A lot of lines getting swapped out because in the back-end development I switched over to using PUG to continue work on the sheet. This has resulted in a lot of the stuff getting rendered with different whitespace behavior, despite the actual functional HTML content being unchanged. The only actually new stuff here is still a big chunk, as it adds support for all of the Team Playbooks from the upcoming Codex of Worlds supplement (crowdfunding campaign launches mid-February). None of the previously existing functionality of the sheet should be affected, however.
12682 lines
1.4 MiB
Plaintext
12682 lines
1.4 MiB
Plaintext
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<!-- set up the variables-->
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<!-- mixin definitions-->
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<script type="text/worker">
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on("change:skinname", function() {
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console.log("SkinName change event detected.");
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console.log("Set SkinCheck = SkinName if not already equal.")
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getAttrs(["SkinName","SkinCheck"], function(values) {
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if (values.SkinCheck !== values.SkinName) {
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console.log("Values are not equal. Changing SkinCheck.");
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setAttrs({ SkinCheck: values.SkinName });
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||
};
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});
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console.log("SkinName change event ends.");
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});
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on("change:teamname", function() {
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console.log("TeamName change event detected.");
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console.log("Set TeamCheck = TeamName if not already equal.")
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getAttrs(["TeamName","TeamCheck"], function(values) {
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if (values.TeamCheck !== values.TeamName) {
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console.log("Values are not equal. Changing TeamCheck.");
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setAttrs({ TeamCheck: values.TeamName });
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};
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});
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console.log("TeamName change event ends.");
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});
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||
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||
on("change:startingstats", function() {
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console.log("StartingStats changed");
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getAttrs(["StartingStats"], function(values) {
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if ( values.StartingStats !== "" ) {
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var stats = values.StartingStats.split(" ");
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console.log("StartingStats not set to null, so we need to make a change.");
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console.log(stats);
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setAttrs({
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Charm: stats[0],
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Cool: stats[1],
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Sharp: stats[2],
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Tough: stats[3],
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Weird: stats[4]
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});
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}
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});
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});
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on("sheet:opened change:harm1 change:harm2 change:harm3 change:harm4 change:harm5 change:harm6 change:harm7 change:moves-constructed1 change:constructed-harm1 change:constructed-harm2 change:constructed-harm3 change:imp-dying change:extra-harm1 change:advimp-dying change:extra-harm2", function() {
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const alist = [ "Harm1", "Harm2", "Harm3", "Harm4", "Harm5", "Harm6", "Harm7", "Moves-Constructed1", "Constructed-Harm1", "Constructed-Harm2", "Constructed-Harm3", "Imp-Dying", "Extra-Harm1", "AdvImp-Dying", "Extra-Harm2" ];
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getAttrs(alist,function(a) {
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// Values are "0" if not checked, "on" if checked. First we must adapt for this, as we want them numeric, 0 or 1.
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for(var i = 0; i < alist.length; i++) {
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var val = a[alist[i]];
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if ( val == "on" || val == "1" || val == "true" || val === true ) {
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val = 1;
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} else {
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val = 0;
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}
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a[alist[i]] = val;
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}
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var atts = {};
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var capacity = 7;
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var constructed = false; if ( a["Moves-Constructed1"] == 1 ) { constructed = true; capacity += 3; }
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var dying = false; if ( a["Imp-Dying"] == 1 ) { dying = true; capacity += 1; }
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var advdying = false; if ( a["AdvImp-Dying"] == 1 ) { advdying = true; capacity += 1; }
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var taken = a["Harm1"] + a["Harm2"] + a["Harm3"] + a["Harm4"] + a["Harm5"] + a["Harm6"] + a["Harm7"];
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if ( constructed ) { taken += a["Constructed-Harm1"] + a["Constructed-Harm2"] + a["Constructed-Harm3"]; }
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if ( dying ) { taken += a["Extra-Harm1"]; }
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if ( advdying ) { taken += a["Extra-Harm2"]; }
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var remaining = capacity - taken;
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atts["Harm-TotalCapacity"] = capacity;
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atts["Harm-Remaining"] = remaining;
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atts["Harm-Taken"] = taken;
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setAttrs(atts);
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});
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});
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</script><rolltemplate class="sheet-rolltemplate-motw-dieroll">
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<div class="sheet-template-container">
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<div class="sheet-dieroll-title">
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{{#stat}} <span data-i18n="{{stat}}">{{stat}}</span> Roll {{/stat}}
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{{#title}} {{title}} {{/title}}
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{{#CharName}} ({{CharName}}) {{/CharName}}
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</div>
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{{#rollGreater() Roll 11}}
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<div class="sheet-dieroll-content-advsuccess">
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<div class="sheet-dieroll-roll">{{Roll}}</div>
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</div>
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<div class="sheet-dieroll-title" align="right">
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<span data-i18n="hit">Hit</span>: <span data-i18n="advsuccess">Advanced Success</span>!
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</div>
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<div>
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<i><span data-i18n="treat-regular">Treat as a regular success if you do not have the advanced improvement for this move.</span></i>
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</div>
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{{/rollGreater() Roll 11}}
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{{#rollBetween() Roll 10 11}}
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<div class="sheet-dieroll-content-success">
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<div class="sheet-dieroll-roll">{{Roll}}</div>
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</div>
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<div class="sheet-dieroll-title" align="right">
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<span data-i18n="hit">Hit</span>: <span data-i18n="success">Success</span>!
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</div>
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{{/rollBetween() Roll 10 11}}
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{{#rollBetween() Roll 7 9}}
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<div class="sheet-dieroll-content-mixed">
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<div class="sheet-dieroll-roll">{{Roll}}</div>
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</div>
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<div class="sheet-dieroll-title" align="right">
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<span data-i18n="hit">Hit</span>: <span data-i18n="mixed">Mixed Success</span>.
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</div>
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{{/rollBetween() Roll 7 9}}
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{{#rollLess() Roll 7}}
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<div class="sheet-dieroll-content-failure">
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<div class="sheet-dieroll-roll">{{Roll}}</div>
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</div>
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<div class="sheet-dieroll-title" align="right">
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<span data-i18n="failure">Failure</span>.
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</div>
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<div>
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<i><span data-i18n="mark-xp-remind">Make sure to mark experience!</span></i>
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</div>
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{{/rollLess() Roll 7}}
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</div>
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</rolltemplate>
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<rolltemplate class="sheet-rolltemplate-motw-moveshare">
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<div class="sheet-template-container">
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<div class="sheet-moveshare-title"><span data-i18n="move"></span> ({{CharName}})</div>
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{{#movekey}}
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<div class="sheet-moveshare-content" data-i18n="{{movekey}}"></div>
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{{/movekey}}
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{{#movetext}}
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<div class="sheet-moveshare-content">{{movetext}}</div>
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{{/movetext}}
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{{#extra}}
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<div class="sheet-moveshare-content sheet-move">• {{extra}}</div>
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{{/extra}}
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{{#rollTotal() c1v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c1}}"></span></div>
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{{/rollTotal() c1v 1}}
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{{#rollTotal() c2v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c2}}"></span></div>
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{{/rollTotal() c2v 1}}
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{{#rollTotal() c3v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c3}}"></span></div>
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{{/rollTotal() c3v 1}}
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{{#rollTotal() c4v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c4}}"></span></div>
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{{/rollTotal() c4v 1}}
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{{#rollTotal() c5v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c5}}"></span></div>
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{{/rollTotal() c5v 1}}
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{{#rollTotal() c6v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c6}}"></span></div>
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{{/rollTotal() c6v 1}}
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{{#rollTotal() c7v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c7}}"></span></div>
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{{/rollTotal() c7v 1}}
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{{#rollTotal() c8v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c8}}"></span></div>
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{{/rollTotal() c8v 1}}
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{{#rollTotal() c9v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c9}}"></span></div>
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{{/rollTotal() c9v 1}}
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{{#rollTotal() c10v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c10}}"></span></div>
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{{/rollTotal() c10v 1}}
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{{#rollTotal() c11v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c11}}"></span></div>
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{{/rollTotal() c11v 1}}
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{{#rollTotal() c12v 1}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{c12}}"></span></div>
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{{/rollTotal() c12v 1}}
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{{#allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}}
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<div class="sheet-moveshare-content sheet-move">• <span data-i18n="{{value}}"></span></div>
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{{/allprops() CharName movekey movetext extra coda codakey c1 c1v c2 c2v c3 c3v c4 c4v c5 c5v c6 c6v c7 c7v c8 c8v c9 c9v c10 c10v c11 c11v c12 c12v}}
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{{#codakey}}
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<div class="sheet-moveshare-content" data-i18n="{{codakey}}"></div>
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{{/codakey}}
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{{#coda}}
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<div class="sheet-moveshare-content">{{coda}}</div>
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{{/coda}}
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</div>
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</rolltemplate>
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<div class="sheet-Wrapper">
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<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
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<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Basics" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
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<div class="sheet-Expander">
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<div class="sheet-3colrow">
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<div class="sheet-col"><span class="sheet-Label" data-i18n="character-name">Name</span> <br/>
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<input type="text" name="attr_character_name"/>
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</div>
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<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
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<div class="sheet-col sheet-NoKeep"><span class="sheet-Label" data-i18n="character-gender">Pronouns</span> <br/>
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<input type="text" name="attr_Gender"/>
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</div>
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<div class="sheet-col"><span class="sheet-Label" data-i18n="playbook">Playbook</span><br/>
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<select class="sheet-SkinSelect" name="attr_SkinName">
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<option class="sheet-SkinSelect" value="0" selected="" data-i18n="playbook-choice">Playbook</option>
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<option class="sheet-SkinSelect" value="-1" data-i18n="keeper-sheet">Keeper's Mystery Sheet</option>
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<option class="sheet-SkinSelect" value="-2" data-i18n="team-playbooks">Team Playbooks</option>
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<option class="sheet-SkinSelect" value="99" data-i18n="custom-playbook">Custom Playbook</option>
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<optgroup label="Monster of the Week" data-i18n-label="motw">
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<option class="sheet-SkinSelect" value="1" data-i18n="the-chosen">The Chosen</option>
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<option class="sheet-SkinSelect" value="2" data-i18n="the-crooked">The Crooked</option>
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<option class="sheet-SkinSelect" value="3" data-i18n="the-divine">The Divine</option>
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<option class="sheet-SkinSelect" value="4" data-i18n="the-expert">The Expert</option>
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<option class="sheet-SkinSelect" value="5" data-i18n="the-flake">The Flake</option>
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<option class="sheet-SkinSelect" value="6" data-i18n="the-initiate">The Initiate</option>
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<option class="sheet-SkinSelect" value="7" data-i18n="the-monstrous">The Monstrous</option>
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<option class="sheet-SkinSelect" value="8" data-i18n="the-mundane">The Mundane</option>
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<option class="sheet-SkinSelect" value="9" data-i18n="the-professional">The Professional</option>
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<option class="sheet-SkinSelect" value="22" data-i18n="the-snoop">The Snoop</option>
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<option class="sheet-SkinSelect" value="10" data-i18n="the-spellslinger">The Spell-Slinger</option>
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<option class="sheet-SkinSelect" value="29" data-i18n="the-spooktacular">The Spooktacular</option>
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<option class="sheet-SkinSelect" value="11" data-i18n="the-spooky">The Spooky</option>
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<option class="sheet-SkinSelect" value="12" data-i18n="the-wronged">The Wronged</option>
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</optgroup>
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<optgroup label="Tome of Mysteries" data-i18n-label="tome-of-mysteries">
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<option class="sheet-SkinSelect" value="13" data-i18n="the-gumshoe">The Gumshoe</option>
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<option class="sheet-SkinSelect" value="14" data-i18n="the-hex">The Hex</option>
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<option class="sheet-SkinSelect" value="15" data-i18n="the-pararomantic">The Pararomantic</option>
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<option class="sheet-SkinSelect" value="16" data-i18n="the-searcher">The Searcher</option>
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</optgroup>
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<optgroup label="Reinforcements" data-i18n-label="reinforcements">
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<option class="sheet-SkinSelect" value="17" data-i18n="the-exile">The Exile</option>
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<option class="sheet-SkinSelect" value="18" data-i18n="the-hardcase">The Hard Case</option>
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||
<option class="sheet-SkinSelect" value="26" data-i18n="the-hardcase2020">The Hard Case (2020)</option>
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<option class="sheet-SkinSelect" value="19" data-i18n="the-luchador">The Luchador</option>
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||
<option class="sheet-SkinSelect" value="20" data-i18n="the-meddlingkid">The Meddling Kid</option>
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<option class="sheet-SkinSelect" value="21" data-i18n="the-sidekick">The Sidekick</option>
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||
<option class="sheet-SkinSelect" value="23" data-i18n="the-summoned">The Summoned</option>
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</optgroup>
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<optgroup label="Brazilian Edition" data-i18n-label="Brazilian">
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<option class="sheet-SkinSelect" value="24" data-i18n="the-traveler">The Traveler</option>
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</optgroup>
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<optgroup label="Others" data-i18n-label="other-playbooks">
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<option class="sheet-SkinSelect" value="25" data-i18n="the-actionscientist">The Action Scientist</option>
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<option class="sheet-SkinSelect" value="27"> The Constructed</option>
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</optgroup>
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<!-- optgroup(label='Playtests', data-i18n-label='playtests')-->
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<!-- option class="sheet-SkinSelect" value="26"> <span data-i18n="the-biggamehunter">The Big Game Hunter</span> (<span data-i18n="fan-made">Fan-made</span>)</option>-->
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<!-- <option class="sheet-SkinSelect" value="28"> <span data-i18n="the-madscientist">The Mad Scientist</span> (<span data-i18n="fan-made">Fan-made</span>)</option-->
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</select>
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<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
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||
<div class="sheet-Teams"><span class="sheet-Label" data-i18n="Team Playbook">Team Playbook</span><br/>
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<select class="sheet-TeamSelect" name="attr_TeamName">
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<option class="sheet-TeamSelect" value="0" data-i18n="team-playbook-choice">Choose a Team Playbook</option>
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<option class="sheet-TeamSelect" value="1" data-i18n="Agents in Black">Agents in Black</option>
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||
<option class="sheet-TeamSelect" value="2" data-i18n="Always on the Road">Always on the Road</option>
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||
<option class="sheet-TeamSelect" value="3" data-i18n="The Chosen One and Entourage">The Chosen One and Entourage</option>
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||
<option class="sheet-TeamSelect" value="4" data-i18n="Guardians of the Borderland">Guardians of the Borderland</option>
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||
<option class="sheet-TeamSelect" value="5" data-i18n="IMPS (International Monster and Paranormal Service)">IMPS (International Monster and Paranormal Service)</option>
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||
<option class="sheet-TeamSelect" value="6" data-i18n="Interdimensional Crisis Team">Interdimensional Crisis Team</option>
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||
<option class="sheet-TeamSelect" value="7" data-i18n="The Last Survivors">The Last Survivors</option>
|
||
<option class="sheet-TeamSelect" value="8" data-i18n="League of Double Lives">League of Double Lives</option>
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||
<option class="sheet-TeamSelect" value="9" data-i18n="Mercenaries">Mercenaries</option>
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||
<option class="sheet-TeamSelect" value="10" data-i18n="Mystery Club">Mystery Club</option>
|
||
<option class="sheet-TeamSelect" value="11" data-i18n="The Night Shift">The Night Shift</option>
|
||
<option class="sheet-TeamSelect" value="12" data-i18n="Suburban Watch Group">Suburban Watch Group</option>
|
||
<option class="sheet-TeamSelect" value="13" data-i18n="Touring Band">Touring Band</option>
|
||
<option class="sheet-TeamSelect" value="14" data-i18n="Whistleblowers">Whistleblowers</option>
|
||
<option class="sheet-TeamSelect" value="15" data-i18n="Wild Hunt Fugitives">Wild Hunt Fugitives</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-NoKeep"><span class="sheet-Label" data-i18n="character-look">Look</span> <br/>
|
||
<input type="text" name="attr_Look" style="width: 98%"/>
|
||
</div>
|
||
<div class="sheet-Keeper">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Concept-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-Keeper"><span class="sheet-Label" data-i18n="mystery-concept">Mystery's Concept</span>
|
||
<textarea name="attr_Concept" style="width: 98%; margin-bottom: 0px;"></textarea>
|
||
</div>
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-Keeper"><span class="sheet-Label" data-i18n="mystery-hook">Mystery's Hook</span>
|
||
<textarea name="attr_Hook" style="width: 98%; margin-bottom: 0px;"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook" value=""/>
|
||
<ul>
|
||
<li>
|
||
<input type="text" name="attr_Hook-List1" value="" style="width: 90%"/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List1" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_Hook-List2" value="" style="width: 90%"/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List2" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_Hook-List3" value="" style="width: 90%"/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List3" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_Hook-List4" value="" style="width: 90%"/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List4" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_Hook-List5" value="" style="width: 90%"/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List5" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_Hook-List6" value="" style="width: 90%"/>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Concept" value=""/>
|
||
<div class="sheet-space-above">
|
||
<div><span class="sheet-Label" data-i18n="mystery-concept">Mystery's Concept</span></div><span name="attr_Concept"></span>
|
||
</div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook" value=""/>
|
||
<div class="sheet-space-above"><span class="sheet-Label" data-i18n="mystery-hook">The Hook</span></div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook" value=""/>
|
||
<div><span name="attr_Hook"></span>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List1" value=""/>
|
||
<li><span name="attr_Hook-List1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List2" value=""/>
|
||
<li><span name="attr_Hook-List2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List3" value=""/>
|
||
<li><span name="attr_Hook-List3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List4" value=""/>
|
||
<li><span name="attr_Hook-List4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List5" value=""/>
|
||
<li><span name="attr_Hook-List5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_Hook-List6" value=""/>
|
||
<li><span name="attr_Hook-List6"></span></li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Screen that shows when the value is null because no playbook has been selected-->
|
||
<div class="sheet-Null" name="sheet-Null">
|
||
<div class="sheet-Subsection" data-i18n="pick-book">Pick Your Playbook</div>
|
||
<div data-i18n="pick-book-desc"><b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below.<i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i></div>
|
||
<div class="sheet-Subsection" data-i18n="motw-books">Monster of the Week Hardcover Edition Playbooks</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="1"/> <b><span data-i18n="the-chosen">The Chosen</span>:</b> <span data-i18n="chosen-desc">a once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="2"/> <b><span data-i18n="the-crooked">The Crooked</span>:</b> <span data-i18n="crooked-desc">a criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="3"/> <b><span data-i18n="the-divine">The Divine</span>:</b> <span data-i18n="divine-desc">an agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="4"/> <b><span data-i18n="the-expert">The Expert</span>:</b> <span data-i18n="expert-desc">the hunter who knows all about monsters and magic. The Expert knows a lot of hidden secrets and how to find out more, and also has a well-supplied base to work from. E.g. Bobby Singer from Supernatural; Rupert Giles from Buffy the Vampire Slayer.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="5"/> <b><span data-i18n="the-flake">The Flake</span>:</b> <span data-i18n="flake-desc">a conspiracy theorist. The Flake is great at finding things out and seeing how the events of separate mysteries are connected. E.g. Agent Mulder or the Lone Gunmen from The X-Files.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="6"/> <b><span data-i18n="the-initiate">The Initiate</span>:</b> <span data-i18n="initiate-desc">a member of an ancient monster-slaying Sect, trained to fight and use magic. The Initiate is good with magic, and their Sect provides help (and sometimes problems). E.g. The Wardens from The Dresden Files; Annelise from the Twenty Palaces series.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="7"/> <b><span data-i18n="the-monstrous">The Monstrous</span>:</b> <span data-i18n="monstrous-desc">a monster fighting for the good guys. The Monstrous is very weird, and can have a variety of different powers based on what monster breed they are. E.g. Angel from Buffy the Vampire Slayer and Angel; Bill Compton from True Blood.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="8"/> <b><span data-i18n="the-mundane">The Mundane</span>:</b> <span data-i18n="mundane-desc">just a normal regular person, especially good at dealing with regular people you meet and have to save, and at getting captured by monsters (which can be more useful than you might expect). E.g. Xander or Cordelia from Buffy the Vampire Slayer.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="9"/> <b><span data-i18n="the-professional">The Professional</span>:</b> <span data-i18n="professional-desc">you work for an agency that hunts monsters. The Professional is good in a fight, and a good team player. E.g. Riley and the Initiative from Buffy the Vampire Slayer; Olivia Dunham from Fringe.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="22"/> <b><span data-i18n="the-snoop">The Snoop</span>:</b> <span data-i18n="snoop-desc">A journalist looking for the real story behind weird events. Great at finding stuff out, terrible at fighting. E.g. The Ghostfacers from Supernatural.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="10"/> <b><span data-i18n="the-spellslinger">The Spell-slinger</span>:</b> <span data-i18n="spellslinger-desc">a trained wizard, wielding powerful magic in their crusade against evil. The Spell-slinger's arcane training gives them an advantage when dealing with eldritch secrets. E.g. Harry Dresden from The Dresden Files; Willow from Buffy the Vampire Slayer, in the later seasons.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="29"/> <b><span data-i18n="the-spooktacular">The Spooktacular</span>:</b> <span data-i18n="spooktacular-desc">A carnival worker with a history of supernatural entertainments as part of a travelling show . E.g. Carnivale.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="11"/> <b><span data-i18n="the-spooky">The Spooky</span>:</b> <span data-i18n="spooky-desc">has psychic or magical powers. These powers are strange and sinister ... and not completely under the Spooky's control. E.g. Sam Winchester from Supernatural; Willow from earlier seasons of Buffy the Vampire Slayer.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="12"/> <b><span data-i18n="the-wronged">The Wronged</span>:</b> <span data-i18n="wronged-desc">revenge-driven, and really tough. The Wronged is all about killing a specific breed of monster and protecting others as you do it. E.g. Dean and John Winchester from Supernatural</span>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="tome-books">Monster of the Week Tome of Mysteries Playbooks</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="13"/> <b><span data-i18n="the-gumshoe">The Gumshoe</span>:</b> <span data-i18n="gumshoe-desc">The supernatural is just another case for this private eye to solve. A tough, ethical charmer, this shamus is in the fictional tradition that stretches from classic noir characters like Sam Spade and Philip Marlowe to the modern Jessica Jones and Lisbeth Salander.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="14"/> <b><span data-i18n="the-hex">The Hex</span>:</b> <span data-i18n="hex-desc">A witch motivated by the pursuit of forbidden power, using magic more readily—and more recklessly—than other hunters. E.g. Willow during season six of Buffy the Vampire Slayer.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="15"/> <b><span data-i18n="the-pararomantic">The Pararomantic</span>:</b> <span data-i18n="pararomantic-desc">A hunter with a loving—but difficult—relationship with a supernatural being. Understands monsters' intentions and can earn their trust, but puts their own heart, and even mortality, at risk. E.g. Elena Gilbert from The Vampire Diaries, Belle from Beauty and the Beast.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="16"/> <b><span data-i18n="the-searcher">The Searcher</span>:</b> <span data-i18n="searcher-desc">After an encounter with weirdness, they dedicated their life to investigating the unexplained. Very strong investigator, especially at working out what sort of thing is going on. Not really a fighter, but has some defensive options. E.g. Roy Neary in Close Encounters of the Third Kind, or (historically) Charles Fort.</span>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="reinforcements-3pp-books">Reinforcements and Third Party Playbooks</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="17"/> <b><span data-i18n="the-exile">The Exile</span>:</b> <span data-i18n="exile-desc">A monster hunter from the past who has been transported to the present day.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="18"/> <b><span data-i18n="the-hardcase">The Hard Case</span>:</b> <span data-i18n="hardcase-desc">The toughest, hardest to kill fighter. E.g. Ray Lilly from the Twenty Palaces series or Owen Pitt from the Monster Hunter International series.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="26"/> <b><span data-i18n="the-hardcase2020">The Hard Case (2020)</span>:</b> <span data-i18n="hardcase2020-desc">The new Hard Case playbook, significantly different from the original.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="19"/> <b><span data-i18n="the-luchador">The Luchador</span>:</b> <span data-i18n="luchador-desc">A heroic masked wrestler, fighting to protect the innocent between matches.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="20"/> <b><span data-i18n="the-meddlingkid">The Meddling Kid</span>:</b> <span data-i18n="meddlingkid-desc">Jinkies! I think there's something more going on here, and old man Smithers seems to be involved! E.g. Scooby-doo and the Scooby gang.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="21"/> <b><span data-i18n="the-sidekick">The Sidekick</span>:</b> <span data-i18n="sidekick-desc">They worship another hunter on the team, and is good at helping them out. And one day, they'll be just as good as their hero. E.g. Garth from Supernatural.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="23"/> <b><span data-i18n="the-summoned">The Summoned</span>:</b> <span data-i18n="summoned-desc">A creature summoned to end the world but who has decided they do not want to do that. Lots of weird powers, dangerous, and hard to kill. E.g. Hellboy.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="24"/> <b><span data-i18n="the-traveler">The Traveler</span>:</b> <span data-i18n="traveler-desc">A time traveler hunting monsters in the modern day in order to save the future. E.g. The Doctor from Doctor Who.</span> (<span data-i18n="Brazilian">Brazilian edition</span> <span data-i18n="playbook">Playbook</span>.)
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="25"/> <b><span data-i18n="the-actionscientist">The Action Scientist</span>:</b> <span data-i18n="actionscientist-desc">A hunter committed to diving into every unknown problem with the tools of science at their command. E.g. Tesladyne scientists, Buckaroo Banzai.</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="27"/> <b><span data-i18n="the-constructed">The Constructed</span>:</b> <span data-i18n="constructed-desc">An artificial being created for a specific purpose, animated by strange energies, gifted with free will. E.g. Frankenstein's Monster, Atomic Robo.</span>
|
||
</div>
|
||
<!-- div(data-i18n='playtest-note')-->
|
||
<div class="sheet-Subsection" data-i18n="byo">Brew Your Own</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="99"/> <b><span data-i18n="custom-playbook">Custom Playbook</span>:</b> <span data-i18n="custom-desc">A blank shell you can use to create your own.</span>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="team-playbooks">Team Playbooks</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="-2"/> <b><span data-i18n="team-playbooks">Team Playbooks </span></b>
|
||
</div>
|
||
<div class="sheet-Subsection" data-i18n="keeper-sheet">Keeper's Mystery Sheet</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_SkinName" value="-1"/> <b><span data-i18n="keeper-sheet">Keeper's Mystery Sheet </span></b>
|
||
</div>
|
||
</div>
|
||
<!-- End Null--><br/>
|
||
<!-- Hunter reference-->
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_RefToggle" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="hunter-reference">Hunter Moves Reference</span>
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator">
|
||
<!-- Isolation divs necessary to keep one pivot-toggle from controlling others outside of this container-->
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-AUP" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="aup">Act Under Pressure</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AUP"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="aup-move">
|
||
When you act under pressure, roll +Cool.
|
||
On a 10+ you do what you set out to.
|
||
On a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-AUP-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="aup">Act Under Pressure</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-aup"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="aup-advanced"><b>Advanced:</b> On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-HO" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="helpout">Help Out</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Help Out}} {{Roll=[[2d6+?{Help Out with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_HO"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="helpout-move">
|
||
When you help another hunter, roll +Cool.
|
||
On a 10+ your help grants them +1 to their roll.
|
||
On a 7-9 your help grants them +1 to their roll, but you also expose yourself to trouble or danger.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-HO-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="helpout">Help Out</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-helpout"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="helpout-advanced"><b>Advanced:</b> On a 12+ your help lets them act as if they just rolled a 12, regardless of what they actually got.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iam">Investigate a Mystery</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="iam-move1">When you investigate a mystery, roll +Sharp. On a 10+ hold 2, and on a 7-9 hold 1.</div><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_IAM-Hold" min="0" value="0"/>
|
||
<div data-i18n="iam-move2">One hold can be spent to ask the Keeper one of the following questions:
|
||
<ul>
|
||
<li>What happened here?</li>
|
||
<li>What sort of creature is it?</li>
|
||
<li>What can it do?</li>
|
||
<li>What can hurt it?</li>
|
||
<li>Where did it go?</li>
|
||
<li>What was it going to do?</li>
|
||
<li>What is being concealed here?</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="iam-advanced"><b>Advanced:</b> On a 12+, you may ask the Keeper any question you want about the mystery, not just the listed ones.</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAP" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="iap">Investigating Phenomena</span>
|
||
<div class="sheet-Reference" data-i18n="iap-move">Hunters dealing with phenomena may ask the following as part of the standard investigate a mystery list of questions:
|
||
<ul>
|
||
<li>How is this phenomenon doing this?</li>
|
||
<li>What could fix it, cure it, or slow it down?</li>
|
||
<li>How far does the effect reach?</li>
|
||
<li>What will be affected next?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- IAM-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Alt" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="iam">Investigate a Mystery</span> (<span data-i18n="flex-alt">Flexible Alternative</span>)</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_IAM"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="iam-alt">(<i>This is from </i>Tome of Mysteries,<i> page 29. See that book for a more full discussion.</i>)<br/>When you investigate a mystery with your particular techniques and skills, roll +Sharp:
|
||
<ul>
|
||
<li>On a 10 or higher, ask the Keeper two general questions or one specific question. Based on how you are investigating, they will tell you honestly and with good detail what you discover.</li>
|
||
<li>On a 7 to 9, ask the Keeper one general question. Based on how you are investigating, they will tell you honestly and with reasonable detail what you discover.</li>
|
||
<li>On a miss, ask the Keeper one general question. They may answer it as they wish. Regardless of the question and answer, something bad happens.</li>
|
||
</ul><b>Moves That Grant Different Questions:</b> Many hunters have moves that grant special questions to ask instead of the usual list. To ensure these moves are still valuable, they now grant one of those special questions in addition to the questions granted by your investigate a mystery move result.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-IAM-Alt-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="iam">Investigate a Mystery</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam-alt"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="iam-alt-advanced"><b>Advanced:</b> On a 12 or higher, as 10 or higher but you may ask one additional question—specific or general, your choice.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- IAM Alt-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KSA" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="kickass">Kick Some Ass</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_KSA"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="kickass-move">
|
||
When you get into a fight and kick some ass, roll +Tough.
|
||
On a 7+, you and whatever you're fighting inflict harm on each other.
|
||
The amount of harm is based on the established dangers in the game.
|
||
That usually means you inflict the harm rating of your weapon and your enemy inflicts their attack's harm rating on you.
|
||
On a 10+, choose one extra effect:
|
||
<ul>
|
||
<li>You gain the advantage: take +1 forward, or give +1 forward to another hunter.</li>
|
||
<li>You inflict terrible harm (+1 harm).</li>
|
||
<li>You suffer less harm (-1 harm).</li>
|
||
<li>You force them where you want them.</li>
|
||
</ul>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KSA-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="kickass">Kick Some Ass</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-kickass"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="kickass-advanced"><b>Advanced:</b> On a 12+ instead pick an enhanced effect:
|
||
<ul>
|
||
<li>You completely hold the advantage. All hunters involved in the fight get +1 forward.</li>
|
||
<li>You suffer no harm at all.</li>
|
||
<li>Your attack inflicts double the normal harm.</li>
|
||
<li>Your attack drives the enemy away in a rout.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="manipulate">Manipulate Someone</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_MS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="manipulate-move">Once you have given them a reason, tell them what you want them to do and roll +Charm.</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Normal" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="for-normal">For a Normal Person...</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="normal-person-move">
|
||
<ul>
|
||
<li>On a 10+, then they'll do it for the reason you gave them. If you asked too much, they'll tell you the minimum it would take for them to do it (or if there's no way they'd do it).</li>
|
||
<li>On a 7-9, they'll do it, but only if you do something for them right now to show that you mean it. If you asked too much, they'll tell you what, if anything, it would take for them to do it.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Normal-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="normal-person-advanced"><b>Advanced:</b> On a 12+ not only do they do what you want right now, they also become your ally for the rest of the mystery (or, if you do enough for them, permanently).</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Hunter" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="another-hunter">For Another Hunter...</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="another-hunter-move">
|
||
<ul>
|
||
<li>On a 10+, if they do what you ask they mark experience and get +1 forward.</li>
|
||
<li>On a 7-9, they mark experience if they do what you ask.</li>
|
||
<li>On a miss, it's up to that hunter to decide how badly you offend or annoy them. They mark experience if they decide not to do what you asked. Monsters and minions cannot normally be manipulated.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-MS-Hunter-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="manipulate">Manipulate Someone</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="another-hunter-advanced"><b>Advanced:</b> On a 12+ they must act under pressure to resist your request. If they do what you ask, they mark one experience and take +1 ongoing while doing what you asked.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="protect-someone">Protect Someone</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_PS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="protect-someone-move">
|
||
When you prevent harm to another character, roll +Tough.
|
||
On a 7+, you protect them okay, but you'll suffer some or all of the harm they were going to get.
|
||
On a 10+ choose an extra:
|
||
<ul>
|
||
<li>You suffer little harm (-1 harm).</li>
|
||
<li>All impending danger is now focused on you.</li>
|
||
<li>You inflict harm on the enemy.</li>
|
||
<li>You hold the enemy back.</li>
|
||
</ul>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PS-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="protect-someone">Protect Someone</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-protect-someone"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="protect-someone-advanced"><b>Advanced:</b> on a 12+ both you and the character you are protecting are unharmed and out of danger. If you were protecting a bystander, they also become your ally.</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-RABS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rabs">Read a Bad Situation</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_RABS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="rabs-move1">When you look around and read a bad situation, roll +Sharp. On a 10+ hold 3, and on a 7-9, hold 1.</div><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_RABS-Hold" min="0" value="0"/>
|
||
<div data-i18n="rabs-move2">One hold can be spent to ask the Keeper one of the following questions:
|
||
<ul>
|
||
<li>What's my best way in?</li>
|
||
<li>What's my best way out?</li>
|
||
<li>Are there any dangers we haven't noticed?</li>
|
||
<li>What's the biggest threat?</li>
|
||
<li>What's most vulnerable to me?</li>
|
||
<li>What's the best way to protect the victims?</li>
|
||
</ul>If you act on the answers, you get +1 ongoing while the information is relevant.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-RABS-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="rabs">Read a Bad Situation</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-rabs"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="rabs-advanced"><b>Advanced:</b> On a 12+ you may ask the Keeper any question you want about the situation, not just the listed ones.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="usemagic">Use Magic</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_UM"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="usemagic-move">
|
||
When you use magic, say what you're trying to achieve and how you do the spell, then roll +Weird.
|
||
On a 10+, the magic works without issues: choose your effect.
|
||
On a 7-9, it works imperfectly: choose your effect and a glitch. The Keeper will decide what effect the glitch has.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UM-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="usemagic">Use Magic</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-usemagic"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-advanced"><b>Advanced:</b> On a 12+ the Keeper will offer you some added benefit.</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-UME" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="rote-effect">Effects</span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-effects">
|
||
<ul>
|
||
<li>Inflict harm (1-harm ignore-armour magic obvious).</li>
|
||
<li>Enchant a weapon. It gets +1 harm and +magic.</li>
|
||
<li>Do one thing that is beyond human limitations.</li>
|
||
<li>Bar a place or portal to a specific person or a type of creature.</li>
|
||
<li>Trap a specific person, minion, or monster.</li>
|
||
<li>Banish a spirit or curse from the person, object, or place it inhabits.</li>
|
||
<li>Summon a monster into the world.</li>
|
||
<li>Communicate with something that you do not share a language with.</li>
|
||
<li>Observe another place or time.</li>
|
||
<li>Heal 1-harm from an injury, or cure a disease, or neutralize a poison.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Glitches" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="glitches">Glitches</span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-glitches">
|
||
<ul>
|
||
<li>The effect is weakened.</li>
|
||
<li>The effect is of short duration.</li>
|
||
<li>You take 1-harm ignore-armour.</li>
|
||
<li>The magic draws immediate, unwelcome attention.</li>
|
||
<li>It has a problematic side effect.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KMS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="keeper-may-say">The Keeper May Say That...</span>
|
||
<div class="sheet-Reference" data-i18n="usemagic-keeper">
|
||
<ul>
|
||
<li>The spell requires weird materials.</li>
|
||
<li>The spell will take 10 seconds, 30 seconds, or 1 minute to cast.</li>
|
||
<li>The spell requires ritual chanting and gestures.</li>
|
||
<li>The spell requires you to draw arcane symbols.</li>
|
||
<li>You need one or two people to help cast the spell.</li>
|
||
<li>You need to refer to a tome of magic for the details.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-BM" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="bigmagic">Big Magic</span>
|
||
<div class="sheet-Reference" data-i18n="bigmagic-move">
|
||
Use this when you want more than the Use Magic effects. Tell the Keeper what you want to do.
|
||
The Keeper may require:
|
||
<ul>
|
||
<li>You need to spend a lot of time (days or weeks) researching the magic ritual.</li>
|
||
<li>You need to experiment with the spell – there will be lots of failures before you get it right.</li>
|
||
<li>You need some rare and weird ingredients and supplies.</li>
|
||
<li>The spell will take a long time (hours or days) to cast.</li>
|
||
<li>You need a lot of people (2, 3, 7, 13, or more) to help.</li>
|
||
<li>The spell needs to be cast at a particular place and/or time.</li>
|
||
<li>You need to use magic as part of the ritual, perhaps to summon a monster, communicate with something, or bar the portal you opened.</li>
|
||
<li>It will have a specific side-effect or danger.</li>
|
||
</ul>If you meet the requirements, then the magic takes effect.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-AltWeird" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="altwm">Alternative Weird Moves</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="alt-move-desc">If you're using the alternative weird moves options from <i>Tome of Mysteries</i>, here they are. To keep track, tick the checkbox next to the move you're using.</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Empath" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-Empath" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="empath">Empath</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Empath}} {{Roll=[[2d6+?{Empath with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Empath"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="empath-move">
|
||
<ul>
|
||
<li>When you open up your brain to feel the emotions of something right there in front of you, roll +Weird:</li>
|
||
<li>On a 10 or more, you gain a clear impression of their current emotional state and intentions. Take +1 forward when acting on this knowledge.</li>
|
||
<li>On a 7-9, you gain a hazy impression of their current emotional state and intentions.</li>
|
||
<li>On a miss, your brain is overwhelmed with emotion.</li>
|
||
</ul>You can use empath on anything with emotions, but the less human they are, the less it's safe for you. If the emotions are especially strong or alien, you might need to act under pressure.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Empath-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="empath">Empath</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-empath"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="empath-advanced"><b>Advanced:</b> When you advance your empath move, add this:
|
||
<ul>
|
||
<li>On a 12 or more, you get an impression (as for 10 or more), and you may ask one follow-up question that the Keeper will answer honestly.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Illuminated" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-Illuminated" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="illuminated">Illuminated</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Illuminated}} {{Roll=[[2d6+?{Illuminated with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Illuminated"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="illuminated-move">When you telepathically ask the Secret Masters for aid, roll +Weird:
|
||
<ul>
|
||
<li>On a 10 or more, the Secret Masters reveal a key fact, clue, or technique that will help you.</li>
|
||
<li>On a 7-9, the Secret Masters need you to complete a task for them. Once it is done, they reveal a key fact, clue, or technique that will help you.</li>
|
||
<li>On a miss, the Secret Masters' reply is terrible, garbled, or somehow dangerously wrong.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Illuminated-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="illuminated">Illuminated</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-illuminated"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="illuminated-advanced"><b>Advanced:</b> When you advance your illuminated move, add this:
|
||
<ul>
|
||
<li>On a 12 or more, the Secret Masters reveal a key fact, clue, or technique that will help you. You may ask one follow-up question that the Keeper will answer honestly.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-NoLimits" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-NoLimits" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="nolimits">No Limits</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=No Limits}} {{Roll=[[2d6+?{No Limits with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_NoLimits"></button>
|
||
<div class="sheet-Reference"><span data-i18n="nolimits-move">When you push your physical body past its limits, roll +Weird:
|
||
<ul>
|
||
<li>On a 10 or more, your body obeys your will, to the limits of physical possibility (see below), for a moment.</li>
|
||
<li>On a 7-9, you do it but choose one consequence: suffer 1-harm, take –1 forward, or you need to rest right now.</li>
|
||
<li>On a miss, something goes horribly wrong.</li>
|
||
</ul></span>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-NoLimits-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="nolimits">No Limits</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-nolimits"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="nolimits-advanced"><b>Advanced:</b> If you advance your no limits move, add this:
|
||
<ul>
|
||
<li>On a 12 or more, you can continue acting at your body's limits for 30 seconds</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PastLives" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-PastLives" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="pastlives">Past Lives</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Past Lives}} {{Roll=[[2d6+?{Past Lives with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_PastLives"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="pastlives-move">When you channel your previous incarnations to discover something, pose your question and roll +Weird:
|
||
<ul>
|
||
<li>On a 10 or more, a past life has something useful to offer. Ask the Keeper two of the questions below.</li>
|
||
<li>On a 7-9, a past life has a little experience with this. Ask the Keeper one of the questions below.</li>
|
||
<li>On a miss, a past life takes over for a while.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PastLives-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="pastlives">Past Lives</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-pastlives"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="pastlives-advanced">Advanced Past Lives. If you advance your past lives move, add this:
|
||
<ul>
|
||
<li>On a 12 or more, a past life knows exactly what you were after. Ask the Keeper one of the questions below, and one free-form question. Gain +1 ongoing while acting on the answers.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-PLQ" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="pastlives">Past Lives</span> <span data-i18n="questions">Questions</span></span>
|
||
<div class="sheet-Reference" data-i18n="pastlives-questions">
|
||
<ul>
|
||
<li>What did a past life discover about [topic] ?</li>
|
||
<li>How did a past life deal with [topic]?</li>
|
||
<li>What important hidden secret can a past life show me the way to?</li>
|
||
<li>What did a past life learn too late to help them?</li>
|
||
<li>What does a past life advise me to do now?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Sensitive" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-Sensitive" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="sensitive">Sensitive</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Sensitive}} {{Roll=[[2d6+?{Sensitive with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Sensitive"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="sensitive-move">When you open up your brain to the psychic environment, roll +Weird:
|
||
<ul>
|
||
<li>On a 10 or more, you gain a definite impression (a vision, tangible aura, overheard thought, etc) about something important.</li>
|
||
<li>On a 7-9, you gain a hazy impression about something important.</li>
|
||
<li>On a miss, your brain makes contact with something dangerous.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Sensitive-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="sensitive">Sensitive</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-sensitive"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="sensitive-advanced"><b>Advanced:</b> When you advance your sensitive move, add this:
|
||
<ul>
|
||
<li>On a 12 or more, you get an impression as for 10 or more, plus you may ask one follow-up question that the Keeper will answer honestly.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-TYG" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-TYG" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="tyg">Trust Your Gut</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Trust Your Gut}} {{Roll=[[2d6+?{Trust Your Gut with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_TYG"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="tyg-move">When you consult your instincts about what to do next, roll +Weird:
|
||
<ul>
|
||
<li>On a 10 or more, the Keeper will tell where you should go. Wherever that is, it will be important. You get +1 ongoing on the way to this place.</li>
|
||
<li>On a 7-9, the Keeper will tell you a general direction to go. Take +1 forward as you explore that.</li>
|
||
<li>On a miss, your instincts lead you into danger.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-TYG-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="tyg">Trust Your Gut</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-tyg"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="tyg-advanced"><b>Advanced:</b> If you advance your trust your gut move, add this:
|
||
<ul>
|
||
<li>On a 12 or more, in addition to the usual 10+ result, the Keeper will tell you about one important thing you should investigate further.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Telekinesis" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-Telekinesis" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="tk">Telekinesis</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Telekinesis}} {{Roll=[[2d6+?{Telekinesis with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Telekinesis"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="tk-move">When you fling something with your mind, roll +Weird:
|
||
<ul>
|
||
<li>On a 10 or more, you move it. Choose two options and mark 1-harm.</li>
|
||
<li>On a 7-9, you move it but it hurts. Choose one option and mark 2-harm.</li>
|
||
<li>On a miss, something goes horribly wrong.</li>
|
||
</ul>By default you can move something smaller than a person. You don't have much control, and you can't move it strongly enough to hurt anything.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-TKO" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="tk">Telekinesis</span> <span data-i18n="options">Options</span></span>
|
||
<div class="sheet-Reference" data-i18n="tk-options">Anything not picked is not true:
|
||
<ul>
|
||
<li>Something is held fast.</li>
|
||
<li>Something is hurt (2-harm smash).</li>
|
||
<li>Something catches fire.</li>
|
||
<li>You can fling something bigger than a person.</li>
|
||
<li>You keep it basically under your control.</li>
|
||
<li>You suffer 1 less harm.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Telekinesis-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="tk">Telekinesis</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-tk"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="tk-advanced"><b>Advanced:</b> When you advance your telekinesis move, add this:
|
||
<ul>
|
||
<li>On a 12 or more, choose three options. You may also choose from these advanced options:
|
||
<ul>
|
||
<li>Something explodes (3-harm close fire area messy)</li>
|
||
<li>Something implodes (3-harm close crush)</li>
|
||
<li>Lots of stuff is flying under your control.</li>
|
||
<li>You have perfect and precise control over exactly what happens.</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-WS" value="1"/><span class="sheet-anglebox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Alt-Move-WS" value="1"/><span class="sheet-altbox"></span><span class="sheet-MinorHead" data-i18n="weirdsci">Weird Science</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Weird Science}} {{Roll=[[2d6+?{Weird Science with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_WS"></button>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="weirdsci-move">When you create or adapt a device to analyse or deal with strangeness, say what it will do and roll +Weird:
|
||
<ul>
|
||
<li>On a 10 or more, you pick two requirements.</li>
|
||
<li>On a 7-9, you pick one requirement and the Keeper picks a second one.</li>
|
||
<li>On a miss, something goes horribly wrong. You are still able to create your device, but the Keeper picks three requirements.</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-WSR" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="weirdsci">Weird Science</span> <span data-i18n="requirements">Requirements</span></span>
|
||
<div class="sheet-Reference" data-i18n="weirdsci-reqs">
|
||
<ul>
|
||
<li>It needs a rare and/or weird material.</li>
|
||
<li>It won't be very reliable.</li>
|
||
<li>It requires huge amounts of power or fuel.</li>
|
||
<li>It will take a long time to get it working.</li>
|
||
<li>It won't work exactly as you intended.</li>
|
||
<li>You'll need help (beyond the hunters on your team) to finish it.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-WS-Advanced" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead"><span data-i18n="advanced">Advanced</span> <span data-i18n="weirdsci">Weird Science</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-weirdsci"/><span class="sheet-triggertext sheet-redtext" data-i18n="enabled">(Enabled)</span></span>
|
||
<div class="sheet-Reference" data-i18n="weirdsci-advanced"><b>Advanced:</b> When you advance your weird science move, add this:
|
||
<ul>
|
||
<li> On a 12 or more, you gain +1 ongoing when operating the device. </li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-OTopics" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="other-topics">Other Topics</span>
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Agenda" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="hunter-agenda">Hunter Agenda</span>
|
||
<div class="sheet-Reference" data-i18n="hunter-agenda-list">
|
||
<ul>
|
||
<li>Act like you're the hero in this story (because you are).</li>
|
||
<li>Make your own destiny.</li>
|
||
<li>Find the damn monsters and stop them.</li>
|
||
<li>Play your hunter like they're a real person.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Harm" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="harm">Harm</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="harm-list">
|
||
Whenever you suffer harm, the Keeper will tell you what effect it has.
|
||
Injury severity depends on how much harm you have suffered:
|
||
<ul>
|
||
<li>0-harm wounds have only minor, short term effects.</li>
|
||
<li>4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the "Unstable" box.</li>
|
||
<li>8-harm or more will kill a normal human, including a hunter.</li>
|
||
</ul>Armour reduces the harm suffered by the number of points it is rated for.
|
||
Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Recovery" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="recovery">Recovery</span>
|
||
<div class="sheet-Reference" data-i18n="harm-recovery">
|
||
<ul>
|
||
<li>0 harm wounds are considered healed right away.</li>
|
||
<li>1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do.</li>
|
||
<li>Unstable wounds require first aid to become stable. While unstable, they may get worse.</li>
|
||
<li>4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing.</li>
|
||
</ul>At the end of the mystery, you also have a chance to heal.
|
||
<ul>
|
||
<li>If there is no chance to rest, heal 1 harm.</li>
|
||
<li>If there is plenty of time, heal all harm.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Luck" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="luck">Luck</span>
|
||
<div class="sheet-Reference" data-i18n="luck-list">When you spend a point of Luck, pick one:
|
||
<ul>
|
||
<li>Decrease a wound you have suffered to 0 harm.</li>
|
||
<li>After you roll, retroactively change the result to a 12.</li>
|
||
</ul>When you have no luck left, bad things will happen to you.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-Leveling" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="leveling-up">Leveling Up</span>
|
||
<div class="sheet-Reference" data-i18n="leveling-up-ref">
|
||
Mark an experience point whenever your roll totals six or less, or when a move tells you to.
|
||
Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list.
|
||
After you have levelled up five times, you may choose from the advanced improvement list as well.
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-EOS" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-MinorHead" data-i18n="eos">End of Session</span>
|
||
<div class="sheet-Reference" data-i18n="eos-ref">At the end of each session, the Keeper will ask the following questions:
|
||
<ul>
|
||
<li>Did we conclude the current mystery?</li>
|
||
<li>Did we save someone from certain death (or worse)?</li>
|
||
<li>Did we learn something new and important about the world?</li>
|
||
<li>Did we learn something new and important about one of the hunters?</li>
|
||
</ul>If you get one or two "Yes" answers, mark one experience. If you get three or four, mark two.
