Magica Logia character sheet Bug fix html, json (#5251)
* New character sheet for 'Magica Logia' * Fix bugs * Revert "Fix bugs" This reverts commit 64f790d90a63a9cbe8d3de871819342e1d938814. * fix bugs
This commit is contained in:
committed by
Cassie Levett
parent
192c923081
commit
fc58f7f012
+163
-170
@@ -81,8 +81,8 @@
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<input type="hidden" name="attr_MuoChie" class="element-to-determine-style-MuoChie" value="">
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<div class="fullpc">
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<!--END element-to-determine -->
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<!-- PC SHEET -->
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<div class="myrow">
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<!-- top row -->
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@@ -95,7 +95,7 @@
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/>
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</div>
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<div class="col2third" style="padding-top: 4px;">
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<!-- identity -->
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<div class="myrow">
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<div class="identity">
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@@ -136,16 +136,14 @@
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<div class="myrow">
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<div class="identity">
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<input type="text" name="attr_clan" class="underlined" spellcheck="false" title="@{clan}" />
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</select>
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<span data-i18n="clan">経歴</span>
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</div>
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<div class="identity">
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<input type="text" name="attr_rank" class="underlined" spellcheck="false" title="@{rank}" />
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</select>
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<span data-i18n="rank">機関</span>
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</div>
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</div>
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<div class="myrow">
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<div class="identity">
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<input type="text" name="attr_lev" class="underlined small" spellcheck="false" title="@{lev}" />
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@@ -394,7 +392,7 @@
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<td>
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<button class='old-roll' type='roll' style="background-color:#a3a3a3; color:#fffff"
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value='/w gm @{character_name} @{plot}[[1d6]]' />
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</td>
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</td>
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</tr>
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</table>
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</div>
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@@ -510,7 +508,7 @@
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</th>
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<th style="width:11%" class="element-to-style-A2">
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<div>
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<button class="myrol big" type="roll" name="roll_Infiltration" style="font-weight: bold;"
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<button class="myrol big" type="roll" name="roll_Infiltration" style="font-weight: bold;"
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value=" &{template:Magic}{{ima_show=@{ima_show}}} {{name=@{character_name} @{gold}}}{{target=[[@{A2_value}]]}}{{roll=[[1d6]], [[1d6]]}}"
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data-i18n="gold">黄金</button>
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</div>
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@@ -1611,19 +1609,19 @@
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</table>
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<table style="width:98%" align="center">
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<thead>
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<th>
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<tr>
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<td style="width:26%; background-color: #000000;"></td>
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<td style="width:10%; background-color: #000000;color: #ffffff; align:right">
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<span data-i18n="soul_skill">魂の特技 : </span>
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</td>
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<td>
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<input type="text" name="attr_Soul" value="" accept="Name" spellcheck="false" class="underlined name" />
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<input type="text" name="attr_Soul" value="" accept="Name" spellcheck="false" class="underlined name" />
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<button class='old-roll' type='roll' style="background-color:#f6f6f6; color:#4b7340;"
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<button class='old-roll' type='roll' style="background-color:#f6f6f6; color:#4b7340;"
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value=" &{template:Magic}{{ima_show=@{ima_show}}} {{name=@{character_name} @{Soul}}} {{target=[[6]]}} {{roll=[[1d6]], [[1d6]]}}">
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</button>
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</td>
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</th>
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</tr>
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</thead>
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</table>
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</div>
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@@ -1669,7 +1667,7 @@
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<div class="myrow right">
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<input type="checkbox" name="attr_Magic_01_check" value="magic01_check" class="nospin underlined" />
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<button class='old-roll' type='roll' style="background-color:#f6f6f6; color:#4b7340;" value='&{template:Magic}{{ima_show=@{ima_show_attack}}}{{ima_show_cust=@{ima_show_cust_01}}} {{name=@{character_name} / @{Magic_01_Name}}}{{Types=@{Magic_01_Types}}}{{AssignedSkill=@{Magic_01_Assigned_Skill} }}{{target=@{Magic_01_target}}}{{roll=[[1d6]], [[1d6]]}}{{Correction=[[@{Magic_01_Correction}+0]]}}{{SpellEffect=@{Magic_01_Effect}}}{{ReciteEffect=@{Magic_01_Recite}}}' ></button>
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<input type="text" style="width:9em" name="attr_Magic_01_Name" data-i18n-placeholder="emer-summon" spellcheck="false" class="underlined name"
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<input type="text" style="width:9em" name="attr_Magic_01_Name" data-i18n-placeholder="emer-summon" spellcheck="false" class="underlined name"
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/>
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<select class="underlined" style="width:4.5em" name="attr_Magic_01_Types" value="" title="@{Magic_01_Types}">
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<option value=""></option>
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@@ -1759,16 +1757,15 @@
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<option data-i18n="despair" value="@{despair}">絶望</option>
