Forbidden lands - added "Max" field to weapons & shield. fix Healing and Insight text (#5064)
* Forbidden Lands v1.1 update - removed "selected|..." from sheet rolls - added a version attribute to sheet * Pathfinder Community Sheet - wounds fix - fixed attack penalty calcs for wounds (gritty mode, endurance feat) - added "gritty mode" status to conditions panel * Pathfinder Community Sheet - updated folder name - to help prevent any confusiuon, github folder renamed to "Pathfinder Community" - changed html, css, and preview image names as well - updated sheet.json * Pathfinder Community Sheet - added Images to repo - added images to repo (sheet url's will be updated in a future update) * Forbidden_Lands - added Max to weapons & shield
This commit is contained in:
@@ -876,7 +876,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
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.sheet-weapons-grid {
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display: grid;
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grid-template-columns: 2.5em auto 4em 6em 4em 4em 6em auto;
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grid-template-columns: 2.5em auto 4em 6em 4em 4em 4em 6em auto;
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grid-row-gap: 2px;
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grid-column-gap: 2px;
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padding: 0 0 2px 0;
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@@ -884,7 +884,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
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.sheet-weapons-box {
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grid-row-start: 1;
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grid-column: 1/9;
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grid-column: 1/10;
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}
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.sheet-weapons-box1 {
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@@ -928,14 +928,18 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
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}
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.sheet-weapons-box9 {
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grid-row-start: 2;
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grid-column: 1/9;
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grid-row-start: 1;
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grid-column-start: 9;
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}
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.sheet-weapons-box10 {
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grid-column-start: 1;
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grid-row-start: 2;
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grid-column: 1/10;
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}
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.sheet-weapons-box11 {
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grid-column-start: 1;
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}
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/* ---------------------------------- Dice Pool */
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.sheet-dice_pool-grid {
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@@ -1104,7 +1108,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
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/* ---------------------------------- Shield */
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.sheet-shield-grid {
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display: grid;
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grid-template-columns: auto 3em;
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grid-template-columns: auto 3em 3em;
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grid-template-rows: max-content;
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grid-row-gap: 2px;
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grid-column-gap: 2px;
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@@ -1112,7 +1116,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
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.sheet-shield-box {
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grid-row-start: 1;
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grid-column: 1/3;
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grid-column: 1/4;
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}
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.sheet-shield-box1 {
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@@ -1126,8 +1130,13 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
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}
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.sheet-shield-box3 {
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grid-row-start: 1;
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grid-column: 3;
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}
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.sheet-shield-box4 {
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grid-row-start: 2;
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grid-column: 1/3;
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grid-column: 1/4;
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}
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/* ---------------------------------- Consumables */
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@@ -194,26 +194,27 @@
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<div class="weapons-box3 column-header"><span data-i18n="grip">Grip</span></div>
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<div class="weapons-box4 column-header"><span data-i18n="skill">Skill</span></div>
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<div class="weapons-box5 column-header"><span data-i18n="bonus">Bonus</span></div>
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<div class="weapons-box6 column-header"><span data-i18n="dmg-abbr">Dmg</span></div>
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<div class="weapons-box7 column-header"><span data-i18n="range">Range</span></div>
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<div class="weapons-box8 column-header"><span data-i18n="features">Features</span></div>
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<div class="weapons-box9">
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<div class="weapons-box6 column-header"><span data-i18n="max-abbr">Max</span></div>
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<div class="weapons-box7 column-header"><span data-i18n="dmg-abbr">Dmg</span></div>
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<div class="weapons-box8 column-header"><span data-i18n="range">Range</span></div>
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<div class="weapons-box9 column-header"><span data-i18n="features">Features</span></div>
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<div class="weapons-box10">
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<fieldset class="repeating_weapons">
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<div class="weapons-grid">
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<button class="weapons-box10 roll-button" type="action" name="act_attack-roll" title="Update Dice Pool">t</button>
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<input class="weapons-box11 input" type="text" name="attr_weapon_name" value="" title="@{repeating_weapons_$X_weapon_name}" />
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<select class="weapons-box12 input" name="attr_weapon_grip" title="@{repeating_weapons_$X_weapon_grip}" title="@{repeating_weapons_$X_weapon_grip}">
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<button class="weapons-box11 roll-button" type="action" name="act_attack-roll" title="Update Dice Pool">t</button>
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<input class="weapons-box12 input" type="text" name="attr_weapon_name" value="" title="@{repeating_weapons_$X_weapon_name}" />
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<select class="weapons-box13 input" name="attr_weapon_grip" title="@{repeating_weapons_$X_weapon_grip}" title="@{repeating_weapons_$X_weapon_grip}">
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<option data-i18n="not-applicable-abbr" value="n/a">n/a</option>
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<option data-i18n="one-hand-abbr" value="1H" selected>1H</option>
