Merge pull request #3891 from salmelo/genesys
Update Genesys sheet to better match differences from the SW systems
This commit is contained in:
@@ -466,6 +466,14 @@ input.sheet-tab-new:checked + span {
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/*color: #692927;*/
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}
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input.sheet-tab-new.sheet-tab-talents {
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width: 212px;
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}
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input.sheet-tab-new.sheet-tab-talents + span {
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margin-left: -214px;
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}
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/* END TAB CODE */
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div.sheet-tab-content {
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@@ -713,6 +721,14 @@ input.sheet-gm:checked ~ div.sheet-tab-gm-dice {
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cursor: pointer;
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}
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input[type=number].sheet-characteristic {
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background-color: transparent;
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border-color: transparent;
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font-size: 16pt;
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width: 2.5em;
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margin-top: 0.05em;
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}
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.charsheet input[type=text],
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.charsheet textarea,
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.charsheet select {
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@@ -2077,4 +2093,118 @@ input.sheet-footer-toggle ~ div.sheet-footer {
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.repcontrol_add, .repcontrol_edit, .repcontrol_del, .repcontrol_move {
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background: #444;
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color: #f3f3f3;
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}
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.sheet-settings-container {
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float: right;
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position: relative;
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}
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input.sheet-settings-checkbox {
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width: 15px;
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height: 15px;
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position: absolute;
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top: 0px;
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right: 4px;
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cursor: pointer;
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z-index: 1;
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opacity: 0;
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}
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input.sheet-settings-checkbox + span::before {
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content: "y";
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font-family: pictos;
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text-align: center;
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display: inline-block;
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background: transparent;
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width: 17px;
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height: 17px;
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font-size: 15px;
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color: darkgrey;
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position: absolute;
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right: 4px;
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}
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input.sheet-settings-checkbox:checked + span::before{
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color: black;
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}
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div.sheet-settings {
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display: none;
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}
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input.sheet-settings-checkbox:checked ~ div.sheet-settings{
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display: block;
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position: absolute;
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top: 15px;
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right: 10px;
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background-color: #f1f1f1;
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border: solid 1px #a8a8a8;
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border-bottom-color: black;
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text-align: center;
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padding: 2px;
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}
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.sheet-setting-check {
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display: none;
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}
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.sheet-settings label {
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white-space: nowrap;
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}
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input.sheet-hideskills:not(:checked) ~ * .sheet-hideskills {
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display: none;
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}
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input.sheet-hide-alchemy:checked ~ * .sheet-hide-alchemy,
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input.sheet-hide-arcana:checked ~ * .sheet-hide-arcana,
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input.sheet-hide-astrogation:checked ~ * .sheet-hide-astrogation,
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input.sheet-hide-athletics:checked ~ * .sheet-hide-athletics,
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input.sheet-hide-brawl:checked ~ * .sheet-hide-brawl,
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input.sheet-hide-charm:checked ~ * .sheet-hide-charm,
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input.sheet-hide-coercion:checked ~ * .sheet-hide-coercion,
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input.sheet-hide-computers:checked ~ * .sheet-hide-computers,
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input.sheet-hide-cool:checked ~ * .sheet-hide-cool,
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input.sheet-hide-coordination:checked ~ * .sheet-hide-coordination,
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input.sheet-hide-deception:checked ~ * .sheet-hide-deception,
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input.sheet-hide-discipline:checked ~ * .sheet-hide-discipline,
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input.sheet-hide-divine:checked ~ * .sheet-hide-divine,
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input.sheet-hide-driving:checked ~ * .sheet-hide-driving,
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input.sheet-hide-gunnery:checked ~ * .sheet-hide-gunnery,
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input.sheet-hide-knowledge:checked ~ * .sheet-hide-knowledge,
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input.sheet-hide-leadership:checked ~ * .sheet-hide-leadership,
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input.sheet-hide-mechanics:checked ~ * .sheet-hide-mechanics,
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input.sheet-hide-medicine:checked ~ * .sheet-hide-medicine,
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input.sheet-hide-melee:checked ~ * .sheet-hide-melee,
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input.sheet-hide-meleeheavy:checked ~ * .sheet-hide-meleeheavy,
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input.sheet-hide-meleelight:checked ~ * .sheet-hide-meleelight,
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input.sheet-hide-negotiation:checked ~ * .sheet-hide-negotiation,
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input.sheet-hide-operating:checked ~ * .sheet-hide-operating,