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<option data-i18n="death" value="@{death}">死</option>
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</optgroup>
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</optgroup>
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</select>
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<input type="text" style="width:4.5em" name="attr_Magic_01_Cost" value="" data-i18n-placeholder="none" class="nospin underlined" title="@{Magic_01_Cost}" />
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<input type="number" style="width:4.5em" name="attr_Magic_01_Charge" value="" class="underlined medium" title="@{Magic_01_Charge}" />
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<input type="number" style="width:4.5em" name="attr_Magic_01_Correction" value="" class="underlined medium" title="@{Magic_01_Correction}" />
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<input type="checkbox" name="attr_Magic_01_target_1" value="magic01_7" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:43em">
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<div class="autoex">
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@@ -1885,16 +1882,15 @@
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<option data-i18n="despair" value="@{despair}">絶望</option>
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<option data-i18n="death" value="@{death}">死</option>
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</optgroup>
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</optgroup>
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</select>
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<input type="text" style="width:4.5em" name="attr_Magic_02_Cost" value="" class="nospin underlined" title="@{Magic_02_Cost}" />
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<input type="number" style="width:4.5em" name="attr_Magic_02_Charge" value="" class="underlined medium" title="@{Magic_02_Charge}" />
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<input type="number" style="width:4.5em" name="attr_Magic_02_Correction" value="" class="underlined medium" title="@{Magic_02_Correction}" />
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<input type="checkbox" name="attr_Magic_02_target_1" value="magic02_7" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:43em">
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<div class="autoex">
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@@ -2010,16 +2006,15 @@
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<option data-i18n="despair" value="@{despair}">絶望</option>
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<option data-i18n="death" value="@{death}">死</option>
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</optgroup>
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</optgroup>
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</select>
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<input type="text" style="width:4.5em" name="attr_Magic_03_Cost" value="" class="nospin underlined" title="@{Magic_03_Cost}" />
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<input type="number" style="width:4.5em" name="attr_Magic_03_Charge" value="" class="underlined medium" title="@{Magic_03_Charge}" />
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<input type="number" style="width:4.5em" name="attr_Magic_03_Correction" value="" class="underlined medium" title="@{Magic_03_Correction}" />
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<input type="checkbox" name="attr_Magic_03_target_1" value="magic03_7" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:43em">
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<div class="autoex">
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@@ -2135,16 +2130,15 @@
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<option data-i18n="despair" value="@{despair}">絶望</option>
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<option data-i18n="death" value="@{death}">死</option>
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</optgroup>
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</optgroup>
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</select>
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<input type="text" style="width:4.5em" name="attr_Magic_04_Cost" value="" class="nospin underlined" title="@{Magic_04_Cost}" />
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<input type="number" style="width:4.5em" name="attr_Magic_04_Charge" value="" class="underlined medium" title="@{Magic_04_Charge}" />
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<input type="number" style="width:4.5em" name="attr_Magic_04_Correction" value="" class="underlined medium" title="@{Magic_04_Correction}" />
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<input type="checkbox" name="attr_Magic_04_target_1" value="magic04_7" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:43em">
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<div class="autoex">
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@@ -2260,16 +2254,15 @@
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<option data-i18n="despair" value="@{despair}">絶望</option>
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<option data-i18n="death" value="@{death}">死</option>
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</optgroup>
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</optgroup>
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</select>
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<input type="text" style="width:4.5em" name="attr_Magic_05_Cost" value="" class="nospin underlined" title="@{Magic_05_Cost}" />
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<input type="number" style="width:4.5em" name="attr_Magic_05_Charge" value="" class="underlined medium" title="@{Magic_05_Charge}" />
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<input type="number" style="width:4.5em" name="attr_Magic_05_Correction" value="" class="underlined medium" title="@{Magic_05_Correction}" />
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<input type="checkbox" name="attr_Magic_05_target_1" value="magic05_7" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:43em">
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<div class="autoex">
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@@ -2385,16 +2378,15 @@
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<option data-i18n="despair" value="@{despair}">絶望</option>
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<option data-i18n="death" value="@{death}">死</option>
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</optgroup>
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</optgroup>
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</select>
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<input type="text" style="width:4.5em" name="attr_Magic_06_Cost" value="" class="nospin underlined" title="@{Magic_06_Cost}" />
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<input type="number" style="width:4.5em" name="attr_Magic_06_Charge" value="" class="underlined medium" title="@{Magic_06_Charge}" />
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<input type="number" style="width:4.5em" name="attr_Magic_06_Correction" value="" class="underlined medium" title="@{Magic_06_Correction}" />
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<input type="checkbox" name="attr_Magic_06_target_1" value="magic06_7" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:43em">
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<div class="autoex">
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@@ -2512,16 +2504,15 @@
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<option data-i18n="despair" value="@{despair}">絶望</option>
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<option data-i18n="death" value="@{death}">死</option>
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</optgroup>
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</optgroup>
