* Paladin first draft
Paladin: Warriors of Charlemagne mod of Pendragon 5.2 character sheet.
* Font update.
Importing Google font families.
* Tweaks to repeating fields, fonts
* New preview image
* Add new terms to translation disctionary.
* Stylesheet and dictionary improvements
Reordered fields to match print character sheet
Beautified code for supplementary tabs
Resolved image location problem
Added missing translation dictionary entries
Changed font of the roll results in the chat window
Fixed the Squire skills repeating container
* Playbook order and typo fix
* Including Anistuffs name and link
* Including Anistuffs name and link
* Addition and revision (up to Chosen)
Adding provisions for new playbooks.
Correcting typos and unnecessary capitalization. Improved overall readability.
Reordering lists to the same order used in the official playbooks by Evil Hat and Michael Sands.
* Minor typo fix
* Splitting another-move into 2 lines
* Adding 'erase one used luck point' Improvement
at line 42
* small typo fix
* Anistuffs: Major addition and revision (Chosen)
Adding provisions for new playbooks.
Correcting typos and unnecessary capitalization. Improved overall readability.
Reordering lists to the same order used in the official playbooks by Evil Hat and Michael Sands.
* Anistuffs: Revision (Crooked)
Line 144 - 196
* Anistuffs: Revision (Crooked)
Line 221 - 377
* Anistuffs: Revision (Divine, Expert)
Line 197 - 257
* Anistuffs: Revision (Divine, Expert)
Line 379 - 638
* Anistuffs: Revision (Flake, Initiate)
Line 629 - 922
* Anistuffs: Revision (Flake, Initiate)
Line 258 - 356
* Anistuffs: Revision (Monstrous, Mundane)
up to line 1187
* Anistuffs: Revision (Monstrous, Mundane)
up to line 429
* Revise - Professional,Spellslinger,Spooky,Wronged
Line 1188 - 1787
adding textboxes to some moves
* Revise - Professional,Spellslinger,Spooky,Wronged
Line 430 - 633
* trying to fix spellslinger
* added options for traveler
* trying to fix spellslinger
* trying to fix spellslinger
* adding option for traveler
* Update MotWCSS.css
* fixing spellsling
* making textarea to have auto height
to make better-sized textboxes
* Update MotWHTML.html
* Update translation.json
* Update MotWHTML.html
* Update MotWHTML.html
* Update MotWCSS.css
* Reformatting list of checkboxes
for better presentation
* reformatting list spacing
* improving custom options
* improving custom options
* fixing custom
* Update MotWHTML.html
* Update translation.json
* Update MotWHTML.html
* because github won't revert a commit
* because github won't revert a commit
* Update MotWHTML.html
* Update translation.json
* Update MotWHTML.html
* Update translation.json
* Update MotWHTML.html
* Update translation.json
* Update MotWHTML.html
* added gumshoe, standardized gear format
line 164: class="sheet-Gear-SkinName" -> class="sheet-Gear-Chosen"
* added gumshoe, standardized gear format
* added extra harm box for Gumshoe
* added extra harm box for Gumshoe
* fixing gumshoe
* fixing gumshoe
* correcting gumshoe adv harm box
* standardiziing gear, removing extra breaks
* Adding Hex
* Adding Hex
* adding line breaks to Hex
* more line breaks to Hex
* removing extra line breaks from Hex
* minor crooked fix
* minor crooked fix
* minor standardizing
* minor standardizing
* minor standardizing for spellslinger and gumshoe
* minor standardizing for spellslinger and gumshoe
* Adding Pararomantic and Searcher
* Adding Pararomantic and Searcher
Also, improving the playbook choice list.
* minor update to pararomantic, searcher
* minor update to pararomantic, searcher
* adding Exile
also, some minor fixes
* adding Exile
also, some minor fixes
* adding hardcase
* adding hardcase
* adding luchador
* adding luchador
* minor fixes to improve presentation
* adding meddling kid
* adding meddling kid
* Update MotWHTML.html
* Update translation.json
* Update MotWHTML.html
* added sidekick
* improved luck special for custom
* added sidekick
* improved custom
* improve sidekick
* improve meddlingkid
* added snoop
* Update translation.json
* added snoop
* added summoned
* added summoned
* added traveler
* added traveler
plus minor fixes
* minor traveler improvement
* Update sheet.json
* minor cleanups
* minor cleanups
* Adding creature sheet, fixing some errors
* Adding input fields for nsc damage
* Finalizing XML importer
* Adding weapon ability to all three sheets
* Small advice regarding loading time of the xml importer
* Small fixes for the XML importer
* Reverting
* Re-reverting
* ....
