Extended roll template
Basic move details display in the roll templates.
This commit is contained in:
@@ -117,6 +117,10 @@
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margin-left:10px;
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}
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.charsheet .sheet-hidden {
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display:none;
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}
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/* PAGE 1 */
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/* Layout */
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@@ -427,7 +431,7 @@
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/* Roll Template */
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.sheet-rolltemplate-kult{
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background-image: url("https://i.imgur.com/JbSqPZV.png");
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background-image: url("https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Kult%20Divinity%20Lost/images/JbSqPZV.png");
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background-repeat: no-repeat;
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background-position: bottom left;
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padding: 0px 10px 15px 14px;
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@@ -444,6 +448,7 @@
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.sheet-rolltemplate-kult .sheet-tcat {
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font-style: italic;
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color: #000000;
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}
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.sheet-rolltemplate-kult h1 {
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@@ -510,6 +515,27 @@
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color:black;
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}
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.sheet-rolltemplate-kult .sheet-movedesc {
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color: #000000;
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display: inline-block;
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width:217px;
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margin-left:7px;
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text-indent:0;
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margin-bottom:9px;
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}
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.sheet-rolltemplate-kult .sheet-movedesc ul {
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margin: 0 0 0 9px;*/
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}
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.sheet-rolltemplate-kult .sheet-movedesc ul li {
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margin-top:3px;
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padding-left:3px;
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}
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.sheet-rolltemplate-kult .sheet-movedesc ul li::marker {
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color: #968c6a;
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content: "♦";
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}
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/* TAB HANDLING */
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@@ -38,14 +38,14 @@
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<div class="sheet-passatt" style="position: absolute; top: 133px; left: 72px;"><input type="number" name="attr_fortitude" min="-5" max="5"></div>
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<div class="sheet-attlabel" style="position: absolute; top: 200px; left: 4px;">
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<h4 data-i18n="fortitude-u">Fortitude</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{fortitude-mv-u} }}{{valor=[[2d10+@{Fortitude}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{fortitude-mv-u} }}{{valor=[[2d10+@{Fortitude}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}} {{success=@{moves-fort-success}}} {{partial=@{moves-fort-partial}}} {{failure=@{moves-fort-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="fortitude-mv-u">Endure Injury</span></button>
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</div>
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<div class="sheet-attlabel" style="position: absolute; top: 125px; left: 120px;">
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<h4 data-i18n="willpower-u">Willpower</h4>
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<button type="roll" style="margin-left:8px;"
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value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{willpower-mv-u} }}{{valor=[[2d10+@{Willpower}+@{condition_penalty}+@{wound_penalty}+@{kit_penalty}+@{rollmod}]]}}"
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value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{willpower-mv-u} }}{{valor=[[2d10+@{Willpower}+@{condition_penalty}+@{wound_penalty}+@{kit_penalty}+@{rollmod}]]}} {{success=@{moves-will-success}}} {{partial=@{moves-will-partial}}} {{failure=@{moves-will-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="willpower-mv-u">Keep it Together</span></button>
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</div>
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<div class="sheet-passatt" style="position: absolute; top: 62px; left: 190px;"><input type="number" name="attr_willpower" min="-5" max="5"></div>
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@@ -53,13 +53,13 @@
