* Geral Updates
- Adicionado pasta de imagens, na proxima atuzalização, configurar as imagens pra o repositorio roll20 no github;
Geral updates nas regras de teste do jogo;
- melhoria nas exibição do elementos e organização
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update sheet.json
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.html
* Update 3D&T_ALPHA.css
* - Indented Rolltemplates
- Added 2E ProtScroll and 2E Inverse Check templates
- Added materials and reference to 2E spell
* Added missing styling for Player's Option ability scores
* - Added notes to Armor classes
- Added dexreact bonus to be shown on react roll, to clearly indicate that it is part of the calculation
* Moved <hr> to after div
* - Indented save throws section
- Removed duplicate <hr> element
* - Removed magic resistance from Saving throws
- Added magic resistance to its own repeating section
- Moved styling to table element, up from rows and cells
* - Added back styling for first column also affecting th elements
- thead is now affected by first-row as it is semantically the same
* Added placeholder text for poison save does not affect Dwarves and Halflings
* Bumped version
* Added goldbar to weight of birthright currency
* Removed misplaced table element, that turned out as an empty table
* Gave more space to gold bar convertion
* - HTML Indented equipment section
- Added pullet points to Save and Magic resistance details placeholder.
- Added Speed input field and initiative for Potions, Dusts, and Scrolls.
* Added missing class styling
* Added headers to Potions, dusts, and scrolls for clarity as a devider
* Removed styling of first column as it is unneeded
* Trying to add styling to only show the first header in repeating section
* Bumped version
* Changed styling to hopefully function as desired
* Bumped version
* Fixed styling for Healing section in 2ESpell template
* Removed disabled from Dex react, and added name to link it to the attribute
* Removed first column styling for repeating magic resist
* Minor fix
* Changed potion default speed to be +4
* Updated Annoucement checkbox with recent changes
Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
* refactoring and small corrections
changed page # in Advancements tab to type 'text'
code refactoring for carry-capacity switch statement and insanity/corruption range checks
fixed typo in sheet.json
* improved CSS, refactoring
changed "Page #" in the Advancements tab to input type: text
refactored range check for Insanity/Corruption
refactored Unnatural Characteristics styling
fixed incorrect comment in carryweight sheetworker
improved css grid for armor display overall
removed css grid in armor display cells
Added disclaimer next to Efffective Psy Rating
Added WIP framework for sheetworker psykana calculations
* Genesys Non API initial commit
* fixed URL relations
* Add files via upload
* Added ability to show talents and tools in chat
* fixed broken links
* mergefix
* reverting changes to allow merge
* Genesys asset link fix and translation correction
* Update translation.json
added new translation strings
* replace attributes table with grid
* replace attribute checkboxes with buttons
* fix player label for geist2
* fix willpower update
* simplify getting attr name
* simplify health stats criteria
* update roll construction
* replace skill checkboxes with buttons
* change potency from checkbox to button
* clean up unused style classes
* replace page checkboxes with buttons
* change diceroller checkboxes to buttons
* show roll button rather than transparent with background
* refining dice pool processing
* remove styling rules for deprecated `sheet-attr`
* Pokerolev2 - General Bug Fixes for Rollers and Layout.
* Updated Aesthetics - Sheet background by type, layouts, badges, awards.
* Spacing fixes, added contest features.
- Added coordinator rank, notoriety skills (if unranked, they are hidden).
- Rollers now list in a more sensible order (equation, pool, mod, button).
* Additional aesthetic change - floating character header
Converted the original character header into a sticky floating header. This way if multiple sheets are visible, character name is always available.
* v1.0 update
* Update README.md
* Update Warhammer 4e Character Sheet.html
Hidding experimental NPC tab features for new Weapon mechanic for now.
