Commit Graph
22793 Commits
Author SHA1 Message Date
Christoph d9fd83acb4 Added terminal image for salvo flowchart 2020-04-18 12:24:50 -07:00
Christoph 9ac38c20bf Salvo Image update 2020-04-18 10:41:53 -07:00
Christoph 3edbc37bdb Update Salvo Image 2020-04-18 10:28:10 -07:00
Christoph fb6ea23c54 Update Salvo Image 2020-04-18 09:15:04 -07:00
Christoph cbac0dcbbb Added Salvo Mode Image 2020-04-18 08:56:04 -07:00
Christoph 9c3dd4e828 Added floating button to activate Salvo Mode 2020-04-17 09:37:34 -07:00
Christoph 55dd86cd05 Salvo Overlay Setup
Began set up of the Salvo Overlay with a transparent backgound that ensures that you can see the overlay and not access the underlaying sheet.
Fixed the green on the ship configuration
Fixed the size of the retirment plan box
2020-04-16 09:44:11 -07:00
Christoph 8cf2d1105a Salvo Roller Set up
Basic Set up for the Salvo Roller
2020-04-14 21:53:11 -07:00
Christoph 59c7b5da16 Updated Title Image 2020-04-14 19:45:12 -07:00
Christoph 82148fe8d9 New Header Setup
Added masterGrid for whole sheet
Added header grid
Set up header styles
Changed images to css background images
Removed unused styles
Removed unused multiple tab functionality
Created Roller style
Added roller to masterGrid
2020-04-14 09:25:37 -07:00
Christoph 9443bd186a Merge pull request #5 from XophRA/master
The most recent Roll20 changes
2020-04-13 22:51:23 -07:00
Christoph 82e9110f3b Merge pull request #4 from Roll20/master
Get of most recent Roll20 changes
2020-04-13 22:49:07 -07:00
Olivia Lemmelin 6a8afa8519 fixing small typos 2020-04-13 15:53:45 -07:00
Olivia Lemmelin 13547fa1d6 weekly translations 2020-04-13 15:44:28 -07:00
Olivia Lemmelin 35a76083b6 update yaml with new sheet 2020-04-13 11:32:36 -07:00
CoalPoweredPuppet 7e232c4f37 Star Trek by Last Unicorn [this time with feeling] (#6168)
* Star Trek by Last Unicorn

Initial Commit

* Fixing pull request

Er, whoops
2020-04-13 11:23:03 -07:00
Jakob Oesinghaus dcb8502fc1 [Agon Official] Add official Agon sheet (#6167)
* [Agon Official] Add offical Agon sheet

This is the first version of the offical sheet for Agon by John Harper and Sean Nittner.

There is an older sheet for Agon in the repository, but it's for a very dated development version of the game and is not very useful for the released game. It would probably make sense to deprecate it in favour of this sheet.

* [Agon Official] Small tweak and add Vault of Heaven background

* [Agon Official] Fix Firefox display for some text fields

* [Agon Official] Pretty-print the sheet code

* [Agon Official] Update logo

* [Agon Official] Support the final boon checkbox
2020-04-13 11:17:18 -07:00
Vince 440fc770a0 AD&D1e update - folder name and image fix (#6158)
- github folder name was causing issues with sheet images located on github.

The & character is replaced by %26 to make a legal url.
But it looks like in this case, the % in %26 has then been replaced again, the code for % is %25, resulting in %2526 where the & should be in that URL.
2020-04-13 11:07:59 -07:00
KarlinatorandJakob Oesinghaus 601a9da5f3 SWN Revised v2.4.7 (#6117)
* Added permanent strain tracking from cyberware.

* Fix typo

* HP roll now behaves correctly with Heroic characters.

* Travel cost macro.

* Add new magic skills, also add option in weapon skill list.

* Fix typo

* Readme

* Number of attacks for NPCs upped to 8

* Add magic effort

* Final tweaks to magic effort

* Space Magic finished

* Changelog

* Add i18n to missing Innate AC

* changelog

* Fix version number

* Build html

* Fix for upgrade code stopping early

* Fix HP roll looking for con_bonus in stead of constitution_mod

* Remove incorrect field title

* Versioning

* Changelog

* Revert "SWN Revised v2.4.0 (#5124)"

This reverts commit caf89367c5.

