New Feature - Added Logs section under the Notes Pane for keeping track of missions and rewards. This is purely for note taking purposes and isn't automated anywhere.
Bugfix - There were 10 repeating sections that didn't use "name" for the name field. Fixed this to make other automated tasks easier to achieve in the future.
New Feature - added Composure roll button to Grunts
Bugfix - Cleaned up non-PC sheets to show condition monitors better (including the max)
Bugfix - Fixed how display of matrix device and matrix roll buttons work.
New Feature - normalized the styling on non-PC sheets a little bit to help mark separate sections better.
Bugfix: There were 10 repeating sections that didn't use "name" for the name field. Fixed this to make other automated tasks easier to achieve in the future.
Bugfix - Imports choked if the character in Genesis has a lifestyle that is not associated with a specific SIN, the code is more forgiving for this now.
New Feature - Added Edge Roll buttons to most roll buttons on the sheet. These can be toggled on/off via the check box in the Options Pane if you don't want them for your character/campaign.
Bugfix - There was an extraneous } character on the D6 roll button, it has been nullified.
Bugfix - Minor style changes to Options Pane and main rolls-computed roll template.
Bugfix - fixed css on PC matrix devices so the notes expand the full width when displayed.
New Feature - Quality of life addition, newlines and spacing put in notes fields should be preserved when displaying the notes.
New Feature - Added Resist Toxin button to the Core Combat Info Pane
Bugfix - Fixed the annoying bug that caused the Initiative roll button to not display properly
New Feature - Added Matrix Noise field on the PC Rolls Pane that is included as a negative modifier in the roll buttons found there
Bugfix - Fixed maximum of 4 on npc initiative dice (should be 5)
Updated Matrix Roll buttons in the Rolls tab to "Training Level?" because it now also includes an option for Untrained (-1 dicepool)
Bugfix/New Feature - NPC->Host Sheet now prompts for alternate attributes when rolling the Attack, Sleaze, Data Processing and Firewall attribute buttons at the top of the sheet.
Bugfix - NPC sheets made a few dark mode fixes.
Updated Drone types to be more specific
Updated Adept powers to reflect the now output level
Updated Matrix Devices to reflect Cyberjacks correctly now that they are output by Genesis.
Bugfix - Technomancer Complex Forms with no roll were displaying oddly. This has been fixed, now the roll button that shows up will show the fade and notes section.
Modified Notes tab to have an automatic scrollbar and removed the expand widget since it did nothing.
Added matrix_overclock attribute which can be put in the Modifications box for a program which will cause the Matrix Rolls on the Rolls tab automatically add 2 dice, one of which is the wild die to rolls. If added via the Matrix->Programs->Modifications when the Program is toggled off/on it will turn the effect off/on. Valid values 1|0. This will also indicate in the header of the rolls-computed roll template the +2 dicepool bonus.
Removed Firing Modes from Arms->Ranged because it did nothing in that section.
Moved "Primary" selector outside the settings area so it's easier to select a primary weapon.
Added Ranged and Melee weapons (PC->Arms and Grunt) to pastable raw data
Added Matrix Action buttons to the bottom of Grunt sheets IF "Has Matrix Device" is checked.
Grunt Group checkbox and count are no longer hidden when settings mode is not active.
Found some Soak rollbuttons were including wound modifiers, that was incorrect, fixed now.
Grunt/Spirit sheet Added Magic AR beside Drain roll button
Grunt sheet added Direct Magic and Indirect Magic defense roll buttons and rearranged things a little.
Added mouseovers for Composure, Judge Intentions, Memory and Lift & Carry buttons detailing where the values come from for those of us that forget.
Added the ability to add Spells, NPC Spells, Qualities and Augmentations by pasting raw data into the Notes textarea for a new repeating row.
Changed Rolls->Jack Out from text to a roll button so unfortunate deckers can escape link-lock.
Added Core->Direct Magic Defense button and Core->Indirect Magic Defense buttons
Added Birth Name to Social Tab
Bugfix - NPC->Vehicle sheet was resetting Body to 1 when the sheet was closed
Added New Roll Template {template:multirow} with available fields header, base, desc, desc2,...desc6, bigdesc, bigdesc2...bigdesc6 for your macro display joy