* Update Warhammer 4e Character Sheet.html
- ranged attack range/ammo display fix
- Attack popouts rewording
* Update Warhammer 4e Character Sheet.css
* json updates
* Update Warhammer 4e Character Sheet.html
typo
* initial commit for Mork Borg RPG community sheet
* revising initial commit to reflect community suggestions/improvements to sheet functionality
* aesthetic tweaks for wider displays
* adding initiative tracker by playtest request
* Halo_Mythic
* updating master
* hopefully fixing a rebasing nightmare
* adding initial number values and updating image links
* slight tweak to central logo area transparency
I've created a character sheet for use with the Knave ruleset by Ben Milton. I've added two additional equipment slots for Rings, since my players found this made more sense!
* Fix a bug where the strength bonus was not added to attack rolls
* Fix a bug where new characters would have AC of 0
* Refactor weapon attribute bonus/damage sheet worker
* Fix armor calculation code to account for worn armor
* Remove no longer needed sheet worker calculated attributes
Created sheet for FHTAGN RPG fhtagn-rpg.de
created markup and styles for first page
created markup and styles for first page
version 0.1.0
bugfixing and thumbnail
* Add sheet.html for Derby Drama
* Add sheet.css for Derby Drama
* Add preview.png
* Add sheet.json for Derby Drama
* Quick fix to Derby Drama moves list.
* Add Derby Drama website to sheet.json
* Update sheet.json
Prior edit blew away prefix on attribute names so most of the settings now don't work. This should restore them to functionality.
* Create RollingDice-orange.jpg
* 3 rocketeers preload and golden theme added
* Update FateOmni.css
Changed image URLs in CSS to point to *Roll20's* master rather than my account's fork of it.
* Support for rollable stunts
* Update FateOmni.html
Added modular equipment bays to the Blackfish loadable Extra.
* Update FateOmni.html
Bug fix that prevented the roll button from working correctly when skills are displayed as a "Compact List" but modes/roles are not enabled.
* Share all aspects
Button now exists to share all of a character's aspects at once.
* Tachyon Squadron support
* Further Tachyon Squadron support
Added Ship Construction Toolkit ship templates for easy addition of custom ships
* Bump to master (#2)
* Update README.md
* fix Chaotic Neutral alignment value (#5795)
* CWOD [V20] Updates / CWOD [DAV20] Redesign (#5796)
This update covers a number of requested features from users as well as bug fixes. A post to the changes can be found on the forums letting users know.
Updates:
- We shrunk the dot size of everything to better fit them on the sheets and make it look much cleaner.
- Rmoved the excess Other category and Merits and Flaws at the bottom left of the Primary tab and replaced this with a section for the Sins for the character's Path/Road. These sections already have their own spots so there was no sense in having a second spot for them.
- A box now surrounds the Virtues that can be clicked on so new players and sheet users know now that it can be changed instead of stumbling upon this features
- We added a number of Extra Bruised Health Levels. From 3 to 12 in fact. This is obviously for creatures the ST may need to throw at bad players ;) but it can also be useful for house rules or homebrew.
- The Other Traits tab has been expaneded. Now it includes Secondary Abilities that many STs are still very fond of using (and appear in Mage20), this is of course in addition to the 15 Other Traits for those who need it all.
- Slightly tweaked Experience Tab now instead of a checkbox to show its been complete we've changed this to points spent, and the date they were spent on. This we find has been requested as its more clear when things were obtained. This allows an ST to track purchases precisely and prevents problem players from being dishonest if filled out poperly.
- Combat Tab has been given an expansion with the addition of Vehicles and Havens! We may eventually change the Combat tab to the Equipment tab as it is more appropriate but it isn't a very pressing issue at the momement. We're also taking feedback on this new section. 50+ users of the beta roll out of this feature liked this update in our Discord so we're gonna use it and adjust based on further feedback.
Fixes:
- Fixed the issue of Movement not being tracked properly it'll start with default values for everything now letting players and STs see a proper movement speed.
- Fixed the issue of the Dice Main and Combat dice sections not playing well with each other.