* Fix cyberware strain sum being horribly broken

* Incorrect title text for permanent strain extra field

* Fix stray space nullifying a on(change) call

* Changelog

* V2.4.4

* Fix inconsistent field name HP_MAX on the NPC sheet - the correct way to write this is HP_max.
* Link the name input on the PC sheet to the character_name attribute.
* Fix misspelling of "Initiative" in translations, which was not propagated from  translation.json

Fixes #62, #65, and #70.

* Fixes #69

* Remove accidental incorrect maths added in last commit.

* Fix @{name} instead of @{character_name}

* Fix initiative another way

* Fix maths in travel cost macro.

* Add space to track attribte boosts. Closes #51

* Add ship autofill price data.

* Ship price multiplier

* Rebuild html/css

* Fix readme and sheet version.

* Make strain and encumbrance count boosts correctly

* Collapse attr base and boosts into attr in display mode.

Move current attr to attr_base, attr becomes attr_base+attr_boosts

* Fix new sheets not treating attr_base properly.

* Changelog

Co-authored-by: Jakob Oesinghaus <deceptive.duality@gmail.com>
2020-04-13 11:06:47 -07:00
Zakarik e4a6847e09 [Knight] Fix Monk + Psion + Other (#6182)
* Bugfix

* Typo fix

* Bugfix Psion

* Bugfix

* Update Monk
2020-04-13 10:53:34 -07:00
Richard Gould b1f3f44344 [DCC RPG Tabbed] Remove critical hits from Dwarven shield bash (#6181) 2020-04-13 10:53:16 -07:00
Vince 5bb5278f73 Pathfinder Community Sheet v1.76 (#6179)
- Updated sheet image URL's to link to images on github.
2020-04-13 10:52:05 -07:00
Ken 0c99d9d9e5 [Gurps 2.3.2] (#6178)
* gurps sheets

Issue #137 fix jump rounding issue
Issue #139 allow negative numbers for air move modifiers and swim move modifiers
Issue #141 Active defenses hide checkboxes when modifying

* gurps

Issue #142 fix active defense alignment issue

* Gurps

Issue #133 Add beautiful to apearance table

* update gurps

Issue #127 fix HP and HP thresholds.

* update gurps

Issue #130 add some gutter space for perks and quirks

* gurps

add update line
2020-04-13 10:51:41 -07:00
Thorin Tabor ddecfa163e Adding Age of Ambition character sheet (#6177) 2020-04-13 10:51:09 -07:00
RonanFreitas 32bfd09365 Update pt.json (#6176) 2020-04-13 10:48:54 -07:00
admiralnlson 910949de61 Fading suns v2.75 - release 1.1.0 (#6175)
* before review of roll complexity

* Back to one roll button per skill; added roll buttons for weapons; cosmetic changes

* revert on fighting/combat style naming

* roll fixes

* fixed attribute migrations

* Added "Body Modifications" (a.k.a. Cyberware) section

* revert on changes made to auto-generated translation files. Only 'en' and 'fr' are maintained by the sheet author. Other languages should keep being auto-generated (from translations.json) / managed by CrowdIn service.

* up-to-date preview images

* removed extraneous </div>

* added rolltemplate background image
2020-04-13 10:48:36 -07:00
joncmoen13andPenguinMuffins 7ee499f1cd Adding Gumshoe Playbook to Monster of the Week character sheets (#6174)
* Update MotWCSS.css

Add Tome of Mysteries playbooks to the CSS ready to add sheets later

* Update MotWHTML.html

Add translation keys for whole HTML file

* Create translation.json

Add translation file ready for keys

* Update translation.json

First pass of translation document

* Update MotWHTML.html

corrections to the translations

* Added Tome of Mysteries moves

Added special luck moves from the Tome of Mysteries revisions including translation tags

* Adding Gumshoe Playbook to Monster of the Week

Added Gumshoe Playbook (from Tome of Mysteries)  to Monster of the Week character sheets.

Co-authored-by: PenguinMuffins <katiebennie12@gmail.com>
2020-04-13 10:47:36 -07:00
Vince f5d759d0b0 Forbidden Lands v1.66 update (#6173)
* FL v1.61

 - fixed strength bug that reset strength to "0" for previously created characters.
 - fixed encumbrance calculation bug introduced in last update.
 - added event listener to repeating weapons to recalc attributes when added/changed.
 - refinements to the roll template.
 - coming soon; 1. Change armor/shield Misc modifier to adjust Skill dice instead of Gear dice. 2. Skills will get a Misc field and artifact dice.

