New Feature - Added Logs section under the Notes Pane for keeping track of missions and rewards. This is purely for note taking purposes and isn't automated anywhere.
Bugfix - There were 10 repeating sections that didn't use "name" for the name field. Fixed this to make other automated tasks easier to achieve in the future.
New Feature - added Composure roll button to Grunts
Bugfix - Cleaned up non-PC sheets to show condition monitors better (including the max)
Bugfix - Fixed how display of matrix device and matrix roll buttons work.
New Feature - normalized the styling on non-PC sheets a little bit to help mark separate sections better.
Bugfix: There were 10 repeating sections that didn't use "name" for the name field. Fixed this to make other automated tasks easier to achieve in the future.
Bugfix - Found an error condition where an item (program for example) with an on/off switch that was using modifications when deleted, even when turned off reversed the modifications causing data issues.
Bugfix - Fixed mistyped attribute names in the modifications whitelist astral_initiative_dice_mod, matrix_initiative_dice_mod, cold_sim_initiative_dice_mod and hot_sim_initiative_dice_mod modifiers should now work in modifications boxes. The mouseover titles have been fixed as well.
Bugfix - NPC Wound modifiers are now correctly applying per TWO boxes of damage, per CRB pg.203.
Update - Due to changes in the latest CRB printing, matrix device initiative bonuses have been verified to be a dice bonus, updated initiatives to reflect that.
Bugfix - Imports choked if the character in Genesis has a lifestyle that is not associated with a specific SIN, the code is more forgiving for this now.
New Feature - Added Edge Roll buttons to most roll buttons on the sheet. These can be toggled on/off via the check box in the Options Pane if you don't want them for your character/campaign.
Bugfix - There was an extraneous } character on the D6 roll button, it has been nullified.
Bugfix - Minor style changes to Options Pane and main rolls-computed roll template.
Bugfix - fixed css on PC matrix devices so the notes expand the full width when displayed.
New Feature - Added Notes imports to all repeating sections with a notes field except Sprites and Spirits (players should really be using separate character sheets for these)
New Feature - Quality of life addition, newlines and spacing put in notes fields should be preserved when displaying the notes.
New Feature - Added Resist Toxin button to the Core Combat Info Pane
Bugfix - Fixed the annoying bug that caused the Initiative roll button to not display properly
New Feature - Added Matrix Noise field on the PC Rolls Pane that is included as a negative modifier in the roll buttons found there
Bugfix - Fixed maximum of 4 on npc initiative dice (should be 5)
Updated Matrix Roll buttons in the Rolls tab to "Training Level?" because it now also includes an option for Untrained (-1 dicepool)
Bugfix/New Feature - NPC->Host Sheet now prompts for alternate attributes when rolling the Attack, Sleaze, Data Processing and Firewall attribute buttons at the top of the sheet.
Bugfix - NPC sheets made a few dark mode fixes.
Bugfix - updated spirit sheet to default to having the "Reset" toggle on since the majority of the time having it on is the right choice.
Bugfix - updated spirits with Engulf and Elemental Attack close/ranged attacks listed even though they are optional power to now state the optional power is required in the notes. This is a gentle reminder to players/GMs since the alternative is the player/GM having to add the attacks every time a spirit is summoned.
Added resist_pain modification attribute. This attribute when set to a positive value will modify wound penalties per the spell in the CRB pg.137.
Added damage_compensator attribute to affect optimal reduction in wound penalties based on the rating of the damage compensators
Updated Drone types to be more specific
Updated Adept powers to reflect the now output level
Updated Matrix Devices to reflect Cyberjacks correctly now that they are output by Genesis.
Commented a few random bits of sheet worker code
Removed some never used attributes (old 5e stuff that was still around)
Added automatic setting of character type (mundane, magic, technomancer) based on the existence of Magic or Resonance attribute.
Made Skills, Knowledges, Qualities, Arms, Armors all collapse to display mode after being imported
Added SIN import
Added ranged weapon import
Added melee weapon import
Added spells import
Bugfix - Removing Technomancer echos with modifications didn't update things correctly.
Bugfix - Replaced translation "Rotarcraft" with correct "Rotorcraft"
Added Modifications functionality to Magic->Adept->Powers
Added Modifications functionality to Magic->Meta->Metamagics
Added Modifications functionality to Technomancer->Complex Forms
Bugfix - Technomancer Complex Forms with no roll were displaying oddly. This has been fixed, now the roll button that shows up will show the fade and notes section.
Updated rolls so mouseover showing the actual dice rolled are red for 1's (2's for bad luck) and green for 5's and 6's instead of the previous only 1's and 6's being colored.
Modified Notes tab to have an automatic scrollbar and removed the expand widget since it did nothing.
Added matrix_overclock attribute which can be put in the Modifications box for a program which will cause the Matrix Rolls on the Rolls tab automatically add 2 dice, one of which is the wild die to rolls. If added via the Matrix->Programs->Modifications when the Program is toggled off/on it will turn the effect off/on. Valid values 1|0. This will also indicate in the header of the rolls-computed roll template the +2 dicepool bonus.
Removed Firing Modes from Arms->Ranged because it did nothing in that section.
Moved "Primary" selector outside the settings area so it's easier to select a primary weapon.
Added Ranged and Melee weapons (PC->Arms and Grunt) to pastable raw data
Bugfix: Fixed a minor but annoying issue where if you added a skill and it was Astral the default attribute was Agility not Intuition
Updated skill roll button outputs to display the associated attribute for he roll.
Grunt sheet Added tooltips for Direct/Indirect Magic Defense, Defense, Soak, Soak Matrix and Soak Biofeedback.
PC Sheet Changes to Charisma now trigger the Social Rating to update.
Added Matrix Action buttons to the bottom of Grunt sheets IF "Has Matrix Device" is checked.
Grunt Group checkbox and count are no longer hidden when settings mode is not active.
Found some Soak rollbuttons were including wound modifiers, that was incorrect, fixed now.
Grunt/Spirit sheet Added Magic AR beside Drain roll button
Grunt sheet added Direct Magic and Indirect Magic defense roll buttons and rearranged things a little.
Bugfix - Drone/Vehicle Initiative should have been normal Initiative but Pilot * 2 + 3d6.
Bugfix - Grunt template was applying wounds to Soak rolls.
Added IC to the list of pastable raw data
Host->IC now display notes in the roll template
Added mouseovers for Composure, Judge Intentions, Memory and Lift & Carry buttons detailing where the values come from for those of us that forget.
Added the ability to add Spells, NPC Spells, Qualities and Augmentations by pasting raw data into the Notes textarea for a new repeating row.