* Some small fixes for the XML importer
* Introducing tooltips, rearranging creature sheet
* Giving the player the possibility to activate/deactivate the tooltips
* Added support for new character export format
* Allowing two booster attributes
* Adding option to support me
* Small bugfixes for the importer
* Small bugfix
* Small bugfixes
* Fixed a typo
* Adding GM roll for abilities
* Fixing minor bugs
* Adding some new dice throws
Co-authored-by: Damian <Damian@192.168.0.102>
Co-authored-by: Damian <d.windau@web.de>
* [Ryuutama]: first pass at 3 swappable areas
* [Ryuutama]: updating npc name input
* [Ryuutama]: adding first few fields to gm sheet
* [Ryuutama]: adding lifepoints and artefact
* [Ryuutama]: adding benedictions and reveil
* [Ryuutama]: adding tabs to gm sheet
* [Ryuutama]: adding history repeating section
* [Ryuutama]: adding script to update attribute
* [Ryuutama]: fixing issues with chrome version
* [Ryuutama]: fixing template sizing
Co-authored-by: jlvgit <jlvel44@gmail.com>
* Initial Upload
* Links to files updated
* alter filenames to fit convention
* Create mythustemp.png
Add sub-header image (temp)
* Update mythus.html
add subheader into html
* Added specialized K/S rules per MMV1#1
* corrected Weapons Special Skills to there is no specialization
* Abstract Dungeon
Creation of a sheet for Abstract Dungeon RPG
* Changes needed
Tables removed
CSS reduction
add of a translation term
* Upgraded version
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Revert "Upgraded version"
This reverts commit ecb4477615.
* Update
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Update Abstract.JPG
* Update
Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)
Also add a little CSS to always get the move/delete options from repeating sections on top of everything.
Cheers :)
Pantoufle
* Update Abstract_HTML.html
* Five Torches Deep FR version creation
This is the creation of a Five Torches Deep character sheet .
French version (english version will follow)
* Five Torches Deep
English version for the FTD sheet :)
I try to upload the images used in the sheet in order to fix the url links in the sheet later. I don't know if it's ok with their current size. Juste let me know :)
* Delete FTD_sheet.json
* fixed image filename
* fix name of preview
* Five Torches Deep Translation capable
The sheet can be translated now, or so I think :D
* change
changes
* FTD sheet ok
ok
* Update en.json
translation for english
* Five Torches Deep update
Full translation
Enable AC modification
Damage output minimum of 0
Sheet presentation in english rather than french
* Five Torches Deep update2
Improve houseruling
Add a way to /w gm rolls
Translation corrections
* Five Torches Deep update
translation again
* Five Torches Deep update
Updates for FTD sheet
The draconic skill is under the "attr_<draconic>_value", and the button should use "<draconic>_value"
The "<draconic>_voie" contains the experience in the skill
* Chroniques Oubliees: version 3.2
* Chronique Oubliees: update json file to point to html instead of htm.
* Chroniques Oubliees: compute new helmet values
* Chroniques Oubliees: added missing RDS
* fix data-i18n for input
* activate more fields for IZ 3.0
* disable fields for IZ 3.0
* add spaces where needed
* add spaces where needed
* fix small typo
* add Interface Zero 3.0 in the settings
* fix translations for Powers
* fix layout
* fix layout
* fix layout
* fix layout - no more movements on mouse over
* fix layout - TAP Readout and Neural Toughness
* disable tap for IZ 3.0
* disable neuraltoughness for IZ 3.0
* disable firewall for IZ 3.0
* disable izengrams for IZ 3.0
Co-authored-by: zgsuppo <dsuppo@kooomo.com>
* added ultimaBomba sheet only ita
* fix roll dice stat
* updated some logics and logo
* removed error style
* updated weapons area
Co-authored-by: Francesco Calise <francesco.calise@doit.zone>
* Cleanup style sheet, by removing unnecessary measurements, and adding default font families. This was done to remove IDE errors and warnings
* Added default font family to hard coded style elements
* Cleaned up HTML warnings for 'disabled=true', when the correct HTML is just to have 'disabled', stand alone in the HTML element
* Fixed spelling error for disabled
* - Sorted styles to be in order based on their length
- Added extra parenthesis for hit and damage calculations
- Fixed a few spelling errors
* Changed all equal stylings with the same value, to all use the same class
* Shrunk down rogue skills table
* Initial commit of new Player Options weapon section
* Fixed HTML errors by closing missing end tags
* Changed some Tabs to Whitespace for consistency
* Removed 'disabled' tag from calculator, to allow players to insert their own values
* Updated currency calculators to actually look at the values given in the quantity field
* - Added input field for non proficient penalty with weapons
- Added checkbox on Standard weapons for non profecient
- Added dropdown for multiple levels of proficiency for Player Option melee weapon
* Added Ranged category PB for Hitting and Ranged Category PB Specialist / Mastery for damage
* Added background image again to charsheet. Apparently a bug in the CSS had kept it working all this time
* Fixed tabs for new weapons section
* Fixed header name for new weapons section
* Changed input fields to dynamically match cell size
* Fixed table head order
* Added new source for logo. This might work
* - Added label around checkboxes in order to style them better.