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</select>
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<input type="text" style="width:4.5em" name="attr_Magic_Cost" value="" class="nospin underlined" title="@{Magic_Cost}" />
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<input type="number" style="width:4.5em" name="attr_Magic_Charge" value="" class="underlined medium" title="@{Magic_Charge}" />
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<input type="number" style="width:4.5em" name="attr_Magic_Correction" value="" class="underlined medium" title="@{Magic_Correction}" />
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<input type="checkbox" name="attr_Magic_target_1" value="magic_7" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:43em">
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<div class="autoex">
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@@ -2572,7 +2563,7 @@
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/>
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<input type="checkbox" name="attr_fate_done_01" value="fate_done_01" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2594,7 +2585,7 @@
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/>
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<input type="checkbox" name="attr_fate_done_02" value="fate_done_02" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2616,7 +2607,7 @@
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/>
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<input type="checkbox" name="attr_fate_done_03" value="fate_done_03" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2636,9 +2627,9 @@
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/>
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<input type="text" style="width:60px" name="attr_relation_link_04" accept="Name" spellcheck="false" class="underlined name" title="@{relation_link_04}"
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/>
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<input type="checkbox" name="attr_fate_done_04" value="fate_done_04" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2660,7 +2651,7 @@
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/>
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<input type="checkbox" name="attr_fate_done_05" value="fate_done_05" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2680,9 +2671,9 @@
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/>
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<input type="text" style="width:60px" name="attr_relation_link_06" accept="Name" spellcheck="false" class="underlined name" title="@{relation_link_06}"
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/>
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<input type="checkbox" name="attr_fate_done_06" value="fate_done_06" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2702,9 +2693,9 @@
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/>
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<input type="text" style="width:60px" name="attr_relation_link_07" accept="Name" spellcheck="false" class="underlined name" title="@{relation_link_07}"
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/>
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<input type="checkbox" name="attr_fate_done_07" value="fate_done_07" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2724,9 +2715,9 @@
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/>
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<input type="text" style="width:60px" name="attr_relation_link_08" accept="Name" spellcheck="false" class="underlined name" title="@{relation_link_08}"
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/>
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<input type="checkbox" name="attr_fate_done_08" value="fate_done_08" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2746,9 +2737,9 @@
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/>
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<input type="text" style="width:60px" name="attr_relation_link_09" accept="Name" spellcheck="false" class="underlined name" title="@{relation_link_09}"
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/>
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<input type="checkbox" name="attr_fate_done_09" value="fate_done_09" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2768,9 +2759,9 @@
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/>
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<input type="text" style="width:60px" name="attr_relation_link_10" accept="Name" spellcheck="false" class="underlined name" title="@{relation_link_10}"
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/>
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<input type="checkbox" name="attr_fate_done_10" value="fate_done_10" class="nospin underlined" />
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</div>
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<div class="options right" style="max-width:37em">
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<div class="autoex">
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@@ -2786,7 +2777,7 @@
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<!-- END relation -->
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</div>
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</div>
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<!-- END tab1 col2 -->
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</div>
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<!-- END TAB MAIN -->
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@@ -2797,72 +2788,72 @@
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-->
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<!--
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1 , 1 = [ 0 ][ 1 ]
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1 , 2 = [ 1 ][ 1 ]
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1 , 3 = [ 2 ][ 1 ]
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1 , 4 = [ 3 ][ 1 ]
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1 , 5 = [ 4 ][ 1 ]
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1 , 6 = [ 5 ][ 1 ]
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1 , 7 = [ 6 ][ 1 ]
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1 , 8 = [ 7 ][ 1 ]
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1 , 9 = [ 8 ][ 1 ]
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1 , 10 = [ 9 ][ 1 ]
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1 , 11 = [ 10 ][ 1 ]
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2 , 1 = [ 0 ][ 3 ]
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2 , 2 = [ 1 ][ 3 ]
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2 , 3 = [ 2 ][ 3 ]
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2 , 4 = [ 3 ][ 3 ]
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2 , 5 = [ 4 ][ 3 ]
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2 , 6 = [ 5 ][ 3 ]
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2 , 7 = [ 6 ][ 3 ]
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2 , 8 = [ 7 ][ 3 ]
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2 , 9 = [ 8 ][ 3 ]
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2 , 10 = [ 9 ][ 3 ]
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2 , 11 = [ 10 ][ 3 ]
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3 , 1 = [ 0 ][ 5 ]
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3 , 2 = [ 1 ][ 5 ]
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3 , 3 = [ 2 ][ 5 ]
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3 , 4 = [ 3 ][ 5 ]
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3 , 5 = [ 4 ][ 5 ]
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3 , 6 = [ 5 ][ 5 ]
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3 , 7 = [ 6 ][ 5 ]
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3 , 8 = [ 7 ][ 5 ]
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3 , 9 = [ 8 ][ 5 ]
