-u">Ouvrier - ouvrier agricole</option>
<option value="45" data-i18n="CREAOuvrier3-u">Ouvrier - contremaître</option>
<option value="46" data-i18n="CREApersonnel1-u">Petit personnel - domestique</option>
<option value="47" data-i18n="CREApersonnel2-u">Petit personnel - collecteur de rue</option>
<option value="48" data-i18n="CREApersonnel3-u">Petit personnel - allumeur de réverbères</option>
<option value="49" data-i18n="CREARentier1-u">Rentier - capitaine d’industrie</option>
<option value="50" data-i18n="CREARentier2-u">Rentier - héritier d’une dynastie marchande</option>
<option value="51" data-i18n="CREARentier3-u">Rentier - dilettante bien né</option>
<option value="52" data-i18n="CREAScientifique1-u">Scientifique - chercheur obsédé</option>
<option value="53" data-i18n="CREAScientifique2-u">Scientifique - ingénieur de l’Édification</option>
<option value="54" data-i18n="CREAScientifique3-u">Scientifique - espion des Passeurs</option>
<option value="55" data-i18n="CREASynchrone1-u">Synchrone - savant de la Voie</option>
<option value="56" data-i18n="CREASynchrone2-u">Synchrone - prévisionniste du Diktat</option>
<option value="57" data-i18n="CREASynchrone3-u">Synchrone - lecteur d’Orbes en fuite</option>
<option value="58" data-i18n="CREASyndicaliste1-u">Syndicaliste - syndicaliste modéré</option>
<option value="59" data-i18n="CREASyndicaliste2-u">Syndicaliste - ami du peuple</option>
<option value="60" data-i18n="CREASyndicaliste3-u">Syndicaliste - camarade de la lutte armée</option>
</select><br>
</div>
<div class="sheet-malusdiv">
<div class="sheet-divmalusgauche">
<label class="sheet-malusname sheet-namefatigue" data-i18n-title="MALUSfatigue-t" data-i18n="MALUSfatigue-u">Fatigue</label>
<span class="sheet-malusname sheet-namefatigue" data-i18n-title="MALUSfatigue-t" data-i18n="MALUSfatigue-u">Fatigue</span>
<select class="sheet-malus sheet-malusfatigue" name='attr_malusfatigue' data-i18n-title="MALUSfatigue-t">
<option value="0" data-i18n="MALUSnonactif-u">Non actif</option>
<option value="1" style="color:red" data-i18n="MALUSfatigu-u">Fatigué !</option>
</select>
</div>
<div class="sheet-divmalusdroite">
<label class="sheet-malusname sheet-namearrestation" data-i18n-title="MALUSarrestation-t" data-i18n="MALUSarrestation-u">Arrestation</label>
<span class="sheet-malusname sheet-namearrestation" data-i18n-title="MALUSarrestation-t" data-i18n="MALUSarrestation-u">Arrestation</span>
<select class="sheet-malus sheet-malusarrestation" name='attr_malusarrestation' data-i18n-title="MALUSarrestation-t">
<option value="0" data-i18n="MALUSnonactif-u">Non actif</option>
<option value="1" style="color:red" data-i18n="MALUSarrete-u">Arrêté !</option>
@@ -1023,7 +1026,7 @@
</div>
</div>
<div class="sheet-recuperation">
<label class="sheet-caracteristique-title" data-i18n="RECUPrecuperation-u">RECUPERATION</label><br>
<span class="sheet-caracteristique-title" data-i18n="RECUPrecuperation-u">RECUPERATION</span><br>
<button type='action' name='act_repos' data-i18n="RECUPcalme-u">Moment de calme</button><br>
<button type='action' name='act_seance' data-i18n="RECUPseance-u">Nouvelle séance</button><br>
<button type='action' name='act_scenario' data-i18n="RECUPscenario-u">Nouveau scénario</button>
@@ -1070,110 +1073,110 @@
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_vie"/><input class="sheet-caracteristique-value-max" name="attr_vie_max" type="text" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</label><br>
<span class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_apaisement"/><input class="sheet-competence-value-max" type="text" name="attr_apaisement_max" value="0"/>
<label class="sheet-competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="apaisement-u" data-i18n-title="apaisement-t">Apaisement</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{apaisement-u}}} {{skill_num=[[@{apaisement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{apaisement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_ferveur"/><input class="sheet-competence-value-max" type="text" name="attr_ferveur_max" value="0"/>
<label class="sheet-competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="ferveur-u" data-i18n-title="ferveur-t">Ferveur</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{ferveur-u}}} {{skill_num=[[@{ferveur|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{ferveur|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_lumiere"/><input class="sheet-competence-value-max" type="text" name="attr_lumiere_max" value="0"/>
<label class="sheet-competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="lumiere-u" data-i18n-title="lumiere-t">Lumière</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{lumiere-u}}} {{skill_num=[[@{lumiere|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{lumiere|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_soins"/><input class="sheet-competence-value-max" type="text" name="attr_soins_max" value="0"/>
<label class="sheet-competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{soins|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="soins-u" data-i18n-title="soins-t">Soins</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{vie-u}}} {{attr_num=[[@{vie|max}]]}} {{skill=^{soins-u}}} {{skill_num=[[@{soins|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{vie|max})|0})d10}>8)+@{soins|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-eruditiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_erudition"/><input class="sheet-caracteristique-value-max" type="text" name="attr_erudition_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</label><br>
<span class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_culture"/><input class="sheet-competence-value-max" type="text" name="attr_culture_max" value="0"/>
<label class="sheet-competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="culture-u" data-i18n-title="culture-t">Culture</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{culture-u}}} {{skill_num=[[@{culture|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{culture|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_bureau"/><input class="sheet-competence-value-max" type="text" name="attr_bureau_max" value="0"/>
<label class="sheet-competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="bureau-u" data-i18n-title="bureau-t">Bureau</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{bureau-u}}} {{skill_num=[[@{bureau|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{bureau|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_recherche"/><input class="sheet-competence-value-max" type="text" name="attr_recherche_max" value="0"/>
