* Added companion assets and improved styling
* added 3rd set of assets
* cleaned up some duplication
* added ritual assets
* added ritual logic and stylign
* fixed typo
* updated attributes for companions
* removed bonds
* fixed armor type and margin
* cleaned up css duplicates
* added back in bond css
* pushung rececnt
* added all static templates
* updated companions
* fall back to 'arial' instead of 'fantasy'
This allows the sheet to render on linux in Firefox in a readable
manner (instead of being unreadable wingdings)
* (assets) update companion html and tweak styling
* (assets) triage Kindred asset
* (assets) further fine-tune Companion asset styles
* (assets) fix some double-replaced html
* (assets) italicize Move names & tweak styles
* added new changes
* added path assets
* included all assets
* added formatting for divs
* added missing div tags
* cleaned up lists in assets
* fixed face danger
* (assets) standardize html, especially around asset descriptions
* (assets) font size & line height tweaks
* (assets) standardize & style tracks
* (assets) correct minor content errors
* (assets) ensure first ability is properly checked or unchecked and namespace checkboxes
* added momentum checks
* added fixed momentum
* updated burdens to tormented
* updated css colours to new accessible ones
* updated supply and health to use the new momentum
* Abstract Dungeon
Creation of a sheet for Abstract Dungeon RPG
* Changes needed
Tables removed
CSS reduction
add of a translation term
* Upgraded version
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Revert "Upgraded version"
This reverts commit ecb4477615.
* Update
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Update Abstract.JPG
* Update
Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)
Also add a little CSS to always get the move/delete options from repeating sections on top of everything.
Cheers :)
Pantoufle
* Update Abstract_HTML.html
* Creation of a FACES sheet
FACES is a french RPG. This is a sheet for it with the blessing of its author James Tornade.
* Rename FACES_TRANSLATION.json to translation.json
* Update after release
Changed the links to img to the Roll20 folder
Change an autocalc field to a sheetworker
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.55
* Forbidden Lands v1.56
- fixed base dice being capped in the dice pool at "6" instead of "12".
* Forbidden Lands v1.57 update
- "Dice Only" tab has been removed.
- Monster skills that are "strength-based" now have their own attributes on the monster tab's listed skills. (crafting_monster, endurance_monster melee_monster, and might_monster) This will allow the GM to enter a value 0-12 of base dice that will be used to update the dice pool when selected.
- Added additional damage tracking (toggleable feature) for Monster's up to Strength 48. Here be Dragons...
- Max values for primary attributes are equal to the primary attribute value(auto-calculated). ie strength_tolal_max = strength. This can be useful for tracking the current attribute value using a token bar/bubble. Example; linking strength_total will use the max value of strength_total|max.
Changes, Fixes, and Adds made by Mike W (UserID: 1414610)
Updated, reformatted, and added many ToolTips – Cosmetic Only
Fixed a very minor error in the CSS file – Cosmetic Only
Fixed basic Swing damage calculator bug – reported and fixed by Vitalii S (User ID: 146689
Fixed alignment of the Melee Attacks Header – Cosmetic Only
Changed Options box name of Critical Successes to Successes / Fails – Cosmetic Only
Cleaned up Change Log and removed all entries prior to 08/06/2019), added some new info on the options page - Cosmetic Only
Fixed alignment of the Inventory Header – Cosmetic Only
Added Grand Total Weight to the Inventory page and reformatted the results – Cosmetic Only
* Starfinder (simple) Update 021619
Sheet cosmetic changes
•Added Faction Block for Organized Play use
•Swapped Other Statistics and Currency and Experience blocks to make signifcant attributes (initiative and movement speeds) encountered sooner when opening character sheet.
•Added Fame and Reputation to Currency and Experience block for Organized Play use.
•Added Skill Notes block in preparation for including skill notes in Skill Check rolls.
* Starfinder (simple) update 021719
Added functionality for selecting which skills will display a skill note when the check is rolled.
* Starfinder (simple) update 030219
• Replaced Nonlethal damage (useless attribute) with temp-HP|max (useful for tracking shields) and some minor style changes to health and resolve block.
• Fixed bug where Level 1 spells would not collapse when checkbox was cleared.
* Starfinder (simple) Major Update! 030819
•Significant layout changes on 'Character Tab' no changes to attr_names.
•Overhaul of 'Starship Tab'
- No attr_names were changed, but several changed type (text to number)
- Many new attr_names added to facilitate new roller buttons and macro calculations
- Sheet now calculates several variables that previously required manual entry.
- Added roll buttons for starship combat actions (PC and NPC).
- Starship systems section updated to provide essential attributes for calculating above mentioned variables.
- Starship Critical Damage tracker updated with attr_names and values that are used by the crew actions to account for damage to the starship.