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input.sheet-hide-perception:checked ~ * .sheet-hide-perception,
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input.sheet-hide-piloting:checked ~ * .sheet-hide-piloting,
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input.sheet-hide-primal:checked ~ * .sheet-hide-primal,
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input.sheet-hide-ranged:checked ~ * .sheet-hide-ranged,
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input.sheet-hide-rangedheavy:checked ~ * .sheet-hide-rangedheavy,
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input.sheet-hide-rangedlight:checked ~ * .sheet-hide-rangedlight,
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input.sheet-hide-resilience:checked ~ * .sheet-hide-resilience,
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input.sheet-hide-riding:checked ~ * .sheet-hide-riding,
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input.sheet-hide-skulduggery:checked ~ * .sheet-hide-skulduggery,
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input.sheet-hide-stealth:checked ~ * .sheet-hide-stealth,
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input.sheet-hide-streetwise:checked ~ * .sheet-hide-streetwise,
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input.sheet-hide-survival:checked ~ * .sheet-hide-survival,
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input.sheet-hide-vigilance:checked ~ * .sheet-hide-vigilance {
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display: none;
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}
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input.sheet-hideskills:checked ~ * .sheet-hide-skill-row {
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display: table-row;
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}
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@@ -2,6 +2,56 @@
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<input type="radio" name="attr_gmdicepool" class="sheet-player" value="1" checked="checked" style="display:none">
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<input type="radio" name="attr_gmdicepool" class="sheet-gm" value="2" style="display:none">
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<input type="checkbox" name="attr_showskillhide" value="show" class="setting-check hideskills" />
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<div class="settings-container">
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<input class="sheet-settings-checkbox" type="checkbox" name="attr_show_settings" value="1" /><span></span>
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<div class="sheet-settings">
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<label>
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<input type="checkbox" name="attr_showskillhide" value="show" />
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<span data-i18n="showskillhide">Show Skill Hide Options</span>
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</label>
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</div>
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</div>
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<input type="checkbox" name="attr_hide-alchemy" value="1" class="setting-check hide-alchemy" />
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<input type="checkbox" name="attr_hide-arcana" value="1" class="setting-check hide-arcana" />
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<input type="checkbox" name="attr_hide-astrogation" value="1" class="setting-check hide-astrogation" />
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<input type="checkbox" name="attr_hide-athletics" value="1" class="setting-check hide-athletics" />
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<input type="checkbox" name="attr_hide-brawl" value="1" class="setting-check hide-brawl" />
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<input type="checkbox" name="attr_hide-charm" value="1" class="setting-check hide-charm" />
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<input type="checkbox" name="attr_hide-coercion" value="1" class="setting-check hide-coercion" />
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<input type="checkbox" name="attr_hide-computers" value="1" class="setting-check hide-computers" />
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<input type="checkbox" name="attr_hide-cool" value="1" class="setting-check hide-cool" />
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<input type="checkbox" name="attr_hide-coordination" value="1" class="setting-check hide-coordination" />
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<input type="checkbox" name="attr_hide-deception" value="1" class="setting-check hide-deception" />
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<input type="checkbox" name="attr_hide-discipline" value="1" class="setting-check hide-discipline" />
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<input type="checkbox" name="attr_hide-divine" value="1" class="setting-check hide-divine" />
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<input type="checkbox" name="attr_hide-driving" value="1" class="setting-check hide-driving" />
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<input type="checkbox" name="attr_hide-gunnery" value="1" class="setting-check hide-gunnery" />
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<input type="checkbox" name="attr_hide-knowledge" value="1" class="setting-check hide-knowledge" />
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<input type="checkbox" name="attr_hide-leadership" value="1" class="setting-check hide-leadership" />
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<input type="checkbox" name="attr_hide-mechanics" value="1" class="setting-check hide-mechanics" />
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<input type="checkbox" name="attr_hide-medicine" value="1" class="setting-check hide-medicine" />
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<input type="checkbox" name="attr_hide-melee" value="1" class="setting-check hide-melee" />
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<input type="checkbox" name="attr_hide-meleeheavy" value="1" class="setting-check hide-meleeheavy" />
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<input type="checkbox" name="attr_hide-meleelight" value="1" class="setting-check hide-meleelight" />
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<input type="checkbox" name="attr_hide-negotiation" value="1" class="setting-check hide-negotiation" />
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<input type="checkbox" name="attr_hide-operating" value="1" class="setting-check hide-operating" />
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<input type="checkbox" name="attr_hide-perception" value="1" class="setting-check hide-perception" />
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<input type="checkbox" name="attr_hide-piloting" value="1" class="setting-check hide-piloting" />
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<input type="checkbox" name="attr_hide-primal" value="1" class="setting-check hide-primal" />
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<input type="checkbox" name="attr_hide-ranged" value="1" class="setting-check hide-ranged" />
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<input type="checkbox" name="attr_hide-rangedheavy" value="1" class="setting-check hide-rangedheavy" />
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<input type="checkbox" name="attr_hide-rangedlight" value="1" class="setting-check hide-rangedlight" />
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<input type="checkbox" name="attr_hide-resilience" value="1" class="setting-check hide-resilience" />
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<input type="checkbox" name="attr_hide-riding" value="1" class="setting-check hide-riding" />
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<input type="checkbox" name="attr_hide-skulduggery" value="1" class="setting-check hide-skulduggery" />
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<input type="checkbox" name="attr_hide-stealth" value="1" class="setting-check hide-stealth" />
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<input type="checkbox" name="attr_hide-streetwise" value="1" class="setting-check hide-streetwise" />
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<input type="checkbox" name="attr_hide-survival" value="1" class="setting-check hide-survival" />
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<input type="checkbox" name="attr_hide-vigilance" value="1" class="setting-check hide-vigilance" />
