[GURPS 1.6.0] (#5214)
* Advanced Move Options
Adding movement options
* Update gurps.html
Adding enhanced ground move.
* Update gurps.html
finished adding enhanced move ground
* Adding Enhanced Air Move
Added math to calculate Enhanced Air Move
* Air Move Encumbrance Added
Added Air Move Encumbrance calculation
* Add Water Movement
Add sections for water movement
* Jumping Stats
Adding jump stats
* Adding Jump Stats
Adding in jump stats.
* Jump updates
Add in jump points into attributes total
tweak running jump stats.
* Tweak jumping stats
Add more help text
fix formulas
* Update stats on new version
Update stats for movement, dice damage, and toggle unspents when a new version is detected
* Gurps updates
Tweak jumping info and match new styles
* updates gurps.html
Added Mark Updates as Read checkbox
* GURPS added headings
Added headings to the new move attributes areas
* GURPS rolltemplates
Adding rolltemplates to different rolls.
* Update gurps.html
Update all rolls to use rolltemplate. Add whisper method template rolls.
* gurps updates
Additional features to rolltemplates
Add damage type notes to rolltemplates
* gurps.html
Add ability to turn off critical plus 10 success check. If true, only apply critical plus 10 to skill, spell, and attack rolls
* gurps
add revision history
* gurps.html
Tweak text for critical successes option
* GURPS sheet.json
Adding default user options
* kob.css
attempting to resolve line ending issues
* Revert "kob.css"
This reverts commit e11666490e.
* GURPS sheet.json
Added user options
* GURPS Sheet
Added Stun, Knockdown, Unconscious, and Death Checks
* Fixing Line endings
Fixing line endings
* Fixing Line Endings
Changing line endings from LF to CRLF
* Update GURPS
Fixed rounding bug with flight move. Updated Air move column to hide enhanced move if there's no enhanced move.
* Update Gurps
Update revision history
* GURPS updates
Add editable damage note fields. Update damage type notes when new sheet is loaded.
* GURPS
Tweak spacing
* GURPS Sheet Updates
Text edits. Updated sheet.json description.
Changed Speed Add To Tracker to use rolltemplates.
Added Thrown Weight below Ranged Attacks.
* GURPS
Updated thrown object autocalc
* GURPS sheet and json
Minor text change.
Update sheet.json change radio to select and textarea to text.
* GURPS Misc. Tab
Add Misc. Tab.
Move some fields around.
Add new fields into misc. tab.
* GURPS Misc Tab
Added additional fields to Misc tab.
* GURPS Sheets
More tweaks to Misc tab. Renamed to bio tab.
* GURPS
Added Fright Check Threshold
* GURPS Sheet
Options tab. Reduced font-size for Wound Modifier Notes text boxes.
Roll templates. Reduced font-size for results.
Delete old update notices
* GURPS sheet
Updates tab. Highlight "mark updates as read" checkbox
* GURPS Sheets
Grimoure Tab. Tweak Spells based on: heading area. Added spacing
* GURPS sheet
tweak contrast of headers on Bio tab.
* Gurps sheets
Tweaks to Bio tab and Fright Check
* GURPS Sheets
update rolltemplate styles
minor text updates
* GURPS Add image file
Adding Rapid Fire Table Image
* GURPS Added rapid fire
* GURPS.html
Updated image to use roll20 path
* GURPS sheets
Initial code for highlighting, skills, combat, and equipment
* GURPS Sheets
Improved controls to move/delete rows
Added highlight checkbox to skills, melee, range, and inventory tables
* Gurps sheet.json
show damage notes turned off by default
* GURPS
Adding range calculator
* GURPS
added range calc. tool
* GURPS
misc tweaks to appearance and labels. Change how fright check mod works.
* GURPS
tweaks to elevation
* GURPS
Added range calculator reset
* GURPS - Announcments Box
Adding style and actions for announcements box
* GURPS
Added falling and collision tool
* GURPS
Update notes
* GURPS.html
Added Mike W to credit
* GURPS
Changed text links to button links
* GURPS
misc updates
* GURPS files
Added wildcard skill option.
Added usable links
* Update gurps.html
Refactor roll result template
* Update gurps.html
Incorporate the following main rules.
Regardless of the score you are rolling against, a roll of 3 or 4 is always a success, while a roll of 17 or 18 is always a failure.
* update gurps.html
Added names to a few roll buttons.
* gurps sheet
Added text areas for notes.
* update gurps
fix showNotes for rolls
* gurps update
grimoire tab. Added highlight row option, and modifier column.
