+Added new image files for eventual use in roll templates or as background images
+Added new instructions file in .rtf format
* Updated importer file
* Replaced character sheet image
* Updated JSON file to include link to instructions page
+ Added parchment-y background image
+Added Benguiat font to resemble Mac Mirage font from rule books
+ Added roll templates
* Tweaked styles/formatting to make things cleaner
* Changed K/S Area and Sub-Area roll buttons to use new K/S template
* Changed weapons buttons to use new roll template
+ Added Powers buttons
* Reordered armor to more closely match texts
* Pointed Castings to new roll template
* Updated Revision to 0.97
* Added new Dodging Armor alt rule
+ Added Heka Aperture override
+ Added critfail and autofail params (and associated code) to all K/S areas
+ Added difficulty rating attributes so they could be directly accessed/modified by code
* Changed AE and ae to appropriate aeligs
* Updated 1st time functions to treat upgrade from pre rev 0.96 different from update from rev 0.96
+ Added roll templates for KS checks, parrying, opposed KS checks
* Added first revision of Critter/OP sheet
+Bestiary-style view of stats using same underlying attributes as normal Heroic Persona sheet.
+ "_eff" effective parameters added for physical speed attributes to accomodate size. and computations involving PMSpd and PNSpd changed to use _eff versions instead
* Dazed indicator that lights up when either manually tripping it with checkbox or Mental/Spiritual damage exceeding EL. Trips with Physical Damage as well, and will not turn off until Physical Damage is reduced below RL. Changed movement rates and BAC to reflect the effects of Dazing, though not Dazed effects on Difficulty Rating changes.
+ Added Powers section to Castings page using Bestiary format.
+ Added a Bestiary checkbox to specify if Mental stats are a result of Cunning, which removes Mental EL and Mental Avoidances entirely.
* New damage types available: impact and blunt/impact
+ Speed Factor Penalty total now available
* Fixed Foreign Language repeating section (was "armor" should be "language"
* Tidied up a couple of headers in subAreas
+ Added Powers import capability
* Changed weapon/armor import to use carat and pipe delimiters instead of comma and colon
+ Added entire HP/Critter import capability, though Critter is still work in progress (needs KS and randomization for variation)
+ New options for rule variations: use Perception Mental as an alternative when computing BAC and reduce Dodging by SFPenalty or ONLY if Dodging is >5.
+Added Psychogenics as K/S areas
* added ability to import multiple Castings, Armor, weapons, Powers at once.
* Modified BAC to accept "Raw" instead of a normal subArea so Critters can have a straight BAC specified instead of having it be computed from STEEP
* Changed damage bonus to go off BAC instead of STEEP
* Moved most setAttrs calls to defining an object and sending all at once rather than individidual forEach loops with setAttrs in them.
* Modified Dodge computation to include SFPenalty
* updated image of sheet, json file, included spreadsheet with import formats
* updated import generator
Added cunning to import template
* Added Psychogenics areas and subareas
+ Psychogenics K/S areas and subs enabled. Default heka computation is [TRAIT]Pows plus STEEP. No other options yet, though...
+ New radio button in Config to decide on how to compute heka from Psychogenics. Vril computation option does not yet work.
* Started new Heka computation code
+ Added computation for psychogenics, with Vril option and STEEP + Pow options available
+ Added limitations on Spellsongs and Necromancy Special Grade Castings
* Cosmetic changes to Bestiary view. More to come!
+ New Revision code which will detect when character sheet has been updated and will execute update code if needed. Should fix personahide bug, but will include warning and backup instructions in case it does not.
* Changed ShadowAttrs to update when size changes
* Change heka computation method
-No more heka compute button
* heka computation happens automagically in the background
+New Config sheet option to look at breakdown of heka computation
*Heka limitations now its own code
+Far Seeing added to Psychogenics Spiritual
* Fixed pn/pmspdeff computation to use Float for size
* Changed hekarules to radio button
* Changed Smithing/Welding to comform to MMM#3 with no ACT adder
* Heka computation now fills heka_max, with heka attribute available to track current heka
* Update roll20_import_generator2.xlsx
Added Subterranean Orientation
* More updates to Bestiary view
+ Added Subterranean Orientation K/S, which had somehow gotten missed before(!)
+ Added ability to vary STEEP via randomization where K/S areas are present and ranges are given
+ Added Outstanding K/S section to Bestiary view
+ Added repeating sections for multiple movement types
* Various cosmetic changes to Bestiary view
+Finished all remaining heka automatic computations
* upgraded Bestiary view
+ Added K/S areas to Bestiary view
+ Added optional randomization of STEEP and Joss in Bestiary since not since not all critters are created equal
+ added kstoggle initialization for Subterranean Orientation and Psychogenics to the Revision update script
* Update sheet.json
Updated instructions in JSON sheet
* Update roll20_import_generator2.xlsx
Added Subterranean Orientation and fixed Escape
* Delete roll20_import_generator.xlsx
Deleted obsolete template file
* Update sheet.json
Added a few extra instructional items in the json
* Update mythus.html
+ added more movement modes to Persona View, added armor speed factor to their computation
* Update mythus.html
+Added Electrical and Fire and Chemical to allowed damage types.
+ Added armor "hits" to armor repeating section.
+Generate autofail and critfail numbers for K/S rolls
+ Add Casting roll template
* Update mythus.html
fixed typo
* Update mythus.html
Added First Aid into Bestiary view
* Update sheet.json
Fix broken JSON file. Embarrassing.
* Update mythus.html
+ Added new critical fail and autofail attributes for later use in ks checks
* Initial Upload
* Links to files updated
* alter filenames to fit convention
* Create mythustemp.png
Add sub-header image (temp)
* Update mythus.html
add subheader into html
* Added specialized K/S rules per MMV1#1
* corrected Weapons Special Skills to there is no specialization