* Nebenhand Schadensschwelle korrigiert
* calculation updated
* KE berechnung sheetworker. option, um _max werte zu setzen aufgenommen inkl. übersetzung
* Optionen für max Berechnung korrigiert und formeln LE und KE angepasst
AE fehlt noch
* Updated Version Number, Reade, Changelog.
* updated AE too
* added missing attribute fields
missing fields in autocalc -> generated errors until attr_fields created via sheetworker.
* Lifepoints and LP Max updated (bug)
* Updated all new functions to not trigger when minion type is selected
Previously, the calculation was thrown off for minion types - the fields were hidden and cleared, but the sheetworker still did his thing.
Not, sheetworker only does works for selected elements in regular char (non-minion).
* updated readme and changelog
* All note-fields for magic were missing the attr_prefix
* set all the translation key in the sheetrolls
* Bugfix: Evade was wrong
* Delete en.json
EN Translation is messed up. I don't commit en.json, so user @HauRukh can start a PR for his version with updated translations.
* Revert "Merge branch 'meh_new-features' of https://github.com/mckee14/roll20-character-sheets into meh_new-features"
This reverts commit 88f1f394d7f3262840c3ae59d58ff8a461513989, reversing
changes made to 53763c99927728632e570e1cc041ec38b9218d85.
* Update en.json
* Updating URLs adding Image Alien the Roleplaying Game
• Changed the URLs of (Eight) images to be hosted from the Roll20 Repository on Github. Added (One) additional Image to the Images Folder.
• Fixed a issue with the roll formula in the Panic Roll Button.
* Small Update to Zweihander HTML and Template.json
Small Update to give 2 attriburtes default values of zero so that a roll button will roll if those attributes do not change.
Updated the roll template so that the dynamic i18n inputs and coded output were not showing double outputs in the roll template.
* Zweihander Update #2
• Small Template output fixes for Attribute and SKill rolls.
• Fixed the display of the range in the template output.
• Fixed the roll formula and script calculation for the Parry value in the parry roll button.
* Abstract Dungeon
Creation of a sheet for Abstract Dungeon RPG
* Changes needed
Tables removed
CSS reduction
add of a translation term
* Upgraded version
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Revert "Upgraded version"
This reverts commit ecb4477615.
* Update
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Update Abstract.JPG
* Update
Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)
Also add a little CSS to always get the move/delete options from repeating sections on top of everything.
Cheers :)
Pantoufle
* Update Abstract_HTML.html
* Five Torches Deep FR version creation
This is the creation of a Five Torches Deep character sheet .
French version (english version will follow)
* Five Torches Deep
English version for the FTD sheet :)
I try to upload the images used in the sheet in order to fix the url links in the sheet later. I don't know if it's ok with their current size. Juste let me know :)
* Delete FTD_sheet.json
* fixed image filename
* fix name of preview
* Five Torches Deep Translation capable
The sheet can be translated now, or so I think :D
* change
changes
* FTD sheet ok
ok
* Update en.json
translation for english
* Ars Magica - Fixing formulas
Dice formula brackets were out of order.
* Update .gitignore
Co-Authored-By: Andreas J. <2890634+Anduh@users.noreply.github.com>
* Mostly aesthetic changes
Implementing font and layout changes.
* Deadlands Classic Information update
Dotting i's and cross t's
Co-authored-by: Andreas J. <2890634+Anduh@users.noreply.github.com>
* Adding creature sheet, fixing some errors
* Adding input fields for nsc damage
* Finalizing XML importer
* Adding weapon ability to all three sheets
* Small advice regarding loading time of the xml importer
* Small fixes for the XML importer
* Reverting
* Re-reverting
* ....
* Some small fixes for the XML importer
* Introducing tooltips, rearranging creature sheet
* Giving the player the possibility to activate/deactivate the tooltips
* Added support for new character export format
Co-authored-by: Damian <Damian@192.168.0.102>
Co-authored-by: Damian <d.windau@web.de>
* Fixed the sample macros
Macros were using modifier_toggle and wound_toggle instead of modifiers_toggle and wounds_toggle, causing them to cause an error on roll
* Added primary melee weapon macro
* RMSS: Pre-upgrade changes
More changes setting up the upgrade of the main sheet on the dropdown. Includes some optimization of the sheetworkers and removal of the now-obsolete hidden inputs which supported the old sheetworkers. Also fixed the rounding for skill rank calculations and changes the banner graphic source from github instead of imgur.