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<div class="sheet-passatt" style="position: absolute; top: 133px; left: 307px;"><input type="number" name="attr_reflexes" min="-5" max="5"></div>
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<div class="sheet-attlabel" style="position: absolute; top: 200px; left: 239px;">
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<h4 data-i18n="reflexes-u">Reflexes</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{reflexes-mv-u} }}{{valor=[[2d10+@{Reflexes}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{reflexes-mv-u} }}{{valor=[[2d10+@{Reflexes}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}} {{success=@{moves-reflex-success}}} {{partial=@{moves-reflex-partial}}} {{failure=@{moves-reflex-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="reflexes-mv-u">Avoid Harm</span></button>
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</div>
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<div class="sheet-attlabel" style="position: absolute; top: 334px; left: 4px;">
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<h4 data-i18n="reason-u">Reason</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{reason-mv-u} }}{{valor=[[2d10+@{Reason}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{reason-mv-u} }}{{valor=[[2d10+@{Reason}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}} {{success=@{moves-reason-success}}} {{partial=@{moves-reason-partial}}} {{failure=@{moves-reason-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="reason-mv-u">Investigate</span></button>
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</div>
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<div class="sheet-actatt" style="position: absolute; top: 271px; left: 72px;"><input type="number" name="attr_reason" min="-5" max="5"></div>
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@@ -67,13 +67,13 @@
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<div class="sheet-actatt" style="position: absolute; top: 271px; left: 307px;"><input type="number" name="attr_intuition" min="-5" max="5"></div>
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<div class="sheet-attlabel" style="position: absolute; top: 334px; left: 239px;">
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<h4 data-i18n="intuition-u">Intuition</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{intuition-mv-u} }}{{valor=[[2d10+@{Intuition}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{intuition-mv-u} }}{{valor=[[2d10+@{Intuition}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}} {{success=@{moves-intuition-success}}} {{partial=@{moves-intuition-partial}}} {{failure=@{moves-intuition-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="intuition-mv-u">Read a Person</span></button>
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</div>
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<div class="sheet-attlabel" style="position: absolute; top: 398px; left: 120px;">
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<h4 data-i18n="perception-u">Perception</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{perception-mv-u} }}{{valor=[[2d10+@{Perception}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{perception-mv-u} }}{{valor=[[2d10+@{Perception}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}} {{success=@{moves-perception-success}}} {{partial=@{moves-perception-partial}}} {{failure=@{moves-perception-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="perception-mv-u">Observe a Situation</span></button>
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</div>
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<div class="sheet-actatt" style="position: absolute; top: 337px; left: 190px;"><input type="number" name="attr_perception" min="-5" max="5"></div>
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@@ -81,13 +81,13 @@
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<div class="sheet-actatt" style="position: absolute; top: 402px; left: 72px;"><input type="number" name="attr_coolness" min="-5" max="5"></div>
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<div class="sheet-attlabel" style="position: absolute; top: 470px; left: 4px;">
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<h4 data-i18n="coolness-u">Coolness</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{coolness-mv-u} }}{{valor=[[2d10+@{Coolness}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{coolness-mv-u} }}{{valor=[[2d10+@{Coolness}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}} {{success=@{moves-cool-success}}} {{partial=@{moves-cool-partial}}} {{failure=@{moves-cool-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="coolness-mv-u">Act Under Pressure</span></button>
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</div>
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<div class="sheet-attlabel" style="position: absolute; top: 470px; left: 239px;">
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<h4 data-i18n="violence-u">Violence</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{violence-mv-u} }}{{valor=[[2d10+@{Violence}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{violence-mv-u} }}{{valor=[[2d10+@{Violence}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]]}} {{success=@{moves-violence-success}}} {{partial=@{moves-violence-partial}}} {{failure=@{moves-violence-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="violence-mv-u">Engage in Combat</span></button>
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</div>
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<div class="sheet-actatt" style="position: absolute; top: 402px; left: 307px;"><input type="number" name="attr_violence" min="-5" max="5"></div>