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Keeper Mystery Sheet-->
|
||
<div class="sheet-Keeper">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-KRef" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="keeper-ref">Keeper's Reference</span>
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-keeper-agenda" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="keeper-agenda">Keeper Agenda</span>
|
||
<div class="sheet-Reference" data-i18n="keeper-agenda-kref">
|
||
<ul>
|
||
<li>Make the world seem real</li>
|
||
<li>Play to see what happens</li>
|
||
<li>Make hunters' lives dangerous & scary</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Agenda-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-principles" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="principles">Principles</span>
|
||
<div class="sheet-Reference" data-i18n="principles-kref">
|
||
<ul>
|
||
<li>Put horror in everyday situations</li>
|
||
<li>Address the hunters, not the players</li>
|
||
<li>Use the Keeper moves, without names</li>
|
||
<li>Be a fan of the hunters</li>
|
||
<li>Build a coherent mythology in play</li>
|
||
<li>Nothing is safe</li>
|
||
<li>Name everyone they meet, make them seem like normal folks</li>
|
||
<li>Ask questions and build on the answers</li>
|
||
<li>Sometimes give them exactly what they earned, rather than all they wanted</li>
|
||
<li>What's happening off-screen?</li>
|
||
<li>Don't always decide what happens</li>
|
||
<li>Everything is a threat</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Principles-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-always-say" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="always-say">Always Say...</span>
|
||
<div class="sheet-Reference" data-i18n="always-say-kref">
|
||
<ul>
|
||
<li>What the principles demand</li>
|
||
<li>What the rules demand</li>
|
||
<li>What your preparation demands</li>
|
||
<li>What honesty demands</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Always Say-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-basic-keeper-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="basic-keeper-moves">Basic Keeper Moves</span>
|
||
<div class="sheet-Reference" data-i18n="basic-keeper-moves-kref">
|
||
<ul>
|
||
<li>Separate them</li>
|
||
<li>Reveal future badness</li>
|
||
<li>Reveal off-screen badness</li>
|
||
<li>Inflict harm, as established</li>
|
||
<li>Make them investigate</li>
|
||
<li>Make them acquire stuff</li>
|
||
<li>Tell the possible consequences and ask if they want to go ahead</li>
|
||
<li>Turn their move back on them</li>
|
||
<li>Offer an opportunity, & maybe a cost</li>
|
||
<li>Take away some of the hunters' stuff</li>
|
||
<li>Put someone in trouble</li>
|
||
<li>Make a threat move, from one of your mystery or arc threats</li>
|
||
<li>After every move, ask what they do next</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Keeper Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-harm-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="harm-moves">Harm Moves</span>
|
||
<div class="sheet-Reference" data-i18n="harm-moves-kref">
|
||
Every time anyone gets hurt, use one.
|
||
0-harm or more:
|
||
<ul>
|
||
<li>Momentarily inhibited</li>
|
||
<li>Drop something</li>
|
||
<li>Take -1 forward</li>
|
||
</ul>1-harm or more:
|
||
<ul>
|
||
<li>Fall down</li>
|
||
<li>Take -1 ongoing</li>
|
||
<li>Pass out</li>
|
||
<li>Intense pain</li>
|
||
</ul>Unstable wounds:
|
||
<ul>
|
||
<li>+1 harm</li>
|
||
<li>8-harm or more:</li>
|
||
<li>Dying or dead.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Harm Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-monster-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="monster-moves">Monster Moves</span>
|
||
<div class="sheet-Reference" data-i18n="monster-moves-kref">
|
||
<ul>
|
||
<li>Hint at its presence</li>
|
||
<li>Display its full might</li>
|
||
<li>Appear suddenly</li>
|
||
<li>Attack with great force and fury</li>
|
||
<li>Seize someone or something</li>
|
||
<li>Attack with stealth and calculation</li>
|
||
<li>Order underlings to do terrible acts</li>
|
||
<li>Destroy something</li>
|
||
<li>Escape, no matter how well contained</li>
|
||
<li>Give chase</li>
|
||
<li>Return to home ground</li>
|
||
<li>Boast and gloat, maybe revealing a secret</li>
|
||
<li>Return from seeming destruction</li>
|
||
<li>Use an unnatural power</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Monster Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-minion-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="minion-moves">Minion Moves</span>
|
||
<div class="sheet-Reference" data-i18n="minion-moves-kref">
|
||
<ul>
|
||
<li>A burst of sudden, uncontrolled violence</li>
|
||
<li>Make a coordinated attack</li>
|
||
<li>Capture someone, or steal something</li>
|
||
<li>Reveal a secret</li>
|
||
<li>Deliver someone or something to the master</li>
|
||
<li>Give chase</li>
|
||
<li>Make a threat or demand for the master</li>
|
||
<li>Run away</li>
|
||
<li>Use an unnatural power</li>
|
||
<li>Display a hint of conscience or humanity</li>
|
||
<li>Disobey the master, in some petty way</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Minion Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-bystander-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="bystander-moves">Bystander Moves</span>
|
||
<div class="sheet-Reference" data-i18n="bystander-moves-kref">
|
||
<ul>
|
||
<li>Go off alone</li>
|
||
<li>Argue with the hunters</li>
|
||
<li>Get in the way</li>
|
||
<li>Reveal something</li>
|
||
<li>Confess their fears</li>
|
||
<li>Freak out in terror</li>
|
||
<li>Try to help the hunters</li>
|
||
<li>Try to protect people</li>
|
||
<li>Display inability or incompetence</li>
|
||
<li>Seek help or comfort</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Bystander Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-location-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="location-moves">Location Moves</span>
|
||
<div class="sheet-Reference" data-i18n="location-moves-kref">
|
||
<ul>
|
||
<li>Present a hazard</li>
|
||
<li>Reveal something</li>
|
||
<li>Hide something</li>
|
||
<li>Close a way</li>
|
||
<li>Open a way</li>
|
||
<li>Reshape itself</li>
|
||
<li>Trap someone</li>
|
||
<li>Offer a guide</li>
|
||
<li>Present a guardian</li>
|
||
<li>Something doesn't work properly</li>
|
||
<li>Create a particular feeling</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Location Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-phenomenon-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="phenomenon-moves">Phenomenon Moves</span>
|
||
<div class="sheet-Reference" data-i18n="phenomenon-moves-kref">
|
||
<ul>
|
||
<li>Hint at its effects.</li>
|
||
<li>Show its effects directly and undeniably.</li>
|
||
<li>Break the world’s laws.</li>
|
||
<li>Increase or decrease in size or intensity.</li>
|
||
<li>Create some new weirdness.</li>
|
||
<li>Harm or destroy someone or something.</li>
|
||
<li>React unexpectedly.</li>
|
||
<li>Escape from containment.</li>
|
||
<li>Hold something in place.</li>
|
||
<li>Grant an unnatural ability.</li>
|
||
<li>Hinder movement.</li>
|
||
<li>Subvert a bystander’s motivation.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Phenomenon Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-hunter-basic-moves" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="hunter-basic-moves">Hunter Basic Moves</span>
|
||
<div class="sheet-Reference" data-i18n="hunter-basic-moves-kref">
|
||
<ul>
|
||
<li>Act Under Pressure (Cool)</li>
|
||
<li>Help Out (Cool)</li>
|
||
<li>Investigate A Mystery (Sharp)</li>
|
||
<li>Kick Some Ass (Tough)</li>
|
||
<li>Manipulate Someone (Charm)</li>
|
||
<li>Protect Someone (Tough)</li>
|
||
<li>Read A Bad Situation (Sharp)</li>
|
||
<li>Use Magic (Weird)</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Hunter Basic Moves-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-end-of-session-experience" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="end-of-session-experience">End of Session Experience</span>
|
||
<div class="sheet-Reference" data-i18n="end-of-session-experience-kref">
|
||
<ul>
|
||
<li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li>
|
||
<li>Did they conclude the current mystery?</li>
|
||
<li>Did they save someone from certain death (or worse)?</li>
|
||
<li>Did we learn something new and important about the world?</li>
|
||
<li>Did we learn something new and important about one of the hunters?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End End of Session-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-mystery-creation" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="mystery-creation">Mystery Creation</span>
|
||
<div class="sheet-Reference">
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-1-basic-concept" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="1-basic-concept">1. Basic Concept</span></b>
|
||
<div class="sheet-Reference" data-i18n="1-basic-concept-kref">
|
||
<ul>
|
||
<li>A cool monster from urban legend or folklore.</li>
|
||
<li>A loose end from a previous mystery.</li>
|
||
<li>A problem from one of your arcs.</li>
|
||
<li>Take a plot from somewhere else and change some details.</li>
|
||
<li>A place you know that would make a good place for a monster to lurk.</li>
|
||
<li>Is there something the hunters want to check out?</li>
|
||
<li>Return of a monster, bystander, or location from a previous mystery.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-2-hook" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="2-hook">2. Hook</span></b>
|
||
<div class="sheet-Reference" data-i18n="2-hook-kref">
|
||
<ul>
|
||
<li>The clue that caught the hunters' attention.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-3-threats" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="3-threats">3. Threats</span></b>
|
||
<div class="sheet-Reference" data-i18n="3-threats-kref">
|
||
<ul>
|
||
<li>Create your monsters, minions, bystanders and locations.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-4-countdown" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="4-countdown">4. Countdown</span></b>
|
||
<div class="sheet-Reference" data-i18n="4-countdown-kref">What would happen if the hunters never came here? Break it into six key events:
|
||
<ol>
|
||
<li>Day</li>
|
||
<li>Shadows</li>
|
||
<li>Sunset</li>
|
||
<li>Dusk</li>
|
||
<li>Nightfall</li>
|
||
<li>Midnight</li>
|
||
</ol>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Mystery Creation-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-creating-threats" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="creating-threats">Creating Threats</span>
|
||
<div class="sheet-Reference">
|
||
<div data-i18n="creating-threats-kref">Pick a type and then create the details listed underneath.</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-monsters-motivation" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="monsters-motivation">Monsters (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="monsters-motivation-kref">
|
||
<ul>
|
||
<li>Beast (to run wild, destroying and killing)</li>
|
||
<li>Breeder (to give birth to, bring forth, or create evil)</li>
|
||
<li>Collector (to steal specific sorts of things)</li>
|
||
<li>Destroyer (to bring about the end of the world)</li>
|
||
<li>Devourer (to consume people)</li>
|
||
<li>Executioner (to punish the guilty)</li>
|
||
<li>Parasite (to infest, control and devour)</li>
|
||
<li>Queen (to possess and control)</li>
|
||
<li>Sorcerer (to usurp unnatural power)</li>
|
||
<li>Tempter (to tempt people into evil deeds)</li>
|
||
<li>Torturer (to hurt and terrify)</li>
|
||
<li>Trickster (to create chaos)</li>
|
||
</ul>Name, how it looks, what does it want to achieve?
|
||
<ul>
|
||
<li>Powers: What supernatural abilities does it have?</li>
|
||
<li>Weakness: What is the monster vulnerable to?</li>
|
||
<li>Attacks: Description, how much harm it does (usually 3 to 5), range, other tags.</li>
|
||
<li>Armour: Normally 1- or 2-armour.</li>
|
||
<li>Harm capacity: Normally 8-12 harm to kill it.</li>
|
||
<li>Any custom moves for the monster (e.g. for its powers)?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-bystanders-motivation" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="bystanders-motivation">Bystanders (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="bystanders-motivation-kref">
|
||
<ul>
|
||
<li>Busybody (to interfere in other people’s plans)</li>
|
||
<li>Detective (to rule out explanations)</li>
|
||
<li>Gossip (to pass on rumours)</li>
|
||
<li>Helper (to join the hunt)</li>
|
||
<li>Innocent (to do the right thing)</li>
|
||
<li>Official (to be suspicious)</li>
|
||
<li>Skeptic (to deny supernatural explanations)</li>
|
||
<li>Victim (to put themselves in danger)</li>
|
||
<li>Witness (to reveal information)</li>
|
||
</ul>Name the bystander.
|
||
<ul>
|
||
<li>What do they know about the situation?</li>
|
||
<li>What do they do?</li>
|
||
<li>What do they look like?</li>
|
||
<li>What do they want from the hunters?</li>
|
||
<li>Any custom moves for this bystander?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-locations-motivation" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="locations-motivation">Locations (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="locations-motivation-kref">
|
||
<ul>
|
||
<li>Crossroads (to bring people, and things, together)</li>
|
||
<li>Deathtrap (to harm intruders)</li>
|
||
<li>Den (to harbour monsters)</li>
|
||
<li>Fortress (to deny entry)</li>
|
||
<li>Hellgate (to create evil)</li>
|
||
<li>Hub (to reveal information)</li>
|
||
<li>Lab (to create weirdness)</li>
|
||
<li>Maze (to confuse and separate)</li>
|
||
<li>Prison (to constrain and prevent exit)</li>
|
||
<li>Wilds (to contain hidden things)</li>
|
||
</ul>Name the location.
|
||
<ul>
|
||
<li>What is it like? Optionally, draw a map.</li>
|
||
<li>Any custom moves for this location?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-minions-motivation" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="minions-motivation">Minions (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="minions-motivation-kref">
|
||
<ul>
|
||
<li>Assassin (to kill the hunters)</li>
|
||
<li>Brute (to intimidate and attack)</li>
|
||
<li>Cultist (to save their own skin at any cost)</li>
|
||
<li>Guardian (to bar a way or protect something)</li>
|
||
<li>Right hand (to back up the monster)</li>
|
||
<li>Plague (to swarm and destroy)</li>
|
||
<li>Renfield (to push victims towards the monster)</li>
|
||
<li>Scout (to stalk, watch, and report)</li>
|
||
<li>Thief (to steal and deliver to the monster)</li>
|
||
<li>Traitor (to betray people)</li>
|
||
</ul>What is it called? What does it look like? How loyal to the master is it?
|
||
<ul>
|
||
<li>Powers: What supernatural abilities does it have?</li>
|
||
<li>Weakness: Is this minion especially vulnerable to anything?</li>
|
||
<li>Attacks: Description, how much harm (usually 2-4), range, other tags</li>
|
||
<li>Armour: Normally 0- to 1-armour.</li>
|
||
<li>Harm capacity: Normally 5-10 harm to kill it.</li>
|
||
<li>Any custom moves for this minion (e.g. for its powers)?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-phenomena-motivation" value="1"/><span class="sheet-anglebox"></span> <b><span data-i18n="phenomena-motivation">Phenomena (motivation)</span></b>
|
||
<div class="sheet-Reference" data-i18n="phenomena-motivation-kref">
|
||
<ul>
|
||
<li>Alien (to be unfathomable)</li>
|
||
<li>Artifact (to grant someone more power than they can handle)</li>
|
||
<li>Biohazard (to infect, harm, and spread)</li>
|
||
<li>Bubble (to keep inside things inside, and outside things outside)</li>
|
||
<li>Conspiracy (to gather power, keep secrets, and create confusion)</li>
|
||
<li>Corruption (to change the laws of the universe)</li>
|
||
<li>Experiment (to unleash dangers)</li>
|
||
<li>Mutagen (to transform creatures and people)</li>
|
||
<li>Panic (to make people act irrationally)</li>
|
||
<li>Portal (to draw things from one world to another)</li>
|
||
<li>Teratogen (to turn creatures and people into monsters)</li>
|
||
<li>Zone (to harm all that venture within)</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Threat Creation-->
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-RefToggle" type="checkbox" name="attr_Toggle-custom-moves-header" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="custom-moves-header">Custom Moves</span>
|
||
<div class="sheet-Reference" data-i18n="custom-moves-kref">
|
||
<ul>
|
||
<li>What's the basic concept for the move?</li>
|
||
<li>When is it triggered?</li>
|
||
<li>What effect does it have?</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<!-- End Custom Moves-->
|
||
</div>
|
||
<!-- Outer Reference-->
|
||
<div class="sheet-kflex">
|
||
<fieldset class="repeating_kitems">
|
||
<div>
|
||
<div class="sheet-Subsection"><span name="attr_KItem-Name"></span>
|
||
<input class="sheet-KTyper" type="hidden" name="attr_KItem-Type" value="0"/><span class="sheet-KItem-Type-New sheet-redtext" data-i18n="select-type">Select Type</span><span class="sheet-KItem-Type-Countdown"><span data-i18n="countdown">Countdown</span></span><span class="sheet-KItem-Type-Monster">(<span data-i18n="monster">Monster</span>)</span><span class="sheet-KItem-Type-Minion">(<span data-i18n="minion">Minion</span>)</span><span class="sheet-KItem-Type-Bystander">(<span data-i18n="bystander">Bystander</span>)</span><span class="sheet-KItem-Type-Location">(<span data-i18n="location">Location</span>)</span><span class="sheet-KItem-Type-Phenomenon">(<span data-i18n="phenomenon">Phenomenon</span>)</span>
|
||
</div>
|
||
<div class="sheet-KItem-Subtype">
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Monster-Type" value=""/>
|
||
<div><span name="attr_KItem-Monster-Type"></span></div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Minion-Type" value=""/>
|
||
<div><span name="attr_KItem-Minion-Type"></span></div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Bystander-Type" value=""/>
|
||
<div><span name="attr_KItem-Bystander-Type"></span></div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Location-Type" value=""/>
|
||
<div><span name="attr_KItem-Location-Type"></span></div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Phenomenon-Type" value=""/>
|
||
<div><span name="attr_KItem-Phenomenon-Type"></span></div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-CountdownLevel" value=""/>
|
||
<div><span name="attr_KItem-CountdownLevel"></span></div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Entity-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Edit-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div class="sheet-MinorHead" data-i18n="threat-type">Threat Type</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Type">
|
||
<option value="0" selected="" data-i18n="select-type">Select Type</option>
|
||
<option value="1" data-i18n="countdown">Countdown</option>
|
||
<option value="2" data-i18n="monster">Monster</option>
|
||
<option value="3" data-i18n="minion">Minion</option>
|
||
<option value="4" data-i18n="bystander">Bystander</option>
|
||
<option value="5" data-i18n="location">Location</option>
|
||
<option value="6" data-i18n="phenomenon">Phenomenon</option>
|
||
<option value="7" data-i18n="text-block">Text Block</option>
|
||
</select>
|
||
<input class="sheet-KTyper" type="hidden" name="attr_KItem-Type" value="0"/>
|
||
<div class="sheet-KItem-Type-Countdown">
|
||
<div class="sheet-MinorHead"><span data-i18n="day">Day</span></div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Day"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="shadows">Shadows</span></div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Shadows"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="sunset">Sunset</span></div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Sunset"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="dusk">Dusk</span></div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Dusk"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="nightfall">Nightfall</span></div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Nightfall"></textarea>
|
||
<div class="sheet-MinorHead"><span data-i18n="midnight">Midnight</span></div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Midnight"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Text sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander sheet-KItem-Type-Location sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead" data-i18n="name">Name</div>
|
||
<input class="sheet-KItem-input" type="text" name="attr_KItem-Name" value=""/>
|
||
<div class="sheet-MinorHead" data-i18n="description">Description</div>
|
||
<textarea class="sheet-KItem-input" name="attr_KItem-Desc"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Monster-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-beast">Beast (to run wild, destroying and killing)</option>
|
||
<option data-i18n="m-breeder">Breeder (to give birth to, bring forth, or create evil)</option>
|
||
<option data-i18n="m-collector">Collector (to steal specific sorts of things)</option>
|
||
<option data-i18n="m-destroyer">Destroyer (to bring about the end of the world)</option>
|
||
<option data-i18n="m-devourer">Devourer (to consume people)</option>
|
||
<option data-i18n="m-executioner">Executioner (to punish the guilty)</option>
|
||
<option data-i18n="m-parasite">Parasite (to infest, control and devour)</option>
|
||
<option data-i18n="m-queen">Queen (to possess and control)</option>
|
||
<option data-i18n="m-sorcerer">Sorcerer (to usurp unnatural power)</option>
|
||
<option data-i18n="m-tempter">Tempter (to tempt people into evil deeds)</option>
|
||
<option data-i18n="m-torturer">Torturer (to hurt and terrify)</option>
|
||
<option data-i18n="m-trickster">Trickster (to create chaos)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Minion-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-assassin">Assassin (to kill the hunters)</option>
|
||
<option data-i18n="m-brute">Brute (to intimidate and attack)</option>
|
||
<option data-i18n="m-cultist">Cultist (to save their own skin at any cost)</option>
|
||
<option data-i18n="m-guardian">Guardian (to bar a way or protect something)</option>
|
||
<option data-i18n="m-righthand">Right hand (to back up the monster)</option>
|
||
<option data-i18n="m-plague">Plague (to swarm and destroy)</option>
|
||
<option data-i18n="m-renfield">Renfield (to push victims towards the monster)</option>
|
||
<option data-i18n="m-scout">Scout (to stalk, watch, and report)</option>
|
||
<option data-i18n="m-thief">Thief (to steal and deliver to the monster)</option>
|
||
<option data-i18n="m-traitor">Traitor (to betray people)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Bystander">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Bystander-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-busybody">Busybody (to interfere in other people’s plans)</option>
|
||
<option data-i18n="m-detective">Detective (to rule out explanations)</option>
|
||
<option data-i18n="m-gossip">Gossip (to pass on rumours)</option>
|
||
<option data-i18n="m-helper">Helper (to join the hunt)</option>
|
||
<option data-i18n="m-innocent">Innocent (to do the right thing)</option>
|
||
<option data-i18n="m-official">Official (to be suspicious)</option>
|
||
<option data-i18n="m-skeptic">Skeptic (to deny supernatural explanations)</option>
|
||
<option data-i18n="m-victim">Victim (to put themselves in danger)</option>
|
||
<option data-i18n="m-witness">Witness (to reveal information)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Location">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Location-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-crossroads">Crossroads (to bring people, and things, together)</option>
|
||
<option data-i18n="m-deathtrap">Deathtrap (to harm intruders)</option>
|
||
<option data-i18n="m-den">Den (to harbour monsters)</option>
|
||
<option data-i18n="m-fortress">Fortress (to deny entry)</option>
|
||
<option data-i18n="m-hellgate">Hellgate (to create evil)</option>
|
||
<option data-i18n="m-hub">Hub (to reveal information)</option>
|
||
<option data-i18n="m-lab">Lab (to create weirdness)</option>
|
||
<option data-i18n="m-maze">Maze (to confuse and separate)</option>
|
||
<option data-i18n="m-prison">Prison (to constrain and prevent exit)</option>
|
||
<option data-i18n="m-wilds">Wilds (to contain hidden things)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead" data-i18n="type-and-motivation">Type and Motivation</div>
|
||
<select class="sheet-KItem-input" name="attr_KItem-Phenomenon-Type">
|
||
<option value="" data-i18n="choose-type">Choose Type and Motivation</option>
|
||
<option data-i18n="m-alien">Alien (to be unfathomable)</option>
|
||
<option data-i18n="m-artifact">Artifact (to grant someone more power than they can handle)</option>
|
||
<option data-i18n="m-biohazard">Biohazard (to infect, harm, and spread)</option>
|
||
<option data-i18n="m-bubble">Bubble (to keep inside things inside, and outside things outside)</option>
|
||
<option data-i18n="m-conspiracy">Conspiracy (to gather power, keep secrets, and create confusion)</option>
|
||
<option data-i18n="m-corruption">Corruption (to change the laws of the universe)</option>
|
||
<option data-i18n="m-experiment">Experiment (to unleash dangers)</option>
|
||
<option data-i18n="m-mutagen">Mutagen (to transform creatures and people)</option>
|
||
<option data-i18n="m-panic">Panic (to make people act irrationally)</option>
|
||
<option data-i18n="m-portal">Portal (to draw things from one world to another)</option>
|
||
<option data-i18n="m-teratogen">Teratogen (to turn creatures and people into monsters)</option>
|
||
<option data-i18n="m-zone">Zone (to harm all that venture within)</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead"><span data-i18n="powers">Powers</span> (<span data-i18n="up-to-12">Up to 12</span>)</div><i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power1"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power1" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power2"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power2" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power3"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power3" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power4"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power4" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power5"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power5" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power6"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power6" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power7"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power7" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power8"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power8" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power9"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power9" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power10"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power10" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power11"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power11" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Power12"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead"><span data-i18n="effects-proximity">Effects on those who get too close</span> (<span data-i18n="up-to-12">Up to 12</span>)</div><i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect1"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect1" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect2"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect2" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect3"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect3" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect4"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect4" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect5"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect5" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect6"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect6" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect7"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect7" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect8"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect8" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect9"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect9" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect10"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect10" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect11"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect11" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Effect12"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead"><span data-i18n="attacks">Attacks</span> (<span data-i18n="up-to-6">Up to 6</span>)</div><i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Attack1"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack1" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Attack2"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack2" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Attack3"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack3" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Attack4"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack4" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Attack5"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack5" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Attack6"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion">
|
||
<div class="sheet-MinorHead" data-i18n="armour">Armour</div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Armour"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead"><span data-i18n="weaknesses">Weaknesses</span> (<span data-i18n="up-to-6">Up to 6</span>)</div><i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Weakness1"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness1" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Weakness2"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness2" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Weakness3"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness3" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Weakness4"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness4" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Weakness5"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness5" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Weakness1"></textarea>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander">
|
||
<div class="sheet-MinorHead"><span data-i18n="harm-capacity">Harm Capacity</span></div>
|
||
<input class="sheet-KItem-input" type="number" name="attr_KItem-Harm" min="0" value="0"/>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander sheet-KItem-Type-Location sheet-KItem-Type-Phenomenon">
|
||
<div class="sheet-MinorHead"><span data-i18n="custom-moves-header">Custom Moves</span> (<span data-i18n="up-to-6">Up to 6</span>)</div><i><span data-i18n="slot-on-finish">An additional slot will appear each time you finish filling out an existing one</span>.</i>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Move1"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1" value=""/>
|
||
<ul>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move1-List1" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List1" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move1-List2" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List2" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move1-List3" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List3" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move1-List4" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List4" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move1-List5" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List5" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move1-List6" value=""/>
|
||
</li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Move2"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2" value=""/>
|
||
<ul>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move2-List1" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List1" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move2-List2" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List2" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move2-List3" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List3" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move2-List4" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List4" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move2-List5" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List5" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move2-List6" value=""/>
|
||
</li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Move3"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3" value=""/>
|
||
<ul>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move3-List1" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List1" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move3-List2" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List2" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move3-List3" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List3" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move3-List4" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List4" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move3-List5" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List5" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move3-List6" value=""/>
|
||
</li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Move4"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4" value=""/>
|
||
<ul>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move4-List1" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List1" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move4-List2" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List2" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move4-List3" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List3" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move4-List4" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List4" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move4-List5" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List5" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move4-List6" value=""/>
|
||
</li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Move5"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5" value=""/>
|
||
<ul>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move5-List1" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List1" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move5-List2" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List2" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move5-List3" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List3" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move5-List4" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List4" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move5-List5" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List5" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move5-List6" value=""/>
|
||
</li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5" value=""/>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Move6"></textarea>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6" value=""/>
|
||
<ul>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move6-List1" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List1" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move6-List2" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List2" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move6-List3" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List3" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move6-List4" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List4" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move6-List5" value=""/>
|
||
</li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List5" value=""/>
|
||
<li>
|
||
<input type="text" name="attr_KItem-Move6-List6" value=""/>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
<div class="sheet-KItem-Type-Text sheet-KItem-Type-Monster sheet-KItem-Type-Minion sheet-KItem-Type-Bystander sheet-KItem-Type-Location sheet-KItem-Type-Phenomenon sheet-KItem-Type-Countdown">
|
||
<div class="sheet-MinorHead"><span data-i18n="notes">Notes</span></div>
|
||
<textarea class="sheet-KItem-input" rows="1" name="attr_KItem-Notes"></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- Edit Controls End-->
|
||
<input class="sheet-KTyper" type="hidden" name="attr_KItem-Type" value="0"/>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Desc" value=""/>
|
||
<div><span class="sheet-MinorHead" data-i18n="description">Description</span></div>
|
||
<div class="sheet-KIndented"><span name="attr_KItem-Desc"></span></div>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power1" value=""/><span class="sheet-MinorHead"><span data-i18n="powers">Powers</span></span>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power1" value=""/>
|
||
<li><span name="attr_KItem-Power1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power2" value=""/>
|
||
<li><span name="attr_KItem-Power2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power3" value=""/>
|
||
<li><span name="attr_KItem-Power3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power4" value=""/>
|
||
<li><span name="attr_KItem-Power4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power5" value=""/>
|
||
<li><span name="attr_KItem-Power5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power6" value=""/>
|
||
<li><span name="attr_KItem-Power6"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power7" value=""/>
|
||
<li><span name="attr_KItem-Power7"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power8" value=""/>
|
||
<li><span name="attr_KItem-Power8"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power9" value=""/>
|
||
<li><span name="attr_KItem-Power9"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power10" value=""/>
|
||
<li><span name="attr_KItem-Power10"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power11" value=""/>
|
||
<li><span name="attr_KItem-Power11"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Power12" value=""/>
|
||
<li><span name="attr_KItem-Power12"></span></li>
|
||
</ul>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect1" value=""/><span class="sheet-MinorHead"><span data-i18n="effects-proximity">Effects on those who get too close</span></span>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect1" value=""/>
|
||
<li><span name="attr_KItem-Effect1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect2" value=""/>
|
||
<li><span name="attr_KItem-Effect2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect3" value=""/>
|
||
<li><span name="attr_KItem-Effect3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect4" value=""/>
|
||
<li><span name="attr_KItem-Effect4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect5" value=""/>
|
||
<li><span name="attr_KItem-Effect5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect6" value=""/>
|
||
<li><span name="attr_KItem-Effect6"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect7" value=""/>
|
||
<li><span name="attr_KItem-Effect7"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect8" value=""/>
|
||
<li><span name="attr_KItem-Effect8"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect9" value=""/>
|
||
<li><span name="attr_KItem-Effect9"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect10" value=""/>
|
||
<li><span name="attr_KItem-Effect10"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect11" value=""/>
|
||
<li><span name="attr_KItem-Effect11"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Effect12" value=""/>
|
||
<li><span name="attr_KItem-Effect12"></span></li>
|
||
</ul>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack1" value=""/><span class="sheet-MinorHead"><span data-i18n="attacks">Attacks</span></span>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack1" value=""/>
|
||
<li><span name="attr_KItem-Attack1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack2" value=""/>
|
||
<li><span name="attr_KItem-Attack2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack3" value=""/>
|
||
<li><span name="attr_KItem-Attack3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack4" value=""/>
|
||
<li><span name="attr_KItem-Attack4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack5" value=""/>
|
||
<li><span name="attr_KItem-Attack5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Attack6" value=""/>
|
||
<li><span name="attr_KItem-Attack6"></span></li>
|
||
</ul>
|
||
</div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Harm" value=""/>
|
||
<div><span class="sheet-MinorHead"><span data-i18n="harm-capacity">Harm Capacity</span></span>
|
||
<input type="number" name="attr_KItem-HarmCurrent" min="0" value=""/>/<span name="attr_KItem-Harm"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Armour" value=""/>
|
||
<div><span class="sheet-MinorHead" data-i18n="armour">Armour</span></div>
|
||
<div class="sheet-KIndented"><span name="attr_KItem-Armour"></span></div>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness1" value=""/><span class="sheet-MinorHead"><span data-i18n="weaknesses">Weaknesses</span></span>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness1" value=""/>
|
||
<li><span name="attr_KItem-Weakness1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness2" value=""/>
|
||
<li><span name="attr_KItem-Weakness2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness3" value=""/>
|
||
<li><span name="attr_KItem-Weakness3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness4" value=""/>
|
||
<li><span name="attr_KItem-Weakness4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness5" value=""/>
|
||
<li><span name="attr_KItem-Weakness5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Weakness6" value=""/>
|
||
<li><span name="attr_KItem-Weakness6"></span></li>
|
||
</ul>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1" value=""/><span class="sheet-MinorHead" data-i18n="moves">Moves</span>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1" value=""/>
|
||
<li><span name="attr_KItem-Move1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List1" value=""/>
|
||
<li><span name="attr_KItem-Move1-List1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List2" value=""/>
|
||
<li><span name="attr_KItem-Move1-List2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List3" value=""/>
|
||
<li><span name="attr_KItem-Move1-List3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List4" value=""/>
|
||
<li><span name="attr_KItem-Move1-List4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List5" value=""/>
|
||
<li><span name="attr_KItem-Move1-List5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move1-List6" value=""/>
|
||
<li><span name="attr_KItem-Move1-List6"></span></li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2" value=""/>
|
||
<li><span name="attr_KItem-Move2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List1" value=""/>
|
||
<li><span name="attr_KItem-Move2-List1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List2" value=""/>
|
||
<li><span name="attr_KItem-Move2-List2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List3" value=""/>
|
||
<li><span name="attr_KItem-Move2-List3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List4" value=""/>
|
||
<li><span name="attr_KItem-Move2-List4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List5" value=""/>
|
||
<li><span name="attr_KItem-Move2-List5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move2-List6" value=""/>
|
||
<li><span name="attr_KItem-Move2-List6"></span></li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3" value=""/>
|
||
<li><span name="attr_KItem-Move3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List1" value=""/>
|
||
<li><span name="attr_KItem-Move3-List1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List2" value=""/>
|
||
<li><span name="attr_KItem-Move3-List2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List3" value=""/>
|
||
<li><span name="attr_KItem-Move3-List3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List4" value=""/>
|
||
<li><span name="attr_KItem-Move3-List4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List5" value=""/>
|
||
<li><span name="attr_KItem-Move3-List5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move3-List6" value=""/>
|
||
<li><span name="attr_KItem-Move3-List6"></span></li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4" value=""/>
|
||
<li><span name="attr_KItem-Move4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List1" value=""/>
|
||
<li><span name="attr_KItem-Move4-List1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List2" value=""/>
|
||
<li><span name="attr_KItem-Move4-List2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List3" value=""/>
|
||
<li><span name="attr_KItem-Move4-List3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List4" value=""/>
|
||
<li><span name="attr_KItem-Move4-List4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List5" value=""/>
|
||
<li><span name="attr_KItem-Move4-List5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move4-List6" value=""/>
|
||
<li><span name="attr_KItem-Move4-List6"></span></li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5" value=""/>
|
||
<li><span name="attr_KItem-Move5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List1" value=""/>
|
||
<li><span name="attr_KItem-Move5-List1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List2" value=""/>
|
||
<li><span name="attr_KItem-Move5-List2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List3" value=""/>
|
||
<li><span name="attr_KItem-Move5-List3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List4" value=""/>
|
||
<li><span name="attr_KItem-Move5-List4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List5" value=""/>
|
||
<li><span name="attr_KItem-Move5-List5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move5-List6" value=""/>
|
||
<li><span name="attr_KItem-Move5-List6"></span></li>
|
||
</ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6" value=""/>
|
||
<li><span name="attr_KItem-Move6"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List1" value=""/>
|
||
<ul>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List1" value=""/>
|
||
<li><span name="attr_KItem-Move6-List1"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List2" value=""/>
|
||
<li><span name="attr_KItem-Move6-List2"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List3" value=""/>
|
||
<li><span name="attr_KItem-Move6-List3"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List4" value=""/>
|
||
<li><span name="attr_KItem-Move6-List4"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List5" value=""/>
|
||
<li><span name="attr_KItem-Move6-List5"></span></li>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Move6-List6" value=""/>
|
||
<li><span name="attr_KItem-Move6-List6"></span></li>
|
||
</ul>
|
||
</ul>
|
||
</div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Day" value=""/>
|
||
<div class="sheet-CountBox">
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Day">
|
||
<input class="sheet-radio" type="radio" name="attr_KItem-CountdownLevel" value="Day"/><span class="sheet-altbox"></span> <span data-i18n="day">Day</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Day"> </span></div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Shadows">
|
||
<input class="sheet-radio" type="radio" name="attr_KItem-CountdownLevel" value="Shadows"/><span class="sheet-altbox"></span> <span data-i18n="shadows">Shadows</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Shadows"></span></div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Sunset">
|
||
<input class="sheet-radio" type="radio" name="attr_KItem-CountdownLevel" value="Sunset"/><span class="sheet-altbox"></span> <span data-i18n="sunset">Sunset</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Sunset"></span></div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Dusk">
|
||
<input class="sheet-radio" type="radio" name="attr_KItem-CountdownLevel" value="Dusk"/><span class="sheet-altbox"></span> <span data-i18n="dusk">Dusk</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Dusk"></span></div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Nightfall">
|
||
<input class="sheet-radio" type="radio" name="attr_KItem-CountdownLevel" value="Nightfall"/><span class="sheet-altbox"></span> <span data-i18n="nightfall">Nightfall</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Nightfall"></span></div>
|
||
</div>
|
||
<div class="sheet-CountRow">
|
||
<div class="sheet-MinorHead sheet-Midnight">
|
||
<input class="sheet-radio" type="radio" name="attr_KItem-CountdownLevel" value="Midnight"/><span class="sheet-altbox"></span> <span data-i18n="midnight">Midnight</span>
|
||
</div>
|
||
<div class="sheet-CountEvent"><span name="attr_KItem-Midnight"></span></div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-null-hider" type="hidden" name="attr_KItem-Notes" value=""/>
|
||
<div class="sheet-MinorHead"><span data-i18n="notes">Notes</span></div>
|
||
<div class="sheet-KIndented"><span name="attr_KItem-Notes"></span></div>
|
||
</div>
|
||
</div>
|
||
<!-- End Entity Expander-->
|
||
</div>
|
||
</fieldset>
|
||
<div class="sheet-KInstructions">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-KInstructions" value="1"/><span class="sheet-anglebox"></span><span class="sheet-MinorHead" data-i18n="instructions">Instructions</span>
|
||
<div class="sheet-Expander" data-i18n="instructions-list">
|
||
<ul>
|
||
<li>Click +Add to add a new entity.</li>
|
||
<li>Click Modify to delete or rearrange the order of those entities.</li>
|
||
<li>Set the type, which will then activate the data fields.</li>
|
||
<li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- kflex-->
|
||
</div>
|
||
<!-- End Keeper Mystery Sheet-->
|
||
<!-- Teams Sheet-->
|
||
<div class="sheet-Teams">
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-TeamPick" name="sheet-TeamPick">
|
||
<div class="sheet-Subsection" data-i18n="team-playbook-choice">Choose a Team Playbook</div>
|
||
<div data-i18n="pick-teambook-desc"></div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="1"/> <b><span data-i18n="Agents in Black"></span>:</b> <span data-i18n="This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="2"/> <b><span data-i18n="Always on the Road"></span>:</b> <span data-i18n="You’re a travelling hunter team. Every week is a new town with a new problem."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="3"/> <b><span data-i18n="The Chosen One and Entourage"></span>:</b> <span data-i18n="This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="4"/> <b><span data-i18n="Guardians of the Borderland"></span>:</b> <span data-i18n="This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="5"/> <b><span data-i18n="IMPS (International Monster and Paranormal Service)"></span>:</b> <span data-i18n="The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="6"/> <b><span data-i18n="Interdimensional Crisis Team"></span>:</b> <span data-i18n="Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="7"/> <b><span data-i18n="The Last Survivors"></span>:</b> <span data-i18n="This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="8"/> <b><span data-i18n="League of Double Lives"></span>:</b> <span data-i18n="You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="9"/> <b><span data-i18n="Mercenaries"></span>:</b> <span data-i18n="This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="10"/> <b><span data-i18n="Mystery Club"></span>:</b> <span data-i18n="This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="11"/> <b><span data-i18n="The Night Shift"></span>:</b> <span data-i18n="This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="12"/> <b><span data-i18n="Suburban Watch Group"></span>:</b> <span data-i18n="This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="13"/> <b><span data-i18n="Touring Band"></span>:</b> <span data-i18n="This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="14"/> <b><span data-i18n="Whistleblowers"></span>:</b> <span data-i18n="All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy."></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input type="radio" name="attr_TeamName" value="15"/> <b><span data-i18n="Wild Hunt Fugitives"></span>:</b> <span data-i18n="You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day."></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-NoNull">
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-Agents">
|
||
<div class="sheet-Subsection"><span data-i18n="Agents in Black"></span></div>
|
||
</div>
|
||
<div class="sheet-Road">
|
||
<div class="sheet-Subsection"><span data-i18n="Always on the Road"></span></div>
|
||
</div>
|
||
<div class="sheet-Entourage">
|
||
<div class="sheet-Subsection"><span data-i18n="The Chosen One and Entourage"></span></div>
|
||
</div>
|
||
<div class="sheet-Guardians">
|
||
<div class="sheet-Subsection"><span data-i18n="Guardians of the Borderland"></span></div>
|
||
</div>
|
||
<div class="sheet-IMPS">
|
||
<div class="sheet-Subsection"><span data-i18n="IMPS (International Monster and Paranormal Service)"></span></div>
|
||
</div>
|
||
<div class="sheet-Crisis">
|
||
<div class="sheet-Subsection"><span data-i18n="Interdimensional Crisis Team"></span></div>
|
||
</div>
|
||
<div class="sheet-Survivors">
|
||
<div class="sheet-Subsection"><span data-i18n="The Last Survivors"></span></div>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<div class="sheet-Subsection"><span data-i18n="League of Double Lives"></span></div>
|
||
</div>
|
||
<div class="sheet-Mercenaries">
|
||
<div class="sheet-Subsection"><span data-i18n="Mercenaries"></span></div>
|
||
</div>
|
||
<div class="sheet-MysteryClub">
|
||
<div class="sheet-Subsection"><span data-i18n="Mystery Club"></span></div>
|
||
</div>
|
||
<div class="sheet-NightShift">
|
||
<div class="sheet-Subsection"><span data-i18n="The Night Shift"></span></div>
|
||
</div>
|
||
<div class="sheet-SuburbanWatch">
|
||
<div class="sheet-Subsection"><span data-i18n="Suburban Watch Group"></span></div>
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<div class="sheet-Subsection"><span data-i18n="Touring Band"></span></div>
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<div class="sheet-Subsection"><span data-i18n="Whistleblowers"></span></div>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<div class="sheet-Subsection"><span data-i18n="Wild Hunt Fugitives"></span></div>
|
||
</div>
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col">
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="Getting Started"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Getting-Started-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<ul>
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-Survivors">
|
||
<li><span data-i18n="Determine the nature of the Event."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<li><span data-i18n="Decide the history between you and the Wild Hunt."></span>
|
||
</li>
|
||
</div>
|
||
<li><span data-i18n="Pick your style (and associated improvement question)."></span>
|
||
</li>
|
||
<div class="sheet-Agents">
|
||
<li><span data-i18n="Figure out the nature of the Bureau."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<li><span data-i18n="Create your city."></span>
|
||
</li>
|
||
<li><span data-i18n="Pick your obligations."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<li><span data-i18n="Come up with a band name."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<li><span data-i18n="Pick a starting team ally."></span>
|
||
</li>
|
||
<li><span data-i18n="Customize the organisation."></span>
|
||
</li>
|
||
<li><span data-i18n="Pick your starting team move and 2 boxes of assets."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<li><span data-i18n="Pick a starting team ally, move, and assets."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Agents sheet-Road sheet-Entourage sheet-Guardians sheet-IMPS sheet-Crisis sheet-Survivors sheet-League sheet-Mercenaries sheet-MysteryClub sheet-NightShift sheet-SuburbanWatch sheet-Band">
|
||
<li><span data-i18n="Pick a starting team enemy, ally, move, and 2 boxes of assets."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Road">
|
||
<li><span data-i18n="Put on some music and hit the road."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Entourage">
|
||
<li><span data-i18n="Await the next weird prophecy."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Guardians">
|
||
<li><span data-i18n="Check the boundaries for incursions."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-IMPS">
|
||
<li><span data-i18n="Report for your mission briefing."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Crisis">
|
||
<li><span data-i18n="Report for your mission briefing."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Survivors">
|
||
<li><span data-i18n="Prepare for the next disaster."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<li><span data-i18n="Ponder your responsibilities, as you await the call."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Mercenaries">
|
||
<li><span data-i18n="See who’s hiring today."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-MysteryClub">
|
||
<li><span data-i18n="Next meeting is at the clubroom on Tuesday afternoon."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-NightShift">
|
||
<li><span data-i18n="Clock in and prepare for another night of drudgery."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-SuburbanWatch">
|
||
<li><span data-i18n="Walk the streets. Keep an eye out for evildoers."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<li><span data-i18n="You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<li><span data-i18n="Snoop around the boss’s office while they’re in a meeting."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<li><span data-i18n="Stay wary, that sounded like howls in the wind."></span>
|
||
</li>
|
||
</div>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Agents">
|
||
<div class="sheet-Subsection"><span data-i18n="The Bureau"></span>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Agents-Bureau" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="Prompts"></span> </span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below."></span>
|
||
</p>
|
||
<p><span data-i18n="If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries)."></span>
|
||
</p>
|
||
<p><span data-i18n="Now determine the nature of the Bureau:"></span>
|
||
</p>
|
||
<ul>
|
||
<li><span data-i18n="Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows."></span>
|
||
</li>
|
||
<li><span data-i18n="Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:"></span>
|
||
<ul>
|
||
<li><span data-i18n="Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back."></span>
|
||
</li>
|
||
<li><span data-i18n="Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you)."></span>
|
||
</li>
|
||
<li><span data-i18n="Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style."></span>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li><span data-i18n="Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?"></span>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Road">
|
||
<!-- Nothing for Road-->
|
||
</div>
|
||
<div class="sheet-Entourage">
|
||
<!-- Nothing for Entourage-->
|
||
</div>
|
||
<div class="sheet-Guardians">
|
||
<!-- Nothing for Guardians-->
|
||
</div>
|
||
<div class="sheet-IMPS">
|
||
<!-- Nothing for IMPS-->
|
||
</div>
|
||
<div class="sheet-Crisis">
|
||
<!-- Nothing for Crisis-->
|
||
</div>
|
||
<div class="sheet-Survivors">
|
||
<div class="sheet-Subsection"><span data-i18n="The Event"></span>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Survivors-Event-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Survivors-Event-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<p><span data-i18n="What is the terrible situation you all survived together?"></span>
|
||
</p>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Situation1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A concerted assault by monsters, as you took shelter in an isolated cabin."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Situation2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A single terrifying monster invaded your homes."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Situation3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="It was the only chance to avert an apocalypse."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Situation4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="An invasion from another dimension."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Situation5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="People around you were transformed into monsters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Situation6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="You were strangers in a small town filled with murderous monsters, on festival day."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Situation7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Event-Situation-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
<p><span data-i18n="Decide who the allies were who fought alongside you and died in battle. Each hunter picks one."></span>
|
||
</p>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A monster hunting teammate."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your spouse or lover."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your sibling."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A parent."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A child."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your mentor."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your protégée."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your dog (or other pet)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Event-Deceased9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Event-Deceased-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
<p><span data-i18n="Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose)."></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Event-Saved-Cost"></textarea>
|
||
</div>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<!-- The City-->
|
||
<div class="sheet-Subsection"><span data-i18n="The City"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-League-City-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign."></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-League-City-Lists-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-League-City-Lists-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span class="sheet-Label" data-i18n="Good things"></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cozy"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Affluent"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Good social care"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Proud of its past"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Lots of monuments"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Highly ecological"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Transparent politics"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Technological hub"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The nation’s main transport hub"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Protected by benevolent magic"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Beloved by travel vloggers"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="An extremely famous mayor"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A university with unique departments"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Good14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Other:"></span>
|
||
<input name="attr_League-City-Good-Other"/></span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="Bad things"></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Alienating"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Poor"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Big social inequality"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Shameful past"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Nothing worth sightseeing"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Highly polluted"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Shady politics"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="No prospects for the future"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Shady military bases"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gangs that terrorize the entire region"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Believed to bring bad luck"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Struck by a powerful curse"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-City-Bad13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Other:"></span>
|
||
<input name="attr_League-City-Bad-Other"/></span>
|
||
</div>
|
||
</div>
|
||
<!-- Obligations-->
|
||
<div class="sheet-Subsection"><span data-i18n="Obligations"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-League-Obligations-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives."></span>
|
||
</p>
|
||
<p><span data-i18n="Choose or create two obligations you have:"></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-League-Obligations-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-League-Obligations-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Attending parties and balls."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Attending important conferences."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ceremonially opening new buildings."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Meeting children at schools."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Tutoring promising students one on one."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Appearing on TV."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation7"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input name="attr_League-Obligation-Other-1"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Obligation8"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input name="attr_League-Obligation-Other-2"/></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Mercenaries">
|
||
<!-- Nothing for Mercenaries-->
|
||
</div>
|
||
<div class="sheet-MysteryClub">
|
||
<!-- Nothing for Mystery Club-->
|
||
</div>
|
||
<div class="sheet-NightShift">
|
||
<!-- Nothing for Night Shift-->
|
||
</div>
|
||
<div class="sheet-SuburbanWatch">
|
||
<!-- Nothing for Suburban Watch-->
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<!-- Nothing for Touring Band-->
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<!-- The Organisation-->
|
||
<div class="sheet-Subsection"><span data-i18n="The Organisation"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Whistleblowers-Org-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones."></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Whistleblowers-Org-Aspects-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Whistleblowers-Org-Aspects-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span class="sheet-Label" data-i18n="Official goals"></span> <i><span data-i18n="(choose one or two)"></span> </i>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Goals1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Slay monsters"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Goals2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Contain monsters"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Goals3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Govern safe use of magic"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Goals4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Research monsters"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Goals5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Research paranatural phenomena"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Goals6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Keep monsters and magic secret"></span> </span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="Goal you suspect"></span> <i><span data-i18n="(choose one)"></span> </i>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Goals1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Training an army of monsters"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Goals2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Creating new monsters"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Goals3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Stealing the monsters’ powers"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Goals4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Keeping all magic to themselves"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Goals5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Taking over the world"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Goals6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Destroying the world"></span> </span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="Official resources"></span> <i><span data-i18n="(choose two)"></span> </i>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ancient lore"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Modernised"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Chapters everywhere"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Secular power"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Rich"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Rigorous training"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Offices all over the place"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Good intel"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Official-Resource9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Support teams"></span> </span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="Suspected resources"></span>
|
||
</div>
|
||
<div><i><span data-i18n="(choose one or two)"></span> </i></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Resource1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Demonology"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Resource2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Necromancy"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Resource3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Deals with monsters"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Resource4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Manipulated minions"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Resource5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Manipulated cultists"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Resource6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Bribed officials"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Resource7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Sacrificing members"></span> </span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="Obvious flaws"></span> <i><span data-i18n="(choose one)"></span> </i>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Tradition-bound"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Paranoid and secretive"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Closed hierarchy"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Strict laws"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Mystical oaths"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Poor"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Bureaucratic"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hostile superiors"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Take-no-prisoners policy"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Obvious-Flaw10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Live capture policy"></span> </span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="Suspected flaws"></span> <i><span data-i18n="(choose one or two)"></span> </i>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Tradition-bound"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Paranoid and secretive"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Closed hierarchy"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Mystical oaths"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Total obedience"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Tyrannical leaders"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hostile superiors"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Org-Suspected-Flaw8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Protects member criminals"></span> </span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<!-- The Wild Hunt-->
|
||
<div class="sheet-Subsection"><span data-i18n="The Wild Hunt"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Fugitives-Wild-Hunt-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here."></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Fugitives-Wild-Hunt-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Fugitives-Wild-Hunt-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span class="sheet-Label" data-i18n="Who Rides With The Hunt?"></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Riders1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Elves"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Riders2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Trolls"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Riders3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Demons"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Riders4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Wraiths"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Riders5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Banshees"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Riders6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Werewolves"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Riders7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Else"></span>
|
||
<input type="text" name="attr_Fugitives-Wild-Hunt-Riders-Custom"/></span>
|
||
</div>
|
||
<div><span data-i18n="The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:"></span>
|
||
<input type="text" name="attr_Fugitives-Wild-Hunt-Leader"/>
|
||
</div>
|
||
<div><span data-i18n="Choose or invent their impressive powers, at least two:"></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Grant immortality"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Grant lycanthropy"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Steal emotion"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="See destinies"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Set destinies"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Control weather"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Grant sentience to animals"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Grant sentience to weapons"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Wild-Hunt-Powers9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Else"></span>
|
||
<textarea rows="2" name="attr_Fugitives-Wild-Hunt-Powers-Custom"></textarea></span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="Why were you a part of the Wild Hunt?"></span>
|
||
</div>
|
||
<div><span data-i18n="Each player can choose a different answer:"></span>
|
||
<ul>
|
||
<li><span data-i18n="I was kidnapped by the Hunt"></span>
|
||
</li>
|
||
<li><span data-i18n="I sold my soul to the Hunt"></span>
|
||
</li>
|
||
<li><span data-i18n="I wanted to ride with the Hunt"></span>
|
||
</li>
|
||
<li><span data-i18n="I’m a supernatural creature who’s a part of the Hunt"></span>
|
||
</li>
|
||
<li><span data-i18n="Something else"></span>
|
||
</li>
|
||
</ul>
|
||
<div>
|
||
<textarea rows="2" name="attr_Fugitives-Wild-Hunt-Why-Part"></textarea>
|
||
</div>
|
||
</div>
|
||
<div><span data-i18n="Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you."></span>
|
||
</div>
|
||
</div>
|
||
<!-- How Did You Escape-->
|
||
<div class="sheet-Subsection"><span data-i18n="How Did You Escape?"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Fugitives-Escape-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here."></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Fugitives-Escape-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Fugitives-Escape-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span class="sheet-Label" data-i18n="How did you escape?"></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-How1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="With a clever plan"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-How2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="By sheer luck"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-How3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="With outside help"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-How4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Thanks to a loophole in your fae contract"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-How5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<input type="text" name="attr_Fugitives-Escape-How-Custom"/></span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="The Wild Hunt keeps looking for you. How do they do it?"></span>
|
||
</div>
|
||
<div><span data-i18n="Choose two ways:"></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Looking1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="They give other monsters this in exchange for information."></span>
|
||
<input type="text" name="attr_Fugitives-Escape-Looking-Monsters"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Looking2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="They track the internet, but they can’t monitor one part of it:"></span>
|
||
<input type="text" name="attr_Fugitives-Escape-Looking-Internet"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Looking3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="They can see you when you’re outside in one type of weather, namely:"></span>
|
||
<input type="text" name="attr_Fugitives-Escape-Looking-Weather"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Looking4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="They sense you when you use magic unless you take a precaution, namely:"></span>
|
||
<input type="text" name="attr_Fugitives-Escape-Looking-Magic-Precaution"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Looking5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<input type="text" name="attr_Fugitives-Escape-Looking-Other"/></span>
|
||
</div>
|
||
<div><span class="sheet-Label" data-i18n="What will the Wild Hunt do if they find you?"></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Find1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Kill you."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Find2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Torment you."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Find3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Make you join the Hunt again."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Find4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Make you slaves."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Escape-Find5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<input type="text" name="attr_Fugitives-Escape-Find-Other"/></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="Notes"></span>
|
||
</div>
|
||
<textarea rows="2" name="attr_Team-Playbook-Notes"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="Team Moves"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="Choose your team moves from this list. The first one is a good default choice:"></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span><br/>
|
||
<input class="sheet-checkbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="other-playbook-moves">Other Playbook Moves</span></span>
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Agents in Black"></span>
|
||
</div>
|
||
<div class="sheet-Agents sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Team-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Team-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Team-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Team-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Team-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Team-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Team-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Always on the Road"></span>
|
||
</div>
|
||
<div class="sheet-Road sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Team-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Team-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Team-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Team-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta)."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Team-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Team-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Team-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="The Chosen One and Entourage"></span>
|
||
</div>
|
||
<div class="sheet-Entourage sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Guardians of the Borderland"></span>
|
||
</div>
|
||
<div class="sheet-Guardians sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help)."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="IMPS (International Monster and Paranormal Service)"></span>
|
||
</div>
|
||
<div class="sheet-IMPS sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Drilled Coordination: All team members get +1 ongoing when helping out another team member."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Drilled Coordination: All team members get +1 ongoing when helping out another team member.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Interdimensional Crisis Team"></span>
|
||
</div>
|
||
<div class="sheet-Crisis sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="The Last Survivors"></span>
|
||
</div>
|
||
<div class="sheet-Survivors sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="League of Double Lives"></span>
|
||
</div>
|
||
<div class="sheet-League sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do..."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Mercenaries"></span>
|
||
</div>
|
||
<div class="sheet-Mercenaries sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Good Ones: When you refuse to accept payment for a job, the client becomes an ally."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Mystery Club"></span>
|
||
</div>
|
||
<div class="sheet-MysteryClub sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="The Night Shift"></span>
|
||
</div>
|
||
<div class="sheet-NightShift sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Suburban Watch Group"></span>
|
||
</div>
|
||
<div class="sheet-SuburbanWatch sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Touring Band"></span>
|
||
</div>
|
||
<div class="sheet-Band sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Whistleblowers"></span>
|
||
</div>
|
||
<div class="sheet-Whistleblowers sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2)."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-Other-Team-Playbooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above"><span data-i18n="Wild Hunt Fugitives"></span>
|
||
</div>
|
||
<div class="sheet-Fugitives sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Moves-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Move1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something Different: Take a move from another team playbook."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Something Different: Take a move from another team playbook.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Change Team Style: Pick a new team style. You now use that one instead of the one you first chose."></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="Assets"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)"></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-Agents">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Agents">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset11"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset11-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset14"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset14-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset15"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset15-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset17"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset18"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset19"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Asset20"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Road">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset1" checked="checked"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A regular car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset2-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A truck or bus with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Asset11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Road-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Entourage">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move8"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move8-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A truck or bus with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A regular car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move11"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move11-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move15"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Move16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Entourage-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Guardians">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Primaeval Monument: An ancient site marking where access between worlds is easiest."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A regular car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Guardians-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-IMPS">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: Electric motorbikes for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Fancy High Tech Uniforms: Complete with built-in gadgets."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_IMPS-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crisis">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Translator: A high tech or arcane universal translator."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset3-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Clothes: Clothes for any weather, including extreme ones."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Published Book Series: A successful book series written by some or all of you based on your visits to other worlds."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Crisis-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Survivors">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A truck or bus with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A regular car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Hideaway: A truck with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A fancy car or motorbike for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset3-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset6-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Funds: Lots of money on bank accounts connected to untraceable credit cards."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_League-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Mercenaries">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A regular car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Grapevine: A network of contacts who pass on job leads."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="High Tech Gadgets: A supply of various monster scanners and detectors."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Armoury: A cache of monster hunting weapons."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Mercenaries-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-MysteryClub">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystery Van: A van with all your mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gadgets: Paranormal investigation gadgets."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Disguises: A trunk full of disguises."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Library: Library of useful reference books."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="IDs: Official junior deputy Suburban Watch Group volunteer badges."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_MysteryClub-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-NightShift">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset2-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A regular car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Lost Property & Returns: You can find all sorts of stuff in here, some of it useful."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_NightShift-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-SuburbanWatch">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A regular car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_SuburbanWatch-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A fancy car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset7-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Band-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset1-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A truck or bus with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Individual Transport: A fancy car, motorbike, or bicycle for every team member."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Office Space: Private offices in the organisation’s headquarters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset4"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset4-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset5"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset5-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Fake IDs: Fake government IDs."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="More Fake IDs: Fake organisation IDs for other members or different jobs."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cameras and Recording Gear: Miniature cameras and recording devices."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Whistleblowers-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Assets-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset11"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset11-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mobile Base: A truck or bus with bunks and mystery investigation supplies on board."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Map: A map of the Wild Hunt’s activities."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset14"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset14-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset15"/><span class="sheet-mainbox"></span><span class="sheet-extrabox">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset15-2"/><span class="sheet-mainbox"></span></span><span class="sheet-grayable"><span data-i18n="Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Workshop: A big space for craft and repair projects, with plenty of tools and materials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset17"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Disguises: A set of disguises."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset18"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Asset19"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Fae Cosmetics and Makeup: Better than anything humans can produce."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Asset1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Fugitives-Asset-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-XP">
