Commit Graph
53955 Commits
Author SHA1 Message Date
Edgeworth E 2089e41d31 adjust spacing, attrs div to fullwide
Various spots where spaces or newlines were too many or too few,
fixed those up.

Also the wrapping div around Attributes section shifted to
fullwide for display purposes.
2023-02-06 18:52:31 -08:00
Edgeworth E 90a6e92a70 move to fullwide, add attr ranges, void tags
Several small changes bundled together:

- Move to fullwide for top-level elements.  I'm not sure why the
  original version of the sheet stayed so close to the left
  margin, so it's possible I'm making some horrible mistake here.
  Hopefully someone will tell me if that's the case!
- input tags are also void tags, so remove the "closing" slashes
  on those elements
- Add min and max values for Attributes since the rules say they
  should never be lower than one or higher than four (it's
  possible there are edge cases I'm missing here, though, since I
  originally set max to 3 and then found level-up rules that say
  it can go to 4--again, please correct me if I got this wrong!)
2023-02-06 18:44:11 -08:00
Edgeworth E c4482feea7 remove extra slash from void elements
Had a mix of some slashes and no slashes, and I wasn't sure which
is "best"--according to this link, though:

https://stackoverflow.com/questions/1946426/html-5-is-it-br-br-or-br

...void elements shouldn't have the end slash in HTML5, so went
that direction.
2023-02-06 18:18:20 -08:00
Edgeworth E 6669652eef add very basic darkmode support
Basically copied directly from example at
https://wiki.roll20.net/Character_Sheet_Development/Dark_Mode --
it doesn't look perfect yet, but looks better than I expected
given how basic this change is.
2023-02-06 18:13:43 -08:00
Edgeworth E 45e562d38f force input-large to specific rem size
Again, not sure this should stick with rem for sizing, but that's
what I'm using here.

Also not sure how I feel about using !important; might revisit
that later to find a better way.
2023-02-06 18:11:42 -08:00
Edgeworth E 5a20734f0b move trackables to grid & no spurious spans
I toyed with making the trackables section into a table because
it's a TABLE, but apparently screen readers aren't good with that
and grids are the way to go.

Also noticed that there were a lot of h2 elements with spans
inside them when they could simply be h2 elements (at least as
far as I know), so moved them to only h2 elements for brevity.

Not sure whether this should continue using rem as a form of
measurement, but that's what I used for now.
2023-02-06 18:07:44 -08:00
Edgeworth E 4b0445083f remove more inline-block directives
Moving items to flex for now (again, might do grid in the near
future since that seems to be the recommended path these days),
and shift percentages closer to what the class names imply.
2023-02-06 17:30:26 -08:00
Edgeworth E a6b07344ea switch flexeven to row with spacing
I'm hoping to remake flexeven into a grid at some point, so will
likely end up removing, but for now let's have it display in a
row (and yes, remove "space-evenly", so maybe I should rename?)
2023-02-06 17:26:34 -08:00
Edgeworth E 4a15a38ac0 adjust text classes
A couple text-related changes here:

- pinktext class doesn't seem to be used, so remove it for
  brevity
- h1-h6 being adjusted here is affecting display on the
  Attributes & Abilities tab when using the character sheet
  sandbox, and all of those already use the other two classes, so
  let's just use the classes
- Adjust whiteonredtext to have some space from the margin to
  improve readability, and add some slightly-rounded corners to
  feel a little more approachable (though I may end up going in
  another direction with that)
2023-02-06 17:22:37 -08:00
Edgeworth E f67cf46d2f change roll buttons
50% width looks better in the new circular attributes field; not
sure yet whether that should stay for everywhere else in the
character sheet, but let's go with it for now.

I noticed that the "Roll" buttons all had d20 images on them, but
Magical Kitties Save the Day! only uses d6s, so let's switch that
as well.  I had trouble getting the solid or outline d6 icons to
look right, so added a rakish tilt and shifted the icon color to
help there.
2023-02-06 17:18:16 -08:00
Edgeworth E 4fcd93d97c adjust attributes and rename class
I'm hoping to get this looking better, but since all the
official published character sheets use circles for the
attributes, I figured this sheet should do the same.

Also noticed that the "attributes" class causes issues under the
Attributes & Abilities tab when using the character sheet
sandbox, so renaming that to kitty-attributes
2023-02-06 17:15:02 -08:00
Edgeworth E bfae275cae shift logo to header image
I'm still not sure how best to use the logo, but for now let's
make it a full header image rather than something hanging out at
the left margin.

Adding background will help with dark mode changes coming up.
2023-02-06 17:11:23 -08:00
Edgeworth E a981ff449a remove background image
The background image comes from a completely different character
sheet with a different "feel" from Magical Kitties Save the Day!,
so I'm going with a bare background for now (which will also help
with dark mode coming up soon-ish).