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@@ -95,13 +95,13 @@
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<div class="sheet-actatt" style="position: absolute; top: 467px; left: 190px;"><input type="number" name="attr_charisma" min="-5" max="5"></div>
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<div class="sheet-attlabel" style="position: absolute; top: 530px; left: 120px;">
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<h4 data-i18n="charisma-u">Charisma</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{charisma-mv-u} }}{{valor=[[2d10+@{Charisma}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]] }}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{charisma-mv-u} }}{{valor=[[2d10+@{Charisma}+@{condition_penalty}+@{wound_penalty}+@{rollmod}]] }} {{success=@{moves-charisma-success}}} {{partial=@{moves-charisma-partial}}} {{failure=@{moves-charisma-failure}}}"
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class="sheet-ui-draggable btn ui-draggable"><span data-i18n="charisma-mv-u">Influence Other</span></button>
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</div>
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<div class="sheet-attlabel" style="position: absolute; top: 664px; left: 120px;">
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<h4 data-i18n="soul-u">Soul</h4>
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{soul-mv-u} }}{{valor=[[2d10+@{Soul}+@{condition_penalty}+@{wound_penalty}+@{stti_bonus}+@{rollmod}]] }}"
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<button type="roll" value="&{template:kult}{{name=^{move-rt} }}{{subtags=^{soul-mv-u} }}{{valor=[[2d10+@{Soul}+@{condition_penalty}+@{wound_penalty}+@{stti_bonus}+@{rollmod}]] }} {{success=@{moves-soul-success}}} {{partial=@{moves-soul-partial}}} {{failure=@{moves-soul-failure}}}"
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class="sheet-hidden-roll"><span data-i18n="soul-mv-u">See Through the Illusion</span></button>
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</div>
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<div class="sheet-actatt" style="position: absolute; top: 598px; left: 190px;"><input type="number" name="attr_soul" min="-5" max="5"></div>
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@@ -114,6 +114,140 @@
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</div>
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</div>
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<!-- move possible outcomes -->
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<div class="hidden">
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<!-- Fortitude -->
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<div class="sheet-action">
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<span class="sheet-action">Result 15+ : </span>
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<textarea name="attr_moves-fort-success" class="sheet-actiondesc" placeholder="Success" title="Success">You ride out the pain and keep going.</textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 10-14 : </span>
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<textarea name="attr_moves-fort-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">You are still standing, but the GM picks one condition:<ul><li>The injury throws you off balance.</li><li>You lose something.</li><li>You receive a <b>Serious Wound</b>.</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 9- : </span>
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<textarea name="attr_moves-fort-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">The injury is overwhelming. You choose if you:<ul><li>Are knocked out (the GM may also choose to inflict a <b>Serious Wound</b>).</li><li>Receive a <b>Critical Wound</b>, but may continue to act (if you already have a <b>Critical Wound</b>, you may not choose this option again).</li><li>Die.</li></ul></textarea>
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</div>
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<!-- Willpower -->
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<div class="sheet-action">
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<span class="sheet-action">Result 15+ : </span>
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<textarea name="attr_moves-will-success" class="sheet-actiondesc" placeholder="Success" title="Success">You grit your teeth and stay the course.</textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 10-14 : </span>
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<textarea name="attr_moves-will-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">The effort to resist instills a condition, which remains with you until you have had time to recuperate. You get −1 in situations where this condition would be a hindrance to you.<br /><br />Choose one:<ul><li>You become angry (<b>−1 Stability</b>).</li><li>You become sad (<b>−1 Stability</b>).</li><li>You become scared (<b>−1 Stability</b>).</li><li>You become guilt-ridden (<b>−1 Stability</b>).</li><li>You become obsessed (<b>+1 Relation</b> to whatever caused the condition).</li><li>You become distracted (−2 in situations where the condition limits you).</li><li>You will be haunted by the experience at a later time.</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 9- : </span>
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<textarea name="attr_moves-will-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">The strain is too much for your mind to handle. The GM chooses your reaction: cower powerless in the threat’s presence, panic with no control of your actions, suffer emotional trauma (<b>−2 Stability</b>), or suffer life-changing trauma (<b>−4 Stability</b>).</textarea>
