When we switched to grid, the buttons went from sitting at left
and right margins to being bunched up in the first column.
repcontrol class doesn't seem to be defined anywhere, so fine to
create our own, and then we basically copy the fullwide class to
stretch across the entire page.
I'm not sure I like the solution currently given how much blank
space it leaves between the buttons and between elements above
and below, but maybe I just need to remove the <hr> elements to
get that feeling better.
- Adds default values for `attr_attack_rolls` and `attr_quick_attack_rolls` to ensure they continue to work for players rolling moves without opening the sheet
- Reverts `quintuple-hit` name change from `multi-hit` and removes the sheet worker to migrate the change to prevent Roll20 import failing
- Updates `dectuple-hit` move roll to `ten-hit` to make the name a bit easier to understand
This fixes the issue with button size in the Attributes section
while also improving the "feel" of the spacing around the button
text.
I'm not sure I have the padding balanced right since the tilted
d6 icon doesn't balance well, but it's better than before.
I'd like to remove the !important, but for now it's needed to get
the changes to show up. I'm sure there's a better fix, but
working is close enough for now.
darkgrey works better as a background color on the drop-shadow
since it shows up in both light and dark modes. I'm not sure
this is the final version, but I think I like it better than the
previous version.
Also move the overlapping text down slightly--I worry that having
it overlap too much affects legibility for "KITTIES" in the logo.