|
||
<div class="sheet-Subsection"><span data-i18n="Improvement"></span>
|
||
</div>
|
||
<p align="center">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Improvement1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Improvement2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Improvement3"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Improvement4"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Improvement5"/><span class="sheet-altbox"></span>
|
||
</p>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Improvement-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks."></span>
|
||
</p>
|
||
<p><span data-i18n="When you fill in the improvement box, clear the improvement track and choose one of these:"></span>
|
||
</p>
|
||
<ul>
|
||
<li><span data-i18n="Gain a new team move."></span>
|
||
</li>
|
||
<li><span data-i18n="Gain a new team ally."></span>
|
||
</li>
|
||
<li><span data-i18n="Gain two new asset selections."></span>
|
||
</li>
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-Agents sheet-Road sheet-Entourage sheet-Guardians sheet-IMPS sheet-Crisis sheet-Survivors sheet-League sheet-Mercenaries sheet-MysteryClub sheet-NightShift sheet-SuburbanWatch sheet-Band">
|
||
<li><span data-i18n="Make the next mystery about your team enemy, giving you a chance to interfere in their plans."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<li><span data-i18n="Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans."></span>
|
||
</li>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<li><span data-i18n="Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them."></span>
|
||
</li>
|
||
</div>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="Style"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="Pick one of these styles (and the associated improvement question):"></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-Agents">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Road">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Road-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Road-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Entourage">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Entourage-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Entourage-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Guardians">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”"></span>
|
||
<div><span data-i18n="The oath:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Guardians-Style-Oath"></textarea>
|
||
</div></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Guardians-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Guardians-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-IMPS">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_IMPS-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_IMPS-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crisis">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Crisis-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Crisis-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Survivors">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_League-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_League-Style-Custom-Question"> </textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Mercenaries">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Mercenaries-Style-Secret-Mission-Objective"></textarea>
|
||
</div></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Mercenaries-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Mercenaries-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-MysteryClub">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Comical: At the end of each session, ask: “Did we do something really funny?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cool: At the end of each session, ask: “Did we save the day, with style?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_MysteryClub-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_MysteryClub-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-NightShift">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Security Team: At the end of each session, ask: “Did we keep people safe?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_NightShift-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_NightShift-Style-Custom-Question"> </textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-SuburbanWatch">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_SuburbanWatch-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_SuburbanWatch-Style-Custom-Question"> </textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Punk: At the end of each session, ask: “Did we fight for the downtrodden?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Pop: At the end of each session, ask: “Did we look awesome?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Metal: At the end of each session, ask: “Did we battle gloriously?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Folk: At the end of each session, ask: “Did we learn about local history and folklore?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Country: At the end of each session, ask: “Will that make a great story, later?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Style8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Band-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Band-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Whistleblowers-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Whistleblowers-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Style-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Style1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Style2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Style3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”"></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Style4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Custom: What’s your story?"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Fugitives-Style-Custom-Story"></textarea>
|
||
</div>
|
||
<div><span data-i18n="At the end of each session, ask:"></span>
|
||
</div>
|
||
<div>
|
||
<textarea rows="2" name="attr_Fugitives-Style-Custom-Question"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Agents sheet-Road sheet-Entourage sheet-Guardians sheet-IMPS sheet-Crisis sheet-Survivors sheet-League sheet-Mercenaries sheet-MysteryClub sheet-NightShift sheet-SuburbanWatch sheet-Band">
|
||
<div class="sheet-Subsection"><span data-i18n="Enemies"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="Pick an enemy for your team:"></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-Agents">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="General Grox, alien warlord."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The werewolf conspiracy."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Order of the Silvery Stars, who worship some very bad alien god-things."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Old Gods, who want to return and rule the world again."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A rival Bureau with dubious methods and goals."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Agents">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="General Grox, alien warlord."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The werewolf conspiracy."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Order of the Silvery Stars, who worship some very bad alien god-things."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Old Gods, who want to return and rule the world again."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A rival Bureau with dubious methods and goals."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Enemy12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Road">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Halphas, a demon who has it in for you."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="All the vampires."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Dr Crepuscule, who steals unnatural power from captured monsters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The King in Yellow, a god/force of corruption, decadence, and disease."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A cabal of ghosts trying to secure the secret of returning to life."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Road-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Entourage">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Alpha, an immortal werewolf."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="All the vampires."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Father of Monsters, the cosmic entity who is the source of evil in the world."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Entourage-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Guardians">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Lord Grash, warlord of a monster dimension."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="All the demons."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Chaos, a cosmic entity of disorder."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Guardians-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-IMPS">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Apollyon, a demon king who wants to rule the Earth."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Incursions of HEDEs (Hostile Extra-Dimensional Entities)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Masanori, a selfish tycoon chasing personal immortality."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A rival IMPS team, who always want to make it look like they saved the day and you screwed up."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_IMPS-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crisis">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Jauna, a merchant from Monster Marches who deals in interdimensional slave trade."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Separator, an automaton guarding borders between the worlds."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Iron Crusade, an invading force from a futuristic world."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your own evil versions from a mirrored universe."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Crisis-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Survivors">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Black Knight, a faerie lord."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="All the vampires."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A necromancer, with a plan to rule the world."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A conspiracy of chaos cultists."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Allmine, a greedy and capricious demon of desire."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="All the evil doppelgangers."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Professor Trundil, an occult scientist trying to steal your powers and magic."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Great Waghru, a primordial entity slumbering beneath the city, now stirring."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Brave New World, an undercover company trying to replace humans in your city with robots."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_League-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Mercenaries">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Pethas, a dragon."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="All the werewolves."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ozahr, an immortal and megalomaniac wizard."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Fates."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A conspiracy of political leaders secretly creating a global dictatorship."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Mercenaries-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-MysteryClub">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Bradshaw, an evil property developer."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Ghost King."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Dracula."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cryptids generally."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy15"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A conspiracy of wizards who want to take over the world."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Enemy16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_MysteryClub-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-NightShift">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your manager."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Queen of the Bug Monsters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Monarch of Waste, a cosmic entity of disorder and ruin."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A conspiracy within the company, using the workplace for a sinister occult plan."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The thing in the basement. You don’t know what it is, but it’s evil."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_NightShift-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-SuburbanWatch">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="All the ghouls. A big cemetery nearby attracts their attention."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Bradshaw, a property developer who wants to rebuild the city—by any means necessary."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Discord, goddess of chaos and disorder."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A conspiracy of vampires trying to take over your community."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_SuburbanWatch-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Enemies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Enemy1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Alpha, an immortal werewolf."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Enemy2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Enemy3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Enemy4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Man, a new god of authority, order, and following the rules."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Enemy5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Enemy6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Something else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Band-Enemies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="Allies"></span>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Team-Allies-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="Choose your team allies from this list:"></span>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<input class="sheet-TeamCheck" type="hidden" name="attr_TeamCheck" value="0"/>
|
||
<div class="sheet-Agents">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Doctor “Blue,” a physician. They can help you recover from harm."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Agents">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Doctor “Blue,” a physician. They can help you recover from harm."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agents-Allies12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Agents-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Road">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Road-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Road-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Entourage">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Carlito, a nurse. They can patch up injured hunters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Charity, an occultist. She can tell you about and sometimes find weird old items."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Raven, a mystic. Has some ideas about the Chosen One’s destiny."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Entourage-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Entourage-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Guardians">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Anya, a folklorist. They know a lot about the stories and history of the region."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Guardians-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Guardians-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-IMPS">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_IMPS-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_IMPS-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crisis">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crisis-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Crisis-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Survivors">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Davis, a therapist specialising in trauma recovery."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Dr Basu, a medical doctor."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Survivors-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Survivors-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-League">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Monster Hunters Fan Club. They know your secret identities, but not your public ones."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_League-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_League-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Mercenaries">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Chang, a government official. They can help you with legal entanglements. Sometimes."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mercenaries-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Mercenaries-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-MysteryClub">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Romain, a librarian. Good at finding out details."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="A very smart pet. Pick their species and give them a name:"></span>
|
||
<input type="text" name="attr_MysteryClub-Allies-Pet-Name"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your friend group, an ally team. Great for distractions."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Internet mystery circle, an ally team. Good for finding out weird facts and rumours."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MysteryClub-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_MysteryClub-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-NightShift">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Aminat Salek, a client or customer who has a knack for finding whatever is weirdest."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Ahearn, a consultant. They can help you out with how things go on behind the scenes."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The day shift, an ally team. They can help out when you need to sleep."></span> +move('NightShift-Allies','The gnomes. Your workplace has gnomes living in it. You’ve made friends with them.')</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_NightShift-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_NightShift-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-SuburbanWatch">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Asani, an old and knowledgeable witch."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Petersen, a police officer. Community-minded, they know you help people out and they help you too."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SuburbanWatch-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_SuburbanWatch-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Band">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Carlos, a roadie. They can do pretty much anything with reasonable competence."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still)."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Band-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Band-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Whistleblowers">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Whistleblowers-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Whistleblowers-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Fugitives">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Allies-Unused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Allies1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Allies2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Allies3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Allies4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Allies5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves."></span> </span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fugitives-Allies6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Someone else:"></span>
|
||
<div>
|
||
<textarea rows="2" name="attr_Fugitives-Allies-Custom"></textarea>
|
||
</div></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-SheetGrid sheet-NoKeep">
|
||
<div class="sheet-Stats sheet-NoNull">
|
||
<!-- Charm Cool Sharp Tough Weird-->
|
||
<div class="sheet-Stat"><span class="sheet-StatLabel" data-i18n="charm">Charm</span>
|
||
<input type="number" name="attr_Charm" min="-2" max="3" value="0"/>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=charm}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Charm}+?{+/- forward?|0}]]}}" name="roll_Charm"></button>
|
||
</div>
|
||
<div class="sheet-Stat"><span class="sheet-StatLabel" data-i18n="cool">Cool</span>
|
||
<input type="number" name="attr_Cool" min="-2" max="3" value="0"/>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=cool}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Cool}+?{+/- forward?|0}]]}}" name="roll_Cool"></button>
|
||
</div>
|
||
<div class="sheet-Stat"><span class="sheet-StatLabel" data-i18n="sharp">Sharp</span>
|
||
<input type="number" name="attr_Sharp" min="-2" max="3" value="0"/>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=sharp}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Sharp}+?{+/- forward?|0}]]}}" name="roll_Sharp"></button>
|
||
</div>
|
||
<div class="sheet-Stat"><span class="sheet-StatLabel" data-i18n="tough">Tough</span>
|
||
<input type="number" name="attr_Tough" min="-2" max="3" value="0"/>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=tough}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Tough}+?{+/- forward?|0}]]}}" name="roll_Tough"></button>
|
||
</div>
|
||
<div class="sheet-Stat"><span class="sheet-StatLabel" data-i18n="weird">Weird</span>
|
||
<input type="number" name="attr_Weird" min="-2" max="3" value="0"/>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{stat=weird}} {{CharName=@{character_name}}} {{Roll=[[2d6+@{Weird}+?{+/- forward?|0}]]}}" name="roll_Weird"></button>
|
||
</div>
|
||
<!-- Starting Stats Sidebar Section-->
|
||
<input class="sheet-SkinCheck sheet-99-hider" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-StartingStatsSidebar">
|
||
<div class="sheet-MinorHead"><span data-i18n="starting">Starting</span> <span data-i18n="stats">Stats</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-StartingStats" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/> <span data-i18n="stats-overwrite-warning">Choose your set of starting stats. (This will overwrite current stats values!)</span>
|
||
<div class="sheet-Chosen">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats" width="150px">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 -1 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 2 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+2|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 2 -1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|+2|-1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Crooked">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 2 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+2|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 2 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+2|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Divine">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Expert">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 2 0 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Flake">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 2 0 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|+2|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Initiate">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 -1 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|-1|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Monstrous">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 -1 0 2 3" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|=0|+2|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 1 0 3" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|=0|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 -1 3" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|-1|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-2 2 0 0 3" data-i18n="starting-stats-choices" data-i18n-vars="-2|+2|=0|=0|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 2 -1 3" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+2|-1|+3">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Mundane">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 1 0 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|+1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Professional">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="0 2 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 2 1 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+2|+1|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 1 0 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 2 -1 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|+2|-1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Spellslinger">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Spooky">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 0 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 2 0 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|+2|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Wronged">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="0 1 -1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|-1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 0 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|=0|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Gumshoe">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 0 1 0 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|=0|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 2 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+2|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 2 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+2|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Hex">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 0 0 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|=0|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Pararomantic">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 2 0 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+2|=0|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Searcher">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="0 1 1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 -1 1 0 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|-1|+1|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 -1 2 0 2" data-i18n="starting-stats-choices" data-i18n-vars="=0|-1|+2|=0|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Exile">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 2 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 3 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+3|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 0 1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|=0|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 -1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|-1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Hardcase">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Hardcase2020">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Luchador">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 -1 1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|-1|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 0 0 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|=0|=0|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Meddlingkid">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 0 2 -1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+2|-1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 0 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|=0|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 0 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Sidekick">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 1 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+1|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
<div data-i18n="sidekick-reminder"></div>
|
||
</div>
|
||
<div class="sheet-Snoop">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 -1 1 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 1 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|+1|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 1 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|+1|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Summoned">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 2 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 2 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|+2|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 -1 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|-1|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 1 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+1|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 -1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|-1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Traveler">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="1 1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 2 -1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|+2|-1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 2 1 0 0" data-i18n="starting-stats-choices" data-i18n-vars="=0|+2|+1|=0|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Actionscientist">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 1 2 1 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+2|+1|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 -1 2 0 -1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+2|=0|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 0 2 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|=0|+2|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 2 1 -1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|+2|+1|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Spooktacular">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="2 -1 1 0 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|-1|+1|=0|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 1 0 -1 1" data-i18n="starting-stats-choices" data-i18n-vars="+2|+1|=0|-1|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="2 0 -1 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+2|=0|-1|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 0 -1 1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|=0|-1|+1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="1 1 0 -1 2" data-i18n="starting-stats-choices" data-i18n-vars="+1|+1|0|-1|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
<div class="sheet-Constructed">
|
||
<select class="sheet-StartingStats" name="attr_StartingStats">
|
||
<option value="" checked="" data-i1n="" data-i18n="choose-starting-stats">Choose a set</option>
|
||
<option value="-1 2 -1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|-1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="0 1 -1 2 1" data-i18n="starting-stats-choices" data-i18n-vars="=0|+1|-1|+2|+1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 2 0 2 -1" data-i18n="starting-stats-choices" data-i18n-vars="-1|+2|=0|+2|-1">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 -1 0 2 2" data-i18n="starting-stats-choices" data-i18n-vars="-1|-1|=0|+2|+2">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
<option value="-1 1 1 2 0" data-i18n="starting-stats-choices" data-i18n-vars="-1|+1|+1|+2|=0">Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}</option>
|
||
</select>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- End Starting Stats Sidebar Section-->
|
||
</div>
|
||
<!-- end of sheet-Stats-->
|
||
<div class="sheet-Specifics">
|
||
<div class="sheet-3colrow sheet-NoNull">
|
||
<!-- Contains common elements found in all playbooks-->
|
||
<div class="sheet-col">
|
||
<div class="sheet-Luck">
|
||
<div class="sheet-Subsection"><span data-i18n="luck">Luck</span></div>
|
||
<p align="center"><b class="sheet-statelabel"><span data-i18n="okay">Okay</span></b>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luck1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luck2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luck3"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luck4"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luck5"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luck6"/><span class="sheet-altbox"></span>
|
||
<!-- Pop in an extra box when the Searcher has the appropriate move-->
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Moves-Searcher1D" value="1"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Extra-Luck-Searcher"/><span class="sheet-altbox"></span>
|
||
<!-- Final box is always Luck7 box in case we want to tie behavior to it-->
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luck7"/><span class="sheet-altbox"></span><b class="sheet-statelabel"><span data-i18n="doomed">Doomed</span></b>
|
||
</p>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Luck-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<p><span data-i18n="luck-description">Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury</span>.<span data-i18n="trigger-luck-special">When you mark Luck, you trigger your playbook's Luck Special.</span></p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-Harm">
|
||
<div class="sheet-Subsection"><span data-i18n="harm">Harm</span> (<span name="attr_Harm-Remaining"></span>/<span name="attr_Harm-TotalCapacity"></span>)</div>
|
||
<div class="sheet-nowrap" align="center"><b class="sheet-statelabel"><span data-i18n="okay">Okay</span></b>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Harm1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Harm2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Harm3"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-inverted-triggerbox" type="checkbox" name="attr_Moves-Constructed1"/><span class="sheet-triggertext"><b>|</b></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Harm4"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Harm5"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Harm6"/><span class="sheet-altbox"></span>
|
||
<!-- The Constructed gets a whopping 3 extra Harm boxes-->
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Moves-Constructed1"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Constructed-Harm1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Moves-Constructed1"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Constructed-Harm2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Moves-Constructed1"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Constructed-Harm3"/><span class="sheet-altbox"></span>
|
||
<!-- Pop in up to 2 additional boxes if the right improvements are taken-->
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-Dying"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Extra-Harm1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-Dying"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Extra-Harm2"/><span class="sheet-altbox"></span>
|
||
<!-- Final box is always the Harm7 box in case we want to tie behavior to that-->
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Harm7"/><span class="sheet-altbox"></span><b class="sheet-statelabel"><span data-i18n="dying">Dying</span></b>
|
||
<input class="sheet-inverted-triggerbox" type="checkbox" name="attr_Moves-Constructed1"/><span class="sheet-triggertext"><br/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Unstable"/><span class="sheet-altbox"></span><b class="sheet-statelabel"><span data-i18n="unstable">Unstable</span></b></span>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Unstable-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-inverted-triggerbox" type="checkbox" name="attr_Moves-Constructed1"/><span class="sheet-triggertext"><span data-i18n="harm-instructions">When you reach 4 or more, mark unstable. Unstable injuries worsen as time passes.</span></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Moves-Constructed1"/><span class="sheet-triggertext"><span data-i18n="constructed-unstable"></span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-col">
|
||
<div class="sheet-XP">
|
||
<div class="sheet-Subsection"><span data-i18n="experience">Experience</span></div>
|
||
<p align="center">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_XP1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_XP2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_XP3"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_XP4"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_XP5"/><span class="sheet-altbox"></span>
|
||
</p>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-XP-Instructions" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander"><span data-i18n="experience-description">Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so</span>.<span data-i18n="xp-description">Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option</span>.</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- This needs to be located just prior to the hidden sheets so it'll switch between them correctly!-->
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<!-- Begin significantly rearchitected playbooks-->
|
||
<div class="sheet-playbooks sheet-NoNull">
|
||
<div class="sheet-3colrow">
|
||
<div class="sheet-col">
|
||
<!-- left column-->
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-Custom sheet-CustomName">
|
||
<div class="sheet-Subsection" data-i18n="playbook-name">Playbook Name</div>
|
||
<input type="text" name="attr_Name-Custom"/>
|
||
</div>
|
||
<!-- Playtest Note for sheets where it's relevant-->
|
||
<div class="sheet-Spooktacular">
|
||
<div class="sheet-Subsection" data-i18n="playtest"></div>
|
||
<div data-i18n="playtest-note"></div>
|
||
</div>
|
||
<div class="sheet-Luck-Specials">
|
||
<div class="sheet-Subsection"><span data-i18n="luck">Luck</span> <span data-i18n="special">Special</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-LuckSpecial" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-Chosen"><span class="sheet-highlights" data-i18n="luck-special-chosen">When you spend <i>Luck</i>, the Keeper will bring your fate into play.</span></div>
|
||
<div class="sheet-Crooked"><span class="sheet-highlights" data-i18n="luck-special-Crooked">When you spend <i>Luck</i>, someone from your past will re-appear in your life. Soon.</span></div>
|
||
<div class="sheet-Divine"><span class="sheet-highlights" data-i18n="luck-special-divine">When you spend <i>Luck</i>, you get word that your Mission requires something difficult that must be done. By you. Urgently.</span></div>
|
||
<div class="sheet-Expert"><span class="sheet-highlights" data-i18n="luck-special-expert"></span></div>
|
||
<div class="sheet-Flake"><span class="sheet-highlights" data-i18n="luck-special-flake"></span></div>
|
||
<div class="sheet-Initiate"><span class="sheet-highlights" data-i18n="luck-special-initiate"></span></div>
|
||
<div class="sheet-Monstrous"><span class="sheet-highlights" data-i18n="luck-special-monstrous"></span></div>
|
||
<div class="sheet-Mundane"><span class="sheet-highlights" data-i18n="luck-special-mundane"></span></div>
|
||
<div class="sheet-Professional"><span class="sheet-highlights" data-i18n="luck-special-professional"></span></div>
|
||
<div class="sheet-Spellslinger"><span class="sheet-highlights" data-i18n="luck-special-spellslinger"></span></div>
|
||
<div class="sheet-Spooky"><span class="sheet-highlights" data-i18n="luck-special-spooky"></span></div>
|
||
<div class="sheet-Wronged"><span class="sheet-highlights" data-i18n="luck-special-wronged"></span></div>
|
||
<div class="sheet-Gumshoe"><span class="sheet-highlights" data-i18n="luck-special-gumshoe"></span></div>
|
||
<div class="sheet-Hex"><span class="sheet-highlights" data-i18n="luck-special-hex"></span></div>
|
||
<div class="sheet-Pararomantic"><span class="sheet-highlights" data-i18n="luck-special-pararomantic"></span></div>
|
||
<div class="sheet-Searcher"><span class="sheet-highlights" data-i18n="luck-special-searcher"></span></div>
|
||
<div class="sheet-Exile"><span class="sheet-highlights" data-i18n="luck-special-exile"></span></div>
|
||
<div class="sheet-Hardcase"><span class="sheet-highlights" data-i18n="luck-special-hardcase"></span></div>
|
||
<div class="sheet-Hardcase2020"><span class="sheet-highlights" data-i18n="luck-special-hardcase2020"></span></div>
|
||
<div class="sheet-Luchador"><span class="sheet-highlights" data-i18n="luck-special-luchador"></span></div>
|
||
<div class="sheet-Meddlingkid"><span class="sheet-highlights" data-i18n="luck-special-meddlingkid"></span></div>
|
||
<div class="sheet-Sidekick"><span class="sheet-highlights" data-i18n="luck-special-sidekick"></span></div>
|
||
<div class="sheet-Snoop"><span class="sheet-highlights" data-i18n="luck-special-snoop"></span></div>
|
||
<div class="sheet-Summoned"><span class="sheet-highlights" data-i18n="luck-special-summoned"></span></div>
|
||
<div class="sheet-Traveler"><span class="sheet-highlights" data-i18n="luck-special-traveler"></span></div>
|
||
<div class="sheet-Actionscientist"><span class="sheet-highlights" data-i18n="luck-special-actionscientist"></span></div>
|
||
<div class="sheet-Spooktacular"><span class="sheet-highlights" data-i18n="luck-special-spooktacular"></span></div>
|
||
<div class="sheet-Constructed"><span class="sheet-highlights" data-i18n="luck-special-constructed"></span></div>
|
||
<div class="sheet-Custom"><span class="sheet-highlights" data-i18n="luck-special-custom">You may come up with a Luck Special move for this playbook with help from the Keeper.</span></div>
|
||
<div class="sheet-Luchador sheet-Traveler sheet-Custom">
|
||
<textarea name="attr_Luck-Special" rows="4" cols="40" placeholder="(Optional) Write your own Luck Special Move"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Luck-Specials-->
|
||
<!-- Playbook Specific Oddities-->
|
||
<div class="sheet-Chosen sheet-Fate-Chosen">
|
||
<div class="sheet-Subsection"><span data-i18n="your-fate">Your Fate</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-ChosenFateAll" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Chosen-Fate-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-MinorHead"><span data-i18n="fate-description">How you found out</span></div>
|
||
<select class="sheet-FateSelect-Chosen" name="attr_FateSelect-Chosen">
|
||
<option class="sheet-FateSelect-Chosen" value="F0" checked="checked" data-i18n="choose-one">Choose one</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F1" data-i18n="fate-origin1">Nightmares and visions</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F1" data-i18n="fate-origin2">Some weirdo told you</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F2" data-i18n="fate-origin3">An ancient cult found you</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F3" data-i18n="fate-origin4">Sought out by your nemesis</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F4" data-i18n="fate-origin5">Attacked by monsters</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F5" data-i18n="fate-origin6">Trained from birth</option>
|
||
<option class="sheet-FateSelect-Chosen" value="F6" data-i18n="fate-origin7">You found the prophecy</option>
|
||
</select><br/>
|
||
<div class="sheet-MinorHead"><span data-i18n="fate-unfold">How your fate will unfold</span></div><b><span data-i18n="heroic">Heroic</span></b>: <i> (<span data-i18n="pick-two">pick two</span>)</i>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic1">Sacrifice</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic2">You are the Champion</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic3">Visions</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic4">Secret training</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic5">Magical powers</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic9">You can save the world</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic6">Mystical inheritance</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic7">A normal life</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic8">True love</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic10">Hidden allies</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic11">The end of monsters</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-heroic12">Divine help</span></span>
|
||
</div><b><span data-i18n="doom">Doom</span></b>: <i> (<span data-i18n="pick-two">pick two</span>)</i>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom1">Death</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom2">You can't save everyone</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen15"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom3">Impossible love</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom4">Failure</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen17"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom5">A nemesis</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen18"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom6">No normal life</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen19"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom7">Loss of loved ones</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen20"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom8">Treachery</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen21"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom9">Doubt</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen22"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom10">Sympathy with the enemy</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen23"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom11">Damnation</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen24"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom12">Hosts of monsters</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen25"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom13">The end of days</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Fate-Chosen26"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fate-doom14">The source of Evil</span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crooked sheet-Background-Crooked">
|
||
<div class="sheet-Subsection"><span data-i18n="background">Background</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-CrookedBackgroundAll" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-CrookedBackgroundUnused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="background-description">Before you became a hunter, what less-than-legal job did you do?</span> <i> (<span data-i18n="pick-one"></span>)</i></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Background-Crooked-Hoodlum"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="background1"><b>Hoodlum</b>: You can use Tough instead of Charm to <i>manipulate someone</i> with threats of violence.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Background-Crooked-Burglar"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="background2"><b>Burglar</b>: When you <i>break into a secure location</i>, roll +Sharp. On a 10+ pick three, on a 7-9 pick two</span>:
|
||
<ul>
|
||
<li><span data-i18n="background2.1">You get in undetected</span></li>
|
||
<li><span data-i18n="background2.2">You get out undetected</span></li>
|
||
<li><span data-i18n="background2.3">You don't leave a mess</span></li>
|
||
<li><span data-i18n="background2.4">You find what you were after</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Burglar}} {{Roll=[[2d6+?{Burglar with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Burglar"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background2}} {{key1=background2.1}} {{key2=background2.2}} {{key3=background2.3}} {{key4=background2.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Background-Crooked-Grifter"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="background3"><b>Grifter</b>: When you are about to <i>manipulate someone</i>, you can ask the Keeper "what will convince this person to do what I want?" The Keeper must answer honestly, but not necessarily completely.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Background-Crooked-Fixer"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="background4"><b>Fixer</b>: If you <i>need to buy something, sell something, or hire someone</i>, roll +Charm. On a 10+, you know just the person that will be interested. On a 7-9, you know the only person who can do it, but there's a complication. Pick one</span>:
|
||
<ul>
|
||
<li><span data-i18n="background4.1">You owe them</span></li>
|
||
<li><span data-i18n="background4.2">They screwed you over</span></li>
|
||
<li><span data-i18n="background4.3">You screwed them over</span></li>
|
||
</ul><span data-i18n="background4.4">On a miss, the only person who can help you is someone who absolutely hates you.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Fixer}} {{Roll=[[2d6+?{Fixer with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Fixer"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background4}} {{key1=background4.1}} {{key2=background4.2}} {{key3=background4.3}} {{codakey=background4.4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Background-Crooked-Assassin"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="background5"><b>Assassin</b>: When you take your first shot at an unsuspecting target, do +2 harm.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Background-Crooked-Charlatan"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="background6"><b>Charlatan</b>: When you <i>want people to think you are using magic,</i> roll +Cool. On a 10+ your audience is amazed and fooled by your illusion. On a 7-9, you tripped up a few times, someone will notice.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Charlatan}} {{Roll=[[2d6+?{Charlatan with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Charlatan"></button><br/> <span data-i18n="background6.1">You may also <i>manipulate someone</i> with fortune telling. When you do that, ask "What are they hoping for right now?" as a free question (even on a miss).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background6}} {{codakey=background6.1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Background-Crooked-Pickpocket"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="background7"><b>Pickpocket</b>: When you <i>steal something small</i>. roll +Charm. On a 10+, you get it and they didn't notice you taking it. On a 7-9, either you don't grab it, you grab the wrong thing, or they remember you later; your choice.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Pickpocket}} {{Roll=[[2d6+?{Pickpocket with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Pickpocket"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=background7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- End Expander-->
|
||
</div>
|
||
<div class="sheet-Crooked sheet-Heat-Crooked">
|
||
<div class="sheet-Subsection"><span data-i18n="heat">Heat</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-CrookedHeatAll" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-CrookedHeatUnused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="heat-description">You didn't get here without making enemies.</span><i><span data-i18n="pick-heat">Pick at least 2 of these and name the people involved</span></i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Heat-Crooked1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="heat1">A <i>police detective</i> has made it a personal goal to put you away.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Heat-Crooked2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="heat2">You have a <i>rival</i> from your background, who never misses a chance to screw you over.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Heat-Crooked3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="heat3">You pissed off a well connected <i>criminal,</i>, and they'll do whatever they can to destroy you.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Heat-Crooked4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="heat4">You took advantage of <i>someone</i> with special powers (a person or monster).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Heat-Crooked5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="heat5">You betrayed <i>an old partner</i> in the middle of a job.</span></span>
|
||
</div>
|
||
<div class="sheet-MinorHead"><span data-i18n="your-enemies">Your enemies</span>:</div>
|
||
<textarea name="attr_HeatDescrip" rows="2" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crooked sheet-Underworld-Crooked">
|
||
<div class="sheet-Subsection"><span data-i18n="underworld">Underworld</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-CrookedUnderworldAll" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-CrookedUnderworldUnused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="underworld-description">Pick how you discovered the <i>real</i> underworld</span>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Underworld-Crooked-underworld1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="underworld1">The target of a job was a dangerous creature (pick one: vampire, werewolf, troll, reptiloid, etc).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Underworld-Crooked-underworld2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="underworld2">You worked with someone who was more than they seemed (pick one: sorceror, demon, faerie, psychic, etc).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Underworld-Crooked-underworld3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="underworld3">You were hired by something weird (pick one: immortal, god, outsider, witch, etc).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Underworld-Crooked-underworld4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="underworld4">Things went south on a job - including, but not limited to, running into (choose one: a horde of goblins, a hunger of ghouls, a dream-eater, etc).</span></span>
|
||
</div>
|
||
<div class="sheet-MinorHead"><span data-i18n="your-choice">Your choice</span>:</div>
|
||
<input type="text" name="attr_UnderworldDesc-Crooked"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Divine sheet-Mission-Divine">
|
||
<div class="sheet-Subsection"><span data-i18n="your-mission">Mission</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Divine-Mission-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Divine-Mission-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="mission-description">You have been put here for a purpose</span> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mission-Divine1" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mission1">You are here to fight the schemes of an Adversary.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mission-Divine2" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mission2">The End of Days approaches. Your role is to guide these hunters and prevent it from coming to pass.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mission-Divine3" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mission3">The End of Days approaches. Your role is to guide these hunters and ensure it comes to pass.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mission-Divine4" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mission4">You have been exiled. You must work for the cause of good without drawing attention of your brothers and sisters, as they are bound to execute you for your crimes.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mission-Divine5" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mission5">One of the other hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at <i>any</i> cost.</span></span>
|
||
</div>
|
||
<textarea name="attr_MissionDesc-Divine" rows="5" cols="40" placeholder="Any additional information about your Mission"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Monstrous sheet-Breed-Monstrous">
|
||
<div class="sheet-Subsection"><span data-i18n="monster-breed">Monster Breed</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Monstrous-Breed-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="breed-description">You're half-human, half-monster. Were you always this way, or were you originally human and were transformed somehow? Were you always fighting for good, or were you once evil and then changed sides?</span></div>
|
||
<textarea name="attr_Breed-Monstrous" rows="3" cols="40"></textarea>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-monstrous-breedsuggests" value="1"/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="breed-suggestions"></span></span>
|
||
<div class="sheet-Expander" data-i18n="breed-suggestions-list">
|
||
<ul>
|
||
<li>Vampire: Curse: feed (blood or life-force). Natural attacks: Base: life-drain or Base: teeth; add +1 harm to base attack. Moves: immortal or unquenchable vitality; mental domination.</li>
|
||
<li>Werewolf: Curse: vulnerability (silver). Natural attacks: Base: claws; Base: teeth. Moves: shapeshifter (wolf and/or wolfman); claws of the beast or unholy strength.</li>
|
||
<li>Ghost: Curse: vulnerability (rock salt). Natural attacks: Base: magical force; add hand range to magical force. Moves: incorporeal; immortal.</li>
|
||
<li>Faerie: Curse: pure drive (joy). Natural attacks: Base: magical force; add ignore-armour to magical force. Moves: flight; preternatural speed.</li>
|
||
<li>Demon: Curse: pure drive (cruelty). Natural attacks: Base: claws; +1 harm to claws. Moves: dark negotiator; unquenchable vitality.</li>
|
||
<li>Orc: Curse: dark master (the orc overlord). Natural attacks: Base: teeth; add ignore-armour to teeth. Moves: Unholy strength; dark negotiator.</li>
|
||
<li>Zombie: Curse: pure drive (hunger), feed (flesh or brains). Natural attacks: Base: teeth; +1 harm to teeth. Moves: immortal; unquenchable vitality.</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div><b><span data-i18n="curses">Curses</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Monstrous-Breed-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Curse-Monstrous-Category" value="B1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="curse1"><b>Feed</b>: You must subsist on living humans - it could be from blood, brains, or spiritual essence but it must be from people. You need to <i>act under pressure</i> to resist feeding whenever a perfect opportunity presents itself.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (Resist Feeding)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Curse-Monstrous-Category" value="B2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="curse2"><b>Vulnerability</b>: Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must <i>act under pressure</i> to use your powers.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (When Bound)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Curse-Monstrous-Category" value="B3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="curse3"><b>Pure Drive</b>: One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust, or cruelty. Whenever you have a chance to indulge that emotion, you must do so immediately, or <i>act under pressure</i> to resist.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (Resist Drive)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Curse-Monstrous-Category" value="B4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="curse4"><b>Dark Master</b>: You have an evil lord who doesn't know you changed sides. They still give you orders, and they do not tolerate refusal, or failure.</span></span>
|
||
</div>
|
||
<input type="text" name="attr_Curse-Monstrous"/>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Professional sheet-Agency-Professional">
|
||
<div class="sheet-Subsection"><span data-i18n="agency">Agency</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Agency-Professional-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander"><span data-i18n="agency-description">Who do you work for? Are they a black-budget government department, a secret military unit, a clandestine police team, a private individual's crusade, a corporation, a scientific team, or what?</span><br/>
|
||
<textarea name="attr_AgencyName-Professional" rows="3" cols="40"></textarea><br/><span data-i18n="agency-goal">Is the Agency's goal to: destroy monsters, study the supernatural, protect people, gain power, or something else?</span>
|
||
<input type="text" name="attr_AgencyGoal-Professional"/><br/>
|
||
<div><b><span data-i18n="resources">Resources</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Agency-Professional-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency1">Well-armed</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency2">Well-financed</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency3">Rigorous training</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency4">Official pull</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency5">Cover identities</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency6">Offices all over the place</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency7">Good intel</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency8">Recognised authority</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency9">Weird tech gadgets</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency10">Support teams</span></span>
|
||
</div><b><span data-i18n="red-tape">Red Tape</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:<br/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency11">Dubious motives</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency12">Bureaucratic</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency13">Secretive hierarchy</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency14">Cryptic missions</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona15"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency15">Hostile superiors</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency16">Inter-departmental rivalry</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona17"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency17">Budget cuts</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona18"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency18">Take no prisoners policy</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Agency-Professiona19"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="agency19">Live capture policy</span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Spellslinger">
|
||
<div class="sheet-Subsection"><span data-i18n="combat-magic">Combat Magic</span></div>
|
||
<div class="sheet-MinorHead" data-i18n="restrictions">Restrictions</div>
|
||
<div class="sheet-FixedMoves-Spellslinger">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Spellslinger-Restrictions-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><i><span data-i18n="extra-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Spellslinger1" checked="true"/><span class="sheet-mainbox"></span><span data-i18n="spellslinger-fixed-move1"><b>Tools and Techniques</b>: To use your combat magic effectively, you rely on a collection of tools and techniques. Uncheck one; you'll need the rest.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-fixed-move1}} {{c1v=[[0+@{Moves-Spellslinger1A}]]}} {{c1=spellslinger-fixed-move1.1}} {{c2v=[[0+@{Moves-Spellslinger1B}]]}} {{c2=spellslinger-fixed-move1.2}} {{c3v=[[0+@{Moves-Spellslinger1C}]]}} {{c3=spellslinger-fixed-move1.3}} {{c4v=[[0+@{Moves-Spellslinger1D}]]}} {{c4=spellslinger-fixed-move1.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Spellslinger-Restrictions-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger1A" value="1" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-fixed-move1.1"><i>Consumables</i>: You need certain supplies - powders, oils, etc - on hand, some will be used up each cast. If you don't have them, when you cast, take 1 harm, ignore-armour.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger1B" value="1" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-fixed-move1.2"><i>Foci</i>: You need wands, staves, and other obvious props to focus. If you don't have what you need, your combat magic does 1 harm less.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger1C" value="1" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-fixed-move1.3"><i>Gestures</i>: You need to wave your hands around to use combat magic. If you're restrained, take -1 ongoing for combat magic.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger1D" value="1" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-fixed-move1.4"><i>Incantations</i>: You must speak in an arcane language to control your magic. If you use combat magic without speaking, <i>act under pressure</i> to avoid scrambling your thoughts.</span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-MinorHead" data-i18n="attack-spells">Attack Spells</div>
|
||
<div class="sheet-Magic-Spellslinger">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Spellslinger-AttackSpells-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div>
|
||
<div><span data-i18n="combat-magic-description1">You have a few attack spells you can use as weapons. When you use these spells to <i>kick some ass</i>, roll +Weird instead of +Tough.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass with Combat Magic}} {{Roll=[[2d6+?{Kick Some Ass with Combat Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass-cm"></button>
|
||
</div>
|
||
<div><i> (<span data-i18n="combat-magic-pick">pick three, with at least one base</span>)</i></div>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=combat-magic-description1}} {{codakey=combat-magic-description2}} {{c1v=[[0+@{Magic-Spellslinger1}]]}} {{c1=base1}} {{c2v=[[0+@{Magic-Spellslinger2}]]}} {{c2=base2}} {{c3v=[[0+@{Magic-Spellslinger3}]]}} {{c3=base3}} {{c4v=[[0+@{Magic-Spellslinger4}]]}} {{c4=base4}} {{c5v=[[0+@{Magic-Spellslinger5}]]}} {{c5=effect1}} {{c6v=[[0+@{Magic-Spellslinger6}]]}} {{c6=effect2}} {{c7v=[[0+@{Magic-Spellslinger7}]]}} {{c7=effect3}} {{c8v=[[0+@{Magic-Spellslinger8}]]}} {{c8=effect4}} {{c9v=[[0+@{Magic-Spellslinger9}]]}} {{c9=effect5}} {{c10v=[[0+@{Magic-Spellslinger10}]]}} {{c10=effect6}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Spellslinger-AttackSpells-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><b><span data-i18n="bases">Bases</span>:</b></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger1" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="base1">Blast (2 harm, magic, close, obvious, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger2" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="base2">Ball (1 harm, magic, area, close, obvious, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger3" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="base3">Missile (1 harm, magic, far, obvious, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger4" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="base4">Wall (1 harm, magic, barrier, close, 1 armour, obvious, loud)</span></span>
|
||
</div>
|
||
<div><b><span data-i18n="effects">Effects</span>:</b></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger5" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="effect1">Fire (add '+2 harm, fire' to a base; if you get a 10+ on a combat magic roll, the fire won't spread)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger6" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="effect2">Force or Wind (add '+1 harm, forceful' to a base; or '+1 armour' to a wall)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger7" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="effect3">Lightning or Entropy (add '+1 harm, messy' to a base)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger8" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="effect4">Frost or Ice (add '-1 harm, +2 armour' to a wall, or '+1 harm, restraining' to other bases)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger9" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="effect5">Earth (add 'forceful, restraining' to a base)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Magic-Spellslinger10" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="effect6">Necromantic (add 'life-drain' to a base)</span></span>
|
||
</div>
|
||
<div><span data-i18n="combat-magic-description2">Sometimes you may need to <i>act under pressure</i> to cast your spells without problems.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Spooktacular sheet-Show-Spooktacular">
|
||
<div class="sheet-Subsection"><span data-i18n="the-show">The Show</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Show-Spooktacular-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Show-Spooktacular-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="the-show-instruct"></span> <i><span data-i18n="the-show-pick"></span></i></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Show-Spooktacular1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="the-show1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show1}}" data-i18n-title="send_details_to_chat"></button> <br/><b><span data-i18n="infernal-favour"></span></b>:
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_infernalfavour1"/><span class="sheet-mainbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_infernalfavour2"/><span class="sheet-mainbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_infernalfavour3"/><span class="sheet-mainbox"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Show-Spooktacular2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="the-show2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Weave an Illusion}} {{Roll=[[2d6+?{Weave an Illusion with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_illusion"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Show-Spooktacular3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="the-show3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mess with Someone}} {{Roll=[[2d6+?{Mess with Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_messwith"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Show-Spooktacular4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="the-show4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Show-Spooktacular5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="the-show5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=the-show5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed">
|
||
<div class="sheet-Subsection"><span data-i18n="animating-force">Animating Force</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-AnimatingForce-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-AnimatingForce-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div data-i18n="animating-force-desc"></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="lightning"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="fire"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="music"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="clockwork"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="orgone"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="alchemy"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="thought"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="aether"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_force9"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_force-other"/></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed">
|
||
<div class="sheet-Subsection"><span data-i18n="purpose">Purpose</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Purpose-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Purpose-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div data-i18n="purpose-desc"></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_purpose1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="purpose-weapon"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-weapon}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_purpose2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="purpose-guardian"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_protectsomeone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-guardian}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_purpose3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="purpose-assistant"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-assistant}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_purpose4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="purpose-experiment"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=purpose-experiment}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div data-i18n="purpose-reason"></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason1"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason2"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason3"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason4"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason5"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason6"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason7"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_reason8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="reason8"></span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Spooky sheet-DarkSide-Spooky">
|
||
<div class="sheet-Subsection"><span data-i18n="dark-side">The Dark Side</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-DarkSide-Spooky-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="dark-side-description1">Your powers have an unsavoury source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted your power, or urges that bubble up from your subconscious, or something like that. Whatever it is, it's unsettling.</span> <i> (<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-DarkSide-Spooky-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side1">Violence</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky2"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side2">Depression</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky3"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side3">Secrets</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky4"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side4">Lust</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky5"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side5">Dark bargain</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky6"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side6">Guilt</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky7"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side7">Soulless</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky8"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side8">Addiction</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky9"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side9">Mood swings</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky10"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side10">Rage</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky11"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side11">Self-destruction</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky12"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side12">Greed for power</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky13"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side13">Poor impulse control</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky14"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side14">Hallucinations</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky15"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side15">Pain</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_DarkSide-Spooky16"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="dark-side16">Paranoia</span></span>
|
||
</div><span data-i18n="dark-side-effects">The Keeper can ask you to do nasty things (in accordance with your tags) when your powers need you to. If you do whatever is asked, mark experience. If you don't, then your powers are unavilable until the end of the mystery (or until you cave). As you spend <i>Luck</i>, these requests will get bigger and nastier.</span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Wronged">
|
||
<div class="sheet-Lost-Wronged">
|
||
<div class="sheet-Subsection"><span data-i18n="who-you-lost">Who You Lost</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Wronged-Lost-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><b><span data-i18n="who">Who did you lose?</span></b> <i><span data-i18n="pick-some">Pick one or more</span>: <span data-i18n="lost-pick">Your parent(s), sibling(s), spouse/partner, child(ren), best friend(s) etc</span></i></div>
|
||
<textarea name="attr_Lost-Wronged" rows="2" cols="40"></textarea>
|
||
<div><b><span data-i18n="lost-save-them">Why couldn't you save them? You were</span></b>: <i> (<span data-i18n="pick-some">pick one or more</span>)</i></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Wronged-Lost-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost1">At fault</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged2"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost2">Selfish</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged3"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost3">Injured</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged4"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost4">Weak</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged5"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost5">Slow</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged6"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost6">Scared</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged7"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost7">In denial</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Lost-Wronged8"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="lost8">Complicit</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- relocate to other side of expansion wrapper-->
|
||
</div>
|
||
<div class="sheet-Prey-Wronged">
|
||
<div class="sheet-Subsection"><span data-i18n="what-prey">What Did It?</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Wronged-Prey" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander"><span data-i18n="prey-breed">With the Keeper's agreement, pick the monster breed.</span><br/><span data-i18n="prey">My Prey</span>:
|
||
<input type="text" name="attr_PreyChoice-Wronged"/>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Gumshoe sheet-Code-Gumshoe">
|
||
<div class="sheet-Subsection"><span data-i18n="gumshoeCode">Gumshoe Code</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Gumshoe-Code-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="gumshoeCode-description">With the agreement of the Keeper, pick a one-sentence Code that you adhere to.</span></div>
|
||
<textarea name="attr_gumshoeCode-desc" rows="2" cols="40"></textarea>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Gumshoe-CodeExamples-Hider" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader" data-i18n="examples">Examples</span>
|
||
<div class="sheet-Expander"> (<i><span data-i18n="gumshoeCode-example">Example Codes: Murders must be punished. Monsters must be destroyed. Innocents must be saved. Laws must be enforced. Evil must be exposed. The weak must be protected from the powerful. Etc.</span></i>)<br/></div>
|
||
<div class="sheet-highlights" data-i18n="gumshoeCode-explain">This Code defines you. Any time you violate your Code, you forfeit all Code-related moves (<i>The Postman Always Rings Twice, The Long Goodbye</i>) and the ability to spend <i>Luck</i>. These forfeits last until either the next mystery or you make amends. As long as you follow the Code, people will sense your sincerity; you receive <b>+1 ongoing</b> for <i>manipulate someone</i> and you may not be possessed or charmed by any sort of supernatural, alien, or demonic entity or item.</div>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_ms-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=gumshoeCode-description}} {{extra=@{gumshoeCode-desc}}} {{codakey=gumshoeCode-explain}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Hex sheet-Temptation-Hex">
|
||
<div class="sheet-Subsection"><span data-i18n="temptation">Temptation</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Hex-Temptation-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span class="sheet-highlights" data-i18n="temptation-desc1">You have a dangerous drive that you pursue, sometimes to the exclusion of your own safety. Decide if your <i>Temptation</i> drove you to learn magic, or if learning magic drove you to it</span>:</div>
|
||
<textarea name="attr_Temptation-reason" rows="1" cols="40"></textarea><span class="sheet-highlights" data-i18n="temptation-desc2">Whenever you give in to your <i>Temptation</i> and act accordingly, you mark experience. If a perfect opportunity presents itself, you need to <i>act under pressure</i> to resist giving in to your <i>Temptation</i>. If you fail this roll, you <b>don't mark experience</b> like you would have if you'd willingly acted out your desires.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure (Resist Temptation)}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
<div><br/><span data-i18n="temptation-choose">Choose one <i>Temptation</i></span>:</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Hex-Temptation-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Temptation-Hex1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="temptation1"><b>Vengeance</b>: Utilize magic to inflict disproportionate retribution on someone who wronged you.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Temptation-Hex2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="temptation2"><b>Power</b>: Utilize magic to exert your dominance over another.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Temptation-Hex3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="temptation3"><b>Addiction</b>: Utilize magic to do what you could do without it.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Temptation-Hex4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="temptation4"><b>Callousness</b>: Utilize magic without regard for the safety of others.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Temptation-Hex5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="temptation5"><b>Carnage</b>: Utilize magic to inflict gruesome violence.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Temptation-Hex6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="temptation6"><b>Secrets</b>: Utilize magic to discover forbidden, dangerous knowledge.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Temptation-Hex7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="temptation7"><b>Glory</b>: Utilize magic to steal someone's thunder.</span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Pararomantic">
|
||
<div class="sheet-Relation-Pararomantic">
|
||
<div class="sheet-Subsection"><span data-i18n="relation">Relationship Status</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-PNRelStat" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div class="sheet-MinorHead"><span data-i18n="guide-name">Guide Name</span></div>
|
||
<input type="text" name="attr_Guide-Pararomantic"/><br/>
|
||
<p class="sheet-space-above" align="center"><b><span data-i18n="loving">Loving</span></b>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation-Pararomantic1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation-Pararomantic2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation-Pararomantic3"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation-Pararomantic4"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation-Pararomantic5"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation-Pararomantic6"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation-Pararomantic7"/><span class="sheet-altbox"></span> <b><span data-i18n="broken">Broken</span></b>
|
||
</p>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Pararomantic-AdvImp9"/>
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-MinorHead"><span data-i18n="guide-name-second">Second Guide Name</span></div>
|
||
<input type="text" name="attr_Guide-second-Pararomantic"/><br/>
|
||
<p class="sheet-space-above" align="center"><b><span data-i18n="loving">Loving</span></b>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation2-Pararomantic1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation2-Pararomantic2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation2-Pararomantic3"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation2-Pararomantic4"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation2-Pararomantic5"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation2-Pararomantic6"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Relation2-Pararomantic7"/><span class="sheet-altbox"></span> <b><span data-i18n="broken">Broken</span></b>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Bond-Pararomantic">
|
||
<div class="sheet-Subsection"><span data-i18n="bond">Bond Abuse</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-PNBondAbuse" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander"><span data-i18n="bond1">Whenever you do something to abuse the bond with your <i>Guide</i>, like acting against them, or not giving them enough attention, roll +Charm</span>:
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Bond Abuse}} {{Roll=[[2d6+?{Bond Abuse with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bondabuse"></button>
|
||
<ul>
|
||
<li><span data-i18n="bond1.1">On a 10+, your action has no effect beyond the exchange of some angry words.</span></li>
|
||
<li><span data-i18n="bond1.2">On a 7-9, choose one of the <i>Bond Abuse</i> options below.</span></li>
|
||
<li><span data-i18n="bond1.3">On a miss, the Keeper may choose two of the <i>Bond Abuse</i> options below, or something worse.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=bond1}} {{key1=bond1.1}} {{key2=bond1.2}} {{key3=bond1.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><span data-i18n="bond2"><b>Bond Abuse options</b></span>:
|
||
<ul>
|
||
<li><span data-i18n="bond2.1">Mark one <i>Relationship Status</i> box.</span></li>
|
||
<li><span data-i18n="bond2.2">You may not channel the power of your <i>Bond</i> for the rest of the mystery.</span></li>
|
||
<li><span data-i18n="bond2.3">You gain the unwelcome attention of others of your Guide's kind.</span></li>
|
||
<li><span data-i18n="bond2.4">Someone who shouldn't know finds a clue about your relationship with your <i>Guide</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=bond2}} {{key1=bond2.1}} {{key2=bond2.2}} {{key3=bond2.3}} {{key4=bond2.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
<div>
|
||
<div class="sheet-Subsection"><span data-i18n="bond-fate">Fate of your Love</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-PNFOYL" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander"><span data-i18n="bond-fate-desc1">There is a reason why your love with your <i>Guide</i> is forbidden or doomed. Invent this reason or leave it to the Keeper.</span>
|
||
<textarea name="attr_BondDescrip" rows="2" cols="40"></textarea><span data-i18n="bond-fate-desc2">Whenever you spend Luck, the truth of your love's Fate slowly unfolds. When you mark your last <i>Luck</i> point, it becomes clear that you cannot be together. Your Guide might even end up as an enemy, depending on how things go.</span><span data-i18n="bond-fate-desc3">Whenever you put yourself or somebody else in serious danger in order to conceal the truth about you and your <i>Guide</i>, mark experience.</span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Exile sheet-Origin-Exile">
|
||
<div class="sheet-Subsection"><span data-i18n="exile-origin">Origin</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Exile-Origin-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="exile-origin-desc1">You were taken from your home in the past, and dropped into the modern world with only what you were carrying.</span></div>
|
||
<div>
|
||
<textarea name="attr_Origin-Exile-Descrip" rows="2" cols="40" placeholder="Describe where and when you are from"></textarea>
|
||
</div>
|
||
<div><span data-i18n="exile-origin-desc2">Your nemesis came to the modern world and is aware you followed it. It will kill you if you don’t kill it first. Decide what it is with the Keeper. Name it, if you know.</span></div>
|
||
<div>
|
||
<textarea name="attr_Origin-Exile-Nemesis" rows="2" cols="40" placeholder="Describe your Nemesis"></textarea>
|
||
</div>
|
||
<div><b><span data-i18n="exile-origin-desc3">How did you get transported to the modern day?</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Exile-Origin-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin1">You were pursuing your nemesis.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin2">Your nemesis had already travelled to the future, so you (or your comrades) cast a spell to send you after it.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin3">Magical accident or side-effect.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin4">You angered a sorcerer.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin5">Divine intervention.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin6">One moment you were there, the next you were here.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin7">A strange place or artifact brought you.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-origin8">You were frozen, and recently unearthed and revived.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Origin-Exile9"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_Origininfo-Exile" placeholder="Something else!" style="width: 80%"/></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Sidekick sheet-Hero-Sidekick">