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<div>
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<h3 class="sheet-section-header" data-i18n="genesysrpg">Genesys Role Playing Game System</></h3>
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<input style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-header-section-toggle" type="checkbox" checked="checked" />
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@@ -329,32 +379,32 @@
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<tr>
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<td>
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<label data-i18n="brawn">Brawn</label>
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<input name='attr_brawn' type="number" max="7" min="1" value="1" />
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<input name='attr_brawn' type="number" max="7" min="1" value="1" class="characteristic" />
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</td>
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<td></td>
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<td>
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<label data-i18n="agility">Agility</label>
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<input name='attr_agility' type="number" max="7" min="1" value="1" />
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<input name='attr_agility' type="number" max="7" min="1" value="1" class="characteristic" />
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</td>
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<td></td>
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<td>
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<label data-i18n="intellect">Intellect</label>
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<input name='attr_intellect' type="number" max="7" min="1" value="1" />
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<input name='attr_intellect' type="number" max="7" min="1" value="1" class="characteristic" />
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</td>
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<td></td>
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<td>
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<label data-i18n="cunning">Cunning</label>
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<input name='attr_cunning' type="number" max="7" min="1" value="1" />
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<input name='attr_cunning' type="number" max="7" min="1" value="1" class="characteristic" />
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</td>
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<td></td>
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<td>
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<label data-i18n="willpower">Willpower</label>
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<input name='attr_willpower' type="number" max="7" min="1" value="1" />
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<input name='attr_willpower' type="number" max="7" min="1" value="1" class="characteristic" />
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</td>
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<td></td>
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<td>
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<label data-i18n="presence">Presence</label>
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<input name='attr_presence' type="number" max="7" min="1" value="1" />
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<input name='attr_presence' type="number" max="7" min="1" value="1" class="characteristic" />
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</td>
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</tr>
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</tbody>
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@@ -403,8 +453,8 @@
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</tr>
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</thead>
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<tbody>
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<tr data-i18n-list-item="alchemy">
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<td><label data-i18n="alchemyint">Alchemy (Int)</label></td>
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<tr data-i18n-list-item="alchemy" class="hide-alchemy hide-skill-row">
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<td><label data-i18n="alchemyint">Alchemy (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-alchemy" value="1"/> <span data-i18n="hide">Hide</span></label></td>
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<td><input name='attr_careerskillAlchemy' type="checkbox" value="1"></td>
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<td><input type="number" name="attr_rankAlchemy" max="6" min="0" value="0" /></td>
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<td>
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@@ -417,9 +467,9 @@
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</td>
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<td><button type='roll' name='roll_Alchemy' value='!eed characterID(@{character_id}) label(skill:Alchemy) @{diceAlchemy} skill(@{rankAlchemy}|@{intellect}|Alchemy) @{dicePool} (gmdice)'></button></td>
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</tr><!--Alchemy-->
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<tr data-i18n-list-item="astrogation">
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<tr data-i18n-list-item="astrogation" class="hide-astrogation hide-skill-row">
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<td>
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<label data-i18n="astrogationint">Astrocartography (Int)</label>
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<label data-i18n="astrogationint">Astrocartography (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-astrogation" value="1"/> <span data-i18n="hide">Hide</span></label>
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</td>
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<td><input name='attr_careerskillAstrogation' type="checkbox" value="1"></td>
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<td>
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@@ -437,9 +487,9 @@
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</td>
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<td><button type='roll' name='roll_Alchemy' value='!eed characterID(@{character_id}) label(skill:Astrocartography) @{diceAstrogation} skill(@{rankAstrogation}|@{intellect}|Astrogation) @{dicePool} (gmdice)'></button></td>
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</tr><!--Astrocartography-->
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<tr data-i18n-list-item="athletics">
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<tr data-i18n-list-item="athletics" class="hide-athletics hide-skill-row">
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<td>
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<label data-i18n="athleticsbr">Athletics (Br)</label>
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<label data-i18n="athleticsbr">Athletics (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-athletics" value="1"/> <span data-i18n="hide">Hide</span></label>
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</td>
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<td><input name='attr_careerskillAthletics' type="checkbox" value="1"></td>
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<td><input type="number" name="attr_rankAthletics" max="6" min="0" value="0" /></td>
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@@ -455,9 +505,9 @@
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</td>
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<td><button type='roll' name='roll_Athletics' value='!eed characterID(@{character_id}) label(skill:Athletics) @{diceAthletics} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankAthletics}|@{brawn}|Athletics) @{dicePool} (gmdice)'></button></td>
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</tr><!--Athletics--><!--All Settings-->
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<tr data-i18n-list-item="computers">
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<tr data-i18n-list-item="computers" class="hide-computers hide-skill-row">
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<td>
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<label data-i18n="computerint">Computers (Int)</label>
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<label data-i18n="computerint">Computers (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-computers" value="1"/> <span data-i18n="hide">Hide</span></label>