<label class="sheet-competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="recherche-u" data-i18n-title="recherche-t">Recherche</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{recherche-u}}} {{skill_num=[[@{recherche|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{recherche|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_societe"/><input class="sheet-competence-value-max" type="text" name="attr_societe_max" value="0"/>
<label class="sheet-competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="societe-u" data-i18n-title="societe-t">Société</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{erudition-u}}} {{attr_num=[[@{erudition|max}]]}} {{skill=^{societe-u}}} {{skill_num=[[@{societe|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{erudition|max})|0})d10}>8)+@{societe|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-techniquetab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_technique"/><input class="sheet-caracteristique-value-max" type="text" name="attr_technique_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</label><br>
<span class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artefact"/><input class="sheet-competence-value-max" type="text" name="attr_artefact_max" value="0"/>
<label class="sheet-competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="artefact-u" data-i18n-title="artefact-t">Artefact</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artefact-u}}} {{skill_num=[[@{artefact|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artefact|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artisanat"/><input class="sheet-competence-value-max" type="text" name="attr_artisanat_max" value="0"/>
<label class="sheet-competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="artisanat-u" data-i18n-title="artisanat-t">Artisanat</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{artisanat-u}}} {{skill_num=[[@{artisanat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{artisanat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_mecanismes"/><input class="sheet-competence-value-max" type="text" name="attr_mecanismes_max" value="0"/>
<label class="sheet-competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="mecanismes-u" data-i18n-title="mecanismes-t">Mécanismes</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{mecanismes-u}}} {{skill_num=[[@{mecanismes|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{mecanismes|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_survie"/><input class="sheet-competence-value-max" type="text" name="attr_survie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="survie-u" data-i18n-title="survie-t">Survie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{technique-u}}} {{attr_num=[[@{technique|max}]]}} {{skill=^{survie-u}}} {{skill_num=[[@{survie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{technique|max})|0})d10}>8)+@{survie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-socialtab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_social"/><input class="sheet-caracteristique-value-max" type="text" name="attr_social_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</label><br>
<span class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_charisme"/><input class="sheet-competence-value-max" type="text" name="attr_charisme_max" value="0"/>
<label class="sheet-competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="charisme-u" data-i18n-title="charisme-t">Charisme</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{charisme-u}}} {{skill_num=[[@{charisme|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{charisme|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_conviction"/><input class="sheet-competence-value-max" type="text" name="attr_conviction_max" value="0"/>
<label class="sheet-competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="conviction-u" data-i18n-title="conviction-t">Conviction</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{conviction-u}}} {{skill_num=[[@{conviction|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{conviction|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_psychologie"/><input class="sheet-competence-value-max" type="text" name="attr_psychologie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="psychologie-u" data-i18n-title="psychologie-t">Psychologie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{psychologie-u}}} {{skill_num=[[@{psychologie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{psychologie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tromperie"/><input class="sheet-competence-value-max" type="text" name="attr_tromperie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="tromperie-u" data-i18n-title="tromperie-t">Tromperie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{social-u}}} {{attr_num=[[@{social|max}]]}} {{skill=^{tromperie-u}}} {{skill_num=[[@{tromperie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{social|max})|0})d10}>8)+@{tromperie|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-ametab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_ame"/><input class="sheet-caracteristique-value-max" type="text" name="attr_ame_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</label><br>
<span class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_extase"/><input class="sheet-competence-value-max" type="text" name="attr_extase_max" value="0"/>
<label class="sheet-competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="extase-u" data-i18n-title="extase-t">Extase</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{extase-u}}} {{skill_num=[[@{extase|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{extase|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_folie"/><input class="sheet-competence-value-max" type="text" name="attr_folie_max" value="0"/>
<label class="sheet-competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="folie-u" data-i18n-title="folie-t">Folie</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{folie-u}}} {{skill_num=[[@{folie|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{folie|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_sensibilite"/><input class="sheet-competence-value-max" type="text" name="attr_sensibilite_max" value="0"/>