|
||
<div class="sheet-Subsection"><span data-i18n="hero">Hero</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Sidekick-Hero" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="hero-desc1">Pick one of the other hunters to be your hero. This is the person you decided is such an awesome monster-hunter that you are going to spend your time helping them out.</span></div>
|
||
<div>
|
||
<input type="text" name="attr_HeroName-Sidekick"/>
|
||
</div>
|
||
<div><span data-i18n="hero-desc2">Decide what your relationship is, with agreement from the hero's player. Eg. an older sibling, a parent, a friend who was always better than you, perhaps they saved you from a monster, or you found out about their monster hunting by accident, etc. Optionally, you may choose to copy some aspect of your hero's looks.</span></div>
|
||
<div>
|
||
<input type="text" name="attr_HeroRelation-Sidekick"/>
|
||
</div>
|
||
<div><span data-i18n="hero-desc3">When your hero's player has picked their ratings, ask them which is highest. You've been trying to be like them, so you get an extra +1 to that rating. If they have a tie for highest, you can pick which one you put your +1 on.</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Snoop sheet-Crew-Snoop">
|
||
<div class="sheet-Subsection"><span data-i18n="snoop-crew">Crew</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Snoop-Crew-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="snoop-crew-desc1">Decide if your crew are made up of the other hunters, or if you have your own entourage. If they are other people, there are 1-3 of them. Pick a name and job for each. If it's the other hunters, decide together who gets which job.</span></div>
|
||
<textarea name="attr_Crew-Snoop" rows="6" cols="40" placeholder="Describe your Crew"></textarea><br/>
|
||
<div><span data-i18n="snoop-crew-desc2">Crew jobs: camera, sound, editing, dogsbody, researcher, driver, director, producer, bodyguard, etc.</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Summoned sheet-Apocalypse-Summoned">
|
||
<div class="sheet-Subsection"><span data-i18n="apocalypse">Apocalypse</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Summoned-Apocalypse-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Summoned-Apocalypse-Instruct" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="apocalypse-desc1">You are destined to bring about the Apocalypse. You may or may not know about it yet, but you have at least come across some hints of your destiny.</span></div>
|
||
<div class="sheet-space-above"><span class="sheet-highlights" data-i18n="apocalypse-desc2">Pick a sign of the Apocalypse, with help from the Keeper (and maybe the rest of the group) that has already been revealed to you. Whenever you spend <i>Luck</i>, you'll trigger another sign of the Apocalypse. You can suggest what it might be, but it will be the Keeper's job to bring the sign into the story.</span></div>
|
||
<div class="sheet-space-above"><span class="sheet-highlights" data-i18n="apocalypse-desc3">When you have spent all your <i>Luck</i>, the Apocalypse is imminent. It's up to you to stop, or cause, the end of the world. Your call.</span></div>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Apocalypse-Summoned" rows="4" cols="40" placeholder="Write down signs of the Apocalypse that have already happened"></textarea>
|
||
</div>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Summoned-Apocalypse-Examples" value="1"/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader" data-i18n="examples">Examples</span>
|
||
<div class="sheet-Expander">
|
||
<ul>
|
||
<li><span data-i18n="apocalypse-sign1">Betrayal</span></li>
|
||
<li><span data-i18n="apocalypse-sign2">An army of monsters rises</span></li>
|
||
<li><span data-i18n="apocalypse-sign3">Rain of fire</span></li>
|
||
<li><span data-i18n="apocalypse-sign4">Eternal darkness</span></li>
|
||
<li><span data-i18n="apocalypse-sign5">Things from beyond</span></li>
|
||
<li><span data-i18n="apocalypse-sign6">Take your throne</span></li>
|
||
<li><span data-i18n="apocalypse-sign7">Red sun</span></li>
|
||
<li><span data-i18n="apocalypse-sign8">The Portal opens</span></li>
|
||
<li><span data-i18n="apocalypse-sign9">Plague</span></li>
|
||
<li><span data-i18n="apocalypse-sign10">Learn your true name</span></li>
|
||
<li><span data-i18n="apocalypse-sign11">The Stars are Right</span></li>
|
||
<li><span data-i18n="apocalypse-sign24">Breaking the Seal</span></li>
|
||
<li><span data-i18n="apocalypse-sign12">Murder of the King</span></li>
|
||
<li><span data-i18n="apocalypse-sign13">The Beast slouches into the world</span></li>
|
||
<li><span data-i18n="apocalypse-sign14">Become the Dragon</span></li>
|
||
<li><span data-i18n="apocalypse-sign15">The Coronation</span></li>
|
||
<li><span data-i18n="apocalypse-sign16">Your Hosts assemble</span></li>
|
||
<li><span data-i18n="apocalypse-sign17">The fall of the Tower</span></li>
|
||
<li><span data-i18n="apocalypse-sign18">The seas boil</span></li>
|
||
<li><span data-i18n="apocalypse-sign19">Natural disasters</span></li>
|
||
<li><span data-i18n="apocalypse-sign20">Judgement Day</span></li>
|
||
<li><span data-i18n="apocalypse-sign21">World war</span></li>
|
||
<li><span data-i18n="apocalypse-sign22">Famine</span></li>
|
||
<li><span data-i18n="apocalypse-sign23">Ancient Evil reborn</span></li>
|
||
</ul>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Traveler sheet-Transport-Traveler">
|
||
<div class="sheet-Subsection"><span data-i18n="traveler-transport">Means of Transport</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Traveler-Transport-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Traveler-Transport-Instruct" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="instructions">Instructions</span></span>
|
||
<div class="sheet-Expander">
|
||
<div><span data-i18n="traveler-transport-desc1">You can visit future events, past events or remote places, either alone or with the whole team. The Keeper will decide (maybe with help from the group) how time travel will work; changing the past, alternate timelines, small changes producing major changes etc.</span></div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-space-above"><span class="sheet-highlights" data-i18n="traveler-transport-desc2"><i>When traveling through time and space</i>, roll +Sharp. On a 10+, you arrive at the desired place at the desired time. On a 7-9, you arrive at either the desired place or, at the desired time; your choice. On a miss, you are lost; this is probably quite serious.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Traveling Through Time and Space}} {{Roll=[[2d6+?{Traveling Through Time and Space with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_timetravel"></button>
|
||
<button class="broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-transport-desc2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
<div class="sheet-space-above"><span data-i18n="traveler-transport-desc3">Choose one means of transport for your travels through time and space. Each transportation medium has both positive and negative traits. Always keep in mind that time travel is by no means a safe trip.</span>
|
||
<button class="broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-transport-desc3}} {{coda=@{Transport-Traveler}}} {{c1v=[[0+@{Transport-Traveler1}]]}} {{c1=traveler-transport1}} {{c2v=[[0+@{Transport-Traveler2}]]}} {{c2=traveler-transport2}} {{c3v=[[0+@{Transport-Traveler3}]]}} {{c3=traveler-transport3}} {{c4v=[[0+@{Transport-Traveler4}]]}} {{c4=traveler-transport4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Traveler-Transport-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Transport-Traveler1" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-transport1"><b>It's bigger on the inside</b>: Your time machine is multidimensional, as small as a phone booth on the outside, but as big as a spaceship on the inside. Things inside it cannot be tracked by normal means. To travel, it disappears from one place and appears in another, but otherwise it is completely stationary and cannot be transported at all.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Transport-Traveler2" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-transport2"><b>Teleportation</b>: You can teleport instantly if you have a clear line of sight of the destination or if you know it very well. Otherwise, you need to study the spacetime continuum for a few hours, or even days, to plan the trip, so as to not end up underground or a kilometre above the ground.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Transport-Traveler3" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-transport3"><b>88 miles per hour</b>: Your time machine looks like a car or a van, not drawing much attention (in time periods after the invention of such vehicles). You can use it to move around like any other vehicle, but it depends on fuel, maintenance parts, roads etc.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Transport-Traveler4" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-transport4"><b>Time Portal</b>: You open a time portal to your destination. You can only open one portal at a time, and it will remain active for as long as you wish. It allows you to cross it in any direction as many times as you want. But an unattended portal can also be crossed by any person, or monster...</span></span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Transport-Traveler" rows="4" cols="40" placeholder="Any additional information of the transport"></textarea>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Hardcase2020">
|
||
<div class="sheet-Subsection"><span data-i18n="hardknocks">Hard Knocks</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Hardknocks-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Hardknocks-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div data-i18n="hardknocks-desc"></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardknocks1" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardknocks1"><b>Bodyguard</b>: When you spend 1 Fire to <i>protect someone</i>, as well as +1 forward, you may protect them even if they are out of reach or the harm they are about to suffer would be unstoppable. Get an ally group of old colleagues: good at protecting people. Get the “concealed armour” gear pick.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_hk1"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardknocks2" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardknocks2"><b>Enforcer</b>: Spend 1 Fire to look so scary that it counts as a reason for <i>manipulating someone</i>. After you roll, if you terrify them, spend Fire 1-for-1 to increase your result. Gain an ally who can help with money, disguises, back you up, or get underworld gossip. Get the “bag of cash” gear pick.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hk2"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardknocks3" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardknocks3"><b>Secret Martial Art</b>: Spend Fire 1-for-1 to increase harm inflicted by your unarmed attacks. Your unarmed attacks gain `ignore-armour`. Get an ally, a mentor or student: good in a fight or philosophical discussion. Get the “ancient sword” gear pick.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardknocks4" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardknocks4"><b>Military</b>: When you’re using military gear on a move, you may spend 2 Fire to boost the result level (a miss becomes a 7-9, 7-9 becomes 10+, or 10+ becomes 12+). You have an ally group, your old comrades: good in a fight or when you need help making preparations. Get the “battered assault rifle” gear pick.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardknocks5" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardknocks5"><b>Resistance</b>: What was your cause? You have contacts amongst sympathetic activists. If you need help and it fits the cause, call on them. Roll +Charm. On a 10+ they will help. On a 7-9 they’ll help you but then you have to help them. On a miss, they help but you get drawn into their trouble. You may spend 2-Fire instead of rolling; you rouse them and they’ll help as if you rolled 10+. Gain an ally, an old comrade from the movement. Get the “spell formula” gear pick.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Resistance}} {{Roll=[[2d6+?{Resistance with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hk5"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardknocks6" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardknocks6"><b>Street Fighter</b>: When you have an ally standing by your side, spend 1-Fire to add +2 harm when you inflict harm. If there are multiple allies at your side, you may spend Fire for each. Gain an ally, an old friend you can count on for anything. Get the “firewater” gear pick.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardknocks6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Custom sheet-Special-Custom">
|
||
<div class="sheet-Subsection"><span data-i18n="custom-special">Playbook Special</span></div><i> (<span data-i18n="custom-special-example">Like the Expert's haven or the Spellslinger's combat magic</span>)</i>
|
||
<div class="sheet-Special-Custom">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Custom-PlaybookSpecial-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<fieldset class="repeating_Special">
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Edit-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="custom-special-name">Name</span></b>:</div>
|
||
<input type="text" name="attr_SpecialName"/>
|
||
<div><b><span data-i18n="custom-special-description">Description</span></b>:</div>
|
||
<textarea name="attr_SpecialDescrip" rows="4" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SpecialCheck" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span name="attr_SpecialName"></span>:</b> <span name="attr_SpecialDescrip"></span></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{SpecialName}:** @{SpecialDescrip}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-HavenRevealer" type="checkbox" name="attr_Imp-Haven"/>
|
||
<div class="sheet-Expert sheet-Haven">
|
||
<div class="sheet-Subsection"><span data-i18n="your-haven">Haven</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Expert-Haven-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Expert-Haven-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="haven-description">You have set up a haven, a safe place to work</span><span class="sheet-Snoop sheet-Actionscientist">. </span><span class="sheet-Expert"><i> (<span data-i18n="pick-three">pick three</span>)</i>:</span><span class="sheet-Gumshoe sheet-Hex sheet-Flake sheet-Monstrous sheet-Wronged sheet-Luchador"><i> (<span data-i18n="pick-two">pick two</span>)</i>:</span><span class="sheet-Snoop"><i><span data-i18n="1-fixed-move">You get this</span>:</i></span><span class="sheet-Actionscientist"><i><span data-i18n="as-haven-instruct">Pick one in addition to a Workshop</span>:</i></span></div>
|
||
<div class="sheet-move sheet-Snoop">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Snoop" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-haven"><b>Film Lab</b>: All the stuff you need to develop film, store negatives, and process digital images.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-Snoop"><i> (<span data-i18n="1-move">Then pick one of these</span>)</i></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven1"><b>Lore Library</b>: When you hit the books, take +1 forward to <i>investigate a mystery</i> (as long as historical or reference works are appropriate).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iam-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven2"><b>Mystical Library</b>: If you use your library's occult tomes and grimoires to prepare yourself, take +1 forward to <i>use magic</i>.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven3"><b>Protection Spells</b>: Your haven is safe from monsters - they cannot enter. Monsters might be able to do something special to evade the wards, but not easily.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven4"><b>Armoury</b>: You have a stockpile of mystical and rare monster-killing weapons and items. If you <i>need a special weapon</i>, roll +Weird. On a 10+, you have it (and plenty, if that matters). On a 7-9, you have it, but only the minimum. On a miss, you've got the wrong thing.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Armoury}} {{Roll=[[2d6+?{Armoury with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_armoury"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven5"><b>Infirmary</b>: You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient's recovery is likely to take, and if you need any extra supplies or help.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven6"><b>Workshop</b>: You have a space for building and repairing guns, cars, and other gadgets. Work out with the Keeper how long any repair or construction will take, and if you need extra supplies or help.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven7"><b>Oubliette</b>: This room is isolated from every kind of monster, spirit or magic that you know about. Anything you stash in there can't be found, can't do any magic, and can't get out.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven8"><b>Panic Room</b>: This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Expert9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven9"><b>Magical Laboratory</b>: You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells (like <i>use magic, big magic</i>, and any other magical moves).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven9}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-SectRevealer" type="checkbox" name="attr_Imp-Sect"/>
|
||
<div class="sheet-Initiate sheet-Sect">
|
||
<div class="sheet-Subsection"><span data-i18n="your-sect">Sect</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Initiate-Sect-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander"><span data-i18n="sect-description">You are part of a secret order that deals with the paranormal. Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit?</span>
|
||
<textarea name="attr_SectChoice-Initiate" rows="8" cols="40"></textarea><br/>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Initiate-Sect-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-MinorHead" data-i18n="sect-traditions">Sect's Traditions</div><b><span data-i18n="good-traditions">Good Traditions</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition1">Knowledgeable</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition2">Ancient lore</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition3">Magical lore</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition4">Fighting arts</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition5">Modernised</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition6">Chapters everywhere</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition7">Secular power</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition8">Flexible tactics</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition9">Open hierarchy</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition10">Integrated in society</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition11">Rich</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition12">Nifty gadgets</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="good-tradition13">Magical items</span></span>
|
||
</div><b><span data-i18n="bad-traditions">Bad Traditions</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition1">Dubious motives</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate15"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition2">Tradition-bound</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition3">Short-sighted</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate17"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition4">Paranoid and secretive</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate18"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition5">Closed hierarchy</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate19"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition6">Factionalised</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate20"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition7">Strict laws</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate21"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition8">Mystical oaths</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate22"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition9">Total obedience</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate23"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition10">Tyrannical leaders</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate24"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition11">Obsolete gear</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sect-Initiate25"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="bad-tradition12">Poor</span> <br/></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- For tracking Ally improvements-->
|
||
<!-- input type="checkbox" class="sheet-triggerbox sheet-AllyRevealer" name="attr_Imp-Ally"-->
|
||
<div class="sheet-Ally">
|
||
<div class="sheet-Subsection"><span data-i18n="allies">Allies</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Ally-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all"></span></span>
|
||
<div class="sheet-Expander">
|
||
<fieldset class="repeating_Allies">
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Edit-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="name">Name</span></b>:</div>
|
||
<input type="text" name="attr_Ally-Name"/>
|
||
<div><b><span data-i18n="motivation">Motivation</span></b>:</div>
|
||
<select class="sheet-FateSelect-Chosen" name="attr_Ally-Motive" style="width: 80%">
|
||
<option checked="checked" data-i18n="choose-one">Choose one</option>
|
||
<option data-i18n="ally-motive1">Subordinate: to follow your exact instructions</option>
|
||
<option data-i18n="ally-motive2">Lieutenant: to execute the spirit of your instructions</option>
|
||
<option data-i18n="ally-motive3">Friend: to provide emotional support</option>
|
||
<option data-i18n="ally-motive4">Bodyguard: to intercept danger</option>
|
||
<option data-i18n="ally-motive5">Confidante: to give you advice and perspective</option>
|
||
<option data-i18n="ally-motive6">Backup: to stand with you</option>
|
||
</select>
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_Ally-Descrip" rows="2" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move"><b><span name="attr_Ally-Name"></span></b>:<span name="attr_Ally-Descrip"></span> (<i><span name="attr_Ally-Motive"></span></i>)</div>
|
||
</fieldset>
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-Meddlingkid">
|
||
<div class="sheet-MinorHead sheet-space-above"><span data-i18n="meddlingkid-animal">Animal Allies</span></div><span data-i18n="meddlingkid-animal-desc">Animal allies follow the normal rules for allies, except for communication. Animal allies can understand commands about as well as a very clever dog (regardless of what sort of animal they are).</span>
|
||
</div>
|
||
</div>
|
||
<!-- ally expander-->
|
||
</div>
|
||
<!-- Ally-->
|
||
<div class="sheet-Summoned">
|
||
<div class="sheet-Subsection"><span data-i18n="hobby"></span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Hobby" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<div data-i18n="summoned-hobby"></div>
|
||
<input type="text" name="attr_Hobby" value=""/>
|
||
</div>
|
||
</div>
|
||
<!-- History-->
|
||
<div class="sheet-History">
|
||
<div class="sheet-Subsection"><span data-i18n="history">History and Notes</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-History" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<textarea name="attr_History" rows="15" cols="5"></textarea>
|
||
<input class="sheet-SkinCheck sheet-99-hider" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-chosen-hx" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="history-prompts"></span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-Chosen"><span class="sheet-highlights" data-i18n="chosen-hx"></span></div>
|
||
<div class="sheet-Crooked"><span class="sheet-highlights" data-i18n="crooked-hx"></span></div>
|
||
<div class="sheet-Divine"><span class="sheet-highlights" data-i18n="divine-hx"></span></div>
|
||
<div class="sheet-Expert"><span class="sheet-highlights" data-i18n="expert-hx"></span></div>
|
||
<div class="sheet-Flake"><span class="sheet-highlights" data-i18n="flake-hx"></span></div>
|
||
<div class="sheet-Initiate"><span class="sheet-highlights" data-i18n="initiate-hx"></span></div>
|
||
<div class="sheet-Monstrous"><span class="sheet-highlights" data-i18n="monstrous-hx"></span></div>
|
||
<div class="sheet-Mundane"><span class="sheet-highlights" data-i18n="mundane-hx"></span></div>
|
||
<div class="sheet-Professional"><span class="sheet-highlights" data-i18n="professional-hx"></span></div>
|
||
<div class="sheet-Spellslinger"><span class="sheet-highlights" data-i18n="spellslinger-hx"></span></div>
|
||
<div class="sheet-Spooky"><span class="sheet-highlights" data-i18n="spooky-hx"></span></div>
|
||
<div class="sheet-Wronged"><span class="sheet-highlights" data-i18n="wronged-hx"></span></div>
|
||
<div class="sheet-Gumshoe"><span class="sheet-highlights" data-i18n="gumshoe-hx"></span></div>
|
||
<div class="sheet-Hex"><span class="sheet-highlights" data-i18n="hex-hx"></span></div>
|
||
<div class="sheet-Pararomantic"><span class="sheet-highlights" data-i18n="pararomantic-hx"></span></div>
|
||
<div class="sheet-Searcher"><span class="sheet-highlights" data-i18n="searcher-hx"></span></div>
|
||
<div class="sheet-Exile"><span class="sheet-highlights" data-i18n="exile-hx"></span></div>
|
||
<div class="sheet-Hardcase"><span class="sheet-highlights" data-i18n="hardcase-hx"></span></div>
|
||
<div class="sheet-Hardcase2020"><span class="sheet-highlights" data-i18n="hardcase2020-hx"></span></div>
|
||
<div class="sheet-Luchador"><span class="sheet-highlights" data-i18n="luchador-hx"></span></div>
|
||
<div class="sheet-Meddlingkid"><span class="sheet-highlights" data-i18n="meddlingkid-hx"></span></div>
|
||
<div class="sheet-Sidekick"><span class="sheet-highlights" data-i18n="sidekick-hx"></span></div>
|
||
<div class="sheet-Snoop"><span class="sheet-highlights" data-i18n="snoop-hx"></span></div>
|
||
<div class="sheet-Summoned"><span class="sheet-highlights" data-i18n="summoned-hx"></span></div>
|
||
<div class="sheet-Traveler"><span class="sheet-highlights" data-i18n="traveler-hx"></span></div>
|
||
<div class="sheet-Actionscientist"><span class="sheet-highlights" data-i18n="actionscientist-hx"></span></div>
|
||
<div class="sheet-Spooktacular"><span class="sheet-highlights" data-i18n="spooktacular-hx"></span></div>
|
||
<div class="sheet-Constructed"><span class="sheet-highlights" data-i18n="constructed-hx"></span></div>
|
||
</div>
|
||
<!-- hx expander-->
|
||
</div>
|
||
<!-- .sheet-99-hider-->
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-History-->
|
||
</div>
|
||
<!-- .sheet-col, left-->
|
||
<div class="sheet-col">
|
||
<!-- mid column-->
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_hardcase2020-move1" value="1"/>
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-nowrap">
|
||
<div class="sheet-Subsection"><span data-i18n="fire"></span></div>
|
||
<p class="sheet-space-above" align="center"><b class="sheet-statelabel"><span data-i18n="calm">Calm</span></b>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire1"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire2"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire3"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire4"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire5"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire6"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire7"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire8"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire9"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire10"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-Fire"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire11"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-Fire"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire12"/><span class="sheet-altbox"></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-Fire"/>
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_fire13"/><span class="sheet-altbox"></span><b class="sheet-statelabel"><span data-i18n="raging">Raging</span></b>
|
||
</p>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Playbook-Moves">
|
||
<div class="sheet-Subsection"><span data-i18n="moves">Moves</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesAll" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<!-- big expander-->
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<input class="sheet-checkbox sheet-ExpToggle sheet-UnusedToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span><br/>
|
||
<input class="sheet-checkbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-OtherPlaybooks" value="1"/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="other-playbook-moves">Other Playbook Moves</span></span>
|
||
<!-- Custom Playbook Moves-->
|
||
<div class="sheet-Custom">
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-triggerbox sheet-UnusedToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<input class="sheet-triggerbox sheet-OPBToggle" type="checkbox" name="attr_Toggle-OtherPlaybooks" value="1"/>
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="custom-playbook">Custom Playbook</div>
|
||
</div>
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<fieldset class="repeating_SkinMoves">
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Edit-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="name">Name</span></b>:</div>
|
||
<input type="text" name="attr_SkinMoveName"/>
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_SkinMoveDescrip" rows="4" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_SkinMoveCheck" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span name="attr_SkinMoveName"></span>:</b> <span name="attr_SkinMoveDescrip"></span></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{SkinMoveName}:** @{SkinMoveDescrip}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!-- .sheet-Custom-->
|
||
<!-- The Action Scientist Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-actionscientist">The Action Scientist</div>
|
||
<div class="sheet-Actionscientist"><i><span data-i18n="1-fixed-move">You get this</span>:</i></div>
|
||
<div class="sheet-Actionscientist sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-AS1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-fixed-move1"><b>Science!</b> You may use the <i>Weird Science</i> move in addition to whatever the default weird move is for the game. If Weird Science is the default move, you gain access to <i>Advanced Weird Science</i>. When you roll for Weird Science you may use Sharp instead of Weird. Regardless of the result you may remove your choice of one of the requirements after they've all been determined. Say how you've figured out a way around that requirement.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Weird Science}} {{Roll=[[2d6+?{Weird Science with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_techserve"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Actionscientist .sheet-OPB-->
|
||
<div class="sheet-Actionscientist"><i><span data-i18n="2-moves-then">Then pick two of these</span>:</i></div>
|
||
<div class="sheet-Actionscientist sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-AS1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-move1"><b>Oblivious to Danger</b>: As well as generally not looking out for danger, you are immune to all fear-based moves and powers. You never need to <i>act under pressure</i> to resist fear from any source.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-AS2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-move2"><b>Cross-disciplinary Study</b>: Take a move from one of the other hunters' playbooks.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-AS3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-move3"><b>Engineering</b>: When <i>you need to quickly fix (or break) a complicated gadget</i>, roll +Sharp. On a 10+, it’s fixed (or broken) just like you wanted. On a 7-9 you need more time to study it: choose to fix (or break) it now with unknown side-effects, or take more time. On a miss, you do the worst thing possible to the gadget, which usually involves an explosion.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Engineering}} {{Roll=[[2d6+?{Engineering with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_engineering"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-AS4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-move4"><b>The Doors of Perception</b>: By using advanced psychological, pharmacological, or mental interface techniques, you may <i>use magic</i> with +Sharp instead of +Weird. You may choose one of these additional effects:</span>
|
||
<ul>
|
||
<li><span data-i18n="AS-move4.1">Communicate with someone or something that you cannot communicate with by normal means.</span></li>
|
||
<li><span data-i18n="AS-move4.2">Analyse a clue (allowing you to <i>investigate a mystery</i> in a way that you would not normally be able to).</span></li>
|
||
<li><span data-i18n="AS-move4.3">Give a hunter (including yourself) +1 to a rating for the remainder of the mystery (maximum +3).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um-sharp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move4}} {{key1=AS-move4.1}} {{key2=AS-move4.2}} {{key3=AS-move4.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-AS5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-move5"><b>Mind of Steel</b>: Get +1 Cool (max +3).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-AS6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-move6"><b>Re-factoring</b>: You may take any two devices and rebuild them together, gaining all the abilities of each component device. The new device is the same size as the larger component. It will have <i>all</i> the tags of the components, except you may delete or change one tag.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-AS7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="AS-move7"><b>Two-Fisted Science</b>: You may roll +Sharp to <i>kick some ass</i> instead of +Tough.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ksa-sharp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=AS-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Actionscientist .sheet-OPB-->
|
||
<!-- Chosen Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-chosen">The Chosen</div>
|
||
<div class="sheet-Chosen"><i><span data-i18n="2-fixed-moves">You get these two</span></i>:</div>
|
||
<div class="sheet-Chosen sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Chosen1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-fixed1"><b>Destiny's Plaything</b>: <i>At the beginning of each mystery,</i> roll +Weird <i>to see what is revealed about your immediate future</i>. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9, you get a vague hint about it. On a miss, something bad is going to happen to you.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Destiny's Plaything}} {{Roll=[[2d6+?{Destiny's Plaything with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_dplay"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-fixed1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Chosen2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-fixed2"><b>I'm Here for a Reason</b>: There's something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it comes to pass. <i>If you die in play</i>, then you must spend a <i>Luck</i> point. You will then, somehow, recover or be returned to life. Once your task is done, (or you use up all your <i>Luck</i>), all bets are off.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-fixed2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Chosen .sheet-OPB-->
|
||
<div class="sheet-Chosen"><i><span data-i18n="1-move">Then pick one of these</span></i>:</div>
|
||
<div class="sheet-Chosen sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Chosen1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-move1"><b>The Big Entrance</b>: <i>When you make a showy entrance into a dangerous situation</i>, roll +Cool. On a 10+, everyone stops to watch and listen until you finish your opening speech. On a 7-9, you pick one person or monster to stop, watch and listen until you finish talking. On a miss, you're marked as the biggest threat by all enemies who are present.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=The Big Entrance}} {{Roll=[[2d6+?{The Big Entrance with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bigentrance"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Chosen2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-move2"><b>Devastating</b>: <i>When you inflict harm</i>, you may inflict +1 harm.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Chosen3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-move3"><b>Dutiful</b>: When your fate rears its ugly head, and <i>you act in accordance with any of your fate tags</i> (either heroic or doom), then mark experience. If it's a heroic tag, take +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Chosen4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-move4"><b>Invincible</b>: You always count as having 2 armour. This doesn't stack with other protection.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Chosen5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-move5"><b>Resilience</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 extra point. Additionally, your wounds count as 1 harm less for the purpose of the Keeper's harm moves.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=chosen-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Chosen .sheet-OPB-->
|
||
<!-- The Constructed Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-constructed">The Constructed</div>
|
||
<div class="sheet-Constructed"><i><span data-i18n="2-fixed-moves">You get these two</span></i>:</div>
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Constructed1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Constructed2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-move2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Repair}} {{Roll=[[2d6+?{Repair with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_repair"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed"><i><span data-i18n="1-move">Then pick one</span></i>:</div>
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Constructed3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-move3"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Constructed4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Constructed5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Awaken Object}} {{Roll=[[2d6+?{Awaken Object with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_animateobject"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Constructed6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Constructed sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Constructed7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-move7"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=constructed-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- Crooked Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-crooked">The Crooked</div>
|
||
<div class="sheet-Crooked"><i><span data-i18n="2-moves">Pick two of these</span></i>:</div>
|
||
<div class="sheet-Crooked sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move1"><b>Artifact</b>: You 'found' a magical artifact with handy powers and kept it. Pick 1:</span>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-CrookedMoves1Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked1.1" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move1.1">Protective amulet (1 amour, magic, recharge)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked1.2" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move1.2">Lucky charm (may be used as a <i>Luck</i> point just once)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked1.3" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move1.3">Grimoire (studying the book gives +1 forward to <i>use magic</i>)</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_Grimoire"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked1.4" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move1.4">Skeleton key (opens any magically sealed lock)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked1.5" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move1.5">Imp stone (a weak demon is bound to serve the holder; the imp must be summoned with <i>Use Magic</i>)</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ImpStone"></button></span>
|
||
</div>
|
||
</div>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move1}} {{c1v=[[0+@{Moves-Crooked1.1}]]}} {{c1=crooked-move1.1}} {{c2v=[[0+@{Moves-Crooked1.2}]]}} {{c2=crooked-move1.2}} {{c3v=[[0+@{Moves-Crooked1.3}]]}} {{c3=crooked-move1.3}} {{c4v=[[0+@{Moves-Crooked1.4}]]}} {{c4=crooked-move1.4}} {{c5v=[[0+@{Moves-Crooked1.5}]]}} {{c5=crooked-move1.5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move2"><b>Crew</b>: You have a regular crew, a team of 3 or 4 people who will help you out with pretty much anything. This counts as a <i>team</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move2}} {{coda=@{Moves-Crooked2-Crew}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea rows="2" name="attr_Moves-Crooked2-Crew"></textarea></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move3"><b>Deal with the Devil</b>: You sold your soul to the Devil (or someone equivalent). Pick 1 or 2 things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, or in a year (6 months if you chose 2 things).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move3}} {{extra=@{DealDesc-Crooked}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_DealDesc-Crooked"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move4"><b>Friends on the Force</b>: You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations. You can <i>act under pressure</i> to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move5"><b>Made</b>: You're 'made' in a gang. Name the gang and say how their operations tie into your background. You can call on gang members to help you out, but they'll expect to be paid. Your bosses will have requests for you now and again, but you'll be paid. Minor trouble will be overlooked, but you better not screw over any other 'made' members.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move5}} {{extra=@{MadeDesc-Crooked}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_MadeDesc-Crooked"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move6"><b>Driver</b>: You gain +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you need). You also own 2 handy, widely-available vehicles.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move6}} {{coda=@{Moves-Crooked6-Rides}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea rows="2" name="attr_Moves-Crooked6-Rides"></textarea></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move7"><b>Home Ground</b>: Your crew made a point of keeping the locals happy - keeping them safe, ensuring things always went down okay. When you're back in your old neighbourhood, you can always find people who will hide you or help you with a minor favour, no questions asked.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Crooked8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-move8"><b>Notorious</b>: You have a reputation from your criminal past. When you <i>reveal who you are</i>, your terrifying reputation counts as a reason for people to do what you ask, when you <i>manipulate someone</i>. Revealing your identity to someone can bring other problems later, of course.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms-plus1"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=crooked-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Crooked .sheet-OPB-->
|
||
<!-- Divine Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-divine">The Divine</div>
|
||
<div class="sheet-Divine"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
<div class="sheet-Divine sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Divine1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-move1"><b>Boss from Beyond</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+, your superiors ask you to do something small. On a 7-9, they ask you to do something complicated or difficult. In either case, you get to ask them one question from the <i>investigate a mystery</i> move right now. On a miss, you are required to do something terrible. If you do not accomplish what they've ordered, you cannot use this move again until you have made up for your failure.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Boss From Beyond}} {{Roll=[[2d6+?{Boss From Beyond with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_BossFB"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Divine2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-move2"><b>Angel Wings</b>: You can go instantly to anywhere you've visited before, or to a person you know well. <i>When you carry one or two people with you</i>, roll +Weird. On a 10+, you all go where you wanted. On a 7-9, you don't quite manage it; either you are all separated, or you all appear in the wrong place.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Angel Wings}} {{Roll=[[2d6+?{Angel Wings with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AWings"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Divine3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-move3"><b>What I Need, When I Need It</b>: You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Divine4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-move4"><b>Smite</b>: Your body and divine weapon always count as a weakness against the monsters you fight. Your unarmed attacks are 2 harm, intimate/hand, messy.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Divine5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-move5"><b>Soothe</b>: <i>When you talk to someone for a few seconds in a quiet voice</i>, you can calm them down, blocking any panic, anger, or other negitive emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Divine6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-move6"><b>Lay On Hands</b>: Your touch can heal any injury or disease. When you <i>lay your hands on someone hurt</i>, roll +Cool. On a 10+, heal 2 harm or an illness, plus they're stabilised. On a 7-9, you can heal the harm or illness, but you take it into yourself. On a miss, your aura causes them extra harm.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Lay On Hands}} {{Roll=[[2d6+?{Lay On Hands with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_LOH"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Divine7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-move7"><b>Cast Out Evil</b>: You may <i>banish an unnatural creature from your presence</i>. Roll +Tough. On a 10+, it is banished. On a 7-9, it takes a little while for the banishing to take effect - the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on <i>unnatural hunters</i> (eg the Monstrous). On a miss, something is keeping it here. That's bad.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Cast Out Evil}} {{Roll=[[2d6+?{Cast Out Evil with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_COE"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=divine-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Divine .sheet-OPB-->
|
||
<!-- The Exile Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-exile">The Exile</div>
|
||
<div class="sheet-Exile"><i><span data-i18n="2-moves">Pick two of these</span></i>:</div>
|
||
<div class="sheet-Exile sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move1"><b>Adept Sorcerer</b>: You have a familiar spirit (usually in the guise of a pet) that counts as an ally: subordinate (motivation: to follow your exact instructions).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move2"><b>Warrior</b>: If you are fighting with (and against) old-fashioned hand weapons and suffer harm, you suffer 1 harm less. Monster attacks almost always count as old-fashioned for this move.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move3"><b>Traditional Remedies</b>: You can treat injuries without any need for modern medical supplies (although you might need someone to hold the patient down). Dealing with a poison, infection, or disease might need you to track down some specific ingredients (eg. healing herbs).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move4"><b>Immortal Name</b>: Your monster-hunting exploits are legendary, so much that your name still scares monsters and minions. You may use threats to use the move <i>manipulate someone</i> on monsters if they understand enough to have heard stories about you.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move5"><b>Hearty Constitution</b>: You never suffer from normal illnesses, and get +1 ongoing against magical illnesses and poisons. You've been through worse.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move6"><b>Confused</b>: Mark experience whenever your bafflement with the modern world gets in the way of monster-hunting.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move7"><b>Ancient Magics</b>: You learned magic when less lore had been lost. When you use magic, on a 7-9, don't choose a glitch. Instead, take -1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Exile8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-move8"><b>Learned</b>: You researched all the legends and tales of monsters in your home time. When you <i>investigate a mystery</i>, you can ask the Keeper questions from the following list as well as from the usual list</span>:
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=exile-move8}} {{key1=exile-move8.1}} {{key2=exile-move8.2}} {{key3=exile-move8.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
<ul>
|
||
<li><span data-i18n="exile-move8.1">Did this creature (or this type of creature) exist in my home time?</span></li>
|
||
<li><span data-i18n="exile-move8.2">What defenses are effective against this creature?</span></li>
|
||
<li><span data-i18n="exile-move8.3">What do I know about this creature that has been forgotten?</span></li>
|
||
</ul></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Exile .sheet-OPB-->
|
||
<!-- The Expert Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-expert">The Expert</div>
|
||
<div class="sheet-Expert"><i><span data-i18n="2-moves">Pick two of these</span></i>:</div>
|
||
<div class="sheet-Expert sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Expert1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_AUP-Read"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Expert2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Expert3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Preparedness}} {{Roll=[[2d6+?{Preparedness with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_prep"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Expert4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=It Wasn’t As Bad As It Looked}} {{Roll=[[2d6+?{It Wasn’t As Bad As It Looked with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iwabail"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Expert5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Precise Strike}} {{Roll=[[2d6+?{Precise Strike with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_pstrike"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Expert6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=The One With The Plan}} {{Roll=[[2d6+?{The One With The Plan with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_towtp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move6}}" data-i18n-title="send_details_to_chat"></button> <br/><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Expert6-Hold" min="0" max="2" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Expert7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Dark Past}} {{Roll=[[2d6+?{Dark Past with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_dpast"></button>
|
||
<ul>
|
||
<li><span data-i18n="expert-move7.1"></span></li>
|
||
<li><span data-i18n="expert-move7.2"></span></li>
|
||
<li><span data-i18n="expert-move7.3"></span></li>
|
||
<li><span data-i18n="expert-move7.4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=expert-move7}} {{key1=expert-move7.1}} {{key2=expert-move7.2}} {{key3=expert-move7.3}} {{key4=expert-move7.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Expert .sheet-OPB-->
|
||
<!-- The Flake Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-flake">The Flake</div>
|
||
<div class="sheet-Flake"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
<div class="sheet-Flake sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Connect the Dots}} {{Roll=[[2d6+?{Connect the Dots with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ctdots"></button>
|
||
<ul>
|
||
<li><span data-i18n="flake-move1.1">Is this person connected to current events more than they are saying?</span></li>
|
||
<li><span data-i18n="flake-move1.2">When and where will the next critical event occur?</span></li>
|
||
<li><span data-i18n="flake-move1.3">What does the monster want from this person?</span></li>
|
||
<li><span data-i18n="flake-move1.4">Is this connected to previous mysteries we have investigated?</span></li>
|
||
<li><span data-i18n="flake-move1.5">How does this mystery connect to the bigger picture?</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move1}} {{key1=flake-move1.1}} {{key2=flake-move1.2}} {{key3=flake-move1.3}} {{key4=flake-move1.4}} {{key5=flake-move1.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Flake1-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_manipulate-sharp"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Often Overlooked}} {{Roll=[[2d6+?{Often Overlooked with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_overlooked"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Net Friends}} {{Roll=[[2d6+?{Net Friends with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_netfriends"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Flake8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-move8"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=flake-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Flake .sheet-OPB-->
|
||
<!-- The Gumshoe Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-gumshoe">The Gumshoe</div>
|
||
<div class="sheet-Gumshoe"><i><span data-i18n="2-fixed-moves">You get these 2</span></i>:</div>
|
||
<div class="sheet-Gumshoe sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Gumshoe1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-fixed-move1"><b>Occult Confidential</b>: The first time in each mystery that you observe a monster, minion, or phenomenon in action, you may ask one question from the <i>investigate a mystery</i> list.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Gumshoe2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-fixed-move2"><b>The Naked City</b>: You have lots of personal contacts wherever you go. Pick four contact types from the following areas (or from other areas agreed to between you and the Keeper)</span>:
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GSPCon" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader" data-i18n="possible-contacts">Possible Contacts</span>
|
||
<div class="sheet-Expander"><span data-i18n="Gumshoe-fixed-move2-examples">Academics, Accountants, Artists, Bartenders, Clergy, Conspiracy Theorists, Construction, Courts, Criminals (organised), Criminals (street), Cultists, Engineers, Espionage, Film and TV, Forensic Scientists, Fringe Scientists, Hackers, Journalists, Lawyers, Mechanics, Media, Medical Practioners, Military, Morgue, Occult, Police (local), Police (national), Politicians, Prisons, Private Security, Property Developers, Stage Magicians, Technologists, Transportation</span></div>
|
||
</div>
|
||
<textarea name="attr_Gumshoe-fixed-move2-choices" rows="2" cols="40"></textarea><span data-i18n="Gumshoe-fixed-move2-continued">You can hit them up for info (+1 to one <i>investigate a mystery</i> roll) or small favours - but there may be a small cost involved. Personal contacts can provide more significant help but the Keeper decides their price on a case-by-case basis.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iam-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-fixed-move2}} {{extra=@{Gumshoe-fixed-move2-choices}}} {{codakey=Gumshoe-fixed-move2-continued}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Gumshoe .sheet-OPB-->
|
||
<div class="sheet-Gumshoe"><i><span data-i18n="1-move">Then pick one of these</span></i>:</div>
|
||
<div class="sheet-Gumshoe sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Gumshoe1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-move1"><b>The Postman Always Rings Twice</b>: Twice per mystery - as long as you follow your Code - you may reroll a roll.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Gumshoe2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-move2"><b>The Long Goodbye</b>: You can't die with an open case. Specifically, you suffer all harm as normal but your death is postponed until you have either completed or abandoned the case, or you break your Code (then all bets are off).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Gumshoe3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-move3"><b>Jessica Jones Entry</b>: When you double-talk your way into a secure location, roll +Charm. On a 10+ pick three, on a 7-9 pick two, on a fail pick one</span>:
|
||
<ul>
|
||
<li><span data-i18n="Gumshoe-move3.1">You don't leave any trace of what you searched.</span></li>
|
||
<li><span data-i18n="Gumshoe-move3.2">You find what you wanted.</span></li>
|
||
<li><span data-i18n="Gumshoe-move3.3">You find something else that's important.</span></li>
|
||
<li><span data-i18n="Gumshoe-move3.4">You don't piss anyone off.</span></li>
|
||
<li><span data-i18n="Gumshoe-move3.5">You aren't recognised.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Jessica Jones Entry}} {{Roll=[[2d6+?{Jessica Jones Entry with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_jje"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move3}} {{key1=Gumshoe-move3.1}} {{key2=Gumshoe-move3.2}} {{key3=Gumshoe-move3.3}} {{key4=Gumshoe-move3.4}} {{key5=Gumshoe-move3.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Gumshoe4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-move4"><b>Out of the Past</b>: You have a police buddy who will do you big favours. Get in touch with them when you need to redirect law enforcement attention, get a heads-up on what operations are planned, or access police files. You now owe them; expect them to collect on it soon.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Gumshoe5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-move5"><b>Asphalt Jungle</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 harm extra. You are immune to all the harm move effects under '0 harm' and '1 harm' (when the Keeper would apply these, you ignore them).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Gumshoe6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-move6"><b>Hacker with a Dragon Tattoo</b>: When you hack into a computer system, roll +Sharp. On 10+ pick two, on a 7-9 pick one. You</span>:
|
||
<ul>
|
||
<li><span data-i18n="Gumshoe-move6.1">...leave no traces.</span></li>
|
||
<li><span data-i18n="Gumshoe-move6.2">...learn something important.</span></li>
|
||
<li><span data-i18n="Gumshoe-move6.3">...can leave misinformation in place.</span></li>
|
||
<li><span data-i18n="Gumshoe-move6.4">...gain access to somewhere you want to get in to.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Hacker with a Dragon Tattoo}} {{Roll=[[2d6+?{Hacker with a Dragon Tattoo with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hacker"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move6}} {{key1=Gumshoe-move6.1}} {{key2=Gumshoe-move6.2}} {{key3=Gumshoe-move6.3}} {{key4=Gumshoe-move6.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Gumshoe7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-move7"><b>\"Just one more thing\"</b>: When you ask a suspect leading questions, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1, on a miss hold 1 but something bad is going to happen too. Spend your hold 1-for-1 to ask questions from this list</span>:
|
||
<ul>
|
||
<li><span data-i18n="Gumshoe-move7.1">One question from the <i>investigate a mystery</i> list.</span></li>
|
||
<li><span data-i18n="Gumshoe-move7.2">Was that a lie?</span></li>
|
||
<li><span data-i18n="Gumshoe-move7.3">What is something you left out that you didn't want me to notice?</span></li>
|
||
<li><span data-i18n="Gumshoe-move7.4">Are you complicit with any ongoing criminal activity?</span></li>
|
||
<li><span data-i18n="Gumshoe-move7.5">Did you commit this specific crime?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Just One More Thing}} {{Roll=[[2d6+?{Just One More Thing with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_jomt"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=Gumshoe-move7}} {{key1=Gumshoe-move7.1}} {{key2=Gumshoe-move7.2}} {{key3=Gumshoe-move7.3}} {{key4=Gumshoe-move7.4}} {{key5=Gumshoe-move7.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_gumshoe-move7-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Gumshoe .sheet-OPB-->
|
||
<!-- Hard Case 2020 Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-hardcase2020">The Hard Case (2020)</div>
|
||
<div class="sheet-Hardcase2020"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Hardcase2020 sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move1" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move1"><b>Furnace</b>: You have a Fire track with 10 boxes. Mark 1 Fire per harm you suffer, every time someone openly defies you, and every time a friend is hurt. You may spend 1 Fire to add +1-harm whenever you inflict harm, or take +1 to a <i>kick some ass</i> or <i>protect someone</i> move. Fire is cleared between mysteries.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Hardcase2020 .sheet-OPB-->
|
||
<div class="sheet-Hardcase2020"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Hardcase2020 sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move2"><b>Unstoppable</b>: You may spend 3 Fire to avoid or heal 2-harm. This also stabilizes you, if appropriate.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move3"><b>Ascetic</b>: Spend 1 Fire to ignore all pain and discomfort in your current situation, even beyond normal human tolerances.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move4"><b>Always Angry</b>: Start mysteries with 2 Fire marked.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move5"><b>FINISH HIM!</b>: When you have Fire remaining and strike a foe for 3-harm or more, tell the Keeper how much Fire you have and ask if that’s enough. If the foe has that much or less harm capacity left, the Keeper will tell you. You may spend all your Fire immediately to make a follow up attack, defeating your foe.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move6"><b>Inspired Guesswork</b>: When you <i>investigate a mystery</i>, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move7"><b>Stone Cold</b>: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you <i>act under pressure</i>. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-move8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-move8"><b>Weapon Master</b>: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase2020-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Hardcase2020 .sheet-OPB-->
|
||
<!-- The Hard Case Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-hardcase">The Hard Case</div>
|
||
<div class="sheet-Hardcase"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Hardcase sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Hardcase1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-fixed-move1"><b>Unstoppable</b>: When you spend <i>Luck</i> to avoid harm you are about to suffer, additionally remove all harm you had already suffered. Once per mystery, when you are about to take major damage (2 harm or more), change it to just 1 harm.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Hardcase .sheet-OPB-->
|
||
<div class="sheet-Hardcase"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Hardcase sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hardcase1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-move1"><b>FINISH HIM!</b>: Whenever you inflict a massive injury (3 harm or more), you may immediately follow up with another attack. Roll +Tough. On a 10+, double the harm you cause. On a 7-9, you inflict 1 harm extra. On a miss, you leave yourself open and vulnerable.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=FINISH HIM!}} {{Roll=[[2d6+?{FINISH HIM with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_finish"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hardcase2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-move2"><b>Weapon Master</b>: When you take possession of a new weapon, you may change or remove one tag when you are using it (eg. 'heavy' becomes 'ignore-armour', or 'unreliable' is removed). The changed tag only applies for you. When you get this move, apply it to all your current weapons.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hardcase3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-move3"><b>Aim For The Weak Spot</b>: Your unarmed and hand weapon attacks all get the 'ignore-armour' tag.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hardcase4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-move4"><b>Inspired Guesswork</b>: Once per mystery, when you observe a monster in action, you may <i>investigate a mystery</i> to discover its powers, motivations, or weaknesses. It works even if what you asked about wasn't displayed; you work it out by deduction (or guessing).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hardcase5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-move5"><b>Come Get Some</b>: You can challenge your foes to fight you alone, maybe in words or maybe just by being the biggest and baddest in the team. Roll +Tough. On a 10+, they all go for you. On a 7-9, they go for you, mainly, but maybe one or two of your comrades are getting marked too. On a miss, they come for you harder than you expected.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Come Get Some}} {{Roll=[[2d6+?{Come Get Some with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_comeget"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hardcase6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-move6"><b>Property Damage</b>: You can smash your way through almost anything. If it is at all possible to destroy an inanimate object with the tools at your disposal, you can roll +Sharp to work out how. On a 10+, you can pulverize it, no trouble. On a 7-9, it will either take a long time, or you can't break it all down - your choice. On a miss, you hurt yourself getting it done, or get trapped in a bad spot.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Property Damage}} {{Roll=[[2d6+?{Property Damage with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_propertydamage"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hardcase-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Hardcase .sheet-OPB-->
|
||
<!-- The Hex Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-hex">The Hex</div>
|
||
<div class="sheet-Hex"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Hex sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Hex1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-fixed-move1"><b>Bad Luck Charm</b>: Whenever you <i>use magic</i> and miss, the backlash never affects you directly if there's someone else around to hit. It'll go for allies, other hunters, and innocent bystanders. Sometimes, every so often, it might even hit an enemy.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Hex .sheet-OPB-->
|
||
<div class="sheet-Hex"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Hex sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hex1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-move1"><b>Burn Everything</b>: When you <i>use magic</i> to inflict harm, you can choose to inflict (3 harm, area, magic, obvious) or (3 harm, ignore-armour, magic, obvious).</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hex2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-move2"><b>Cast the Bones</b>: Once per mystery, you may perform some kind of divination (tarot, casting the runes, reading entrails, or something like that) to glean information about the future. When you do, roll +Sharp. On a 10+ hold 2, on a 7-9 hold 1. On a miss, you get some information, but it's not what you want to hear. Spend the hold 1-for-1 to ask any question from the <i>investigate a mystery</i> list, or from the following list</span>:
|
||
<ul>
|
||
<li><span data-i18n="hex-move2.1">What can I gain from this person/place/thing/creature?</span></li>
|
||
<li><span data-i18n="hex-move2.2">Who has touched this person/place/thing/creature before me?</span></li>
|
||
</ul><span data-i18n="hex-move2.3">The Keeper will answer truthfully, with either a direct answer or how to find out more.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Cast the Bones}} {{Roll=[[2d6+?{Cast the Bones with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bones"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move2}} {{key1=hex-move2.1}} {{key2=hex-move2.2}} {{codakey=hex-move2.3}}" data-i18n-title="send_details_to_chat"></button><br/><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_hex-move2-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hex3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-move3"><b>Force of Will</b>: When you apply your will to dispelling a magical effect, blocking a spell, or suspending a Phenomenon, roll +Weird. On a hit, momentary magics are cancelled completely, and long-lasting spells and effects are suspended temporarily. On a 10+, you can also spend <i>Luck</i> to instantly snuff out a powerful spell or strange effect. On a 7-9, you take 1 harm as the strain of dismissing magic unravels you.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Force of Will}} {{Roll=[[2d6+?{Force of Will with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_fow"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hex4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-move4"><b>Luck of the Damned</b>: After you <i>use magic</i> or cast a rote, take +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hex5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-move5"><b>Sympathetic Token</b>: As long as you carry a personal object belonging to someone, such as a lock of hair, a full set of toenails, or a treasured family heirloom, you get +1 ongoing to <i>use magic</i> against them. You can also <i>use magic</i> against them at a distance. If you miss, the token is lost, destroyed, or loses its power.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hex6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-move6"><b>This Might Sting</b>: You can <i>use magic</i> to heal 3 harm, but the process is exceptionally painful. On a 7-9, it also leaves a gnarly scar.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Hex7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-move7"><b>Wise Soul</b>: Whenever you <i>use magic</i>, right before you roll, you can ask the Keeper what exactly would happen on a miss. If you dislike the risk, you can stop at the last second, and let the spell fizzle harmlessly. All of the effort is wasted.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Hex .sheet-OPB-->
|
||
<!-- The Initiate Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-initiate">The Initiate</div>
|
||
<div class="sheet-Initiate"><i><span data-i18n="1-fixed-move">You get this one</span></i>:</div>
|
||
<input class="sheet-triggerbox sheet-SectRevealer" type="checkbox" name="attr_Imp-Sect"/>
|
||
<div class="sheet-Initiate sheet-OPB sheet-Sect">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Initiate1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-fixed-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Beginning of Mystery Sect Move}} {{Roll=[[2d6+?{Beginning of Mystery Sect Move with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bom-sect"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Initiate .sheet-OPB-->
|
||
<div class="sheet-Initiate"><i><span data-i18n="3-moves-then">Then pick three of these</span></i>:</div>
|
||
<div class="sheet-Initiate sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move3"></span>
|
||
<ul>
|
||
<li><span data-i18n="initiate-move3.1">Have a useful object ready.</span></li>
|
||
<li><span data-i18n="initiate-move3.2">Be somewhere you are needed, just in time.</span></li>
|
||
<li><span data-i18n="initiate-move3.3">Take +1 forward, or give +1 forward to another hunter.</span></li>
|
||
<li><span data-i18n="initiate-move3.4">Preemptively warn someone about an attack, so that it doesn't happen.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Fortunes}} {{Roll=[[2d6+?{Fortunes with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_fortunes"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move3}} {{key1=initiate-move3.1}} {{key2=initiate-move3.2}} {{key3=initiate-move3.3}} {{key4=initiate-move3.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Initiate3-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mentor}} {{Roll=[[2d6+?{Mentor with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_Mentor"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move5}} {{extra=@{Mentor-Initiate}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Mentor-Initiate"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move6}} {{extra=@{Mentor-Apprentice}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Mentor-Apprentice"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move7"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Initiate8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="initiate-move8"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=initiate-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Initiate .sheet-OPB-->
|
||
<!-- The Luchador Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-luchador">The Luchador</div>
|
||
<div class="sheet-Luchador"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Luchador sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Luchador1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-fixed-move1"><b>Signature Move</b>: Like every great wrestler, you have perfected a signature move for the ring. It works outside the ring as well.</span>
|
||
<textarea name="attr_Signature-Luchador" rows="3" cols="40" placeholder="Describe your Signature Move"></textarea><span data-i18n="luchador-fixed-move1.1">When you unleash your signature move on something, roll +Tough. On a 10+, you do 2 harm and take +1 forward. On a 7-9, you do 1 harm and take +1 forward. On a miss, your opponent counters the move.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Signature Move}} {{Roll=[[2d6+?{Signature Move with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_sigmove"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-fixed-move1}} {{extra=@{Signature-Luchador}}} {{codakey=luchador-fixed-move1.1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Luchador .sheet-OPB-->
|
||
<div class="sheet-Luchador"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Luchador sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move1"><b>Master Técnico</b>: When fighting unarmed, you get +1 to <i>kick some ass</i> and <i>help out</i>.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Master Técnico}} {{Roll=[[2d6+?{Master Técnico with|Tough (Kick Some Ass),@{Tough}|Cool (Help Out),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_mt"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move2"><b>Intensive Training</b>: Take +1 Tough (max +3).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move3"><b>Noble Heroism</b>: When you successfully <i>protect someone</i>, give a nearby hunter +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move4"><b>Consummate Athlete</b>: You get +1 ongoing for vigorous physical feats (outside of combat).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move5"><b>Machismo!</b>: Hah! You think that really hurt? By force of will, you can ignore pain and injury. When you suffer harm and just tough it out, roll +Cool. On a 10+, you heal 1 harm and gain +1 forward. On a 7-9, you heal 1 harm. On a miss, pretending to be tough you suffer 1 extra harm, in an embarrassing way if possible.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Machismo!}} {{Roll=[[2d6+?{Machismo! with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_macho"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move6"><b>Daredevil Move</b>: You can attempt a tricky, high risk manoeuver to gain an advantage on an opponent. Roll +Tough. On a 10+ pick three, on a 7-9, pick one</span>:
|
||
<ul>
|
||
<li><span data-i18n="luchador-move6.1">Interrupt a move someone or something else is making, so they can't do it yet.</span></li>
|
||
<li><span data-i18n="luchador-move6.2">Take +1 forward.</span></li>
|
||
<li><span data-i18n="luchador-move6.3">Give another hunter +1 forward.</span></li>
|
||
<li><span data-i18n="luchador-move6.4">Inflict 2 harm if you are unarmed, and your weapon's harm if you are armed.</span></li>
|
||
<li><span data-i18n="luchador-move6.5">You don't suffer harm in return.</span></li>
|
||
</ul><span data-i18n="luchador-move6.6">On a miss, you suffer 1 harm from your failed move, and leave yourself open to your foes.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Daredevil Move}} {{Roll=[[2d6+?{Daredevil Move with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_daredevil"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move6}} {{key1=luchador-move6.1}} {{key2=luchador-move6.2}} {{key3=luchador-move6.3}} {{key4=luchador-move6.4}} {{key5=luchador-move6.5}} {{codakey=luchador-move6.6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move7"><b>Inspiring Speech</b>: When you rally a group with your ringside style, roll +Charm. On a 10+, they are pumped and ready to risk life and limb for the cause. On a 7-9, they are ready to pitch in their help, as long as there is little personal risk. Choose one thing for them to do</span>:
|
||
<ul>
|
||
<li><span data-i18n="luchador-move7.1">Act as an angry mob, unleashed at the target you name.</span></li>
|
||
<li><span data-i18n="luchador-move7.2">Be a vigilant watch force.</span></li>
|
||
<li><span data-i18n="luchador-move7.3">Go wherever you tell them to.</span></li>
|
||
<li><span data-i18n="luchador-move7.4">Help construct a trap.</span></li>
|
||
</ul><span data-i18n="luchador-move7.5">On a miss, you lose face with the bystanders.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Inspiring Speech}} {{Roll=[[2d6+?{Inspiring Speech with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_inspire"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move7}} {{key1=luchador-move7.1}} {{key2=luchador-move7.2}} {{key3=luchador-move7.3}} {{key4=luchador-move7.4}} {{codakey=luchador-move7.5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move8"><b>Sly Rudo</b>: When you fight, you fight dirty. When you inflict harm on a monster, you can lure it into a trick. Roll +Sharp. On a 10+, the monster really fell for it, inflict +1 harm and +1 ongoing vs. the monster. On a 7-9, the monster fell for it, inflict +1 harm. On a miss, your trick backfires.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Sly Rudo}} {{Roll=[[2d6+?{Sly Rudo with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_slyrudo"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Luchador9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-move9"><b>Fan Following</b>: Your exploits in the ring have not gone unnoticed. When you contact a devoted fan to help you with a mystery, roll +Charm. On a 10+, they're available and helpful - they can fix something, give you a lift, or do some other favour. On a 7-9, they're prepared to help, but it's either going to take some time or you're going to have to do part of it yourself. On a miss, you burn some bridges.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Fan Following}} {{Roll=[[2d6+?{Fan Following with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_fans"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=luchador-move9}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Luchador .sheet-OPB-->
|
||
<!-- The Meddling Kid Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-meddlingkid">The Meddling Kid</div>
|
||
<div class="sheet-Meddlingkid"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
<div class="sheet-Meddlingkid sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move1"><b>Unmasked!</b>: When you have a monster captured or at bay, you may explain it is not a monster after all but a specific person in a mask. You must explain the real reason for all the seemingly supernatural events you have seen, and how the villain was behind them. When you reveal the culprit, roll +Sharp. On a 10+, your deduction is correct and it really is that person in a mask! On a 7-9, the Keeper must choose one of</span>:
|
||
<ul>
|
||
<li><span data-i18n="meddlingkid-move1.1">This really is a monster, but the named bystander was secretly their ally all along.</span></li>
|
||
<li><span data-i18n="meddlingkid-move1.2">You are correct, but while you talked, they found a way to attempt an escape.</span></li>
|
||
<li><span data-i18n="meddlingkid-move1.3">The explanation for all the events is correct but you picked the wrong person; when you unmask them, the villain is someone unexpected.</span></li>
|
||
</ul><span data-i18n="meddlingkid-move1.4">On a miss, the monster gets an opportunity to create chaos while you explain your (incorrect) deductions.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Unmasked!}} {{Roll=[[2d6+?{Unmasked! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_unmasked"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move1}} {{codakey=meddlingkid-move1.4}} {{key1=meddlingkid-move1.1}} {{key2=meddlingkid-move1.2}} {{key3=meddlingkid-move1.3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move2"><b>Power Snack</b>: When you take the time to eat your chosen snacks and really enjoy them, take +1 forward. My power snack is:</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move2}} {{extra=@{Snack-Meddlingkid}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Snack-Meddlingkid"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move3"><b>Wallop!</b>: When you use an improvised weapon to attack something, you may choose one of these extra effects</span>:
|
||
<ul>
|
||
<li><span data-i18n="meddlingkid-move3.2">Momentarily stun them with a blow to the head.</span></li>
|
||
<li><span data-i18n="meddlingkid-move3.3">Trip or entangle them.</span></li>
|
||
<li><span data-i18n="meddlingkid-move3.1">Inflict +1 harm but the improvised weapon breaks.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Wallop!}} {{Roll=[[2d6+?{Wallop! with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ksb"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move3}} {{key1=meddlingkid-move3.1}} {{key2=meddlingkid-move3.2}} {{key3=meddlingkid-move3.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move4"><b>It's A Trap!</b>: When you make a trap to capture a monster or minion, roll +Sharp. On a hit, you capture something! On a 10+, you can choose one of these extra effects</span>:
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=It’s a Trap!}} {{Roll=[[2d6+?{It’s a Trap! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iatrap"></button>
|
||
<ul>
|
||
<li><span data-i18n="meddlingkid-move4.1">It will take some time for the victim to get free.</span></li>
|
||
<li><span data-i18n="meddlingkid-move4.2">The trap inflicts harm (as an improvised weapon).</span></li>
|
||
<li><span data-i18n="meddlingkid-move4.3">The trap may be reset and reused later. Roll the move again when you do so, with +1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Reset and reuse It’s a Trap!}} {{Roll=[[2d6+?{Reset and reuse It’s a Trap! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iatrap-reset"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move4}} {{key1=meddlingkid-move4.1}} {{key2=meddlingkid-move4.2}} {{key3=meddlingkid-move4.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move5"><b>Tell Me The Truth!</b>: When you are questioning somebody to <i>investigate a mystery</i>, you may ask questions from the following list as well as from the usual list</span>:
|
||
<ul>
|
||
<li><span data-i18n="meddlingkid-move5.1">Who has something to gain from this situation?</span></li>
|
||
<li><span data-i18n="meddlingkid-move5.2">What are you plotting?</span></li>
|
||
<li><span data-i18n="meddlingkid-move5.3">Are you lying to me?</span></li>
|
||
<li><span data-i18n="meddlingkid-move5.4">Who knows about _____?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move5}} {{key1=meddlingkid-move5.1}} {{key2=meddlingkid-move5.2}} {{key3=meddlingkid-move5.3}} {{key4=meddlingkid-move5.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move6"><b>Run Away!</b>: When you decide to get out of a bad situation, you can get away just fine. Unfortunately you will end up somewhere just as bad, that is important to the current mystery.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move7"><b>A Pleasant and Friendly Manner</b>: When you politely <i>manipulate someone</i>, your impeccable manners always count as a reason for the person to do what you say.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move8"><b>Best Bud!</b>: You have an animal ally to help you solve mysteries. They can talk, but with a heavy accent (most people don’t understand).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Meddlingkid9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-move9">b>Hard Head!: Any time you suffer harm from an attack, you may choose to take 0-harm. You instead are knocked out for a few minutes.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=meddlingkid-move9}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Meddlingkid .sheet-OPB-->
|
||
<!-- The Monstrous Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-monstrous">The Monstrous</div>
|
||
<div class="sheet-Monstrous"><i><span data-i18n="2-moves">Pick two of these</span>:</i></div>
|
||
<div class="sheet-Monstrous sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms-charm"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass-weird"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move6"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mental Dominion}} {{Roll=[[2d6+?{Mental Dominion with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_mdom"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move7}}" data-i18n-title="send_details_to_chat"></button> <br/><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Monstrous7-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move8"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Unquenchable Vitality}} {{Roll=[[2d6+?{Unquenchable Vitality with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_uvital"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move9"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move9}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move10"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move10}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move11"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iam-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move11}} {{extra=@{Shapeshifter-Monstrous}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_Shapeshifter-Monstrous"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Monstrous12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-move12"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=monstrous-move12}} {{extra=@{Borrowed-Monstrous}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Borrowed-Monstrous" rows="3" cols="40"></textarea></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Monstrous .sheet-OPB-->
|
||
<!-- The Mundane Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-mundane">The Mundane</div>
|
||
<div class="sheet-Mundane"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
<div class="sheet-Mundane sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Protect Someone}} {{Roll=[[2d6+?{Protect Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ps-charm"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Panic Button}} {{Roll=[[2d6+?{Panic Button with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_pbutton"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move6"></span>:
|
||
<ul>
|
||
<li><span data-i18n="mundane-move6.1">They ask you a hard question first.</span></li>
|
||
<li><span data-i18n="mundane-move6.2">They stall and dither a while.</span></li>
|
||
<li><span data-i18n="mundane-move6.3">They have a 'better' idea.</span></li>
|
||
</ul><span data-i18n="mundane-move6.4">On a Miss, they think you're crazy, and maybe dangerous too.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Trust Me}} {{Roll=[[2d6+?{Trust Me with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_trustme"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move6}} {{key1=mundane-move6.1}} {{key2=mundane-move6.2}} {{key3=mundane-move6.3}} {{codakey=mundane-move6.4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move7"></span>
|
||
<ul>
|
||
<li><span data-i18n="mundane-move7.1">Inflict 1 harm.</span></li>
|
||
<li><span data-i18n="mundane-move7.2">Reduce someone's harm suffered by 1.</span></li>
|
||
<li><span data-i18n="mundane-move7.3">Take +2 forward on an <i>act under pressure</i> roll.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|2}]]}}" name="roll_aup-plustwo"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move7}} {{key1=mundane-move7.1}} {{key2=mundane-move7.2}} {{key3=mundane-move7.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Mundane7-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Mundane8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-move8"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=mundane-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Mundane .sheet-OPB-->
|
||
