* W&G Update v2.6: Readme.md
Updated the following in the Readme.md
- version number
- changelog
* W&G Update v2.6: sheet.json
Updated the following in the sheet.json
- version number
* W&G Update v2.6: wrath_and_glory.css
Updated the following in the wrath_and_glory.css
- version number
* W&G Update v2.6: wrath_and_glory_api.html
Added the following the functionality in the wrath_and_glory_api.html
1. Fixed NaN error when rolling psyker damage.
2. Added Psychic Mastery as a hard skill on NPC's so Psychic power rolls are auto-calculated.
3. Added to all tests a wrath outcome when using the API die roller so that a new ability in the API is included - it lists outcome of the die roll.
4. Fixed update to Conviction for older sheets.
5. Fixed voidship wounds current; which was pointing to vehicle wounds current.
6. Updated vehicle and voidship wounds to Roll20 standard of wound/wound_max.
7. Calculated Heavily wounded for Vehicle and Voidships.
8. Autoupdate old versions of charactersheets for vehicle wounds, voidship wounds, calculating heavily wounded for vehicles, and heavily wounded for voidships.
Notes for release management:
- auto-update script for older versions has been built as a case worker: specifically voidship and vehicle wounds.
- the file is using unix eol format
* W&G v2.7: readme.md
Updated with release information and version number.
* W&G v2.7: sheet.json
Updated version number.
* W&G v2.7: wrath_and_glory.css
Added new roll templates and configuration changes in existing templates.
* W&G v2.7: wrath_and_glory_api.html
Implemented cosmetic changes, a fix, 2 updates to existing functionality, and 5 new features.
In detail:
1. Cosmetic change: changed all dice to D6; teal buttons roll wrath, black/gold/red buttons have no wrath die.
2. Cosmetic change: added spacing and thick dark teal line between psychic powers (PC and NPC)
3. Cosmetic change: changed all references to Combat Rolls to Rolls (PC, NPC, Vehicle, Voidship)
4. Cosmetic change: On PC Equipment sheet added thick dark teal line between vehicles and voidships.
5. Cosmetic change: made all areas for lengthy text entry two lines in height.
6. Cosmetic change: changed DN field for powers to text so values other than numbers can be entered - example is Defense.
7. Fix: corrected layout of Heavily Wounded at label and field for Vehicles and Voidships.
8. Update: Refined the inline dice rolls to now show critical on rolling standard pool and to show a critical when rolling a 1 on wrath die.
9. Update: Added option for Weapon Skill + Agility in weapons; this accounts for use of a Pistol in Melee where an attack roll is Agility + Weapon Skill.
10. New: Psychic powers now have an additional option to roll an alternative dice roll for shock, wounds, and mortal damage.
11. New: Added d66 to psychic powers. Future enhancement will convert this into a Peril of the Warp result.
12. New: Added d3, d6, and d66 die roller on combat rolls for PC's and NPC's.
13. New: Added Memorable Injuries as a repeating framework - can capture multiple memorable injuries - to Personal tab.
14. New: Auto set rank title based on the selected rank; also automated to update existing character sheets.
* W&G Update v2.6: Readme.md
Updated the following in the Readme.md
- version number
- changelog
* W&G Update v2.6: sheet.json
Updated the following in the sheet.json
- version number
* W&G Update v2.6: wrath_and_glory.css
Updated the following in the wrath_and_glory.css
- version number
* W&G Update v2.6: wrath_and_glory_api.html
Added the following the functionality in the wrath_and_glory_api.html
1. Fixed NaN error when rolling psyker damage.
2. Added Psychic Mastery as a hard skill on NPC's so Psychic power rolls are auto-calculated.
3. Added to all tests a wrath outcome when using the API die roller so that a new ability in the API is included - it lists outcome of the die roll.
4. Fixed update to Conviction for older sheets.
5. Fixed voidship wounds current; which was pointing to vehicle wounds current.
6. Updated vehicle and voidship wounds to Roll20 standard of wound/wound_max.
7. Calculated Heavily wounded for Vehicle and Voidships.
8. Autoupdate old versions of charactersheets for vehicle wounds, voidship wounds, calculating heavily wounded for vehicles, and heavily wounded for voidships.
Notes for release management:
- auto-update script for older versions has been built as a case worker: specifically voidship and vehicle wounds.
- the file is using unix eol format
Updates to HTML, CSS, readme, and json files.
Note this is a significant update to all files. Version 1 of the character sheet was based on 28 pages of rules from a quickstart release. This release is based on the core rulebook (452 pages). The changes resulted in significant addition of content (nearly doubled in size) and a reorganization of existing content, No existing attributes were changed or deleted; this was anticipated when the character sheet was created based on the quickstart rules.