***Please contact if you have any questions, this is a very large update!***
* Starfinder (simple) update 030819a
added 'Item' to the ability repeating section 'Type' selector
* Starfinder (simple) Update 030919
Added text to starship critical damage section to identify the new abilities of this section.
* Starfinder (simple) update 031019
added speed selector for starship thrusters to simplify the entry for Piloting modifier from speed.
* Starfinder (simple) update 031019a
update of preview image with new sheet layout.
* Starfinder (simple) update 031019b
Added a query to all NPC buttons to allow a GM to determine if the roll will be hidden (ie. whispered to GM) or not (broadcast on the chat).
* Add files via upload
* Starfinder (simple) CSS update
Update of CSS to support check boxes in the sheet's most recent update.
* Starfinder (simple) update 031619
Corrected title on NPC save modifiers to reflect the attr_ name.
* Starfinder (simple) update 031619a
Fixed bug where Port Weapon 3 on starship tab did not have a damage block.
Revised spell rolltemplate categories to be omitted.
* Starfinder (simple) update 031719
Added an Operative Trick Attack option in the combat table (at Base attacks).
Added Operative option to repeating weapon attack type.
Added a misc. modifer query into the repeating weapon attack template.
* Starfinder (simple) update 031719a
quick fixes to trick attack fields.
* Starfinder (simple) update 031719b
Fixed a bug where the Misc Stat modifier was not being included in the stat calculation.
* Starfinder (simple) update 031719c
Trick attack macro changes based on user recommendations to keep target CR secret.
* Starfinder (simple) sheet.json update
Updated with new information and corrections.
* Starfinder (simple) update 031719d
fixed a rounding issue with encumbrance calculation.
* Starfinder (simple) update 031719e
Added in backpack to encumbrance section.
Also minor layout changes to same section.
* Starfinder (simple) update 031819
Correctted bug where ACP was always being applied to skills vice when armor was equipped.
Corrected Max DEX to AC calculation so that Max DEX is only applied when armor is equipped.
* Starfinder (simple) update 041119
Set default value for starship systems at 0 to allow calculations to be performed without data entry.
* Starfinder (simple) update 050519
Moved Attacks, Equipment, Special Abilities, and Spells into a tabbed format for quicker sheet navigation.
* Starfinder (simple) update 050719
Added Gadgeteer's Engineering check to trick attack options
* Starfinder (simple) update 051219
- Update to attack repeating section; add specialization and solarion crystal damage, add check box to hide attack details when not needed.
- Added Mysticism to Starship Weapon macros for use with Aeon powered weapons.
* Starfinder (simple) update 061619
Added tabs to the spells section, cleaned up code for easier revising.
* Starfinder (simple) update 061619a
fix bug in ability source options
* Starfinder (simple) Emergency Bug Fix
Bug created in most recent update that completely removed, Artificial Intelligence and Starship tabs.
Request immediate attention to repair widely used character sheet.
* Starfinder (simple) update 062919
Drone tab updates
• Added Misc column to skills for feat and mod entries
• Moved and updated attacks to match those on character tab
Bug fixes
• removed curly brackets that were corrupting specialization bonus when attacks were called
• fixed bug where solarion crystal would not be correctly added to critical damage
* Starfinder (simple) update 063019
Update to Trick Attack logic to allow players to select a "Take 10" option for higher level operations.
* Starfinder (simple) update 030719
Minor bug fix to drone skills. Misc modifier was being added to the check, but not to total modifer. Reversed this.
* Starfinder (simple) JSON update
correct text formatting to ensure appropriate appearance of roll template names.
* Starfinder (simple) bug fix 071219
Fixed a bug causing drone ranged and operative attacks to fail
* Starfinder (simple) update 071519
NPC Tab updates/fixes
• Add a query for situational attack modifiers
• Provide attribute name for Perception modifier in skills block so value will be displayed.
* Starfinder (simple) bug fix 081019
Corrected Engineering Check roller name. Changed from roll_Escape-Artist-Check to roll_Engineering-Check.
* Starfinder (simple) update 121419
Many format changes and additions to support the release of Character Operations Manual. Updated preview image
* Added companion assets and improved styling
* added 3rd set of assets
* cleaned up some duplication
* added ritual assets
* added ritual logic and stylign
* fixed typo
* updated attributes for companions
* removed bonds
* fixed armor type and margin
* cleaned up css duplicates
* added back in bond css
* pushung rececnt
* added all static templates
* updated companions
* fall back to 'arial' instead of 'fantasy'
This allows the sheet to render on linux in Firefox in a readable
manner (instead of being unreadable wingdings)
* (assets) update companion html and tweak styling
* (assets) triage Kindred asset
* (assets) further fine-tune Companion asset styles
* (assets) fix some double-replaced html
* (assets) italicize Move names & tweak styles
* added new changes
* added path assets
* included all assets
* added formatting for divs
* added missing div tags
* cleaned up lists in assets
* fixed face danger
* (assets) standardize html, especially around asset descriptions
* (assets) font size & line height tweaks
* (assets) standardize & style tracks
* (assets) correct minor content errors
* (assets) ensure first ability is properly checked or unchecked and namespace checkboxes
* Pavillon Noir 2: adding a jolly-roger behind roll
Because, otherwise, it means playing a pirate game without a jolly roger
and that is just too sad...