<!-- The Pararomantic Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-pararomantic">The Pararomantic</div>
|
||
<div class="sheet-Pararomantic"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Pararomantic sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Pararomantic1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-fixed-move1"><b>Supernatural Guide</b>: You have a (most likely intimate) connection to some supernatural being who is your guide into the world beyond. Choose if your relationship is secret or not</span>:
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-fixed-move1}} {{coda=@{GuideSecret-Pararomantic}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_GuideSecret-Pararomantic"/><span data-i18n="pararomantic-fixed-move1.1">Determine what kind of creature your Guide is and how your relationship works. Say what kind of power they possess. The Keeper will decide how it works and define your Guide as a threat.</span><span data-i18n="pararomantic-fixed-move1.2">If your Guide is another hunter, determine together how your relationship works.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-fixed-move1.1}} {{key1=pararomantic-fixed-move1.2}} {{coda=@{GuideDescrip}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_GuideDescrip" rows="3" cols="40" placeholder="Describe your Guide"></textarea><span data-i18n="pararomantic-fixed-move1.3">Whenever you would roll +Weird, you can roll +Charm instead, by channeling the power of your <i>Bond</i>. When you do so and miss, in addition to the usual consequences, you and your Guide suffer as when you miss a roll for <i>Bond Abuse</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-fixed-move1.3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Pararomantic .sheet-OPB-->
|
||
<div class="sheet-Pararomantic"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Pararomantic sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Pararomantic1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-move1"><b>Bonding Time</b>: If you spend some quality time with your <i>Guide</i> instead of working on the current mystery, you can roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to</span>:
|
||
<ul>
|
||
<li><span data-i18n="pararomantic-move1.1">Erase one used <i>Relationship Status</i> mark.</span></li>
|
||
<li><span data-i18n="pararomantic-move1.2">Use a <i>Pararomantic</i> move you haven't picked.</span></li>
|
||
<li><span data-i18n="pararomantic-move1.3">Receive a gift from your <i>Guide</i>.</span></li>
|
||
<li><span data-i18n="pararomantic-move1.4">Take +1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Bonding Time}} {{Roll=[[2d6+?{Bonding Time with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_bondingtime"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move1}} {{key1=pararomantic-move1.1}} {{key2=pararomantic-move1.2}} {{key3=pararomantic-move1.3}} {{key4=pararomantic-move1.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_pararomantic-move1-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Pararomantic2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-move2"><b>Dark Desires</b>: You may use <i>manipulate someone</i> on monsters, as long as you are using emotional ties.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Pararomantic3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-move3"><b>The Power of Love</b>: When you use <i>help someone</i> to help your <i>Guide</i>, don't roll +Cool. You automatically help as though you'd rolled a 10. If your <i>Guide</i> is another hunter, the same applies when they use <i>help someone</i> to help you.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Pararomantic4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-move4"><b>Do As The Supernatural Do</b>: You can take an unnatural move from your Guide's playbook (if they are a hunter). If they are a monster, choose a move from a suitable supernatural playbook. The Keeper may offer you a custom move instead.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move4}} {{coda=@{Supernatural-Pararomantic-DATSD-Move}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Supernatural-Pararomantic-DATSD-Move" rows="4" cols="40"></textarea></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Pararomantic5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-move5"><b>I Am Theirs And They Are Mine</b>: Whenever you are in danger, your <i>Guide</i> knows it. If your <i>Guide</i> is suffering harm (and it's feasible), you can spend <i>Luck</i> to redirect the attack onto yourself as if you have rolled 10+ with <i>protect someone</i>. If you are suffering harm, you can decide that your <i>Guide</i> has protected you and is suffering this harm instead. If you choose this, roll for <i>Bond Abuse</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Pararomantic6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-move6"><b>Monster Empathy</b>: When you try to work out what a supernatural creature desires, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to ask the following questions - the Keeper will answer honestly</span>:
|
||
<ul>
|
||
<li><span data-i18n="pararomantic-move6.1">What do they most desire?</span></li>
|
||
<li><span data-i18n="pararomantic-move6.2">What would they accept as good enough for now?</span></li>
|
||
<li><span data-i18n="pararomantic-move6.3">What would distract them?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Monster Empathy}} {{Roll=[[2d6+?{Monster Empathy with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_monsterempathy"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move6}} {{key1=pararomantic-move6.1}} {{key2=pararomantic-move6.2}} {{key3=pararomantic-move6.3}} " data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_pararomantic-move6-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Pararomantic7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-move7"><b>Spirit Touched</b>: Your experiences have made you sensitive to the supernatural. When you sense magical things, roll +Weird. On a 10+, you can sense them fully. On a 7-9, choose: either sense them fully but they notice you too, or you sense only impressions.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Spirit Touched}} {{Roll=[[2d6+?{Spirit Touched with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_spirittouched"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=pararomantic-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Pararomantic .sheet-OPB-->
|
||
<!-- The Professional Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-professional">The Professional</div>
|
||
<div class="sheet-Professional"><i><span data-i18n="1-fixed-move">You get this</span>:</i></div>
|
||
<div class="sheet-Professional sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Professional1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-fixed-move1">When you <i>deal with the agency</i>, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you're good - your request for gear or personell is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors, and there'll be fallout, but you get what you need for the job. On a miss, you screwed up; you might be suspended, or under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Deal With the Agency}} {{Roll=[[2d6+?{Deal With the Agency with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_dwta"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Professional .sheet-OPB-->
|
||
<div class="sheet-Professional"><i><span data-i18n="3-moves-then">Then pick three of these</span>:</i></div>
|
||
<div class="sheet-Professional sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Professional1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Professional2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Professional3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-move3"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Professional4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Leave No One Behind}} {{Roll=[[2d6+?{Leave No One Behind with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_lnob"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Professional5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rabs-cool"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Professional6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Medic}} {{Roll=[[2d6+?{Medic with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_medic"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Professional7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-move7"></span>
|
||
<ul>
|
||
<li><span data-i18n="professional-move7.1"><i>Good things</i>: roomy; surveillance gear; fast; stealthy; intimidating; classic; medical kit; sleeping space; toolkit; concealed weapons; anonymous; armoured (+1 armour inside); tough; monster cage.</span></li>
|
||
<li><span data-i18n="professional-move7.2"><i>Bad things</i>: loud; obvious; temperamental; beaten-up; gas-guzzler; uncomfortable; slow; old.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=professional-move7}} {{key1=professional-move7.1}} {{key2=professional-move7.2}} {{coda=@{Mobility-Professional}}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<textarea name="attr_Mobility-Professional" rows="2" cols="40"></textarea></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Professional .sheet-OPB-->
|
||
<!-- The Searcher Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-searcher">The Searcher</div>
|
||
<div class="sheet-Searcher"><i><span data-i18n="extra-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Searcher sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Searcher1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-fixed-move1"><b>First Encounter</b>: One strange event started you down this path, sparking your need to discover the truth behind the unexplained. Decide what that event was, pick a category below and take the associated move. Then tell everyone what happened to you (or someone close to you).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-fixed-move1}} {{coda=@{Encounter-Searcher}}} {{c1v=[[0+@{Moves-Searcher1A}]]}} {{c1=searcher-fixed-move1.1}} {{c2v=[[0+@{Moves-Searcher1B}]]}} {{c2=searcher-fixed-move1.2}} {{c3v=[[0+@{Moves-Searcher1C}]]}} {{c3=searcher-fixed-move1.3}} {{c4v=[[0+@{Moves-Searcher1D}]]}} {{c4=searcher-fixed-move1.4}} {{c5v=[[0+@{Moves-Searcher1E}]]}} {{c5=searcher-fixed-move1.5}} {{c6v=[[0+@{Moves-Searcher1F}]]}} {{c6=searcher-fixed-move1.6}} {{c7v=[[0+@{Moves-Searcher1G}]]}} {{c7=searcher-fixed-move1.7}}" data-i18n-title="send_details_to_chat"></button>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Searcher-Move1Unused-Hider" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1A" value="1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.1"><i>Cryptid Sighting</i>: You take note of any reports of strange creatures. Whenever you first see a new type of creature, you may immediately ask one of the <i>investigate a mystery</i> questions.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1B" value="1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.2"><i>Zone of Strangeness</i>: Things are not fixed. You never need to <i>act under pressure</i> when supernatural forces alter the environment around you, and you get protection (2 armour) against harm from sudden changes to the laws of physics.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1C" value="1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.3"><i>Psychic Event</i>: Your mind is awakened. You may <i>act under pressure</i> to use the <i>sensitive</i> weird move, or (if you already have <i>sensitive</i>) the <i>empath</i> weird move.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Psychic Event}} {{Roll=[[2d6+?{Roll with|Cool (Act Under Pressure),@{Cool}|Weird (Sensitive/Empath),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_psyevent"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1D" value="1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.4"><i>Higher Power</i>: Something looks out for you. You start with an extra <i>Luck</i> point.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1E" value="1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.5"><i>Strange Dangers</i>: You are always watching for hazards. When you have no armour, you still count as having protection (1 armour).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1F" value="1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.6"><i>Abduction</i>: They taught you hidden knowledge. Gain +1 to any move when you research strange or ancient secrets to do it.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1G" value="1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="searcher-fixed-move1.7"><i>Cosmic Insight</i>: You have encompassed the soul of the universe. You never need to <i>act under pressure</i> due to feelings of fear, despair, or isolation.</span></span>
|
||
</div>
|
||
</div>
|
||
<textarea name="attr_Encounter-Searcher" rows="4" cols="40" placeholder="Describe your First Encounter"></textarea></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Searcher .sheet-OPB-->
|
||
<div class="sheet-Searcher"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Searcher sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-move1"><b>Prepared to Defend</b>: Even truth-seekers need to fight sometimes. Whenever you suffer harm when you <i>kick some ass</i> or <i>protect someone</i>, you suffer 1 harm less.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-move2"><b>Fellow Believer</b>: People understand you've also known strangeness. Bystanders will talk to you about weird things they would not trust another hunter (or a mundane official) to believe.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-move3"><b>Guardian</b>: You have a mystical ally (perhaps a spirit, alien, or cryptid) who helps and defends you. Define them, and their powers, with the Keeper's agreement. Their look is one of: invisible, an intangible spirit thing, a weird creature, disguised as an animal, or disguised as a person.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move3}} {{coda=@{Guardian-Searcher}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Guardian-Searcher" rows="4" cols="40"></textarea></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-move4"><b>Just Another Day</b>: When you have to <i>act under pressure</i> due to a monster, phenomenon, or mystical effect, you may roll +Weird instead of +Cool.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup-weird"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Searcher5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-move5"><b>Network</b>: You may gain an ally group of others who had experiences similar to your <i>First Encounter </i> - perhaps they're a support group or a hobbyist club. Detail up to five members with useful skills related to what happened to them (none are up for fighting monsters).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move5}} {{coda=@{Network-Searcher}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Network-Searcher" rows="4" cols="40"></textarea></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MovesCont-Searcher6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-move6"><b>Ockham's Broadsword</b>: When you first encounter something strange, you may ask the Keeper what sort of thing it is. They will tell you if it (or the cause) is: natural, an unnatural creature, a weird phenomenon, or a person. You gain +1 forward dealing with it.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_MovesCont-Searcher7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-move7"><b>The Things I've Seen</b>: When you encounter a creature or phenomenon, you may declare that you have seen it before. The Keeper may ask you some questions about that encounter, and will then tell you one useful fact you learned and one danger you need to watch out for (maybe right now).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=searcher-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Searcher .sheet-OPB-->
|
||
<!-- The Sidekick Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-sidekick">The Sidekick</div>
|
||
<div class="sheet-Sidekick"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Sidekick sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Sidekick1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-fixed-move1"><b>There's no 'I' in 'Team'</b>: You get +1 ongoing to <i>help out</i>; +2 ongoing, if you are helping out your hero.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=There’s no I in Team}} {{Roll=[[2d6+?{There’s no I in Team with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_iteam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Sidekick .sheet-OPB-->
|
||
<div class="sheet-Sidekick"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Sidekick sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Sidekick1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-move1"><b>Caddy</b>: You carry all your hero's stuff around. That means you can use anything from their gear list, unless they are currently holding it. Plus, if the item is not unique, you carry spares. For anything like that, you can use one of the spares even if your hero is currently using it.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Sidekick2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-move2"><b>As You Wish</b>: Mark experience whenever your hero orders or requests that you do something you don't want to do, and you go ahead and do it.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Sidekick3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-move3"><b>Bodyguard</b>: If something bad is going to happen to your hero, your comrades, or a bystander, and you are right there, you may throw yourself in harm's way. Whatever was going to happen to them happens to you instead.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Sidekick4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-move4"><b>Me Too!</b>: If your hero makes a roll for a move, and you copy what they did (i.e. the same move), you may choose not to roll. Instead, use the outcome of your hero's roll.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Sidekick7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-move7"></span>
|
||
<ul>
|
||
<li><span data-i18n="sidekick-move7.1"></span></li>
|
||
<li><span data-i18n="sidekick-move7.2"></span></li>
|
||
<li><span data-i18n="sidekick-move7.3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Eek!}} {{Roll=[[2d6+?{Eek! with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_eek"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move7}} {{key1=sidekick-move7.1}} {{key1=sidekick-move7.2}} {{key3=sidekick-move7.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Sidekick5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-move5"><b>I Can Make You Look Good</b>: If you <i>help out</i> your hero, you may choose to change the outcome of your dice roll with the outcome of their original dice roll.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Sidekick6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-move6"><b>Journeyman (or Journeywoman)</b>: Take a move that your hero has. Add it to your "Other Moves" section, below.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=sidekick-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Sidekick .sheet-OPB-->
|
||
<!-- The Snoop Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-snoop">The Snoop</div>
|
||
<div class="sheet-Snoop"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
<div class="sheet-Snoop sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Snoop1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-move1"><b>\"What Does That Feel Like?\"</b>: When you put your camera/microphone right in a person's face, they automatically break off whatever they are doing. They might go right back to it after they deal with you, but you'll create enough time for everyone else to act in the meantime.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Snoop2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-move2"><b>Minor Celebrity</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 during the mystery to have someone you meet know of you in a positive light (maybe they read your blog, listen to your podcast, or watch your Internet/TV show, etc). You may end up getting asked for autographs or given 'hot' leads, too.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Minor Celebrity}} {{Roll=[[2d6+?{Minor Celebrity with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_celeb"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move2}}" data-i18n-title="send_details_to_chat"></button><br/><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Moves-Snoop2-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Snoop3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-move3"><b>We'll Fix It In Post</b>: You can use anything you could conceivably have recorded as evidence for <i>investigate a mystery</i>, allowing you to check previous interviews, attack sites, and so on, from the comfort of your laptop.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Snoop4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-move4"><b>I'm A Reporter!</b>: When you <i>investigate a mystery</i> by talking to witnesses, interviewing locals, or anything else requiring interpersonal skills, roll +Charm instead of +Sharp.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam-charm"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Snoop5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-move5"><b>Truthiness</b>: Whatever you tell a normal person, they'll accept that you think it's true. If it's far out, they might think you're crazy, but they won't think you're lying.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Snoop6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-move6"><b>The Mojo Wire</b>: When you read all the current news feeds looking for the weird and crazy stuff, take +1 forward.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Snoop7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-move7"><b>Relaxed Producer</b>: You're employed, with a regular paycheck and little or no oversight. As long as you send in a story every few days, no matter how bizarre, you're set. Every now and again, they'll send you somewhere in particular, and when that happens it usually involves supernatural activity; unless they need human interest, in which case it will be a kitten show or agricultural fair or something.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=snoop-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Snoop .sheet-OPB-->
|
||
<!-- The Spell-Slinger Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-spellslinger">The Spell-Slinger</div>
|
||
<div class="sheet-Spellslinger"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
<div class="sheet-Spellslinger sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move2"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_ms-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move2}} {{extra=@{ArcaneRep-Spellslinger}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_ArcaneRep-Spellslinger" rows="2" cols="40"></textarea></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move3"></span>
|
||
<ul>
|
||
<li><span data-i18n="spellslinger-move3.1"><i>Fizzle</i>: The preparations and materials for the spell are ruined. You'll have to start over from scratch with the prep time doubled.</span></li>
|
||
<li><span data-i18n="spellslinger-move3.2"><i>This Is Gonna Suck</i>: The effect happens, but you trigger all of the listed glitches but one. You pick the one you avoid.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move3}} {{key1=spellslinger-move3.1}} {{key2=spellslinger-move3.2}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move4}} {{extra=@{EnchCloth-Spellslinger}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<input type="text" name="attr_EnchCloth-Spellslinger"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_aup-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move8"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move8}} {{extra=@{Practitioner-Spellslinger}}}" data-i18n-title="send_details_to_chat"></button>
|
||
<textarea name="attr_Practitioner-Spellslinger" rows="1" cols="40"></textarea></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move9"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move9}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spellslinger10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-move10"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Read a Bad Situation}} {{Roll=[[2d6+?{Read a Bad Situation with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rabs"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spellslinger-move10}}" data-i18n-title="send_details_to_chat"></button><br/><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Spellslinger10-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Spellslinger .sheet-OPB-->
|
||
<!-- Spooktacular Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-spooktacular">The Spooktacular</div>
|
||
<div class="sheet-Spooktacular"><i><span data-i18n="2-moves">Pick two of these</span></i>:</div>
|
||
<div class="sheet-Spooktacular sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooktacular1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-move1"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Put On a Show}} {{Roll=[[2d6+?{Put On a Show with|Charm (Default),@{Charm}|Weird (Pinch of Magic),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_putonashow"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooktacular2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooktacular3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Easygoin'}} {{Roll=[[2d6+?{Easygoin' with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_easygoing"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooktacular4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-move4"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooktacular5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooktacular6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-move6"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_usemagic"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooktacular-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- The Spooky Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-spooky">The Spooky</div>
|
||
<div class="sheet-Spooky"><i><span data-i18n="3-moves">Pick three of these</span></i>:</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-MysticLibrary"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Haven-Spooky" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="haven2"><b>Mystical Library</b>: If you use your library's occult tomes and grimoires to prepare yourself, take +1 forward to <i>use magic</i>.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_um-plusone"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=haven2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-Spooky sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move2"></span>
|
||
<ul>
|
||
<li><span data-i18n="spooky-move2.1">The target contracts a disease.</span></li>
|
||
<li><span data-i18n="spooky-move2.2">The target immediately suffers harm (2 harm, magic, ignore-armour).</span></li>
|
||
<li><span data-i18n="spooky-move2.3">The target breaks something precious or important.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_um"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move2}} {{key1=spooky-move2.1}} {{key2=spooky-move2.2}} {{key3=spooky-move2.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move3"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Investigate a Mystery}} {{Roll=[[2d6+?{Investigate a Mystery with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_iam"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Premonitions}} {{Roll=[[2d6+?{Premonitions with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_premo"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move5"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Hunches}} {{Roll=[[2d6+?{Hunches with|Sharp (Default),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_hunch"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move6"></span>
|
||
<ul>
|
||
<li><span data-i18n="spooky-move6.1">Where is the creature right now?</span></li>
|
||
<li><span data-i18n="spooky-move6.2">What is it planning to do right now?</span></li>
|
||
<li><span data-i18n="spooky-move6.3">Who is it going to attack next?</span></li>
|
||
<li><span data-i18n="spooky-move6.4">Who does it regard as the biggest threat?</span></li>
|
||
<li><span data-i18n="spooky-move6.5">How can I attract its attention?</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Tune In}} {{Roll=[[2d6+?{Tune In with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_tunein"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move6}} {{key1=spooky-move6.1}} {{key2=spooky-move6.2}} {{key3=spooky-move6.3}} {{key4=spooky-move6.4}} {{key5=spooky-move6.5}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Spooky6-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move7"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass-weird"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Spooky8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-move8"></span>
|
||
<ul>
|
||
<li><span data-i18n="spooky-move8.1">Interfere with a hunter, giving them -1 forward.</span></li>
|
||
<li><span data-i18n="spooky-move8.2">Help a hunter, giving them +1 forward, by interfering with their enemy.</span></li>
|
||
<li><span data-i18n="spooky-move8.3">Interfere with what a monster, minion, or bystander is trying to do.</span></li>
|
||
<li><span data-i18n="spooky-move8.4">Inflict 1 harm on the target due to an accident.</span></li>
|
||
<li><span data-i18n="spooky-move8.5">The target finds something you left for them.</span></li>
|
||
<li><span data-i18n="spooky-move8.6">The target loses something that you will soon find.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Jinx}} {{Roll=[[2d6+?{Jinx with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_jinx"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=spooky-move8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul><b><span data-i18n="current-hold">Current Hold</span>:</b>
|
||
<input type="number" name="attr_Spooky8-Hold" min="0" value="0"/></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Spooky .sheet-OPB-->
|
||
<!-- The Summoned Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-summoned">The Summoned</div>
|
||
<div class="sheet-Summoned"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Summoned sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Summoned1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-fixed-move1"><b>Freakish</b>: You're weird, and people react badly. You cannot use <i>manipulate someone</i> on a person until you prove yourself to them first (this includes the other hunters, and it's up to them to decide when you have proved yourself). Until then, people will just try to get away from you. You can spend <i>Luck</i> to have a person take to you. Don't roll <i>manipulate someone</i>; they act as though you'd rolled a 12. On the other hand, you can use <i>manipulate someone</i> on monsters that can reason and talk (but they always want something really bad).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Summoned .sheet-OPB-->
|
||
<div class="sheet-Summoned"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Summoned sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Summoned1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-move1"><b>What Are You Looking At?</b>: When you talk to a monster (capable of reason and speech), they will recognize you and your potential. If you ask them what they know, pick one for the Keeper to reveal</span>:
|
||
<ul>
|
||
<li><span data-i18n="summoned-move1.1">Tell me something about where I'm from.</span></li>
|
||
<li><span data-i18n="summoned-move1.2">Tell me something about my destiny.</span></li>
|
||
<li><span data-i18n="summoned-move1.3">Tell me something about who I really am.</span></li>
|
||
<li><span data-i18n="summoned-move1.4">Tell me something about the <i>Apocalypse</i>.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move1}} {{key1=summoned-move1.1}} {{key2=summoned-move1.2}} {{key3=summoned-move1.3}} {{key4=summoned-move1.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Summoned2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-move2"><b>Should I Feel That?</b>: Your body has 2 armour. This does not stack with any other armour.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Summoned3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-move3"><b>Mayhem!</b>: When you grab a nearby large object and use it as an improvised weapon, first determine how much damage it will do.</span><span data-i18n="summoned-move3-guide">Guidelines</span>:
|
||
<ul>
|
||
<li><span data-i18n="summoned-move3.1">Fire extinguisher, fence post, furniture, etc: 2 harm</span></li>
|
||
<li><span data-i18n="summoned-move3.2">Motorcycle, lamppost, masonry chunk, etc: 3 harm</span></li>
|
||
<li><span data-i18n="summoned-move3.3">Car, dumpster, boulder, etc: 4 harm</span></li>
|
||
<li><span data-i18n="summoned-move3.4">Bus, truck, wall, etc: 5 harm</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move3}} {{key1=summoned-move3.1}} {{key2=summoned-move3.2}} {{key3=summoned-move3.3}} {{key4=summoned-move3.4}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_kickass"></button><span data-i18n="summoned-move3-desc">After you inflict harm with it (with a <i>kick some ass</i> roll or otherwise), roll +harm your weapon actually caused. On a miss, you use it without trouble. On a 7-9 pick one side effect, on a 10+ pick two</span>:
|
||
<ul>
|
||
<li><span data-i18n="summoned-move3.5">You hurt someone nearby as well as your target.</span></li>
|
||
<li><span data-i18n="summoned-move3.6">You make something about the situation worse.</span></li>
|
||
<li><span data-i18n="summoned-move3.7">You lose control of your improvised weapon.</span></li>
|
||
<li><span data-i18n="summoned-move3.8">You cause massive property damage.</span></li>
|
||
<li><span data-i18n="summoned-move3.9">Your improvised weapon breaks.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Mayhem Consequence}} {{Roll=[[2d6+?{Harm inflicted|Small (2 harm),2|Medium (3 harm),3|Large (4 harm),4|Huge (5 harm),5}+?{+/- forward?|0}]]}}" name="roll_mayhem"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move3-desc}} {{key1=summoned-move3.5}} {{key2=summoned-move3.6}} {{key3=summoned-move3.7}} {{key4=summoned-move3.8}} {{key5=summoned-move3.9}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Summoned4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-move4"><b>Absolute Badass</b>: Take +1 Tough (max +3).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Summoned5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-move5"><b>Screw You</b>: Spend <i>Luck</i> to get +1 ongoing vs. one particular monster. This lasts until that monster is dead.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Summoned6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-move6"><b>Whatever</b>: Spend <i>Luck</i> to get +1 Tough for the remainder of the current mystery (max +4).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Summoned7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-move7"><b>Why So Serious?</b>: If you cap off a move with an appropriate one-liner, the team gets +1 forward (so the next hunter who makes a roll gets +1).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=summoned-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Summoned .sheet-OPB-->
|
||
<!-- The Traveler Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-traveler">The Traveler</div>
|
||
<div class="sheet-Traveler"><i><span data-i18n="1-fixed-move">You get this</span>:</i></div>
|
||
<div class="sheet-Traveler sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Traveler1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-fixed-move1"><b>Servant of Technology</b>: You are extremely dependent on technology, having difficulties in relating to the supernatural. You get -1 ongoing to <i>use magic</i> or any other moves related to the supernatural or magic.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Use Magic}} {{Roll=[[2d6+?{Use Magic with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|-1}]]}}" name="roll_techserve"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Traveler .sheet-OPB-->
|
||
<div class="sheet-Traveler"><i><span data-i18n="3-moves-then">Then pick three of these</span>:</i></div>
|
||
<div class="sheet-Traveler sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move1"><b>Butterfly Effect</b>: <i>At the beginning of each mystery</i>, choose one rating to receive +1 (max +3) and another to receive -1 (min -2) during this mystery. These actions disturb the spacetime and the oscillations of their characteristics is a reflection of that.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move2"><b>Historian</b>: When you <i>investigate a mystery</i> or <i>read a bad situation</i>, you can choose to ask \"Why does this seem familiar?\" as one of the questions. If possible, the Keeper will describe how a similar situation has happened in the past or future history of the world.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Historian}} {{Roll=[[2d6+?{Historian with|Sharp (Investigate a Mystery),@{Sharp}|Sharp (Read a Bad Situation),@{Sharp}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_historian"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move3"><b>Inventor</b>: If you want to <i>build, repair, or study a device</i>, the Keeper will tell you how long it will take and what equipment will be needed.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move4"><b>Prescience</b>: Attacks that can cause your death pop up in your memory. When you <i>take harm and become unstable</i>, you may roll +Weird. On a 10+, you remembered the attack and were able to avoid it completely. On a 7-9, the memory took time to emerge, take 1 harm less or don't become unstable. On a miss, the memory was incorrect and your avoidance made you unbalanced; in addition to the harm, you take -1 forward.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Prescience}} {{Roll=[[2d6+?{Prescience with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_presci"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move5"><b>Neural Implants</b>: When you <i>need to do something that requires specific training</i>, such as defusing a bomb or flying a helicopter, you already have the information implanted in your brain. You still need to <i>act under pressure</i>, but you know what to do.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Act Under Pressure}} {{Roll=[[2d6+?{Act Under Pressure with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_aup"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move6"><b>Sufficiently Advanced Technology</b>: You can reproduce the effects of the move <i>use magic</i> with technological tools. You do not roll dice for this, but you must choose an effect and a glitch. This is not magic, so the effect will not have the magic tag and will not work on things affected only by magic. The Keeper may ask for one or more requirements to achieve the effect.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move6}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move7"><b>No Paradoxes</b>: When you say why something should happen to guarantee the future, you can help another hunter and give +1 to their roll, as if you had rolled a 10+ on <i>help out</i>. You still need to describe how you are helping.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move7}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move8"><b>Android/Cyborg</b>: You have cybernetic implants or maybe you're half a machine. In addition to superhuman strength, your punches and kicks are attacks with (3 harm, contact).</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move8}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Traveler9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-move9"><b>Psychic Paper</b>: You get +1 ongoing in rolls to avoid being detected or remaining unnoticed. You also get +1 ongoing when you <i>manipulate someone</i> by pretending to be someone else.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_psypaper"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=traveler-move9}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Traveler .sheet-OPB-->
|
||
<!-- The Wronged Moves-->
|
||
<div class="sheet-OPBHead sheet-MinorHead sheet-space-above" data-i18n="the-wronged">The Wronged</div>
|
||
<div class="sheet-Wronged"><i><span data-i18n="1-fixed-move">You get this</span></i>:</div>
|
||
<div class="sheet-Wronged sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_FixedMoves-Wronged1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-fixed-move1"><b>I Know My Prey</b>: You get +1 ongoing when knowingly investigating, pursuing, or fighting the breed of monster that caused your loss.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-fixed-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Wronged .sheet-OPB-->
|
||
<div class="sheet-Wronged"><i><span data-i18n="2-moves-then">Then pick two of these</span></i>:</div>
|
||
<div class="sheet-Wronged sheet-OPB">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-MovesUnused" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Wronged1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="wronged-move1"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move1}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Wronged2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="wronged-move2"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Wronged3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="wronged-move3"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move3}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Wronged4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="wronged-move4"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Manipulate Someone}} {{Roll=[[2d6+?{Manipulate Someone with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_ms-tough"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move4}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Wronged5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="wronged-move5"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move5}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Wronged6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="wronged-move6"></span>
|
||
<ul>
|
||
<li><span data-i18n="wronged-move6.1">Stabilize the injury but the patient take -1 forward.</span><br/></li>
|
||
<li><span data-i18n="wronged-move6.2">Heal 1 harm and stabilize for now, but it will return as 2 harm and become unstable again later.</span><br/></li>
|
||
<li><span data-i18n="wronged-move6.3">Heal 1 harm and stabilize but the patient takes -1 ongoing until it's fixed properly.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=DIY Surgery}} {{Roll=[[2d6+?{DIY Surgery with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_diys"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move6}} {{key1=wronged-move6.1}} {{key2=wronged-move6.2}} {{key3=wronged-move6.3}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Moves-Wronged7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="wronged-move7"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=wronged-move7}}" data-i18n-title="send_details_to_chat"></button>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Kick Some Ass}} {{Roll=[[2d6+?{Kick Some Ass with|Tough (Default),@{Tough}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_ksa-plusone"></button></span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Wronged .sheet-OPB-->
|
||
</div>
|
||
<!-- /big expander-->
|
||
</div>
|
||
<!-- .sheet-Playbook-Moves-->
|
||
<!-- Hex's advanced hex move-->
|
||
<div class="sheet-Hex">
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-AdvHex"/>
|
||
<div class="sheet-AdvMoves-Hex sheet-triggerframe">
|
||
<div class="sheet-Subsection"><span data-i18n="hex-advmove">Advanced Hex Moves</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Hex-AdvMove-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Hex-AdvMove-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><span data-i18n="hex-advmove-desc">When you take the corresponding <i>Improvement</i>, choose one of these</span>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvMoves-Hex1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-advmove1"><b>Apotheosis</b>: You become a terrifying fount of mystical power. Once per mystery, after you suffer loss or harm, you may enter a state where you have both immense power and zero interest in the well-being of others. While in this state, all of the following are true</span>:
|
||
<ul>
|
||
<li><span data-i18n="hex-advmove1.1">You can fly.</span></li>
|
||
<li><span data-i18n="hex-advmove1.2">Use +Weird to <i>kick some ass</i> instead of +Tough. For this, you use innate magic as a weapon with (3 harm and any properties you choose).</span></li>
|
||
<li><span data-i18n="hex-advmove1.3">Ignore the component costs of your rotes.</span></li>
|
||
<li><span data-i18n="hex-advmove1.4">Ignore one requirement of every spell you cast with <i>use magic</i>.</span></li>
|
||
<li><span data-i18n="hex-advmove1.5">You have +1 ongoing to do everything.</span></li>
|
||
<li><span data-i18n="hex-advmove1.6">You cannot use the <i>protect someone</i> move.</span></li>
|
||
<li><span data-i18n="hex-advmove1.7">You have all the <i>Temptations</i>, and you have to indulge them whenever a good opportunity presents itself.</span></li>
|
||
<li><span data-i18n="hex-advmove1.8">When you try to resist a <i>Temnptation</i>, roll +Cool. On a 10+, <i>Apotheosis</i> ends. On a 7-9, it ends with you doing something dangerous or cruel. On a miss, it ends only after you harm someone (or something) you love.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Resist a Temptation}} {{Roll=[[2d6+?{Resist a Temptation with|Cool (Default),@{Cool}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rat"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-advmove1}} {{key1=hex-advmove1.1}} {{key2=hex-advmove1.2}} {{key3=hex-advmove1.3}} {{key4=hex-advmove1.4}} {{key5=hex-advmove1.5}} {{key6=hex-advmove1.6}} {{key7=hex-advmove1.7}} {{key8=hex-advmove1.8}}" data-i18n-title="send_details_to_chat"></button>
|
||
</li>
|
||
</ul></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvMoves-Hex2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-advmove2"><b>Synthesis</b>: You manage to conciliate your dark power with your moral impulses. You lose your <i>Temptation</i>. Whenever you <i>use magic</i> to <i>help out</i> or <i>protect someone</i>, you mark experience. Mark a second experience if you do it at the expense of your own safety.</span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movekey=hex-advmove2}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Hex's Rotes-->
|
||
<div class="sheet-Hex sheet-Rote-Hex">
|
||
<div class="sheet-Subsection"><span data-i18n="rotes">Rotes</span></div>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Rotes" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader" data-i18n="rotes">Rotes</span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-RotesInstruct" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader" data-i18n="instructions">Instructions</span>
|
||
<div class="sheet-Expander"><span class="sheet-highlights" data-i18n="rote-desc1">Whenever you <i>use magic</i>, you can decide afterwards that a particular spell is a <i>Rote</i> that you know. You know how to cast it off the top of your head. Write down in detail the name of the <i>Rote</i>, what it requires, and what it does on a 10+, a 7-9, and a miss. A <i>Rote</i> is a bit more powerful than a basic <i>use magic</i> spell; its glitches are less onerous and its effect may be a little bigger. Unlike regular <i>use magic</i>, the cost and consequences for failing a <i>Rote</i> are known to you in advance.</span><span data-i18n="rote-desc2">Choose two fixed requirements for each <i>Rote</i> from this list</span>:
|
||
<ul>
|
||
<li><span data-i18n="rote-req1">Magic words and ritual gestures.</span></li>
|
||
<li><span data-i18n="rote-req2">An object of power (wand, talisman, orb, staff, etc) which must be wielded.</span></li>
|
||
<li><span data-i18n="rote-req3">An expendable component such as sulfur, sage, or incense, which must be burned, blown, destroyed or scattered during the casting.</span></li>
|
||
<li><span data-i18n="rote-req4">Runes or symbols written or engraved on a surface (which must be prepared).</span></li>
|
||
<li><span data-i18n="rote-req5">A spilling of blood (1 harm to you or a willing participant).</span></li>
|
||
</ul> <span data-i18n="rote-desc3">After you cast it for the first time, treat each <i>Rote</i> as a custom move - a specialised version of <i>use magic</i>, which is built with the Keeper.</span>
|
||
</div>
|
||
<div class="sheet-Subsection"><span data-i18n="rote-list">List of Rotes</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-RotesInstruct" value="1"/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader" data-i18n="instructions">Instructions</span>
|
||
<div class="sheet-Expander"><span data-i18n="rote-desc4">You start out knowing up to one <i>Rote</i>, which you can choose when creating your character or during play. You can learn more by taking corresponding <i>Improvements</i>. When you do, you can choose the new <i>Rote</i> right away or in play.</span><span data-i18n="rote-desc5">You roll +Weird to cast a <i>Rote</i>, which requires you to have the needed items at hand and the ability to physically use them.</span></div>
|
||
<fieldset class="repeating_Rote-Hex">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Edit-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander"><b><span data-i18n="rote-name">Rote Name</span></b>
|
||
<input type="text" name="attr_RoteName-Hex"/><b><span data-i18n="rote-reqs">Requirements</span></b>
|
||
<textarea name="attr_RoteReq-Hex" rows="2" cols="30" placeholder="Pick two from the list"></textarea><b><span data-i18n="rote-effect">Effects</span></b>
|
||
<textarea name="attr_RoteEffect-Hex" rows="3" cols="30" placeholder="Write what the Rote does on a 10+, on a 7-9 and on a miss"></textarea>
|
||
</div>
|
||
<div class="sheet-move sheet-othermove">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_RoteCheck" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span name="attr_RoteName-Hex"></span>:</b> <i><span data-i18n="rote-reqs"></span>:</i><span name="attr_RoteReq-Hex"></span><i><span data-i18n="rote-effect"></span>:</i><span name="attr_RoteEffect-Hex"></span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Cast a Rote: @{RoteName-Hex}}} {{Roll=[[2d6+?{Cast @{RoteName-Hex} with|Weird (Default),@{Weird}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|0}]]}}" name="roll_rote"></button>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{RoteName-Hex} (Rote)**}} {{coda=*Requirements:* @{RoteReq-Hex} *Effects:* @{RoteEffect-Hex}}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- Advanced Basic Moves-->
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-AdvBasic"/>
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-Subsection" data-i18n="advanced-basic-moves">Advanced Basic Moves</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-AdvBM" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-aup"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-aup"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="aup"></span></b> <span data-i18n="aup-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-helpout"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-helpout"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="helpout"></span></b> <span data-i18n="helpout-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-iam"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="iam"></span></b> <span data-i18n="iam-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-iam-alt"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-iam-alt"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="iam"></span> (<span data-i18n="flex-alt">Flexible Alternative</span>)</b> <span data-i18n="iam-alt-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-kickass"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-kickass"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="kickass"></span></b> <span data-i18n="kickass-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-manipulate"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="manipulate"></span> <span data-i18n="advanced"></span></b>:
|
||
<ul>
|
||
<li><b><span data-i18n="for-normal"></span></b><span data-i18n="normal-person-advanced"></span></li>
|
||
<li><b><span data-i18n="another-hunter"></span></b><span data-i18n="another-hunter-advanced"></span></li>
|
||
</ul></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-protect-someone"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-protect-someone"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="protect-someone"></span></b> <span data-i18n="protect-someone-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-rabs"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-rabs"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="rabs"></span></b> <span data-i18n="rabs-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-usemagic"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-usemagic"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="usemagic"></span></b> <span data-i18n="usemagic-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-empath"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-empath"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="empath"></span></b> <span data-i18n="empath-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-illuminated"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-illuminated"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="illuminated"></span></b> <span data-i18n="illuminated-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-nolimits"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-nolimits"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="nolimits"></span></b> <span data-i18n="nolimits-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-pastlives"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-pastlives"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="pastlives"></span></b> <span data-i18n="pastlives-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-sensitive"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-sensitive"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="sensitive"></span></b> <span data-i18n="sensitive-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-tyg"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-tyg"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="tyg"></span></b> <span data-i18n="tyg-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-tk"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-tk"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="tk"></span></b> <span data-i18n="tk-advanced"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_advanced-weirdsci"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-weirdsci"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span data-i18n="weirdsci"></span></b> <span data-i18n="weirdsci-advanced"></span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- end Advanced Basic Moves-->
|
||
<!-- Other Moves-->
|
||
<div class="sheet-OtherMoves">
|
||
<div class="sheet-Subsection"><span data-i18n="other-moves">Other Moves</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-ChosenOtherMoves" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<fieldset class="repeating_OtherMoves">
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Edit-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="name">Name</span></b>:</div>
|
||
<input type="text" name="attr_OtherMoveName"/>
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_OtherMoveDescrip" rows="4" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move sheet-othermove">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_OtherMoveCheck" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><b><span name="attr_OtherMoveName"></span>:</b> <span name="attr_OtherMoveDescrip"></span>
|
||
<button class="sheet-broadcast-button" type="roll" name="roll_Show" value="&{template:motw-moveshare} {{CharName=@{character_name}}} {{movetext=**@{OtherMoveName}:** @{OtherMoveDescrip}}}" data-i18n-title="send_details_to_chat"></button></span>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<!-- Expander-->
|
||
</div>
|
||
<!-- End Other Moves-->
|
||
</div>
|
||
<!-- .sheet-col, mid-->
|
||
<div class="sheet-col">
|
||
<!-- right column-->
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-Monstrous sheet-Attacks-Monstrous">
|
||
<div class="sheet-Subsection"><span data-i18n="natural-attacks">Natural Attacks</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Monstrous-NatWeap-All" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Monstrous-NatWeap-Unused" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div><i> (<span data-i18n="monstrous-attacks-pick">pick one base and one extra, or pick two bases</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Attacks-Monstrous1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-attacks1">Base: teeth (3 harm, intimate)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Attacks-Monstrous2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-attacks2">Base: claws (2 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Attacks-Monstrous3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-attacks3">Base: magical force (1 harm, magical, close)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Attacks-Monstrous4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-attacks4">Base: life-drain (1 harm, intimate, life-drain)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Attacks-Monstrous5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-attacks5">Extra: add +1 harm to a base</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Attacks-Monstrous6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-attacks6">Extra: add ignore-armour to a base</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Attacks-Monstrous7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-attacks7">Extra: Add an extra range to a base (intimate, hand, or close)</span>
|
||
<input type="text" name="attr_Attacks-Monstrous7-ExtraRange" placeholder="intimate, hand, or close"/></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Gear">
|
||
<div class="sheet-Subsection"><span data-i18n="gear">Gear</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearAll-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck sheet-99-hider" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<div class="sheet-isolator">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
</div>
|
||
<div class="sheet-Custom">
|
||
<fieldset class="repeating_Gear-Custom">
|
||
<div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Edit-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="edit">Edit</span></span>
|
||
<div class="sheet-EditControls sheet-Expander">
|
||
<div><b><span data-i18n="description">Description</span></b>:</div>
|
||
<textarea name="attr_Gear-CustomDescrip" rows="2" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gear-CustomCheck" checked=""/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span name="attr_Gear-CustomDescrip"></span></span>
|
||
</div>
|
||
</fieldset>
|
||
</div>
|
||
<div class="sheet-Actionscientist">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><span data-i18n="AS-geardesc">You have toolkits containing everything you need for your normal science, engineering, and analysis tasks. You also get two science weapons. If you want, you can have Science Armour worth 1-armour. The "batteries" tag is like "reload": the weapon is liable to run out of power at bad moments.</span> (<i><span data-i18n="pick-two">pick two</span></i>)</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear1"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear1">Lightning Gun (3-harm close loud electricity batteries)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear2"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear2">Portable Particle Accelerator (3-harm close messy area batteries)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear3"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear3">Laser Cannon (2-harm far quiet batteries)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear4"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear4">Net Launcher (0-harm close entangling)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear5"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear5">Scalpel (1-harm hand)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear6"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear6">Force Knife (2-harm hand batteries)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear7"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear7">Tranquiliser Rifle (1-harm close sedating)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear8"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear8">Stun-ray Pistol (0-harm close sedating)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear9"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear9">Autonomous Drone (2-harm far autonomous)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AS-gear10"/><span class="sheet-mainbox"></span><span class="sheet-grayable" data-i18n="AS-gear10">Atomic Pistol (3-harm close radiation)</span>
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-Actionscientist-->
|
||
<div class="sheet-Chosen">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice0"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear1">Protective gear worth 1 armour</span> (<span data-i18n="optional">optional</span>)</span>
|
||
</div><br/>
|
||
<div class="sheet-MinorHead"><span data-i18n="chosen-gear2">Special Weapon</span></div><span data-i18n="chosen-special-descrip">Design your weapon by choosing a Form, three Business-end options (which are added to the base tags), and a material that the business-end is made from.</span><br/><b><span data-i18n="form">Form</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:<br/>
|
||
<select class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice">
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="staff" checked="" data-i18n="chosen-gear3">Staff (1 harm, hand/close)</option>
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="haft" data-i18n="chosen-gear4">Haft (2 harm, hand, heavy)</option>
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="handle" data-i18n="chosen-gear5">Handle (1 harm, hand, balanced)</option>
|
||
<option class="sheet-Gear-Chosen" name="attr_Chosen_gearchoice" value="chain" data-i18n="chosen-gear6">Chain (1 harm, hand, area)</option>
|
||
</select><br/> <b><span data-i18n="business-end">Business-end</span></b> <i> (<span data-i18n="pick-three">pick three</span>)</i>:
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear7">Artifact (+magic)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear8">Spikes (+1 harm, +messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear9">Blade (+1 harm)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear10">Heavy (+1 harm)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear11">Long (+close)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear12">Throwable (+close)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Chosen_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-gear13">Chain (+area)</span></span>
|
||
</div>
|
||
<div class="sheet-move"><b><span data-i18n="material">Material</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:<br/><span data-i18n="material-desc"> (+steel, +cold iron, +silver, +wood, +stone, +bone, +teeth, +obsidian, or anything else you want)</span><br/>
|
||
<input type="text" name="attr_gear-chosen"/>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Constructed-->
|
||
<div class="sheet-Constructed">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div data-i18n="constructed-gear-large"></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear1"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear2"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear3"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear4"></span></span>
|
||
</div>
|
||
<div data-i18n="constructed-gear-body"></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear5"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear6"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear7"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear8"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_constructed-gear9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-gear9"></span></span>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Crooked">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="crooked-weapon">Effective Weapons</span></b> <i> (<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear1">.22 revolver (1 harm, close, reload, small)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear2">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear3">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear4">Shotgun (3 harm, close, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear5">Hunting rifle (2 harm, far, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear6">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear7">Baseball bat (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear8">Submachinegun (2 harm, close, reload, area)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Crooked_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-gear9">Assault rifle (3 harm, close/far, area)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Divine-->
|
||
<div class="sheet-Divine">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div class="sheet-move"><span data-i18n="divine-armour">Divine Armour (1 armour, holy) with a look suited to your divine origin</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="divine-weapon">Divine Weapon</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Divine_gearchoice1" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-gear1">Flaming sword (3 harm, hand, fire, holy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Divine_gearchoice2" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-gear2">Thunder hammer (3 harm, hand, stun, holy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Divine_gearchoice3" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-gear3">Razor whip (3 harm, hand, area, messy, holy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Divine_gearchoice4" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-gear4">Five demon bag (3 harm, close, magic, holy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Divine_gearchoice5" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="divine-gear5">Silver trident (3 harm, hand, silver, holy)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Expert-->
|
||
<div class="sheet-Expert">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="expert-weapons">Monster-slaying Weapons</span></b> <i> (<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear1" value="gear1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear1"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear2" value="gear2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear2"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear3" value="gear3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear3"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear4" value="gear4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear4"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear5" value="gear5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear5"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear6" value="gear6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear6"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear7" value="gear7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear7"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear8" value="gear8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear8"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Expert_gear9" value="gear9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-gear9"></span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Flake-->
|
||
<div class="sheet-Flake">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="flake-normal">Normal Weapon</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear1"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear2"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear3"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear4"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear5"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear6"></span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="flake-hidden">Hidden Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear7" value="gear7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear7"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear8" value="gear8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear8"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear9" value="gear9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear9"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear10" value="gear10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear10"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear11" value="gear11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear11"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Flake_gear12" value="gear12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="flake-gear12"></span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Initiate-->
|
||
<div class="sheet-Initiate">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div class="sheet-move"><span data-i18n="inititate-armour">Old-fashioned Armour (1 armour, heavy)</span></div>
|
||
<div class="sheet-MinorHead sheet-space-above" data-i18n="inititate-old">Old-fashioned Weapons</div>
|
||
<div><i> (<span data-i18n="inititate-oldgear-pick">If the Sect has <b>Fighting arts</b> or <b>Obsolete gear</b>, pick three; otherwise pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear1">Sword (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear2">Axe (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear3">Big sword (3 harm, hand, messy, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear4">Big axe (3 harm, hand, messy, slow, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear5">Silver knife (1 harm, hand, silver)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear6">Fighting sticks (1 harm, hand, quick)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear7">Spear (2 harm, hand/close)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear8">Mace (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear9">Crossbow (2 harm, close, slow)</span></span>
|
||
</div>
|
||
<div class="sheet-MinorHead sheet-space-above" data-i18n="initiate-modern">Modern Weapons</div>
|
||
<div><i> (<span data-i18n="initiate-moderngear-pick">If Sect has <b>Modernised</b> or <b>Nifty gadgets</b>, pick two; otherwise pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear10">.38 revolver (2 harm, hand, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear11">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear12">Sniper rifle (3 harm, far)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear13">Magnum (3 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Initiate_gearchoice14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="inititate-gear14">Shotgun (3 harm, close, messy)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Monstrous-->
|
||
<div class="sheet-Monstrous">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="monstrous-weapon">(Optional) Handy Weapon</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear1">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear2">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear3">Magnum (3 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear4">Shotgun (3 harm, close, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear5">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear6">Brass knuckles (1 harm, hand, quiet, small)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear7">Sword (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Monstrous_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="monstrous-gear8">Huge sword (3 harm, hand, heavy)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Mundane-->
|
||
<div class="sheet-Mundane">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="mundane-weapon">Mundane Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear1">Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear2">Pocket knife or multitool (1 harm, hand, useful, small)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear3">Small handgun (2 harm, close, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear4">Hunting rifle (3 harm, far, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear5">Sledge-hammer or fire axe (3 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear6">Nunchuks (2 harm, hand, area)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="mundane-transport">Means of Transport</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear7">Skateboard</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear8">Bicycle</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear9">Fairly new car in decent condition</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear10">Classic car in terrible condition</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear11">Motorcycle</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Mundane_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="mundane-gear12">Van</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Professional-->
|
||
<div class="sheet-Professional">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="professional-armour">Armour</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gear-Professional" value="1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear1">Flak vest (1 armour, hidden)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gear-Professional" value="2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear2">Combat armour (2 armour, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="professional-serious-weapon">Serious Weapons</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_seriousgearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear3">Assault rifle (3 harm, far, area, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_seriousgearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear4">Grenade launcher (4 harm, far, area, messy, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_seriousgearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear5">Sniper rifle (4 harm, far)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_seriousgearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear6">Grenades (4 harm, close, area, messy, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_seriousgearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear7">Submachine gun (3 harm, close, area, loud, reload)</span></span>
|
||
</div><b><span data-i18n="professional-normal-weapon">Normal Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_normalgearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear8">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_normalgearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear9">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_normalgearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear10">Hunting rifle (2 harm, far, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_normalgearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear11">Shotgun (3 harm, close, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Professional_normalgearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="professional-gear12">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Spell-Slinger-->
|
||
<div class="sheet-Spellslinger">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="spellslinger-weapon">Backup Weapon</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spellslinger_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-gear1">Old revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spellslinger_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-gear2">Ritual knife (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spellslinger_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spellslinger-gear3">Heirloom sword (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Spooktacular-->
|
||
<div class="sheet-Spooktacular">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div data-i18n="spooktacular-gear">You get one dangerous tool, one vehicle, one mystical item, and all the paraphernalia.</div>
|
||
<div class="space-above"><b><span data-i18n="spooktacular-tools">Dangerous Tools</span></b> (<i><span data-i18n="pick-one">pick one</span></i>)</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear1">Pocket knife or multitool (1-harm hand useful small).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear2">Hammer (1-harm hand useful messy).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear3">Crowbar (2-harm hand useful messy).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear4">Baseball bat or similar (2-harm hand).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear5">Hatchet (2-harm hand messy).</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear6">Sock full of coins (1-harm hand stun).</span></span>
|
||
</div>
|
||
<div class="space-above"><b><span data-i18n="spooktacular-vehicles">Vehicles</span></b> (<i><span data-i18n="pick-one">pick one</span></i>)</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear7">Pickup.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear8">Van.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear9">Truck.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear9b"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear9b">Motorcycle & Sidecar.</span></span>
|
||
</div>
|
||
<div class="space-above"><b><span data-i18n="spooktacular-mysticalitems">Mystical Items</span></b> (<i><span data-i18n="pick-one">pick one</span></i>)</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear10"><b>Ghost Shades</b>. Sunglasses that can see into the spirit world.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear11"><b>Really Big Plush Dog (Animated)</b>. Somehow this came to life. It’s kind of like a regular dog?</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear12"><b>Returning 100</b>. Spend this hundred dollar bill, and it will come back in a day or so.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear13"><b>Scamulet</b>. Heats up whenever someone’s running a scam on you.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_spooktacular-gear14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-gear14"><b>Wizard Tent</b>. Worn and crappy on the outside, big and luxurious on the inside.</span></span>
|
||
</div>									
|
||
<div class="space-above"><b><span data-i18n="spooktacular-stuff">Paraphernalia</span></b></div>
|
||
<div data-i18n="spooktacular-gear15">You have all of this crap: Tickets to a show, Snack vouchers, Decks of cards, Pairs of dice, Magic trick props, Camping gear, Makeup, Costume accessories.</div>
|
||
</div>
|
||
<!-- Gear for The Spooky-->
|
||
<div class="sheet-Spooky">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div class="sheet-move"><span data-i18n="spooky-items">Any magical items or amulets that you use to invoke your powers</span><br/>
|
||
<input type="text" name="attr_Item-Spooky"/>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="spooky-weapons">Normal Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spooky_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-gear1">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spooky_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-gear2">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spooky_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-gear3">Hunting rifle (2 harm, far, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spooky_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-gear4">Shotgun (3 harm, close, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Spooky_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooky-gear5">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Wronged-->
|
||
<div class="sheet-Wronged">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div class="sheet-move"><span data-i18n="wronged-armour">Protective wear suited to your look (1 armour)</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="wronged-signature">Signature Weapon</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice1"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear1">Sawn-off shotgun (3 harm, hand/close, messy, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice2"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear2">Hand cannon (3 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice3"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear3">Fighting knife (2 harm, hand, quiet)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice4"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear4">Huge sword or huge axe (3 harm, hand, messy, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice5"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear5">Specialist weapons for destroying your foes (eg. wooden stakes and mallet for vampires, silver dagger for warewolves, etc), 4 harm against the specific creatures it targets, 1 harm otherwise, and other tags by agreement with the Keeper</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice6"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear6">Enchanted dagger (2 harm, hand, magic)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice7"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear7">Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="wronged-weapon">Practical Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice8"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear8">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice9"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear9">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice10"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear10">Hunting rifle (2 harm, far, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice11"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear11">Shotgun (3 harm, close, messy, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice12"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear12">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice13"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear13">Brass knuckles (1 harm, hand, stealthy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice14"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear14">Assault rifle (3 harm, close, area, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="wronged-vehicle">(Optional) Vehicle</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice15"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear15">Classic car</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice16"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear16">Classic motorcycle</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice17"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear17">Plain pickup</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Wronged_gearchoice18"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="wronged-gear18">Plain van</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Gumshoe-->
|
||
<div class="sheet-Gumshoe">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><span data-i18n="Gumshoe-gear-base">A laptop, and a liquor flask</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="Gumshoe-recording">Recording Devices</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear1">Night vision camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear2">Tiny digital video camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear3">Film camera (8mm or 16mm)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear4">Digital sound recorder</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear5">Cassette tape recorder</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear6">Remote-controlled camera drone</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear7">Laser microphone</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear8">SLR camera</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="Gumshoe-weapon">P.I. Weapons</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear9">Brass knuckles (1 harm, hand, small)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear10">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear11">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear12">Magnum (3 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear13">Shotgun (3 harm, close, messy, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Gumshoe_gearchoice14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-gear14">Switchblade (1-harm, hand, small)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Hex-->
|
||
<div class="sheet-Hex">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><span data-i18n="hex-items">Any magical items or amulets that you use to perform magic</span></div>
|
||
<div>
|
||
<input type="text" name="attr_Item-Hex"/>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="hex-weapons">Wizardly Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hex_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-gear1">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hex_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-gear2">Shotgun (3 harm, close, messy, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hex_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-gear3">Athame (2 harm, hand, magic, silver)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hex_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-gear4">Shillelagh (1 harm, hand, balanced)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hex_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-gear5">Crossbow (2 harm, close, slow)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hex_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-gear6">Staff (1 harm, hand, balanced, large)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Pararomantic-->
|
||
<div class="sheet-Pararomantic">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="pararomantic-equip">Normal Equipment</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gear1">Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gear2">Pocket knife or multitool (1 harm, hand, useful, small)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gear3">Small handgun (2 harm, close, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gear4">Bicycle</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gear5">Fairly new car in decent condition</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gear6">Motorcycle</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><span data-i18n="pararomantic-gift">Gift from your <i>Guide</i>, which must be periodically recharged by interactions with them</span> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gift1">Part of their body, eg. a vial of blood, lock of hair, tears in a phial, fairy dust, etc. It either helps you heal, or counts as a weakness against a specific kind of monster.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gift2">Piece of jewelry, eg. a golden ring, tribal pendant, silver locket, etc. It either provides armour (1 armour, magic) or protects you from the powers of a specific kind of monster.</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gift3">A memento of the time when they were human, eg. a portrait/photo from life, diary, favourite hat, doll, lighter, etc. It provides +1 to <i>Bond Abuse</i> rolls.</span>
|
||
<button class="sheet-2d6-button" type="roll" value="&{template:motw-dieroll} {{CharName=@{character_name}}} {{title=Bond Abuse}} {{Roll=[[2d6+?{Bond Abuse with|Charm (Default),@{Charm}|Charm,@{Charm}|Cool,@{Cool}|Sharp,@{Sharp}|Tough,@{Tough}|Weird,@{Weird}}+?{+/- forward?|1}]]}}" name="roll_bondabuse"></button></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Pararomantic_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-gift4">A strange or antique weapon, eg. a family sword, ancient staff, holy mace (2 harm, hand, messy), etc. Additionally, add '+magic', '+silver', '+holy', or '+iron' tag to the weapon.</span></span>
|
||
</div>
|
||
<div>
|
||
<textarea name="attr_Gift-Pararomantic" rows="3" cols="40" placeholder="Describe the Gift"></textarea>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Searcher-->
|
||
<div class="sheet-Searcher">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><span data-i18n="searcher-gear-base">A laptop, a camera, and binoculars, plus:</span></div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearbase1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear-base1">A car</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearbase2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear-base2">A motorcycle</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="searcher-tools">Investigation Tools</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear1">A bag of cameras and microphones</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear2">Forensic tools</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear3">Ghost hunting tools</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear4">Scientific measuring tools</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear5">Cryptid hunting gear</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear6">Historical documents and witness reports of strange events</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear7">Maps, blueprints, and building reports for significant places</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="searcher-weapon">Self-defence Weapons</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear8">Walking stick (1 harm, hand, innocuous)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear9">Small handgun (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear10">Small knife (1 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear11">Martial arts training (1 harm, hand, innocuous)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear12">Incapacitating spray (0 harm, hand, irritating)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Searcher_gearchoice13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-gear13">Heavy flashlight (1 harm, hand, innocuous)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Exile-->
|
||
<div class="sheet-Exile">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><span data-i18n="exile-armour">Ancient Armour (0 armour or, 1 armour) appropriate to your origin</span>.