* [Warhammer 4e Character Sheet] Update & fixes (#5799)
* Update & fixes
* logo corrected
* Update translation.json
* Update sheet.json
* [Anima Beyond Fantasy] Redesign (#5800)
* [Anima Beyond Fantasy] Redesign
* Update sheet.json
* [Knight]Update for new book (#5801)
* [Knight] Hotfix
* [Knight]Update for new book
* uc-946 translations
* [FIX] readded background-image for character-sheet after it was moved to new one, leading to a missing graphic. (#5803)
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>
* Bumping to equal master (#3)
* Update README.md
* fix Chaotic Neutral alignment value (#5795)
* CWOD [V20] Updates / CWOD [DAV20] Redesign (#5796)
This update covers a number of requested features from users as well as bug fixes. A post to the changes can be found on the forums letting users know.
Updates:
- We shrunk the dot size of everything to better fit them on the sheets and make it look much cleaner.
- Rmoved the excess Other category and Merits and Flaws at the bottom left of the Primary tab and replaced this with a section for the Sins for the character's Path/Road. These sections already have their own spots so there was no sense in having a second spot for them.
- A box now surrounds the Virtues that can be clicked on so new players and sheet users know now that it can be changed instead of stumbling upon this features
- We added a number of Extra Bruised Health Levels. From 3 to 12 in fact. This is obviously for creatures the ST may need to throw at bad players ;) but it can also be useful for house rules or homebrew.
- The Other Traits tab has been expaneded. Now it includes Secondary Abilities that many STs are still very fond of using (and appear in Mage20), this is of course in addition to the 15 Other Traits for those who need it all.
- Slightly tweaked Experience Tab now instead of a checkbox to show its been complete we've changed this to points spent, and the date they were spent on. This we find has been requested as its more clear when things were obtained. This allows an ST to track purchases precisely and prevents problem players from being dishonest if filled out poperly.
- Combat Tab has been given an expansion with the addition of Vehicles and Havens! We may eventually change the Combat tab to the Equipment tab as it is more appropriate but it isn't a very pressing issue at the momement. We're also taking feedback on this new section. 50+ users of the beta roll out of this feature liked this update in our Discord so we're gonna use it and adjust based on further feedback.
Fixes:
- Fixed the issue of Movement not being tracked properly it'll start with default values for everything now letting players and STs see a proper movement speed.
- Fixed the issue of the Dice Main and Combat dice sections not playing well with each other.
* [Warhammer 4e Character Sheet] Update & fixes (#5799)
* Update & fixes
* logo corrected
* Update translation.json
* Update sheet.json
* [Anima Beyond Fantasy] Redesign (#5800)
* [Anima Beyond Fantasy] Redesign
* Update sheet.json
* [Knight]Update for new book (#5801)
* [Knight] Hotfix
* [Knight]Update for new book
* uc-946 translations
* [FIX] readded background-image for character-sheet after it was moved to new one, leading to a missing graphic. (#5803)
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>
* added old roll templates and backup of old sheet just in case
* disabling search
* hide menace track on new sheet creation
* added new line
* added missing On Miss text for endure stress
* fixed spacing for asset abilities
* added moves to oracles
* added missing oracle row
* added fix for asset tracks
* missed html inclusion
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>
* removing info about language
* Fixing layout
Changing form grid to 100% flexbox to solve repeatable areas height growth.
Including new weapons roll damage button.
Fixing positive and negative dice rolling.
* including test files
* fixing google fonts import
* fixing game title and Equipments translation
* another fix to negative dice roll
* Improving weapon and equipment rolls
* Update README.md
removing language information
* new layout fixes
Fixing font, wepaons damage translation and general layout
* removing html tags
* another fix to the middle section layout
* fix game title center
* Update sharpswords.png
* Fix for blank sheets
(hopefully)
* Updated for new skins
Now the new skins can be translated too!
* Minor flavor text changes
The rampant uncapitalized cases of "Harm" was bothering me so I fixed it, damnit.