* Update charsheet_RMSS_fullcalcs_RollTemplates.html
* RMSS- Add change warning
with cut/pasteable link to character sheet forum post to the current sheet and add new picture to update the json file with eventually.
* Update charsheet_RMSS.html
Fix wording on the update warning.
* german translation first batch
* translated json to german
* tried to resolve merge conflicts
* tried to resolve merge conflicts
Co-authored-by: henning.lechner <henning.lechner@sychron.info>
* [Agon Official] Add offical Agon sheet
This is the first version of the offical sheet for Agon by John Harper and Sean Nittner.
There is an older sheet for Agon in the repository, but it's for a very dated development version of the game and is not very useful for the released game. It would probably make sense to deprecate it in favour of this sheet.
* [Agon Official] Small tweak and add Vault of Heaven background
* [Agon Official] Fix Firefox display for some text fields
* [Agon Official] Pretty-print the sheet code
* [Agon Official] Update logo
* [Agon Official] Support the final boon checkbox
- github folder name was causing issues with sheet images located on github.
The & character is replaced by %26 to make a legal url.
But it looks like in this case, the % in %26 has then been replaced again, the code for % is %25, resulting in %2526 where the & should be in that URL.
* Added permanent strain tracking from cyberware.
* Fix typo
* HP roll now behaves correctly with Heroic characters.
* Travel cost macro.
* Add new magic skills, also add option in weapon skill list.
* Fix typo
* Readme
* Number of attacks for NPCs upped to 8
* Add magic effort
* Final tweaks to magic effort
* Space Magic finished
* Changelog
* Add i18n to missing Innate AC
* changelog
* Fix version number
* Build html
* Fix for upgrade code stopping early
* Fix HP roll looking for con_bonus in stead of constitution_mod
* Remove incorrect field title
* Versioning
* Changelog
* Revert "SWN Revised v2.4.0 (#5124)"
This reverts commit caf89367c5.
* Fix cyberware strain sum being horribly broken
* Incorrect title text for permanent strain extra field
* Fix stray space nullifying a on(change) call
* Changelog
* V2.4.4
* Fix inconsistent field name HP_MAX on the NPC sheet - the correct way to write this is HP_max.
* Link the name input on the PC sheet to the character_name attribute.
* Fix misspelling of "Initiative" in translations, which was not propagated from translation.json
Fixes#62, #65, and #70.
* Fixes#69
* Remove accidental incorrect maths added in last commit.
* Fix @{name} instead of @{character_name}
* Fix initiative another way
* Fix maths in travel cost macro.
* Add space to track attribte boosts. Closes#51
* Add ship autofill price data.
* Ship price multiplier
* Rebuild html/css
* Fix readme and sheet version.
* Make strain and encumbrance count boosts correctly
* Collapse attr base and boosts into attr in display mode.
Move current attr to attr_base, attr becomes attr_base+attr_boosts
* Fix new sheets not treating attr_base properly.
* Changelog
Co-authored-by: Jakob Oesinghaus <deceptive.duality@gmail.com>
* before review of roll complexity
* Back to one roll button per skill; added roll buttons for weapons; cosmetic changes
* revert on fighting/combat style naming
* roll fixes
* fixed attribute migrations
* Added "Body Modifications" (a.k.a. Cyberware) section
* revert on changes made to auto-generated translation files. Only 'en' and 'fr' are maintained by the sheet author. Other languages should keep being auto-generated (from translations.json) / managed by CrowdIn service.
* up-to-date preview images
* removed extraneous </div>
* added rolltemplate background image
* Update MotWCSS.css
Add Tome of Mysteries playbooks to the CSS ready to add sheets later
* Update MotWHTML.html
Add translation keys for whole HTML file
* Create translation.json
Add translation file ready for keys
* Update translation.json
First pass of translation document
* Update MotWHTML.html
corrections to the translations
* Added Tome of Mysteries moves
Added special luck moves from the Tome of Mysteries revisions including translation tags
* Adding Gumshoe Playbook to Monster of the Week
Added Gumshoe Playbook (from Tome of Mysteries) to Monster of the Week character sheets.