|
||
<input type="text" name="attr_Item-Exile-Armour"/>
|
||
</div>
|
||
<div class="sheet-space-above"><span data-i18n="exile-item">Whatever you were carrying when you were transported; most likely a monster-hunting kit in some easy-to-carry bag appropriate to your origin</span></div>
|
||
<div>
|
||
<textarea name="attr_Item-Exile" rows="2" cols="40"></textarea>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="exile-weapon">Ancient Weapons</span></b> <i> (<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear1">Sword (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear2">Axe (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear11">Spear (2 harm, hand/close)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear3">Big sword (3 harm, hand, messy, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear4">Poleaxe (3 harm, hand, messy, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear5">Shield (1 harm, hand, 1 armour)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear6">Silver knife (1 harm, hand, silver)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear7">Bow (2 harm, close)/(1 harm, far)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear8">Crossbow (2 harm, close, slow)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear9">Handgonne (1 harm, hand/close, loud, volatile, smokey, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear10">Arquebus (2 harm, close, loud volatile, smokey, heavy, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear12">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear13">Cudgel (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Exile_gearchoice14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-gear14">Martial arts (1 harm, hand)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for Hard Case 2020-->
|
||
<div class="sheet-Hardcase2020">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div data-i18n="hardcase2020-gear-directions">You get one Hard Case weapon, one vehicle, one other, and whatever you got from your Hard Knocks.</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="hardcase-weapons">Hard Case Weapons</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear1">Ancient sword (2-harm hand valuable balanced holy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear2">Auto shotgun (3-harm close load reload area)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear3">Battered assault rifle (3-harm close/far area loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear4">Chainsaw (3-harm hand unreliable messy heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear5">Crowbar (2-harm hand messy innocuous)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear6">Hand cannon (3-harm close loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear7">Huge fucking knife (2-harm hand messy)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="hardcase-normal">Normal Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear8">Shotgun (3-harm close messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear9">Hunting rifle (2-harm far loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear10">Pistol (2-harm close)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear11">Big knife (1-harm hand)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="hardcase-vehicles">Vehicles</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear12">Pickup</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear13">Motorbike</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear14">Muscle car</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear15"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear15">Sportscar</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="hardcase-other">Other items</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear16">Concealed armour (1-armour hidden)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear17"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear17">Heavy armour (2-armour heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear18"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear18">Firewater (once per mystery, drink it to mark 1 Fire)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear19"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear19">Bag of cash (untraceable)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear20"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear20">Ghost detector (unreliable)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear21"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear21">A bunch of old monster hunting journals</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_hardcase2020-gear22"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-gear22">A spell formula, written on a napkin</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Hard Case-->
|
||
<div class="sheet-Hardcase">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="hardcase-weapons">Hard Case Weapons</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear1">Crowbar (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear2">Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear3">Automatic shotgun (3 harm, close, loud, reload, auto)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear4">Huge knife (2 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear5">Hand cannon (3 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear6">Submachinegun (2 harm, close, reload, auto)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear7">Battered assault rifle (3 harm, close/far, auto)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="hardcase-normal">Normal Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear8">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear9">Shotgun (3 harm, close, messy, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear10">Hunting rifle (2 harm, far, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear11">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear12">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Hardcase_gearchoice13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-gear13">Magnum (3 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Luchador-->
|
||
<div class="sheet-Luchador">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="luchador-weapons">Normal Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear1">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear2">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear3">Shotgun (3 harm, close, messy, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear4">Heavy chain (2 harm, hand, area)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear5">Sledgehammer (3 harm, hand, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear6">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear7">Brass knuckles (1 harm, hand, stealthy)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="luchador-vehicle">Stylish Vehicle</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear8">Foreign sports car</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear9">Giant off-road vehicle</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear10">Limo and chauffeur</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear11">Tricked out motorcycle</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Luchador_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="luchador-gear12">Van with custom paint job</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Meddling Kid-->
|
||
<div class="sheet-Meddlingkid">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="meddlingkid-gadgets">Mystery-solving Gadgets</span></b> <i> (<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear1">Magnifying glass</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear2">Microscope</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear3">A van</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear4">Library card</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear5">Chemistry kit</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear6">A set of walkie-talkies</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear7">Fingerprint kit</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear8">Camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear9">Bag of snacks</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear10">Toolbox</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear11">Tape recorder</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Meddlingkid_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="meddlingkid-gear12">Disguise kit</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Sidekick-->
|
||
<div class="sheet-Sidekick">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><span data-i18n="sidekick-hero-weapon"><b>Hero's Weapon</b> <i>(from your hero's gear options)</i></span>:</div>
|
||
<div>
|
||
<input type="text" name="attr_Hero-Weapon-Sidekick"/>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="sidekick-weapons">Sidekick Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sidekick_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-gear1">.38 revolver (2 harm, close, reload, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sidekick_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-gear2">Shotgun (3 harm, close, messy, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sidekick_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-gear3">Baseball bat (2 harm, hand)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sidekick_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-gear4">9mm (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Sidekick_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-gear5">Big knife (1 harm, hand)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Snoop-->
|
||
<div class="sheet-Snoop">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><span data-i18n="snoop-gear-base">A laptop</span></div>
|
||
<div class="sheet-space-above"><b><span data-i18n="snoop-recording">Recording Devices</span></b> <i> (<span data-i18n="pick-three">pick three</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear1">Digital video camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear2">Tiny digital video camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear3">Film camera (8mm or 16mm)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear4">Digital sound recorder</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear5">Cassette tape recorder</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear6">Infrared video camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear7">Pro sound gear with boom mike</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear8">Remote controlled camera drone</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear9">Starlight camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear10">Steadicam rig</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear11">Laser microphone</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear12">SLR camera</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice28"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear28">Nice smartphone</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice_blank1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_Snoop_gearchoice_blank1_text"/></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="snoop-detector">Detectors</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice13"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear13">Electromagnetic field detector</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice14"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear14">Temperature fluctuation detector</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice15"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear15">Ouija board</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice16"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear16">Humidity meter</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice17"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear17">Dowsing rods</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice18"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear18">Chemistry test kit</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice19"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear19">Metal detector</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice20"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear20">Compass</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice21"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear21">GPS receiver</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice22"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear22">Laser rangefinder</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice23"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear23">Pendulum</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice29"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear29">Tarot deck</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice_blank2"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_Snoop_gearchoice_blank2_text"/></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="snoop-weapon">Subtle Weapons</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice24"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear24">Stun Gun (1 harm, hand, stun)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice25"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear25">Handgun (2 harm, close, loud)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice26"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear26">Knife (1 harm, hand, hidden)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice27"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear27">Multitool/pocket knife (1 harm, hand, hidden, useful)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Snoop_gearchoice30"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-gear30">Baseball/cricket bat (2 harm, hand, innocuous, messy)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Summoned-->
|
||
<div class="sheet-Summoned">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="summoned-weapon">Huge Weapon</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear1">Super hand cannon (4 harm, close, heavy, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear2">Machinegun (3 harm, close, auto, heavy, messy, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear3">Rocket launcher (4 harm, far, area, heavy, messy, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear4">Gigantic Hellsword (4 harm, hand, heavy, messy, magic)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear5">Automatic shotgun (3 harm, close, auto, heavy, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear6">Red right hand (3 harm, hand, magic)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="summoned-heavy">Heavy Weapons</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear7">Sledgehammer (3 harm, hand, heavy, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear8">Big sword (3 harm, hand, heavy, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear9">Big axe (3 harm, hand, heavy, messy)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear10">Magnum (3 harm, close, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Summoned_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-gear11">Shotgun (3 harm, close, messy, loud, reload)</span></span>
|
||
</div>
|
||
</div>
|
||
<!-- Gear for The Traveler-->
|
||
<div class="sheet-Traveler">
|
||
<input class="sheet-triggerbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-GearUnused-Hider" value="1" checked=""/>
|
||
<div><b><span data-i18n="traveler-devices">Technological Devices</span></b> <i> (<span data-i18n="pick-two">pick two</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear1"><i>Photonic Binoculars</i>: Able to see in total darkness and in different spectra, including infrared</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear2"><i>Sonic Screwdriver</i>: Able to repair, or damage, simple mechanical and electronic devices (eg. radios, locks, weapons etc)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear3"><i>Travel Guide</i>: A small electronic book containing all human historical knowledge up to the present era</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear4"><i>Portable Laboratory</i>: A small device capable of diagnosing diseases, poisons and abnormal conditions from a drop of blood or similar input</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice5"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear5"><i>Universal Locator</i>: Indicates the exact position in time and space. Can only be blocked with magic or high levels of radiation</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice6"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear6"><i>Hologram Projector</i>: Projects a person-sized hologram (recorded or live) that looks real until touched</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice7"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear7"><i>Instant Translator</i>: Ensures speech and understanding of any natural language (does not work with magic or supernatural languages)</span></span>
|
||
</div>
|
||
<div class="sheet-space-above"><b><span data-i18n="traveler-weapon">Protective Weapons</span></b> <i> (<span data-i18n="pick-one">pick one</span>)</i>:</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice8"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear8">Machete (1 harm, contact)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice9"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear9">Common revolver (2 harm, close, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice10"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear10">Shotgun (3 harm, close, messy, loud, reload)</span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice11"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear11">Light futuristic weapon (1 harm, add 1 range tag and 3 other tags)</span>
|
||
<input type="text" name="attr_Futureweapon1-Traveler"/></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Traveler_gearchoice12"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-gear12">Heavy futuristic weapon (3 harm, add 1 range tag and 1 other tag)</span>
|
||
<input type="text" name="attr_Futureweapon2-Traveler"/></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<!-- big expander for sheet-Gear-->
|
||
</div>
|
||
<!-- sheet-Gear-->
|
||
<div class="sheet-OtherGear">
|
||
<div class="sheet-Subsection"><span data-i18n="other-gear">Other Gear</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-OtherGear-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"></span>
|
||
<div class="sheet-Expander">
|
||
<textarea name="attr_OtherGearDescrip" rows="8" cols="40"></textarea>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-Improvements">
|
||
<div class="sheet-Subsection"><span data-i18n="improvements">Improvements</span></div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-ImprovementsAll-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="all">All</span></span>
|
||
<div class="sheet-Expander">
|
||
<input class="sheet-SkinCheck" type="hidden" name="attr_SkinCheck" value="0"/>
|
||
<!-- BASIC Improvements-->
|
||
<div data-i18n="improvements-description">Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Improvements-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<!-- CHARM-->
|
||
<div class="sheet-move sheet-Spooktacular sheet-Actionscientist sheet-Spooky sheet-Professional sheet-Mundane sheet-Monstrous sheet-Flake sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Charm-1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">+1 <span data-i18n="charm">Charm</span><span class="sheet-Actionscientist sheet-Spooky sheet-Professional sheet-Monstrous sheet-Flake sheet-Expert sheet-Crooked sheet-Divine sheet-Hex sheet-Searcher sheet-Luchador sheet-Summoned"> (<span data-i18n="max">max</span> +2)</span><span class="sheet-Spooktacular sheet-Mundane sheet-Chosen sheet-Gumshoe sheet-Pararomantic sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Traveler"> (<span data-i18n="max">max</span> +3)</span></span>
|
||
</div>
|
||
<!-- COOL-->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Flake sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Cool-1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">+1 <span data-i18n="cool">Cool</span><span class="sheet-Spooktacular sheet-Hardcase2020 sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Flake sheet-Expert sheet-Crooked sheet-Divine sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned"> (<span data-i18n="max">max</span> +2)</span><span class="sheet-Exile sheet-Constructed sheet-Professional sheet-Chosen sheet-Traveler"> (<span data-i18n="max">max</span> +3)</span></span>
|
||
</div>
|
||
<!-- SHARP-->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Flake sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Sharp-1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">+1 <span data-i18n="sharp">Sharp</span><span class="sheet-Constructed sheet-Hardcase2020 sheet-Spooktacular sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Divine sheet-Hex sheet-Pararomantic sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Snoop sheet-Summoned"> (<span data-i18n="max">max</span> +2)</span><span class="sheet-Exile sheet-Actionscientist sheet-Flake sheet-Expert sheet-Chosen sheet-Crooked sheet-Gumshoe sheet-Searcher sheet-Sidekick sheet-Traveler"> (<span data-i18n="max">max</span> +3)</span></span>
|
||
</div>
|
||
<!-- TOUGH-->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Actionscientist sheet-Wronged sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Chosen sheet-Crooked sheet-Divine sheet-Exile sheet-Gumshoe sheet-Hardcase sheet-Luchador sheet-Sidekick sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Tough-1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">+1 <span data-i18n="tough">Tough</span><span class="sheet-Actionscientist sheet-Spellslinger sheet-Professional sheet-Mundane sheet-Monstrous sheet-Initiate sheet-Crooked sheet-Gumshoe sheet-Sidekick"> (<span data-i18n="max">max</span> +2)</span><span class="sheet-Exile sheet-Hardcase2020 sheet-Constructed sheet-Wronged sheet-Chosen sheet-Divine sheet-Hardcase sheet-Luchador sheet-Traveler"> (<span data-i18n="max">max</span> +3)</span></span>
|
||
</div>
|
||
<!-- WEIRD-->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Wronged sheet-Spooky sheet-Spellslinger sheet-Initiate sheet-Flake sheet-Chosen sheet-Hex sheet-Divine sheet-Expert sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Meddlingkid sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Weird-1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">+1 <span data-i18n="weird">Weird</span><span class="sheet-Constructed sheet-Actionscientist sheet-Wronged sheet-Flake sheet-Divine sheet-Expert sheet-Pararomantic sheet-Hardcase sheet-Hardcase2020 sheet-Meddlingkid sheet-Snoop sheet-Traveler"> (<span data-i18n="max">max</span> +2)</span><span class="sheet-Spooktacular sheet-Spooky sheet-Spellslinger sheet-Initiate sheet-Chosen sheet-Hex sheet-Searcher sheet-Exile sheet-Summoned"> (<span data-i18n="max">max</span> +3)</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-PlaybookMove-1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="another">Take another</span> <span class="sheet-Spooktacular" data-i18n="spooktacular">Spooktacular</span><span class="sheet-Constructed" data-i18n="constructed">Constructed</span><span class="sheet-Actionscientist" data-i18n="actionscientist">Action Scientist</span><span class="sheet-Chosen" data-i18n="chosen">Chosen</span><span class="sheet-Crooked" data-i18n="Crooked">Crooked</span><span class="sheet-Divine" data-i18n="Divine">Divine</span><span class="sheet-Expert" data-i18n="Expert">Expert</span><span class="sheet-Flake" data-i18n="Flake">Flake</span><span class="sheet-Initiate" data-i18n="Initiate">Initiate</span><span class="sheet-Monstrous" data-i18n="Monstrous">Monstrous</span><span class="sheet-Mundane" data-i18n="Mundane">Mundane</span><span class="sheet-Professional" data-i18n="Professional">Professional</span><span class="sheet-Spellslinger" data-i18n="Spellslinger">Spell-Slinger</span><span class="sheet-Spooky" data-i18n="Spooky">Spooky</span><span class="sheet-Wronged" data-i18n="Wronged">Wronged</span><span class="sheet-Gumshoe" data-i18n="Gumshoe">Gumshoe</span><span class="sheet-Hex" data-i18n="Hex">Hex</span><span class="sheet-Pararomantic" data-i18n="Pararomantic">Pararomantic</span><span class="sheet-Searcher" data-i18n="Searcher">Searcher</span><span class="sheet-Exile" data-i18n="Exile">Exile</span><span class="sheet-Hardcase" data-i18n="Hardcase">Hard Case</span><span class="sheet-Hardcase2020" data-i18n="Hardcase">Hard Case</span><span class="sheet-Luchador" data-i18n="Luchador">Luchador</span><span class="sheet-Meddlingkid" data-i18n="Meddlingkid">Meddling Kid</span><span class="sheet-Sidekick" data-i18n="Sidekick">Sidekick</span><span class="sheet-Snoop" data-i18n="Snoop">Snoop</span><span class="sheet-Summoned" data-i18n="Summoned">Summoned</span><span class="sheet-Traveler" data-i18n="Traveler">Traveler</span><span class="sheet-Custom" data-i18n="custom">Custom</span> <span data-i18n="move">move</span><span class="sheet-Hex">, <span data-i18n="hex-advance2">or an additional <i>Rote</i></span></span></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-PlaybookMove-1"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-PlaybookMove-1-Choice"/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-PlaybookMove-2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="another">Take another</span> <span class="sheet-Constructed" data-i18n="constructed">Constructed</span><span class="sheet-Spooktacular" data-i18n="spooktacular">Spooktacular</span><span class="sheet-Actionscientist" data-i18n="actionscientist">Action Scientist</span><span class="sheet-Chosen" data-i18n="chosen">Chosen</span><span class="sheet-Crooked" data-i18n="Crooked">Crooked</span><span class="sheet-Divine" data-i18n="Divine">Divine</span><span class="sheet-Expert" data-i18n="Expert">Expert</span><span class="sheet-Flake" data-i18n="Flake">Flake</span><span class="sheet-Initiate" data-i18n="Initiate">Initiate</span><span class="sheet-Monstrous" data-i18n="Monstrous">Monstrous</span><span class="sheet-Mundane" data-i18n="Mundane">Mundane</span><span class="sheet-Professional" data-i18n="Professional">Professional</span><span class="sheet-Spellslinger" data-i18n="Spellslinger">Spell-Slinger</span><span class="sheet-Spooky" data-i18n="Spooky">Spooky</span><span class="sheet-Wronged" data-i18n="Wronged">Wronged</span><span class="sheet-Gumshoe" data-i18n="Gumshoe">Gumshoe</span><span class="sheet-Hex" data-i18n="Hex">Hex</span><span class="sheet-Pararomantic" data-i18n="Pararomantic">Pararomantic</span><span class="sheet-Searcher" data-i18n="Searcher">Searcher</span><span class="sheet-Exile" data-i18n="Exile">Exile</span><span class="sheet-Hardcase" data-i18n="Hardcase">Hard Case</span><span class="sheet-Hardcase2020" data-i18n="Hardcase">Hard Case</span><span class="sheet-Luchador" data-i18n="Luchador">Luchador</span><span class="sheet-Meddlingkid" data-i18n="Meddlingkid">Meddling Kid</span><span class="sheet-Sidekick" data-i18n="Sidekick">Sidekick</span><span class="sheet-Snoop" data-i18n="Snoop">Snoop</span><span class="sheet-Summoned" data-i18n="Summoned">Summoned</span><span class="sheet-Traveler" data-i18n="Traveler">Traveler</span><span class="sheet-Custom" data-i18n="custom">Custom</span> <span data-i18n="move">move</span><span class="sheet-Hex">, <span data-i18n="hex-advance2">or an additional <i>Rote</i></span></span></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-PlaybookMove-2"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-PlaybookMove-2-Choice"/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-PlaybookMove-Other1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="playbook-move">Take a move from another playbook</span></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-PlaybookMove-Other1"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-PlaybookMove-Other1-Choice"/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-PlaybookMove-Other2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="playbook-move">Take a move from another playbook</span></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-PlaybookMove-Other2"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-PlaybookMove-Other2-Choice"/></span>
|
||
</div>
|
||
<!-- Playbook Specific Options-->
|
||
<div class="sheet-move sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Hardcase2020 sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Ally"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span class="sheet-Actionscientist"><span data-i18n="as-team">Gain a team of action scientists under your command.</span></span><span class="sheet-Crooked"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="crooked-ally">one of your old crew</span></span><span class="sheet-Divine"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="Divine-ally">a lesser divine being, sent to help you with your mission</span></span><span class="sheet-Exile"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="exile-ally">you find one of your old comrades, who has come to join you in the modern day</span></span><span class="sheet-Hardcase sheet-Hardcase2020" data-i18n="hardcase-advance1">Gain command of a team of monster-hunters</span><span class="sheet-Luchador"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="luchador-ally">another wrestler who has chosen to fight monsters with you</span></span><span class="sheet-Meddlingkid"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="meddlingkid-ally">someone to join the gang, it may be an animal (most likely a dog or a cat)</span></span><span class="sheet-Sidekick"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="sidekick-ally">another sidekick for your hero, your junior</span></span><span class="sheet-Snoop"><span data-i18n="ally">Gain an ally</span>: <span data-i18n="snoop-ally">possibly one of your existing crew members, or the whole crew as an ally team</span></span><span class="sheet-Summoned" data-i18n="summoned-advance1">Gain an ally team of monster-hunters (or monstrous hunters) under your command</span><span class="sheet-Constructed" data-i18n="constructed-imp1">Gain an ally: you make a friend (literally)</span><span class="sheet-Spooktacular sheet-Chosen sheet-Searcher sheet-Traveler sheet-Pararomantic" data-i18n="ally">Gain an ally</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Actionscientist sheet-Flake sheet-Monstrous sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Luchador sheet-Snoop">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Haven"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span class="sheet-Wronged sheet-Flake sheet-Monstrous sheet-Hex sheet-Luchador" data-i18n="luchador-advance1">Gain a Haven, like the <i>Expert</i>, with two options</span><span class="sheet-Gumshoe" data-i18n="Gumshoe-advance2">Gain a Haven (your office, perhaps), like the <i>Expert</i>, with two options</span><span class="sheet-Snoop" data-i18n="snoop-advance1">Gain a Haven, like the <i>Expert</i>, with one option plus a film lab</span><span class="sheet-Actionscientist" data-i18n="as-haven">Gain a haven, like the Expert has, with a Workshop and one other option.</span></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-Haven"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-Haven-Choice"/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Expert sheet-Flake sheet-Wronged">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-HavenOpt1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-advance1">Add a Haven option</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-HavenOpt1"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-HavenOpt1-Choice"/></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Expert">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-HavenOpt2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="expert-advance1">Add a Haven option</span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-HavenOpt2"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-HavenOpt2-Choice"/></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spooktacular">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Show"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-imp1">Take another Show option</span></span>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Imp-Show"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_Imp-Show-Choice"/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Constructed">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-2ndForce"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-imp2">Adjust your needs: mark a second animating force</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Crooked">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Stash"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="crooked-advance1">Recover a stash of money from the old days, enough to live without care for a year or two</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Gumshoe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-4Contacts"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-advance3">Add four additional or new contacts for <i>Naked City</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Initiate">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-CommandSect"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Initiate-advance1">Get command of your chapter of the Sect</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Initiate">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-TeamSect"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Initiate-advance2">Get a Sect team under your command</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Monstrous">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-NaturalAttacks"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Monstrous-advance2">Take a natural attacks pick</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Professional">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-AgencyChange"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Professional-advance1">Add a new Resource tag <i>or</i> change a Red Tape tag for your Agency</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Professional">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-AgencyTeam"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Professional-advance2">Get command of an Agency team of monster hunters</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spellslinger">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-CombatMagicPick"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spellslinger-advance1">Take another <i>Combat Magic</i> pick</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spooky">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-DarkChange"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spooky-advance1">Change some, or all, of your Dark Side tags</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spooky">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-MysticLibrary"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spooky-advance2">Gain a Mystical Library, like the Haven option of the <i>Expert</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hex">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-HexRote1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-advance1">Take another <i>Rote</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hex">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-HexRote2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-advance1">Take another <i>Rote</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hex">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-HexRote3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-advance1">Take another <i>Rote</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Searcher">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-SecondEncounter"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-advance1">Take a second <i>First Encounter</i> move, based on a recent mystery</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Exile">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-TimeCache"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-advance1">Find a cache of objects left for you by your comrades in the past. The Keeper will decide what's in it, but it will be things that they expected you would need in the future</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Meddlingkid sheet-Mundane">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Luck1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Mundane">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Luck2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Summoned">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Sect"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-advance2">Get a position in a Sect, like the <i>Initiate</i>. Describe the Sect and its Traditions (or join a Sect that already exists in your game). Gain the move for <i>when you are in good standing with your Sect</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Gumshoe sheet-Hardcase sheet-Hardcase2020">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Dying"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-advance2">Add an extra harm box on the Dying side</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Sidekick">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Sidekick-ChangePlaybook"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-advance1">Change playbooks to the same as your hero (overrides the rule that only one of each playbook may be in play)</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Custom1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_Imp-Custom1-Desc" style="width: 80%"/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_Imp-Custom2"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_Imp-Custom2-Desc" style="width: 80%"/></span>
|
||
</div>
|
||
<!-- ADVANCED Improvements-->
|
||
<div class="sheet-MinorHead sheet-space-above"><span data-i18n="advanced">Advanced</span> <span data-i18n="improvements">Improvements</span></div>
|
||
<div><span data-i18n="advanced-improvements">Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above</span>:</div>
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-Improvements-Hider" value="1" checked=""/><span class="sheet-anglebox"></span> <span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Any-1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">+1 <span data-i18n="rating">to any rating</span> (<span data-i18n="max">max</span> +3)
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-Any-1"/><span class="sheet-triggertext">
|
||
<input type="text" name="attr_AdvImp-Any-1-Choice"/></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-ChangePB"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="new-playbook">Change playbooks</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-2ndHunter"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="second-hunter">Create a second hunter to play</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-AdvBasic"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="basic-moves">Advance 2 basic moves</span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-AdvBasic"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-AdvBasic2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="basic-moves-more">Advance 2 more basic moves</span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_AdvImp-AdvBasic"/>
|
||
<div class="sheet-triggerframe">
|
||
<div class="sheet-advmoves">
|
||
<input class="sheet-checkbox sheet-ExpToggle" type="checkbox" name="attr_Toggle-AdvanceBasicMovesList" value="1" checked=""/><span class="sheet-anglebox"></span><span class="sheet-ExpHeader"><span data-i18n="unused">Unused</span></span>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-aup"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="aup"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-helpout"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="helpout"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-iam"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="iam"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-iam-alt"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="iam"></span> (<span data-i18n="flex-alt"></span>)</span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-kickass"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="kickass"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-manipulate"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="manipulate"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-protect-someone"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="protect-someone"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-rabs"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="rabs"></span></span>
|
||
</div>
|
||
<div class="sheet-move">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-usemagic"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="usemagic"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-Empath" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-empath"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="empath"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-Illuminated" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-illuminated"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="illuminated"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-NoLimits" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-nolimits"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="nolimits"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-PastLives" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-pastlives"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pastlives"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-Sensitive" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-sensitive"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sensitive"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-TYG" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-tyg"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="tyg"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-Telekinesis" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-tk"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="tk"></span></span>
|
||
</div>
|
||
<input class="sheet-triggerbox" type="checkbox" name="attr_Alt-Move-WS" value="1"/>
|
||
<div class="sheet-move sheet-triggerframe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_advanced-weirdsci"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="weirdsci"></span></span>
|
||
</div>
|
||
</div>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Pararomantic sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Retire"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="retire">Retire this hunter to safety</span>. <span class="sheet-Exile" data-i18n="exile-return">Optionally, you may return home to the past</span></span>
|
||
</div>
|
||
<!-- Playbook-Specific Choices-->
|
||
<div class="sheet-move sheet-Hardcase2020 sheet-Constructed sheet-Spooktacular sheet-Actionscientist sheet-Chosen sheet-Crooked sheet-Divine sheet-Expert sheet-Flake sheet-Initiate sheet-Monstrous sheet-Mundane sheet-Professional sheet-Spellslinger sheet-Spooky sheet-Wronged sheet-Gumshoe sheet-Hex sheet-Searcher sheet-Exile sheet-Hardcase sheet-Luchador sheet-Meddlingkid sheet-Sidekick sheet-Snoop sheet-Summoned sheet-Traveler">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Luck1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Mundane sheet-Searcher">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Luck2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="erase-luck">Erase one used <i>Luck</i> point</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Snoop">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-MakeItBig"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="snoop-advance2">Make it big. You're a superstar now!</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spooktacular">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-TravelingShow"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="spooktacular-advimp1">Get your own traveling show. maybe you take over your old one, maybe you start anew.</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Constructed">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Human"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="constructed-advimp1">Become human, and change to a new type.</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Chosen">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-DoomClear"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="chosen-advance1">Delete a <i>Doom</i> tag, and (optionally) also delete a <i>Heroic</i> tag</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Divine">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-MissionChange"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Divine-advance1">Change your <i>Mission</i>. Select a different option from the Mission list, or (with the Keeper's agreement) create a new mission</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Initiate">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-LeadSect"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Initiate-advance3">Become the leader, or effective leader, of the whole Sect</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Monstrous">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-CurseFreed"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Monstrous-advance3">Free yourself from your kind's curse, it no longer affects you; but you lose 1 Weird</span><br/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Monstrous">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-EvilAgain"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Monstrous-advance4">Turn evil (again?). Retire this character, they become one of the Keeper's threats</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Professional">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-AgencyHired"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Professional-advance3">Get some or all of the other players' hunters hired by your Agency. They get the <i>deal with the agency</i> move, as well as salary and benefits</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spellslinger">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-CombatMagicPick"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spellslinger-advance1">Take another <i>Combat Magic</i> pick</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spellslinger">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-LessTools"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spellslinger-advance2">You may cross off another option from your <i>Tools and Techniques</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Spooky">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-DarkPrice"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Spooky-advance3">You discover how to use your powers at a lower price, delete one Dark Side tag</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Wronged">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-TrackDown"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="Wronged-advance3">You track down the specific monster(s) responsible for your loss; the Keeper must make the next mystery about them</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Wronged">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-VengeChange"/><span class="sheet-mainbox"></span> <span class="sheet-grayable"><span data-i18n="Wronged-advance4">Change the target of your vengeful rage; replace the monster breed in <i>My Prey</i> with a new one</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Gumshoe">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Ally"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="Gumshoe-advance4">Turn one of your contacts into an ally</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hex">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-TwoRotes"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-advance4">Take another two <i>Rotes</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hex">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-AdvHex"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hex-advance5">Choose one <i>Advanced Hex Move</i></span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Para1"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-advance1">Take a second <i>Gift</i> from your <i>Guide</i> or add another property to an existing gift</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Para2"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-advance2">Change your <i>Guide</i>, as you fall for another supernatural being</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Para3"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-advance3">Gain a second <i>Guide</i>. Track the <i>Relationship Status</i> of both Guides separately. Both Guides initially hate each other, but this could change through play. All moves that applied to your original <i>Guide</i> can now apply to either one</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Pararomantic">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Para4"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="pararomantic-advance4">Erase all marks from the <i>Relationship Status</i> track(s)</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Searcher">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-FirstEncounter-Resolve"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="searcher-advance2">Resolve your <i>First Encounter</i>. The Keeper makes the next mystery about this event, and should try to answer all remaining questions about it during the mystery (although there are sure to be new threads to investigate after...)</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase sheet-Hardcase2020">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Dying"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase-advance2">Add an extra harm box on the Dying side</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Hardcase2020">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Fire"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="hardcase2020-advance1">Your Fire track increases to 13 boxes.</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Exile">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Gateway"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="exile-advance2">When you <i>use magic</i>, you may choose to 'create a gateway between the modern world and my home' as an effect. You cannot control who uses the gateway or exactly where it opens at the other end</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Sidekick">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Herochange"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="sidekick-advance2">Change your hero; pick another hunter to be your new hero</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Summoned">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Summoned-ReEvil"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-advance3">Turn evil (again?). Retire this character, they become one of the Keeper's threats</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Summoned">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Summoned-ApocalypseRewind"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="summoned-advance4">Undo one sign of the Apocalypse</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Traveler">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Traveler-ServantDel"/><span class="sheet-mainbox"></span><span class="sheet-grayable"><span data-i18n="traveler-advance1">Delete the move <i>Servant of Technology</i>. You have learnt to deal with the supernatural, no longer receiving any penalties for it</span></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Custom1"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_Advance-Custom1" style="width: 80%"/></span>
|
||
</div>
|
||
<div class="sheet-move sheet-Custom">
|
||
<input class="sheet-checkbox" type="checkbox" name="attr_AdvImp-Custom2"/><span class="sheet-mainbox"></span><span class="sheet-grayable">
|
||
<input type="text" name="attr_Advance-Custom2" style="width: 80%"/></span>
|
||
</div>
|
||
</div>
|
||
<!-- Expander-->
|
||
</div>
|
||
</div>
|
||
<!-- .sheet-col, right-->
|
||
</div>
|
||
<!-- .sheet-3colrow-->
|
||
</div>
|
||
</div>
|
||
<!-- Hopefully this is the end of the class=sheet-Specifics div-->
|
||
</div>
|
||
<hr/><font size="0.5"><span data-i18n="sheet-version">sheet version</span> 2.0.<span data-i18n="copyright">Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.</span></font>
|
||
</div>
|
||
<!--
|
||
translation.json:
|
||
{
|
||
"sheet-version": "sheet version",
|
||
"send_details_to_chat": "Send details to chat!",
|
||
"character-name": "Name",
|
||
"character-gender": "Pronouns",
|
||
"playbook": "Playbook",
|
||
"playbook-choice": "Choose a Playbook",
|
||
"character-look": "Look",
|
||
"select-text": "Select a Playbook above to get started",
|
||
"stats": "Stats",
|
||
"charm": "Charm",
|
||
"cool": "Cool",
|
||
"sharp": "Sharp",
|
||
"tough": "Tough",
|
||
"weird": "Weird",
|
||
"luck": "Luck",
|
||
"luck-description": "Mark <i>Luck</i> to change a roll to a 12 or to avoid all harm from an injury",
|
||
"okay": "Okay",
|
||
"doomed": "Doomed",
|
||
"special": "Special",
|
||
"harm": "Harm",
|
||
"dying": "Dying",
|
||
"unstable": "Unstable",
|
||
"experience": "Experience",
|
||
"experience-description": "Mark <i>Experience</i> when a roll totals 6 or less; or when a move tells you to do so",
|
||
"xp-description": "Once you have filled all 5 boxes, uncheck them and choose an <i>Improvement</i> option",
|
||
"other-moves": "Other Moves",
|
||
"gear": "Gear",
|
||
"other-gear": "Other Gear",
|
||
"improvements": "Improvements",
|
||
"improvements-description": "Once you have 5 <i>Experience</i> you may choose one of these: (Check off any you've already taken)",
|
||
"max": "max",
|
||
"another": "Take another",
|
||
"move": "move",
|
||
"ally": "Gain an ally",
|
||
"playbook-move": "Take a move from another playbook",
|
||
"advanced-improvements": "Once you have taken 5 <i>Improvements</i> you may choose from these options as well as the list above",
|
||
"rating": "to any rating",
|
||
"new-playbook": "Change playbooks",
|
||
"second-hunter": "Create a second hunter to play",
|
||
"basic-moves": "Advance 2 basic moves",
|
||
"retire": "Retire this hunter to safety",
|
||
"erase-luck": "Erase one used <i>Luck</i> point",
|
||
"after-getting-improvement": "Use after getting the corresponding <i>Improvement</i>",
|
||
"history": "History and Notes",
|
||
"pick-one": "pick one",
|
||
"pick-two": "pick two",
|
||
"pick-three": "pick three",
|
||
"moves": "Moves",
|
||
"1-fixed-move": "You get this",
|
||
"2-fixed-moves": "You get these 2",
|
||
"1-move": "Then pick one of these",
|
||
"2-moves-then": "Then pick two of these",
|
||
"2-moves": "Pick two of these",
|
||
"3-moves-then": "Then pick three of these",
|
||
"3-moves": "Pick three of these",
|
||
"choose": "choose",
|
||
"one": "one",
|
||
"two": "two",
|
||
"three": "three",
|
||
"the-chosen": "The Chosen",
|
||
"the-crooked": "The Crooked",
|
||
"the-divine": "The Divine",
|
||
"the-expert": "The Expert",
|
||
"the-flake": "The Flake",
|
||
"the-initiate": "The Initiate",
|
||
"the-monstrous": "The Monstrous",
|
||
"the-mundane": "The Mundane",
|
||
"the-professional": "The Professional",
|
||
"the-spellslinger": "The Spell-Slinger",
|
||
"the-spooky": "The Spooky",
|
||
"the-wronged": "The Wronged",
|
||
"the-gumshoe": "The Gumshoe",
|
||
"the-hex": "The Hex",
|
||
"the-pararomantic": "The Pararomantic",
|
||
"the-searcher": "The Searcher",
|
||
"the-exile": "The Exile",
|
||
"the-hardcase": "The Hard Case (Original)",
|
||
"the-luchador": "The Luchador",
|
||
"the-meddlingkid": "The Meddling Kid",
|
||
"the-sidekick": "The Sidekick",
|
||
"the-snoop": "The Snoop",
|
||
"the-summoned": "The Summoned",
|
||
"the-traveler": "The Traveler",
|
||
"the-actionscientist": "The Action Scientist",
|
||
"the-biggamehunter": "The Big Game Hunter",
|
||
"the-constructed": "The Constructed",
|
||
"the-madscientist": "The Mad Scientist",
|
||
"custom-playbook": "Custom Playbook",
|
||
"tome-of-mysteries": "Tome of Mysteries",
|
||
"reinforcements": "Reinforcements",
|
||
"Brazilian": "Brazilian Edition",
|
||
"fan-made": "Fan-made",
|
||
"chosen": "Chosen",
|
||
"luck-special-chosen": "When you spend <i>Luck</i>, the Keeper will bring your fate into play.",
|
||
"your-fate": "Your Fate",
|
||
"fate-description": "How you found out you were the chosen one",
|
||
"fate-unfold": "How your fate will unfold",
|
||
"heroic": "Heroic",
|
||
"fate-heroic1": "Sacrifice",
|
||
"fate-heroic2": "You are the Champion",
|
||
"fate-heroic3": "Visions",
|
||
"fate-heroic4": "Secret training",
|
||
"fate-heroic5": "Magical powers",
|
||
"fate-heroic6": "Mystical inheritance",
|
||
"fate-heroic7": "A normal life",
|
||
"fate-heroic8": "True love",
|
||
"fate-heroic9": "You can save the world",
|
||
"fate-heroic10": "Hidden allies",
|
||
"fate-heroic11": "The end of monsters",
|
||
"fate-heroic12": "Divine help",
|
||
"doom": "Doom",
|
||
"fate-doom1": "Death",
|
||
"fate-doom2": "You can't save everyone",
|
||
"fate-doom3": "Impossible love",
|
||
"fate-doom4": "Failure",
|
||
"fate-doom5": "A nemesis",
|
||
"fate-doom6": "No normal life",
|
||
"fate-doom7": "Loss of loved ones",
|
||
"fate-doom8": "Treachery",
|
||
"fate-doom9": "Doubt",
|
||
"fate-doom10": "Sympathy with the enemy",
|
||
"fate-doom11": "Damnation",
|
||
"fate-doom12": "Hosts of monsters",
|
||
"fate-doom13": "The End of Days",
|
||
"fate-doom14": "The source of Evil",
|
||
"chosen-fixed1": "<b>Destiny's Plaything</b>: <i>At the beginning of each mystery,</i> roll +Weird <i>to see what is revealed about your immediate future</i>. On a 10+, the Keeper will reveal a useful detail about the coming mystery. On a 7-9, you get a vague hint about it. On a miss, something bad is going to happen to you.",