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</td>
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<td><input name='attr_careerskillComputers' type="checkbox" value="1"></td>
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<td><input type="number" name="attr_rankComputers" max="6" min="0" value="0" /></td>
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@@ -473,9 +523,9 @@
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</td>
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<td><button type='roll' name='roll_Computers' value='!eed characterID(@{character_id}) label(skill:Computers) @{diceComputers} skill(@{rankComputers}|@{intellect}|Computers) @{dicePool} (gmdice)'></button></td>
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</tr><!--Computers-->
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<tr data-i18n-list-item="cool">
|
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<tr data-i18n-list-item="cool" class="hide-cool hide-skill-row">
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<td>
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<label data-i18n="coolpr">Cool (Pr)</label>
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<label data-i18n="coolpr">Cool (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-cool" value="1"/> <span data-i18n="hide">Hide</span></label>
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</td>
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<td><input name='attr_careerskillCool' type="checkbox" value="1"></td>
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<td><input type="number" name="attr_rankCool" max="6" min="0" value="0" /></td>
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@@ -491,9 +541,9 @@
|
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</td>
|
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<td><button type='roll' name='roll_Cool' value='!eed characterID(@{character_id}) label(skill:Cool) @{diceCool} skill(@{rankCool}|@{presence}|Cool) @{dicePool} (gmdice)'></button></td>
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</tr><!--Cool--><!--All Settings-->
|
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<tr data-i18n-list-item="coordination">
|
||||
<tr data-i18n-list-item="coordination" class="hide-coordination hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="coordinationag">Coordination (Ag)</label>
|
||||
<label data-i18n="coordinationag">Coordination (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-coordination" value="1"/> <span data-i18n="hide">Hide</span></label>
|
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</td>
|
||||
<td><input name='attr_careerskillCoordination' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankCoordination" max="6" min="0" value="0" /></td>
|
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@@ -509,9 +559,9 @@
|
||||
</td>
|
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<td><button type='roll' name='roll_Coordination' value='!eed characterID(@{character_id}) label(skill:Coordination) @{diceCoordination} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankCoordination}|@{agility}|Coordination) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Coordination--><!--All Settings-->
|
||||
<tr data-i18n-list-item="discipline">
|
||||
<tr data-i18n-list-item="discipline" class="hide-discipline hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="disciplinewill">Discipline (Will)</label>
|
||||
<label data-i18n="disciplinewill">Discipline (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-discipline" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillDiscipline' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankDiscipline" max="6" min="0" value="0" /></td>
|
||||
@@ -527,9 +577,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Discipline' value='!eed characterID(@{character_id}) label(skill:Discipline) @{diceDiscipline} skill(@{rankDiscipline}|@{willpower}|Discipline) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Discipline--><!--All Settings-->
|
||||
<tr data-i18n-list-item="driving">
|
||||
<tr data-i18n-list-item="driving" class="hide-driving hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="drivingag">Driving (Ag)</label>
|
||||
<label data-i18n="drivingag">Driving (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-driving" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillDriving' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankDriving" max="6" min="0" value="0" /></td>
|
||||
@@ -545,9 +595,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Driving' value='!eed characterID(@{character_id}) label(skill:Driving) @{diceDriving} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankDriving}|@{agility}|Driving) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Driving-->
|
||||
<tr data-i18n-list-item="mechanics">
|
||||
<tr data-i18n-list-item="mechanics" class="hide-mechanics hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="mechanicsint">Mechanics (Int)</label>
|
||||
<label data-i18n="mechanicsint">Mechanics (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-mechanics" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillMechanics' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankMechanics" max="6" min="0" value="0" /></td>
|
||||
@@ -563,9 +613,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Mechanics' value='!eed characterID(@{character_id}) label(skill:Mechanics) @{diceMechanics} skill(@{rankMechanics}|@{intellect}|Mechanics) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Mechanics--><!--All Settings-->
|
||||
<tr data-i18n-list-item="medicine">
|
||||
<tr data-i18n-list-item="medicine" class="hide-medicine hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="medecineint">Medicine (Int)</label>
|
||||
<label data-i18n="medecineint">Medicine (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-medicine" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillMedicine' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankMedicine" max="6" min="0" value="0" /></td>
|
||||
@@ -581,9 +631,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Medicine' value='!eed characterID(@{character_id}) label(skill:Medicine) @{diceMedicine} skill(@{rankMedicine}|@{intellect}|Medicine) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Medicine--><!--All Settings-->
|
||||
<tr data-i18n-list-item="operating">
|
||||
<tr data-i18n-list-item="operating" class="hide-operating hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="operatingint">Operating (Int)</label>
|
||||
<label data-i18n="operatingint">Operating (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-operating" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillOperating' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankOperating" max="6" min="0" value="0" /></td>
|
||||
@@ -599,9 +649,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Operating' value='!eed characterID(@{character_id}) label(skill:Operating) @{diceOperating} skill(@{rankOperating}|@{intellect}|Operating) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Operating-->
|
||||
<tr data-i18n-list-item="perception">
|
||||
<tr data-i18n-list-item="perception" class="hide-perception hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="perceptioncun">Perception (Cun)</label>
|
||||
<label data-i18n="perceptioncun">Perception (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-perception" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillPerception' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankPerception" max="6" min="0" value="0" /></td>
|
||||
@@ -617,9 +667,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Perception' value='!eed characterID(@{character_id}) label(skill:Perception) @{dicePerception} skill(@{rankPerception}|@{cunning}|Perception) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Perception--><!--All Settings-->
|
||||
<tr data-i18n-list-item="piloting">
|
||||
<tr data-i18n-list-item="piloting" class="hide-piloting hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="pilotingag">Piloting (Ag)</label>
|
||||
<label data-i18n="pilotingag">Piloting (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-piloting" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillPlanetary' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankPlanetary" max="6" min="0" value="0" /></td>
|
||||
@@ -635,9 +685,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Piloting' value='!eed characterID(@{character_id}) label(skill:Piloting) @{dicePlanetary} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankPlanetary}|@{agility}|PilotingPlanetary) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Piloting-->
|
||||
<tr data-i18n-list-item="resilience">
|
||||