<label class="sheet-competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="sensibilite-u" data-i18n-title="sensibilite-t">Sensibilité</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{sensibilite-u}}} {{skill_num=[[@{sensibilite|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{sensibilite|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tenebres"/><input class="sheet-competence-value-max" type="text" name="attr_tenebres_max" value="0"/>
<label class="sheet-competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="tenebres-u" data-i18n-title="tenebres-t">Ténèbres</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{ame-u}}} {{attr_num=[[@{ame|max}]]}} {{skill=^{tenebres-u}}} {{skill_num=[[@{tenebres|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{ame|max})|0})d10}>8)+@{tenebres|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-statuttab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_statut"/><input class="sheet-caracteristique-value-max" type="text" name="attr_statut_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</label><br>
<span class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_fortune"/><input class="sheet-competence-value-max" type="text" name="attr_fortune_max" value="0"/>
<label class="sheet-competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="fortune-u" data-i18n-title="fortune-t">Fortune</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{fortune-u}}} {{skill_num=[[@{fortune|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{fortune|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_rang"/><input class="sheet-competence-value-max" type="text" name="attr_rang_max" value="0"/>
<label class="sheet-competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="rang-u" data-i18n-title="rang-t">Rang</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{rang-u}}} {{skill_num=[[@{rang|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{rang|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_contacts"/><input class="sheet-competence-value-max" type="text" name="attr_contacts_max" value="0"/>
<label class="sheet-competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="contacts-u" data-i18n-title="contacts-t">Contacts</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{contacts-u}}} {{skill_num=[[@{contacts|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{contacts|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_facade"/><input class="sheet-competence-value-max" type="text" name="attr_facade_max" value="0"/>
<label class="sheet-competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="facade-u" data-i18n-title="facade-t">Façade</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{statut-u}}} {{attr_num=[[@{statut|max}]]}} {{skill=^{facade-u}}} {{skill_num=[[@{facade|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{statut|max})|0})d10}>8)+@{facade|max}]]}}"></button>
</div>
</div>
<div class="sheet-caracteristique-actiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_action"/><input class="sheet-caracteristique-value-max" type="text" name="attr_action_max" value="0"/>
<label class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</label><br>
<span class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_combat"/><input class="sheet-competence-value-max" type="text" name="attr_combat_max" value="0"/>
<label class="sheet-competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="combat-u" data-i18n-title="combat-t">Combat</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{combat-u}}} {{skill_num=[[@{combat|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{combat|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_deplacement"/><input class="sheet-competence-value-max" type="text" name="attr_deplacement_max" value="0"/>
<label class="sheet-competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="deplacement-u" data-i18n-title="deplacement-t">Déplacement</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}+@{armureportee}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{deplacement-u}}} {{skill_num=[[@{deplacement|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{deplacement|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_instinct"/><input class="sheet-competence-value-max" type="text" name="attr_instinct_max" value="0"/>
<label class="sheet-competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<span class="sheet-competence-title" data-i18n="instinct-u" data-i18n-title="instinct-t">Instinct</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{instinct-u}}} {{skill_num=[[@{instinct|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{instinct|max}]]}}"></button><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_constitution"/><input class="sheet-competence-value-max" type="text" name="attr_constitution_max" value="0"/>
<label class="sheet-competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</label><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
<span class="sheet-competence-title" data-i18n="constitution-u" data-i18n-title="constitution-t">Constitution</span><button type='roll' name='roll' value="&{template:noc-comp} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{action=^{TEMPtentedestin-u}}} {{mod_num1=[[@{malustraumaleger}+@{malusblessleger}]]}} {{mod_num2=[[@{malustraumagrave}+@{malusblessgrave}]]}} {{attr=^{action-u}}} {{attr_num=[[@{action|max}]]}} {{skill=^{constitution-u}}} {{skill_num=[[@{constitution|max}]]}} {{result=[[({(?{Combien de dés voulez-vous lancer ? (max=@{action|max})|0})d10}>8)+@{constitution|max}]]}}"></button>
</div>
</div>
<div class="sheet-points-vecu">
<div class="sheet-caracteristique-backtitle2"></div>
<label class="sheet-points-title" data-i18n="vecu-u"data-i18n-title="vecu-t">Vécu</label><br>
<span class="sheet-points-title" data-i18n="vecu-u"data-i18n-title="vecu-t">Vécu</span><br>
<div class="sheet-points-content sheet-points-content-vecu">
<select class="sheet-points-select" name='attr_pointsvecu'>
<option value="0">0</option>
@@ -1206,7 +1209,7 @@
</div>
<div class="sheet-points-espoir">
<div class="sheet-caracteristique-backtitle2"></div>
<label class="sheet-points-title" data-i18n="espoir-u" data-i18n-title="espoir-t">Espoir</label><button style="margin-bottom:10px;" type="roll" name="roll" value="&{template:noc-espoir} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{result=[[{3d10}>8]]}}"></button><br>