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3 , 10 = [ 9 ][ 5 ]
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3 , 11 = [ 10 ][ 5 ]
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4 , 1 = [ 0 ][ 7 ]
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4 , 2 = [ 1 ][ 7 ]
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4 , 3 = [ 2 ][ 7 ]
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4 , 4 = [ 3 ][ 7 ]
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4 , 5 = [ 4 ][ 7 ]
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4 , 6 = [ 5 ][ 7 ]
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4 , 7 = [ 6 ][ 7 ]
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4 , 8 = [ 7 ][ 7 ]
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4 , 9 = [ 8 ][ 7 ]
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4 , 10 = [ 9 ][ 7 ]
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4 , 11 = [ 10 ][ 7 ]
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5 , 1 = [ 0 ][ 9 ]
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5 , 2 = [ 1 ][ 9 ]
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5 , 3 = [ 2 ][ 9 ]
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5 , 4 = [ 3 ][ 9 ]
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5 , 5 = [ 4 ][ 9 ]
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5 , 6 = [ 5 ][ 9 ]
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5 , 7 = [ 6 ][ 9 ]
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5 , 8 = [ 7 ][ 9 ]
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||||
5 , 9 = [ 8 ][ 9 ]
|
||||
5 , 10 = [ 9 ][ 9 ]
|
||||
5 , 11 = [ 10 ][ 9 ]
|
||||
6 , 1 = [ 0 ][ 11 ]
|
||||
6 , 2 = [ 1 ][ 11 ]
|
||||
6 , 3 = [ 2 ][ 11 ]
|
||||
6 , 4 = [ 3 ][ 11 ]
|
||||
6 , 5 = [ 4 ][ 11 ]
|
||||
6 , 6 = [ 5 ][ 11 ]
|
||||
6 , 7 = [ 6 ][ 11 ]
|
||||
6 , 8 = [ 7 ][ 11 ]
|
||||
6 , 9 = [ 8 ][ 11 ]
|
||||
6 , 10 = [ 9 ][ 11 ]
|
||||
6 , 11 = [ 10 ][ 11 ]
|
||||
1 , 1 = [ 0 ][ 1 ]
|
||||
1 , 2 = [ 1 ][ 1 ]
|
||||
1 , 3 = [ 2 ][ 1 ]
|
||||
1 , 4 = [ 3 ][ 1 ]
|
||||
1 , 5 = [ 4 ][ 1 ]
|
||||
1 , 6 = [ 5 ][ 1 ]
|
||||
1 , 7 = [ 6 ][ 1 ]
|
||||
1 , 8 = [ 7 ][ 1 ]
|
||||
1 , 9 = [ 8 ][ 1 ]
|
||||
1 , 10 = [ 9 ][ 1 ]
|
||||
1 , 11 = [ 10 ][ 1 ]
|
||||
2 , 1 = [ 0 ][ 3 ]
|
||||
2 , 2 = [ 1 ][ 3 ]
|
||||
2 , 3 = [ 2 ][ 3 ]
|
||||
2 , 4 = [ 3 ][ 3 ]
|
||||
2 , 5 = [ 4 ][ 3 ]
|
||||
2 , 6 = [ 5 ][ 3 ]
|
||||
2 , 7 = [ 6 ][ 3 ]
|
||||
2 , 8 = [ 7 ][ 3 ]
|
||||
2 , 9 = [ 8 ][ 3 ]
|
||||
2 , 10 = [ 9 ][ 3 ]
|
||||
2 , 11 = [ 10 ][ 3 ]
|
||||
3 , 1 = [ 0 ][ 5 ]
|
||||
3 , 2 = [ 1 ][ 5 ]
|
||||
3 , 3 = [ 2 ][ 5 ]
|
||||
3 , 4 = [ 3 ][ 5 ]
|
||||
3 , 5 = [ 4 ][ 5 ]
|
||||
3 , 6 = [ 5 ][ 5 ]
|
||||
3 , 7 = [ 6 ][ 5 ]
|
||||
3 , 8 = [ 7 ][ 5 ]
|
||||
3 , 9 = [ 8 ][ 5 ]
|
||||
3 , 10 = [ 9 ][ 5 ]
|
||||
3 , 11 = [ 10 ][ 5 ]
|
||||
4 , 1 = [ 0 ][ 7 ]
|
||||
4 , 2 = [ 1 ][ 7 ]
|
||||
4 , 3 = [ 2 ][ 7 ]
|
||||
4 , 4 = [ 3 ][ 7 ]
|
||||
4 , 5 = [ 4 ][ 7 ]
|
||||
4 , 6 = [ 5 ][ 7 ]
|
||||
4 , 7 = [ 6 ][ 7 ]
|
||||
4 , 8 = [ 7 ][ 7 ]
|
||||
4 , 9 = [ 8 ][ 7 ]
|
||||
4 , 10 = [ 9 ][ 7 ]
|
||||
4 , 11 = [ 10 ][ 7 ]
|
||||
5 , 1 = [ 0 ][ 9 ]
|
||||
5 , 2 = [ 1 ][ 9 ]
|
||||
5 , 3 = [ 2 ][ 9 ]
|
||||
5 , 4 = [ 3 ][ 9 ]
|
||||
5 , 5 = [ 4 ][ 9 ]
|
||||
5 , 6 = [ 5 ][ 9 ]
|
||||
5 , 7 = [ 6 ][ 9 ]
|
||||
5 , 8 = [ 7 ][ 9 ]
|
||||
5 , 9 = [ 8 ][ 9 ]
|
||||
5 , 10 = [ 9 ][ 9 ]
|
||||
5 , 11 = [ 10 ][ 9 ]
|
||||
6 , 1 = [ 0 ][ 11 ]
|
||||
6 , 2 = [ 1 ][ 11 ]
|
||||
6 , 3 = [ 2 ][ 11 ]
|
||||
6 , 4 = [ 3 ][ 11 ]
|
||||
6 , 5 = [ 4 ][ 11 ]
|
||||
6 , 6 = [ 5 ][ 11 ]
|
||||
6 , 7 = [ 6 ][ 11 ]
|
||||
6 , 8 = [ 7 ][ 11 ]
|
||||
6 , 9 = [ 8 ][ 11 ]
|
||||
6 , 10 = [ 9 ][ 11 ]
|
||||
6 , 11 = [ 10 ][ 11 ]
|
||||
-->
|
||||
|
||||
<script type="text/worker">
|
||||
@@ -2872,18 +2863,18 @@
|
||||
var skill_MuLian;
|
||||
var skill_MuoChie;
|
||||
function SelectSkill(i, j) {
|
||||
|
||||
|
||||
//!!!!! 開關用 如果有點過 變13 沒有則變5 var a = map[j-1][(i-1)*2+1] ;
|
||||
//可以取消
|
||||
//可以取消
|
||||
Count();
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
function Count() {
|
||||
getAttrs(["MuLian", "MuoChie", "Z", "A", "B", "C", "D", "E", "A2", "B2", "C2", "D2", "E2", "F2", "A3", "B3", "C3", "D3", "E3", "F3", "A4", "B4", "C4", "D4", "E4", "F4", "A5", "B5", "C5", "D5", "E5", "F5", "A6", "B6", "C6", "D6", "E6", "F6", "A7", "B7", "C7", "D7", "E7", "F7", "A8", "B8", "C8", "D8", "E8", "F8", "A9", "B9", "C9", "D9", "E9", "F9", "A10", "B10", "C10", "D10", "E10", "F10", "A11", "B11", "C11", "D11", "E11", "F11", "A12", "B12", "C12", "D12", "E12", "F12", "Magic_A_Field", "Magic_B_Field", "Magic_C_Field", "Magic_D_Field", "Magic_E_Field", "Magic_F_Field"], function (values) {
|
||||
for (var i = 0; i < 11; i++) {
|
||||
for (var j = 0; j < 12; j++) {
|
||||
|
||||
|
||||
//!!!!!!!!!!!!!!! 重設 沒有勾的都變成20 有勾就5
|
||||
//取消???? OR 變成檢查 有沒有點 是不是1
|
||||
//增加 如果是有點(1)就變成5 沒有點(0)變成20
|
||||
@@ -2956,8 +2947,8 @@
|
||||
if ((values.D12 == 1)&&(values.Magic_D_Field.indexOf("lost")==-1)) map[10][7] = 5; else if ((values.D12 != 1)||(values.Magic_D_Field.indexOf("lost")!=-1)) map[10][7] = 20;
|
||||
if ((values.E12 == 1)&&(values.Magic_E_Field.indexOf("lost")==-1)) map[10][9] = 5; else if ((values.E12 != 1)||(values.Magic_E_Field.indexOf("lost")!=-1)) map[10][9] = 20;
|
||||
if ((values.F12 == 1)&&(values.Magic_F_Field.indexOf("lost")==-1)) map[10][11] = 5; else if ((values.F12 != 1)||(values.Magic_F_Field.indexOf("lost")!=-1)) map[10][11] = 20;
|
||||
|
||||
|
||||
|
||||
|
||||
for (var i = 0; i < 12; i++) {
|
||||
for (var j = 0; j < 11; j++) {
|
||||
//!!!!! Read the chick is it on 不斷檢查所有 如果有點的,就進入Counter if(map[j][i]==5) Counter(i,j);
|
||||
@@ -2970,48 +2961,48 @@
|
||||
push2();
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
function Counter(x, y, values) {
|
||||
|
||||
|
||||
for (var i = 0; i < 4; i++) {
|
||||
var sx = x; var sy = y;
|
||||
var a, b;
|
||||
|
||||
|
||||
switch (i) {
|
||||
case 0: a = 1; b = 0; break;
|
||||
case 1: a = -1; b = 0; break;
|
||||
case 2: a = 0; b = 1; break;
|
||||
case 3: a = 0; b = -1; break;
|
||||
}
|
||||
// 檢查 有沒有selected_gap 要轉換做查 有冇stick , x= 1-11,
|
||||
// 檢查 有沒有selected_gap 要轉換做查 有冇stick , x= 1-11,
|
||||
//0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5, 5.5, 6
|
||||
//-0.5, 0, 0.5, 1, 1.5, 2, 2.5, 3, 3.5, 4, 4.5, 5
|
||||
//0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11,
|
||||
//Z, A, B, C, D , E
|
||||
|
||||
|
||||
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 1 && values.A == 1))) a = 2;
|
||||
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 3 && values.B == 1))) a = 2;
|
||||
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 5 && values.C == 1))) a = 2;
|
||||
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 7 && values.D == 1))) a = 2;
|
||||
if (i == 0 && ((x == 11 && values.Z == 1) || (x == 9 && values.E == 1))) a = 2;
|
||||
//if (i == 0 && ((x == 11 && values.Z == 1) || (x == 11 && values.F == 1))) a = 2;
|
||||
|
||||
|
||||
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 1 && values.Z == 1))) a = -2;
|
||||
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 3 && values.A == 1))) a = -2;
|
||||
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 5 && values.B == 1))) a = -2;
|
||||
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 7 && values.C == 1))) a = -2;
|
||||
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 9 && values.D == 1))) a = -2;
|
||||
if (i == 1 && ((x == 1 && values.Z == 1) || (x == 11 && values.E == 1))) a = -2;
|
||||
|
||||
|
||||
//if (i == 0 && ((x == 11 && selected_gap[0] == 1) || selected_gap[(x + 1) / 2] == 1)) a = 2;
|
||||
//if (i == 1 && ((x == 1 && selected_gap[0] == 1) || selected_gap[(x - 1) / 2] == 1)) a = -2;
|
||||
|
||||
|
||||
sx = x + a;
|
||||
sy = y + b;
|
||||
|
||||
|
||||
// 檢查 有沒有點工學或技 要轉換做查 有冇stick
|
||||
|
||||
|
||||
if (values.MuLian == 1) {
|
||||
if (sy < 0) sy += 11;
|
||||
if (sy >= 11) sy -= 11;
|
||||
@@ -3021,7 +3012,7 @@
|
||||
if (sx < 0) sx += 12;
|
||||
if (sx >= 12) sx -= 12;
|
||||
}
|
||||
|
||||
|
||||
if (sy >= 0 && sy < 11 && sx < 12) {