<tr data-i18n-list-item="resilience" class="hide-resilience hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="resiliencebr">Resilience (Br)</label>
|
||||
<label data-i18n="resiliencebr">Resilience (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-resilience" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillResilience' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankResilience" max="6" min="0" value="0" /></td>
|
||||
@@ -653,9 +703,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Resilience' value='!eed characterID(@{character_id}) label(skill:Resilience) @{diceResilience} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankResilience}|@{brawn}|Resilience) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Resilience--><!--All Settings-->
|
||||
<tr data-i18n-list-item="riding">
|
||||
<tr data-i18n-list-item="riding" class="hide-riding hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="ridingag">Riding (Ag)</label>
|
||||
<label data-i18n="ridingag">Riding (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-riding" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillRiding' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankRiding" max="6" min="0" value="0" /></td>
|
||||
@@ -671,9 +721,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Riding' value='!eed characterID(@{character_id}) label(skill:Riding) @{diceRiding} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankRiding}|@{agility}|Riding) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Riding-->
|
||||
<tr data-i18n-list-item="skulduggery">
|
||||
<tr data-i18n-list-item="skulduggery" class="hide-skulduggery hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="skulduggerycun">Skulduggery (Cun)</label>
|
||||
<label data-i18n="skulduggerycun">Skulduggery (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-skulduggery" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillSkulduggery' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankSkulduggery" max="6" min="0" value="0" /></td>
|
||||
@@ -689,9 +739,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Skulduggery' value='!eed characterID(@{character_id}) label(skill:Skulduggery) @{diceSkulduggery} skill(@{rankSkulduggery}|@{cunning}|Skulduggery) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Skulduggery--><!--All Settings-->
|
||||
<tr data-i18n-list-item="stealth">
|
||||
<tr data-i18n-list-item="stealth" class="hide-stealth hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="stealthag">Stealth (Ag)</label>
|
||||
<label data-i18n="stealthag">Stealth (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-stealth" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillStealth' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankStealth" max="6" min="0" value="0" /></td>
|
||||
@@ -707,9 +757,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Stealth' value='!eed characterID(@{character_id}) label(skill:Stealth) @{diceStealth} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankStealth}|@{agility}|Stealth) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Stealth--><!--All Settings-->
|
||||
<tr data-i18n-list-item="streetwise">
|
||||
<tr data-i18n-list-item="streetwise" class="hide-streetwise hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="streetwisecun">Streetwise (Cun)</label>
|
||||
<label data-i18n="streetwisecun">Streetwise (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-streetwise" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillStreetwise' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankStreetwise" max="6" min="0" value="0" /></td>
|
||||
@@ -725,9 +775,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Streetwise' value='!eed characterID(@{character_id}) label(skill:Streetwise) @{diceStreetwise} skill(@{rankStreetwise}|@{cunning}|Streetwise) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Streetwise--><!--All Settings-->
|
||||
<tr data-i18n-list-item="survival">
|
||||
<tr data-i18n-list-item="survival" class="hide-survival hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="survivalcun">Survival (Cun)</label>
|
||||
<label data-i18n="survivalcun">Survival (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-survival" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillSurvival' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankSurvival" max="6" min="0" value="0" /></td>
|
||||
@@ -743,9 +793,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Survival' value='!eed characterID(@{character_id}) label(skill:Survival) @{diceSurvival} skill(@{rankSurvival}|@{cunning}|Survival) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Survival--><!--All Settings-->
|
||||
<tr data-i18n-list-item="vigilance">
|
||||
<tr data-i18n-list-item="vigilance" class="hide-vigilance hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="vigilancewill">Vigilance (Will)</label>
|
||||
<label data-i18n="vigilancewill">Vigilance (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-vigilance" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillVigilance' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankVigilance" max="6" min="0" value="0" /></td>
|
||||
@@ -773,9 +823,9 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr data-i18n-list-item="arcana">
|
||||
<tr data-i18n-list-item="arcana" class="hide-arcana hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="arcanaint">Arcana (Int)</label>
|
||||
<label data-i18n="arcanaint">Arcana (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-arcana" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillArcana' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankArcana" max="6" min="0" value="0" /></td>
|
||||
@@ -791,9 +841,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Arcana' value='!eed characterID(@{character_id}) label(skill:Arcana) @{diceArcana} skill(@{rankArcana}|@{intellect}|Arcana) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Arcana-->
|
||||
<tr data-i18n-list-item="divine">
|
||||
<tr data-i18n-list-item="divine" class="hide-divine hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="divinewill">Divine (Will)</label>
|
||||
<label data-i18n="divinewill">Divine (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-divine" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillDivine' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankDivine" max="6" min="0" value="0" /></td>
|
||||
@@ -809,9 +859,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Divine' value='!eed characterID(@{character_id}) label(skill:Divine) @{diceDivine} skill(@{rankDivine}|@{willpower}|Divine) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Divine-->
|
||||
<tr data-i18n-list-item="primal">
|
||||
<tr data-i18n-list-item="primal" class="hide-primal hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="primalcun">Primal (Cun)</label>
|
||||
<label data-i18n="primalcun">Primal (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-primal" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillPrimal' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankPrimal" max="6" min="0" value="0" /></td>
|
||||
@@ -839,9 +889,9 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr data-i18n-list-item="brawl">
|
||||
<tr data-i18n-list-item="brawl" class="hide-brawl hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="brawlbr">Brawl (Br)</label>
|
||||
<label data-i18n="brawlbr">Brawl (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-brawl" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillBrawl' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankBrawl" max="6" min="0" value="0" /></td>
|
||||
@@ -857,9 +907,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Brawl' value='!eed characterID(@{character_id}) label(skill:Brawl) @{diceBrawl} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankBrawl}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Brawl-->
|
||||
<tr data-i18n-list-item="gunnery">
|
||||
<tr data-i18n-list-item="gunnery" class="hide-gunnery hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="gunneryagi">Gunnery (Agi)</label>
|
||||
<label data-i18n="gunneryagi">Gunnery (Agi)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-gunnery" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillGunnery' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankGunnery" max="6" min="0" value="0" /></td>
|
||||
@@ -875,9 +925,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Gunnery' value='!eed characterID(@{character_id}) label(skill:Gunnery) @{diceGunnery} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankGunnery}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Gunnery-->
|
||||
<tr data-i18n-list-item="melee">
|
||||
<tr data-i18n-list-item="melee" class="hide-melee hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="meleebr">Melee (Br)</label>
