Commit Graph
63 Commits
Author SHA1 Message Date
RhOmicron 2b8904c796 Minor manor improvement
Added Maintenance to Manor worksheet.

Fixed Automated Calculation.
2017-03-19 03:46:55 +01:00
RhOmicron 18a5325165 Minor manor improvement
Added Maintenance to Manor worksheet.
2017-03-19 03:28:59 +01:00
RhOmicron d20a4387c6 Dice Modifier Weapons - Chivalry Update
Added a selection box if the weapon gets an extra 1d6, or if its a Dagger/Javelin and use 1 or 2 dice less respectively.

Updated Chivalry if a female is used and other minor improvements.
2017-02-18 20:35:27 +01:00
RhOmicron 5f789ae2a4 Dice Modifier Weapons - Chivalry Update
Added a selection box if the weapon gets an extra 1d6, or if its a Dagger/Javelin and use 1 or 2 dice less respectively.

Updated Chivalry if a female knight is used and other minor improvements.
2017-02-18 19:13:18 +01:00
RhOmicron 3e2b8c2ae4 Dice Modifier Weapons - Chivalry Update
Added a selection box if the weapon gets an extra 1d6, or if its a Dagger/Javelin and use 1 or 2 dice less respectively.

Updated Chivalry if a female knight is used and other minor improvements.
2017-02-18 19:07:19 +01:00
RhOmicron 56da635903 Dice Modifier Weapons - Chivalry Update
Added a selection box if the weapon gets an extra 1d6, or if its a Dagger/Javelin and use 1 or 2 dice less respectively.

Updated Chivalry if a female knight is used and other minor improvements.
2017-02-18 18:39:49 +01:00
RhOmicron 6368f430e5 Dice Modifier Weapons - Chivalry Update
Added a selection box if the weapon gets an extra 1d6, or if its a Dagger/Javelin and use 1 or 2 dice less respectively.

Updated Chivalry if a female knight is used.
2017-02-18 18:25:53 +01:00
RhOmicron 29ce05d247 Dice Modifier for Weapons - Chivalry Update
Added a selection box if the weapon gets an extra 1d6, or if its a Dagger/Javelin and use 1 or 2 dice less respectively.

Updated Chivalry if a female knight is used.
2017-02-18 18:17:01 +01:00
RhOmicron c4d8ab4af1 Dice Modifier - Weapon damage
Added a selection box if the weapon gets an extra 1d6, or if its a Dagger/Javelin and use 1 or 2 dice less respectively.
2017-02-18 15:09:16 +01:00
RhOmicron 475f315cfa Chirurgery fix and manor improvement
Both needed chirurgery and the skill gets checked. Now they get checked seperatly.

Improvement to the automated manor tab. Now zeroes are added to value so it updated correctly.
2017-02-06 19:14:35 +01:00
RhOmicron ae76cc0a0d Chirurgery fix and minor manor improvement.
Both needed chirurgery and the skill gets checked. Now they get checked seperatly.

Improvement to the automated manor tab. Now zeroes are added to value so it updated correctly.
2017-02-05 23:20:35 +01:00
RhOmicron 9e23b61afe Chirurgery fix
Both needed chirurgery and the skill gets checked. Now they get checked seperatly.
2017-02-05 23:08:34 +01:00
RhOmicron 7a21d51a98 Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 802-808

Knight entry added for easier access to Stewardship skill
Lines: 811-820

Steward entry added.
Line: 824-848

Land Record Sheet updated to look close to the real one.
Line: 854

Manor Income Worksheet updated to look close to the real one.
Line: 900

Added Misfortune opposed roll to Manor Income Worksheet
Line: 949-950
2017-01-10 00:25:06 +01:00
RhOmicron 3435e7e593 Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 811-835

Land Record Sheet updated to look close to the real one.
Line: 841

Manor Income Worksheet updated to look close to the real one.
Line: 887

Added Misfortune opposed roll to Manor Income Worksheet
Line: 936-937
2017-01-09 23:50:05 +01:00
RhOmicron fa8a0108ae Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 811-835

Land Record Sheet updated to look close to the real one.
Line: 841

Manor Income Worksheet updated to look close to the real one.
Line: 887
2017-01-09 22:25:09 +01:00
RhOmicron bcb191706f Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 811-835

Land Record Sheet updated to look close to the real one.
Line: 841

Manor Income Worksheet updated to look close to the real one.
Line: 887
2017-01-09 22:23:16 +01:00
RhOmicron eea33947f8 Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 811-835

Land Record Sheet updated to look close to the real one.
Line: 841

Manor Income Worksheet updated to look close to the real one.
Line: 887
2017-01-09 18:02:20 +01:00
RhOmicron 0d0aac4788 Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 811-835