* bettter css for damge skulls

* Update Forbidden_Lands.html

* updated announcement text

* fix for shield shove/parry including base dice to gear

* update text

* update shield shove/parry gear dice calc

* dates

* spelling

* Updating announcements, date, and version

* sheetworker version update

* Updated character attributes and skill layout prep for misc gear mod

* updated skills with misc gear mod attribute - needs sheetworker

* finished sheet calcs for misc gear mod for skills

* made attributes rollable

* fixes for i18n, removed round borders from attributes

* more i18n work

* finsihed translation layout tweaks

* fixed whisper option on notes rolls

* updated announcements

* updated sv.json Swedish translation done

* fix armor/shield artifact dice not included in pool

* Forbidden Lands v1.66 update

- Increased the range of each d66 dice to allow for custom rolls 0-100(normally, each d6 allows 1-6). While this does not effect the d66 roll on the sheet, it does allow more flexability for custom macros if desired.
- Fixed the translation list ordering for Skills and Stockpile.
- updated other translation files to match translation.json

* fixed consumable dropdown selector for translations
2020-04-13 10:47:15 -07:00
Trestolt bba2e5481a added new options for npc sheet (#6172)
A npc sheet can now be activated in the options tab. There are also some configuration options to hide the sheet header or some attribute field for ae/le
2020-04-13 10:46:21 -07:00
Jakob Oesinghaus c5b7240445 [Blades in the Dark] Pretty-print the source code (#6171) 2020-04-13 10:45:54 -07:00
OrchalandJean-Philippe Ghibaudo 45b0923588 Fixing typos, adding missing titles and SWs (#6170)
Co-authored-by: Jean-Philippe Ghibaudo <jean-philippe.ghibaudo@oca.eu>
2020-04-13 10:45:33 -07:00
Jakob Oesinghaus a49860f187 [Band of Blades] Add missing translations and pretty-print the source code (#6165)
* [Band of Blades] Add missing translations

* [Band of Blades] Pretty-print the source code
2020-04-13 10:39:23 -07:00
Pantoufle d358181255 Five Torches Deep translation capable (#6163)
* Abstract Dungeon

Creation of a sheet for Abstract Dungeon RPG

* Changes needed

Tables removed
CSS reduction
add of a translation term

* Upgraded version

Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities

* Revert "Upgraded version"

This reverts commit ecb4477615.

* Update

Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities

* Update Abstract.JPG

* Update

Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)

Also add a little CSS to always get the move/delete options from repeating sections on top of everything.

Cheers :)
Pantoufle

* Update Abstract_HTML.html

* Five Torches Deep FR version creation

This is the creation of a Five Torches Deep character sheet .

French version (english version will follow)

* Five Torches Deep

English version for the FTD sheet :)

I try to upload the images used in the sheet in order to fix the url links in the sheet later. I don't know if it's ok with their current size. Juste let me know :)

* Delete FTD_sheet.json

* fixed image filename

* fix name of preview

* Five Torches Deep Translation capable

The sheet can be translated now, or so I think :D

* change

changes

* FTD sheet ok

ok
2020-04-13 10:38:10 -07:00
Cassie Levett 817909b313 Shadowrun 4th Edition v1 (#6160)
* initial upload

* save 4e start

* saving

* save color updates

* remove limits

* update the colors

* save changes

* begin refactoring names

* fix attribute changes

* save progress. commlinks added

* move attrs to match hero lab

* hide the other sheets until they are converted

* fix translation keys

* update drain, update roll template

* make d6 explode

* save css upates

* move stuff around, fix primary weapons, add skills, add program buttons

* add spec to programs

* save shadowrun progress

* fix primary bug

* update force in npc buttons

* remove unit tests

* add to core ratings

* save preview images
2020-04-13 10:36:51 -07:00
f22140f83c [Ironsworn] Fix for Nav Bar on iOS (#6156)
* Bump to master (#2)

* Update README.md

* fix Chaotic Neutral alignment value (#5795)

* CWOD [V20] Updates / CWOD [DAV20] Redesign (#5796)

This update covers a number of requested features from users as well as bug fixes. A post to the changes can be found on the forums letting users know.

