Commit Graph
183 Commits
Author SHA1 Message Date
James C (aka Chuz) 4d9b4fa253 Start v.48
Bugfix - Removing Technomancer echos with modifications didn't update things correctly.
Bugfix - Replaced translation "Rotarcraft" with correct "Rotorcraft"
Added Modifications functionality to Magic->Adept->Powers
Added Modifications functionality to Magic->Meta->Metamagics
Added Modifications functionality to Technomancer->Complex Forms
2021-11-21 16:40:41 -05:00
James C (aka Chuz) 661796214e Technomancer Complex Forms fix
Bugfix - Technomancer Complex Forms with no roll were displaying oddly.  This has been fixed, now the roll button that shows up will show the fade and notes section.
2021-11-08 19:06:03 -05:00
James C (aka Chuz) 2a3f07ccad Initiate v.47 2021-11-04 15:35:48 -04:00
James C (aka Chuz) 28bfaf7c2a Merge branch 'master' into ShadowrunSixthWorld-v.46 2021-11-04 13:13:52 -04:00
James C (aka Chuz) 418ee2c956 Initiate v.46
Worked around roll20 issue with more than 10 rolls causing computed results to not be displayed for spells.
2021-11-04 12:31:24 -04:00
James C (aka Chuz) 682c3b5001 Update Shadowrun6thEdition.html 2021-11-04 11:42:54 -04:00
James C (aka Chuz) 8ff434e000 Begin v.46 changes 2021-11-04 11:40:06 -04:00
James C (aka Chuz) 035666c3f9 Update Shadowrun6thEdition.html 2021-11-02 19:34:32 -04:00
James C (aka Chuz) d428f73ac9 Update to roll-template
Update to the roll-template preparing for future features
2021-11-01 22:54:16 -04:00
James C (aka Chuz) f294172e21 Update rolls to reflect hits/glitches
Updated rolls so mouseover showing the actual dice rolled are red for 1's (2's for bad luck) and green for 5's and 6's instead of the previous only 1's and 6's being colored.
2021-11-01 20:45:19 -04:00
James C (aka Chuz) fc5dbf5c18 Fixed initiative rolls
Fix for combat paralysis not sending the correct value to the tracker
Fix for all other PC initiatives not using the right roll template section.
2021-11-01 15:47:23 -04:00
James C (aka Chuz) 9bf9ee6653 Initiate v.45
Modified Notes tab to have an automatic scrollbar and removed the expand widget since it did nothing.
	Added matrix_overclock attribute which can be put in the Modifications box for a program which will cause the Matrix Rolls on the Rolls tab automatically add 2 dice, one of which is the wild die to rolls.  If added via the Matrix->Programs->Modifications when the Program is toggled off/on it will turn the effect off/on.  Valid values 1|0.  This will also indicate in the header of the rolls-computed roll template the +2 dicepool bonus.
2021-10-27 15:59:27 -04:00
James C (aka Chuz) 736c8c1d64 Initiate v.44
Initiate v.44
Bugfix returned notes to the roll template outputs for PC roll buttons in repeating sections.
2021-10-22 09:32:11 -04:00
James C (aka Chuz) cb6c87c502 Add roll post-processing to PC sheet
Add roll post-processing to PC sheet
2021-10-10 19:55:46 -04:00
James C (aka Chuz) a676f83779 Merge branch 'ShadowrunSixthWorld-AddRollComputations' into ShadowrunSixthWorld-v.43 2021-10-01 16:22:53 -04:00
James C (aka Chuz) 5580c90513 Initiate v.43
Initiate v.43
Add matrix_defense_rating_modifier
2021-09-25 21:39:41 -04:00
James C (aka Chuz) 5f83207728 PC sheet weapon updates
Removed Firing Modes from Arms->Ranged because it did nothing in that section.
Moved "Primary" selector outside the settings area so it's easier to select a primary weapon.
Added Ranged and Melee weapons (PC->Arms and Grunt) to pastable raw data
2021-09-18 20:17:06 -04:00
James C (aka Chuz) 6b3d19ca20 Skill section bugfix/new feature
Bugfix: Fixed a minor but annoying issue where if you added a skill and it was Astral the default attribute was Agility not Intuition
Updated skill roll button outputs to display the associated attribute for he roll.
2021-09-18 11:39:32 -04:00
James C (aka Chuz) c00aa7c64d PC and Grunt sheet updates
Grunt sheet Added tooltips for Direct/Indirect Magic Defense, Defense, Soak, Soak Matrix and Soak Biofeedback.
PC Sheet Changes to Charisma now trigger the Social Rating to update.
2021-09-17 19:43:49 -04:00
James C (aka Chuz) 92f57a1c8a Grunt sheet updates
Added Matrix Action buttons to the bottom of Grunt sheets IF "Has Matrix Device" is checked.
Grunt Group checkbox and count are no longer hidden when settings mode is not active.
Found some Soak rollbuttons were including wound modifiers, that was incorrect, fixed now.
2021-09-17 17:06:53 -04:00
James C (aka Chuz) 06d17c9dc4 Grunt sheet changes
Grunt/Spirit sheet Added Magic AR beside Drain roll button
Grunt sheet added Direct Magic and Indirect Magic defense roll buttons and rearranged things a little.