|
||||
<label data-i18n="meleebr">Melee (Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-melee" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillMelee' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankMelee" max="6" min="0" value="0" /></td>
|
||||
@@ -893,9 +943,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Melee' value='!eed characterID(@{character_id}) label(skill:Melee) @{diceMelee} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMelee}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Melee-->
|
||||
<tr data-i18n-list-item="meleelight">
|
||||
<tr data-i18n-list-item="meleelight" class="hide-meleelight hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="meleelightbr">Melee (Light)(Br)</label>
|
||||
<label data-i18n="meleelightbr">Melee (Light)(Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-meleelight" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillMeleeLight' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankMeleeLight" max="6" min="0" value="0" /></td>
|
||||
@@ -911,9 +961,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_MeleeLight' value='!eed characterID(@{character_id}) label(skill:MeleeLight) @{diceMeleeLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMeleeLight}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Melee - Light-->
|
||||
<tr data-i18n-list-item="meleeheavy">
|
||||
<tr data-i18n-list-item="meleeheavy" class="hide-meleeheavy hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="meleeheavybr">Melee (Heavy)(Br)</label>
|
||||
<label data-i18n="meleeheavybr">Melee (Heavy)(Br)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-meleeheavy" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillMeleeHeavy' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankMeleeHeavy" max="6" min="0" value="0" /></td>
|
||||
@@ -929,9 +979,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_MeleeHeavy' value='!eed characterID(@{character_id}) label(skill:MeleeHeavy) @{diceMeleeHeavy} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankMeleeHeavy}|@{brawn}) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Melee - Heavy-->
|
||||
<tr data-i18n-list-item="ranged">
|
||||
<tr data-i18n-list-item="ranged" class="hide-ranged hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="rangedag">Ranged - Light (Ag)</label>
|
||||
<label data-i18n="rangedag">Ranged - Light (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-ranged" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillranged' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankranged" max="6" min="0" value="0" /></td>
|
||||
@@ -947,9 +997,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Ranged' value='!eed characterID(@{character_id}) label(skill:Ranged) @{diceRanged} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankRanged}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Ranged-->
|
||||
<tr data-i18n-list-item="rangedlight">
|
||||
<tr data-i18n-list-item="rangedlight" class="hide-rangedlight hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label>
|
||||
<label data-i18n="rangedlightag">Ranged - Light (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-rangedlight" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillLight' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankLight" max="6" min="0" value="0" /></td>
|
||||
@@ -965,9 +1015,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Light' value='!eed characterID(@{character_id}) label(skill:Ranged - Light) @{diceLight} encum(@{encumbrancemax}|@{encumbrance}) skill(@{rankLight}|@{agility}) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Ranged - Light-->
|
||||
<tr data-i18n-list-item="rangedheavy">
|
||||
<tr data-i18n-list-item="rangedheavy" class="hide-rangedheavy hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label>
|
||||
<label data-i18n="rangedheavyag">Ranged - Heavy (Ag)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-rangedheavy" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillHeavy' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankHeavy" max="6" min="0" value="0" /></td>
|
||||
@@ -995,9 +1045,9 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr data-i18n-list-item="charm">
|
||||
<tr data-i18n-list-item="charm" class="hide-charm hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="charmpr">Charm (Pr)</label>
|
||||
<label data-i18n="charmpr">Charm (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-charm" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillCharm' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankCharm" max="6" min="0" value="0" /></td>
|
||||
@@ -1013,9 +1063,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Charm' value='!eed characterID(@{character_id}) label(skill:Charm) @{diceCharm} skill(@{rankCharm}|@{presence}|Charm) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Charm--><!--All Settings-->
|
||||
<tr data-i18n-list-item="coercion">
|
||||
<tr data-i18n-list-item="coercion" class="hide-coercion hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="coercionwill">Coercion (Will)</label>
|
||||
<label data-i18n="coercionwill">Coercion (Will)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-coercion" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillCoercion' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankCoercion" max="6" min="0" value="0" /></td>
|
||||
@@ -1031,9 +1081,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Coercion' value='!eed characterID(@{character_id}) label(skill:Coercion) @{diceCoercion} skill(@{rankCoercion}|@{willpower}|Coercion) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Coercion--><!--All Settings-->
|
||||
<tr data-i18n-list-item="deception">
|
||||
<tr data-i18n-list-item="deception" class="hide-deception hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="deceptioncun">Deception (Cun)</label>
|
||||
<label data-i18n="deceptioncun">Deception (Cun)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-deception" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillDeception' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankDeception" max="6" min="0" value="0" /></td>
|
||||
@@ -1049,9 +1099,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Deception' value='!eed characterID(@{character_id}) label(skill:Deception) @{diceDeception} skill(@{rankDeception}|@{cunning}|Deception) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Deception--><!--All Settings-->
|
||||
<tr data-i18n-list-item="leadership">
|
||||
<tr data-i18n-list-item="leadership" class="hide-leadership hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="leadershippre">Leadership (Pr)</label>
|
||||
<label data-i18n="leadershippre">Leadership (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-leadership" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillLeadership' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankLeadership" max="6" min="0" value="0" /></td>
|
||||
@@ -1067,9 +1117,9 @@
|
||||
</td>
|
||||
<td><button type='roll' name='roll_Leadership' value='!eed characterID(@{character_id}) label(skill:Leadership) @{diceLeadership} skill(@{rankLeadership}|@{presence}|Leadership) @{dicePool} (gmdice)'></button></td>
|
||||
</tr><!--Leadership--><!--All Settings-->
|
||||
<tr data-i18n-list-item="negotiation">
|
||||
<tr data-i18n-list-item="negotiation" class="hide-negotiation hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="negotiationpr">Negotiation (Pr)</label>
|
||||
<label data-i18n="negotiationpr">Negotiation (Pr)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-negotiation" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillNegotiation' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankNegotiation" max="6" min="0" value="0" /></td>
|
||||
@@ -1097,9 +1147,9 @@
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr data-i18n-list-item="knowledge">
|
||||
<tr data-i18n-list-item="knowledge" class="hide-knowledge hide-skill-row">
|
||||
<td>
|
||||
<label data-i18n="knowledgeint">Knowledge (Int)</label>
|
||||
<label data-i18n="knowledgeint">Knowledge (Int)</label> <label class="hideskills"><input type="checkbox" name="attr_hide-knowledge" value="1"/> <span data-i18n="hide">Hide</span></label>
|
||||
</td>
|
||||
<td><input name='attr_careerskillKnowledge' type="checkbox" value="1"></td>
|
||||
<td><input type="number" name="attr_rankKnowledge" max="6" min="0" value="0" /></td>
|
||||
@@ -1420,84 +1470,87 @@
|
||||
</div>
|
||||
<div class="sheet-clear"></div>
|
||||
</div><!-- Weapons -->
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-small-12 sheet-column">
|
||||
<h3 class="sheet-section-header" data-i18n="combatskills">Combat Skills</h3>
|
||||
<input name="attr_character-Combat-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-combatskills-section-toggle" type="checkbox" checked="checked" />
