Reverted text change.
This commit is contained in:
@@ -922,7 +922,7 @@
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/></th>
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<th class="sheet-lb"></th>
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<!-- Punch -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Punch_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Punch_attack_rating-1} + d10]] to hit and [[@{Punch_damage_base}]] damage."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Punch_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Punch_attack_rating-1} + d10]] to hit and [[@{Punch_damage_base}]] damage (add 2 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Punch" disabled="true" name="attr_Punch_name-1"
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/> Punch</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Punch_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -933,7 +933,7 @@
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<!-- Kick / Jump Kick -->
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<tr>
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<!-- Kick -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Kick_attack_rating-1} + d10]] to hit and [[@{Kick_damage_base}]] damage."></button></th>
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Kick_attack_rating-1} + d10]] to hit and [[@{Kick_damage_base}]] damage (add 2 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Kick" disabled="true" name="attr_Kick_name-1"
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/> Kick</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Kick_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -942,7 +942,7 @@
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disabled="true" /></th>
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<th class="sheet-lb"></th>
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<!-- Jump Kick -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Jump_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Acrobatics_rating} + d10]] to jump, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Jump_Kick_attack_rating-1} + d10]] to hit and [[@{Jump_Kick_damage_base}]] damage (add Success Levels to damage)."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Jump_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Acrobatics_rating} + d10]] to jump, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Jump_Kick_attack_rating-1} + d10]] to hit and [[@{Jump_Kick_damage_base}]] damage (add 3 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Jump Kick" disabled="true" name="attr_Jump_Kick_name-1"
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/> Jump Kick</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Jump_Kick_attack_rating-1" value="@{Kung_Fu_rating}-3"
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@@ -953,7 +953,7 @@
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<!-- Spin Kick / Sweep Kick -->
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<tr>
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<!-- Spin Kick -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Spin_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Spin_Kick_attack_rating-1} + d10]] to hit and [[@{Spin_Kick_damage_base}]] damage."></button></th>
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Spin_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Spin_Kick_attack_rating-1} + d10]] to hit and [[@{Spin_Kick_damage_base}]] damage (add 2 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Spin Kick" disabled="true" name="attr_Spin_Kick_name-1"
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/> Spin Kick</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Spin_Kick_attack_rating-1" value="@{Kung_Fu_rating}-2"
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@@ -962,7 +962,7 @@
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disabled="true" /></th>
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<th class="sheet-lb"></th>
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<!-- Sweep Kick -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Sweep_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Sweep_Kick_attack_rating-1} + d10]] to hit and [[@{Kick_damage_base}]] damage."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Sweep_Kick_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Sweep_Kick_attack_rating-1} + d10]] to hit and [[@{Kick_damage_base}]] damage (add Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Sweep Kick" disabled="true" name="attr_Sweep_Kick_name-1"
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/> Sweep Kick</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Sweep_Kick_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -975,7 +975,7 @@
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/>
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<tr>
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<!-- Feint -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Feint_name-1} (resisted roll), rolling [[@{base-Intelligence} + @{mod-Intelligence} + @{Feint_attack_rating-1} + d10]] (add Success Levels to next action)."></button></th>
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Feint_name-1} (resisted roll), rolling [[@{base-Intelligence} + @{mod-Intelligence} + @{Feint_attack_rating-1} + d10]]."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Feint" disabled="true" name="attr_Feint_name-1"
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/> Feint</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Feint_attack_rating-1" value="@{max_Feintxy}"
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@@ -995,7 +995,7 @@
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<!-- Break Neck / Choke -->
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<tr>
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<!-- Break Neck -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Break_Neck_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Break_Neck_attack_rating-1} + d10]] to hit and [[@{Break_Neck_damage_base}]] damage (target rolls survival test if below 10 HP)."></button></th>
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Break_Neck_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Break_Neck_attack_rating-1} + d10]] to hit and [[@{Break_Neck_damage_base}]] damage (add 4 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Break Neck (Grapple)" disabled="true"
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name="attr_Break_Neck_name-1" /> Break Neck (Grapple)</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Break_Neck_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -1004,7 +1004,7 @@