2021-09-17 13:16:45 -04:00
James C (aka Chuz) df71e334ed Redacted drone initiative change 2021-09-07 07:23:05 -04:00
James C (aka Chuz) f233add20f Updates for version v.41
Bugfix - Drone/Vehicle Initiative should have been normal Initiative but Pilot * 2 + 3d6.
	Bugfix - Grunt template was applying wounds to Soak rolls.
	Added IC to the list of pastable raw data
	Host->IC now display notes in the roll template
2021-09-07 00:06:14 -04:00
James A Culp III b6e31c95fa Added Social Rating to derived tests (even though it's not a test) just to the right of the Edge Attribute. This is a total of Charisma + any cumulative + primary armor social adjustments.
Added mouseovers for Composure, Judge Intentions, Memory and Lift & Carry buttons detailing where the values come from for those of us that forget.
Added the ability to add Spells, NPC Spells, Qualities and Augmentations by pasting raw data into the Notes textarea for a new repeating row.
2021-08-29 19:17:36 -04:00
James A Culp III 9d61fe3e86 Added ability to add spells faster using the notes textarea. 2021-08-29 16:29:03 -04:00
James A Culp III fc26856750 Initiate v.40 2021-08-18 12:18:31 -04:00
James A Culp III f456327479 Update Shadowrun6thEdition.html 2021-08-18 12:02:13 -04:00
James A Culp III d2d169db89 Updated more roll buttons to action buttons. 2021-08-02 12:28:05 -04:00
James A Culp III fb0593e71c Beginning new computed roll changes 2021-07-29 09:06:40 -04:00
James A Culp III 297f1e776c Initialize v.40 2021-07-28 12:30:49 -04:00
James A Culp III 9c062999dd Update Shadowrun6thEdition.html 2021-07-25 23:06:16 -04:00
James A Culp III 2c87f24617 Update Shadowrun6thEdition.html 2021-07-25 22:46:31 -04:00
James A Culp III 9bc7c3937e Update Shadowrun6thEdition.html 2021-07-25 22:42:15 -04:00
James A Culp III 96561531b4 More fixes to Grunt/Spirit/Sprite sheets for Grunt Group functionality 2021-07-25 22:34:08 -04:00
James A Culp III 19d899e40c Merge branch 'computable-rolls'
Conflicts:
	Shadowrun Sixth World/CHANGELOG.md
	Shadowrun Sixth World/Shadowrun6thEdition.html
2021-07-16 19:40:41 -04:00
James A Culp III b858268adb Added Grunt Groups and Autocalculations based on the # of grunts 2021-07-16 16:08:18 -04:00
James A Culp III 906aa1a55a Bugfix - PC -> Rolls tab was showing conversions on the Matrix Actions tab. 2021-07-14 15:47:09 -04:00
James A Culp III 49fc1c56db Initialize v.39 2021-07-14 12:57:25 -04:00
James A Culp III fb832ec8a9 Bugfix - NPC->Grunt fixed a bug or oversight on grunt repeating skills. They were all showing Agility on the roll template as their ability. Upon first opening a grunt sheet all repeating skills for the grunt will be re-set to use their default associated attribute and the display attribute will also be fixed. 2021-07-11 23:30:58 -04:00
James A Culp III d66060c008 Bugfix - NPC->Host IC dice roll buttons weren't working. 2021-07-11 20:06:19 -04:00
James A Culp III 60b004847c Begin v.38 2021-07-09 10:50:45 -04:00
James A Culp III 801899fd74 Rolls->Misc tab added
Added Conversion for common Standard to Metric and vice versa.  Ft <=> M, Mi <=> Km, Lb <=> Kg
2021-07-05 21:53:55 -04:00
James A Culp III 7d7add3c9f PC->Arms->Range/Melee Added "Engineering" option to the skill dropdown.
Bugfix - PC->Arms->Range/Melee fixed the dicepool display to now reflect the actual dicepool.  To make sure this is up to date when viewing a character sheet for the first time after this version goes live just toggle settings mode off/on or on/off for each weapon, that should trigger the update and update your primary displays as well.
Added some behind the scenes code to try and update the weapons to have the Attribute, Attribute Rating and Dicepool Modifier attributes set correctly after loading.  Also added versioning for the character sheet data.
2021-07-05 12:21:33 -04:00
James A Culp III c32ae97cd4 NPC Astral Initiative now auto-calculates for spirits and awakened grunts 2021-07-03 22:20:11 -04:00
James A Culp III 3099594b90 NPC->Vehicle/Drone fixed hot sim initiative auto-calculation (pilot * 2 +4d6 now) 2021-07-03 15:25:56 -04:00
James A Culp III 25aa86a92b NPC->Grunt Fixed sprint speed being 0 by default 2021-07-03 14:55:50 -04:00
James A Culp III 90955601fd Update translation.json, Shadowrun6thEdition.html, and 2 more files... 2021-07-03 14:43:53 -04:00
James A Culp III 4b1b62de7b PC->Condition Monitor - Added Natural Healing Physical and Stun roll buttons. 2021-07-03 11:53:19 -04:00
James A Culp III 856c8b61b1 Initialize v.37 2021-07-03 11:51:26 -04:00
James A Culp III dbde9fb860 Bugfix: combat_paralysis stuff 2021-06-21 21:14:03 -04:00