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<option data-i18n="two-hand-abbr" value="2H">2H</option>
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</select>
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<select class="weapons-box13 input" name="attr_weapon_skill" title="@{repeating_weapons_$X_weapon_skill}">
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<select class="weapons-box14 input" name="attr_weapon_skill" title="@{repeating_weapons_$X_weapon_skill}">
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<option value="0" selected data-i18n="melee">Melee</option>
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<option value="1" data-i18n="marksmanship-abbr">Marks.</option>
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</select>
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<select class="weapons-box14 input" name="attr_weapon_bonus" title="@{repeating_weapons_$X_weapon_bonus}">
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<option value="0" selected>0</option>
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<option value="1">1</option>
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<select class="weapons-box15 input" name="attr_weapon_bonus" title="@{repeating_weapons_$X_weapon_bonus}">
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<option value="0">0</option>
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<option value="1" selected>1</option>
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<option value="2">2</option>
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<option value="3">3</option>
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<option value="4">4</option>
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@@ -226,14 +227,15 @@
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<option value="11">11</option>
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<option value="12">12</option>
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</select>
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<input class="weapons-box15 input-number" type="number" name="attr_weapon_damage" value="1" min="0" title="@{repeating_weapons_$X_weapon_damage}" />
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<select class="weapons-box16 input" name="attr_weapon_range" title="@{repeating_weapons_$X_weapon_range}">
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<input class="weapons-box16 input-number" type="number" name="attr_weapon_bonus_max" value="1" min="0" title="@{repeating_weapons_$X_weapon_bonus|max}" />
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<input class="weapons-box17 input-number" type="number" name="attr_weapon_damage" value="1" min="0" title="@{repeating_weapons_$X_weapon_damage}" />
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<select class="weapons-box18 input" name="attr_weapon_range" title="@{repeating_weapons_$X_weapon_range}">
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<option value="Arm" selected data-i18n="arms-length-abbr">Arm's L.</option>
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<option value="Near" data-i18n="near">Near</option>
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<option value="Short" data-i18n="short">Short</option>
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<option value="Long" data-i18n="long">Long</option>
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</select>
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<input class="weapons-box17 input" type="text" name="attr_weapon_features" value="" title="@{repeating_weapons_$X_weapon_features}" />
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<input class="weapons-box19 input" type="text" name="attr_weapon_features" value="" title="@{repeating_weapons_$X_weapon_features}" />
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</div>
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</fieldset>
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</div>
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@@ -270,14 +272,14 @@
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<input class="input-number" type="text" name="attr_endurance_total" value="0" title="@{endurance_total}" readonly />
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</span>
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<span data-i18n-list-item="healing">
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<button type="action" name="act_dice_pool_healing"><span data-i18n="healing">Healing</span><span class="small-caps" data-i18n="wits-abbr"> [wit]</span></button>
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<button type="action" name="act_dice_pool_healing"><span data-i18n="healing">Healing</span><span class="small-caps" data-i18n="empathy-abbr"> [emp]</span></button>
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<input class="input-number" type="number" name="attr_healing" value="0" min="0" title="@{healing}" />
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<input class="input-number" type="text" name="attr_empathy_total" value="0" title="@{empathy_total}" readonly />
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<span class="equal">=</span>
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<input class="input-number" type="text" name="attr_healing_total" value="0" title="@{healing_total}" readonly />
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</span>
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<span data-i18n-list-item="insight">
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<button type="action" name="act_dice_pool_insight"><span data-i18n="insight">Insight</span><span class="small-caps" data-i18n="empathy-abbr"> [emp]</span></button>
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<button type="action" name="act_dice_pool_insight"><span data-i18n="insight">Insight</span><span class="small-caps" data-i18n="wits-abbr"> [wit]</span></button>
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<input class="input-number" type="number" name="attr_insight" value="0" min="0" title="@{insight}" />
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<input class="input-number" type="text" name="attr_wits_total" value="0" title="@{wits_total}" readonly />
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<span class="equal">=</span>
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@@ -530,10 +532,12 @@
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<div class="shield-box header"><h1 data-i18n="shield-u">SHIELD</h1></div>
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<div class="shield-box1"></div>
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<div class="shield-box2 column-header"><span class="small-caps" data-i18n="bonus">Bonus</span></div>
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<div class="shield-box3">
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<div class="shield-box3 column-header"><span class="small-caps" data-i18n="max-abbr">Max</span></div>
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<div class="shield-box4">
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<div class="shield-grid">
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<input class="shield-box1 input" type="text" name="attr_shield1_name" value="" title="@{shield1_name}" placeholder="name" />
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<input class="shield-box2 input-number" type="number" name="attr_shield1_bonus" value="0" min="0" title="@{shield1_bonus}" />
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<input class="shield-box3 input-number" type="number" name="attr_shield1_bonus_max" value="0" min="0" title="@{shield1_bonus|max}" />
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</div>
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<span style="position: relative;top: 3.1em;left: 5.25em;">
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<button type="action" name="act_shield-roll" title="Update Dice Pool" data-i18n="shield">Shield</button>
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@@ -95,6 +95,7 @@
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"manipulation": "Manipulation",
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"marksmanship": "Marksmanship",
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"marksmanship-abbr": "Marks.",
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"max-abbr": "Max",
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"meat": "Meat",
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"melee": "Melee",
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"might": "Might",
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