<span class="sheet-points-title" data-i18n="espoir-u" data-i18n-title="espoir-t">Espoir</span><button style="margin-bottom:10px;" type="roll" name="roll" value="&{template:noc-espoir} {{relanceJet=[^{TEMPrelance-u}](~d10)}} {{name=@{character_name}}} {{result=[[{3d10}>8]]}}"></button><br>
<div class="sheet-points-content">
<select class="sheet-points-select" name='attr_pointsespoir'>
<option value="0">0</option>
@@ -1227,7 +1230,7 @@
</div>
<div class="sheet-points-singularite">
<div class="sheet-caracteristique-backtitle2"></div>
<label class="sheet-points-title" data-i18n="singularite-u" data-i18n-title="singularite-t">Singularité</label><br>
<span class="sheet-points-title" data-i18n="singularite-u" data-i18n-title="singularite-t">Singularité</span><br>
<div class="sheet-points-content">
<select class="sheet-points-select" name='attr_pointssingularite'>
<option value="0">0</option>
@@ -1243,7 +1246,7 @@
</div>
<div class="sheet-points-trauma">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><label class="sheet-points-title2" data-i18n="trauma-u" data-i18n-title="trauma-t">Trauma</label><input type="text" class="sheet-protection" name="attr_protecttrauma" value="@{folie}" disabled="true"/></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="trauma-u" data-i18n-title="trauma-t">Trauma</span><input type="text" class="sheet-protection" name="attr_protecttrauma" value="@{folie}" disabled="true"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl1" name="attr_ctrltrauma1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl2" name="attr_ctrltrauma2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-trauma-ctrl3" name="attr_ctrltrauma3" />
@@ -1275,7 +1278,7 @@
</div>
<div class="sheet-points-blessures">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><label class="sheet-points-title2" data-i18n="blessures-u" data-i18n-title="blessures-t">Blessures</label><input type="text" class="sheet-protection" name="attr_protectblessures" value="@{constitution}" disabled="true"/></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="blessures-u" data-i18n-title="blessures-t">Blessures</span><input type="text" class="sheet-protection" name="attr_protectblessures" value="@{constitution}" disabled="true"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl1" name="attr_ctrlbless1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl2" name="attr_ctrlbless2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-bless-ctrl3" name="attr_ctrlbless3" />
@@ -1306,7 +1309,7 @@
</div>
<div class="sheet-points-noirceur">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><label class="sheet-points-title2" data-i18n="noirceur-u" data-i18n-title="noirceur-t">Noirceur</label><input type="text" class="sheet-protection" name="attr_protectnoirceur" value="@{lumiere}" disabled="true"/></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="noirceur-u" data-i18n-title="noirceur-t">Noirceur</span><input type="text" class="sheet-protection" name="attr_protectnoirceur" value="@{lumiere}" disabled="true"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl1" name="attr_ctrlnoirceur1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl2" name="attr_ctrlnoirceur2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-noirceur-ctrl3" name="attr_ctrlnoirceur3" />
@@ -1341,7 +1344,7 @@
</div>
<div class="sheet-points-traque">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2"><label class="sheet-points-title2" data-i18n="traque-u" data-i18n-title="traque-t">Traque</label><input type="text" class="sheet-protection" name="attr_protecttraque" value="@{facade}" disabled="true"/></div>
<div class="sheet-title2"><span class="sheet-points-title2" data-i18n="traque-u" data-i18n-title="traque-t">Traque</span><input type="text" class="sheet-protection" name="attr_protecttraque" value="@{facade}" disabled="true"/></div>
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl1" name="attr_ctrltraque1" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl2" name="attr_ctrltraque2" />
<input type="checkbox" class="sheet-checkbox-ctrl sheet-checkbox-traque-ctrl3" name="attr_ctrltraque3" />
@@ -1379,7 +1382,7 @@
<input type="checkbox" class="sheet-contactsindex" name="attr_contactsindex" style="display:none;"/>
<input type="checkbox" class="sheet-contacts0" name="attr_contacts0" style="display:none;" checked="true"/>
<div class="sheet-tab-contacts">
<div class="sheet-contacts-title"><label class="sheet-contacts-title-label" data-i18n="CONTACTS-u">CONTACTS</label><input style="text-align:center;" class="sheet-inputcontacttotal" name="attr_faveur_max" value="@{contacts}*2" disabled="true" title="Faveur totale de tous les contacts"/></div>
<div class="sheet-contacts-title"><span class="sheet-contacts-title-label" data-i18n="CONTACTS-u">CONTACTS</span><input style="text-align:center;" class="sheet-inputcontacttotal" name="attr_faveur_max" value="@{contacts}*2" disabled="true" title="Faveur totale de tous les contacts"/></div>
<div class="sheet-contacts-th">
<span style="width:240px;text-align:center" class="sheet-input-info sheet-header-equip" data-i18n="Description-u"></span>
<span class="sheet-input-info sheet-header-equip-contact" data-i18n="faveur-u"></span>
@@ -1393,7 +1396,7 @@
</fieldset>
</div>
<div class="sheet-tab-armure">
<div class="sheet-armure-title"><label class="sheet-armure-title-label" data-i18n="armure-u">ARMURE</label></div>
<div class="sheet-armure-title"><span class="sheet-armure-title-label" data-i18n="armure-u">ARMURE</span></div>
<div class="sheet-armure-th">
<span style="width:215px;text-align:center" class="sheet-input-info sheet-header-equip" data-i18n="Description-u"></span>
<span style="width:60px;text-align:center" class="sheet-input-info sheet-header-equip-armure" data-i18n="armurepts-u"></span>
@@ -1402,7 +1405,7 @@
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input style="width:215px;font-size:16px;margin-bottom:3px;" type="text" class="sheet-input-info input-infoarmure" name="attr_contact-nom" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="sheet-armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-armeinfo" name="attr_armureinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" type="text" style="text-align:center;" class="sheet-inputarmure" name='attr_armure'/>
@@ -1476,7 +1479,7 @@
</div>
<input type="checkbox" class="sheet-cac0" name="attr_cac0" style="display:none;" checked="true"/>
<div class="sheet-tab-cac">
