Commit Graph
206 Commits
Author SHA1 Message Date
James C (aka Chuz) 68a15419a4 New Feature - Added Logs section
New Feature - Added Logs section under the Notes Pane for keeping track of missions and rewards.  This is purely for note taking purposes and isn't automated anywhere.
2022-08-03 22:40:02 -04:00
James C (aka Chuz) b258eb5504 3 Bugfixes, 2 New Features
Bugfix - There were 10 repeating sections that didn't use "name" for the name field.  Fixed this to make other automated tasks easier to achieve in the future.
New Feature - added Composure roll button to Grunts
Bugfix - Cleaned up non-PC sheets to show condition monitors better (including the max)
Bugfix - Fixed how display of matrix device and matrix roll buttons work.
New Feature - normalized the styling on non-PC sheets a little bit to help mark separate sections better.
2022-08-01 21:32:59 -04:00
James C (aka Chuz) 1ea481ee35 Bugfix: Normalized names for some repeating sections
Bugfix: There were 10 repeating sections that didn't use "name" for the name field.  Fixed this to make other automated tasks easier to achieve in the future.
2022-07-26 23:34:41 -04:00
James C (aka Chuz) 6b561c9c88 3 more bugfixes
Bugfix - Found an error condition where an item (program for example) with an on/off switch that was using modifications when deleted, even when turned off reversed the modifications causing data issues.
Bugfix - Fixed mistyped attribute names in the modifications whitelist astral_initiative_dice_mod, matrix_initiative_dice_mod, cold_sim_initiative_dice_mod and hot_sim_initiative_dice_mod modifiers should now work in modifications boxes.  The mouseover titles have been fixed as well.
Bugfix - NPC Wound modifiers are now correctly applying per TWO boxes of damage, per CRB pg.203.
2022-07-24 17:33:55 -04:00
James C (aka Chuz) 1a19fea19e Update - Matrix device initiative bonus is now a dice bonus
Update - Due to changes in the latest CRB printing, matrix device initiative bonuses have been verified to be a dice bonus, updated initiatives to reflect that.
2022-07-23 22:47:17 -04:00
James C (aka Chuz) 959b8325f8 1 New Feature, 4 Bugfixes
Bugfix - Imports choked if the character in Genesis has a lifestyle that is not associated with a specific SIN, the code is more forgiving for this now.
New Feature - Added Edge Roll buttons to most roll buttons on the sheet.  These can be toggled on/off via the check box in the Options Pane if you don't want them for your character/campaign.
Bugfix - There was an extraneous } character on the D6 roll button, it has been nullified.
Bugfix - Minor style changes to Options Pane and main rolls-computed roll template.
Bugfix - fixed css on PC matrix devices so the notes expand the full width when displayed.
2022-07-23 21:43:43 -04:00
James C (aka Chuz) cc395a4176 Start v.54 + added notes imports for all
New Feature - Added Notes imports to all repeating sections with a notes field except Sprites and Spirits (players should really be using separate character sheets for these)
2022-07-18 23:08:12 -04:00
James C (aka Chuz) be04cb0dfe 2 Bugfixes, 2 New Features
New Feature - Quality of life addition, newlines and spacing put in notes fields should be preserved when displaying the notes.
New Feature - Added Resist Toxin button to the Core Combat Info Pane
Bugfix - Fixed the annoying bug that caused the Initiative roll button to not display properly
New Feature - Added Matrix Noise field on the PC Rolls Pane that is included as a negative modifier in the roll buttons found there
2022-07-17 22:37:39 -04:00
James C (aka Chuz) 859ebf24f4 Added "Effects" Tab
Added the "Effects" Tab to the Attributes Pane
BugFix - fixed the D6 roll query to include the reason for the roll in the roll template output.
2022-06-05 22:31:55 -04:00
James C (aka Chuz) ae5ac51d53 More updates
Bugfix - Fixed maximum of 4 on npc initiative dice (should be 5)
Updated Matrix Roll buttons in the Rolls tab to "Training Level?" because it now also includes an option for Untrained (-1 dicepool)
Bugfix/New Feature - NPC->Host Sheet now prompts for alternate attributes when rolling the Attack, Sleaze, Data Processing and Firewall attribute buttons at the top of the sheet.
Bugfix - NPC sheets made a few dark mode fixes.
2022-03-13 20:34:42 -04:00
James C (aka Chuz) 8a026bbe73 Misc fixes
Bugfix - remove essence min/max for npcs
Bugfix - fixed text color for some npc text when in darkmode
2022-03-11 14:22:53 -05:00
James C (aka Chuz) 8fe1a7ee11 Bugfix - Sprites -> update power/skills
Bugfix - Sprites -> update power/skills now updated when sprite type or level are changed.