|
||
"chosen-fixed2": "<b>I'm Here for a Reason</b>: There's something you are destined to do. Work out the details with the Keeper, based on your fate. You cannot die until it come to pass. <i>If you die in play</i>, you must spend a <i>Luck</i> point. You will then, somehow, recover or be returned to life. Once your task is done, or you use up all your <i>Luck</i>, all bets are off.",
|
||
"chosen-move1": "<b>The Big Entrance</b>: <i>When you make a showy entrance into a dangerous situation</i>, Roll +Cool. On a 10+, everyone stops to watch and listen until you finish your opening speech. On 7-9, you pick one person or monster to stop, watch and listen until you finish talking. On a miss, you're marked as the biggest threat by all enemies who are present.",
|
||
"chosen-move2": "<b>Devastating</b>: <i>When you inflict harm</i>, you may inflict +1 harm.",
|
||
"chosen-move3": "<b>Dutiful</b>: When your fate rears its ugly head, and <i>you act in accordance with any of your fate tags</i> (either heroic or doom), then mark experience. If it's a heroic tag, take +1 forward.",
|
||
"chosen-move4": "<b>Invincible</b>: You always count as having 2 armour. This doesn't stack with other protection.",
|
||
"chosen-move5": "<b>Resilience</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 extra point. Additionally, your wounds count as 1 harm less for the purpose of the Keeper's harm moves.",
|
||
"chosen-gear1": "Protective gear worth 1 armour",
|
||
"optional": "optional",
|
||
"chosen-gear2": "Special Weapon",
|
||
"chosen-special-descrip": "Design your weapon by choosing a Form, three Business-end options (which are added to the base tags), and a material that the business-end is made from.",
|
||
"form": "Form",
|
||
"chosen-gear3": "Staff (1 harm, hand/close)",
|
||
"chosen-gear4": "Haft (2 harm, hand, heavy)",
|
||
"chosen-gear5": "Handle (1 harm, hand, balanced)",
|
||
"chosen-gear6": "Chain (1 harm, hand, area)",
|
||
"business-end": "Business-end",
|
||
"chosen-gear7": "Artifact (+magic)",
|
||
"chosen-gear8": "Spikes (+1 harm, +messy)",
|
||
"chosen-gear9": "Blade (+1 harm)",
|
||
"chosen-gear10": "Heavy (+1 harm)",
|
||
"chosen-gear11": "Long (+close)",
|
||
"chosen-gear12": "Throwable (+close)",
|
||
"chosen-gear13": "Chain (+area)",
|
||
"material": "Material",
|
||
"material-desc": "(+steel, +cold iron, +silver, +wood, +stone, +bone, +teeth, +obsidian, or anything else you want)",
|
||
"chosen-advance1": "Delete a <i>Doom</i> tag, and (optionally) also delete a <i>Heroic</i> tag",
|
||
"Crooked": "Crooked",
|
||
"luck-special-Crooked": "When you spend <i>Luck</i>, someone from your past will re-appear in your life. Soon.",
|
||
"background": "Background",
|
||
"background-description": "Before you became a hunter, what less-than-legal job did you do?",
|
||
"background1": "<b>Hoodlum</b>: You can use Tough instead of Charm to <i>manipulate someone</i> with threats of violence.",
|
||
"background2": "<b>Burglar</b>: When you <i>break into a secure location</i>, roll +Sharp. On a 10+ pick three, on a 7-9 pick two",
|
||
"background2.1": "You get in undetected",
|
||
"background2.2": "You get out undetected",
|
||
"background2.3": "You don't leave a mess",
|
||
"background2.4": "You find what you were after",
|
||
"background3": "<b>Grifter</b>: When you are about to <i>manipulate someone</i>, you can ask the Keeper \"what will convince this person to do what I want?\" The Keeper must answer honestly, but not necessarily completely.",
|
||
"background4": "<b>Fixer</b>: If you <i>need to buy something, sell something, or hire someone</i>, roll +Charm. On a 10+, you know just the person that will be interested. On a 7-9, you know the only person who can do it, but there's a complication. Pick one",
|
||
"background4.1": "You owe them",
|
||
"background4.2": "They screwed you over",
|
||
"background4.3": "You screwed them over",
|
||
"background4.4": "On a miss, the only person who can help you is someone who absolutely hates you.",
|
||
"background5": "<b>Assassin</b>: When you take your first shot at an unsuspecting target, do +2 harm.",
|
||
"background6": "<b>Charlatan</b>: When you <i>want people to think you are using magic</i>, roll +Cool. On a 10+, your audience is amazed and fooled by your illusion. On a 7-9, you tripped up a few times, maybe someone will notice.",
|
||
"background6.1": "You may also <i>manipulate someone</i> with fortune telling. When you do that, ask \"What are they hoping for right now?\" as a free question (even on a miss).",
|
||
"background7": "<b>Pickpocket</b>: When you <i>steal something small</i>, roll +Charm. On a 10+, you get it and they didn't notice you taking it. On a 7-9, either you don't grab it, you grab the wrong thing, or they remember you later; your choice.",
|
||
"crooked-move1": "<b>Artifact</b>: You 'found' a magical artifact with handy powers and kept it. Pick 1:",
|
||
"crooked-move2": "<b>Crew</b>: You have a regular crew, a team of 3 or 4 people who will help you out with pretty much anything. This counts as a <i>team</i>.",
|
||
"crooked-move3": "<b>Deal with the Devil</b>: You sold your soul to the Devil (or someone equivalent). Pick 1 or 2 things you got out of the deal: wealth, fame, youth, sensual gratification, skill (add +1 to two ratings). Payment is due either when you die, or in a year (6 months if you chose 2 things).",
|
||
"crooked-move4": "<b>Friends on the Force</b>: You know a few cops who can be persuaded to look the other way, or do you a favour, for certain considerations. You can <i>act under pressure</i> to get in touch with them when you need to divert any law enforcement attention. There will be a cost, although maybe not right now.",
|
||
"crooked-move5": "<b>Made</b>: You're 'made' in a gang. Name the gang and say how their operations tie into your background. You can call on gang members to help you out, but they'll expect to be paid. Your bosses will have requests for you now and again, but you'll be paid. Minor trouble will be overlooked, but you better not screw over any other 'made' members.",
|
||
"crooked-move6": "<b>Driver</b>: You gain +1 ongoing while driving, plus you can hotwire anything (the older it is, the fewer tools you need). You also own 2 handy, widely-available vehicles.",
|
||
"crooked-move7": "<b>Home Ground</b>: Your crew made a point of keeping the locals happy - keeping them safe, ensuring things always went down okay. When you're back in your old neighbourhood, you can always find people who will hide you or help you with a minor favour, no questions asked.",
|
||
"crooked-move8": "<b>Notorious</b>: You have a reputation from your criminal past. When you <i>reveal who you are</i>, your terrifying reputation counts as a reason for people to do what you ask, when you <i>manipulate someone</i>. Revealing your identity to someone can bring other problems later, of course.",
|
||
"crooked-weapon": "Effective Weapons",
|
||
"crooked-gear1": ".22 revolver (1 harm, close, reload, small)",
|
||
"crooked-gear2": ".38 revolver (2 harm, close, reload, loud)",
|
||
"crooked-gear3": "9mm (2 harm, close, loud)",
|
||
"crooked-gear4": "Shotgun (3 harm, close, messy)",
|
||
"crooked-gear5": "Hunting rifle (2 harm, far, loud)",
|
||
"crooked-gear6": "Big knife (1 harm, hand)",
|
||
"crooked-gear7": "Baseball bat (1 harm, hand)",
|
||
"crooked-gear8": "Submachinegun (2 harm, close, reload, area)",
|
||
"crooked-gear9": "Assault rifle (3 harm, close/far, area)",
|
||
"heat": "Heat",
|
||
"heat-description": "You didn't get here without making enemies.",
|
||
"pick-heat": "Pick at least 2 of these and name the people involved",
|
||
"heat1": "A <i>police detective</i> has made it a personal goal to put you away.",
|
||
"heat2": "You have a <i>rival</i> from your background, who never misses a chance to screw you over.",
|
||
"heat3": "You pissed off a well connected <i>criminal,</i>, and they'll do whatever they can to destroy you.",
|
||
"heat4": "You took advantage of <i>someone</i> with special powers (a person or monster).",
|
||
"heat5": "You betrayed <i>an old partner</i> in the middle of a job.",
|
||
"underworld": "Underworld",
|
||
"underworld-description": "Pick how you discovered the <i>real</i> underworld",
|
||
"underworld1": "The target of a job was a dangerous creature (pick one: vampire, werewolf, troll, reptiloid, etc).",
|
||
"underworld2": "You worked with someone who was more than they seemed (pick one: sorceror, demon, faerie, psychic, etc).",
|
||
"underworld3": "You were hired by something weird (pick one: immortal, god, outsider, witch, etc).",
|
||
"underworld4": "Things went south on a job - including, but not limited to, running into (choose one: a horde of goblins, a hunger of ghouls, a dream-eater, etc).",
|
||
"crooked-ally": "one of your old crew",
|
||
"crooked-advance1": "Recover a stash of money from the old days, enough to live without care for a year or two",
|
||
"Divine": "Divine",
|
||
"luck-special-divine": "When you spend <i>Luck</i>, you get word that your Mission requires something difficult that must be done. By you. Urgently.",
|
||
"your-mission": "Mission",
|
||
"mission-description": "You have been put here for a purpose",
|
||
"mission1": "You are here to fight the schemes of an Adversary.",
|
||
"mission2": "The End of Days approaches. Your role is to guide these hunters and prevent it from coming to pass.",
|
||
"mission3": "The End of Days approaches. Your role is to guide these hunters and ensure it comes to pass.",
|
||
"mission4": "You have been exiled. You must work for the cause of good without drawing attention of your brothers and sisters, as they are bound to execute you for your crimes.",
|
||
"mission5": "One of the other hunters has a crucial role to play in events to come. You must prepare them for their role, and protect them at <i>any</i> cost.",
|
||
"divine-move1": "<b>Boss from Beyond</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+, your superiors ask you to do something small. On a 7-9, they ask you to do something complicated or difficult. In either case, you get to ask them one question from the <i>investigate a mystery</i> move right now. On a miss, you are required to do something terrible. If you do not accomplish what they've ordered, you cannot use this move again until you have made up for your failure.",
|
||
"divine-move2": "<b>Angel Wings</b>: You can go instantly to anywhere you've visited before, or to a person you know well. <i>When you carry one or two people with you</i>, roll +Weird. On a 10+, you all go where you wanted. On a 7-9, you don't quite manage it; either you are all separated, or you all appear in the wrong place.",
|
||
"divine-move3": "<b>What I Need, When I Need It</b>: You may store any small object you own, putting it into a magical space nobody can get to. You may retrieve anything you stored at any time; it appears in your hand.",
|
||
"divine-move4": "<b>Smite</b>: Your body and divine weapon always count as a weakness against the monsters you fight. Your unarmed attacks are 2 harm, intimate/hand, messy.",
|
||
"divine-move5": "<b>Soothe</b>: <i>When you talk to someone for a few seconds in a quiet voice</i>, you can calm them down, blocking any panic, anger, or other negative emotions they have. This works even if the thing that freaked them out is still present, as long as your voice can be heard.",
|
||
"divine-move6": "<b>Lay On Hands</b>: Your touch can heal any injury or disease. When you <i>lay your hands on someone hurt</i>, roll +Cool. On a 10+, heal 2 harm or an illness, plus they're stabilised. On a 7-9, you can heal the harm or illness, but you take it into yourself. On a miss, your aura causes them extra harm.",
|
||
"divine-move7": "<b>Cast Out Evil</b>: You may <i>banish an unnatural creature from your presence</i>. Roll +Tough. On a 10+, it is banished. On a 7-9, it takes a little while for the banishing to take effect - the creature has time to make one or two actions. Either way, the banished creature is unharmed, and you have no control over where it goes. This move may be used on <i>unnatural hunters</i> (eg the Monstrous). On a miss, something is keeping it here. That's bad.",
|
||
"divine-weapon": "Divine Weapon",
|
||
"divine-armour": "Divine Armour (1 armour, holy) with a look suited to your divine origin",
|
||
"divine-gear1": "Flaming sword (3 harm, hand, fire, holy)",
|
||
"divine-gear2": "Thunder hammer (3 harm, hand, stun, holy)",
|
||
"divine-gear3": "Razor whip (3 harm, hand, area, messy, holy)",
|
||
"divine-gear4": "Five demon bag (3 harm, close, magic, holy)",
|
||
"divine-gear5": "Silver trident (3 harm, hand, silver, holy)",
|
||
"Divine-ally": "a lesser divine being, sent to help you with your mission",
|
||
"Divine-advance1": "Change your <i>Mission</i>. Select a different option from the Mission list, or (with the Keeper's agreement) create a new mission",
|
||
"Expert": "Expert",
|
||
"luck-special-expert": "When you spend <i>Luck</i>, you discover something happening now is related to something you were involved in years ago.",
|
||
"expert-weapons": "Monster-slaying Weapons",
|
||
"expert-gear1": "Mallet and wooden stakes (3 harm, intimate, slow, wooden)",
|
||
"expert-gear2": "Silver sword (2 harm, hand, messy, silver)",
|
||
"expert-gear3": "Cold iron sword (2 harm, hand, messy, iron)",
|
||
"expert-gear4": "Blessed knife (2 harm, hand, holy)",
|
||
"expert-gear5": "Magical dagger (2 harm, hand, magic)",
|
||
"expert-gear6": "Juju bag (1 harm, far, magic)",
|
||
"expert-gear7": "Flamethrower (3 harm, close, fire, heavy, volatile)",
|
||
"expert-gear8": "Magnum (3 harm, close, reload, loud)",
|
||
"expert-gear9": "Shotgun (3 harm, close, messy, loud)",
|
||
"expert-move1": "<b>I've Read About This Sort Of Thing</b>: Roll +Sharp instead of +Cool when you <i>act under pressure</i>.",
|
||
"expert-move2": "<b>Often Right</b>: When <i>a hunter comes to you for advice</i> about a problem, give them your honest opinion and advice. If they take your advice they get +1 ongoing while following it, and you mark experience.",
|
||
"expert-move3": "<b>Preparedness</b>: When <i>you need something unusual or rare</i>, roll +Sharp. On a 10+, you have it here right now. On a 7-9, you have it, but not here; it will take some time to get it. On a miss, you know where it is, but it's somewhere real bad.",
|
||
"expert-move4": "<b>It Wasn't As Bad As It Looked</b>: Once per mystery, you may attempt to <i>keep going despite your injuries</i>. Roll +Cool. On a 10+, heal 2 harm and stabilise your wounds. On a 7-9, you may either stabilise or heal 1 harm. On a miss, it was worse than it looked; the Keeper may inflict a harm move on you, or make your wounds unstable.",
|
||
"expert-move5": "<b>Precise Strike</b>: When you inflict harm on a monster, you can <i>aim for a weak spot</i>. Roll +Tough. On a 10+, you inflict +2 harm. On a 7-9, you inflict +1 harm. On a miss, you leave yourself open to the monster.",
|
||
"expert-move6": "<b>The One With The Plan</b>: <i>At the beginning of each mystery</i>, roll +Sharp. on a 10+ hold 2, on 7-9 hold 1. Spend the hold 1-for-1 to be where you need to be, prepared and ready. On a miss, the Keeper holds 1 and they can spend it to put you in the worst place, unprepared and unready.",
|
||
"expert-move7": "<b>Dark Past</b>: If <i>you trawl though your memories</i> for something relevant to the case at hand, roll +Weird. On a 10+, ask the Keeper two questions from the list below. On a 7-9, ask one. On a miss, you can ask a question anyway but that will mean you were personally complicit in creating the situation you are now dealing with.",
|
||
"expert-move7.1": "When I dealt with this creature (or one of its kind), what did I learn?",
|
||
"expert-move7.2": "What black magic do I know that could help here?",
|
||
"expert-move7.3": "Do I know anyone who might be behind this?",
|
||
"expert-move7.4": "Who do I know that can help us right now?",
|
||
"your-haven": "Haven",
|
||
"haven-description": "You have set up a haven, a safe place to work",
|
||
"haven1": "<b>Lore Library</b>: When you hit the books, take +1 forward to <i>investigate a mystery</i> (as long as historical or reference works are appropriate).",
|
||
"haven2": "<b>Mystical Library</b>: If you use your library's occult tomes and grimoires to prepare yourself, take +1 forward to <i>use magic</i>.",
|
||
"haven3": "<b>Protection Spells</b>: Your haven is safe from monsters - they cannot enter. Monsters might be able to do something special to evade the wards, but not easily.",
|
||
"haven4": "<b>Armoury</b>: You have a stockpile of mystical and rare monster-killing weapons and items. If you <i>need a special weapon</i>, roll +Weird. On a 10+, you have it (and plenty, if that matters). On a 7-9, you have it, but only the minimum. On a miss, you've got the wrong thing.",
|
||
"haven5": "<b>Infirmary</b>: You can heal people, and have the space for one or two to recuperate. The Keeper will tell you how long any patient's recovery is likely to take, and if you need any extra supplies or help.",
|
||
"haven6": "<b>Workshop</b>: You have a space for building and repairing guns, cars, and other gadgets. Work out with the Keeper how long any repair or construction will take, and if you need extra supplies or help.",
|
||
"haven7": "<b>Oubliette</b>: This room is isolated from every kind of monster, spirit or magic that you know about. Anything you stash in there can't be found, can't do any magic, and can't get out.",
|
||
"haven8": "<b>Panic Room</b>: This has essential supplies and is protected by normal and mystical means. You can hide out there for a few days, safe from pretty much anything.",
|
||
"haven9": "<b>Magical Laboratory</b>: You have a mystical lab with all kinds of weird ingredients and tools useful for casting spells (like <i>use magic, big magic</i>, and any other magical moves).",
|
||
"expert-advance1": "Add a Haven option",
|
||
"Flake": "Flake",
|
||
"luck-special-flake": "When you spend <i>Luck</i>, pick an aspect of the current situation. The Keeper will tell you what other conspiracies that aspect connects to.",
|
||
"flake-move1": "<b>Connect the Dots</b>: <i>At the beginning of each mystery if you look for the wider patterns</i> that current events might be part of, roll +Sharp. On a 10+ hold 3, on a 7-9 hold 1. Spend your hold 1-for-1 during the mystery to ask the Keeper any one of the following questions",
|
||
"flake-move1.1": "Is this person connected to current events more than they are saying?",
|
||
"flake-move1.2": "When and where will the next critical event occur?",
|
||
"flake-move1.3": "What does the monster want from this person?",
|
||
"flake-move1.4": "Is this connected to previous mysteries we have investigated?",
|
||
"flake-move1.5": "How does this mystery connect to the bigger picture?",
|
||
"flake-move2": "<b>Crazy Eyes</b>: You get +1 Weird (max +3).",
|
||
"flake-move3": "<b>See, It All Fits Together</b>: You can roll +Sharp instead of +Charm when you <i>manipulate someone</i>.",
|
||
"flake-move4": "<b>Suspicious Mind</b>: If someone lies to you, you know it.",
|
||
"flake-move5": "<b>Often Overlooked</b>: When you <i>act all crazy to avoid something</i>, roll +Weird. On a 10+, you're regarded as unthreatening and unimportant. On a 7-9, you are regarded as either unthreatening or unimportant. On a miss, you draw lots (but not all) of the attention.",
|
||
"flake-move6": "<b>Contrary</b>: When you <i>seek out and receive someone's honest advice</i> on the best course of action for you, and then do something else instead, mark experience. If you do exactly the opposite of their advice, you also take +1 ongoing on any moves you make pursuing that course.",
|
||
"flake-move7": "<b>Net Friends</b>: You know a lot of people on the internet. When you <i>contact a net friend to help you</i>, roll +Charm. On a 10+, they're available and helpful - they can fix something, break a code, hack a computer, or get you some special information. On a 7-9, they're prepared to help, but it's either going to take some time, or you'll have to do part of it yourself. On a miss, you burn some bridges.",
|
||
"flake-move8": "<b>Sneaky</b>: When you <i>attack from ambush or from behind</i>, inflict +2 harm.",
|
||
"flake-normal": "Normal Weapon",
|
||
"flake-gear1": ".38 revolver (2 harm, close, reload, loud)",
|
||
"flake-gear2": "9mm (2 harm, close, loud)",
|
||
"flake-gear3": "Hunting rifle (2 harm, far, loud)",
|
||
"flake-gear4": "Magnum (3 harm, close, reload, loud)",
|
||
"flake-gear5": "Shotgun (3 harm, close, messy, loud)",
|
||
"flake-gear6": "Big knife (1 harm, hand)",
|
||
"flake-hidden": "Hidden Weapons",
|
||
"flake-gear7": "Throwing knives (1 harm, close, many)",
|
||
"flake-gear8": "Holdout pistol (2 harm, close, loud, reload)",
|
||
"flake-gear9": "Garrote (3 harm, intimate)",
|
||
"flake-gear10": "Watchman's flashlight (1 harm, hand)",
|
||
"flake-gear11": "Weighted gloves/brass knuckles (1 harm, hand)",
|
||
"flake-gear12": "Butterfly knife/folding knife (1 harm, hand)",
|
||
"Flake-advance1": "Gain a Haven, like the <i>Expert</i>, with two options",
|
||
"Flake-advance2": "Add a Haven option",
|
||
"Initiate": "Initiate",
|
||
"luck-special-initiate": "When you spend <i>Luck</i>, something goes wrong for your Sect: an ill-advised project or a disastrous operation.",
|
||
"your-sect": "Sect",
|
||
"sect-description": "You are part of a secret order that deals with the paranormal. Where are they from? How old are they? Are they religious? Why do they stay secret? How do they recruit?",
|
||
"sect-traditions": "Sect's Traditions",
|
||
"good-traditions": "Good Traditions",
|
||
"good-tradition1": "Knowledgeable",
|
||
"good-tradition2": "Ancient lore",
|
||
"good-tradition3": "Magical lore",
|
||
"good-tradition4": "Fighting arts",
|
||
"good-tradition5": "Modernised",
|
||
"good-tradition6": "Chapters everywhere",
|
||
"good-tradition7": "Secular power",
|
||
"good-tradition8": "Flexible tactics",
|
||
"good-tradition9": "Open hierarchy",
|
||
"good-tradition10": "Integrated in society",
|
||
"good-tradition11": "Rich",
|
||
"good-tradition12": "Nifty gadgets",
|
||
"good-tradition13": "Magical items",
|
||
"bad-traditions": "Bad Traditions",
|
||
"bad-tradition1": "Dubious motives",
|
||
"bad-tradition2": "Tradition-bound",
|
||
"bad-tradition3": "Short-sighted",
|
||
"bad-tradition4": "Paranoid and secretive",
|
||
"bad-tradition5": "Closed hierarchy",
|
||
"bad-tradition6": "Factionalised",
|
||
"bad-tradition7": "Strict laws",
|
||
"bad-tradition8": "Mystical oaths",
|
||
"bad-tradition9": "Total obedience",
|
||
"bad-tradition10": "Tyrannical leaders",
|
||
"bad-tradition11": "Obsolete gear",
|
||
"bad-tradition12": "Poor",
|
||
"initiate-fixed-move1": "When you are <i>in good standing with your sect, at the beginning of each mystery</i>, roll +Charm. On a 10+, they provide some useful info or help in the field. On a 7-9, you get a mission associated with the mystery, and if you do it, you'll get some info or help too. On a miss, they ask you to do something bad. If you fail a mission or refuse an order, you'll be in trouble with the Sect until you atone.",
|
||
"initiate-move1": "<b>Ancient Fighting Arts</b>: When you <i>use an old-fashioned hand weapon</i>, you inflict +1 harm and get +1 whenever you roll to <i>protect someone</i>.",
|
||
"initiate-move2": "<b>Mystic</b>: Every time you successfully <i>use magic</i>, take +1 forward.",
|
||
"initiate-move3": "<b>Fortunes</b>: The sect has ancient prophecies or divination techniques to predict the future. Once per mystery, you may use them. If you <i>look at what the future holds</i>, roll +Weird. On a 10+ hold 3, on a 7-9 hold 1. On a miss, you get bad information and the Keeper decides how that affects you. Spend you hold 1-for-1 to",
|
||
"initiate-move3.1": "Have a useful object ready.",
|
||
"initiate-move3.2": "Be somewhere you are needed, just in time.",
|
||
"initiate-move3.3": "Take +1 forward, or give +1 forward to another hunter.",
|
||
"initiate-move3.4": "Preemptively warn someone about an attack, so that it doesn't happen.",
|
||
"initiate-move4": "<b>Sacred Oath</b>: You may bind yourself to a single goal, forsaking something during your quest (eg speech, all sustenance but bread and water, alcohol, lying, sex, etc). Get the Keeper's agreement on this - it should match the goal in importance and difficulty. While you keep your oath and work towards your goal, mark experience at the end of every session and get +1 on any rolls that directly help achieve the goal. If you break the oath, take -1 ongoing until you have atoned.",
|
||
"initiate-move5": "<b>Mentor</b>: You have a mentor in the Sect; name them. When you <i>contact your mentor for info</i>, roll +Sharp. On a 10+, you get an answer to your question, no problem. On a 7-9, you choose; they're either busy and can't help, or they answer the question but you owe a favour. On a miss, your question causes trouble.",
|
||
"initiate-move6": "<b>Apprentice</b>: You have an apprentice; name them. Your job is to teach them the Sect's ways. They count as an <i>ally: subordinate</i> (motivation: to follow your exact instructions).",
|
||
"initiate-move7": "<b>Helping Hand</b>: When you successfully <i>help out</i> another hunter, they get +2 instead of the usual +1.",
|
||
"initiate-move8": "<b>That Old Black Magic</b>: When you <i>use magic</i>, you can ask a question from the <i>investigate a mystery</i> move as your effect.",
|
||
"inititate-armour": "Old-fashioned Armour (1 armour, heavy)",
|
||
"inititate-old": "Old-fashioned Weapons",
|
||
"inititate-oldgear-pick": "If the Sect has <b>Fighting arts</b> or <b>Obsolete gear</b>, pick three; otherwise pick two",
|
||
"inititate-gear1": "Sword (2 harm, hand, messy)",
|
||
"inititate-gear2": "Axe (2 harm, hand, messy)",
|
||
"inititate-gear3": "Big sword (3 harm, hand, messy, heavy)",
|
||
"inititate-gear4": "Big axe (3 harm, hand, messy, slow, heavy)",
|
||
"inititate-gear5": "Silver knife (1 harm, hand, silver)",
|
||
"inititate-gear6": "Fighting sticks (1 harm, hand, quick)",
|
||
"inititate-gear7": "Spear (2 harm, hand/close)",
|
||
"inititate-gear8": "Mace (2 harm, hand, messy)",
|
||
"inititate-gear9": "Crossbow (2 harm, close, slow)",
|
||
"initiate-modern": "Modern Weapons",
|
||
"initiate-moderngear-pick": "If Sect has <b>Modernised</b> or <b>Nifty gadgets</b>, pick two; otherwise pick one",
|
||
"inititate-gear10": ".38 revolver (2 harm, hand, close, reload, loud)",
|
||
"inititate-gear11": "9mm (2 harm, close, loud)",
|
||
"inititate-gear12": "Sniper rifle (3 harm, far)",
|
||
"inititate-gear13": "Magnum (3 harm, close, reload, loud)",
|
||
"inititate-gear14": "Shotgun (3 harm, close, messy)",
|
||
"Initiate-advance1": "Get command of your chapter of the Sect",
|
||
"Initiate-advance2": "Get a Sect team under your command",
|
||
"Initiate-advance3": "Become the leader, or effective leader, of the whole Sect",
|
||
"Monstrous": "Monstrous",
|
||
"luck-special-monstrous": "When you spend <i>Luck</i>, your monster side gains power; your Curse may become stronger, or another Breed disadvantage may manifest.",
|
||
"monster-breed": "Monster Breed",
|
||
"breed-description": "You're half-human, half-monster. Were you always this way, or were you originally human and were transformed somehow? Were you always fighting for good, or were you once evil and then changed sides?",
|
||
"curses": "Curses",
|
||
"curse1": "<b>Feed</b>: You must subsist on living humans - it could be from blood, brains, or spiritual essence but it must be from people. You need to <i>act under pressure</i> to resist feeding whenever a perfect opportunity presents itself.",
|
||
"curse2": "<b>Vulnerability</b>: Pick a substance. You'll take +1 harm when you suffer harm from it. If you are bound or surrounded by it, you must <i>act under pressure</i> to use your powers.",
|
||
"curse3": "<b>Pure Drive</b>: One emotion rules you. Pick from: hunger, hate, anger, fear, jealousy, greed, joy, pride, envy, lust, or cruelty. Whenever you have a chance to indulge that emotion, you must do so immediately, or <i>act under pressure</i> to resist.",
|
||
"curse4": "<b>Dark Master</b>: You have an evil lord who doesn't know you changed sides. They still give you orders, and they do not tolerate refusal, or failure.",
|
||
"monstrous-move1": "<b>Immortal</b>: You do not age or sicken, and whenever you suffer harm, you suffer 1 harm less.",
|
||
"monstrous-move2": "<b>Unnatural Appeal</b>: Roll +Weird instead of +Charm when you <i>manipulate someone</i>.",
|
||
"monstrous-move3": "<b>Unholy Strength</b>: Roll +Weird instead of +Tough when you <i>kick some ass</i>.",
|
||
"monstrous-move4": "<b>Incorporeal</b>: You may move freely though solid objects (but not people).",
|
||
"monstrous-move5": "<b>Preternatural Speed</b>: You go much faster than normal people. When you <i>chase, flee, or run</i>, take +1 ongoing.",
|
||
"monstrous-move6": "<b>Claws of the Beast</b>: Your natural attacks deal +1 harm.",
|
||
"monstrous-move7": "<b>Mental Dominion</b>: When you gaze into a normal human's eyes and <i>exert your will over them</i>, roll +Charm. On a 10+ hold 3, on a 7-9 hold 1. You may spend your hold to give them an order. Regular people will follow your order, whatever it is. Hunters can choose to follow the order or not. If they do, they mark experience.",
|
||
"monstrous-move8": "<b>Unquenchable Vitality</b>: When you have taken harm <i>you can heal yourself</i>. Roll +Cool. On a 10+, heal 2 harm and stabilise your injuries. On a 7-9, heal 1 harm and stabilise your injuries. On a miss, your injuries worsen.",
|
||
"monstrous-move9": "<b>Dark Negotiator</b>: You can use the move <i>manipulate someone</i> on monsters as well as people, if they can reason and talk.",
|
||
"monstrous-move10": "<b>Flight</b>: You can fly.",
|
||
"monstrous-move11": "<b>Shapeshifter</b>: You may change your form (usually into an animal). Decide if you have just one alternate form or several, and detail them. You gain +1 forward to <i>investigate a mystery</i> when using and alternate form's superior senses (eg. smell for a wolf, sight for an eagle).",
|
||
"monstrous-move12": "<b>Something Borrowed</b>: Take a move from a hunter playbook that is <i>not currently in play</i>.",
|
||
"natural-attacks": "Natural Attacks",
|
||
"monstrous-attacks-pick": "pick one base and one extra, or pick two bases",
|
||
"monstrous-attacks1": "Base: teeth (3 harm, intimate)",
|
||
"monstrous-attacks2": "Base: claws (2 harm, hand)",
|
||
"monstrous-attacks3": "Base: magical force (1 harm, magical, close)",
|
||
"monstrous-attacks4": "Base: life-drain (1 harm, intimate, life-drain)",
|
||
"monstrous-attacks5": "Extra: add +1 harm to a base",
|
||
"monstrous-attacks6": "Extra: add ignore-armour to a base",
|
||
"monstrous-attacks7": "Extra: Add an extra range to a base (intimate, hand, or close)",
|
||
"monstrous-weapon": "(Optional) Handy Weapon",
|
||
"monstrous-gear1": ".38 revolver (2 harm, close, reload, loud)",
|
||
"monstrous-gear2": "9mm (2 harm, close, loud)",
|
||
"monstrous-gear3": "Magnum (3 harm, close, reload, loud)",
|
||
"monstrous-gear4": "Shotgun (3 harm, close, messy)",
|
||
"monstrous-gear5": "Big knife (1 harm, hand)",
|
||
"monstrous-gear6": "Brass knuckles (1 harm, hand, quiet, small)",
|
||
"monstrous-gear7": "Sword (2 harm, hand, messy)",
|
||
"monstrous-gear8": "Huge sword (3 harm, hand, heavy)",
|
||
"Monstrous-advance1": "Gain a Haven, like the <i>Expert</i>, with two options",
|
||
"Monstrous-advance2": "Take a natural attacks pick",
|
||
"Monstrous-advance3": "Free yourself from your kind's curse, it no longer affects you, but you lose 1 Weird",
|
||
"Monstrous-advance4": "Turn evil (again?). Retire this character, they become one of the Keeper's threats",
|
||
"Mundane": "Mundane",
|
||
"luck-special-mundane": "When you spend <i>Luck</i>, you'll find something weird - maybe even useful!",
|
||
"mundane-move1": "<b>Always The Victim</b>: When another hunter uses <i>protect someone</i> to protect you, they mark experience. Whenever a monster captures you, you mark experience.",
|
||
"mundane-move2": "<b>Oops!</b>: If <i>you want to stumble across something important</i>, tell the Keeper. You will find something important and useful, although not necessarily related to your immediate problems.",
|
||
"mundane-move3": "<b>Let's Get Out Of Here!</b>: If you can <i>protect someone</i> by telling them what to do, or by leading them out, roll +Charm instead of +Tough.",
|
||
"mundane-move4": "<b>Panic Button</b>: When you need to escape, <i>name the route you'll try</i> and roll +Sharp. On a 10+, you're out of danger, no problem. On a 7-9, you can go or stay, but if you go it'll cost you (you leave something behind or something comes with you). On a miss, you are caught halfway out.",
|
||
"mundane-move5": "<b>The Power of Heart</b>: When fighting a monster, if you <i>help someone</i>, don't roll +Cool. You automatically help as though you'd rolled a 10.",
|
||
"mundane-move6": "<b>Trust Me</b>: When you <i>tell a normal person the truth in order to protect them from danger</i>, roll +Charm. On a 10+, they'll do what you say they should, no questions asked. On a 7-9, they do it, but the Keeper chooses 1 from",
|
||
"mundane-move6.1": "They ask you a hard question first.",
|
||
"mundane-move6.2": "They stall and dither a while.",
|
||
"mundane-move6.3": "They have a 'better' idea.",
|
||
"mundane-move6.4": "On a Miss, they think you're crazy, and maybe dangerous too.",
|
||
"mundane-move7": "<b>What Could Go Wrong?</b>: Whenever you <i>charge into immediate danger</i> without hedging your bets, hold 2. You may spend the hold 1-for-1 to:",
|
||
"mundane-move7.1": "Inflict 1 harm.",
|
||
"mundane-move7.2": "Reduce someone's harm suffered by 1.",
|
||
"mundane-move7.3": "Take +2 forward on an <i>act under pressure</i> roll.",
|
||
"mundane-move8": "<b>Don't Worry, I'll Check It Out</b>: Whenever you <i>go off by yourself</i> to check out somewhere (or something) scary, mark experience.",
|
||
"mundane-weapon": "Mundane Weapons",
|
||
"mundane-gear1": "Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)",
|
||
"mundane-gear2": "Pocket knife or multitool (1 harm, hand, useful, small)",
|
||
"mundane-gear3": "Small handgun (2 harm, close, loud, reload)",
|
||
"mundane-gear4": "Hunting rifle (3 harm, far, loud, reload)",
|
||
"mundane-gear5": "Sledge-hammer or fire axe (3 harm, hand, messy)",
|
||
"mundane-gear6": "Nunchuks (2 harm, hand, area)",
|
||
"mundane-transport": "Means of Transport",
|
||
"mundane-gear7": "Skateboard",
|
||
"mundane-gear8": "Bicycle",
|
||
"mundane-gear9": "Fairly new car in decent condition",
|
||
"mundane-gear10": "Classic car in terrible condition",
|
||
"mundane-gear11": "Motorcycle",
|
||
"mundane-gear12": "Van",
|
||
"Professional": "Professional",
|
||
"luck-special-professional": "When you spend <i>Luck</i>, your next mission from the Agency comes with lots of Red Tape. Lots.",
|
||
"agency": "Agency",
|
||
"agency-description": "Who do you work for? Are they a black-budget government department, a secret military unit, a clandestine police team, a private individual's crusade, a corporation, a scientific team, or what?",
|
||
"agency-goal": "Is the Agency's goal to: destroy monsters, study the supernatural, protect people, gain power, or something else?",
|
||
"resources": "Resources",
|
||
"agency1": "Well-armed",
|
||
"agency2": "Well-financed",
|
||
"agency3": "Rigorous training",
|
||
"agency4": "Official pull",
|
||
"agency5": "Cover identities",
|
||
"agency6": "Offices all over the place",
|
||
"agency7": "Good intel",
|
||
"agency8": "Recognised authority",
|
||
"agency9": "Weird tech gadgets",
|
||
"agency10": "Support teams",
|
||
"red-tape": "Red Tape",
|
||
"agency11": "Dubious motives",
|
||
"agency12": "Bureaucratic",
|
||
"agency13": "Secretive hierarchy",
|
||
"agency14": "Cryptic missions",
|
||
"agency15": "Hostile superiors",
|
||
"agency16": "Inter-departmental rivalry",
|
||
"agency17": "Budget cuts",
|
||
"agency18": "Take no prisoners policy",
|
||
"agency19": "Live capture policy",
|
||
"professional-fixed-move1": "When you <i>deal with the agency</i>, requesting help or gear, or making excuses for a failure, roll +Sharp. On a 10+, you're good - your request for gear or personell is okayed, or your slip-up goes unnoticed. On a 7-9, things aren't so great. You might get chewed out by your superiors, and there'll be fallout, but you get what you need for the job. On a miss, you screwed up; you might be suspended, or under investigation, or just in the doghouse. You certainly aren't going to get any help until you sort it all out.",
|
||
"professional-move1": "<b>Bottle It Up</b>: If you want, you can take up to +3 bonus when you <i>act under pressure</i>. For each +1 you use, the Keeper holds 1. This hold can be spent later 1-for-1 to give you -1 on any move except <i>act under pressure</i>.",
|
||
"professional-move2": "<b>Unfazeable</b>: Take +1 Cool (max +3).",
|
||
"professional-move3": "<b>Battlefield Awareness</b>: You always know what's happening around you, and what to watch out for. Take +1 armour (max 2) on top of whatever you get from your gear.",
|
||
"professional-move4": "<b>Leave No One Behind</b>: In combat, when you <i>help someone escape</i>, roll +Sharp. On a 10+, you get them out clean. On a 7-9, you choose; you can either get them out or suffer no harm. On a miss, you fail to get them out and you've attracted hostile attention.",
|
||
"professional-move5": "<b>Tactical Genius</b>: When you <i>read a bad situation</i>, you may roll +Cool instead of +Sharp.",
|
||
"professional-move6": "<b>Medic</b>: You have a full first aid kit, and the training to heal people. <i>When you do first aid</i>, roll +Cool. On a 10+, the patient is stabilized and healed of 2 harm. On a 7-9, choose one: heal 2 harm or stabilize the injury. On a miss, you cause an extra 1 harm. This move takes the place of regular first aid.",
|
||
"professional-move7": "<b>Mobility</b>: You have a truck, van, or car built for monster hunting. Choose two good things and one bad thing about it.",
|
||
"professional-move7.1": "<i>Good things</i>: roomy; surveillance gear; fast; stealthy; intimidating; classic; medical kit; sleeping space; toolkit; concealed weapons; anonymous; armoured (+1 armour inside); tough; monster cage.",
|
||
"professional-move7.2": "<i>Bad things</i>: loud; obvious; temperamental; beaten-up; gas-guzzler; uncomfortable; slow; old.",
|
||
"professional-armour": "Armour",
|
||
"professional-gear1": "Flak vest (1 armour, hidden)",
|
||
"professional-gear2": "Combat armour (2 armour, heavy)",
|
||
"professional-serious-weapon": "Serious Weapons",
|
||
"professional-gear3": "Assault rifle (3 harm, far, area, loud, reload)",
|
||
"professional-gear4": "Grenade launcher (4 harm, far, area, messy, loud, reload)",
|
||
"professional-gear5": "Sniper rifle (4 harm, far)",
|
||
"professional-gear6": "Grenades (4 harm, close, area, messy, loud)",
|
||
"professional-gear7": "Submachine gun (3 harm, close, area, loud, reload)",
|
||
"professional-normal-weapon": "Normal Weapons",
|
||
"professional-gear8": ".38 revolver (2 harm, close, reload, loud)",
|
||
"professional-gear9": "9mm (2 harm, close, loud)",
|
||
"professional-gear10": "Hunting rifle (2 harm, far, loud)",
|
||
"professional-gear11": "Shotgun (3 harm, close, messy)",
|
||
"professional-gear12": "Big knife (1 harm, hand)",
|
||
"Professional-advance1": "Add a new Resource tag <i>or</i> change a Red Tape tag for your Agency",
|
||
"Professional-advance2": "Get command of an Agency team of monster hunters",
|
||
"Professional-advance3": "Get some or all of the other players' hunters hired by your Agency. They get the <i>deal with the agency</i> move, as well as salary and benefits",
|
||
"Spellslinger": "Spell-Slinger",
|
||
"luck-special-spellslinger": "When you spend <i>Luck</i>, the official council of wizards is going to poke their nose into your business.",
|
||
"spellslinger-weapon": "Backup Weapon",
|
||
"spellslinger-gear1": "Old revolver (2 harm, close, reload, loud)",
|
||
"spellslinger-gear2": "Ritual knife (1 harm, hand)",
|
||
"spellslinger-gear3": "Heirloom sword (2 harm, hand, messy)",
|
||
"extra-fixed-move": "You get this",
|
||
"spellslinger-fixed-move1": "<b>Tools and Techniques</b>: To use your combat magic effectively, you rely on a collection of tools and techniques. Uncheck one; you'll need the rest.",
|
||
"spellslinger-fixed-move1.1": "<i>Consumables</i>: You need certain supplies - powders, oils, etc - on hand, some will be used up each cast. If you don't have them, when you cast, take 1 harm, ignore-armour.",
|
||
"spellslinger-fixed-move1.2": "<i>Foci</i>: You need wands, staves, and other obvious props to focus. If you don't have what you need, your combat magic does 1 harm less.",
|
||
"spellslinger-fixed-move1.3": "<i>Gestures</i>: You need to wave your hands around to use combat magic. If you're restrained, take -1 ongoing for combat magic.",
|
||
"spellslinger-fixed-move1.4": "<i>Incantations</i>: You must speak in an arcane language to control your magic. If you use combat magic without speaking, <i>act under pressure</i> to avoid scrambling your thoughts.",
|
||
"combat-magic": "Combat Magic",
|
||
"combat-magic-pick": "pick three, with at least one base",
|
||
"bases": "Bases",
|
||
"base1": "Blast (2 harm, magic, close, obvious, loud)",
|
||
"base2": "Ball (1 harm, magic, area, close, obvious, loud)",
|
||
"base3": "Missile (1 harm, magic, far, obvious, loud)",
|
||
"base4": "Wall (1 harm, magic, barrier, close, 1 armour, obvious, loud)",
|
||
"effects": "Effects",
|
||
"effect1": "Fire (add '+2 harm, fire' to a base; if you get a 10+ on a combat magic roll, the fire won't spread)",
|
||
"effect2": "Force or Wind (add '+1 harm, forceful'; to a base, or '+1 armour' to a wall)",
|
||
"effect3": "Lightning or Entropy (add '+1 harm, messy' to a base)",
|
||
"effect4": "Frost or Ice (add '-1 harm, +2 armour' to a wall, or '+1 harm, restraining' to other bases)",
|
||
"effect5": "Earth (add 'forceful, restraining' to a base)",
|
||
"effect6": "Necromantic (add 'life-drain' to a base)",
|
||
"spellslinger-move1": "<b>Advanced Arcane Training</b>: If you have two of your three Tools and Techniques at the ready, you may ignore the third one.",
|
||
"spellslinger-move2": "<b>Arcane Reputation</b>: Pick three big organizations or groups in the supernatural community, which can include some of the more sociable types of monsters. They've heard of you and respect your power. Take +1 forward when you use <i>manipulate someone</i> on affected humans. You may use <i>manipulate someone</i> on affected monsters as if they were human, with no bonus.",
|
||
"spellslinger-move3": "<b>Could've Been Worse</b>: When you miss a <i>use magic</i> roll, you can choose one of the following options instead of losing control of the magic.",
|
||
"spellslinger-move3.1": "<i>Fizzle</i>: The preparations and materials for the spell are ruined. You'll have to start over from scratch with the prep time doubled.",
|
||
"spellslinger-move3.2": "<i>This Is Gonna Suck</i>: The effect happens, but you trigger all of the listed glitches but one. You pick the one you avoid.",
|
||
"spellslinger-move4": "<b>Enchanted Clothing</b>: Pick an article of every-day clothing - it's enchanted without any change in appearance. Take -1 harm from any source that tries to get at you through the garment.",
|
||
"spellslinger-move5": "<b>Forensic Divination</b>: When you successfully <i>investigate a mystery</i>, you may ask \"what magic was done here?\" as a free extra question.",
|
||
"spellslinger-move6": "<b>Go Big or Go Home</b>: When you must <i>use magic</i> as a requirement for <i>big magic</i>, take +1 ongoing to those <i>use magic</i> rolls.",
|
||
"spellslinger-move7": "<b>Not My Fault</b>: +1 to <i>act under pressure</i> when you are dealing with the consequences of your own spellcasting.",
|
||
"spellslinger-move8": "<b>Practitioner</b>: Mark two of the <i>use magic</i> effects. Take +1 to <i>use magic</i> whenever you choose one of those effects.",
|
||
"spellslinger-move9": "<b>Shield Spell</b>: When you <i>protect someone</i>, you gain +2 armour against any harm that is transferred to you. This doesn't stack with any other armour.",
|
||
"spellslinger-move10": "<b>Third Eye</b>: When you <i>read a bad situation</i>, you can <i>open up your third eye</i> for a moment to take in extra information. On a 7+, take +1 hold and you can see invisible things. On a miss, you may still get 1 hold, but you're exposed to supernatural danger. Unfiltered hidden reality is rough on the mind!",
|
||
"Spellslinger-advance1": "Take another <i>Combat Magic</i> pick",
|
||
"Spellslinger-advance2": "You may cross off another option from your <i>Tools and Techniques</i>",
|
||
"Spooky": "Spooky",
|
||
"luck-special-spooky": "When you spend <i>Luck</i>, your Dark Side's needs will get nastier.",
|
||
"dark-side": "The Dark Side",
|
||
"dark-side-description1": "Your powers have an unsavoury source, and sometimes you get tempted to do things you shouldn't. These could be orders from whatever granted your power, or urges that bubble up from your subconscious, or something like that. Whatever it is, it's unsettling.",
|
||
"dark-side1": "Violence",
|
||
"dark-side2": "Depression",
|
||
"dark-side3": "Secrets",
|
||
"dark-side4": "Lust",
|
||
"dark-side5": "Dark bargain",
|
||
"dark-side6": "Guilt",
|
||
"dark-side7": "Soulless",
|
||
"dark-side8": "Addiction",
|
||
"dark-side9": "Mood wings",
|
||
"dark-side10": "Rage",
|
||
"dark-side11": "Self-destruction",
|
||
"dark-side12": "Greed for power",
|
||
"dark-side13": "Poor impulse control",
|
||
"dark-side14": "Hallucinations",
|
||
"dark-side15": "Pain",
|
||
"dark-side16": "Paranoia",
|
||
"dark-side-effects": "The Keeper can ask you to do nasty things (in accordance with your tags) when your powers need you to. If you do whatever is asked, mark experience. If you don't, then your powers are unavailable until the end of the mystery (or until you cave). As you spend <i>Luck</i>, these requests will get bigger and nastier.",
|
||
"spooky-move1": "<b>Telepathy</b>: You can read people's thoughts and put words in their mind. This can allow you to <i>investigate a mystery</i> and <i>read a bad situation</i> without needing to actually talk. You can also <i>manipulate someone</i> without speaking. You roll moves as normal, except people will not expect the weirdness of your mental communication.",
|
||
"spooky-move2": "<b>Hex</b>: When you cast a spell with <i>use magic</i>, as well as the normal list of effects, you may pick from the following list",
|
||
"spooky-move2.1": "The target contracts a disease.",
|
||
"spooky-move2.2": "The target immediately suffers harm (2 harm, magic, ignore-armour).",
|
||
"spooky-move2.3": "The target breaks something precious or important.",
|
||
"spooky-move3": "<b>The Sight</b>: You can see the invisible, especially spirits and magical influences. You may communicate with (and maybe even make deals with) the spirits you see; and they give you more opportunities to spot clues when you <i>investigate a mystery</i>.",
|
||
"spooky-move4": "<b>Premonitions</b>: <i>At the start of each mystery</i>, roll +Weird. On a 10+, you get a detailed vision of something bad that is yet to happen. You take +1 forward to prevent it from coming true, and mark experience if you stop it. On a 7-9, you get clouded images of something bad that is yet to happen; mark experience if you stop it. On a miss, you get a vision of something bad happening to you and the Keeper holds 3, to be spent 1-for-1 as penalties to rolls you make.",
|
||
"spooky-move5": "<b>Hunches</b>: <i>When something bad is happening</i> (or just about to happen) somewhere that you aren't, roll +Sharp. On a 10+, you knew where you needed to go, just in time to get there. On a 7-9, you get there late - in time to intervene, but not prevent it altogether. On a miss, you get there just in time to be in trouble yourself.",
|
||
"spooky-move6": "<b>Tune In</b>: You can <i>attune your mind to a monster or minion</i>. Roll +Weird. On a 10+ hold 3, on a 7-9 hold 1. On a miss the monster becomes aware of you. Spend your hold 1-for-1 to ask the Keeper one of the following questions, and gain +1 ongoing while acting on the answers",
|
||
"spooky-move6.1": "Where is the creature right now?",
|
||
"spooky-move6.2": "What is it planning to do right now?",
|
||
"spooky-move6.3": "Who is it going to attack next?",
|
||
"spooky-move6.4": "Who does it regard as the biggest threat?",
|
||
"spooky-move6.5": "How can I attract its attention?",
|
||
"spooky-move7": "<b>The Big Whammy</b>: You can use your powers to <i>kick some ass</i>. Roll +Weird instead of +Tough. The attack has 2 harm, close, obvious, ignore-armour. On a miss, you'll get magical backlash.",
|
||
"spooky-move8": "<b>Jinx</b>: You can encourage coincidences to occur the way you want. <i>When you jinx a target</i>, roll +Weird. On a 10+ hold 2, 7-9 hold 1. On a miss, the Keeper holds 2 over you to be used in the same way. Spend your hold 1-for-1 to",
|
||
"spooky-move8.1": "Interfere with a hunter, giving them -1 forward.",
|
||
"spooky-move8.2": "Help a hunter, giving them +1 forward, by interfering with their enemy.",
|
||
"spooky-move8.3": "Interfere with what a monster, minion, or bystander is trying to do.",
|
||
"spooky-move8.4": "Inflict 1 harm on the target due to an accident.",
|
||
"spooky-move8.5": "The target finds something you left for them.",
|
||
"spooky-move8.6": "The target loses something that you will soon find.",
|
||
"spooky-items": "Any magical items or amulets that you use to invoke your powers",
|
||
"spooky-weapons": "Normal Weapons",
|
||
"spooky-gear1": ".38 revolver (2 harm, close, reload, loud)",
|
||
"spooky-gear2": "9mm (2 harm, close, loud)",
|
||
"spooky-gear3": "Hunting rifle (2 harm, far, loud)",
|
||
"spooky-gear4": "Shotgun (3 harm, close, messy)",
|
||
"spooky-gear5": "Big knife (1 harm, hand)",
|
||
"Spooky-advance1": "Change some, or all, of your Dark Side tags",
|
||
"Spooky-advance2": "Gain a Mystical Library, like the Haven option of the <i>Expert</i>",
|
||
"Spooky-advance3": "You discover how to use your powers at a lower price, delete one Dark Side tag",
|
||
"Wronged": "Wronged",
|
||
"luck-special-wronged": "When you spend <i>Luck</i>, you find a dangerous lead on your prey.",
|
||
"who-you-lost": "Who You Lost",
|
||
"who": "Who did you lose?",
|
||
"pick-some": "Pick one or more",
|
||
"lost-pick": "Your parent(s), sibling(s), spouse/partner, child(ren), best friend(s), etc",
|
||
"lost-save-them": "Why couldn't you save them? You were",
|
||
"lost1": "At fault",
|
||
"lost2": "Selfish",
|
||
"lost3": "Injured",
|
||
"lost4": "Weak",
|
||
"lost5": "Slow",
|
||
"lost6": "Scared",
|
||
"lost7": "In denial",
|
||
"lost8": "Complicit",
|
||
"what-prey": "What Did It?",
|
||
"prey-breed": "With the Keeper's agreement, pick the monster breed.",
|
||
"prey": "My Prey",
|
||
"wronged-fixed-move1": "<b>I Know My Prey</b>: You get +1 ongoing when knowingly investigating, pursuing, or fighting the breed of monster that caused your loss.",
|
||
"wronged-move1": "<b>Berserk</b>: No matter how much harm you take, you can always keep going until the current fight is over. During a fight, the Keeper may not use harm moves on you and you cannot die. When the fight ends, all harm takes effect as normal.",
|
||
"wronged-move2": "<b>NEVER AGAIN</b>: In combat, you may choose to <i>protect someone</i> without rolling, as if you had rolled a 10+, but you may not choose the option \"suffer little harm\".",
|
||
"wronged-move3": "<b>What Does Not Kill Me...</b>: If you have suffered harm in a fight, you gain +1 ongoing until the fight is over.",
|
||
"wronged-move4": "<b>Fervour</b>: When you <i>manipulate someone</i>, roll +Tough instead of +Charm.",
|
||
"wronged-move5": "<b>Safety First</b>: You have jury-rigged extra protection into your gear, giving you +1 armour (max 2 armour).",
|
||
"wronged-move6": "<b>DIY Surgery</b>: When <i>you do quick and dirty first aid on someone</i> (including yourself), roll +Cool. On a 10+, it's all good, it counts as normal first aid, plus stabilise the injury and heal 1 harm. On a 7-9, it counts as normal first aid, plus one of these, your choice",
|
||
"wronged-move6.1": "Stabilize the injury but the patient take -1 forward.",
|
||
"wronged-move6.2": "Heal 1 harm and stabilize for now, but it will return as 2 harm and become unstable again later.",
|
||
"wronged-move6.3": "Heal 1 harm and stabilize but the patient takes -1 ongoing until it's fixed properly.",
|
||
"wronged-move7": "<b>Tools Matter</b>: With your signature weapon, you get +1 to <i>kick some ass</i>.",
|
||
"wronged-armour": "Protective wear suited to your look (1 armour)",
|
||
"wronged-signature": "Signature Weapon",
|
||
"wronged-gear1": "Sawn-off shotgun (3 harm, hand/close, messy, loud, reload)",
|
||
"wronged-gear2": "Hand cannon (3 harm, close, loud)",
|
||
"wronged-gear3": "Fighting knife (2 harm, hand, quiet)",
|
||
"wronged-gear4": "Huge sword or huge axe (3 harm, hand, messy, heavy)",
|
||
"wronged-gear5": "Specialist weapons for destroying your foes (eg. wooden stakes and mallet for vampires, silver dagger for werewolves, etc), 4 harm against the specific creatures it targets, 1 harm otherwise, and other tags by agreement with the Keeper",
|
||
"wronged-gear6": "Enchanted dagger (2 harm, hand, magic)",
|
||
"wronged-gear7": "Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)",
|
||
"wronged-weapon": "Practical Weapons",
|
||
"wronged-gear8": ".38 revolver (2 harm, close, reload, loud)",
|
||
"wronged-gear9": "9mm (2 harm, close, loud)",
|
||
"wronged-gear10": "Hunting rifle (2 harm, far, loud)",
|
||
"wronged-gear11": "Shotgun (3 harm, close, messy, loud)",
|
||
"wronged-gear12": "Big knife (1 harm, hand)",
|
||
"wronged-gear13": "Brass knuckles (1 harm, hand, stealthy)",
|
||
"wronged-gear14": "Assault rifle (3 harm, close, area, loud, reload)",
|
||
"wronged-vehicle": "(Optional) Vehicle",
|
||
"wronged-gear15": "Classic car",
|
||
"wronged-gear16": "Classic motorcycle",
|
||
"wronged-gear17": "Plain pickup",
|
||
"wronged-gear18": "Plain van",
|
||
"Wronged-advance1": "Gain a Haven, like the <i>Expert</i>, with two options",
|
||
"Wronged-advance2": "Add a haven option",
|
||
"Wronged-advance3": "You track down the specific monster(s) responsible for your loss; the Keeper must make the next mystery about them",
|
||
"Wronged-advance4": "Change the target of your vengeful rage; replace the monster breed in <i>My Prey</i> with a new one",
|
||
"Gumshoe": "Gumshoe",
|
||
"luck-special-gumshoe": "When you spend <i>Luck</i>, your next regular case will actually be a mystery for your hunter group, and the monster will focus their attention on you!",
|
||
"Gumshoe-Adv-harm": "Extra harm box",
|
||
"gumshoeCode": "Gumshoe Code",
|
||
"gumshoeCode-description": "With the agreement of the Keeper, pick a one-sentence Code that you adhere to.",
|
||
"gumshoeCode-example": "Example Codes: Murders must be punished. Monsters must be destroyed. Innocents must be saved. Laws must be enforced. Evil must be exposed. The weak must be protected from the powerful. Etc.",
|
||
"gumshoeCode-explain": "This Code defines you. Any time you violate your Code, you forfeit all Code-related moves (<i>The Postman Always Rings Twice, The Long Goodbye</i>) and the ability to spend <i>Luck</i>. These forfeits last until either the next mystery or you make amends. As long as you follow the Code, people will sense your sincerity; you receive <b>+1 ongoing</b> for <i>manipulate someone</i> and you may not be possessed or charmed by any sort of supernatural, alien, or demonic entity or item.",
|
||
"Gumshoe-fixed-move1": "<b>Occult Confidential</b>: The first time in each mystery that you observe a monster, minion, or phenomenon in action, you may ask one question from the <i>investigate a mystery</i> list.",
|
||
"Gumshoe-fixed-move2": "<b>The Naked City</b>: You have lots of personal contacts wherever you go. Pick four contact types from the following areas (or from other areas agreed to between you and the Keeper)",
|
||
"Gumshoe-fixed-move2-examples": "Academics, Accountants, Artists, Bartenders, Clergy, Conspiracy Theorists, Construction, Courts, Criminals (organised), Criminals (street), Cultists, Engineers, Espionage, Film and TV, Forensic Scientists, Fringe Scientists, Hackers, Journalists, Lawyers, Mechanics, Media, Medical Practitioners, Military, Morgue, Occult, Police (local), Police (national), Politicians, Prisons, Private Security, Property Developers, Stage Magicians, Technologists, Transportation",
|
||
"Gumshoe-fixed-move2-continued": "You can hit them up for info (+1 to one <i>investigate a mystery</i> roll) or small favours - but there may be a small cost involved. Personal contacts can provide more significant help but the Keeper decides their price on a case-by-case basis.",
|
||
"Gumshoe-move1": "<b>The Postman Always Rings Twice</b>: Twice per mystery - as long as you follow your Code - you may reroll a roll.",
|
||
"Gumshoe-move2": "<b>The Long Goodbye</b>: You can't die with an open case. Specifically, you suffer all harm as normal but your death is postponed until you have either completed or abandoned the case, or you break your Code (then all bets are off).",
|
||
"Gumshoe-move3": "<b>Jessica Jones Entry</b>: When you double-talk your way into a secure location, roll +Charm. On a 10+ pick three, on a 7-9 pick two, on a fail pick one",
|
||
"Gumshoe-move3.1": "You don't leave any trace of what you searched.",
|
||
"Gumshoe-move3.2": "You find what you wanted.",
|
||
"Gumshoe-move3.3": "You find something else that's important.",
|
||
"Gumshoe-move3.4": "You don't piss anyone off.",
|
||
"Gumshoe-move3.5": "You aren't recognised.",
|
||
"Gumshoe-move4": "<b>Out of the Past</b>: You have a police buddy who will do you big favours. Get in touch with them when you need to redirect law enforcement attention, get a heads-up on what operations are planned, or access police files. You now owe them; expect them to collect on it soon.",
|
||
"Gumshoe-move5": "<b>Asphalt Jungle</b>: You heal faster than normal people. Any time your harm gets healed, heal 1 harm extra. You are immune to all the harm move effects under '0 harm' and '1 harm' (when the Keeper would apply these, you ignore them).",
|
||