* gurps
a number of updates
* Update gurps.html
This commit is contained in:
+32
-4
@@ -1592,16 +1592,40 @@ input.sheet-toggle-unspoint-points[value="0"] ~ .sheet-row-total {
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width: calc(100% - 0.4em);
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}
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.sheet-spells .sheet-col0 { width: calc(100% - 432px); }
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.sheet-spells .sheet-header {
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height: 30px;
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padding: 5px;
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}
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/* -- highlight row -- */
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.sheet-spells .repcontainer.ui-sortable.editmode .sheet-toggle-highlight {
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opacity: 0;
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z-index: -1;
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}
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.sheet-spells input.sheet-toggle-highlight[type="checkbox"] {
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width: 16px;
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height: 22px;
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opacity: 1;
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position: absolute;
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margin-left: 5px;
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}
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.sheet-spells .sheet-toggle-notes {
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position: absolute;
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left: 22px;
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}
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.sheet-spells input.sheet-toggle-highlight[type="checkbox"]:checked ~ .sheet-row-stats,
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.sheet-spells input.sheet-toggle-highlight[type="checkbox"]:checked ~ .sheet-row-details {
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background: #B7FFAA;
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}
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.sheet-spells .sheet-col0 { width: calc(100% - 475px); }
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.sheet-spells .sheet-col0 input { text-align:left; }
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.sheet-spells .sheet-col1 { width: 22px; }
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.sheet-spells .sheet-col1 { width: 25px; }
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.sheet-spells .sheet-col1 input { text-align:left; }
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@@ -1625,7 +1649,7 @@ input.sheet-toggle-unspoint-points[value="0"] ~ .sheet-row-total {
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margin-right: 15px;
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}
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.sheet-spells .sheet-row-stats .sheet-col0 { margin-left: 20px; width: calc(100% - 452px); }
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.sheet-spells .sheet-row-stats .sheet-col0 { margin-left: 44px; width: calc(100% - 523px); }
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/* -- if edit mode, hide toggle notes -- */
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.sheet-spells .repcontainer.ui-sortable.editmode .sheet-checkbox,
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@@ -1746,6 +1770,10 @@ input.sheet-toggle-unspoint-points[value="0"] ~ .sheet-row-total {
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/*border-bottom: 1px solid black;*/
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}
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.sheet-rolltemplate-skillRoll .sheet-container table.sheet-result td span.sheet-ref-label {
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float: right;
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}
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.sheet-rolltemplate-skillRoll .sheet-container table.sheet-result span.sheet-damageType {
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font-weight: bold;
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color: darkred;
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+34
-20
@@ -20,15 +20,13 @@
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<div class="content">
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<h4>GURPS Version <input type="text" name="attr_announcement_version" readonly="readonly" value="0" title="GURPS Sheet Version" /></h4>
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<ul>
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<li>Roll template update: Move "Ref" to the right of roll type to save space. Suggested by Mike W.</li>
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<li>Grimoire tab: Added checkbox to highlight spells. Added a spell level modifier column. Suggested by Mike W.</li>
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<li>
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Notes boxes for advantages, disadvantages, racial traits, skills, techniques, possesions table, and spells
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were converted to a text area, allowing you to enter more notes easily. There's also an option to include
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the notes on the roll table. For the possesions table, you could use the text area to list items, such as
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items in a backpack.
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Fallling/Collision notes: Revised the default notes when the falling damage is rolled.
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However, these notes are only visible on new characters sheets, since the those notes can be edited on the options page.
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</li>
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<li>Roll results table. Removed "Notes" label to provide more space to notes.</li>
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<li>Skills tab: changed column heading from BONUS to MOD. MOD can be positive or negative numbers. Suggested by Mike W.</li>
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<li>Removed powered by GURPS logo. Suggested by Mike W.</li>
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<li>Bug fix: Racial Traits Self-control roll. Success/Fail text was missing, fixed.</li>
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</ul>
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<label class="check"><input type="checkbox" name="attr_announcements_hide" value="1"> <b><span>Hide until next update</span></b></label>
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<button type="action" name="act_view_updates_tab" class="reset" />View All Updates</button>
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@@ -1971,7 +1969,7 @@
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<input type="number" name="attr_control_rating" />
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</div>
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<div class="sheet-cell sheet-col2">
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<button type="roll" value="@{roll}&{template:skillRoll} {{type=Self-control Check}} {{characterName=@{character_name}}} {{skillName=@{name}}} {{rollResult=[[3d6]]}} {{effectiveSkill=[[@{control_rating} + @{modifier}]]}} {{notes=@{notes}}} {{showNotes=[[@{show_notes}]]}} {{bookReference=@{ref}}} {{useCriticalPlusTen=[[@{use_critical_plus_10}]]}}" name="roll_vsRSCR" />
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<button type="roll" value="@{roll}&{template:skillRoll} {{type=Self-control Check}} {{showSuccessLabel=[[1]]}} {{characterName=@{character_name}}} {{skillName=@{name}}} {{rollResult=[[3d6]]}} {{effectiveSkill=[[@{control_rating} + @{modifier}]]}} {{notes=@{notes}}} {{showNotes=[[@{show_notes}]]}} {{bookReference=@{ref}}} {{useCriticalPlusTen=[[@{use_critical_plus_10}]]}}" name="roll_vsRSCR" />
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</div>
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<div class="sheet-cell sheet-col3">
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<input type="number" name="attr_points" />
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@@ -3529,6 +3527,7 @@
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<div class="sheet-cell sheet-col1"></div>
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<div class="sheet-cell sheet-col2">Level</div>
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<div class="sheet-cell sheet-col3">Diff</div>