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</div>
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<!-- Reflexes -->
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<div class="sheet-action">
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<span class="sheet-action">Result 15+ : </span>
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<textarea name="attr_moves-reflex-success" class="sheet-actiondesc" placeholder="Success" title="Success">You emerge completely unharmed.</textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 10-14 : </span>
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<textarea name="attr_moves-reflex-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">You avoid the worst of it, but the GM decides if you end up in a bad spot, lose something, or partially sustain <b>Harm</b>.</textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 9- : </span>
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<textarea name="attr_moves-reflex-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">You were too slow to react or you made a bad judgment call. Perhaps you didn’t avoid any <b>Harm</b> at all, or you ended up in an even worse spot than before. The GM makes a Move.</textarea>
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</div>
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<!-- Reason -->
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<div class="sheet-action">
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<span class="sheet-action">Result 15+ : </span>
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<textarea name="attr_moves-reason-success" class="sheet-actiondesc" placeholder="Success" title="Success">You may ask two questions.<br/><br/>Questions:<ul><li>How can I find out more about what I’m investigating?</li><li>What is my gut feel about what I’m investigating?</li><li>Is there anything weird about what I’m investigating?</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 10-14 : </span>
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<textarea name="attr_moves-reason-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">You may ask one question. The information comes at a cost, determined by the GM, such as requiring someone or something for the answer, exposing yourself to danger, or needing to expend extra time or resources. Will you do what it takes?<br/><br/>Questions:<ul><li>How can I find out more about what I’m investigating?</li><li>What is my gut feel about what I’m investigating?</li><li>Is there anything weird about what I’m investigating?</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 9- : </span>
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<textarea name="attr_moves-reason-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">You may get some information anyway, but you pay a price for it. You may expose yourself to dangers or costs. The GM makes a Move.</textarea>
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</div>
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<!-- Intuition -->
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<div class="sheet-action">
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<span class="sheet-action">Result 15+ : </span>
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<textarea name="attr_moves-intuition-success" class="sheet-actiondesc" placeholder="Success" title="Success">You may ask two questions.<br/><br/>Questions:<ul><li>Are you lying?</li><li>How do you feel right now?</li><li>What are you about to do?</li><li>What do you wish I would do?</li><li>How could I get you to […]?</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 10-14 : </span>
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<textarea name="attr_moves-intuition-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">You may ask one question.<br/><br/>Questions:<ul><li>Are you lying?</li><li>How do you feel right now?</li><li>What are you about to do?</li><li>What do you wish I would do?</li><li>How could I get you to […]?</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 9- : </span>
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<textarea name="attr_moves-intuition-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">You accidentally reveal your own intentions to the person you’re trying to read. Tell the GM/player what these intentions are. The GM makes a Move.</textarea>
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</div>
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<!-- Perception -->
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<div class="sheet-action">
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<span class="sheet-action">Result 15+ : </span>
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<textarea name="attr_moves-perception-success" class="sheet-actiondesc" placeholder="Success" title="Success">Ask two questions.<br/><br/>Questions:<ul><li>What is my best way through this?</li><li>What currently poses the biggest threat?</li><li>What can I use to my advantage?</li><li>What should I be on the lookout for?</li><li>What is being hidden from me?</li><li>What seems strange about this?</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 10-14 : </span>
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<textarea name="attr_moves-perception-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">Ask one question.<br/><br/>Questions:<ul><li>What is my best way through this?</li><li>What currently poses the biggest threat?</li><li>What can I use to my advantage?</li><li>What should I be on the lookout for?</li><li>What is being hidden from me?</li><li>What seems strange about this?</li></ul></textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 9- : </span>