Co-authored-by: PenguinMuffins <katiebennie12@gmail.com>
* FL v1.61
- fixed strength bug that reset strength to "0" for previously created characters.
- fixed encumbrance calculation bug introduced in last update.
- added event listener to repeating weapons to recalc attributes when added/changed.
- refinements to the roll template.
- coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.
* bettter css for damge skulls
* Update Forbidden_Lands.html
* updated announcement text
* fix for shield shove/parry including base dice to gear
* update text
* update shield shove/parry gear dice calc
* dates
* spelling
* Updating announcements, date, and version
* sheetworker version update
* Updated character attributes and skill layout prep for misc gear mod
* updated skills with misc gear mod attribute - needs sheetworker
* finished sheet calcs for misc gear mod for skills
* made attributes rollable
* fixes for i18n, removed round borders from attributes
* more i18n work
* finsihed translation layout tweaks
* fixed whisper option on notes rolls
* updated announcements
* updated sv.json Swedish translation done
* fix armor/shield artifact dice not included in pool
* Forbidden Lands v1.66 update
- Increased the range of each d66 dice to allow for custom rolls 0-100(normally, each d6 allows 1-6). While this does not effect the d66 roll on the sheet, it does allow more flexability for custom macros if desired.
- Fixed the translation list ordering for Skills and Stockpile.
- updated other translation files to match translation.json
* fixed consumable dropdown selector for translations
A npc sheet can now be activated in the options tab. There are also some configuration options to hide the sheet header or some attribute field for ae/le
* Abstract Dungeon
Creation of a sheet for Abstract Dungeon RPG
* Changes needed
Tables removed
CSS reduction
add of a translation term
* Upgraded version
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Revert "Upgraded version"
This reverts commit ecb4477615.
* Update
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Update Abstract.JPG
* Update
Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)
Also add a little CSS to always get the move/delete options from repeating sections on top of everything.
Cheers :)
Pantoufle
* Update Abstract_HTML.html
* Five Torches Deep FR version creation
This is the creation of a Five Torches Deep character sheet .
French version (english version will follow)
* Five Torches Deep
English version for the FTD sheet :)
I try to upload the images used in the sheet in order to fix the url links in the sheet later. I don't know if it's ok with their current size. Juste let me know :)
* Delete FTD_sheet.json
* fixed image filename
* fix name of preview
* Five Torches Deep Translation capable
The sheet can be translated now, or so I think :D
* change
changes
* FTD sheet ok
ok
* initial upload
* save 4e start
* saving
* save color updates
* remove limits
* update the colors
* save changes
* begin refactoring names
* fix attribute changes
* save progress. commlinks added
* move attrs to match hero lab
* hide the other sheets until they are converted
* fix translation keys
* update drain, update roll template
* make d6 explode
* save css upates
* move stuff around, fix primary weapons, add skills, add program buttons
* add spec to programs
* save shadowrun progress
* fix primary bug
* update force in npc buttons
* remove unit tests
* add to core ratings
* save preview images
* Bump to master (#2)
* Update README.md
* fix Chaotic Neutral alignment value (#5795)
* CWOD [V20] Updates / CWOD [DAV20] Redesign (#5796)
This update covers a number of requested features from users as well as bug fixes. A post to the changes can be found on the forums letting users know.
Updates:
- We shrunk the dot size of everything to better fit them on the sheets and make it look much cleaner.
- Rmoved the excess Other category and Merits and Flaws at the bottom left of the Primary tab and replaced this with a section for the Sins for the character's Path/Road. These sections already have their own spots so there was no sense in having a second spot for them.
- A box now surrounds the Virtues that can be clicked on so new players and sheet users know now that it can be changed instead of stumbling upon this features
- We added a number of Extra Bruised Health Levels. From 3 to 12 in fact. This is obviously for creatures the ST may need to throw at bad players ;) but it can also be useful for house rules or homebrew.
