Forbidden lands - added "Max" field to weapons & shield. fix Healing and Insight text (#5064)

* Forbidden Lands v1.1 update

- removed "selected|..." from sheet rolls
- added a version attribute to sheet

* Pathfinder Community Sheet - wounds fix

- fixed attack penalty calcs for wounds (gritty mode, endurance feat)
- added "gritty mode" status to conditions panel

* Pathfinder Community Sheet - updated folder name

- to help prevent any confusiuon, github folder renamed to "Pathfinder Community"
- changed html, css, and preview image names as well
- updated sheet.json

* Pathfinder Community Sheet - added Images to repo

- added images to repo (sheet url's will be updated in a future update)

* Forbidden_Lands - added Max to weapons & shield
This commit is contained in:
Vince
2019-05-13 20:23:13 -05:00
committed by Cassie Levett
parent 3c58fbcf03
commit eec8c4206f
3 changed files with 39 additions and 25 deletions
+17 -8
View File
@@ -876,7 +876,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
.sheet-weapons-grid {
display: grid;
grid-template-columns: 2.5em auto 4em 6em 4em 4em 6em auto;
grid-template-columns: 2.5em auto 4em 6em 4em 4em 4em 6em auto;
grid-row-gap: 2px;
grid-column-gap: 2px;
padding: 0 0 2px 0;
@@ -884,7 +884,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
.sheet-weapons-box {
grid-row-start: 1;
grid-column: 1/9;
grid-column: 1/10;
}
.sheet-weapons-box1 {
@@ -928,14 +928,18 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
}
.sheet-weapons-box9 {
grid-row-start: 2;
grid-column: 1/9;
grid-row-start: 1;
grid-column-start: 9;
}
.sheet-weapons-box10 {
grid-column-start: 1;
grid-row-start: 2;
grid-column: 1/10;
}
.sheet-weapons-box11 {
grid-column-start: 1;
}
/* ---------------------------------- Dice Pool */
.sheet-dice_pool-grid {
@@ -1104,7 +1108,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
/* ---------------------------------- Shield */
.sheet-shield-grid {
display: grid;
grid-template-columns: auto 3em;
grid-template-columns: auto 3em 3em;
grid-template-rows: max-content;
grid-row-gap: 2px;
grid-column-gap: 2px;
@@ -1112,7 +1116,7 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
.sheet-shield-box {
grid-row-start: 1;
grid-column: 1/3;
grid-column: 1/4;
}
.sheet-shield-box1 {
@@ -1126,8 +1130,13 @@ input.sheet-conditions-cold:checked ~ div > span.sheet-conditions-cold {
}
.sheet-shield-box3 {
grid-row-start: 1;
grid-column: 3;
}
.sheet-shield-box4 {
grid-row-start: 2;
grid-column: 1/3;
grid-column: 1/4;
}
/* ---------------------------------- Consumables */
+21 -17
View File
@@ -194,26 +194,27 @@
<div class="weapons-box3 column-header"><span data-i18n="grip">Grip</span></div>
<div class="weapons-box4 column-header"><span data-i18n="skill">Skill</span></div>
<div class="weapons-box5 column-header"><span data-i18n="bonus">Bonus</span></div>
<div class="weapons-box6 column-header"><span data-i18n="dmg-abbr">Dmg</span></div>
<div class="weapons-box7 column-header"><span data-i18n="range">Range</span></div>
<div class="weapons-box8 column-header"><span data-i18n="features">Features</span></div>
<div class="weapons-box9">
<div class="weapons-box6 column-header"><span data-i18n="max-abbr">Max</span></div>
<div class="weapons-box7 column-header"><span data-i18n="dmg-abbr">Dmg</span></div>
<div class="weapons-box8 column-header"><span data-i18n="range">Range</span></div>
<div class="weapons-box9 column-header"><span data-i18n="features">Features</span></div>
<div class="weapons-box10">
<fieldset class="repeating_weapons">
<div class="weapons-grid">
<button class="weapons-box10 roll-button" type="action" name="act_attack-roll" title="Update Dice Pool">t</button>
<input class="weapons-box11 input" type="text" name="attr_weapon_name" value="" title="@{repeating_weapons_$X_weapon_name}" />
<select class="weapons-box12 input" name="attr_weapon_grip" title="@{repeating_weapons_$X_weapon_grip}" title="@{repeating_weapons_$X_weapon_grip}">
<button class="weapons-box11 roll-button" type="action" name="act_attack-roll" title="Update Dice Pool">t</button>
<input class="weapons-box12 input" type="text" name="attr_weapon_name" value="" title="@{repeating_weapons_$X_weapon_name}" />
<select class="weapons-box13 input" name="attr_weapon_grip" title="@{repeating_weapons_$X_weapon_grip}" title="@{repeating_weapons_$X_weapon_grip}">
<option data-i18n="not-applicable-abbr" value="n/a">n/a</option>
<option data-i18n="one-hand-abbr" value="1H" selected>1H</option>
<option data-i18n="two-hand-abbr" value="2H">2H</option>
</select>
<select class="weapons-box13 input" name="attr_weapon_skill" title="@{repeating_weapons_$X_weapon_skill}">
