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@@ -651,7 +651,23 @@ This file is automatically generated from a template. Any change will be overwri
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</div>
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<!-- Abilities -->
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<div class='col'>
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<h4 class="heading_label" data-i18n="abilities" >Abilities</h4>
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<h4 class="heading_label" data-i18n="abilities" style="margin-bottom: 15px;">Abilities</h4>
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<div>
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<span class="has-tooltip">
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<span data-i18n="characteristic" style="font-family: 'Macondo', cursive; color: #663333; font-size: 1.3em;">Characteristic</span>
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<span class="tooltip">Default characteristic to use. Can be overriden per ability.</span>
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</span>
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<select class="select_1" name="attr_global_Ability_CharacName">
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<option value="Intelligence" data-i18n="intelligence" >Intelligence</option>
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<option value="Perception" data-i18n="perception" >Perception</option>
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<option value="Presence" data-i18n="presence" >Presence</option>
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<option value="Communication" data-i18n="communication" >Communication</option>
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<option value="Strength" data-i18n="strength" >Strength</option>
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<option value="Stamina" data-i18n="stamina" >Stamina</option>
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<option value="Dexterity" data-i18n="dexterity" >Dexterity</option>
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<option value="Quickness" data-i18n="quickness" >Quickness</option>
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</select>
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</div>
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<table class="table_2" style="width:400px;">
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<tr>
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<td><div style="width:40px;"></div></td>
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@@ -664,8 +680,8 @@ This file is automatically generated from a template. Any change will be overwri
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<table class="table_2" style="width:400px;">
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<tr>
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<td width="30px"><div class="flex-container-center">
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<button type="roll" class="button simple-roll" name="roll_ability_simple" value="&{template:ability} {{name=@{character_name}}} {{label0=@{Ability_name}}} {{result0=[[ @{simple-die} + (@{Ability_Score} + @{Ability_Puissant}) [@{Ability_name}] + (@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk}) [@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_i18n@{sys_rbk}] + (@{wound_total}) [@{wounds_i18n}] + ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (?{@{circumstantial_i18n}|0}) [@{circumstances_i18n}] ]]}} {{banner=@{Ability_Speciality}}} {{label1=^{rank}}} {{result1=[[ @{Ability_Score} + @{Ability_Puissant} ]]}} {{label2=@{Ability_CharacName}}} {{result2=[[ @{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk} ]]}} {{label3=^{weakness-m}}} {{result3=[[ ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (@{wound_total}) [@{wounds_i18n}] ]]}} {{label4=^{circumstances-m}}} {{result4=[[ (?{@{circumstantial_i18n}|0}) ]]}} {{botch-button=[@{botch_i18n}!](~@{character_name}|botch)}} {{crit-button=[@{critical_i18n}!](~@{character_name}|critical)}} {{stress=}}"></button>
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<button type="roll" class="button stress-roll" name="roll_ability_stress" value="&{template:ability} {{name=@{character_name}}} {{label0=@{Ability_name}}} {{result0=[[ @{stress-die} + (@{Ability_Score} + @{Ability_Puissant}) [@{Ability_name}] + (@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk}) [@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_i18n@{sys_rbk}] + (@{wound_total}) [@{wounds_i18n}] + ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (?{@{circumstantial_i18n}|0}) [@{circumstances_i18n}] ]]}} {{banner=@{Ability_Speciality}}} {{label1=^{rank}}} {{result1=[[ @{Ability_Score} + @{Ability_Puissant} ]]}} {{label2=@{Ability_CharacName}}} {{result2=[[ @{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk} ]]}} {{label3=^{weakness-m}}} {{result3=[[ ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (@{wound_total}) [@{wounds_i18n}] ]]}} {{label4=^{circumstances-m}}} {{result4=[[ (?{@{circumstantial_i18n}|0}) ]]}} {{botch-button=[@{botch_i18n}!](~@{character_name}|botch)}} {{crit-button=[@{critical_i18n}!](~@{character_name}|critical)}} {{stress=1}}"></button>
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<button type="roll" class="button simple-roll" name="roll_ability_simple" value="&{template:ability} {{name=@{character_name}}} {{label0=@{Ability_name}}} {{result0=[[ @{simple-die} + (@{Ability_Score} + @{Ability_Puissant}) [@{Ability_name}] + (@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk}) [@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_i18n@{sys_rbk}] + (@{wound_total}) [@{wounds_i18n}] + ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (?{@{circumstantial_i18n}|0}) [@{circumstances_i18n}] ]]}} {{banner=@{Ability_Speciality}}} {{label1=^{rank}}} {{result1=[[ @{Ability_Score} + @{Ability_Puissant} ]]}} {{label2=@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_i18n@{sys_rbk}}} {{result2=[[ @{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk} ]]}} {{label3=^{weakness-m}}} {{result3=[[ ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (@{wound_total}) [@{wounds_i18n}] ]]}} {{label4=^{circumstances-m}}} {{result4=[[ (?{@{circumstantial_i18n}|0}) ]]}} {{botch-button=[@{botch_i18n}!](~@{character_name}|botch)}} {{crit-button=[@{critical_i18n}!](~@{character_name}|critical)}} {{stress=}}"></button>
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<button type="roll" class="button stress-roll" name="roll_ability_stress" value="&{template:ability} {{name=@{character_name}}} {{label0=@{Ability_name}}} {{result0=[[ @{stress-die} + (@{Ability_Score} + @{Ability_Puissant}) [@{Ability_name}] + (@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk}) [@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_i18n@{sys_rbk}] + (@{wound_total}) [@{wounds_i18n}] + ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (?{@{circumstantial_i18n}|0}) [@{circumstances_i18n}] ]]}} {{banner=@{Ability_Speciality}}} {{label1=^{rank}}} {{result1=[[ @{Ability_Score} + @{Ability_Puissant} ]]}} {{label2=@{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_i18n@{sys_rbk}}} {{result2=[[ @{sys_at}@{character_name}@{sys_pipe}@{Ability_CharacName}_Score@{sys_rbk} ]]}} {{label3=^{weakness-m}}} {{result3=[[ ([[floor(@{Fatigue})]]) [@{fatigue_i18n}] + (@{wound_total}) [@{wounds_i18n}] ]]}} {{label4=^{circumstances-m}}} {{result4=[[ (?{@{circumstantial_i18n}|0}) ]]}} {{botch-button=[@{botch_i18n}!](~@{character_name}|botch)}} {{crit-button=[@{critical_i18n}!](~@{character_name}|critical)}} {{stress=1}}"></button>
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</div></td>
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<td width="240px"><input type="text" style="width:220px;" class="heading_4" name="attr_Ability_name"/></td>
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<td><input type="number" class="number_2" name="attr_Ability_TotalScore" value="[[(@{Ability_Score}) + (@{Ability_Puissant})]]" disabled="true" /></td>
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@@ -673,8 +689,8 @@ This file is automatically generated from a template. Any change will be overwri