Also switching to flex-columns, though I may end up redoing that
as a grid instead per Roll20 doc recommendations.
2023-02-06 17:06:57 -08:00
Edgeworth E 2c5845b009 blankspace cleanup
Shifting to consistent indentation in html and css files, as well
as moving some consecutive html elements to their own separate
lines.
2023-02-06 16:47:25 -08:00
Edgeworth E a894557313 add back "legacy" setting
I'm not 100% certain this setting defaults to false, so might as
well be explicit about it (which is what most other sheet.json
files seem to do)
2023-01-28 13:52:34 -08:00
Edgeworth E acdacf0072 update Magical Kitties Save the Day! sheet
Changes included in this commit:
- Removed numbers from css that _seem_ to be unnecessary
  (possibly introduced by copy-paste from Github?)
- Initial migration to the new sanitization settings (pretty much
  entirely consists of removing the "sheet-" prefix throughout)
- Changed image header to use the image in the Roll20 repository
  since the Anduh fork no longer seems to be available to the
  public
- Swapped in internationalization strings throughout the
  character sheet html (though I'm not sure I did the placeholder
  items correctly, especially with number fields)
2023-01-28 11:36:29 -08:00
Nic Bradley 9e0f400ddb Merge pull request #11400 from brandon-solarstudios/Redsky-initialsync
Redsky: New Sheet
2023-01-23 12:01:19 -08:00
Nic Bradley 32bace6649 Merge pull request #11405 from Roll20/lineendings-012322
fixing line endings
2023-01-23 12:01:05 -08:00
Nic Bradley 75f0108588 fixing line endings 2023-01-23 11:41:58 -08:00
sheet-service 6abf755bbf update approved.yaml 2023-01-23 13:05:42 -05:00
Nic Bradley fc8c54be51 Merge pull request #11404 from Lockbox313/HeroQuestG
[HeroQuest:Glorantha] Bugfix Distinguishing Characteristic roll fix
2023-01-23 10:02:30 -08:00
Nic Bradley 5c377b4623 Merge pull request #11403 from JonnesDerik/trinitycontinuum2e
Trinity_Continuum_2ed - Update 10
2023-01-23 10:00:32 -08:00
Nic Bradley d94b30e4b7 Merge pull request #11402 from asr1/master
[Cyberrats][Bugfix] Fix default sheet option, add default values to numbers
2023-01-23 10:00:13 -08:00
Nic Bradley 1e21582232 Merge pull request #11401 from ChtiKenny/master
[Shadowbane Inquisition] Added WP option to dodge
2023-01-23 09:59:51 -08:00
Nic Bradley 6bb917bc8b Merge pull request #11399 from Jiboux/EDv3
Earthdawn (by FASA) v3.01 - Big Fixes
2023-01-23 09:59:44 -08:00
Nic Bradley 2ca7d55c8f Merge pull request #11398 from Seraaron/master
ICON [MassifPress] v0.4.3 - Small update, mostly bugfixes
2023-01-23 09:59:21 -08:00
Nic Bradley 8e88586c8e Merge pull request #11397 from Stexinator/TheWitcher_put_Professions_under_weapon_templates
[TheWitcher] move profession settings below weapon template
2023-01-23 09:59:11 -08:00
Nic Bradley 3d2b99abe1 Merge pull request #11396 from hoyer555/master
[D&D 3.5] Add printable option
2023-01-23 09:59:00 -08:00
Nic Bradley d694e91b1f Merge pull request #11392 from morgdalaine/troika-v103
[Troika] v1.03 Bug Fix + Translations
2023-01-23 09:58:03 -08:00
Nic Bradley 55eb522351 Merge pull request #11388 from Tzigamm/master
[Shadowrun5thEdition] Bugfix: fix diceroller css and collapsible notes staying hidden
2023-01-23 09:55:33 -08:00
Nic Bradley dd728ec1a2 Merge pull request #11386 from HauRukh/ilaris-hotfix-ranged-combat
[Das_Schwarze_Auge_Ilaris] [Bugfix-Hotfix] Fixed ranged combat not working
2023-01-23 09:55:15 -08:00
Lockbox313 baec2d61b3 Add files via upload 2023-01-23 11:24:33 +00:00
Lockbox313 afe2b14c39 Merge pull request #3 from Roll20/master
Update from master
2023-01-23 11:22:10 +00:00
Jonnes Derik f2560acb6f Trinity_Continuum_2ed - Update 10 2023-01-23 05:08:41 -03:00
Alex Rinehart af20aea08e Fix default option 2023-01-22 12:23:18 -08:00
Alex Rinehart 443ed9e262 Merge branch 'Roll20:master' into master 2023-01-22 12:19:24 -08:00
Alex Rinehart b3c14cc97b Add default value to all numbers 2023-01-22 12:19:08 -08:00
HauRukh e753c3b1f3 Update ilaris_roll20.html 2023-01-22 21:06:45 +01:00
HauRukh 66b0aaae47 re-ordered magic tab
spells as 1 list, but you get a comment field for spell description
2023-01-22 20:21:21 +01:00
ChtiKenny dcfe7fb84b Added WP option to dodge 2023-01-22 16:49:24 +01:00
Brandon 408f357a63 Redsky: initial character sheet commit 2023-01-22 10:30:38 -05:00
Jiboux 0b7c3c00a9 Add files via upload
V3.01 Bug Fixes
2023-01-22 10:00:19 -05:00
HauRukh 6909242e79 min-values for numeric fields 2023-01-22 14:54:27 +01:00
HauRukh 1371a151fe changed button order
T buttons are now right, where the T skill field is also
2023-01-22 14:42:49 +01:00
HauRukh 1e716592f4 Bugfix combat maneuver
maneuver Ausfall should be AT -2 -BE, not AT -4
2023-01-22 14:36:34 +01:00
Stexinator 283ca6f780 [TheWitcher] move profession settings below weapon template 2023-01-22 09:05:18 +01:00
hoyer555 1f6d7b3201 [D&D 3.5] Add printable option 2023-01-22 00:35:04 +01:00
Seraaron 7028dd7d08 Icon v0.4.3
- Made class resources into a repeating segment
- Added light and heavy attacks separately
- Added bonus damage prompt and fixed critical damage not displaying separately
- Moved save target to tactics tab
- Added a 'whack' button
2023-01-21 17:16:52 +00:00
morgdalaine 81b2c2b01c Update readme.md 2023-01-20 13:34:05 -06:00
morgdalaine 5c1da0050d Add textfield appearance to number inputs 2023-01-20 13:34:02 -06:00