<div class="sheet-cac-title"><label class="sheet-cac-title-label" data-i18n="cac-u">ARMES DE CONTACT</label></div>
<div class="sheet-cac-title"><span class="sheet-cac-title-label" data-i18n="cac-u">ARMES DE CONTACT</span></div>
<div class="sheet-cac-th">
<span style="width:215px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="dps-u">DPS</span>
@@ -1486,7 +1489,7 @@
<div class="sheet-cac-all-mainsnues">
<div class="sheet-cac-gauche">
<span class="sheet-input-info sheet-inputarmenom sheet-input-mnues" name="attr_armenom-mainsnues" data-i18n="mainsnues-u">Mains nues</span><br>
<TEXTAREA class="sheet-armeinfo sheet-armeinfo-mainsnues sheet-input-mnues" name="attr_armeinfo-mainsnues" disabled="true" data-i18n="mainsnuescmt-u">Pieds, poings et même coup de tête</textarea>
<textarea class="sheet-armeinfo sheet-armeinfo-mainsnues sheet-input-mnues" name="attr_armeinfo-mainsnues" disabled="true" data-i18n="mainsnuescmt-u">Pieds, poings et même coup de tête</textarea>
</div>
<div class="sheet-cac-droite">
<input value="[[@{constitution}+1]]" style="text-align:center" type="text" class="sheet-input-degat sheet-input-mnues" name="attr_degatcac-mainsnues" disabled="true"/>
@@ -1498,7 +1501,7 @@
<div class="sheet-cac-all">
<div class="sheet-cac-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="sheet-cac-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degatcac"/>
@@ -1577,7 +1580,7 @@
</div>
<div class="sheet-divtirCH">
<div class="sheet-Combathelper">
<div class="sheet-Combathelper-title"><label class="sheet-Combathelper-title-label" data-i18n="CHCombathelper-u">AIDE AU COMBAT</label></div>
<div class="sheet-Combathelper-title"><span class="sheet-Combathelper-title-label" data-i18n="CHCombathelper-u">AIDE AU COMBAT</span></div>
<div class="sheet-CHdivbonusmalus">
<span class="sheet-CHdescriptionBM">Ajouter Bonus/Malus</span><input value="0" type="number" class="sheet-CHbonusmalus" name="attr_CHbonusmalus"/>
</div>
@@ -1642,7 +1645,7 @@
</div>
<input type="checkbox" class="sheet-tir0" name="attr_tir0" style="display:none;" checked="true"/>
<div class="sheet-tab-tir">
<div class="sheet-tir-title"><label class="sheet-tir-title-label" data-i18n="tir-u">ARMES DE TIR</label></div>
<div class="sheet-tir-title"><span class="sheet-tir-title-label" data-i18n="tir-u">ARMES DE TIR</span></div>
<div class="sheet-tir-th">
<span style="width:215px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<span style="width:55px;" class="sheet-input-info sheet-header-equip-armure" data-i18n="dps-u">DPS</span>
@@ -1655,7 +1658,7 @@
<div class="sheet-tir-all">
<div class="sheet-tir-gauche">
<input type="text" class="sheet-input-info sheet-inputarmenom" name="attr_armenom" data-i18n-placeholder="Name-u"/><br>
<TEXTAREA class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-armeinfo" name="attr_armeinfo" data-i18n-placeholder="Description-u"></textarea>
</div>
<div class="sheet-tir-droite">
<input value="0" style="text-align:center" type="text" class="sheet-input-degat" name="attr_degattir"/>
@@ -1738,26 +1741,26 @@
<input type="checkbox" class="sheet-equip02" name="attr_equip02" style="display:none;" checked="true"/>
<input type="checkbox" class="sheet-equip03" name="attr_equip03" style="display:none;" checked="true"/>
<div class="sheet-tab-equip">
<div class="sheet-equip-title"><label class="sheet-equip-title-label" data-i18n="EQUIPMENTS-u">EQUIPMENT</label></div>
<div class="sheet-equip-title"><span class="sheet-equip-title-label" data-i18n="EQUIPMENTS-u">EQUIPMENT</span></div>
<div class="sheet-line-equip1">
<span style="width:250px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip1" name="repeating_equip1">
<input type="text" class="sheet-input-info sheet-input-infoequip" name="attr_equip-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="sheet-equip-Effet" name='attr_equip-Effet' data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-equip-Effet" name='attr_equip-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
<div class="sheet-line-equip2">
<span style="width:250px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip2" name="repeating_equip2">
<input type="text" class="sheet-input-info sheet-input-infoequip" name="attr_equip2-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="sheet-equip-Effet" name='attr_equip2-Effet' data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-equip-Effet" name='attr_equip2-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
<div class="sheet-line-equip3">
<span style="width:250px;" class="sheet-input-info sheet-header-equip" data-i18n="Description-u">Description</span>
<fieldset class="repeating_equip3" name="repeating_equip3">
<input type="text" class="sheet-input-info sheet-input-infoequip" name="attr_equip3-Description" data-i18n-placeholder="Name-p"/><br>
<TEXTAREA class="sheet-equip-Effet" name='attr_equip3-Effet' data-i18n-placeholder="Description-u"></textarea>
<textarea class="sheet-equip-Effet" name='attr_equip3-Effet' data-i18n-placeholder="Description-u"></textarea>
</fieldset>
</div>
</div>
@@ -1766,7 +1769,7 @@
<!-- NOTES -->
<div class="sheet-section-notes">
<div class="sheet-notes">
<TEXTAREA class="sheet-notes-book" name='attr_notes-book' data-i18n-placeholder="Notes-p"></textarea>
<textarea type="text" class="sheet-notes-book" name="attr_notes-book" data-i18n-placeholder="Notes-p">Notes</textarea>
</div>
</div>
</div>
@@ -1793,132 +1796,137 @@
</div>
</div>
<!-- Tab caractéristiques & compétences -->
<!-- Tab cabale -->
<div class="sheet-section-comp-cabale">
<input type="checkbox" class="sheet-afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" />
<label class="sheet-afficheflagON" data-i18n="modejeu-u">Mode jeu</label>
<label class="sheet-afficheflagOFF" data-i18n="modecreation-u">Mode création</label>
<input type="text" class="sheet-archetypethemetext sheet-sheet-info" value="ARCHÉTYPE:" style="width: auto;margin-left:400px;margin-top:15px;" disabled="true"/>
<select class="sheet-archetypethemetext sheet-sheet-malus" name="attr_archetypecabaletheme" style="width: auto;margin-left:380px;">
<option selected="selected" value="-1" data-i18n="aremplir-p">A renseigner</option>
<option value="0" data-i18n="CABperso-u">Personnalisée</option>
<option value="1" data-i18n="CABloge-u">La loge</option>
<option value="2" data-i18n="CABcentre-u">Le centre</option>
<option value="3" data-i18n="CABsalon-u">Le salon</option>
<option value="4" data-i18n="CABculte-u">Le culte</option>