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</tr>
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</table>
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<input type="checkbox" class="hider hidden" value="1" name="attr_Ability_show" checked/>
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<div class="hide">
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<table class="table_2" style="width:400px;">
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<div class="hide" style="margin-bottom: 15px;">
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<table class="table_2" style="width:400px">
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<tr>
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<th data-i18n="characteristic" >Characteristic</th>
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<th data-i18n="speciality" >Speciality</th>
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@@ -684,8 +700,8 @@ This file is automatically generated from a template. Any change will be overwri
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<tr>
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<td>
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<select class="select_1" name="attr_Ability_CharacName">
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<option class="italic" value="unselected" data-i18n="characteristic" >Characteristic</option>
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<option class="italic" value="ask" data-i18n="ask" >Ask</option>
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<option class="italic" value="global_char" data-i18n="characteristic-choice" >-Characteristic-</option>
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<option class="italic" value="ask" data-i18n="ask" >-Ask-</option>
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<option value="Intelligence" data-i18n="intelligence" >Intelligence</option>
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<option value="Perception" data-i18n="perception" >Perception</option>
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<option value="Presence" data-i18n="presence" >Presence</option>
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@@ -701,7 +717,28 @@ This file is automatically generated from a template. Any change will be overwri
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<td><input type="text" class="number_2" name="attr_Ability_Puissant" value="0"/><span></span></td>
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</tr>
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<tr>
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<th colspan="2">XP [<input type="text" class="number_3" name="attr_Ability_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Ability_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Ability_totalExp" value="0" readonly/>]</th>
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<th colspan="2"><span class="flex-container-left">XP <span class="flex-container-left">
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<span class="has-tooltip">
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<input type="text" class="number_3" name="attr_Ability_exp" value="0"/>
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<span class="tooltip">
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XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
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</span>
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</span>
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<span class="flex-container-center">
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(
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<span class="has-tooltip">
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<input type="text" class="number_3 advance" name="attr_Ability_advancementExp" value="0" readonly/>
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<span class="tooltip">Additional XP required for the next score</span>
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</span>
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/
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<span class="has-tooltip">
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<input type="text" class="number_3 total" name="attr_Ability_totalExp" value="0" readonly/>
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<span class="tooltip">XP required to the current score</span>
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</span>
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)
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</span>
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</span>
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</span></th>
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<td colspan="2"><span data-i18n="accelerated-">Accelerated</span> <input type="hidden" value="5" name="attr_AcceleratedCheck"><input type="checkbox" class="check" value="1" name="attr_AcceleratedCheck"></td>
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</tr>
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</table>
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@@ -726,36 +763,141 @@ This file is automatically generated from a template. Any change will be overwri
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<th><div style="width:110px;" data-i18n="exp" >Exp.</div></th>
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<th><div style="width:45px;" data-i18n="bonus" >Bonus</div></th>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Creo_Score" value="0"/></td>
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<td data-i18n="creo" >Creo</td>
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<td>[<input type="text" class="number_3" name="attr_Creo_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Creo_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Creo_totalExp" value="0" readonly/>]</td>
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<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Creo_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Intellego_Score" value="0"/></td>
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<td data-i18n="intellego" >Intellego</td>
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<td>[<input type="text" class="number_3" name="attr_Intellego_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Intellego_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Intellego_totalExp" value="0" readonly/>]</td>
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<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Intellego_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Muto_Score" value="0"/></td>
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<td data-i18n="muto" >Muto</td>
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<td>[<input type="text" class="number_3" name="attr_Muto_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Muto_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Muto_totalExp" value="0" readonly/>]</td>
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<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Muto_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Perdo_Score" value="0"/></td>
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<td data-i18n="perdo" >Perdo</td>
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<td>[<input type="text" class="number_3" name="attr_Perdo_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Perdo_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Perdo_totalExp" value="0" readonly/>]</td>
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<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Perdo_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Rego_Score" value="0"/></td>
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<td data-i18n="rego" >Rego</td>
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<td>[<input type="text" class="number_3" name="attr_Rego_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Rego_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Rego_totalExp" value="0" readonly/>]</td>