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<textarea name="attr_moves-perception-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">You get to ask a question anyway, but you get no bonus for it and miss something, attract unwanted attention or expose yourself to danger. The GM makes a Move.<br/><br/>Questions:<ul><li>What is my best way through this?</li><li>What currently poses the biggest threat?</li><li>What can I use to my advantage?</li><li>What should I be on the lookout for?</li><li>What is being hidden from me?</li><li>What seems strange about this?</li></ul></textarea>
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</div>
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<!-- Coolness -->
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<div class="sheet-action">
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<span class="sheet-action">Result 15+ : </span>
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<textarea name="attr_moves-cool-success" class="sheet-actiondesc" placeholder="Success" title="Success">You do what you intended.</textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 10-14 : </span>
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<textarea name="attr_moves-cool-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">You do it, but hesitate, are delayed, or must deal with a complication – the GM reveals an unexpected outcome, a high price, or a difficult choice.</textarea>
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</div>
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<div class="sheet-action">
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<span class="sheet-action">Result 9- : </span>
|
||||
<textarea name="attr_moves-cool-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">There are serious consequences, you make a mistake, or you’re exposed to the danger. The GM makes a Move.</textarea>
|
||||
</div>
|
||||
<!-- Violence -->
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 15+ : </span>
|
||||
<textarea name="attr_moves-violence-success" class="sheet-actiondesc" placeholder="Success" title="Success">You inflict damage to your opponent and avoid counterattacks.</textarea>
|
||||
</div>
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 10-14 : </span>
|
||||
<textarea name="attr_moves-violence-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">You inflict damage, but at a cost. The GM chooses one:<ul><li>You’re subjected to a counterattack.</li><li>You do less damage than intended.</li><li>You lose something important.</li><li>You expend all your ammo.</li><li>You’re beset by a new threat.</li><li>You’ll be in trouble later on.</li></ul></textarea>
|
||||
</div>
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 9- : </span>
|
||||
<textarea name="attr_moves-violence-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">Your attack doesn’t go as anticipated. You might be subjected to bad luck, miss your target, or pay a high price for your assault. The GM makes a Move.</textarea>
|
||||
</div>
|
||||
<!-- Charisma -->
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 15+ : </span>
|
||||
<textarea name="attr_moves-charisma-success" class="sheet-actiondesc" placeholder="Success" title="Success">She does what you ask.</textarea>
|
||||
</div>
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 10-14 : </span>
|
||||
<textarea name="attr_moves-charisma-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">She does what you ask, but the GM chooses one:<ul><li>She demands better compensation.</li><li>Complications will arise at a future time.</li><li>She gives in for the moment, but will change her mind and regret it later.</li></ul></textarea>
|
||||
</div>
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 9- : </span>
|
||||
<textarea name="attr_moves-charisma-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">Your attempt has unintended repercussions. The GM makes a Move.</textarea>
|
||||
</div>
|
||||
<!-- Soul -->
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 15+ : </span>
|
||||
<textarea name="attr_moves-soul-success" class="sheet-actiondesc" placeholder="Success" title="Success">You perceive things as they truly are.</textarea>
|
||||
</div>
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 10-14 : </span>
|
||||
<textarea name="attr_moves-soul-partial" class="sheet-actiondesc" placeholder="Success With Consequences" title="Success With Consequences">You see Reality, but you also affect the Illusion. The GM chooses one:<ul><li>Something senses you.</li><li>The Illusion tears around you.</li></ul></textarea>
|
||||
</div>
|
||||
<div class="sheet-action">
|
||||
<span class="sheet-action">Result 9- : </span>
|
||||
<textarea name="attr_moves-soul-failure" class="sheet-actiondesc" placeholder="Failure" title="Failure">The GM explains what you see and makes a Move.</textarea>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="traits">
|
||||
<div class="dark_secrets">
|
||||
@@ -485,6 +619,22 @@
|
||||
{{#rollLess() valor 10}}
|
||||
<div class="ffailure"><h4 data-i18n="failure-rt">Falha!</h4></div>
|
||||
{{/rollLess() valor 10}}
|
||||
|
||||
{{#success}}
|
||||
{{#rollGreater() valor 14}}
|
||||
<div class="movedesc">{{success}}</div>
|
||||
{{/rollGreater() valor 14}}
|
||||
{{/success}}
|
||||
{{#partial}}
|
||||
{{#rollBetween() valor 10 14}}
|
||||
<div class="movedesc">{{partial}}</div>
|
||||
{{/rollBetween() valor 10 14}}
|
||||
{{/partial}}
|
||||
{{#failure}}
|
||||
{{#rollLess() valor 10}}
|
||||
<div class="movedesc">{{failure}}</div>
|
||||
{{/rollLess() valor 10}}
|
||||
{{/failure}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user