|
||||
<div class="sheet-combatskills-section">
|
||||
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="width:50%" data-i18n="skillname">Skill Name</th>
|
||||
<th style="width:30%" data-i18n="modifiers">Modifiers</th>
|
||||
</tr>
|
||||
</thead>
|
||||
</table>
|
||||
<fieldset class="repeating_fightskills">
|
||||
<table cellspacing="0" cellpadding="0" border="0">
|
||||
<tbody>
|
||||
<b data-i18n="combatskills">Combat Skills</b><input name="attr_character-Combat-Skills" value="1" checked="checked" style="width:78px;margin:-13px -20px 0 -62px" class="sheet-toggle sheet-combatskills-section-toggle" type="checkbox" /><span></span>
|
||||
<div class="sheet-combatskills-section">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-small-12 sheet-column">
|
||||
<h3 class="sheet-section-header" data-i18n="combatskills">Combat Skills</h3>
|
||||
<input name="attr_character-Combat-Skills" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-combatskills-section-toggle" type="checkbox" checked="checked" />
|
||||
<div class="sheet-combatskills-section">
|
||||
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
||||
<thead>
|
||||
<tr>
|
||||
<td>
|
||||
<select name='attr_FightingSkill'>
|
||||
<optgroup label="General Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAlchemy) label(skill:Alchemy) @{FightingDice} @{dicePool} (gmdice)" data-i18n="alchemy">Alchemy</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAstrogation) label(skill:Astrogation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="astrocartography">Astrocartography</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankAthletics) label(skill:Athletics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankComputers) label(skill:Computers) @{FightingDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCool) label(skill:Cool) @{FightingDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankCoordination) label(skill:Coordination) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDiscipline) label(skill:Discipline) @{FightingDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankDriving) label(skill:Driving) @{FightingDice} @{dicePool} (gmdice)" data-i18n="driving">Driving</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMechanics) label(skill:Mechanics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="mechanics">Mechanics</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMedicine) label(skill:Medicine) @{FightingDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankOperating) label(skill:Operating) @{FightingDice} @{dicePool} (gmdice)" data-i18n="operating">Operating</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPerception) label(skill:Perception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankPiloting) label(skill:Piloting) @{FightingDice} @{dicePool} (gmdice)" data-i18n="piloting">Piloting</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankResilience) label(skill:Resilience) @{FightingDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankRiding) label(skill:Riding) @{FightingDice} @{dicePool} (gmdice)" data-i18n="Riding">Riding</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSkulduggery) label(skill:Skulduggery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankStealth) label(skill:Stealth) @{FightingDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankStreetwise) label(skill:Streetwise) @{FightingDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSurvival) label(skill:Survival) @{FightingDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankVigilance) label(skill:Vigilance) @{FightingDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
|
||||
</optgroup>
|
||||
<optgroup label="Magic Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankArcana) label(skill:Arcana) @{FightingDice} @{dicePool} (gmdice)" data-i18n="Arcana">Arcana</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDivine) label(skill:Divine) @{FightingDice} @{dicePool} (gmdice)" data-i18n="divine">Divine</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPrimal) label(skill:Primal) @{FightingDice} @{dicePool} (gmdice)" data-i18n="primal">Primal</option>
|
||||
</optgroup>
|
||||
<optgroup label="Combat Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankBrawl) label(skill:Brawl) @{FightingDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankGunnery) label(skill:Gunnery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMelee) label(skill:Melee) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMeleeLight) label(skill:Melee [Light]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee (Light)</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMeleeHeavy) label(skill:Melee [Heavy]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee (Heavy)</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankRanged) label(skill:Ranged) @{FightingDice} @{dicePool} (gmdice)" data-i18n="ranged">Ranged</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankLight) label(skill:Ranged [Light]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankHeavy) label(skill:Ranged [Heavy]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
|
||||
</optgroup>
|
||||
<optgroup label="Social Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCharm) label(skill:Charm) @{FightingDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCoercion) label(skill:Coercion) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankDeception) label(skill:Deception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankLeadership) label(skill:Leadership) @{FightingDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankNegotiation) label(skill:Negotiation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
|
||||
</optgroup>
|
||||
<optgroup label="Knowledge Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankKnowledge) label(skill:Knowledge) @{FightingDice} @{dicePool} (gmdice)" data-i18n="knowledge">Knowledge</option>
|
||||
</optgroup>
|
||||
</select>
|
||||
</td><!--Skill List-->
|
||||
<td><input name='attr_FightingDice' type="text" /></td>
|
||||
<td><button type='roll' name='roll_Fighting' value=@{FightingSkill}></button></td>
|
||||
<th style="width:50%" data-i18n="skillname">Skill Name</th>
|
||||
<th style="width:30%" data-i18n="modifiers">Modifiers</th>
|
||||
</tr>
|
||||
</tbody>
|
||||
</thead>
|
||||
</table>
|
||||
</fieldset>
|
||||
<fieldset class="repeating_fightskills">
|
||||
<table cellspacing="0" cellpadding="0" border="0">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td>
|
||||
<select name='attr_FightingSkill'>
|
||||
<optgroup label="General Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAlchemy) label(skill:Alchemy) @{FightingDice} @{dicePool} (gmdice)" data-i18n="alchemy">Alchemy</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankAstrogation) label(skill:Astrogation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="astrocartography">Astrocartography</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankAthletics) label(skill:Athletics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="athletics">Athletics</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankComputers) label(skill:Computers) @{FightingDice} @{dicePool} (gmdice)" data-i18n="computers">Computers</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCool) label(skill:Cool) @{FightingDice} @{dicePool} (gmdice)" data-i18n="cool">Cool</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankCoordination) label(skill:Coordination) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coordination">Coordination</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDiscipline) label(skill:Discipline) @{FightingDice} @{dicePool} (gmdice)" data-i18n="discipline">Discipline</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankDriving) label(skill:Driving) @{FightingDice} @{dicePool} (gmdice)" data-i18n="driving">Driving</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMechanics) label(skill:Mechanics) @{FightingDice} @{dicePool} (gmdice)" data-i18n="mechanics">Mechanics</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankMedicine) label(skill:Medicine) @{FightingDice} @{dicePool} (gmdice)" data-i18n="medecine">Medicine</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankOperating) label(skill:Operating) @{FightingDice} @{dicePool} (gmdice)" data-i18n="operating">Operating</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPerception) label(skill:Perception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="perception">Perception</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankPiloting) label(skill:Piloting) @{FightingDice} @{dicePool} (gmdice)" data-i18n="piloting">Piloting</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankResilience) label(skill:Resilience) @{FightingDice} @{dicePool} (gmdice)" data-i18n="resilience">Resilience</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankRiding) label(skill:Riding) @{FightingDice} @{dicePool} (gmdice)" data-i18n="Riding">Riding</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSkulduggery) label(skill:Skulduggery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="skulduggery">Skulduggery</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankStealth) label(skill:Stealth) @{FightingDice} @{dicePool} (gmdice)" data-i18n="stealth">Stealth</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankStreetwise) label(skill:Streetwise) @{FightingDice} @{dicePool} (gmdice)" data-i18n="streetwise">Streetwise</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankSurvival) label(skill:Survival) @{FightingDice} @{dicePool} (gmdice)" data-i18n="survival">Survival</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankVigilance) label(skill:Vigilance) @{FightingDice} @{dicePool} (gmdice)" data-i18n="vigilance">Vigilance</option>