|
||||
if (map[sy][sx] > map[y][x]) {
|
||||
map[sy][sx] = map[y][x] + 1;
|
||||
@@ -3029,12 +3020,12 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
function SelectSingleField(field) {
|
||||
// 要轉換做查 有冇stick
|
||||
|
||||
|
||||
if (selected_gap[field - 1] == 0) {
|
||||
selected_gap[field - 1] = 1;
|
||||
}
|
||||
@@ -3043,38 +3034,38 @@
|
||||
}
|
||||
Count();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
function SelectMuLian() {
|
||||
// 要轉換做查 有冇stick
|
||||
|
||||
|
||||
if (skill_MuLian == 1) {
|
||||
skill_MuLian = 0;
|
||||
|
||||
|
||||
}
|
||||
else {
|
||||
skill_MuLian = 1;
|
||||
}
|
||||
|
||||
|
||||
Count();
|
||||
}
|
||||
|
||||
|
||||
function SelectMuoChie() {
|
||||
// 要轉換做查 有冇stick
|
||||
|
||||
|
||||
if (skill_MuoChie == 1) {
|
||||
skill_MuoChie = 0;
|
||||
|
||||
|
||||
}
|
||||
else {
|
||||
skill_MuoChie = 1;
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
Count();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
function Show() {
|
||||
if (map[0][1] > 12) { iA2_value = 12 } else { iA2_value = map[0][1]; }
|
||||
if (map[0][3] > 12) { iB2_value = 12 } else { iB2_value = map[0][3]; }
|
||||
@@ -3143,7 +3134,7 @@
|
||||
if (map[10][9] > 12) { iE12_value = 12 } else { iE12_value = map[10][9]; }
|
||||
if (map[10][11] > 12) { iF12_value = 12 } else { iF12_value = map[10][11]; }
|
||||
}
|
||||
|
||||
|
||||
function push2() {
|
||||
setAttrs({ A2_value: iA2_value });
|
||||
setAttrs({ B2_value: iB2_value });
|
||||
@@ -3212,7 +3203,7 @@
|
||||
setAttrs({ E12_value: iE12_value });
|
||||
setAttrs({ F12_value: iF12_value });
|
||||
}
|
||||
|
||||
|
||||
function getName(type) {
|
||||
var data = {
|
||||
'@{gold}': '@{A2_value}',
|
||||
@@ -3288,12 +3279,12 @@
|
||||
'@{despair}': '@{F11_value}',
|
||||
'@{death}': '@{F12_value}',
|
||||
}
|
||||
|
||||
|
||||
return data[type] ? data[type] : data[type];
|
||||
}
|
||||
|
||||
|
||||
on("change:Z change:A change:B change:C change:D change:E change:MuoChie change:MuLian change:A2 change:B2 change:C2 change:D2 change:E2 change:F2 change:A3 change:B3 change:C3 change:D3 change:E3 change:F3 change:A4 change:B4 change:C4 change:D4 change:E4 change:F4 change:A5 change:B5 change:C5 change:D5 change:E5 change:F5 change:A6 change:B6 change:C6 change:D6 change:E6 change:F6 change:A7 change:B7 change:C7 change:D7 change:E7 change:F7 change:A8 change:B8 change:C8 change:D8 change:E8 change:F8 change:A9 change:B9 change:C9 change:D9 change:E9 change:F9 change:A10 change:B10 change:C10 change:D10 change:E10 change:F10 change:A11 change:B11 change:C11 change:D11 change:E11 change:F11 change:A12 change:B12 change:C12 change:D12 change:E12 change:F12 change:Magic_A_Field change:Magic_B_Field change:Magic_C_Field change:Magic_D_Field change:Magic_E_Field change:Magic_F_Field", function () { Count() });
|
||||
|
||||
|
||||
on("change:Magic_01_Assigned_Skill change:Magic_02_Assigned_Skill change:Magic_03_Assigned_Skill change:Magic_04_Assigned_Skill change:Magic_05_Assigned_Skill change:Magic_06_Assigned_Skill change:Magic_Assigned_Skill", function() {
|
||||
getAttrs(["Magic_01_Assigned_Skill","Magic_02_Assigned_Skill","Magic_03_Assigned_Skill","Magic_04_Assigned_Skill","Magic_05_Assigned_Skill","Magic_06_Assigned_Skill","Magic_Assigned_Skill"], function(values) {
|
||||
setAttrs({Magic_01_target: getName(values.Magic_01_Assigned_Skill)});
|
||||
@@ -3305,10 +3296,10 @@
|
||||
setAttrs({Magic_target: getName(values.Magic_Assigned_Skill)});
|
||||
});
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
on("sheet:opened", function(eventInfo){
|
||||
|
||||
|
||||
setAttrs({equip: getTranslationByKey("equip")});
|
||||
setAttrs({support: getTranslationByKey("support")});
|
||||
setAttrs({Tool: getTranslationByKey("Tool")});
|
||||
@@ -3324,17 +3315,19 @@
|
||||
setAttrs({road: getTranslationByKey("road")});
|
||||
setAttrs({sea: getTranslationByKey("sea")});
|
||||
setAttrs({silent: getTranslationByKey("silent")});
|
||||
setAttrs({rain: getTranslationByKey("rain")});
|
||||
setAttrs({storm: getTranslationByKey("storm")});
|
||||
setAttrs({sun: getTranslationByKey("sun")});
|
||||
setAttrs({sky: getTranslationByKey("sky")});
|
||||
setAttrs({world: getTranslationByKey("world")});
|
||||
|
||||
|
||||
setAttrs({meat: getTranslationByKey("meat")});
|
||||
setAttrs({bug: getTranslationByKey("bug")});
|
||||
setAttrs({flower: getTranslationByKey("flower")});
|
||||
setAttrs({blood: getTranslationByKey("blood")});
|
||||
setAttrs({scale: getTranslationByKey("scale")});
|
||||
setAttrs({chaos: getTranslationByKey("chaos")});
|
||||
setAttrs({tooth: getTranslationByKey("tooth")});
|
||||
setAttrs({roar: getTranslationByKey("roar")});
|
||||
setAttrs({fury: getTranslationByKey("fury")});
|
||||
setAttrs({wing: getTranslationByKey("wing")});
|
||||
@@ -3352,7 +3345,7 @@
|
||||
setAttrs({light: getTranslationByKey("light")});
|
||||
setAttrs({cycle: getTranslationByKey("cycle")});
|
||||
|
||||
setAttrs({word: getTranslationByKey("word")});
|
||||
setAttrs({word: getTranslationByKey("word")});
|
||||
setAttrs({melody: getTranslationByKey("melody")});
|
||||
setAttrs({tear: getTranslationByKey("tear")});
|
||||
setAttrs({farewell: getTranslationByKey("farewell")});
|
||||
@@ -3362,9 +3355,9 @@
|
||||
setAttrs({love: getTranslationByKey("love")});
|
||||
setAttrs({passion: getTranslationByKey("passion")});
|
||||
setAttrs({healing: getTranslationByKey("healing")});
|
||||
setAttrs({time: getTranslationByKey("time")});
|
||||
setAttrs({time: getTranslationByKey("time")});
|
||||
|
||||
setAttrs({memory: getTranslationByKey("memory")});
|
||||
setAttrs({memory: getTranslationByKey("memory")});
|
||||
setAttrs({riddle: getTranslationByKey("riddle")});
|
||||
setAttrs({lie: getTranslationByKey("lie")});
|
||||
setAttrs({anxiety: getTranslationByKey("anxiety")});
|
||||
@@ -3376,19 +3369,19 @@
|
||||
setAttrs({hope: getTranslationByKey("hope")});
|
||||
setAttrs({future: getTranslationByKey("future")});
|
||||
|
||||
setAttrs({abyss: getTranslationByKey("abyss")});
|
||||
setAttrs({abyss: getTranslationByKey("abyss")});
|
||||
setAttrs({decay: getTranslationByKey("decay")});
|
||||
setAttrs({betrayal: getTranslationByKey("betrayal")});
|
||||
setAttrs({delusion: getTranslationByKey("delusion")});
|
||||
setAttrs({indolence: getTranslationByKey("indolence")});
|
||||
setAttrs({distortion: getTranslationByKey("distortion")});
|
||||
setAttrs({misfortune: getTranslationByKey("misfortune")});
|
||||
setAttrs({fool: getTranslationByKey("misfortune")});
|
||||
setAttrs({fool: getTranslationByKey("fool")});
|
||||
setAttrs({malice: getTranslationByKey("malice")});
|
||||
setAttrs({despair: getTranslationByKey("despair")});
|
||||
setAttrs({death: getTranslationByKey("death")});
|
||||
|
||||
setAttrs({star: getTranslationByKey("star")});
|
||||
setAttrs({star: getTranslationByKey("star")});
|
||||
setAttrs({brute: getTranslationByKey("brute")});
|
||||
setAttrs({power: getTranslationByKey("power")});
|
||||
setAttrs({song: getTranslationByKey("song")});
|
||||
@@ -3396,8 +3389,8 @@
|
||||
setAttrs({darkness: getTranslationByKey("darkness")});
|
||||
|
||||
});
|
||||
|
||||
|
||||
|
||||
|
||||
</script>
|
||||
|
||||
<!--
|
||||
@@ -3776,4 +3769,4 @@ Event Table---------------------------------------------------------------------
|
||||
<span class="notes inl">{{ReciteEffect}}</span>
|
||||
</div>{{/ReciteEffect}}
|
||||
</div>
|
||||
</rolltemplate>
|
||||
</rolltemplate>
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"html": "MagicaLogia.html",
|
||||
"css": "MagicaLogia.css",
|
||||
"authors": "Sad, Yupe"
|
||||
"roll20userid": "1540094, 1028497"
|
||||
"authors": "Sad, Yupe, Werber",
|
||||
"roll20userid": "1540094, 1028497, 843121",
|
||||
"preview": "MagicaLogia.png",
|
||||
"instructions": "This sheet is made by modifying the 'Sinobi_Gami_Chinese_Traditional' character sheet."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -58,7 +58,7 @@
|
||||
"summon": "소환",
|
||||
"spell": "주문",
|
||||
"equip": "장비",
|
||||
"None": "None",
|
||||
"none": "없음",
|