<option value="5" data-i18n="CABgalerie-u">La galerie</option>
<option value="6" data-i18n="CABpieuvre-u">La pieuvre</option>
<option value="7" data-i18n="CABbase-u">La base</option>
</select><br>
<input type="checkbox" class="sheet-afficheflag" name="attr_afficheflag" data-i18n-title="afficheflag-t" style="margin-left:410px;"/>
<span class="sheet-afficheflagON" data-i18n="modejeu-u" style="margin-left:2px;">Mode jeu</span>
<span class="sheet-afficheflagOFF" data-i18n="modecreation-u" style="margin-left:2px;">Mode création</span>
<br>
<div class="sheet-creation">
<span class="sheet-archetypethemetext sheet-sheet-info" data-i18n="CABarchetype-u">ARCHÉTYPE:</span>
<select class="sheet-archetypethemetext sheet-sheet-malus" name="attr_archetypecabaletheme">
<option selected="selected" value="-1" data-i18n="aremplir-p">A renseigner</option>
<option value="0" data-i18n="CABperso-u">Personnalisée</option>
<option value="1" data-i18n="CABloge-u">La loge</option>
<option value="2" data-i18n="CABcentre-u">Le centre</option>
<option value="3" data-i18n="CABsalon-u">Le salon</option>
<option value="4" data-i18n="CABculte-u">Le culte</option>
<option value="5" data-i18n="CABgalerie-u">La galerie</option>
<option value="6" data-i18n="CABpieuvre-u">La pieuvre</option>
<option value="7" data-i18n="CABbase-u">La base</option>
</select>
<br>
</div>
<div class="sheet-caracteristique-competence">
<div class="sheet-caracteristique-vietab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_vie"/><input class="sheet-caracteristique-value-max" name="attr_vie_max" type="text" value="@{vie}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</label><br>
<span class="sheet-caracteristique-title" data-i18n="vie-u" data-i18n-title="vie-t">Vie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_apaisement"/><input class="sheet-competence-value-max" type="text" name="attr_apaisement_max" value="@{apaisement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABasile-u" data-i18n-title="CABasile-t">Apaisement</label><br>
<span class="sheet-competence-title" data-i18n="CABasile-u" data-i18n-title="CABasile-t">Apaisement</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_ferveur"/><input class="sheet-competence-value-max" type="text" name="attr_ferveur_max" value="@{ferveur}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABcredo-u" data-i18n-title="CABcredo-t">Ferveur</label><br>
<span class="sheet-competence-title" data-i18n="CABcredo-u" data-i18n-title="CABcredo-t">Ferveur</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_lumiere"/><input class="sheet-competence-value-max" type="text" name="attr_lumiere_max" value="@{lumiere}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABlegende-u" data-i18n-title="CABlegende-t">Lumière</label><br>
<span class="sheet-competence-title" data-i18n="CABlegende-u" data-i18n-title="CABlegende-t">Lumière</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_soins"/><input class="sheet-competence-value-max" type="text" name="attr_soins_max" value="@{soins}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABinfirmerie-u" data-i18n-title="CABinfirmerie-t">Soins</label>
<span class="sheet-competence-title" data-i18n="CABinfirmerie-u" data-i18n-title="CABinfirmerie-t">Soins</span>
</div>
</div>
<div class="sheet-caracteristique-eruditiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_erudition"/><input class="sheet-caracteristique-value-max" type="text" name="attr_erudition_max" value="@{erudition}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</label><br>
<span class="sheet-caracteristique-title" data-i18n="erudition-u" data-i18n-title="erudition-t">Erudition</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_culture"/><input class="sheet-competence-value-max" type="text" name="attr_culture_max" value="@{culture}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABbibliotheque-u" data-i18n-title="CABbibliotheque-t">Culture</label><br>
<span class="sheet-competence-title" data-i18n="CABbibliotheque-u" data-i18n-title="CABbibliotheque-t">Culture</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_bureau"/><input class="sheet-competence-value-max" type="text" name="attr_bureau_max" value="@{bureau}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true" />
<label class="sheet-competence-title" data-i18n="CABfichier-u" data-i18n-title="CABfichier-t">Bureau</label><br>
<span class="sheet-competence-title" data-i18n="CABfichier-u" data-i18n-title="CABfichier-t">Bureau</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_recherche"/><input class="sheet-competence-value-max" type="text" name="attr_recherche_max" value="@{recherche}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABlaboratoire-u" data-i18n-title="CABlaboratoire-t">Recherche</label><br>
<span class="sheet-competence-title" data-i18n="CABlaboratoire-u" data-i18n-title="CABlaboratoire-t">Recherche</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_societe"/><input class="sheet-competence-value-max" type="text" name="attr_societe_max" value="@{societe}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true" />
<label class="sheet-competence-title" data-i18n="CABinformateurs-u" data-i18n-title="CABinformateurs-t">Société</label>
<span class="sheet-competence-title" data-i18n="CABinformateurs-u" data-i18n-title="CABinformateurs-t">Société</span>
</div>
</div>
<div class="sheet-caracteristique-techniquetab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_technique"/><input class="sheet-caracteristique-value-max" type="text" name="attr_technique_max" value="@{technique}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</label><br>
<span class="sheet-caracteristique-title" data-i18n="technique-u" data-i18n-title="technique-t">Technique</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artefact"/><input class="sheet-competence-value-max" type="text" name="attr_artefact_max" value="@{artefact}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABobservatoire-u" data-i18n-title="CABobservatoire-t">Artefact</label><br>
<span class="sheet-competence-title" data-i18n="CABobservatoire-u" data-i18n-title="CABobservatoire-t">Artefact</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_artisanat"/><input class="sheet-competence-value-max" type="text" name="attr_artisanat_max" value="@{artisanat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABatelier-u" data-i18n-title="CABatelier-t">Artisanat</label><br>