Updates:
- We shrunk the dot size of everything to better fit them on the sheets and make it look much cleaner.
- Rmoved the excess Other category and Merits and Flaws at the bottom left of the Primary tab and replaced this with a section for the Sins for the character's Path/Road. These sections already have their own spots so there was no sense in having a second spot for them.
- A box now surrounds the Virtues that can be clicked on so new players and sheet users know now that it can be changed instead of stumbling upon this features
- We added a number of Extra Bruised Health Levels. From 3 to 12 in fact. This is obviously for creatures the ST may need to throw at bad players ;) but it can also be useful for house rules or homebrew.
- The Other Traits tab has been expaneded. Now it includes Secondary Abilities that many STs are still very fond of using (and appear in Mage20), this is of course in addition to the 15 Other Traits for those who need it all.
- Slightly tweaked Experience Tab now instead of a checkbox to show its been complete we've changed this to points spent, and the date they were spent on. This we find has been requested as its more clear when things were obtained. This allows an ST to track purchases precisely and prevents problem players from being dishonest if filled out poperly.
- Combat Tab has been given an expansion with the addition of Vehicles and Havens! We may eventually change the Combat tab to the Equipment tab as it is more appropriate but it isn't a very pressing issue at the momement. We're also taking feedback on this new section. 50+ users of the beta roll out of this feature liked this update in our Discord so we're gonna use it and adjust based on further feedback.

Fixes:
- Fixed the issue of Movement not being tracked properly it'll start with default values for everything now letting players and STs see a proper movement speed.
- Fixed the issue of the Dice Main and Combat dice sections not playing well with each other.

* [Warhammer 4e Character Sheet] Update & fixes (#5799)

* Update & fixes

* logo corrected

* Update translation.json

* Update sheet.json

* [Anima Beyond Fantasy] Redesign (#5800)

* [Anima Beyond Fantasy] Redesign

* Update sheet.json

* [Knight]Update for new book (#5801)

* [Knight] Hotfix

* [Knight]Update for new book

* uc-946 translations

* [FIX] readded background-image for character-sheet after it was moved to new one, leading to a missing graphic. (#5803)

Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>

* Bumping to equal master (#3)

* Update README.md

* fix Chaotic Neutral alignment value (#5795)

* CWOD [V20] Updates / CWOD [DAV20] Redesign (#5796)

This update covers a number of requested features from users as well as bug fixes. A post to the changes can be found on the forums letting users know.

Updates:
- We shrunk the dot size of everything to better fit them on the sheets and make it look much cleaner.
- Rmoved the excess Other category and Merits and Flaws at the bottom left of the Primary tab and replaced this with a section for the Sins for the character's Path/Road. These sections already have their own spots so there was no sense in having a second spot for them.
- A box now surrounds the Virtues that can be clicked on so new players and sheet users know now that it can be changed instead of stumbling upon this features
- We added a number of Extra Bruised Health Levels. From 3 to 12 in fact. This is obviously for creatures the ST may need to throw at bad players ;) but it can also be useful for house rules or homebrew.
- The Other Traits tab has been expaneded. Now it includes Secondary Abilities that many STs are still very fond of using (and appear in Mage20), this is of course in addition to the 15 Other Traits for those who need it all.
- Slightly tweaked Experience Tab now instead of a checkbox to show its been complete we've changed this to points spent, and the date they were spent on. This we find has been requested as its more clear when things were obtained. This allows an ST to track purchases precisely and prevents problem players from being dishonest if filled out poperly.
- Combat Tab has been given an expansion with the addition of Vehicles and Havens! We may eventually change the Combat tab to the Equipment tab as it is more appropriate but it isn't a very pressing issue at the momement. We're also taking feedback on this new section. 50+ users of the beta roll out of this feature liked this update in our Discord so we're gonna use it and adjust based on further feedback.

Fixes:
- Fixed the issue of Movement not being tracked properly it'll start with default values for everything now letting players and STs see a proper movement speed.
- Fixed the issue of the Dice Main and Combat dice sections not playing well with each other.

* [Warhammer 4e Character Sheet] Update & fixes (#5799)

* Update & fixes

* logo corrected

* Update translation.json

* Update sheet.json

* [Anima Beyond Fantasy] Redesign (#5800)

* [Anima Beyond Fantasy] Redesign

* Update sheet.json

* [Knight]Update for new book (#5801)

* [Knight] Hotfix

* [Knight]Update for new book

* uc-946 translations

* [FIX] readded background-image for character-sheet after it was moved to new one, leading to a missing graphic. (#5803)

Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>

* added new nav

* using flexbox for centering buttons

* added default check for character sheet page

Co-authored-by: Cassie Levett <cassielevett@gmail.com>
Co-authored-by: SilentLluvia <cool-witches@web.de>
Co-authored-by: RinVindor <RinVindor@users.noreply.github.com>
Co-authored-by: Djjus <59532170+Djjus@users.noreply.github.com>
Co-authored-by: Zakarik <inconnu_jedi@hotmail.com>
Co-authored-by: Sebastian Grohnert <Max.Gemini@web.de>
2020-04-13 10:32:16 -07:00
Far2Casual ac2e8f53d8 Fix miscelaneous HTML problems on ChroniquesOubliees character sheet (#6154)
* Fix miscelaneous HTML problems on ChroniquesOubliees character sheet

* Additional fixes for HTML problems on ChroniquesOubliees character sheet
2020-04-13 10:31:44 -07:00
Christoph ae0d61c270 Free Spacer v2.1: Added sheet workers to total repeating cargo and rescources together (#6151)
* Updated Art

I updated all the Background Art and added new ones for the rest of the ship sheet refactor

* Colour and Old Ship Config tweaks

Updated colours on the sheets
Changed it so that the old ship config and new ship config appeared in the same place and you can toggle between them.

* Systems 1st Draft

Placed system backgrounds and set up a grid. Grid needs some fixing.
AJ is there anything I abvoussly did wrong?

* Remove the transparency Variable

Removed the transparency Variable and hardcoded 0.5 transparency

* Ship System Widget Complete

Finished up the ship system widget.

* Module Widget 1st draft

Set up the first half of the module widget

* Module Set up and LaunchBay Added

Module widget set up
LaunchBay started to set up

* Shrank BG and Set up Launch Bay

Shrank all the BGs to fit
Set up the Launch Bay

* Removed redundent Attributes from new version of Ship Config

Removed redundent Attributes from new version of Ship Config. Changed them to the ones in the old version.

* Fixed broken Ship Vital Conditions

The Vital condition wouldn't click. Removed extranious :checked
Switched checked="true" to the more corrrect checked="checked"

* Removed old Ship Config And Tweaks

Removed redundent ship config
Tweaked Launch Bay grids

* Fixing Conditions to show AJ

trying to get the conditions and armour to work

* Updated Grids

Found Bug in grids and fixes
Removed grid-template-area uses
Re-layed-out all grids except ship configuration

* Added new images and Refined LauchBay Grid

Added new images for other items on sheet
Refined LauchBay Grid including addinf subgrids for launchbay tug and trailer conditions

* Fixed Invisible armour and tweaked Launchbay Grid

Fixed Armour pips to Inline-block; cell was squeezed to 0 when it was inline.
Tweaked the LaunchBay grids to amke it all fixed.
Removed pipd from Launch Bay for better fix and to match paper sheet

* Capacity Pips

Updated capacity pips with image

* Added a Zero pip

Added a new image

* Updated ZeroDie colour

* Set up new Dice Pips and tested them on one system

* Set up Dice pips and tested on one system

* Ship Aspects

Switched Ship Aspects over to the grid system.

* Amenities

Added Amenities to the Ship sheet

* Ship pg2 Images

Ship pg2 Images for layout
Plus renaming newship style to shipConfig

* Resource Image

* Finished Ship Sheet

Finished 2nd side of the ship sheet

* Updated the Crew Aspects to Grid

Altered the Crew sheet aspects to use Grid

* Added Crew sheet PG1 Images

Added Images for:
            Skill
            Associations
            Augmentation
            conditionPathogen
            EVAsuit

* Skills finished & Conditions Set up

Skills finished layout

Added Upkeep Image

Set up
           Conditions
           Pathogens
           Upkeep

* Files for Skills finished & conditions Set up

Forgotten code for last check in. Skills et cetera

* Tweaks to Condition Column

Upkeep set up
Pathogens set up

* Tweaked crew conditions and updated images

New lighter fill on images
Added Patches images
Built subgrids for crew conditions and patches

* Renamed crewResiliance to crewIntegrity

Renamed crewResiliance image to crewIntegrity

* Updated Crew Integrity

Updated Crew Integrity image
Added crewIntegrity to html and css

* Fix PatchBand

* Tools fixed in CrewKit

All the new code implemented for the tools in the crew kit
Fixed order of Mods on Pulse Array
Renamed Charged Pulse to Damage Boost

* Progress on CrewKit

Got all images in... Its a little big.