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disabled="true" /></th>
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<th class="sheet-lb"></th>
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<!-- Choke -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Choke_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Choke_attack_rating-1} + d10]] to hit and [[@{Choke_damage_base}]] damage."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Choke_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Choke_attack_rating-1} + d10]] to hit and [[@{Choke_damage_base}]] damage (add Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Choke (Grapple)" disabled="true"
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name="attr_Choke_name-1" /> Choke (Grapple)</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Choke_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -1015,7 +1015,7 @@
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<!-- Toss / Wrestling -->
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<tr>
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<!-- Toss -->
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Toss_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Toss_attack_rating-1} + d10]] to hit and [[@{Toss_damage_base}]] damage."></button></th>
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<th><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Toss_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Toss_attack_rating-1} + d10]] to hit and [[@{Toss_damage_base}]] damage (add Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Toss (Grapple)" disabled="true"
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name="attr_Toss_name-1" /> Toss (Grapple)</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Toss_attack_rating-1" value="@{base-Strength} + @{mod-Strength}-4"
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@@ -1024,7 +1024,7 @@
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disabled="true" /></th>
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<th class="sheet-lb"></th>
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<!-- Wrestling -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Wrestling_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Wrestling_attack_rating-1} + d10]] to hit (defender must be grappled first, also gains -1 per success level)."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Wrestling_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Grapple_attack_rating-1} + d10]] to grapple, rolling [[@{base-Strength} + @{mod-Strength} + @{Wrestling_attack_rating-1} + d10]] to hit."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Wrestling (Grapple)" disabled="true"
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name="attr_Wrestling_name-1" /> Wrestling (Grapple)</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Wrestling_attack_rating-1" value="@{Kung_Fu_rating}-2"
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@@ -1044,7 +1044,7 @@
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/></th>
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<th class="sheet-lb"></th>
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<!-- Parry -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Parry_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Parry_attack_rating-1} + d10]] (-2 against ranged attacks)."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Parry_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Parry_attack_rating-1} + d10]]."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Parry" disabled="true" name="attr_Parry_name-1"
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/> Parry</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Parry_attack_rating-1" value="@{Kung_Fu_rating}"
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@@ -1064,7 +1064,7 @@
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disabled="true" /></th>
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<th class="sheet-lb"></th>
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<!-- Slam-Tackle -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Slam-Tackle_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Slam-Tackle_attack_rating-1} + d10]] to hit and [[@{Slam-Tackle_damage_base}]] damage."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Slam-Tackle_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Slam-Tackle_attack_rating-1} + d10]] to hit and [[@{Slam-Tackle_damage_base}]] damage (add 2 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Slam-Tackle" disabled="true" name="attr_Slam-Tackle_name-1"
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/> Slam-Tackle</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Slam-Tackle_attack_rating-1" value="@{Sports_rating}"
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@@ -1084,7 +1084,7 @@
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/></th>
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<th class="sheet-lb"></th>
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<!-- Head Butt -->
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Head_Butt_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Head_Butt_attack_rating-1} + d10]] to hit and [[@{Head_Butt_damage_base}]] damage (attacker takes damage if roll fails)."></button></th>
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<th class="sheet-lb"><button type='roll' class="sheet-skillbutton" value="/e attacks with @{Head_Butt_name-1}, rolling [[@{base-Dexterity} + @{mod-Dexterity} + @{Head_Butt_attack_rating-1} + d10]] to hit and [[@{Head_Butt_damage_base}]] damage (add 2 x Success Levels to damage)."></button></th>
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<td><input type="hidden" class="sheet-textbox" style="width:200px" value="Head Butt" disabled="true" name="attr_Head_Butt_name-1"
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/> Head Butt</td>
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<th><input type="number" class="sheet-numberbox" name="attr_Head_Butt_attack_rating-1" value="@{Kung_Fu_rating}-2"
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@@ -2165,4 +2165,4 @@ on("change:sheet_type1 sheet:opened", function() {
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}
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});
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});
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</script>
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</script>
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