||||
"fluid": "가변",
|
||||
"anker": "앵커",
|
||||
"name": "앵커명",
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "사제관계, 연인끼리 엇갈리는 마음……. 목표와 당신에 관한 미래를 엿본다. 자신과 목표는 서로에 대한 【운명】이 1점 상승한다. 【운명】의 속성은 각자 자유롭게 결정할 수 있다.",
|
||||
"event-table-result-11": "그리운 얼굴, 소중한 추억, 반려자가 될 거라는 예감……. 목표와 함께 행복한 시간을 보내며 소중한 것을 떠올린다. 목표에 대한 【운명】이 1점 상승한다. 【운명】의 속성은 「혈연」이 된다.",
|
||||
"event-table-result-12": "헌신적인 간호, 마법 같은 축복, 기적……. 목표가 당신을 구원한다. 목표에 대한 【운명】이 1점 상승한다. 【운명】의 속성은 자유롭게 결정할 수 있다. 관계란에 상처가 있다면 상처 하나를 관계란에서 지울 수 있다."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
|
||||
@@ -207,4 +207,4 @@
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
}
|
||||
+209
-209
@@ -1,210 +1,210 @@
|
||||
{
|
||||
"temp_name": "crwdns107922:0crwdne107922:0",
|
||||
"character_name": "crwdns107924:0crwdne107924:0",
|
||||
"player": "crwdns107926:0crwdne107926:0",
|
||||
"gender": "crwdns107928:0crwdne107928:0",
|
||||
"age": "crwdns107930:0crwdne107930:0",
|
||||
"merit": "crwdns107932:0crwdne107932:0",
|
||||
"money": "crwdns107934:0crwdne107934:0",
|
||||
"clan": "crwdns107936:0crwdne107936:0",
|
||||
"rank": "crwdns107938:0crwdne107938:0",
|
||||
"lev": "crwdns107940:0crwdne107940:0",
|
||||
"atk": "crwdns107942:0crwdne107942:0",
|
||||
"def": "crwdns107944:0crwdne107944:0",
|
||||
"bas": "crwdns107946:0crwdne107946:0",
|
||||
"cover": "crwdns107948:0crwdne107948:0",
|
||||
"innerface": "crwdns107950:0crwdne107950:0",
|
||||
"effect": "crwdns107952:0crwdne107952:0",
|
||||
"effect_done": "crwdns107954:0crwdne107954:0",
|
||||
"mp": "crwdns107956:0crwdne107956:0",
|
||||
"temp_mp": "crwdns107958:0crwdne107958:0",
|
||||
"duty": "crwdns107960:0crwdne107960:0",
|
||||
"Status": "crwdns107962:0crwdne107962:0",
|
||||
"Seal": "crwdns107964:0crwdne107964:0",
|
||||
"Hole": "crwdns107966:0crwdne107966:0",
|
||||
"Seak": "crwdns107968:0crwdne107968:0",
|
||||
"Weak": "crwdns107970:0crwdne107970:0",
|
||||
"Block": "crwdns107972:0crwdne107972:0",
|
||||
"Unluck": "crwdns107974:0crwdne107974:0",
|
||||
"Die": "crwdns107976:0crwdne107976:0",
|
||||
"Blank": "crwdns107978:0crwdne107978:0",
|
||||
"skill": "crwdns107980:0crwdne107980:0",
|
||||
"config": "crwdns107982:0crwdne107982:0",
|
||||
"whisper": "crwdns107984:0crwdne107984:0",
|
||||
"whisper_GM": "crwdns107986:0crwdne107986:0",
|
||||
"whisper_gm_value": "crwdns107988:0crwdne107988:0",
|
||||
"img-display-setting": "crwdns107990:0crwdne107990:0",
|
||||
"img-display-dec-01": "crwdns107992:0crwdne107992:0",
|
||||
"img-display-dec-02": "crwdns107994:0crwdne107994:0",
|
||||
"img-magic": "crwdns107996:0crwdne107996:0",
|
||||
"img-none": "crwdns107998:0crwdne107998:0",
|
||||
"img-others": "crwdns108000:0crwdne108000:0",
|
||||
"placeholder-magic-effect": "crwdns108002:0crwdne108002:0",
|
||||
"placeholder-spell-phrase": "crwdns108004:0crwdne108004:0",
|
||||
"placeholder-img": "crwdns108006:0crwdne108006:0",
|
||||
"placeholder-option-open": "crwdns108008:0crwdne108008:0",
|
||||
"emer-summon": "crwdns108010:0crwdne108010:0",
|
||||
"emer-summon-effect": "crwdns108012:0crwdne108012:0",
|
||||
"placeholder-anker-detail": "crwdns108014:0crwdne108014:0",
|
||||
"auto_skill_matrix": "crwdns108016:0crwdne108016:0",
|
||||
"book_and_relation_list": "crwdns108018:0crwdne108018:0",
|
||||
"magic_name": "crwdns108020:0crwdne108020:0",
|
||||
"types": "crwdns108022:0crwdne108022:0",
|
||||
"assigned-skill": "crwdns108024:0crwdne108024:0",
|
||||
"cost": "crwdns108026:0crwdne108026:0",
|
||||
"charge": "crwdns108028:0crwdne108028:0",
|
||||
"correction": "crwdns108030:0crwdne108030:0",
|
||||
"recite": "crwdns108032:0crwdne108032:0",
|
||||
"summon": "crwdns108034:0crwdne108034:0",
|
||||
"spell": "crwdns108036:0crwdne108036:0",
|
||||
"equip": "crwdns108038:0crwdne108038:0",
|
||||
"None": "crwdns108040:0crwdne108040:0",
|
||||
"fluid": "crwdns108042:0crwdne108042:0",
|
||||
"anker": "crwdns108044:0crwdne108044:0",
|
||||
"name": "crwdns108046:0crwdne108046:0",
|
||||
"fate": "crwdns108048:0crwdne108048:0",
|
||||
"link": "crwdns108050:0crwdne108050:0",
|
||||
"explan": "crwdns108052:0crwdne108052:0",
|
||||
"roll": "crwdns108054:0crwdne108054:0",
|
||||
"plot": "crwdns108056:0crwdne108056:0",
|
||||
"assigned-skill-z": "crwdns108058:0crwdne108058:0",
|
||||
"target-z": "crwdns108060:0crwdne108060:0",
|
||||
"cost-z": "crwdns108062:0crwdne108062:0",
|
||||
"star": "crwdns108064:0crwdne108064:0",
|
||||
"brute": "crwdns108066:0crwdne108066:0",
|
||||
"power": "crwdns108068:0crwdne108068:0",
|
||||
"song": "crwdns108070:0crwdne108070:0",
|
||||
"dream": "crwdns108072:0crwdne108072:0",
|
||||
"darkness": "crwdns108074:0crwdne108074:0",
|
||||
"gold": "crwdns108076:0crwdne108076:0",
|
||||
"field": "crwdns108078:0crwdne108078:0",
|
||||
"woods": "crwdns108080:0crwdne108080:0",
|
||||
"road": "crwdns108082:0crwdne108082:0",
|
||||
"sea": "crwdns108084:0crwdne108084:0",
|
||||
"silent": "crwdns108086:0crwdne108086:0",
|
||||
"rain": "crwdns108088:0crwdne108088:0",
|
||||
"storm": "crwdns108090:0crwdne108090:0",
|
||||
"sun": "crwdns108092:0crwdne108092:0",
|
||||
"sky": "crwdns108094:0crwdne108094:0",
|
||||
"world": "crwdns108096:0crwdne108096:0",
|
||||
"meat": "crwdns108098:0crwdne108098:0",
|
||||
"bug": "crwdns108100:0crwdne108100:0",
|
||||
"flower": "crwdns108102:0crwdne108102:0",
|
||||
"blood": "crwdns108104:0crwdne108104:0",
|
||||
"scale": "crwdns108106:0crwdne108106:0",
|
||||
"chaos": "crwdns108108:0crwdne108108:0",
|
||||
"tooth": "crwdns108110:0crwdne108110:0",
|
||||
"roar": "crwdns108112:0crwdne108112:0",
|
||||
"fury": "crwdns108114:0crwdne108114:0",
|
||||
"wing": "crwdns108116:0crwdne108116:0",
|
||||
"eros": "crwdns108118:0crwdne108118:0",
|
||||
"gravity": "crwdns108120:0crwdne108120:0",
|
||||
"wind": "crwdns108122:0crwdne108122:0",
|
||||
"flow": "crwdns108124:0crwdne108124:0",
|
||||
"water": "crwdns108126:0crwdne108126:0",
|
||||
"wave": "crwdns108128:0crwdne108128:0",
|
||||
"freedom": "crwdns108130:0crwdne108130:0",
|
||||
"impact": "crwdns108132:0crwdne108132:0",
|
||||
"electric": "crwdns108134:0crwdne108134:0",
|
||||
"flame": "crwdns108136:0crwdne108136:0",
|
||||
"light": "crwdns108138:0crwdne108138:0",
|
||||
"cycle": "crwdns108140:0crwdne108140:0",
|
||||
"word": "crwdns108142:0crwdne108142:0",
|
||||
"melody": "crwdns108144:0crwdne108144:0",
|
||||
"tear": "crwdns108146:0crwdne108146:0",
|
||||
"farewell": "crwdns108148:0crwdne108148:0",
|
||||
"smile": "crwdns108150:0crwdne108150:0",
|
||||
"cherish": "crwdns108152:0crwdne108152:0",
|
||||
"victory": "crwdns108154:0crwdne108154:0",
|
||||
"love": "crwdns108156:0crwdne108156:0",
|
||||
"passion": "crwdns108158:0crwdne108158:0",
|
||||
"healing": "crwdns108160:0crwdne108160:0",
|
||||
"time": "crwdns108162:0crwdne108162:0",
|
||||
"memory": "crwdns108164:0crwdne108164:0",
|
||||
"riddle": "crwdns108166:0crwdne108166:0",
|
||||
"lie": "crwdns108168:0crwdne108168:0",
|
||||
"anxiety": "crwdns108170:0crwdne108170:0",
|
||||
"sleep": "crwdns108172:0crwdne108172:0",
|
||||
"chance": "crwdns108174:0crwdne108174:0",
|
||||
"illusion": "crwdns108176:0crwdne108176:0",
|
||||
"madness": "crwdns108178:0crwdne108178:0",
|
||||
"pray": "crwdns108180:0crwdne108180:0",
|
||||
"hope": "crwdns108182:0crwdne108182:0",
|
||||
"future": "crwdns108184:0crwdne108184:0",
|
||||
"abyss": "crwdns108186:0crwdne108186:0",
|
||||
"decay": "crwdns108188:0crwdne108188:0",
|
||||
"betrayal": "crwdns108190:0crwdne108190:0",
|
||||
"delusion": "crwdns108192:0crwdne108192:0",
|
||||
"indolence": "crwdns108194:0crwdne108194:0",
|
||||
"distortion": "crwdns108196:0crwdne108196:0",
|
||||
"misfortune": "crwdns108198:0crwdne108198:0",
|
||||
"fool": "crwdns108200:0crwdne108200:0",
|
||||
"malice": "crwdns108202:0crwdne108202:0",
|
||||
"despair": "crwdns108204:0crwdne108204:0",
|
||||
"death": "crwdns108206:0crwdne108206:0",
|
||||
"soul_skill": "crwdns108208:0crwdne108208:0",
|
||||
"star(lost)": "crwdns108210:0crwdne108210:0",
|
||||
"brute(lost)": "crwdns108212:0crwdne108212:0",
|
||||
"power(lost)": "crwdns108214:0crwdne108214:0",
|
||||
"song(lost)": "crwdns108216:0crwdne108216:0",