- Added new styling for checkboxes inside a label
* Added better titles for elements and a bit of extra styling
* Better styling of the logo
* - Added centering styling to all headers for checkboxes for weapons.
- Removed centering styling for all the checkboxes themselves as they are already centered
* Changed range modifers from checkboxes into radio buttons, so only once can be selected at a time
* Fixed styling of a few table inputs
* Removed unused and non existing header styling
* Indented the HTML a bit and removed extra elements with no matching tag
* Styled the proficiency checkboxes to properly the boxes with the title headings
* Styled the followers's input fields a bi
* Removed unused tags with missing start or end tag
* Removed unused, and added missing start tags
* Removed extra end tags and removed unused attribute
* Changed all readonly="true" to just be 'readonly'. This is the correct way to show it in the browser
* Fixed minor HTML errors
* - Changed weapon table styling to style entire rows instead of individual cells. This could be optimized further by allowing the CSS to target specific <th> elements
- Better styling for equipment fields. Now te checkbox is properly placed
* Better styling for Gear Stored on mount checkbox
* Changed repeating classes on PO weapons to match the new PO tag
* Readded line for rogue / bard skill up macro
* Moved the title Leather Armor up to be consistent with the other headings
* Fixed checkbox styling
* Moved checkbox title from now invisible checkbox to the parent label
* Changed Padded Leather to Padded Armor
* Revert "Moved checkbox title from now invisible checkbox to the parent label"
This reverts commit 3983a371de9012e001b642d52cc546e7cafbacbe.
* Tried to add titles back to checkboxes by using styling instead of moving every single title to the label element
* Added myself as an author and added new instructions text in the sheets.json file
* - Added version number to sheet
- Fixed spelling of Player Option
* Updated readme with new information
* Removed -po-a and po-d for player's option weapons. This should keep the list of weapons consistent across standardand player's options rule sets
* Added a start to indicate a note
* Adding some padding to equipment list to make it look better
* Changed remaining hardcoded stylings to use a single class instead
* Fixed spelling error 'default-heading'
* - Fixed some styling on the weapons section
- Fixed some errorours calculations for the weapons section
* - Added a bit more space to the rogue table and fixed the styling a bit
- Simplified the styling on equipment page
- Simplified the styling on the rogue page
* - Added brackets to calculate familiarity value
- Hopefully added javascript to automatically update version label on the top of the sheet
* - Removed name fields from each option tag as they did not work
- Added radio button attribute name to each value to make the value visible to macro users
* Generalized table styling
* - Moved table styling 'border-collapse: collapse; border-spacing: 0;' to be a general styling for all tables in the sheet
- Restyle the Standard Attributes section to be one big table instead of multiple tables
* - Renamed Score to Ability Score
- Changed entire Player Option Attribute section to be styled and aligned to look better
* Added padding to make indentation for sub ability scores
* Readded version value. Lets see if the javascript adds the value automatically
* Moved chat sheet version update to after if statement to ensure that it is run, if it works
* Makes sure that the version is updated.... if it works
* Rearanged readme and sheet.json so the newest message is first
* Removed wrong readonly tag
* Added more readme text
* Fixed styling for Player Option attributes
* Added colgroup for better styling of first and last column of ability scores.
* Cleaned up styling of Rogue skills table
* Removed <td> elements placed outside of table
* Removed remaining fixed stylings as they have been moved to css file
* - Styled Turning tables a bit.
- Added monster names to Hit dice input placeholders
- Fixed a broken placeholder
- Added suplimentary text from Player's Handbook to the the bottom of the table
* Fixed attribute name spelling error
* Bumped version and removed javascript that didnt work
* - Changed Radio button name attribute to be different for standard and player options. They cannot be linked to due how radio buttons work. Might revist this in the future
- Fixed title text saying Specialist when it should say Mastery
* Only takes the highest of specialist / mastery damage bonus, same goes for point blank Specialist / mastery bonus.
This way a player will not get both bonuses if only a single value is selected
* For Standard weapons section, added specialist tag to proficient value to dropdown to indicate the two shares the same value.
* Added missing placeholder
* Added centering to Turning tables
* Fixed missing HTML end tag
* Moved Gear Stored section to the first div column to make it say aligned with the Gear carried even when there are multiple potions / dusts / scrolls
* Bumped version number
* Added placeholder texts
* Bumped version
* Added 1px width to the first and last <td> element because <colgroup> does not appear to work on Roll20
* - Added Related weapon / familiarity to be explicitly visible
- Added the option to the dropdown menu
* Changed setting og character_sheet attribute back to try and avoid breaking something
* Removed misplaced semicolon
* Formatted HTML
* Readded disabled for now. Next commit will work on removing them.