* Add custom roll to all skills test
* Add The Expanse RPG v0.1 Character Sheet
* Add The Expanse RPG as a Game System option
* Remove The Expanse RPG folder, those sheets have been implemented inside the existing AGE System sheets
* Abstract Dungeon
Creation of a sheet for Abstract Dungeon RPG
* Changes needed
Tables removed
CSS reduction
add of a translation term
* Upgraded version
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Revert "Upgraded version"
This reverts commit ecb4477615.
* Update
Upgrades :
Added a NPC tab Sheet with roll-template to display a chat review of the NPC
Simplified dice gestion
Added config access out of the game
Improved translation possibilities
* Update Abstract.JPG
* Update
Hello,
Here is a little update to add the game's name as an input so that people who don't want to see Abstract Dungeon on the sheet while playing Abstract Spandex or whatever can do so ! :)
Also add a little CSS to always get the move/delete options from repeating sections on top of everything.
Cheers :)
Pantoufle
* Update Abstract_HTML.html
* Creation of a FACES sheet
FACES is a french RPG. This is a sheet for it with the blessing of its author James Tornade.
* Rename FACES_TRANSLATION.json to translation.json
* Typos and Style
Fixed code style issues (stray single quotes) plus a myriad typos. Did not change sophmore to sophomore when it was being used as a variable name to avoid issues with existing sheets, but did fix the spelling of any displays.
* [Savage Worlds Tabbed] Charisma Config
Added a configuration option to disable Charisma, as it's not used in SWADE.
Attempt #2
Major update of the PRO-only Full-Calc-RMSS Sheet prior to pushing it to the main sheet.
Update includes:
Rewrite to use divs/spans instead of tables in most cases.
Added skill category and ranks to skill check rolls.
All-in-one macros updated to display skill category and ranks on the dropdown menu.
Removed most disabled inputs and replaced with read-only inputs for sheetworkers.
Added sheetworkers to total skills, copy stats to skills, copy category totals to skills, copy attack offensive bonus to combat page if attack names match, copy armor presets to active column, add coin-weight to encumbrance calculations, and force skill recalculations.
Additional CSS to support the divs/spans instead of tables as well as the checkboxes for the armor copy.
Added check boxes in Setup tab for OB copy and force skill recalculation.
Added rounding to equipment and power point fields.
Removed unnecessary sheet- from html classes.
Added 2 additional equipment location fields: armor and a second "stash" location.
Added locations to coins for encumbrance calculations.
Added ability to change number of coins per pound.
Separated npc close section code from pc close section code.
Updated translation.json for new fields etc.
Fixed 2 comments in the sheetworkers area so they are commented out correctly.
* Update palladium_fantasy_1e.css
CSS changed to make the whisper toggle buttons slightly smaller. CSS lines added for the new toggle buttons in the melee combat area for mounted combat modifiers.
* Update palladium_fantasy_1e.html
Added toggle buttons in the melee attack section of the main tab to insert bonuses when mounted. Changes were made to the dodge roll button macro, the repeating melee section parry button macro, and the repeating melee section strike and damage button macros.
* PL wfrp 4ed. - Typos and not translated words
-Few things was not translated
-Corrected some typos
-Changed "Broń biała (prosta)" to "Broń biała (podstawowa)" because it's official version from polish handbook
* update v1.1
* Update WFRP4Charsheet.html
Little bugfix for roll_Ride
* more typos
* Update pl.json
Translation changes according to polish handbook
* Added Arask sheet.json
Started development on Arask roll20 repository
* added preview.jpg to Arask repo
* Uploaded CSS, HTML, and README files
* Update README.md
* Update README.md
* Update README.md
* Create arask.css
* Updated sheet and preview
Reorganized sheet to be more user-friendly and added new affinities
* Update arask.html
* Fixed that starting Stat Points was wrong
* Fixed Math Error w/ Stat Points
* Update arask.html
* Update arask.html
* Changed .jpg to .JPG
* Updated Character Sheet for v2.0 of the Handbook
* Updated README w/ new Handbook Link
* Updated preview.JPG for the new version
* Added Mana-Value to magic spell casts in arask.html