Land Record Sheet updated to look close to the real one.
Line: 841

Manor Income Worksheet updated to look close to the real one.
Line: 887
2017-01-09 17:57:16 +01:00
RhOmicron e3e4d926eb Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 811-835

Land Record Sheet updated to look close to the real one.
Line: 841

Manor Income Worksheet updated to look close to the real one.
Line: 887
2017-01-09 17:48:07 +01:00
RhOmicron 13406cf80a Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 810-819

Land Record Sheet updated to look close to the real one.
Line: 822

Manor Income Worksheet updated to look close to the real one.
Line: 868
2017-01-08 22:07:22 +01:00
RhOmicron afb0ebf8ca Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Love added to counter hate when below 0.
Lines: 805-808

Steward entry added.
Line: 810-819

Land Record Sheet updated to look close to the real one.
Line: 822

Manor Income Worksheet updated to look close to the real one.
Line: 868
2017-01-08 22:01:34 +01:00
RhOmicron 00fb1392a9 Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines: 803-804

Concern and Hate of landlord reworked. Decrease to hate workaround to work with the dice.
Lines: 805-808

Steward entry added.
Line: 814-820

Land Record Sheet updated to look close to the real one.
Line: 826

Manor Income Worksheet updated to look close to the real one.
Line: 872
2017-01-08 21:41:08 +01:00
RhOmicron 742d726e64 Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines:803-804

Steward entry added.
Line: 808

Land Record Sheet updated to look close to the real one.
Line: 820

Manor Income Worksheet updated to look close to the real one.
Line: 866
2017-01-08 20:31:37 +01:00
RhOmicron 4f406324b7 Manor Tab Overhaul
@{squire_name} added to the squire skills.
Lines: 566-590

Added a roll button for end of round concern rolls
Lines:803-804

Steward entry added.
Line: 808

Land Record Sheet updated to look close to the real one.
Line: 820

Manor Income Worksheet updated to look close to the real one.
Line: 866
2017-01-08 19:59:24 +01:00
RhOmicron 233be7aff7 Added Concern roll
Added a roll button for end of round concern rolls
Lines:803-804
2017-01-07 20:23:36 +01:00
RhOmicron fec9f25c28 Squire Tracking
Easier to follow which squire did what.

@{squire_name} added to the squire skills.
Lines: 566-590
2017-01-03 19:00:16 +01:00
RhOmicron be4d959328 Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Typo fixed. Ennemy changed to Enemy
Line:182

TPio changed to TSpi to reflect Spiritual instead of old Pious.[REVERTED]
Line:326-335 and 392

Distaff being Courtesy in roll text.
Line:441

Fashion being Falconry in roll text.
Line:461

OCD fixed, Chirurgery changed to chirurgery in roll text.
Line:426

Skills changed to look somewhat the same[REVERTED], as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

@Cskillvalue changed to '@Cskillname (skill)' in the roll text at the end.
Line:557

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire (skill) roll'
Lines:566 572 578 584

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

'squire @{squire_skill_name} skill' instead of 'squire skill' in roll text.
Line: 590

'@{CCname} skill' instead of just '@{CCname}'
Line: 635

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2017-01-01 19:28:42 +01:00
RhOmicron 83bd39fef9 Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Typo fixed. Ennemy changed to Enemy
Line:182

TPio changed to TSpi to reflect Spiritual instead of old Pious.[REVERTED]
Line:326-335 and 392

Distaff being Courtesy in roll text.
Line:441

Fashion being Falconry in roll text.
Line:461

OCD fixed, Chirurgery changed to chirurgery in roll text.
Line:426

Skills changed to look somewhat the same[REVERTED], as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

@Cskillvalue changed to '@Cskillname (skill)' in the roll text at the end.
Line:557

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire (skill) roll'
Lines:566 572 578 584

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

'squire @{squire_skill_name} skill' instead of 'squire skill' in roll text.
Line: 590

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2017-01-01 19:20:49 +01:00
RhOmicron fa77a7689c Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Typo fixed. Ennemy changed to Enemy
Line:182

TPio changed to TSpi to reflect Spiritual instead of old Pious.[REVERTED]
Line:326-335 and 392

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

OCD fixed, Chirurgery > chirurgery
Line:426

Skills changed to look somewhat the same[REVERTED], as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

squire @{squire_skill_name} skill instead of 'squire skill' in roll text.
Line: 590

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2017-01-01 18:55:11 +01:00
RhOmicron ea4f7dccd2 Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.[REVERTED]
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

Skills changed to look somewhat the same[REVERTED], as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

@{squire_skill_name} instead of 'squire skill' in roll text.
Line: 590

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2017-01-01 18:34:32 +01:00
RhOmicron fac044986e Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.[REVERTED]
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