|
||||
"dream(lost)": "crwdns108218:0crwdne108218:0",
|
||||
"darkness(lost)": "crwdns108220:0crwdne108220:0",
|
||||
"SpellEffect": "crwdns108222:0crwdne108222:0",
|
||||
"SpellEffect-z": "crwdns108224:0crwdne108224:0",
|
||||
"ReciteEffect": "crwdns108226:0crwdne108226:0",
|
||||
"ReciteEffect-z": "crwdns108228:0crwdne108228:0",
|
||||
"fate_done": "crwdns108230:0crwdne108230:0",
|
||||
"modulation": "crwdns108232:0crwdne108232:0",
|
||||
"plot_and_tables": "crwdns108234:0crwdne108234:0",
|
||||
"modulation_table": "crwdns108236:0crwdne108236:0",
|
||||
"Seal-dec": "crwdns108238:0[MP]crwdne108238:0",
|
||||
"Hole-dec": "crwdns108240:0[MP]crwdne108240:0",
|
||||
"Seak-dec": "crwdns108242:0crwdne108242:0",
|
||||
"Weak-dec": "crwdns108244:0crwdne108244:0",
|
||||
"Block-dec": "crwdns108246:0crwdne108246:0",
|
||||
"Unluck-dec": "crwdns108248:0crwdne108248:0",
|
||||
"fate_conversion_table": "crwdns108250:0crwdne108250:0",
|
||||
"frustration": "crwdns108252:0crwdne108252:0",
|
||||
"parting": "crwdns108254:0crwdne108254:0",
|
||||
"serious-illness": "crwdns108256:0crwdne108256:0",
|
||||
"debt": "crwdns108258:0crwdne108258:0",
|
||||
"discord": "crwdns108260:0crwdne108260:0",
|
||||
"accident": "crwdns108262:0crwdne108262:0",
|
||||
"frustration-dec": "crwdns108264:0crwdne108264:0",
|
||||
"parting-dec": "crwdns108266:0crwdne108266:0",
|
||||
"serious-illness-dec": "crwdns108268:0crwdne108268:0",
|
||||
"debt-dec": "crwdns108270:0crwdne108270:0",
|
||||
"discord-dec": "crwdns108272:0crwdne108272:0",
|
||||
"accident-dec": "crwdns108274:0crwdne108274:0",
|
||||
"ordinary_scene_table": "crwdns108276:0crwdne108276:0",
|
||||
"ordinary-scene-table-result-02": "crwdns108278:0crwdne108278:0",
|
||||
"ordinary-scene-table-result-03": "crwdns108280:0crwdne108280:0",
|
||||
"ordinary-scene-table-result-04": "crwdns108282:0crwdne108282:0",
|
||||
"ordinary-scene-table-result-05": "crwdns108284:0crwdne108284:0",
|
||||
"ordinary-scene-table-result-06": "crwdns108286:0crwdne108286:0",
|
||||
"ordinary-scene-table-result-07": "crwdns108288:0crwdne108288:0",
|
||||
"ordinary-scene-table-result-08": "crwdns108290:0crwdne108290:0",
|
||||
"ordinary-scene-table-result-09": "crwdns108292:0crwdne108292:0",
|
||||
"ordinary-scene-table-result-10": "crwdns108294:0crwdne108294:0",
|
||||
"ordinary-scene-table-result-11": "crwdns108296:0crwdne108296:0",
|
||||
"ordinary-scene-table-result-12": "crwdns108298:0crwdne108298:0",
|
||||
"fumble_table": "crwdns108300:0crwdne108300:0",
|
||||
"fumble-table-result-01": "crwdns108302:0crwdne108302:0",
|
||||
"fumble-table-result-02": "crwdns108304:0crwdne108304:0",
|
||||
"fumble-table-result-03": "crwdns108306:0[MP]crwdne108306:0",
|
||||
"fumble-table-result-04": "crwdns108308:0crwdne108308:0",
|
||||
"fumble-table-result-05": "crwdns108310:0crwdne108310:0",
|
||||
"fumble-table-result-06": "crwdns108312:0crwdne108312:0",
|
||||
"event_table": "crwdns108314:0crwdne108314:0",
|
||||
"event-table-result-02": "crwdns108316:0[MP]crwdnd108316:0[Fate]crwdnd108316:0[Fate]crwdne108316:0",
|
||||
"event-table-result-03": "crwdns108318:0[fate]crwdne108318:0",
|
||||
"event-table-result-04": "crwdns108320:0[fate]crwdnd108320:0[fate]crwdne108320:0",
|
||||
"event-table-result-05": "crwdns108322:0[fate]crwdnd108322:0[fate]crwdne108322:0",
|
||||
"event-table-result-06": "crwdns108324:0[fate]crwdnd108324:0[fate]crwdne108324:0",
|
||||
"event-table-result-07": "crwdns108326:0crwdne108326:0",
|
||||
"event-table-result-08": "crwdns108328:0[fate]crwdnd108328:0[fate]crwdne108328:0",
|
||||
"event-table-result-09": "crwdns108330:0[fate]crwdnd108330:0[Fate]crwdne108330:0",
|
||||
"event-table-result-10": "crwdns108332:0[fate]crwdnd108332:0[fate]crwdne108332:0",
|
||||
"event-table-result-11": "crwdns108334:0[fate]crwdnd108334:0[fate]crwdne108334:0",
|
||||
"event-table-result-12": "crwdns108336:0[fate]crwdnd108336:0[fate]crwdne108336:0"
|
||||
}
|
||||
"temp_name": "Temporary name",
|
||||
"character_name": "Character name",
|
||||
"player": "Player",
|
||||
"gender": "Gender",
|
||||
"age": "Age",
|
||||
"merit": "Merit",
|
||||
"money": "Money",
|
||||
"clan": "Clan",
|
||||
"rank": "Rank",
|
||||
"lev": "Level",
|
||||
"atk": "Attack Level",
|
||||
"def": "Defence Level",
|
||||
"bas": "Base Level",
|
||||
"cover": "Cover",
|
||||
"innerface": "Innerface",
|
||||
"effect": "Effect",
|
||||
"effect_done": "Done",
|
||||
"mp": "MP",
|
||||
"temp_mp": "Temporary MP",
|
||||
"duty": "Duty",
|
||||
"Status": "Status",
|
||||
"Seal": "Seal",
|
||||
"Hole": "Hole",
|
||||
"Seak": "Seak",
|
||||
"Weak": "Weak",
|
||||
"Block": "Block",
|
||||
"Unluck": "Unluck",
|
||||
"Die": "Die",
|
||||
"Blank": "Blank",
|
||||
"skill": "Skill",
|
||||
"config": "Configuration",
|
||||
"whisper": "Whisper",
|
||||
"whisper_GM": "Whisper GM :",
|
||||
"whisper_gm_value": "Whisper GM",
|
||||
"img-display-setting": "Image display setting",
|
||||
"img-display-dec-01": "Paste the image address and click the circle next to the address. Supported formats: GIF, JPG, PNG.",
|
||||
"img-display-dec-02": "Each magic can attach a different image. If you are applying the same image to all magics, use the 'Magic Image' option.",
|
||||
"img-magic": "Magic image",
|
||||
"img-none": "Don't use images",
|
||||
"img-others": "Image exept magic",
|
||||
"placeholder-magic-effect": "Magic Effect",
|
||||
"placeholder-spell-phrase": "Magic Spell",
|
||||
"placeholder-img": "Image address: Support GIF, JPG, PNG formats",
|
||||
"placeholder-option-open": "Options: Open/Close",
|
||||
"emer-summon": "Emergency Summon",
|
||||
"emer-summon-effect": "Roll 1D6 to select a field at random, then roll 2D6 to select a skill at random. The selected skill becomes an Assigned-skill of this magic. You can summon a spirit corresponding to that skill if you succeed in making a resolution with the assigned skill.",
|
||||
"placeholder-anker-detail": "Details about Ankers",
|
||||
"auto_skill_matrix": "Skill Matrix",
|
||||
"book_and_relation_list": "Books and Relations",
|
||||
"magic_name": "Magic Name",
|
||||
"types": "Type",
|
||||
"assigned-skill": "Assigned skill",
|
||||
"cost": "Cost",
|
||||
"charge": "Charge",
|
||||
"correction": "Correction",
|
||||
"recite": "Recite",
|
||||
"summon": "Summon",
|
||||
"spell": "Spell",
|
||||
"equip": "Equip",
|
||||
"None": "None",
|
||||
"fluid": "Fluid",
|
||||
"anker": "Ankers",
|
||||
"name": "Name",
|
||||
"fate": "Fate",
|
||||
"link": "Link",
|
||||
"explan": "Explain",
|
||||
"roll": "Roll",
|
||||
"plot": "'s Plot is ",
|
||||
"assigned-skill-z": "Assigned skill: ",
|
||||
"target-z": "Target: ",
|
||||
"cost-z": "Cost: ",
|
||||
"star": "1.Star",
|
||||
"brute": "2.Brute",
|
||||
"power": "3.Power",
|
||||
"song": "4.Song",
|
||||
"dream": "5.Dream",
|
||||
"darkness": "6.Darkness",
|
||||
"gold": "Gold",
|
||||
"field": "Field",
|
||||
"woods": "Woods",
|
||||
"road": "Road",
|
||||
"sea": "Sea",
|
||||
"silent": "Silent",
|
||||
"rain": "Rain",
|
||||
"storm": "Storm",
|
||||
"sun": "Sun",
|
||||
"sky": "Sky",
|
||||
"world": "World",
|
||||
"meat": "Meat",
|
||||
"bug": "Bug",
|
||||
"flower": "Flower",
|
||||
"blood": "Blood",
|
||||
"scale": "Scale",
|
||||
"chaos": "Chaos",
|
||||
"tooth": "Tooth",
|
||||
"roar": "Roar",
|
||||
"fury": "Fury",
|
||||
"wing": "Wing",
|
||||
"eros": "Eros",
|
||||
"gravity": "Gravity",
|
||||
"wind": "Wind",
|
||||
"flow": "Flow",
|
||||
"water": "Water",
|
||||
"wave": "Wave",
|
||||
"freedom": "Freedom",
|
||||
"impact": "Impact",
|
||||
"electric": "Electric",
|
||||
"flame": "Flame",
|
||||
"light": "Light",
|
||||
"cycle": "Cycle",
|
||||
"word": "Word",
|
||||
"melody": "Melody",
|
||||
"tear": "Tear",
|
||||
"farewell": "Farewell",
|
||||
"smile": "Smile",
|
||||
"cherish": "Cherish",
|
||||
"victory": "Victory",
|
||||
"love": "Love",
|
||||
"passion": "Passion",
|
||||
"healing": "Healing",
|
||||
"time": "Time",
|
||||
"memory": "Memory",
|
||||
"riddle": "Riddle",
|
||||
"lie": "Lie",
|
||||
"anxiety": "Anxiety",
|
||||
"sleep": "Sleep",
|
||||
"chance": "Chance",
|
||||