<select class="weapons-box14 input" name="attr_weapon_skill" title="@{repeating_weapons_$X_weapon_skill}">
<option value="0" selected data-i18n="melee">Melee</option>
<option value="1" data-i18n="marksmanship-abbr">Marks.</option>
</select>
<select class="weapons-box14 input" name="attr_weapon_bonus" title="@{repeating_weapons_$X_weapon_bonus}">
<option value="0" selected>0</option>
<option value="1">1</option>
<select class="weapons-box15 input" name="attr_weapon_bonus" title="@{repeating_weapons_$X_weapon_bonus}">
<option value="0">0</option>
<option value="1" selected>1</option>
<option value="2">2</option>
<option value="3">3</option>
<option value="4">4</option>
@@ -226,14 +227,15 @@
<option value="11">11</option>
<option value="12">12</option>
</select>
<input class="weapons-box15 input-number" type="number" name="attr_weapon_damage" value="1" min="0" title="@{repeating_weapons_$X_weapon_damage}" />
<select class="weapons-box16 input" name="attr_weapon_range" title="@{repeating_weapons_$X_weapon_range}">
<input class="weapons-box16 input-number" type="number" name="attr_weapon_bonus_max" value="1" min="0" title="@{repeating_weapons_$X_weapon_bonus|max}" />
<input class="weapons-box17 input-number" type="number" name="attr_weapon_damage" value="1" min="0" title="@{repeating_weapons_$X_weapon_damage}" />
<select class="weapons-box18 input" name="attr_weapon_range" title="@{repeating_weapons_$X_weapon_range}">
<option value="Arm" selected data-i18n="arms-length-abbr">Arm's L.</option>
<option value="Near" data-i18n="near">Near</option>
<option value="Short" data-i18n="short">Short</option>
<option value="Long" data-i18n="long">Long</option>
</select>
<input class="weapons-box17 input" type="text" name="attr_weapon_features" value="" title="@{repeating_weapons_$X_weapon_features}" />
<input class="weapons-box19 input" type="text" name="attr_weapon_features" value="" title="@{repeating_weapons_$X_weapon_features}" />
</div>
</fieldset>
</div>
@@ -270,14 +272,14 @@
<input class="input-number" type="text" name="attr_endurance_total" value="0" title="@{endurance_total}" readonly />
</span>
<span data-i18n-list-item="healing">
<button type="action" name="act_dice_pool_healing"><span data-i18n="healing">Healing</span><span class="small-caps" data-i18n="wits-abbr"> [wit]</span></button>
<button type="action" name="act_dice_pool_healing"><span data-i18n="healing">Healing</span><span class="small-caps" data-i18n="empathy-abbr"> [emp]</span></button>
<input class="input-number" type="number" name="attr_healing" value="0" min="0" title="@{healing}" />
<input class="input-number" type="text" name="attr_empathy_total" value="0" title="@{empathy_total}" readonly />
<span class="equal">=</span>
<input class="input-number" type="text" name="attr_healing_total" value="0" title="@{healing_total}" readonly />
</span>
<span data-i18n-list-item="insight">
<button type="action" name="act_dice_pool_insight"><span data-i18n="insight">Insight</span><span class="small-caps" data-i18n="empathy-abbr"> [emp]</span></button>
<button type="action" name="act_dice_pool_insight"><span data-i18n="insight">Insight</span><span class="small-caps" data-i18n="wits-abbr"> [wit]</span></button>
<input class="input-number" type="number" name="attr_insight" value="0" min="0" title="@{insight}" />
<input class="input-number" type="text" name="attr_wits_total" value="0" title="@{wits_total}" readonly />
<span class="equal">=</span>
@@ -530,10 +532,12 @@
<div class="shield-box header"><h1 data-i18n="shield-u">SHIELD</h1></div>
<div class="shield-box1"></div>
<div class="shield-box2 column-header"><span class="small-caps" data-i18n="bonus">Bonus</span></div>
<div class="shield-box3">
<div class="shield-box3 column-header"><span class="small-caps" data-i18n="max-abbr">Max</span></div>
<div class="shield-box4">
<div class="shield-grid">
<input class="shield-box1 input" type="text" name="attr_shield1_name" value="" title="@{shield1_name}" placeholder="name" />
<input class="shield-box2 input-number" type="number" name="attr_shield1_bonus" value="0" min="0" title="@{shield1_bonus}" />
<input class="shield-box3 input-number" type="number" name="attr_shield1_bonus_max" value="0" min="0" title="@{shield1_bonus|max}" />
</div>
<span style="position: relative;top: 3.1em;left: 5.25em;">
<button type="action" name="act_shield-roll" title="Update Dice Pool" data-i18n="shield">Shield</button>
+1
View File
@@ -95,6 +95,7 @@
"manipulation": "Manipulation",
"marksmanship": "Marksmanship",
"marksmanship-abbr": "Marks.",
"max-abbr": "Max",
"meat": "Meat",
"melee": "Melee",
"might": "Might",