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<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Rego_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Creo_Score" value="0"/></td>
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<td data-i18n="creo" >Creo</td>
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<td><span class="flex-container-left">
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<span class="has-tooltip">
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<input type="text" class="number_3" name="attr_Creo_exp" value="0"/>
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<span class="tooltip">
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XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
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</span>
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</span>
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<span class="flex-container-center">
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(
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<span class="has-tooltip">
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<input type="text" class="number_3 advance" name="attr_Creo_advancementExp" value="0" readonly/>
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<span class="tooltip">Additional XP required for the next score</span>
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</span>
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/
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<span class="has-tooltip">
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<input type="text" class="number_3 total" name="attr_Creo_totalExp" value="0" readonly/>
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<span class="tooltip">XP required to the current score</span>
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</span>
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)
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</span>
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</span>
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</td>
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<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Creo_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Intellego_Score" value="0"/></td>
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<td data-i18n="intellego" >Intellego</td>
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<td><span class="flex-container-left">
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<span class="has-tooltip">
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<input type="text" class="number_3" name="attr_Intellego_exp" value="0"/>
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<span class="tooltip">
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XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
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</span>
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</span>
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<span class="flex-container-center">
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(
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<span class="has-tooltip">
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<input type="text" class="number_3 advance" name="attr_Intellego_advancementExp" value="0" readonly/>
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<span class="tooltip">Additional XP required for the next score</span>
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</span>
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/
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<span class="has-tooltip">
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<input type="text" class="number_3 total" name="attr_Intellego_totalExp" value="0" readonly/>
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<span class="tooltip">XP required to the current score</span>
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</span>
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)
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</span>
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</span>
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</td>
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<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Intellego_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Muto_Score" value="0"/></td>
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<td data-i18n="muto" >Muto</td>
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<td><span class="flex-container-left">
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<span class="has-tooltip">
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<input type="text" class="number_3" name="attr_Muto_exp" value="0"/>
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<span class="tooltip">
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XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
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</span>
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</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Muto_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Muto_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Muto_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Perdo_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="perdo" >Perdo</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Perdo_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Perdo_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Perdo_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Perdo_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Rego_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="rego" >Rego</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Rego_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Rego_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Rego_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Rego_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
</div>
|
|
|
|
|
<div class='col' style="margin-right: 20px">
|
|
|
|
@@ -767,36 +909,141 @@ This file is automatically generated from a template. Any change will be overwri
|
|
|
|
|
<th><div style="width:110px;" data-i18n="exp" >Exp.</div></th>
|
|
|
|
|
<th><div style="width:45px;" data-i18n="bonus" >Bonus</div></th>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Animal_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="animal" >Animal</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Animal_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Animal_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Animal_totalExp" value="0" readonly/>]</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Animal_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Aquam_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="aquam" >Aquam</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Aquam_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Aquam_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Aquam_totalExp" value="0" readonly/>]</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Aquam_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Auram_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="auram" >Auram</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Auram_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Auram_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Auram_totalExp" value="0" readonly/>]</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Auram_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Corpus_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="corpus" >Corpus</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Corpus_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Corpus_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Corpus_totalExp" value="0" readonly/>]</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Corpus_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Herbam_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="herbam" >Herbam</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Herbam_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