"illusion": "Illusion",
|
||||
"madness": "Madness",
|
||||
"pray": "Pray",
|
||||
"hope": "Hope",
|
||||
"future": "Future",
|
||||
"abyss": "Abyss",
|
||||
"decay": "Decay",
|
||||
"betrayal": "Betrayal",
|
||||
"delusion": "Delusion",
|
||||
"indolence": "Indolence",
|
||||
"distortion": "Distortion",
|
||||
"misfortune": "Misfortune",
|
||||
"fool": "Fool",
|
||||
"malice": "Malice",
|
||||
"despair": "Despair",
|
||||
"death": "Death",
|
||||
"soul_skill": "Soul skill: ",
|
||||
"star(lost)": "1.Star(Sealed)",
|
||||
"brute(lost)": "2.Brute(Sealed)",
|
||||
"power(lost)": "3.Power(Sealed)",
|
||||
"song(lost)": "4.Song(Sealed)",
|
||||
"dream(lost)": "5.Dream(Sealed)",
|
||||
"darkness(lost)": "6.Darkness(Sealed)",
|
||||
"SpellEffect": "Effect: ",
|
||||
"SpellEffect-z": "Effect",
|
||||
"ReciteEffect": "Recite: ",
|
||||
"ReciteEffect-z": "Recite: ",
|
||||
"fate_done": "Done",
|
||||
"modulation": "Modulation",
|
||||
"plot_and_tables": "Plot and Tables",
|
||||
"modulation_table": "Modulation Table",
|
||||
"Seal-dec": "Choose a random magic that you have acquired exept the type of equip. Check the check box of the selected magic. When you use that magic, you need to spend 2 points of [MP].",
|
||||
"Hole-dec": "During the magic battle, your [MP] is reduced by 1 point at the end of each round.",
|
||||
"Seak-dec": "Your [Attack Level] reduces by 1 point.",
|
||||
"Weak-dec": "Your [Defence Level] reduces by 1 point.",
|
||||
"Block-dec": "Your [Defence Level] reduces by 1 point.",
|
||||
"Unluck-dec": "Choose a skill randomly and check the check box of that skill. The skill becomes unavailable and it will be modified -1 when you make a Resolution and that's assigned skill is in the same field as the selected skill.",
|
||||
"fate_conversion_table": "Fate Conversion Table",
|
||||
"frustration": "Frustration",
|
||||
"parting": "Parting",
|
||||
"serious-illness": "Serious illness",
|
||||
"debt": "Debt",
|
||||
"discord": "Discord",
|
||||
"accident": "Accident",
|
||||
"frustration-dec": "The character abandons his cherished dream.",
|
||||
"parting-dec": "The character has lost precious person(close friends and lovers, parents, brothers, etc).",
|
||||
"serious-illness-dec": "The character suffers from an incurable disease.",
|
||||
"debt-dec": "The character is exploited by the wicked and owes a lot of money.",
|
||||
"discord-dec": "The character is deeply hurt by the failure of human relationships.",
|
||||
"accident-dec": "The character is injured irrevocably by a car accident.",
|
||||
"ordinary_scene_table": "Scene Table",
|
||||
"ordinary-scene-table-result-02": "Somewhere not here. Take a short trip to another world filled with the magical powers. 1 point of Star-Mana appears.",
|
||||
"ordinary-scene-table-result-03": "In a dream. Past days appear before you. 1 point of Dream-Mana appears.",
|
||||
"ordinary-scene-table-result-04": "A strong wind is blowing and the clouds are flowing. Thunder is heard in the distance. 1 point of Power-Mana appears.",
|
||||
"ordinary-scene-table-result-05": "Inside the quiet cafe. There is a gentle atmosphere with the aroma of coffee.",
|
||||
"ordinary-scene-table-result-06": "A deserted alley. If you stay here, there will be no distractions.",
|
||||
"ordinary-scene-table-result-07": "Nearby, there is a magic disaster caused by a <Sheet>. Choose a skill randomly and judge with that. If you succeed, 1 point of mana that you want for the scene. If you fail, roll the 「Fate Conversion Table」.",
|
||||
"ordinary-scene-table-result-08": "A tranquil landscape that is nothing special, but you feel the shadow of a magic disaster behind there.",
|
||||
"ordinary-scene-table-result-09": "Cover up the book you were reading There was something on it you wanted to know. Well, that's what it is.",
|
||||
"ordinary-scene-table-result-10": "Walk through the streets at night. There are many warm lights of homes in the distance. 1 point of Song-Mana appears.",
|
||||
"ordinary-scene-table-result-11": "Crowds of people in the square. Is it a festival? You can hear someone calling. 1 point of Brute-Mana appears.",
|
||||
"ordinary-scene-table-result-12": "A foreboding of a looming tragedy. The misery of your family, the despair of your friends, the death of your colleagues……. You can see the visions of what may happen at this rate. 1 point of Darkness-Mana appears.",
|
||||
"fumble_table": "Fumble Table",
|
||||
"fumble-table-result-01": "A magic disaster strikes your anchor. Fate conversion occurs to yourself.",
|
||||
"fumble-table-result-02": "Magic disaster takes away your mana. You lose 2 points of charged manas to the combination you want.",
|
||||
"fumble-table-result-03": "You fail to control magic. Your [MP] is reduced by 1 point.",
|
||||
"fumble-table-result-04": "A magic disaster occurs. It will be modified -1 to all of the Action Resolutions until the end of the cycle.",
|
||||
"fumble-table-result-05": "Magic disaster falls directly on you. Roll the Modulation Table (p.54) and apply the modulation on you.",
|
||||
"fumble-table-result-06": "Phew, it was dangerous. Nothing happens.",
|
||||
"event_table": "Event Table",
|
||||
"event-table-result-02": "Unexpected gifts, great ideas, evil deals……. The target is to give you what you've been looking for. You can obtain 1 point of mana you want or recover 1D6 points of [MP]. If you select one, [Fate] of the target increases by 1 point. The attribute of the [Fate] can be freely determined by GM.",
|
||||
"event-table-result-03": "A noble sacrifice, a serious heart, overwhelming power……. The target shows heroic deeds. The [fate] on target is up by 1 point. The attribute of the fate becomes 「Respect」.",
|
||||
"event-table-result-04": "Light arguments, fist fights, magic battles……. Clash with the character. You and the target each roll 1D6. The lower-value character's [fate] for the higher-value character is raised by 1 point (if the two characters have the same values, roll back until they have different values). The attributes of the [fate] can be freely determined by the character with higher value.",
|
||||
"event-table-result-05": "Unexpected gratitude, escape from trouble, wish for life……. You owe a lot to the target. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「control」.",
|
||||
"event-table-result-06": "Betrayal, artifice, a sad misunderstanding……. The target suddenly destroys your precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Enemy」.",
|
||||
"event-table-result-07": "A herd of living bodies, a hellfire, a maze……. A magic disaster strikes when you are with the target. Select one skill randomly and make a Resolution. If you succeed, get 1 point of mana you want. If you fail, roll the 「Fate Conversion Table」. That misfortune comes upon the target.",
|
||||
"event-table-result-08": "Street corners, convenience stores, falling from the sky……. You meet the target by chance. The [fate] on target is up by 1 point. The attribute of the [fate] becomes 「Interest」.",
|
||||
"event-table-result-09": "The thrill of the soul, the confession of love, the sweet embrace……. Fall in love with the target. The [fate] on the target is up by 1 point. The attribute of the [Fate] becomes 「Romance」.",
|
||||
"event-table-result-10": "Teacher and student relationship, lovers with mixed heart……. You catch a glimpse of the future between you and the target. You and the target are increase the [fate] by 1 point to each other. The attributes of [fate] can be freely determined by each characters.",
|
||||
"event-table-result-11": "Missed face, precious memories, premonition to be your partner……. Have a happy time with the target and think of something precious. The [fate] on target is up by 1 point. The attribute of [fate] becomes 「Family」.",
|
||||
"event-table-result-12": "Dedicated nursing, magical blessings, miracles……. Target saves you. The [fate] on target is up by 1 point. You can choose the attributes of [fate] as you want. If there are scars in the relationship column, you can erase one of them."
|
||||
}
|
||||
Reference in New Issue
Block a user