- The Other Traits tab has been expaneded. Now it includes Secondary Abilities that many STs are still very fond of using (and appear in Mage20), this is of course in addition to the 15 Other Traits for those who need it all.
- Slightly tweaked Experience Tab now instead of a checkbox to show its been complete we've changed this to points spent, and the date they were spent on. This we find has been requested as its more clear when things were obtained. This allows an ST to track purchases precisely and prevents problem players from being dishonest if filled out poperly.
- Combat Tab has been given an expansion with the addition of Vehicles and Havens! We may eventually change the Combat tab to the Equipment tab as it is more appropriate but it isn't a very pressing issue at the momement. We're also taking feedback on this new section. 50+ users of the beta roll out of this feature liked this update in our Discord so we're gonna use it and adjust based on further feedback.
Fixes:
- Fixed the issue of Movement not being tracked properly it'll start with default values for everything now letting players and STs see a proper movement speed.
- Fixed the issue of the Dice Main and Combat dice sections not playing well with each other.
* [Warhammer 4e Character Sheet] Update & fixes (#5799)
* Update & fixes
* logo corrected
* Update translation.json
* Update sheet.json
* [Anima Beyond Fantasy] Redesign (#5800)
* [Anima Beyond Fantasy] Redesign
* Update sheet.json
* [Knight]Update for new book (#5801)
* [Knight] Hotfix
* [Knight]Update for new book
* uc-946 translations
* [FIX] readded background-image for character-sheet after it was moved to new one, leading to a missing graphic. (#5803)
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>
* Bumping to equal master (#3)
* Update README.md
* fix Chaotic Neutral alignment value (#5795)
* CWOD [V20] Updates / CWOD [DAV20] Redesign (#5796)
This update covers a number of requested features from users as well as bug fixes. A post to the changes can be found on the forums letting users know.
Updates:
- We shrunk the dot size of everything to better fit them on the sheets and make it look much cleaner.
- Rmoved the excess Other category and Merits and Flaws at the bottom left of the Primary tab and replaced this with a section for the Sins for the character's Path/Road. These sections already have their own spots so there was no sense in having a second spot for them.
- A box now surrounds the Virtues that can be clicked on so new players and sheet users know now that it can be changed instead of stumbling upon this features
- We added a number of Extra Bruised Health Levels. From 3 to 12 in fact. This is obviously for creatures the ST may need to throw at bad players ;) but it can also be useful for house rules or homebrew.
- The Other Traits tab has been expaneded. Now it includes Secondary Abilities that many STs are still very fond of using (and appear in Mage20), this is of course in addition to the 15 Other Traits for those who need it all.
- Slightly tweaked Experience Tab now instead of a checkbox to show its been complete we've changed this to points spent, and the date they were spent on. This we find has been requested as its more clear when things were obtained. This allows an ST to track purchases precisely and prevents problem players from being dishonest if filled out poperly.
- Combat Tab has been given an expansion with the addition of Vehicles and Havens! We may eventually change the Combat tab to the Equipment tab as it is more appropriate but it isn't a very pressing issue at the momement. We're also taking feedback on this new section. 50+ users of the beta roll out of this feature liked this update in our Discord so we're gonna use it and adjust based on further feedback.
Fixes:
- Fixed the issue of Movement not being tracked properly it'll start with default values for everything now letting players and STs see a proper movement speed.
- Fixed the issue of the Dice Main and Combat dice sections not playing well with each other.
* [Warhammer 4e Character Sheet] Update & fixes (#5799)
* Update & fixes
* logo corrected
* Update translation.json
* Update sheet.json
* [Anima Beyond Fantasy] Redesign (#5800)
* [Anima Beyond Fantasy] Redesign
* Update sheet.json
* [Knight]Update for new book (#5801)
* [Knight] Hotfix
* [Knight]Update for new book
* uc-946 translations
* [FIX] readded background-image for character-sheet after it was moved to new one, leading to a missing graphic. (#5803)
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>
* added new nav
* using flexbox for centering buttons
* added default check for character sheet page
Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>
* Updated Art
I updated all the Background Art and added new ones for the rest of the ship sheet refactor
* Colour and Old Ship Config tweaks
Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.
* Systems 1st Draft
Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?