2022-03-08 20:07:23 -05:00
James C (aka Chuz) 485bdc940b Fixed version attribute 2022-03-07 22:26:23 -05:00
James C (aka Chuz) 054e354591 Changes to support Genesis SR v 2.2.2
Support for custom descriptions in Genesis
Support for Genesis indicating primary armor piece.
2022-03-07 22:12:45 -05:00
James C (aka Chuz) 0020309ece Merge branch 'master' into ShadowrunSixthWorld-v.50 2022-03-07 21:35:12 -05:00
James C (aka Chuz) 1c0f67c9d1 Miscellaneous updates
Enabled rerolls and bump 4's functionality on d6 roller
Minor style edits for darkmode to make it not quite to bad
2022-03-07 21:33:48 -05:00
James C (aka Chuz) 3cc3de5676 Misc changes for v.50
Bugfix - updated spirit sheet to default to having the "Reset" toggle on since the majority of the time having it on is the right choice.
	Bugfix - updated spirits with Engulf and Elemental Attack close/ranged attacks listed even though they are optional power to now state the optional power is required in the notes.  This is a gentle reminder to players/GMs since the alternative is the player/GM having to add the attacks every time a spirit is summoned.
	Added resist_pain modification attribute.  This attribute when set to a positive value will modify wound penalties per the spell in the CRB pg.137.
	Added damage_compensator attribute to affect optimal reduction in wound penalties based on the rating of the damage compensators
2022-02-26 16:38:57 -05:00
James C (aka Chuz) 7cce9f1760 Documentation
Updated CHANGELOG.md to document what changed
A few formatting and organizational changes to the sheetworkers area of the .html.
2022-02-19 13:23:10 -05:00
James C (aka Chuz) a69a693215 Update with Genesis changes
Updated Drone types to be more specific
Updated Adept powers to reflect the now output level
Updated Matrix Devices to reflect Cyberjacks correctly now that they are output by Genesis.
2022-02-12 14:37:51 -05:00
James C (aka Chuz) 5c468fe440 Part 3
Importing everything else except Signature Maneuvers (need to add that to the actual sheet)
2022-02-06 21:31:45 -05:00
James C (aka Chuz) 346de41365 Round 2 changes
Commented a few random bits of sheet worker code
Removed some never used attributes (old 5e stuff that was still around)
Added automatic setting of character type (mundane, magic, technomancer) based on the existence of Magic or Resonance attribute.
Made Skills, Knowledges, Qualities, Arms, Armors all collapse to display mode after being imported
Added SIN import
Added ranged weapon import
Added melee weapon import
Added spells import
2022-02-02 12:52:24 -05:00
James C (aka Chuz) 7faa36c58b Part 2
now able to import items, augmentations, and vehicles/drones
2022-01-28 08:17:54 -05:00
James C (aka Chuz) ecd460942f Round 1 changes
Able to import base attributes, Attributes, Skills, Qualities, and Armor in part.
2022-01-27 10:17:45 -05:00
James C (aka Chuz) 4d9b4fa253 Start v.48
Bugfix - Removing Technomancer echos with modifications didn't update things correctly.
Bugfix - Replaced translation "Rotarcraft" with correct "Rotorcraft"
Added Modifications functionality to Magic->Adept->Powers
Added Modifications functionality to Magic->Meta->Metamagics
Added Modifications functionality to Technomancer->Complex Forms
2021-11-21 16:40:41 -05:00
James C (aka Chuz) 661796214e Technomancer Complex Forms fix
Bugfix - Technomancer Complex Forms with no roll were displaying oddly.  This has been fixed, now the roll button that shows up will show the fade and notes section.
2021-11-08 19:06:03 -05:00
James C (aka Chuz) 2a3f07ccad Initiate v.47 2021-11-04 15:35:48 -04:00
James C (aka Chuz) 28bfaf7c2a Merge branch 'master' into ShadowrunSixthWorld-v.46 2021-11-04 13:13:52 -04:00
James C (aka Chuz) 418ee2c956 Initiate v.46
Worked around roll20 issue with more than 10 rolls causing computed results to not be displayed for spells.
2021-11-04 12:31:24 -04:00
James C (aka Chuz) 682c3b5001 Update Shadowrun6thEdition.html 2021-11-04 11:42:54 -04:00
James C (aka Chuz) 8ff434e000 Begin v.46 changes 2021-11-04 11:40:06 -04:00
James C (aka Chuz) 035666c3f9 Update Shadowrun6thEdition.html 2021-11-02 19:34:32 -04:00
James C (aka Chuz) d428f73ac9 Update to roll-template
Update to the roll-template preparing for future features
2021-11-01 22:54:16 -04:00
James C (aka Chuz) f294172e21 Update rolls to reflect hits/glitches
Updated rolls so mouseover showing the actual dice rolled are red for 1's (2's for bad luck) and green for 5's and 6's instead of the previous only 1's and 6's being colored.