Herbam_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Herbam_totalExp" value="0" readonly/>]</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Herbam_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Animal_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="animal" >Animal</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Animal_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Animal_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Animal_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Animal_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Aquam_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="aquam" >Aquam</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Aquam_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Aquam_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Aquam_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Aquam_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Auram_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="auram" >Auram</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Auram_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Auram_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Auram_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Auram_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Corpus_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="corpus" >Corpus</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Corpus_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Corpus_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Corpus_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Corpus_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Herbam_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="herbam" >Herbam</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Herbam_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Herbam_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Herbam_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Herbam_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
</div>
|
|
|
|
|
<div class='col' style="margin-right: 20px">
|
|
|
|
@@ -808,36 +1055,141 @@ This file is automatically generated from a template. Any change will be overwri
|
|
|
|
|
<th><div style="width:110px;" data-i18n="exp" >Exp.</div></th>
|
|
|
|
|
<th><div style="width:45px;" data-i18n="bonus" >Bonus</div></th>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Ignem_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="ignem" >Ignem</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Ignem_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Ignem_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Ignem_totalExp" value="0" readonly/>]</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Ignem_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Imaginem_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="imaginem" >Imaginem</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Imaginem_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Imaginem_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Imaginem_totalExp" value="0" readonly/>]</td>
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|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Imaginem_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
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|
<td><input type="text" class="number_3" name="attr_Mentem_Score" value="0"/></td>
|
|
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|
|
<td data-i18n="mentem" >Mentem</td>
|
|
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|
|
<td>[<input type="text" class="number_3" name="attr_Mentem_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Mentem_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Mentem_totalExp" value="0" readonly/>]</td>
|
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|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Mentem_Puissant" value="0"/></td>
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</tr>
|
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<tr>
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|
<td><input type="text" class="number_3" name="attr_Terram_Score" value="0"/></td>
|
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|
<td data-i18n="terram" >Terram</td>
|
|
|
|
|
<td>[<input type="text" class="number_3" name="attr_Terram_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Terram_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Terram_totalExp" value="0" readonly/>]</td>
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|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Terram_Puissant" value="0"/></td>
|
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</tr>
|
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|
<tr>
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<td><input type="text" class="number_3" name="attr_Vim_Score" value="0"/></td>
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|
<td data-i18n="vim" >Vim</td>
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|
<td>[<input type="text" class="number_3" name="attr_Vim_exp" value="0"/>/<input type="text" class="number_3 advance" name="attr_Vim_advancementExp" value="0" readonly/>/<input type="text" class="number_3 total" name="attr_Vim_totalExp" value="0" readonly/>]</td>
|
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|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Vim_Puissant" value="0"/></td>
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</tr>
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<tr>
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<td><input type="text" class="number_3" name="attr_Ignem_Score" value="0"/></td>
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|
<td data-i18n="ignem" >Ignem</td>
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|
<td><span class="flex-container-left">
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|
<span class="has-tooltip">
|
|
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|
<input type="text" class="number_3" name="attr_Ignem_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
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|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
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|
</span>
|
|
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|
|
<span class="flex-container-center">
|
|
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|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Ignem_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Ignem_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Ignem_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Imaginem_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="imaginem" >Imaginem</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Imaginem_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Imaginem_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Imaginem_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Imaginem_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Mentem_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="mentem" >Mentem</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Mentem_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Mentem_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Mentem_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Mentem_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Terram_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="terram" >Terram</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Terram_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Terram_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Terram_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Terram_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
<tr>
|
|
|
|
|
<td><input type="text" class="number_3" name="attr_Vim_Score" value="0"/></td>
|
|
|
|
|
<td data-i18n="vim" >Vim</td>
|
|
|
|
|
<td><span class="flex-container-left">
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3" name="attr_Vim_exp" value="0"/>
|
|
|
|
|
<span class="tooltip">
|
|
|
|
|
XP points in this art or ability. You can store either the total amount of XP, or just the XP towards the next score.