- Added brackets to floor function to ensure that macros get the value and not the calculation
* Removed and formated HTML
* Bumped version
* - Removed <br>
- Formatted HTML
* Removed unneeded
* Rmoved disabled input
* Added square brackets to famil penalty to make it calculate
* Removed extra plus that broke calculations
* Bumped version
* Removed misinforming title tag
* Added link to meta thread in sheet.json and readme file
Co-authored-by: Peter Bjerg Mogensen <pbm@impact.dk>
* Initial Commit
GammaWorld 3e
This initial commit includes everything necessary to generate the sheet html, css and companion script. Insrtuctions in the README
* Added sheet.json
- Updated README
- added preview png
* Updated paths and sheet.json
PR validation didn't like the html and css in a subfolder.
* Mongoose Traveller 1e
Streamlined the sheet workers. Lots of people have used the traveller sheets as templates for thier own games, so it would be nice if they had a better example of sheet workers to follow.
Also changed the order of stats in the skill selection dropdowns, to match the official order.
* Update MongooseTraveller.html
* Mongoose Traveller 2e
Streamlined the sheet workers. Lots of people have used the traveller sheets as templates for thier own games, so it would be nice if they had a better example of sheet workers to follow.
Also changed the order of stats in the skill selection dropdowns, to match the official order.
* Update MongooseTraveller.html
* Update MongooseTraveller.html
* Spanish translation and minor fixes
* Rounding movement measurements
* Adding linguistics option to campaign settings
* Removing NPC stuff from the json options
* Saving Mythras v2 progress
* Modify mythras sheet.json for new options
* stash
* Restored tranlastions and all but mook css
* Automation script added to help building Mythras sheets
* Autocalc migration up to skills, Mythras
* sheetwork autocalc for standard skills
* Auto calc up to passions
* Fix tenacity
* Finish migrating skills to shett workers
* Finished skills auto calc
* Half done with compat tab
* Stash work up to mostly finish mook skills
* Fixed percent symbol on Athletics mook btn
* Added up to psionic powers for mooks and added collapse to magic sections
* Stash mook sup to animism
* more stashed edits
* Stash commits
* v2 Mythras
* A few edits to Mythras changelog, typos and spelling
* Style adjustments for Firefox
* Small bugfixes for the Mythras v2 conversion scripts
* Small bugfixes for the Mythras v2 conversion scripts
* Some minor CSS adjustments to support Firefox better
* Mythras: fix styling issues with fetish tenacity
* v2.1 of Mythras sheet and reduce M-Space to a stub with notes to use the Mythras sheet
* Remove line from Mythras change log which wasn't meant for publishing
* v2.2 of Mythras sheet
* Added missing Worlds United setting from Default Sheet Settings
* v2.3 of Mythras Sheet
* Add missing v2.3 version update
* Mythras v2.4 and Odd Soot stub
* Update Odd Soot Logo
* Removing Odd Soot sheet per clevett's recommendation
* Restore M-Space to previous versions per clevett's recommendation
* Added deprecation notice to top of M-Space sheet
* Mythras v2.5
* Added equipment and money to compact/mook sheets
* Added Social Conflict Support
* Update changelop for v2.6
* Update de.json
* Mythras - switching over to gradle based build with automated uploading of srcs to roll20
* Mythras v2.7
* Updated Mythras Changlog
* Mythras: Fixed issue with weapons in macro quick bar
* Mythras: Fixed bad calculation for run speed
Co-authored-by: xalabin <xalabin@github.com>
Co-authored-by: Malcoth <35173271+Malcoth@users.noreply.github.com>
* Change picture links
Picture links were KO
* Degenesis sheet pictures
Hosting Degenesis pictures directly on roll20 github to never have again a broken picture link
* Degenesis V2
Many adds
* Minor fixes
* Translation Eng fix
* update to version by theDissilent
Expand the sheet to include full details from Character sheets and adds in Auxiliary sheets. Also incorporates CSS for ease of use.
* Outdated
I'm sure a new one will be added to represent the new version
* Add Icons and Die images
* remove outdated image
Replacing with 3 pages
* Add 3 Page "Bunker" Character Sheet
* Reasy for pull
* Add files via upload
* sheet.json ready
* Action Type Values
* updates old version sheets
* only 1 character sheet
Pull request displayed error due to 2 sheets, so I'm reducing it
* only 1 preview file listed in sheet.json
* New sheet for Old Dragon RPG (Enhanced Edition from december 2017, with new rules). Was included sheetworkers and fancy rolltemplates.
* Json file with the meta-info
* Fixed wrong file name.
* New Sheet - Magical Land of Yeld
* Rename magical-land-of-yeld.json to sheet.json
* Update magical-land-of-yeld.css
Bugfix to remove spinner wheels on inputs in firefox