2021-11-01 20:45:19 -04:00
James C (aka Chuz) fc5dbf5c18 Fixed initiative rolls
Fix for combat paralysis not sending the correct value to the tracker
Fix for all other PC initiatives not using the right roll template section.
2021-11-01 15:47:23 -04:00
James C (aka Chuz) 9bf9ee6653 Initiate v.45
Modified Notes tab to have an automatic scrollbar and removed the expand widget since it did nothing.
	Added matrix_overclock attribute which can be put in the Modifications box for a program which will cause the Matrix Rolls on the Rolls tab automatically add 2 dice, one of which is the wild die to rolls.  If added via the Matrix->Programs->Modifications when the Program is toggled off/on it will turn the effect off/on.  Valid values 1|0.  This will also indicate in the header of the rolls-computed roll template the +2 dicepool bonus.
2021-10-27 15:59:27 -04:00
James C (aka Chuz) 736c8c1d64 Initiate v.44
Initiate v.44
Bugfix returned notes to the roll template outputs for PC roll buttons in repeating sections.
2021-10-22 09:32:11 -04:00
James C (aka Chuz) cb6c87c502 Add roll post-processing to PC sheet
Add roll post-processing to PC sheet
2021-10-10 19:55:46 -04:00
James C (aka Chuz) a676f83779 Merge branch 'ShadowrunSixthWorld-AddRollComputations' into ShadowrunSixthWorld-v.43 2021-10-01 16:22:53 -04:00
James C (aka Chuz) 5580c90513 Initiate v.43
Initiate v.43
Add matrix_defense_rating_modifier
2021-09-25 21:39:41 -04:00
James C (aka Chuz) 5f83207728 PC sheet weapon updates
Removed Firing Modes from Arms->Ranged because it did nothing in that section.
Moved "Primary" selector outside the settings area so it's easier to select a primary weapon.
Added Ranged and Melee weapons (PC->Arms and Grunt) to pastable raw data
2021-09-18 20:17:06 -04:00
James C (aka Chuz) 6b3d19ca20 Skill section bugfix/new feature
Bugfix: Fixed a minor but annoying issue where if you added a skill and it was Astral the default attribute was Agility not Intuition
Updated skill roll button outputs to display the associated attribute for he roll.
2021-09-18 11:39:32 -04:00
James C (aka Chuz) c00aa7c64d PC and Grunt sheet updates
Grunt sheet Added tooltips for Direct/Indirect Magic Defense, Defense, Soak, Soak Matrix and Soak Biofeedback.
PC Sheet Changes to Charisma now trigger the Social Rating to update.
2021-09-17 19:43:49 -04:00
James C (aka Chuz) 92f57a1c8a Grunt sheet updates
Added Matrix Action buttons to the bottom of Grunt sheets IF "Has Matrix Device" is checked.
Grunt Group checkbox and count are no longer hidden when settings mode is not active.
Found some Soak rollbuttons were including wound modifiers, that was incorrect, fixed now.
2021-09-17 17:06:53 -04:00
James C (aka Chuz) 06d17c9dc4 Grunt sheet changes
Grunt/Spirit sheet Added Magic AR beside Drain roll button
Grunt sheet added Direct Magic and Indirect Magic defense roll buttons and rearranged things a little.
2021-09-17 13:16:45 -04:00
James C (aka Chuz) df71e334ed Redacted drone initiative change 2021-09-07 07:23:05 -04:00
James C (aka Chuz) f233add20f Updates for version v.41
Bugfix - Drone/Vehicle Initiative should have been normal Initiative but Pilot * 2 + 3d6.
	Bugfix - Grunt template was applying wounds to Soak rolls.
	Added IC to the list of pastable raw data
	Host->IC now display notes in the roll template
2021-09-07 00:06:14 -04:00
James A Culp III b6e31c95fa Added Social Rating to derived tests (even though it's not a test) just to the right of the Edge Attribute. This is a total of Charisma + any cumulative + primary armor social adjustments.
Added mouseovers for Composure, Judge Intentions, Memory and Lift & Carry buttons detailing where the values come from for those of us that forget.
Added the ability to add Spells, NPC Spells, Qualities and Augmentations by pasting raw data into the Notes textarea for a new repeating row.
2021-08-29 19:17:36 -04:00
James A Culp III 9d61fe3e86 Added ability to add spells faster using the notes textarea. 2021-08-29 16:29:03 -04:00
James A Culp III fc26856750 Initiate v.40 2021-08-18 12:18:31 -04:00
James A Culp III f456327479 Update Shadowrun6thEdition.html 2021-08-18 12:02:13 -04:00