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
<span class="flex-container-center">
|
|
|
|
|
(
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 advance" name="attr_Vim_advancementExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">Additional XP required for the next score</span>
|
|
|
|
|
</span>
|
|
|
|
|
/
|
|
|
|
|
<span class="has-tooltip">
|
|
|
|
|
<input type="text" class="number_3 total" name="attr_Vim_totalExp" value="0" readonly/>
|
|
|
|
|
<span class="tooltip">XP required to the current score</span>
|
|
|
|
|
</span>
|
|
|
|
|
)
|
|
|
|
|
</span>
|
|
|
|
|
</span>
|
|
|
|
|
</td>
|
|
|
|
|
<td style="text-align: center"><input type="text" class="number_3 minor" name="attr_Vim_Puissant" value="0"/></td>
|
|
|
|
|
</tr>
|
|
|
|
|
</table>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
@@ -2004,7 +2356,7 @@ This file is automatically generated from a template. Any change will be overwri
|
|
|
|
|
Sheet Documentation
|
|
|
|
|
</h2>
|
|
|
|
|
<p>
|
|
|
|
|
Welcome the th Ars Magica 5th Edition character sheet. This page contains the documentation for the sheet.
|
|
|
|
|
Welcome the Ars Magica 5th Edition character sheet. This page contains the documentation for the sheet.
|
|
|
|
|
</p>
|
|
|
|
|
<h3 class=" heading_label">
|
|
|
|
|
Experience
|
|
|
|
@@ -3516,7 +3868,6 @@ This file is automatically generated from a template. Any change will be overwri
|
|
|
|
|
<input name ="attr_ability_i18n" type="hidden" value="Abiliy" />
|
|
|
|
|
<input name ="attr_armor_i18n" type="hidden" value="Armor" />
|
|
|
|
|
<input name ="attr_artes_i18n" type="hidden" value="Artes Lib." />
|
|
|
|
|
<input name ="attr_ask_i18n" type="hidden" value="Ask" />
|
|
|
|
|
<input name ="attr_attack_i18n" type="hidden" value="Attack" />
|
|
|
|
|
<input name ="attr_aura_i18n" type="hidden" value="Aura" />
|
|
|
|
|
<input name ="attr_bold_i18n" type="hidden" value="Bold" />
|
|
|
|
@@ -3582,6 +3933,9 @@ This file is automatically generated from a template. Any change will be overwri
|
|
|
|
|
<input name="attr_Unselected_Score" type="hidden" value="0" />
|
|
|
|
|
<input name="attr_Unselected_Puissant" type="hidden" value="0" />
|
|
|
|
|
<input name="attr_ask_Score" type="hidden" value="?{@{characteristic_i18n}|@{intelligence_i18n},@{intelligence_Score} [@{intelligence_i18n}]| @{perception_i18n},@{perception_Score} [@{perception_i18n}]| @{presence_i18n},@{presence_Score} [@{presence_i18n}]| @{communication_i18n},@{communication_Score} [@{communication_i18n}]| @{strength_i18n},@{strength_Score} [@{strength_i18n}]| @{stamina_i18n},@{stamina_Score} [@{stamina_i18n}]| @{dexterity_i18n},@{dexterity_Score} [@{dexterity_i18n}]| @{quickness_i18n},@{quickness_Score} [@{quickness_i18n}]}" />
|
|
|
|
|
<!-- Those two attribute delegates to the global selector using another deferred attribute -->
|
|
|
|
|
<input name="attr_global_char_Score" type="hidden" value="@{sys_at}@{character_name}@{sys_pipe}@{global_Ability_CharacName}_Score@{sys_rbk}" />
|
|
|
|
|
<input name="attr_global_char_i18n" type="hidden" value="@{sys_at}@{character_name}@{sys_pipe}@{global_Ability_CharacName}_i18n@{sys_rbk}" />
|
|
|
|
|
<input name ="attr_sys_at" type="hidden" value="@{" />
|
|
|
|
|
<input name ="attr_sys_pipe" type="hidden" value="|" />
|
|
|
|
|
<input name ="attr_sys_rbk" type="hidden" value="}" />
|
|
|
|
@@ -3695,7 +4049,6 @@ on("sheet:opened", function(eventInfo){
|
|
|
|
|
"ability_i18n": getTranslationByKey("ability"),
|
|
|
|
|
"armor_i18n": getTranslationByKey("armor"),
|
|
|
|
|
"artes_i18n": getTranslationByKey("artes-lib-"),
|
|
|
|
|
"ask_i18n": getTranslationByKey("ask"),
|
|
|
|
|
"attack_i18n": getTranslationByKey("attack"),
|
|
|
|
|
"aura_i18n": getTranslationByKey("aura"),
|
|
|
|
|
"bold_i18n": getTranslationByKey("gestures-bold"),
|
|
|
|
|