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<div class="sheet-cell sheet-col4">Mod</div>
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<div class="sheet-cell sheet-col4">Pts</div>
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<div class="sheet-cell sheet-col5">Time</div>
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<div class="sheet-cell sheet-col6">Duration</div>
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@@ -3537,7 +3536,8 @@
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<div class="sheet-cell sheet-col9">Ref</div>
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</div> <!-- .sheet-header -->
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<fieldset class="repeating_spells">
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<input class="sheet-toggle" type="checkbox" />
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<input class="toggle-highlight" type="checkbox" name="attr_highlight" />
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<input class="toggle toggle-notes" type="checkbox" />
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<span class="sheet-checkbox"></span>
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<div class="sheet-row sheet-row-stats">
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<div class="sheet-cell sheet-col0">
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@@ -3548,7 +3548,7 @@
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</div>
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<div class="sheet-cell sheet-col2">
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<input type="text" name="attr_level" disabled="disabled"
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value="@{spell_base} + @{difficulty} + @{spell_bonus} + (floor((@{points} * 0.25) + 2) * ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) + @{points} * abs( ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) - 1 ))"/>
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value="@{spell_base} + @{difficulty} + @{modifier} + @{spell_bonus} + (floor((@{points} * 0.25) + 2) * ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) + @{points} * abs( ceil( ( ( @{points} - 2 ) + abs( @{points} - 2) ) / 256 ) - 1 ))"/>
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</div>
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<div class="sheet-cell sheet-col3">
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<select name="attr_difficulty">
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@@ -3557,7 +3557,10 @@
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</select>
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</div>
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<div class="sheet-cell sheet-col4">
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<input type="number" name="attr_points" value"0" />
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<input type="number" name="attr_modifier" value="0" />
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</div>
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<div class="sheet-cell sheet-col4">
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<input type="number" name="attr_points" value="0" />
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</div>
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<div class="sheet-cell sheet-col5">
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<input type="text" name="attr_casttime" />
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@@ -3624,6 +3627,18 @@
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<p>If there are others that are working on or wish to work on this sheet, lets coordinate using the Roll20 forum for now - perhaps later we can use GitHub.</p>
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<ul>
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<h4>Version 1.6.0</h4>
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<ul>
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<li>Roll template update: Move "Ref" to the right of roll type to save space. Suggested by Mike W.</li>
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<li>Grimoire tab: Added checkbox to highlight spells. Added a spell level modifier column.</li>
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<li>
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Fallling/Collision notes: Revised the default notes when the falling damage is rolled.
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However, these notes are only visible on new characters sheets, since the those notes can be edited on the options page.
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</li>
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<li>Bug fix: Racial Traits Self-control roll. Success/Fail text was missing, fixed.</li>
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</ul>
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<h4>Version: 1.5.9</h4>
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@@ -3659,7 +3674,7 @@
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<li>Combat Tab: Added Falling and collision combat tool</li>
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</ul>
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<h4>Version: 1.5.99</h4>
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<h4>Version: 1.5.6</h4>
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<p>Pull Request: 4/9/2019</p>
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@@ -3886,7 +3901,9 @@
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<div class="box collision-falling-options">
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<span class="label">Falling & Collision Damage Notes</span><br />
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<textarea name="attr_falling_collision_damage_notes">If an object is bullet-shaped, sharp, or spiked, it does half damage, but this damage is piercing, cutting, or impaling, rather than crushing.</textarea>
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<textarea name="attr_falling_collision_damage_notes">Collisions: If an object is bullet-shaped, sharp, or spiked, it does half damage, but this damage is piercing, cutting, or impaling, rather than crushing.
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Falling Damage: If using hit locations, roll randomly for the hit location damaged in a fall. If the injury is to an extremity or a limb, do not ignore injury in excess of that required to cripple it. Instead, subtract the full amount from HP! If the fall would cripple a limb, roll 1d. On 5-6, all limbs of that type are crippled, although there is no extra injury. B431</textarea>
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</div>
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<hr />
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@@ -4064,6 +4081,9 @@ Skull Damage x4
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<td class="label">Type:</td>
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<td>
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{{type}}
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{{#bookReference}}
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<span class="ref-label"><b>Ref:</b> {{bookReference}}</span>
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{{/bookReference}}
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</td>
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</tr>
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{{/type}}
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@@ -4266,12 +4286,6 @@ Skull Damage x4
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<td>{{recoil}}</td>
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</tr>
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{{/recoil}}
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{{#bookReference}}
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<tr>
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<td class="label">Reference:</td>
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<td>{{bookReference}}</td>
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</tr>
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{{/bookReference}}
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</table>
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</div>
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</rolltemplate>
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@@ -4282,7 +4296,7 @@ Skull Damage x4
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var noop = function () {}; // do nothing.
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var version = "1.5.9";
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var version = "1.6.0";
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var modCascade = true;
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