* Remove the transparency Variable
Removed the transparency Variable and hardcoded 0.5 transparency
* Ship System Widget Complete
Finished up the ship system widget.
* Module Widget 1st draft
Set up the first half of the module widget
* Module Set up and LaunchBay Added
Module widget set up
LaunchBay started to set up
* Shrank BG and Set up Launch Bay
Shrank all the BGs to fit
Set up the Launch Bay
* Removed redundent Attributes from new version of Ship Config
Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.
* Fixed broken Ship Vital Conditions
The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"
* Removed old Ship Config And Tweaks
Removed redundent ship config
Tweaked Launch Bay grids
* Fixing Conditions to show AJ
trying to get the conditions and armour to work
* Updated Grids
Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration
* Added new images and Refined LauchBay Grid
Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions
* Fixed Invisible armour and tweaked Launchbay Grid
Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet
* Capacity Pips
Updated capacity pips with image
* Added a Zero pip
Added a new image
* Updated ZeroDie colour
* Set up new Dice Pips and tested them on one system
* Set up Dice pips and tested on one system
* Ship Aspects
Switched Ship Aspects over to the grid system.
* Amenities
Added Amenities to the Ship sheet
* Ship pg2 Images
Ship pg2 Images for layout
Plus renaming newship style to shipConfig
* Resource Image
* Finished Ship Sheet
Finished 2nd side of the ship sheet
* Updated the Crew Aspects to Grid
Altered the Crew sheet aspects to use Grid
* Added Crew sheet PG1 Images
Added Images for:
Skill
Associations
Augmentation
conditionPathogen
EVAsuit
* Skills finished & Conditions Set up
Skills finished layout
Added Upkeep Image
Set up
Conditions
Pathogens
Upkeep
* Files for Skills finished & conditions Set up
Forgotten code for last check in. Skills et cetera
* Tweaks to Condition Column
Upkeep set up
Pathogens set up
* Tweaked crew conditions and updated images
New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches
* Renamed crewResiliance to crewIntegrity
Renamed crewResiliance image to crewIntegrity
* Updated Crew Integrity
Updated Crew Integrity image
Added crewIntegrity to html and css
* Fix PatchBand
* Tools fixed in CrewKit
All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost
* Progress on CrewKit
Got all images in... Its a little big.
* EA Suit Complete
Finished the Layout of the EVA Suit
* Associations Complete
Completed the associations widget
* Images for Crewsheet PG 2
Added all the images for page 2
* Set up remaining widgets on Crew page 2
* Crew Sheet Page 2 Set up 2
* Added Retirement Image
Added Retirement Image
* Finished Crewsheet
Crewsheet looks great
* Updated Json and added Overcharge image
Updated Json and added Overcharge image
* Overcharge update
Update the Overcharge
* Updated Preview
Updated Preview
Added Titles to the ship upkeep and patches
* Removed Absolute Grid
Replaced the old absolute Grid with a proper CSS grid for each sheet
* Fixed misaligned Static boxes for the InSec & Artery
* Replaced Ship patches with images
Updated version number to 1.5
* .gitignore shouldnt be commited
* Create .gitignore
* Attempt at Cargo total sheet function
fixed Cargo alignment
Basic roll Template stuff
* Cargo Total update
Still doesn't work, but looks closer
* Cargo total Update
Better?
* Updated Cargo total function
* Cargo Total
Half works!
* Cargo Total
Repeating Assets & Trade Good, Complex Materials, Supply tonnages all total automaticaly into the toal box
* Updated Json File with changes
Updated Json version to 2.10
Updated Json Description
Updated HTML version to 2.10
More changes setting up the upgrade of the main sheet on the dropdown. Includes some optimization of the sheetworkers and removal of the now-obsolete hidden inputs which supported the old sheetworkers. Also fixed the rounding for skill rank calculations and changes the banner graphic source from github instead of imgur.
Additional translations for the Dark Eye character sheet, focusing on the "Work of the Gods" tab and translations for special abilities and combat techniques that were somehow lsot last update.
@mckee14 Some of the macro rolls have no field to translate (like the category in skill checks: Körperlich, Sozial etc. or the text in the modifiers Pop-Up). Maybe you can add something there?