<span class="sheet-competence-title" data-i18n="CABatelier-u" data-i18n-title="CABatelier-t">Artisanat</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_mecanismes"/><input class="sheet-competence-value-max" type="text" name="attr_mecanismes_max" value="@{mecanismes}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABsalleblanche-u" data-i18n-title="CABsalleblanche-t">Mécanismes</label><br>
<span class="sheet-competence-title" data-i18n="CABsalleblanche-u" data-i18n-title="CABsalleblanche-t">Mécanismes</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_survie"/><input class="sheet-competence-value-max" type="text" name="attr_survie_max" value="@{survie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABpassages-u" data-i18n-title="CABpassages-t">Survie</label>
<span class="sheet-competence-title" data-i18n="CABpassages-u" data-i18n-title="CABpassages-t">Survie</span>
</div>
</div>
<div class="sheet-caracteristique-socialtab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_social"/><input class="sheet-caracteristique-value-max" type="text" name="attr_social_max" value="@{social}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</label><br>
<span class="sheet-caracteristique-title" data-i18n="social-u" data-i18n-title="social-t">Social</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_charisme"/><input class="sheet-competence-value-max" type="text" name="attr_charisme_max" value="@{charisme}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABpersonnel-u" data-i18n-title="CABpersonnel-t">Charisme</label><br>
<span class="sheet-competence-title" data-i18n="CABpersonnel-u" data-i18n-title="CABpersonnel-t">Charisme</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_conviction"/><input class="sheet-competence-value-max" type="text" name="attr_conviction_max" value="@{conviction}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABunite-u" data-i18n-title="CABunite-t">Conviction</label><br>
<span class="sheet-competence-title" data-i18n="CABunite-u" data-i18n-title="CABunite-t">Conviction</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_psychologie"/><input class="sheet-competence-value-max" type="text" name="attr_psychologie_max" value="@{psychologie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABexpert-u" data-i18n-title="CABexpert-t">Psychologie</label><br>
<span class="sheet-competence-title" data-i18n="CABexpert-u" data-i18n-title="CABexpert-t">Psychologie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tromperie"/><input class="sheet-competence-value-max" type="text" name="attr_tromperie_max" value="@{tromperie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABfaussesidentites-u" data-i18n-title="CABfaussesidentites-t">Tromperie</label>
<span class="sheet-competence-title" data-i18n="CABfaussesidentites-u" data-i18n-title="CABfaussesidentites-t">Tromperie</span>
</div>
</div>
<div class="sheet-caracteristique-ametab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_ame"/><input class="sheet-caracteristique-value-max" type="text" name="attr_ame_max" value="@{ame}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</label><br>
<span class="sheet-caracteristique-title" data-i18n="ame-u" data-i18n-title="ame-t">Ame</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_extase"/><input class="sheet-competence-value-max" type="text" name="attr_extase_max" value="@{extase}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABrefuge-u" data-i18n-title="CABrefuge-t">Extase</label><br>
<span class="sheet-competence-title" data-i18n="CABrefuge-u" data-i18n-title="CABrefuge-t">Extase</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_folie"/><input class="sheet-competence-value-max" type="text" name="attr_folie_max" value="@{folie}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABfragmentsverite-u" data-i18n-title="CABfragmentsverite-t">Folie</label><br>
<span class="sheet-competence-title" data-i18n="CABfragmentsverite-u" data-i18n-title="CABfragmentsverite-t">Folie</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_sensibilite"/><input class="sheet-competence-value-max" type="text" name="attr_sensibilite_max" value="@{sensibilite}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABmusee-u" data-i18n-title="CABmusee-t">Sensibilité</label><br>
<span class="sheet-competence-title" data-i18n="CABmusee-u" data-i18n-title="CABmusee-t">Sensibilité</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_tenebres"/><input class="sheet-competence-value-max" type="text" name="attr_tenebres_max" value="@{tenebres}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABchambreinter-u" data-i18n-title="CABchambreinter-t">Ténèbres</label>
<span class="sheet-competence-title" data-i18n="CABchambreinter-u" data-i18n-title="CABchambreinter-t">Ténèbres</span>
</div>
</div>
<div class="sheet-caracteristique-statuttab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_statut"/><input class="sheet-caracteristique-value-max" type="text" name="attr_statut_max" value="@{statut}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</label><br>
<span class="sheet-caracteristique-title" data-i18n="statut-u" data-i18n-title="statut-t">Statut</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_fortune"/><input class="sheet-competence-value-max" type="text" name="attr_fortune_max" value="@{fortune}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABcapital-u" data-i18n-title="CABcapital-t">Fortune</label><br>
<span class="sheet-competence-title" data-i18n="CABcapital-u" data-i18n-title="CABcapital-t">Fortune</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_rang"/><input class="sheet-competence-value-max" type="text" name="attr_rang_max" value="@{rang}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABstanding-u" data-i18n-title="CABstanding-t">Rang</label><br>
<span class="sheet-competence-title" data-i18n="CABstanding-u" data-i18n-title="CABstanding-t">Rang</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_contacts"/><input class="sheet-competence-value-max" type="text" name="attr_contacts_max" value="@{contacts}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABreseau-u" data-i18n-title="CABreseau-t">Contacts</label><br>
<span class="sheet-competence-title" data-i18n="CABreseau-u" data-i18n-title="CABreseau-t">Contacts</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_facade"/><input class="sheet-competence-value-max" type="text" name="attr_facade_max" value="@{facade}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{malusarrestation}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABsocietesecrans-u" data-i18n-title="CABsocietesecrans-t">Façade</label>
