2.1 KiB
2.1 KiB
Changelog All notable changes to this project will be documented in this file. The format is based on Keep a Changelog, and this project adheres to Semantic Versioning
1.3.0 (2022-06-08)
Added
- added add active or passive ability for class or race via dropdown
- added advanced settings to display all attributes on abilities
- added new ability attributes (isAttackRoll, attackRollBonus, attackDamageBonus, isDefenseRoll, defenseRollType, defenseRollBonus, additionalManaNum, additionalDifficulty, castingAttribute, secondaryRoll, secondaryCastingAttribute, secondaryRollAgainst, damage, damageType, isMulticast, obtainedLevel, customMacro)
- added dice roll buttons to active abilities
Changed
- changed ability macros are not hardcoded but generated from attributes
- changed roll template to support new macro structure
1.2.0 (2021-10-13)
Changed
- changed modifiers are counted to attributes
Added
- added custom roll templates
- added npc/monster sheet
Fixed
- fixed skill level ups
- fixed max and zo modifiers
- fixed printexts for skills and abilities
- fixed titles for macro support
- fixed merging settings
1.1.0 (2021-09-22)
Changed
- styles of inputs and roll buttons
Added
- added additional properties to active abilities, fixed rename additionalMana
Fixed
- fixed combat equip button, fixed modal
- fixed order of active abilities attributes
- fixed titles and input validations of skills
1.0.2 (2021-09-15)
Added
- added pergamen, fixed sections gap, feat added settings, added alternative icons, added authors
Fixed
- fixed sections gap, fixed moved roll advange, fixed labels, fixed build comment styles, fixed build span white spaces, fixed rolltemplates, fixed roll skills with modifiers
1.0.1 (2021-09-06)
Fixed
- update eqquiped weapons and amors values
- recalculate attack and defense on weapon attribute change
- eqquip first weapon
1.0.0 (2021-08-31)
Added
- player character sheet
- roll buttons for ability, skill or fight action
- inventory weapons equipped are synchronized to fight section