Skills changed to look somewhat the same[REVERTED], as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2016-12-30 14:35:21 +01:00
RhOmicron d9fd6d1b40 Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

Skills changed to look somewhat the same[REVERTED], as well as some 'roll_TestFOR' fixed to be the skill its supposed to be. 
Lines: 413-551

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2016-12-30 14:26:06 +01:00
RhOmicron e229b62b3a Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

Skills changed to look somewhat the same, as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2016-12-28 12:18:05 +01:00
RhOmicron a433a47a9c Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

Skills changed to look somewhat the same, as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2016-12-28 12:05:20 +01:00
RhOmicron 05723733da Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

Skills changed to look somewhat the same, as well as some 'roll_TestFOR' fixed to be the skill its supposed to be.
Lines: 413-551

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2016-12-28 12:01:50 +01:00
RhOmicron d069ad2f0b Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

Distaff changed to be like the other traits.
Line:439-441

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2016-12-28 11:41:41 +01:00
RhOmicron 8c27f906e6 Quality of Life
Changes to dice rolls with the skill surplus beyond 20 added to the die roll.
Lines: All roll_ / roll_test lines apart from attacks.

-Additional fixes

Squire horsemanship fixed to being horsemanship and not battle.
Line:584

Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll
Lines:566 572 578 584 590

'Repeating skill' line changed. @Cskillvalue changed to @Cskillname in the roll text at the end.
Line:557

Typo fixed. Ennemy changed to Enemy
Line:182

-Revised-

Minor errors found and corrected.

Distaff being Courtesy in roll text
Line:441

Fashion being Falconry in roll text
Line:461

TPio changed to TSpi to reflect Spiritual instead of old Pious.
Line:326-335 and 392

OCD fixed, Chirurgery > chirurgery
Line:426

--For people that play with personalitiy traits 20--

Tried to make personality traits go above 21 on both sides as the rule states it can happen. And as it happens the surplus beyond 20 gets added to the die roll.

I was not able to make this happen.

The positive side of the personalities somewhat works as the surplus gets added. But the negative side becomes -1 and decreases as the positive one increases while it should stay at 0. (Fix for this if you need to make a opposed roll is to decrease the positive side to 20>)

The negitive traits can't go higher than 20 as the traits would need to be editable (becomes 20--1 if you go below 0 on the positive trait which you shouldn't be able to do. And breaks the surplus roll).

What I figured was, the easiest fix would be to make people set and keep track of these themselves.
If it was something people wanted.
2016-12-28 02:22:20 +01:00
RhOmicron cf2a02a5d7 Update Pendragon.html 2016-12-28 02:21:36 +01:00
RhOmicron de2efdc97a Quality of Life
Revised and fixed fully.

OCD fixed, Chirurgery > chirurgery
Line:426
2016-12-28 01:45:43 +01:00
RhOmicron bcb3576259 Update Pendragon.html 2016-12-28 01:25:05 +01:00
RhOmicron 4cc68c1c75 Merge branch 'master' into patch-1 2016-12-28 01:23:17 +01:00
RhOmicron 621668c514 Revised after another merge.
Minor errors found and corrected. 

Distaff being courtesy
Line:441

Fashion being Falconry
Line:461

TPio changed to TSpi to reflect the name.
Line:326-335 and 392
2016-12-28 01:20:40 +01:00
RhOmicron 5902a9a179 Typo Fixed
Ennemy changed to Enemy
Line:182
2016-12-26 20:24:20 +01:00
RhOmicron 146bbce3d3 Additional errors fixed
Line 557: Cskillvalue swapped to Cskillname on the roll text.
2016-12-26 20:01:35 +01:00
RhOmicron 219c128587 Update Pendragon.html
Quality of life changes to dice rolls with the surplus beyond 20 added to the die roll.

Squire horsemanship fixed to being horsemanship and not battle.
Squire skills are called their name now instead of the skill values being put in. i.e: @{squire_skill_value} is now 'squire skill roll'
2016-12-22 14:42:09 +01:00
NomdeNet b7c13d311e Spiritual Ordering
After Pious changed to Spiritual, the order of personality traits is
wrong. This fixes it.
2016-12-20 21:52:05 +00:00
Phil Behreberg 0c46dddb1f fixing Pendgragon sheet 2016-12-05 14:09:26 -07:00
Lockbox313 4d65576823 Add files via upload 2016-11-29 00:50:04 +00:00
Lockbox313 047360cef5 Delete Pendragon.html 2016-11-29 00:49:35 +00:00
Lockbox313 7b3d6e5498 Add files via upload 2016-11-13 13:40:44 +00:00