* EA Suit Complete

Finished the Layout of the EVA Suit

* Associations Complete

Completed the associations widget

* Images for Crewsheet PG 2

Added all the images for page 2

* Set up remaining widgets on Crew page 2

* Crew Sheet Page 2 Set up 2

* Added Retirement Image

Added Retirement Image

* Finished Crewsheet

Crewsheet looks great

* Updated Json and added Overcharge image

Updated Json and added Overcharge image

* Overcharge update

Update the Overcharge

* Updated Preview

Updated Preview
Added Titles to the ship upkeep and patches

* Removed Absolute Grid

Replaced the old absolute Grid with a proper CSS grid for each sheet

* Fixed misaligned Static boxes for the InSec & Artery

* Replaced Ship patches with images

Updated version number to 1.5

* .gitignore shouldnt be commited

* Create .gitignore

* Attempt at Cargo total sheet function

fixed Cargo alignment
Basic roll Template stuff

* Cargo Total update

Still doesn't work, but looks closer

* Cargo total Update

Better?

* Updated Cargo total function

* Cargo Total

Half works!

* Cargo Total

Repeating Assets & Trade Good, Complex Materials, Supply tonnages all total automaticaly into the toal box

* Updated Json File with changes

Updated Json version to 2.10
Updated Json Description
Updated HTML version to 2.10
2020-04-13 10:31:13 -07:00
CoalPoweredPuppet 1d38ccd0f3 Godlike: fix templates (#6150)
Added "sheet-" in the html to make the templates work.
2020-04-13 10:30:34 -07:00
Michael Calleia eac012a26a Updated to 1.2 (#6149)
Typos, update, i18n added
2020-04-13 10:30:12 -07:00
Diana P 84d684ca4c RMSS: Pre-upgrade changes (#6148)
More changes setting up the upgrade of the main sheet on the dropdown.  Includes some optimization of the sheetworkers and removal of the now-obsolete hidden inputs which supported the old sheetworkers.  Also fixed the rounding for skill rank calculations and changes the banner graphic source from github instead of imgur.
2020-04-13 10:28:54 -07:00
HauRukh fad53f0b92 [Das_Schwarze_Auge_5] More English translations (#6147)
Additional translations for the Dark Eye character sheet, focusing on the "Work of the Gods" tab and translations for special abilities and combat techniques that were somehow lsot last update.

@mckee14 Some of the macro rolls have no field to translate (like the category in skill checks: Körperlich, Sozial etc. or the text in the modifiers Pop-Up). Maybe you can add something there?
2020-04-13 10:27:22 -07:00
bocatrapa 005235251f Update RatasEnLasParedes.css (#6146) 2020-04-13 10:26:52 -07:00
bocatrapa 42ceafdbb6 Update RatasEnLasParedes.html (#6145) 2020-04-13 10:26:31 -07:00
Tratnis bb1a85ca0a Fix roll again behavior by removing trailling 8 (#6144)
Feel free to tell me if this is breaking, i took a look at the page and couldn't find issues related to said change.
2020-04-13 10:25:59 -07:00
Cassie Levett 229f986152 fix bug with z-index on social tab (#6143) 2020-04-13 10:25:07 -07:00
Stefan Struck 5499492c38 A Fistful of Darkness - Initial release (#6141)
Initial release of A Fistful of Darkness charactersheets (based on Blades in the Dark template)
2020-04-13 10:22:03 -07:00
SmutsMuts c521b649b5 Updated darkheresy2ndedition.html (#6140)
Fixed a bug in the psy power page where the buttons did not point to correct parameters
2020-04-13 10:19:48 -07:00
SmutsMuts e625c0381e Update darkheresy2ndedition.html (#6139)
I added so when rolling for damage you also see which weapon you rolled damage for
2020-04-13 10:19:33 -07:00
GBeavis 70ee83744b [TheWitcher] Typo with npc attributes (#6137)
Similar to file change #6075, the REC stat is recorded as REF, however here it is in the NPC side of the sheet.
2020-04-13 10:18:07 -07:00
PenguinMuffins eedc4862ee Added Tome of Mysteries revisions and translation tags to HTML file (#6135)
* Update MotWCSS.css

Add Tome of Mysteries playbooks to the CSS ready to add sheets later

* Update MotWHTML.html

Add translation keys for whole HTML file

* Create translation.json

Add translation file ready for keys

* Update translation.json

First pass of translation document

* Update MotWHTML.html

corrections to the translations

* Added Tome of Mysteries moves

Added special luck moves from the Tome of Mysteries revisions including translation tags
2020-04-13 10:17:40 -07:00