|
||||
</optgroup>
|
||||
<optgroup label="Magic Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankArcana) label(skill:Arcana) @{FightingDice} @{dicePool} (gmdice)" data-i18n="Arcana">Arcana</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:willpower,rankDivine) label(skill:Divine) @{FightingDice} @{dicePool} (gmdice)" data-i18n="divine">Divine</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankPrimal) label(skill:Primal) @{FightingDice} @{dicePool} (gmdice)" data-i18n="primal">Primal</option>
|
||||
</optgroup>
|
||||
<optgroup label="Combat Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankBrawl) label(skill:Brawl) @{FightingDice} @{dicePool} (gmdice)" data-i18n="brawl">Brawl</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankGunnery) label(skill:Gunnery) @{FightingDice} @{dicePool} (gmdice)" data-i18n="gunnery">Gunnery</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMelee) label(skill:Melee) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMeleeLight) label(skill:Melee [Light]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee (Light)</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:brawn,rankMeleeHeavy) label(skill:Melee [Heavy]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="melee">Melee (Heavy)</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankRanged) label(skill:Ranged) @{FightingDice} @{dicePool} (gmdice)" data-i18n="ranged">Ranged</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankLight) label(skill:Ranged [Light]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="rangedlight">Ranged (Light)</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|encum|skill:agility,rankHeavy) label(skill:Ranged [Heavy]) @{FightingDice} @{dicePool} (gmdice)" data-i18n="rangedheavy">Ranged (Heavy)</option>
|
||||
</optgroup>
|
||||
<optgroup label="Social Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCharm) label(skill:Charm) @{FightingDice} @{dicePool} (gmdice)" data-i18n="charm">Charm</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankCoercion) label(skill:Coercion) @{FightingDice} @{dicePool} (gmdice)" data-i18n="coercion">Coercion</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:cunning,rankDeception) label(skill:Deception) @{FightingDice} @{dicePool} (gmdice)" data-i18n="deception">Deception</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankLeadership) label(skill:Leadership) @{FightingDice} @{dicePool} (gmdice)" data-i18n="leadership">Leadership</option>
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:presence,rankNegotiation) label(skill:Negotiation) @{FightingDice} @{dicePool} (gmdice)" data-i18n="negotiation">Negotiation</option>
|
||||
</optgroup>
|
||||
<optgroup label="Knowledge Skills">
|
||||
<option value="!eed rollPlayer(character:@{name}|skill:intellect,rankKnowledge) label(skill:Knowledge) @{FightingDice} @{dicePool} (gmdice)" data-i18n="knowledge">Knowledge</option>
|
||||
</optgroup>
|
||||
</select>
|
||||
</td><!--Skill List-->
|
||||
<td><input name='attr_FightingDice' type="text" /></td>
|
||||
<td><button type='roll' name='roll_Fighting' value=@{FightingSkill}></button></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</fieldset>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="sheet-clear"></div>
|
||||
</div><!-- Skills Dropdown -->
|
||||
<div class="sheet-clear"></div>
|
||||
</div><!-- Skills Dropdown -->
|
||||
</div>
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-small-12 sheet-column">
|
||||
<h3 class="sheet-section-header" data-i18n="talentsandspecialabilities">Talents and Special Abilities</h3>
|
||||
@@ -1515,7 +1568,7 @@
|
||||
<table class="sheet-talent">
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="width:50%" colspan="4">
|
||||
<td style="width:50%" colspan="6">
|
||||
<input type="text" name="attr_talentname" />
|
||||
</td>
|
||||
<td style="width:50%" rowspan="6">
|
||||
@@ -1523,9 +1576,19 @@
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label data-i18n="tier:">Tier:</label></td>
|
||||
<td>
|
||||
<select>
|
||||
<option selected="selected">1</option>
|
||||
<option>2</option>
|
||||
<option>3</option>
|
||||
<option>4</option>
|
||||
<option>5</option>
|
||||
</select>
|
||||
</td>
|
||||
<td><label data-i18n="rank:">Rank:</label></td>
|
||||
<td><input type="number" name="attr_talentrank" /></td>
|
||||
<td>
|
||||
<td colspan="2">
|
||||
<div class="sheet-switch">
|
||||
<input type="radio" class="sheet-switch-input-on" name="attr_passiveActive" value="passive" title="Passive" checked="checked" data-i18n-title="passive">
|
||||
<input type="radio" class="sheet-switch-input-off" name="attr_passiveActive" value="active" title="Active" data-i18n-title="active">
|
||||
@@ -1535,7 +1598,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td><label data-i18n="booknpage:">Book & Page:</label></td>
|
||||
<td><input type="text" name="attr_talentpagenum" /></td>
|
||||
<td colspan="3"><input type="text" name="attr_talentpagenum" /></td>
|
||||
<td><label data-i18n="xpcost:">XP Cost:</label></td>
|
||||
<td><input type="number" style="width:50px" name="attr_talentcost" /></td>
|
||||
</tr>
|
||||
@@ -1549,7 +1612,7 @@
|
||||
</div><!-- Talents and Abilities -->
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-small-12 sheet-column">
|
||||
<h3 class="sheet-section-header" data-i18n="forcepowers">Magic Powers</h3>
|
||||
<h3 class="sheet-section-header" data-i18n="powers">Powers</h3>
|
||||
<input name="attr_character-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked" />
|
||||
<div class="sheet-force-section">
|
||||
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
||||
@@ -5287,11 +5350,11 @@
|
||||
<div class="sheet-clear"></div>
|
||||
<div class="sheet-section-spacer sheet-talents-toggle-small"></div>
|
||||
|
||||
<b data-i18n="forcepowers">Magic Powers</b><input name="attr_companion-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox" /><span></span>
|
||||
<b data-i18n="powers">Magic Powers</b><input name="attr_companion-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox" /><span></span>
|
||||
<div class="sheet-force-toggle-small">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-small-12 sheet-column">
|
||||
<h3 class="sheet-section-header" data-i18n="forcepowers">Magic Powers</h3>
|
||||
<h3 class="sheet-section-header" data-i18n="powers">Magic Powers</h3>
|
||||
<input name="attr_companion-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked" />
|
||||
<div class="sheet-force-section">
|
||||
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
||||
@@ -6625,11 +6688,11 @@
|
||||
<div class="sheet-clear"></div>
|
||||
<div class="sheet-section-spacer sheet-equipment-toggle-small"></div>
|
||||
|
||||
<b data-i18n="forcepowers">Force Powers</b><input name="attr_npc-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox" /><span></span>
|
||||
<b data-i18n="powers">Powers</b><input name="attr_npc-Force-Powers" value="1" checked="checked" style="width:110px;margin:-13px -20px 0 -94px" class="sheet-toggle sheet-force-toggle-small" type="checkbox" /><span></span>
|
||||
<div class="sheet-force-toggle-small">
|
||||
<div class="sheet-row">
|
||||
<div class="sheet-small-12 sheet-column">
|
||||
<h3 class="sheet-section-header" data-i18n="forcepowers">Magic Powers</h3>
|
||||
<h3 class="sheet-section-header" data-i18n="powers">Magic Powers</h3>
|
||||
<input name="attr_npc-Force-Powers" value="1" style="width: 250px;height: 30px;margin: -44px -20px 0 297px;float:left;" class="sheet-toggle sheet-force-section-toggle" type="checkbox" checked="checked" />
|
||||
<div class="sheet-force-section">
|
||||
<table class="sheet-talents" cellspacing="0" cellpadding="0" border="0">
|
||||
|
||||
+563
-559
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user