<span class="sheet-competence-title" data-i18n="CABsocietesecrans-u" data-i18n-title="CABsocietesecrans-t">Façade</span>
</div>
</div>
<div class="sheet-caracteristique-actiontab">
<div class="sheet-caracteristique-tab">
<div class="sheet-caracteristique-backtitle"></div>
<div class="sheet-lock"></div><input value="0" class="sheet-caracteristique-value" type="text" name="attr_action"/><input class="sheet-caracteristique-value-max" type="text" name="attr_action_max" value="@{action}-@{malustraumaleger}-@{malusblessleger}" disabled="true"/>
<label class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</label><br>
<span class="sheet-caracteristique-title" data-i18n="action-u" data-i18n-title="action-t">Action</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_combat"/><input class="sheet-competence-value-max" type="text" name="attr_combat_max" value="@{combat}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABarmurerie-u" data-i18n-title="CABarmurerie-t">Combat</label><br>
<span class="sheet-competence-title" data-i18n="CABarmurerie-u" data-i18n-title="CABarmurerie-t">Combat</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_deplacement"/><input class="sheet-competence-value-max" type="text" name="attr_deplacement_max" value="@{deplacement}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}-@{armureportee}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABvehicule-u" data-i18n-title="CABvehicule-t">Déplacement</label><br>
<span class="sheet-competence-title" data-i18n="CABvehicule-u" data-i18n-title="CABvehicule-t">Déplacement</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_instinct"/><input class="sheet-competence-value-max" type="text" name="attr_instinct_max" value="@{instinct}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABniveauacces-u" data-i18n-title="CABniveauacces-t">Instinct</label><br>
<span class="sheet-competence-title" data-i18n="CABniveauacces-u" data-i18n-title="CABniveauacces-t">Instinct</span><br>
<div class="sheet-lock2"></div><input value="0" class="sheet-competence-value" type="text" name="attr_constitution"/><input class="sheet-competence-value-max" type="text" name="attr_constitution_max" value="@{constitution}-@{malustraumagrave}-@{malusblessgrave}-@{malusfatigue}" disabled="true"/>
<label class="sheet-competence-title" data-i18n="CABfortifications-u" data-i18n-title="CABfortifications-t">Constitution</label>
<span class="sheet-competence-title" data-i18n="CABfortifications-u" data-i18n-title="CABfortifications-t">Constitution</span>
</div>
</div>
<div class="sheet-points-trauma">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><label class="sheet-points-title2cab" data-i18n="CABdivision-u" data-i18n-title="CABdivision-t">Division</label></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABdivision-u" data-i18n-title="CABdivision-t">Division</span></div>
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma1" name="attr_trauma1" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma2" name="attr_trauma2" />
<input type="checkbox" class="sheet-checkbox-trauma sheet-checkbox-trauma3" name="attr_trauma3" />
@@ -1938,7 +1946,7 @@
</div>
<div class="sheet-points-blessures">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><label class="sheet-points-title2cab" data-i18n="CABstructure-u" data-i18n-title="CABstructure-t">Structure</label></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABstructure-u" data-i18n-title="CABstructure-t">Structure</span></div>
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless1" name="attr_bless1" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless2" name="attr_bless2" />
<input type="checkbox" class="sheet-checkbox-bless sheet-checkbox-bless3" name="attr_bless3" />
@@ -1957,7 +1965,7 @@
</div>
<div class="sheet-points-noirceur">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><label class="sheet-points-title2cab" data-i18n="CABnoirceur-u" data-i18n-title="CABnoirceurcabale-t">Noirceur</label></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABnoirceur-u" data-i18n-title="CABnoirceurcabale-t">Noirceur</span></div>
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur1" name="attr_noirceur1" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur2" name="attr_noirceur2" />
<input type="checkbox" class="sheet-checkbox-noirceur sheet-checkbox-noirceur3" name="attr_noirceur3" />
@@ -1976,7 +1984,7 @@
</div>
<div class="sheet-points-traque">
<div class="sheet-caracteristique-backtitle3"></div>
<div class="sheet-title2cab"><label class="sheet-points-title2cab" data-i18n="CABtraque-u" data-i18n-title="CABtraquecabale-t">Traque</label></div>
<div class="sheet-title2cab"><span class="sheet-points-title2cab" data-i18n="CABtraque-u" data-i18n-title="CABtraquecabale-t">Traque</span></div>
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque1" name="attr_traque1" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque2" name="attr_traque2" />
<input type="checkbox" class="sheet-checkbox-traque sheet-checkbox-traque3" name="attr_traque3" />
+1 -1
View File
@@ -332,7 +332,7 @@
"TRANSdeplacement-t":"Le personnage est capable de prouesses surhumaines. Il court le cent mètres plus vite que n'importe quel humain, franchit des gouffres comme s'il pouvait voler. Il peut grimper sur presque toutes les surfaces, et même progresser le long de murs ou au plafond. Il ne s'épuise jamais. Si le personnage possède un niveau de 6 ou 7 en Déplacement, il peut accomplir deux actions annexes lors de son tour durant les phases d’action.",
"TRANSinstinct-t":"Le personnage sent les choses avec une telle acuité qu'il peut en tirer quelques informations. Il ne ressentira pas simplement un danger, mais pourra en identifier la nature. Il éprouvera la présence d'un détail remarquable dans la pièce voisine. Son instinct dépasse les limites de son enveloppe charnelle et ne se contente plus de l'avertir : il lui parle.",
"TRANSconstitution-t":"Le personnage a une force surhumaine, digne des champions de légende. Il peut porter un homme sur chaque épaule pendant plusieurs minutes et soulever de terre un cheval.",
"CREAarchetypetheme-u":"ARCHÉTYPE - THÈME",
"CREAarchetypetheme-u":"ARCHÉTYPE - THÈME:",
"CREAperso-u":"Personnalisé",
"CREAArtisan1-u":"Artisan - maître artisan",
"CREAArtisan2-u":"Artisan - artisan de luxe",