"Gumshoe-move6": "<b>Hacker with a Dragon Tattoo</b>: When you hack into a computer system, roll +Sharp. On 10+ pick two, on a 7-9 pick one. You",
|
||
"Gumshoe-move6.1": "...leave no traces.",
|
||
"Gumshoe-move6.2": "...learn something important.",
|
||
"Gumshoe-move6.3": "...can leave misinformation in place.",
|
||
"Gumshoe-move6.4": "...gain access to somewhere you want to get in to.",
|
||
"Gumshoe-move7": "<b>\"Just one more thing\"</b>: When you ask a suspect leading questions, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1, on a miss hold 1 but something bad is going to happen too. Spend your hold 1-for-1 to ask questions from this list",
|
||
"Gumshoe-move7.1": "One question from the <i>investigate a mystery</i> list.",
|
||
"Gumshoe-move7.2": "Was that a lie?",
|
||
"Gumshoe-move7.3": "What is something you left out that you didn't want me to notice?",
|
||
"Gumshoe-move7.4": "Are you complicit with any ongoing criminal activity?",
|
||
"Gumshoe-move7.5": "Did you commit this specific crime?",
|
||
"Gumshoe-gear-base": "A laptop, and a liquor flask",
|
||
"Gumshoe-recording": "Recording Devices",
|
||
"Gumshoe-gear1": "Night vision camera",
|
||
"Gumshoe-gear2": "Tiny digital video camera",
|
||
"Gumshoe-gear3": "Film camera (8mm or 16mm)",
|
||
"Gumshoe-gear4": "Digital sound recorder",
|
||
"Gumshoe-gear5": "Cassette tape recorder",
|
||
"Gumshoe-gear6": "Remote-controlled camera drone",
|
||
"Gumshoe-gear7": "Laser microphone",
|
||
"Gumshoe-gear8": "SLR camera",
|
||
"Gumshoe-weapon": "P.I. Weapons",
|
||
"Gumshoe-gear9": "Brass knuckles (1 harm, hand, small)",
|
||
"Gumshoe-gear10": ".38 revolver (2 harm, close, reload, loud)",
|
||
"Gumshoe-gear11": "9mm (2 harm, close, loud)",
|
||
"Gumshoe-gear12": "Magnum (3 harm, close, reload, loud)",
|
||
"Gumshoe-gear13": "Shotgun (3 harm, close, messy, loud)",
|
||
"Gumshoe-gear14": "Switchblade (1-harm, hand, small)",
|
||
"Gumshoe-advance1": "Add an extra harm box on the Dying side",
|
||
"Gumshoe-advance2": "Gain a Haven (your office, perhaps), like the <i>Expert</i>, with two options",
|
||
"Gumshoe-advance3": "Add four additional or new contacts for <i>Naked City</i>",
|
||
"Gumshoe-advance4": "Turn one of your contacts into an ally",
|
||
"Hex": "Hex",
|
||
"luck-special-hex": "When you spend <i>Luck</i>, until the end of the mystery, backlash on your spells will be extra nasty.",
|
||
"hex-weapons": "Wizardly Weapons",
|
||
"hex-items": "Any magical items or amulets that you use to perform magic",
|
||
"hex-gear1": ".38 revolver (2 harm, close, reload, loud)",
|
||
"hex-gear2": "Shotgun (3 harm, close, messy, loud)",
|
||
"hex-gear3": "Athame (2 harm, hand, magic, silver)",
|
||
"hex-gear4": "Shillelagh (1 harm, hand, balanced)",
|
||
"hex-gear5": "Crossbow (2 harm, close, slow)",
|
||
"hex-gear6": "Staff (1 harm, hand, balanced, large)",
|
||
"hex-advmove": "Advanced Hex Moves",
|
||
"hex-advmove-desc": "When you take the corresponding <i>Improvement</i>, choose one of these",
|
||
"hex-advmove1": "<b>Apotheosis</b>: You become a terrifying fount of mystical power. Once per mystery, after you suffer loss or harm, you may enter a state where you have both immense power and zero interest in the well-being of others. While in this state, all of the following are true",
|
||
"hex-advmove1.1": "You can fly.",
|
||
"hex-advmove1.2": "Use +Weird to <i>kick some ass</i> instead of +Tough. For this, you use innate magic as a weapon with (3 harm and any properties you choose).",
|
||
"hex-advmove1.3": "Ignore the component costs of your rotes.",
|
||
"hex-advmove1.4": "Ignore one requirement of every spell you cast with <i>use magic</i>.",
|
||
"hex-advmove1.5": "You have +1 ongoing to do everything.",
|
||
"hex-advmove1.6": "You cannot use the <i>protect someone</i> move.",
|
||
"hex-advmove1.7": "You have all the <i>Temptations</i>, and you have to indulge them whenever a good opportunity presents itself.",
|
||
"hex-advmove1.8": "When you try to resist a <i>Temptation</i>, roll +Cool. On a 10+, <i>Apotheosis</i> ends. On a 7-9, it ends with you doing something dangerous or cruel. On a miss, it ends only after you harm someone (or something) you love.",
|
||
"hex-advmove2": "<b>Synthesis</b>: You manage to conciliate your dark power with your moral impulses. You lose your <i>Temptation</i>. Whenever you <i>use magic</i> to <i>help out</i> or <i>protect someone</i>, you mark experience. Mark a second experience if you do it at the expense of your own safety.",
|
||
"hex-fixed-move1": "<b>Bad Luck Charm</b>: Whenever you <i>use magic</i> and miss, the backlash never affects you directly if there's someone else around to hit. It'll go for allies, other hunters, and innocent bystanders. Sometimes, every so often, it might even hit an enemy.",
|
||
"hex-move1": "<b>Burn Everything</b>: When you <i>use magic</i> to inflict harm, you can choose to inflict (3 harm, area, magic, obvious) or (3 harm, ignore-armour, magic, obvious).",
|
||
"hex-move2": "<b>Cast the Bones</b>: Once per mystery, you may perform some kind of divination (tarot, casting the runes, reading entrails, or something like that) to glean information about the future. When you do, roll +Sharp. On a 10+ hold 2, on a 7-9 hold 1. On a miss, you get some information, but it's not what you want to hear. Spend the hold 1-for-1 to ask any question from the <i>investigate a mystery</i> list, or from the following list",
|
||
"hex-move2.1": "What can I gain from this person/place/thing/creature?",
|
||
"hex-move2.2": "Who has touched this person/place/thing/creature before me?",
|
||
"hex-move2.3": "The Keeper will answer truthfully, with either a direct answer or how to find out more.",
|
||
"hex-move3": "<b>Force of Will</b>: When you apply your will to dispelling a magical effect, blocking a spell, or suspending a Phenomenon, roll +Weird. On a hit, momentary magics are cancelled completely, and long-lasting spells and effects are suspended temporarily. On a 10+, you can also spend <i>Luck</i> to instantly snuff out a powerful spell or strange effect. On a 7-9, you take 1 harm as the strain of dismissing magic unravels you.",
|
||
"hex-move4": "<b>Luck of the Damned</b>: After you <i>use magic</i> or cast a rote, take +1 forward.",
|
||
"hex-move5": "<b>Sympathetic Token</b>: As long as you carry a personal object belonging to someone, such as a lock of hair, a full set of toenails, or a treasured family heirloom, you get +1 ongoing to <i>use magic</i> against them. You can also <i>use magic</i> against them at a distance. If you miss, the token is lost, destroyed, or loses its power.",
|
||
"hex-move6": "<b>This Might Sting</b>: You can <i>use magic</i> to heal 3 harm, but the process is exceptionally painful. On a 7-9, it also leaves a gnarly scar.",
|
||
"hex-move7": "<b>Wise Soul</b>: Whenever you <i>use magic</i>, right before you roll, you can ask the Keeper what exactly would happen on a miss. If you dislike the risk, you can stop at the last second, and let the spell fizzle harmlessly. All of the effort is wasted.",
|
||
"temptation": "Temptation",
|
||
"temptation-desc1": "You have a dangerous drive that you pursue, sometimes to the exclusion of your own safety. Decide if your <i>Temptation</i> drove you to learn magic, or if learning magic drove you to it",
|
||
"temptation-desc2": "Whenever you give in to your <i>Temptation</i> and act accordingly, you mark experience. If a perfect opportunity presents itself, you need to <i>act under pressure</i> to resist giving in to your <i>Temptation</i>. If you fail this roll, you <b>don’t mark experience</b> like you would have if you’d willingly acted out your desires.",
|
||
"temptation-choose": "Choose one <i>Temptation</i>",
|
||
"temptation1": "<b>Vengeance</b>: Utilize magic to inflict disproportionate retribution on someone who wronged you.",
|
||
"temptation2": "<b>Power</b>: Utilize magic to exert your dominance over another.",
|
||
"temptation3": "<b>Addiction</b>: Utilize magic to do what you could do without it.",
|
||
"temptation4": "<b>Callousness</b>: Utilize magic without regard for the safety of others.",
|
||
"temptation5": "<b>Carnage</b>: Utilize magic to inflict gruesome violence.",
|
||
"temptation6": "<b>Secrets</b>: Utilize magic to discover forbidden, dangerous knowledge.",
|
||
"temptation7": "<b>Glory</b>: Utilize magic to steal someone’s thunder.",
|
||
"rotes": "Rotes",
|
||
"rote-desc1": "Whenever you <i>use magic</i>, you can decide afterwards that a particular spell is a <i>Rote</i> that you know. You know how to cast it off the top of your head. Write down in detail the name of the <i>Rote</i>, what it requires, and what it does on a 10+, a 7-9, and a miss. A <i>Rote</i> is a bit more powerful than a basic <i>use magic</i> spell; its glitches are less onerous and its effect may be a little bigger. Unlike regular <i>use magic</i>, the cost and consequences for failing a <i>Rote</i> are known to you in advance.",
|
||
"rote-desc2": "Choose two fixed requirements for each <i>Rote</i> from this list",
|
||
"rote-req1": "Magic words and ritual gestures.",
|
||
"rote-req2": "An object of power (wand, talisman, orb, staff, etc) which must be wielded.",
|
||
"rote-req3": "An expendable component such as sulfur, sage, or incense, which must be burned, blown, destroyed or scattered during the casting.",
|
||
"rote-req4": "Runes or symbols written or engraved on a surface (which must be prepared).",
|
||
"rote-req5": "A spilling of blood (1 harm to you or a willing participant).",
|
||
"rote-desc3": "After you cast it for the first time, treat each <i>Rote</i> as a custom move - a specialised version of <i>use magic</i>, which is built with the Keeper.",
|
||
"rote-list": "List of Rotes",
|
||
"rote-desc4": "You start out knowing up to one <i>Rote</i>, which you can choose when creating your character or during play. You can learn more by taking corresponding <i>Improvements</i>. When you do, you can choose the new <i>Rote</i> right away or in play.",
|
||
"rote-desc5": "You roll +Weird to cast a <i>Rote</i>, which requires you to have the needed items at hand and the ability to physically use them.",
|
||
"rote-name": "Rote Name",
|
||
"rote-reqs": "Requirements",
|
||
"rote-effect": "Effects",
|
||
"hex-advance1": "Take another <i>Rote</i>",
|
||
"hex-advance2": "or an additional <i>Rote</i>",
|
||
"hex-advance3": "Gain a Haven, like the <i>Expert</i>, with two options",
|
||
"hex-advance4": "Take another two <i>Rotes</i>",
|
||
"hex-advance5": "Choose one <i>Advanced Hex Move</i>",
|
||
"Pararomantic": "Pararomantic",
|
||
"luck-special-pararomantic": "When you spend <i>Luck</i>, mark one <i>Relationship Status</i> box. The Keeper will bring <i>Fate of your Love</i> into play.",
|
||
"relation": "Relationship Status",
|
||
"guide-name": "Guide Name",
|
||
"loving": "Loving",
|
||
"broken": "Broken",
|
||
"relation-second": "Second Relationship Status",
|
||
"guide-name-second": "Second Guide Name",
|
||
"bond": "Bond Abuse",
|
||
"bond1": "Whenever you do something to abuse the bond with your <i>Guide</i>, like acting against them, or not giving them enough attention, roll +Charm",
|
||
"bond1.1": "On a 10+, your action has no effect beyond the exchange of some angry words.",
|
||
"bond1.2": "On a 7-9, choose one of the <i>Bond Abuse</i> options below.",
|
||
"bond1.3": "On a miss, the Keeper may choose two of the <i>Bond Abuse</i> options below, or something worse.",
|
||
"bond2": "<b>Bond Abuse options</b>",
|
||
"bond2.1": "Mark one <i>Relationship Status</i> box.",
|
||
"bond2.2": "You may not channel the power of your <i>Bond</i> for the rest of the mystery.",
|
||
"bond2.3": "You gain the unwelcome attention of others of your Guide's kind.",
|
||
"bond2.4": "Someone who shouldn't know finds a clue about your relationship with your <i>Guide</i>.",
|
||
"bond-fate": "Fate of your Love",
|
||
"bond-fate-desc1": "There is a reason why your love with your <i>Guide</i> is forbidden or doomed. Invent this reason or leave it to the Keeper.",
|
||
"bond-fate-desc2": "Whenever you spend Luck, the truth of your love's Fate slowly unfolds. When you mark your last <i>Luck</i> point, it becomes clear that you cannot be together. Your Guide might even end up as an enemy, depending on how things go.",
|
||
"bond-fate-desc3": "Whenever you put yourself or somebody else in serious danger in order to conceal the truth about you and your <i>Guide</i>, mark experience.",
|
||
"pararomantic-fixed-move1": "<b>Supernatural Guide</b>: You have a (most likely intimate) connection to some supernatural being who is your guide into the world beyond. Choose if your relationship is secret or not",
|
||
"pararomantic-fixed-move1.1": "Determine what kind of creature your Guide is and how your relationship works. Say what kind of power they possess. The Keeper will decide how it works and define your Guide as a threat.",
|
||
"pararomantic-fixed-move1.2": "If your Guide is another hunter, determine together how your relationship works.",
|
||
"pararomantic-fixed-move1.3": "Whenever you would roll +Weird, you can roll +Charm instead, by channeling the power of your <i>Bond</i>. When you do so and miss, in addition to the usual consequences, you and your Guide suffer as when you miss a roll for <i>Bond Abuse</i>.",
|
||
"pararomantic-move1": "<b>Bonding Time</b>: If you spend some quality time with your <i>Guide</i> instead of working on the current mystery, you can roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to",
|
||
"pararomantic-move1.1": "Erase one used <i>Relationship Status</i> mark.",
|
||
"pararomantic-move1.2": "Use a <i>Pararomantic</i> move you haven't picked.",
|
||
"pararomantic-move1.3": "Receive a gift from your <i>Guide</i>.",
|
||
"pararomantic-move1.4": "Take +1 forward.",
|
||
"pararomantic-move2": "<b>Dark Desires</b>: You may use <i>manipulate someone</i> on monsters, as long as you are using emotional ties.",
|
||
"pararomantic-move3": "<b>The Power of Love</b>: When you use <i>help someone</i> to help your <i>Guide</i>, don't roll +Cool. You automatically help as though you'd rolled a 10. If your <i>Guide</i> is another hunter, the same applies when they use <i>help someone</i> to help you.",
|
||
"pararomantic-move4": "<b>Do As The Supernatural Do</b>: You can take an unnatural move from your Guide's playbook (if they are a hunter). If they are a monster, choose a move from a suitable supernatural playbook. The Keeper may offer you a custom move instead.",
|
||
"pararomantic-move5": "<b>I Am Theirs And They Are Mine</b>: Whenever you are in danger, your <i>Guide</i> knows it. If your <i>Guide</i> is suffering harm (and it's feasible), you can spend <i>Luck</i> to redirect the attack onto yourself as if you have rolled 10+ with <i>protect someone</i>. If you are suffering harm, you can decide that your <i>Guide</i> has protected you and is suffering this harm instead. If you choose this, roll for <i>Bond Abuse</i>.",
|
||
"pararomantic-move6": "<b>Monster Empathy</b>: When you try to work out what a supernatural creature desires, roll +Charm. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 to ask the following questions - the Keeper will answer honestly",
|
||
"pararomantic-move6.1": "What do they most desire?",
|
||
"pararomantic-move6.2": "What would they accept as good enough for now?",
|
||
"pararomantic-move6.3": "What would distract them?",
|
||
"pararomantic-move7": "<b>Spirit Touched</b>: Your experiences have made you sensitive to the supernatural. When you sense magical things, roll +Weird. On a 10+, you can sense them fully. On a 7-9, choose: either sense them fully but they notice you too, or you sense only impressions.",
|
||
"pararomantic-equip": "Normal Equipment",
|
||
"pararomantic-gear1": "Golf club, baseball bat, cricket bat, or hockey stick (2 harm, hand, innocuous, messy)",
|
||
"pararomantic-gear2": "Pocket knife or multitool (1 harm, hand, useful, small)",
|
||
"pararomantic-gear3": "Small handgun (2 harm, close, loud, reload)",
|
||
"pararomantic-gear4": "Bicycle",
|
||
"pararomantic-gear5": "Fairly new car in decent condition",
|
||
"pararomantic-gear6": "Motorcycle",
|
||
"pararomantic-gift": "<b>Gift from your <i>Guide</i>,</b> which must be <i>periodically recharged</i> by interactions with them",
|
||
"pararomantic-gift1": "Part of their body, eg. a vial of blood, lock of hair, tears in a phial, fairy dust, etc. It either helps you heal, or counts as a weakness against a specific kind of monster.",
|
||
"pararomantic-gift2": "Piece of jewelry, eg. a golden ring, tribal pendant, silver locket, etc. It either provides armour (1 armour, magic) or protects you from the powers of a specific kind of monster.",
|
||
"pararomantic-gift3": "A memento of the time when they were human, eg. a portrait/photo from life, diary, favourite hat, doll, lighter, etc. It provides +1 to <i>Bond Abuse</i> rolls.",
|
||
"pararomantic-gift4": "A strange or antique weapon, eg. a family sword, ancient staff, holy mace (2 harm, hand, messy), etc. Additionally, add '+magic', '+silver', '+holy', or '+iron' tag to the weapon.",
|
||
"pararomantic-advance1": "Take a second <i>Gift</i> from your <i>Guide</i> or add another property to an existing gift",
|
||
"pararomantic-advance2": "Change your <i>Guide</i>, as you fall for another supernatural being",
|
||
"pararomantic-advance3": "Gain a second <i>Guide</i>. Track the <i>Relationship Status</i> of both Guides separately. Both Guides initially hate each other, but this could change through play. All moves that applied to your original <i>Guide</i> can now apply to either one",
|
||
"pararomantic-advance4": "Erase all marks from the <i>Relationship Status</i> track(s)",
|
||
"Searcher": "Searcher",
|
||
"searcher-extra-luck": "Extra Luck point",
|
||
"searcher-extra-luck-desc": "Use if you have the corresponding <i>First Encounter</i> move",
|
||
"luck-special-searcher": "When you spend <i>Luck</i>, your <i>First Encounter</i> comes up in play. It could be a flashback, new occurrence, or related event.",
|
||
"searcher-gear-base": "A laptop, a camera, and binoculars, plus pick one:",
|
||
"searcher-tools": "Investigation Tools",
|
||
"searcher-gear1": "A bag of cameras and microphones",
|
||
"searcher-gear2": "Forensic tools",
|
||
"searcher-gear3": "Ghost hunting tools",
|
||
"searcher-gear4": "Scientific measuring tools",
|
||
"searcher-gear5": "Cryptid hunting gear",
|
||
"searcher-gear6": "Historical documents and witness reports of strange events",
|
||
"searcher-gear7": "Maps, blueprints, and building reports for significant places",
|
||
"searcher-weapon": "Self-defence Weapons",
|
||
"searcher-gear8": "Walking stick (1 harm, hand, innocuous)",
|
||
"searcher-gear9": "Small handgun (2 harm, close, reload, loud)",
|
||
"searcher-gear10": "Small knife (1 harm, hand, messy)",
|
||
"searcher-gear11": "Martial arts training (1 harm, hand, innocuous)",
|
||
"searcher-gear12": "Incapacitating spray (0 harm, hand, irritating)",
|
||
"searcher-gear13": "Heavy flashlight (1 harm, hand, innocuous)",
|
||
"searcher-fixed-move1": "<b>First Encounter</b>: One strange event started you down this path, sparking your need to discover the truth behind the unexplained. Decide what that event was, pick a category below and take the associated move. Then tell everyone what happened to you (or someone close to you).",
|
||
"searcher-fixed-move1.1": "<i>Cryptid Sighting</i>: You take note of any reports of strange creatures. Whenever you first see a new type of creature, you may immediately ask one of the <i>investigate a mystery</i> questions.",
|
||
"searcher-fixed-move1.2": "<i>Zone of Strangeness</i>: Things are not fixed. You never need to <i>act under pressure</i> when supernatural forces alter the environment around you, and you get protection (2 armour) against harm from sudden changes to the laws of physics.",
|
||
"searcher-fixed-move1.3": "<i>Psychic Event</i>: Your mind is awakened. You may <i>act under pressure</i> to be able to roll the <i>sensitive</i> weird move, or (if you already have <i>sensitive</i>) the <i>empath</i> weird move.",
|
||
"searcher-fixed-move1.4": "<i>Higher Power</i>: Something looks out for you. You start with an extra <i>Luck</i> point.",
|
||
"searcher-fixed-move1.5": "<i>Strange Dangers</i>: You are always watching for hazards. When you have no armour, you still count as having protection (1 armour).",
|
||
"searcher-fixed-move1.6": "<i>Abduction</i>: They taught you hidden knowledge. Gain +1 to any move when you research strange or ancient secrets to do it.",
|
||
"searcher-fixed-move1.7": "<i>Cosmic Insight</i>: You have encompassed the soul of the universe. You never need to <i>act under pressure</i> due to feelings of fear, despair, or isolation.",
|
||
"searcher-move1": "<b>Prepared to Defend</b>: Even truth-seekers need to fight sometimes. Whenever you suffer harm when you <i>kick some ass</i> or <i>protect someone</i>, you suffer 1 harm less.",
|
||
"searcher-move2": "<b>Fellow Believer</b>: People understand you've also known strangeness. Bystanders will talk to you about weird things they would not trust another hunter (or a mundane official) to believe.",
|
||
"searcher-move3": "<b>Guardian</b>: You have a mystical ally (perhaps a spirit, alien, or cryptid) who helps and defends you. Define them, and their powers, with the Keeper's agreement. Their look is one of: invisible, an intangible spirit thing, a weird creature, disguised as an animal, or disguised as a person.",
|
||
"searcher-move4": "<b>Just Another Day</b>: When you have to <i>act under pressure</i> due to a monster, phenomenon, or mystical effect, you may roll +Weird instead of +Cool.",
|
||
"searcher-move5": "<b>Network</b>: You may gain an ally group of others who had experiences similar to your <i>First Encounter </i> - perhaps they're a support group or a hobbyist club. Detail up to five members with useful skills related to what happened to them (none are up for fighting monsters).",
|
||
"searcher-move6": "<b>Ockham's Broadsword</b>: When you first encounter something strange, you may ask the Keeper what sort of thing it is. They will tell you if it (or the cause) is: natural, an unnatural creature, a weird phenomenon, or a person. You gain +1 forward dealing with it.",
|
||
"searcher-move7": "<b>The Things I've Seen</b>: When you encounter a creature or phenomenon, you may declare that you have seen it before. The Keeper may ask you some questions about that encounter, and will then tell you one useful fact you learned and one danger you need to watch out for (maybe right now).",
|
||
"searcher-advance1": "Take a second <i>First Encounter</i> move, based on a recent mystery",
|
||
"searcher-advance2": "Resolve your <i>First Encounter</i>. The Keeper makes the next mystery about this event, and should try to answer all remaining questions about it during the mystery (although there are sure to be new threads to investigate after...)",
|
||
"Exile": "Exile",
|
||
"luck-special-exile": "When you spend <i>Luck</i>, you'll find something from your original life. Maybe something good, maybe something bad.",
|
||
"exile-origin": "Origin",
|
||
"exile-origin-desc1": "You were taken from your home in the past, and dropped into the modern world with only what you were carrying.",
|
||
"exile-origin-desc2": "Your nemesis came to the modern world and is aware you followed it. It will kill you if you don’t kill it first. Decide what it is with the Keeper. Name it, if you know.",
|
||
"exile-origin-desc3": "How did you get transported to the modern day?",
|
||
"exile-origin1": "You chased your nemesis through a portal.",
|
||
"exile-origin2": "A spell sent you after your nemesis.",
|
||
"exile-origin3": "Magical accident or side-effect.",
|
||
"exile-origin4": "You angered a sorcerer.",
|
||
"exile-origin5": "Divine intervention.",
|
||
"exile-origin6": "One moment you were there, the next you were here.",
|
||
"exile-origin7": "A strange place or artifact brought you.",
|
||
"exile-origin8": "You were frozen, and recently unearthed and revived.",
|
||
"exile-move1": "<b>Adept Sorcerer</b>: You have a familiar spirit (usually in the guise of a pet) that counts as an Ally: Subordinate.",
|
||
"exile-move2": "<b>Warrior</b>: If you are fighting with (and against) old-fashioned hand weapons and suffer harm, you suffer 1 harm less. Monster attacks almost always count as old-fashioned for this move.",
|
||
"exile-move3": "<b>Traditional Remedies</b>: You can treat injuries without any need for modern medical supplies (although you might need someone to hold the patient down). This can stabilise a hunter or heal 1-harm. Dealing with a poison, infection, or disease might need you to track down some specific healing herbs.",
|
||
"exile-move4": "<b>Immortal Name</b>: Your monster-hunting exploits are legendary, so much that your name still scares monsters and minions. You may use threats to use the move <i>manipulate someone</i> on monsters if they understand enough to have heard stories about you.",
|
||
"exile-move5": "<b>Hearty Constitution</b>: You never suffer from normal illnesses, and get +1 ongoing against magical illnesses and poisons. You've been through worse.",
|
||
"exile-move6": "<b>Confused</b>: Mark experience whenever your bafflement with the modern world gets in the way of monster-hunting.",
|
||
"exile-move7": "<b>Ancient Magics</b>: You learned magic when less lore had been lost. When you use magic, on a 7-9 result you can opt not to choose a glitch, instead taking -1 forward.",
|
||
"exile-move8": "<b>Learned</b>: You researched all the legends and tales of monsters in your home time. When you <i>investigate a mystery</i>, you can ask the Keeper questions from the following list as well as from the usual list",
|
||
"exile-move8.1": "Did this creature (or this type of creature) exist in my home time?",
|
||
"exile-move8.2": "What defenses are effective against this creature?",
|
||
"exile-move8.3": "What do I know about this creature that has been forgotten?",
|
||
"exile-armour": "Ancient Armour (0 armour or, 1 armour) appropriate to your origin",
|
||
"exile-item": "Whatever you were carrying when you were transported; most likely a monster-hunting kit in some easy-to-carry bag appropriate to your origin",
|
||
"exile-weapon": "Ancient Weapons",
|
||
"exile-gear1": "Sword (2 harm, hand, messy)",
|
||
"exile-gear2": "Axe (2 harm, hand, messy)",
|
||
"exile-gear3": "Big sword (3 harm, hand, messy, heavy)",
|
||
"exile-gear4": "Poleaxe (3 harm, hand, messy, heavy)",
|
||
"exile-gear5": "Shield (1 harm, hand, 1 armour)",
|
||
"exile-gear6": "Silver knife (1 harm, hand, silver)",
|
||
"exile-gear7": "Bow (2 harm, close)/(1 harm, far)",
|
||
"exile-gear8": "Crossbow (2 harm, close, slow)",
|
||
"exile-gear9": "Handgonne (1 harm, hand/close, loud, volatile, smokey, reload)",
|
||
"exile-gear10": "Harquebus (2 harm, close, loud, volatile, heavy, smokey, reload)",
|
||
"exile-gear11": "Spear (2 harm, hand/close, balanced)",
|
||
"exile-gear12": "Big knife (1 harm, hand)",
|
||
"exile-gear13": "Cudgel (1 harm, hand)",
|
||
"exile-gear14": "Martial arts (1 harm, hand)",
|
||
"exile-ally": "Gain an ally: another one of your old comrades has come to join you in the modern day",
|
||
"exile-advance1": "Find a cache of objects left for you by your comrades in the past. The Keeper will decide what they expected you might need.",
|
||
"exile-return": "Optionally, you may return home to the past",
|
||
"exile-advance2": "When <i>you use magic</i>, you may choose “create a gateway between the modern world and my origin” as an effect",
|
||
"Hardcase": "Hard Case (Original)",
|
||
"luck-special-hardcase": "When you spend <i>Luck</i>, an enemy from your past comes back into your life. They aren’t happy to see you.",
|
||
"hardcase-adv-harm": "Extra harm box",
|
||
"hardcase-fixed-move1": "<b>Unstoppable</b>: When you spend <i>Luck</i> to avoid harm you are about to suffer, additionally remove all harm you had already suffered. Once per mystery, when you are about to take major damage (2 harm or more), change it to just 1 harm.",
|
||
"hardcase-move1": "<b>FINISH HIM!</b>: Whenever you inflict a massive injury (3 harm or more), you may immediately follow up with another attack. Roll +Tough. On a 10+, double the harm you cause. On a 7-9, you inflict 1 harm extra. On a miss, you leave yourself open and vulnerable.",
|
||
"hardcase-move2": "<b>Weapon Master</b>: When you take possession of a new weapon, you may change or remove one tag when you are using it (eg. 'heavy' becomes 'ignore-armour', or 'unreliable' is removed). The changed tag only applies for you. When you get this move, apply it to all your current weapons.",
|
||
"hardcase-move3": "<b>Aim For The Weak Spot</b>: Your unarmed and hand weapon attacks all get the 'ignore-armour' tag.",
|
||
"hardcase-move4": "<b>Inspired Guesswork</b>: Once per mystery, when you observe a monster in action, you may <i>investigate a mystery</i> to discover its powers, motivations, or weaknesses. It works even if what you asked about wasn't displayed; you work it out by deduction (or guessing).",
|
||
"hardcase-move5": "<b>Come Get Some</b>: You can challenge your foes to fight you alone, maybe in words or maybe just by being the biggest and baddest in the team. Roll +Tough. On a 10+, they all go for you. On a 7-9, they go for you, mainly, but maybe one or two of your comrades are getting marked too. On a miss, they come for you harder than you expected.",
|
||
"hardcase-move6": "<b>Property Damage</b>: You can smash your way through almost anything. If it is at all possible to destroy an inanimate object with the tools at your disposal, you can roll +Sharp to work out how. On a 10+, you can pulverize it, no trouble. On a 7-9, it will either take a long time, or you can't break it all down - your choice. On a miss, you hurt yourself getting it done, or get trapped in a bad spot.",
|
||
"hardcase-weapons": "Hard Case Weapons",
|
||
"hardcase-gear1": "Crowbar (2 harm, hand, messy)",
|
||
"hardcase-gear2": "Chainsaw (3 harm, hand, messy, unreliable, loud, heavy)",
|
||
"hardcase-gear3": "Automatic shotgun (3 harm, close, loud, reload, auto)",
|
||
"hardcase-gear4": "Huge knife (2 harm, hand, messy)",
|
||
"hardcase-gear5": "Hand cannon (3 harm, close, loud)",
|
||
"hardcase-gear6": "Submachinegun (2 harm, close, reload, auto)",
|
||
"hardcase-gear7": "Battered assault rifle (3 harm, close/far, auto)",
|
||
"hardcase-normal": "Normal Weapons",
|
||
"hardcase-gear8": ".38 revolver (2 harm, close, reload, loud)",
|
||
"hardcase-gear9": "Shotgun (3 harm, close, messy, loud)",
|
||
"hardcase-gear10": "Hunting rifle (2 harm, far, loud)",
|
||
"hardcase-gear11": "9mm (2 harm, close, loud)",
|
||
"hardcase-gear12": "Big knife (1 harm, hand)",
|
||
"hardcase-gear13": "Magnum (3 harm, close, reload, loud)",
|
||
"hardcase-advance1": "Gain command of a team of monster-hunters",
|
||
"hardcase-advance2": "Add an extra harm box on the Dying side",
|
||
"Luchador": "Luchador",
|
||
"luck-special-luchador": "The <i>Luchador</i> is an old playbook and does not have any official Luck Special move. You may come up with a corresponding move for use in your game with help from the Keeper.",
|
||
"luchador-fixed-move1": "<b>Signature Move</b>: Like every great wrestler, you have perfected a signature move for the ring. It works outside the ring as well.",
|
||
"luchador-fixed-move1.1": "When you unleash your signature move on something, roll +Tough. On a 10+, you do 2 harm and take +1 forward. On a 7-9, you do 1 harm and take +1 forward. On a miss, your opponent counters the move.",
|
||
"luchador-move1": "<b>Master Técnico</b>: When fighting unarmed, you get +1 to <i>kick some ass</i> and <i>help out</i>.",
|
||
"luchador-move2": "<b>Intensive Training</b>: Take +1 Tough (max +3).",
|
||
"luchador-move3": "<b>Noble Heroism</b>: When you successfully <i>protect someone</i>, give a nearby hunter +1 forward.",
|
||
"luchador-move4": "<b>Consummate Athlete</b>: You get +1 ongoing for vigorous physical feats (outside of combat).",
|
||
"luchador-move5": "<b>Machismo!</b>: Hah! You think that really hurt? By force of will, you can ignore pain and injury. When you suffer harm and just tough it out, roll +Cool. On a 10+, you heal 1 harm and gain +1 forward. On a 7-9, you heal 1 harm. On a miss, pretending to be tough you suffer 1 extra harm, in an embarrassing way if possible.",
|
||
"luchador-move6": "<b>Daredevil Move</b>: You can attempt a tricky, high risk manoeuver to gain an advantage on an opponent. Roll +Tough. On a 10+ pick three, on a 7-9, pick one",
|
||
"luchador-move6.1": "Interrupt a move someone or something else is making, so they can't do it yet.",
|
||
"luchador-move6.2": "Take +1 forward.",
|
||
"luchador-move6.3": "Give another hunter +1 forward.",
|
||
"luchador-move6.4": "Inflict 2 harm if you are unarmed, and your weapon's harm if you are armed.",
|
||
"luchador-move6.5": "You don't suffer harm in return.",
|
||
"luchador-move6.6": "On a miss, you suffer 1 harm from your failed move, and leave yourself open to your foes.",
|
||
"luchador-move7": "<b>Inspiring Speech</b>: When you rally a group with your ringside style, roll +Charm. On a 10+, they are pumped and ready to risk life and limb for the cause. On a 7-9, they are ready to pitch in their help, as long as there is little personal risk. Choose one thing for them to do",
|
||
"luchador-move7.1": "Act as an angry mob, unleashed at the target you name.",
|
||
"luchador-move7.2": "Be a vigilant watch force.",
|
||
"luchador-move7.3": "Go wherever you tell them to.",
|
||
"luchador-move7.4": "Help construct a trap.",
|
||
"luchador-move7.5": "On a miss, you lose face with the bystanders.",
|
||
"luchador-move8": "<b>Sly Rudo</b>: When you fight, you fight dirty. When you inflict harm on a monster, you can lure it into a trick. Roll +Sharp. On a 10+, the monster really fell for it, inflict +1 harm and +1 ongoing vs. the monster. On a 7-9, the monster fell for it, inflict +1 harm. On a miss, your trick backfires.",
|
||
"luchador-move9": "<b>Fan Following</b>: Your exploits in the ring have not gone unnoticed. When you contact a devoted fan to help you with a mystery, roll +Charm. On a 10+, they're available and helpful - they can fix something, give you a lift, or do some other favour. On a 7-9, they're prepared to help, but it's either going to take some time or you're going to have to do part of it yourself. On a miss, you burn some bridges.",
|
||
"luchador-weapons": "Normal Weapons",
|
||
"luchador-gear1": ".38 revolver (2 harm, close, reload, loud)",
|
||
"luchador-gear2": "9mm (2 harm, close, loud)",
|
||
"luchador-gear3": "Shotgun (3 harm, close, messy, loud)",
|
||
"luchador-gear4": "Heavy chain (2 harm, hand, area)",
|
||
"luchador-gear5": "Sledgehammer (3 harm, hand, messy)",
|
||
"luchador-gear6": "Big knife (1 harm, hand)",
|
||
"luchador-gear7": "Brass knuckles (1 harm, hand, stealthy)",
|
||
"luchador-vehicle": "Stylish Vehicle",
|
||
"luchador-gear8": "Foreign sports car",
|
||
"luchador-gear9": "Giant off-road vehicle",
|
||
"luchador-gear10": "Limo and chauffeur",
|
||
"luchador-gear11": "Tricked out motorcycle",
|
||
"luchador-gear12": "Van with custom paint job",
|
||
"luchador-ally": "another wrestler who has chosen to fight monsters with you",
|
||
"luchador-advance1": "Gain a Haven, like the <i>Expert</i>, with two options",
|
||
"Meddlingkid": "Meddling Kid",
|
||
"luck-special-meddlingkid": "When you spend <i>Luck</i>, you will see something you weren’t supposed to see. It might help you with your current mystery or it might just scare you.",
|
||
"meddlingkid-animal": "Animal Allies",
|
||
"meddlingkid-animal-desc": "Animal allies follow the normal rules for allies, except for communication. Animal allies can understand commands about as well as a very clever dog (regardless of what sort of animal they are).",
|
||
"meddlingkid-move1": "<b>Unmasked!</b>: When you have a monster captured or at bay, you may explain it is not a monster after all but a specific person in a mask. You must explain the real reason for all the seemingly supernatural events you have seen, and how the villain was behind them. When you reveal the culprit, roll +Sharp. On a 10+, your deduction is correct and it really is that person in a mask! On a 7-9, the Keeper must choose one of",
|
||
"meddlingkid-move1.1": "This really is a monster, but the named bystander was secretly their ally all along.",
|
||
"meddlingkid-move1.2": "You are correct, but while you talked, they found a way to attempt an escape.",
|
||
"meddlingkid-move1.3": "The explanation for all the events is correct but you picked the wrong person; when you unmask them, the villain is someone unexpected.",
|
||
"meddlingkid-move1.4": "On a miss, the monster gets an opportunity to create chaos while you explain your (incorrect) deductions.",
|
||
"meddlingkid-move2": "<b>Power Snack!</b>: When you take the time to eat your chosen snacks and really enjoy them, take +1 forward. My power snack is:",
|
||
"meddlingkid-move3": "<b>Wallop!</b>: When you use an improvised weapon to attack something, you may choose one of these extra effects",
|
||
"meddlingkid-move3.1": "Inflict +1 harm but the improvised weapon breaks.",
|
||
"meddlingkid-move3.2": "Momentarily stun them with a blow to the head.",
|
||
"meddlingkid-move3.3": "Trip or entangle them.",
|
||
"meddlingkid-move4": "<b>It's A Trap!</b>: When you make a trap to capture a monster or minion, roll +Sharp. On a hit, you capture something! On a 10+, you can choose one of these extra effects",
|
||
"meddlingkid-move4.1": "It will take some time for the victim to get free.",
|
||
"meddlingkid-move4.2": "The trap inflicts harm (as an improvised weapon).",
|
||
"meddlingkid-move4.3": "The trap may be reset and reused later. Roll the move again when you do so, with +1 forward.",
|
||
"meddlingkid-move5": "<b>Tell Me The Truth!</b>: When you are questioning somebody to <i>investigate a mystery</i>, you may ask questions from the following list as well as from the usual list",
|
||
"meddlingkid-move5.1": "Who has something to gain from this situation?",
|
||
"meddlingkid-move5.2": "What are you plotting?",
|
||
"meddlingkid-move5.3": "Are you lying to me?",
|
||
"meddlingkid-move5.4": "Who knows about _____?",
|
||
"meddlingkid-move6": "<b>Run Away!</b>: When you decide to get out of a bad situation, you can get away just fine. Unfortunately you will end up somewhere just as bad, but important to the current mystery.",
|
||
"meddlingkid-move7": "<b>A Pleasant and Friendly Manner</b>: When you politely <i>manipulate someone</i>, your impeccable manners always count as a reason for the person to do what you say.",
|
||
"meddlingkid-move8": "<b>Best Bud!</b>: You have an animal ally to help you solve mysteries. They can talk, but with a heavy accent (most people don’t understand).",
|
||
"meddlingkid-move9": "<b>Hard Head!</b>: Any time you suffer harm from an attack, you may choose to take 0-harm. You instead are knocked out for a few minutes.",
|
||
"meddlingkid-gadgets": "Mystery-solving Gadgets",
|
||
"meddlingkid-gear1": "Magnifying glass",
|
||
"meddlingkid-gear2": "Microscope",
|
||
"meddlingkid-gear3": "A van",
|
||
"meddlingkid-gear4": "Library card",
|
||
"meddlingkid-gear5": "Chemistry kit",
|
||
"meddlingkid-gear6": "A set of walkie-talkies",
|
||
"meddlingkid-gear7": "Fingerprint kit",
|
||
"meddlingkid-gear8": "Camera",
|
||
"meddlingkid-gear9": "Bag of snacks",
|
||
"meddlingkid-gear10": "Toolbox",
|
||
"meddlingkid-gear11": "Tape recorder",
|
||
"meddlingkid-gear12": "Disguise kit",
|
||
"meddlingkid-ally": "someone to join the gang, it may be an animal (most likely a dog or a cat)",
|
||
"Sidekick": "Sidekick",
|
||
"luck-special-sidekick": "Whenever you spend <i>Luck</i>, you’ll get a chance to do something heroic.",
|
||
"hero": "Hero",
|
||
"hero-desc1": "Pick one of the other hunters to be your hero. This is the person you decided is such an awesome monster-hunter that you are going to spend your time helping them out.",
|
||
"hero-desc2": "Decide what your relationship is, with agreement from the hero's player. Eg. an older sibling, a parent, a friend who was always better than you, perhaps they saved you from a monster, or you found out about their monster hunting by accident, etc. Optionally, you may choose to copy some aspect of your hero's looks.",
|
||
"hero-desc3": "When your hero's player has picked their ratings, ask them which is highest. You've been trying to be like them, so you get an extra +1 to that rating. If they have a tie for highest, you can pick which one you put your +1 on.",
|
||
"sidekick-fixed-move1": "<b>There's no 'I' in 'Team'</b>: You get +1 on all <i>help out</i> rolls, or +2 if it’s for your hero.",
|
||
"sidekick-move1": "<b>Caddy</b>: You carry all your hero’s stuff around. That means you can use anything from their gear list, unless they are currently holding it. If it’s something that there would be a bunch of, or some spares, you can use it even if they are.",
|
||
"sidekick-move2": "<b>As You Wish</b>: Mark experience whenever your hero orders or requests that you do something you don't want to do, and you go ahead and do it.",
|
||
"sidekick-move3": "<b>Bodyguard</b>: If something bad is going to happen to your hero, your comrades, or a bystander, and you are right there, you may throw yourself in harm's way. Whatever was going to happen to them happens to you instead.",
|
||
"sidekick-move4": "<b>Me Too!</b>: If your hero makes a roll for a move, and you copy what they did, making the same move, you may choose not to roll. Instead, use your hero’s die roll (but adjusted with your own rating).",
|
||
"sidekick-move5": "<b>I Can Make You Look Good</b>: If you <i>help out</i> your hero, you may choose to change the outcome of your dice roll with the outcome of their original dice roll.",
|
||
"sidekick-move6": "<b>Apprentice</b>: Take a move that your hero has. Add it to your \"Other Moves\" section, below.",
|
||
"sidekick-hero-weapon": "Hero's Weapon <i>(from your hero's gear options)</i>",
|
||
"sidekick-weapons": "Sidekick Weapons",
|
||
"sidekick-gear1": "Handgun (2 harm, close, reload, loud)",
|
||
"sidekick-gear2": "Shotgun (3 harm, close, messy)",
|
||
"sidekick-gear3": "Baseball bat (2 harm, hand)",
|
||
"sidekick-gear4": "Stun gun (1 harm, hand, stun)",
|
||
"sidekick-gear5": "Big knife (1 harm, hand)",
|
||
"sidekick-ally": "another sidekick for your hero, but junior to you",
|
||
"sidekick-advance1": "Change playbooks to be the same as your hero. This overrides the general rule that only one of each playbook may be in use.",
|
||
"sidekick-advance2": "Change your hero; pick another hunter to be your new hero",
|
||
"Snoop": "Snoop",
|
||
"luck-special-snoop": "When you spend <i>Luck</i>, you’re going to suffer some technical difficulties, eg. breakdowns, communication problems, weird noises in the recordings, etc.",
|
||
"snoop-crew": "Crew",
|
||
"snoop-crew-desc1": "Decide if your crew is the other hunters, or if you have an entourage. If they are not the hunters, there are up to three of them. Pick a name and job for each. Tell the Keeper–your crew are <i>bystanders.</i> If it’s the other hunters, decide together who gets which job.",
|
||
"snoop-crew-desc2": "Crew jobs: camera, sound, editing, dogsbody, researcher, driver, director, producer, bodyguard, etc.",
|
||
"snoop-move1": "<b>\"What Does That Feel Like?\"</b>: When you put your camera/microphone right in a person's face, they automatically break off whatever they are doing. They might go right back to it after they deal with you, but you'll create enough time for everyone else to act in the meantime.",
|
||
"snoop-move2": "<b>Minor Celebrity</b>: <i>At the beginning of each mystery</i>, roll +Weird. On a 10+ hold 2, on a 7-9 hold 1. Spend your hold 1-for-1 during the mystery to have someone you meet know of you in a positive light (maybe they read your blog, listen to your podcast, or watch your Internet/TV show, etc). You may end up getting asked for autographs or given 'hot' leads, too.",
|
||
"snoop-move3": "<b>We'll Fix It In Post</b>: You can use anything you could conceivably have recorded as evidence for <i>investigate a mystery</i>, allowing you to check previous interviews, attack sites, and so on, from the comfort of your laptop.",
|
||
"snoop-move4": "<b>Press Accreditation</b>: When you <i>investigate a mystery</i> by talking to witnesses, interviewing locals, or anything else requiring interpersonal skills, roll +Charm instead of +Sharp.",
|
||
"snoop-move5": "<b>Truthiness</b>: Whatever you tell a normal person, they’ll accept that you think it’s true. If it’s far out, they might think you’re deluded, but they won’t think you’re lying.",
|
||
"snoop-move6": "<b>The Mojo Wire</b>: When you read all the current news feeds looking for the weird and crazy stuff, take +1 forward.",
|
||
"snoop-move7": "<b>Relaxed Producer</b>: You're employed, with a regular paycheck and little or no oversight. As long as you send in a story every few days, no matter how bizarre, you're set. Every now and again, they'll send you somewhere in particular, and when that happens it usually involves supernatural activity; unless they need human interest, in which case it will be a kitten show or agricultural fair or something.",
|
||
"snoop-gear-base": "A laptop",
|
||
"snoop-recording": "Recording Devices",
|
||
"snoop-gear1": "Video camera",
|
||
"snoop-gear2": "Tiny digital camera",
|
||
"snoop-gear3": "Film camera",
|
||
"snoop-gear4": "Digital recorder",
|
||
"snoop-gear5": "Tape recorder",
|
||
"snoop-gear6": "Infrared camera",
|
||
"snoop-gear7": "Pro sound gear",
|
||
"snoop-gear8": "Camera drone",
|
||
"snoop-gear9": "Starlight camera",
|
||
"snoop-gear10": "Steadicam rig",
|
||
"snoop-gear11": "Laser microphone",
|
||
"snoop-gear12": "SLR camera",
|
||
"snoop-gear28": "Nice smartphone",
|
||
"snoop-detector": "Detectors",
|
||
"snoop-gear13": "Electromagnetic field detector",
|
||
"snoop-gear14": "Temperature fluctuation detector",
|
||
"snoop-gear15": "Ouija board",
|
||
"snoop-gear16": "Humidity meter",
|
||
"snoop-gear17": "Dowsing rods",
|
||
"snoop-gear18": "Chemistry test kit",
|
||
"snoop-gear19": "Metal detector",
|
||
"snoop-gear20": "Compass",
|
||
"snoop-gear21": "GPS receiver",
|
||
"snoop-gear22": "Laser rangefinder",
|
||
"snoop-gear23": "Pendulum",
|
||
"snoop-gear29": "Tarot deck",
|
||
"snoop-weapon": "Subtle Weapons",
|
||
"snoop-gear24": "Stun gun (1 harm, hand, stun)",
|
||
"snoop-gear25": "Handgun (2 harm, close, loud)",
|
||
"snoop-gear26": "Knife (1 harm, hand, hidden)",
|
||
"snoop-gear27": "Multitool/pocket knife (1 harm, hand, hidden, useful)",
|
||
"snoop-gear30": "Baseball/cricket bat (2 harm, hand, innocuous, messy)",
|
||
"snoop-advance1": "Get a haven, like the <i>Expert</i> has, with one option plus a film lab and editing suite",
|
||
"snoop-advance2": "Make it big. You’re a superstar now!",
|
||
"snoop-ally": "one of your existing crew members or the whole crew as an ally team",
|
||
"Summoned": "Summoned",
|
||
"luck-special-summoned": "When you spend <i>Luck</i>, another sign of the <i>Apocalypse</i> will come to pass. When you have spent all your <i>Luck</i>, the <i>Apocalypse</i> begins.",
|
||
"apocalypse": "Apocalypse",
|
||
"apocalypse-desc1": "You are destined to bring about the Apocalypse. You may or may not know about it yet, but you have at least come across some hints of your destiny.",
|
||
"apocalypse-desc2": "Pick a sign of the Apocalypse, with help from the Keeper (and maybe the rest of the group) that has already been revealed to you. Whenever you spend <i>Luck</i>, you'll trigger another sign of the Apocalypse. You can suggest what it might be, but it will be the Keeper's job to bring the sign into the story.",
|
||
"apocalypse-sign-example": "Example signs",
|
||
"apocalypse-sign1": "Betrayal",
|
||
"apocalypse-sign2": "An army of monsters rises",
|
||
"apocalypse-sign3": "Rain of fire",
|
||
"apocalypse-sign4": "Eternal darkness",
|
||
"apocalypse-sign5": "Things from beyond",
|
||
"apocalypse-sign6": "Take your throne",
|
||
"apocalypse-sign7": "Red sun",
|
||
"apocalypse-sign8": "The Portal opens",
|
||
"apocalypse-sign9": "Plague",
|
||
"apocalypse-sign10": "Learn your true name",
|
||
"apocalypse-sign11": "The Stars are Right",
|
||
"apocalypse-sign12": "Murder of the King",
|
||
"apocalypse-sign13": "The Beast slouches into the world",
|
||
"apocalypse-sign14": "Become the Dragon",
|
||
"apocalypse-sign15": "The Coronation",
|
||
"apocalypse-sign16": "Your Hosts assemble",
|
||
"apocalypse-sign17": "The fall of the Tower",
|
||
"apocalypse-sign18": "The seas boil",
|
||
"apocalypse-sign19": "Natural disasters",
|
||
"apocalypse-sign20": "Judgement Day",
|
||
"apocalypse-sign21": "World war",
|
||
"apocalypse-sign22": "Famine",
|
||
"apocalypse-sign23": "Ancient Evil reborn",
|
||
"apocalypse-desc3": "When you have spent all your <i>Luck</i>, the Apocalypse is imminent. It's up to you to stop, or cause, the end of the world. Your call.",
|
||
"summoned-fixed-move1": "<b>Freakish</b>: You’re weird, and people react badly. You can’t use <i>manipulate someone</i> until you prove yourself to them first (this includes the other hunters: it’s up to them when you have proved yourself). Until then, they’ll just try to get away from you. You can spend 1 Luck to have the person take to you. Skip the roll: they act as if you rolled a 12. Additionally, you can use <i>manipulate someone</i> on monsters that can reason and talk (but they always want something really bad).",
|
||
"summoned-move1": "<b>What Are You Looking At?</b>: When you talk to a monster capable of reason and speech, it recognises you (and your potential). If you ask it what it knows, pick one for the Keeper to reveal",
|
||
"summoned-move1.1": "Tell me something about where I'm from.",
|
||
"summoned-move1.2": "Tell me something about my destiny.",
|
||
"summoned-move1.3": "Tell me something about who I really am.",
|
||
"summoned-move1.4": "Tell me something about the <i>Apocalypse</i>.",
|
||
"summoned-move2": "<b>Should I Feel That?</b>: Your body has 2 armour. This does not stack with any other armour.",
|
||
"summoned-move3": "<b>Mayhem!</b>: When you grab a nearby large object and use it as an improvised weapon, first determine how much damage it will do.",
|
||
"summoned-move3-guide": "Guidelines",
|
||
"summoned-move3.1": "Fire extinguisher, fence post, furniture, etc: 2 harm",
|
||
"summoned-move3.2": "Motorcycle, lamppost, masonry chunk, etc: 3 harm",
|
||
"summoned-move3.3": "Car, dumpster, boulder, etc: 4 harm",
|
||
"summoned-move3.4": "Bus, truck, wall, etc: 5 harm",
|
||
"summoned-move3-desc": "After you inflict harm with it (with a <i>kick some ass</i> roll or otherwise), roll +harm your weapon actually caused. On a miss, you use it without trouble. On a 7-9 pick one side effect, on a 10+ pick two",
|
||
"summoned-move3.5": "You hurt someone nearby as well as your target.",
|
||
"summoned-move3.6": "You make something about the situation worse.",
|
||
"summoned-move3.7": "You lose control of your improvised weapon.",
|
||
"summoned-move3.8": "You cause massive property damage.",
|
||
"summoned-move3.9": "Your improvised weapon breaks.",
|
||
"summoned-move4": "<b>Absolute Badass</b>: Take +1 Tough (max +3).",
|
||
"summoned-move5": "<b>Screw You</b>: Spend <i>Luck</i> to get +1 ongoing vs. one particular monster. This lasts until that monster is dead.",
|
||
"summoned-move6": "<b>Whatever</b>: Spend <i>Luck</i> to get +1 Tough for the remainder of the current mystery (max +4).",
|
||
"summoned-move7": "<b>Why So Serious?</b>: If you cap off a move with an appropriate one-liner, the team gets +1 forward (so the next hunter who makes a roll gets +1).",
|
||
"summoned-weapon": "Huge Weapon",
|
||
"summoned-gear1": "Super hand cannon (4 harm, close, heavy, loud, reload)",
|
||
"summoned-gear2": "Machinegun (3 harm, close, area, heavy, messy, loud, reload)",
|
||
"summoned-gear3": "Rocket launcher (4 harm, far, area, heavy, messy, loud, reload)",
|
||
"summoned-gear4": "Gigantic Hellsword (4 harm, hand, heavy, messy, magic)",
|
||
"summoned-gear5": "Automatic shotgun (3 harm, close, area, heavy, loud, reload)",
|
||
"summoned-gear6": "Red right hand (3 harm, hand, magic)",
|
||
"summoned-heavy": "Heavy Weapons",
|
||
"summoned-gear7": "Sledgehammer (3 harm, hand, heavy, blunt)",
|
||
"summoned-gear8": "Big sword (3 harm, hand, heavy, messy)",
|
||
"summoned-gear9": "Big axe (3 harm, hand, heavy, slow)",
|
||
"summoned-gear10": "Magnum (3 harm, close, loud, reload)",
|
||
"summoned-gear11": "Shotgun (3 harm, close, messy, loud, reload)",
|
||
"summoned-advance1": "Gain an ally team of monster-hunters (or monstrous hunters) under your command",
|
||
"summoned-advance2": "Get a position in a Sect, like the <i>Initiate</i>. Describe the Sect and its Traditions (or join a Sect that already exists in your game). Gain the move for <i>when you are in good standing with your Sect</i>",
|
||
"summoned-advance3": "Turn evil (again?). Retire this character, they become one of the Keeper's threats",
|
||
"summoned-advance4": "Undo one sign of the apocalypse",
|
||
"hobby": "Hobby",
|
||
"summoned-hobby": "You try to fit in with humans. Pick some of these: cigars, pets, sports, junk food, hat, films, comics, luxury food, antiques, tv shows, classic cars, other.",
|
||
"Traveler": "Traveler",
|
||
"luck-special-traveler": "The <i>Traveler</i> is an old playbook and does not have any official Luck Special move. You may come up with a corresponding move for use in your game with help from the Keeper.",
|
||
"traveler-transport": "Means of Transport",
|
||
"traveler-transport-desc1": "You can visit future events, past events or remote places, either alone or with the whole team. The Keeper will decide (maybe with help from the group) how time travel will work; changing the past, alternate timelines, small changes producing major changes etc.",
|
||
"traveler-transport-desc2": "<i>When traveling through time and space</i>, roll +Sharp. On a 10+, you arrive at the desired place at the desired time. On a 7-9, you arrive at either the desired place or, at the desired time; your choice. On a miss, you are lost; this is probably quite serious.",
|
||
"traveler-transport-desc3": "Choose one means of transport for your travels through time and space. Each transportation medium has both positive and negative traits. Always keep in mind that time travel is by no means a safe trip.",
|
||
"traveler-transport1": "<b>It’s bigger on the inside</b>: Your time machine is multidimensional, as small as a phone booth on the outside, but as big as a spaceship on the inside. Things inside it cannot be tracked by normal means. To travel, it disappears from one place and appears in another, but otherwise it is completely stationary and cannot be transported at all.",
|
||
"traveler-transport2": "<b>Teleportation</b>: You can teleport instantly if you have a clear line of sight of the destination or if you know it very well. Otherwise, you need to study the spacetime continuum for a few hours, or even days, to plan the trip, so as to not end up underground or a kilometre above the ground.",
|
||
"traveler-transport3": "<b>88 miles per hour</b>: Your time machine looks like a car or a van, not drawing much attention (in time periods after the invention of such vehicles). You can use it to move around like any other vehicle, but it depends on fuel, maintenance parts, roads etc.",
|
||
"traveler-transport4": "<b>Time Portal</b>: You open a time portal to your destination. You can only open one portal at a time, and it will remain active for as long as you wish. It allows you to cross it in any direction as many times as you want. But an unattended portal can also be crossed by any person, or monster...",
|
||
"traveler-fixed-move1": "<b>Servant of Technology</b>: You are extremely dependent on technology, having difficulties in relating to the supernatural. You get -1 ongoing to <i>use magic</i> or any other moves related to the supernatural or magic.",
|
||
"traveler-move1": "<b>Butterfly Effect</b>: <i>At the beginning of each mystery</i>, choose one rating to receive +1 (max +3) and another to receive -1 (min -2) during this mystery. These actions disturb the spacetime and the oscillations of their characteristics is a reflection of that.",
|
||
"traveler-move2": "<b>Historian</b>: When you <i>investigate a mystery</i> or <i>read a bad situation</i>, you can choose to ask \"Why does this seem familiar?\" as one of the questions. If possible, the Keeper will describe how a similar situation has happened in the past or future history of the world.",
|
||
"traveler-move3": "<b>Inventor</b>: If you want to <i>build, repair, or study a device</i>, the Keeper will tell you how long it will take and what equipment will be needed.",
|
||
"traveler-move4": "<b>Prescience</b>: Attacks that can cause your death pop up in your memory. When you <i>take harm and become unstable</i>, you may roll +Weird. On a 10+, you remembered the attack and were able to avoid it completely. On a 7-9, the memory took time to emerge, take 1 harm less or don’t become unstable. On a miss, the memory was incorrect and your avoidance made you unbalanced; in addition to the harm, you take -1 forward.",
|
||
"traveler-move5": "<b>Neural Implants</b>: When you <i>need to do something that requires specific training</i>, such as defusing a bomb or flying a helicopter, you already have the information implanted in your brain. You still need to <i>act under pressure</i>, but you know what to do.",
|
||
"traveler-move6": "<b>Sufficiently Advanced Technology</b>: You can reproduce the effects of the move <i>use magic</i> with technological tools. You do not roll dice for this, but you must choose an effect and a glitch. This is not magic, so the effect will not have the magic tag and will not work on things affected only by magic. The Keeper may ask for one or more requirements to achieve the effect.",
|
||
"traveler-move7": "<b>No Paradoxes</b>: When you say why something should happen to guarantee the future, you can help another hunter and give +1 to their roll, as if you had rolled a 10+ on <i>help out</i>. You still need to describe how you are helping.",
|
||
"traveler-move8": "<b>Android/Cyborg</b>: You have cybernetic implants or maybe you're half a machine. In addition to superhuman strength, your punches and kicks are attacks with (3 harm, contact).",
|
||
"traveler-move9": "<b>Psychic Paper</b>: You get +1 ongoing in rolls to avoid being detected or remaining unnoticed. You also get +1 ongoing when you <i>manipulate someone</i> by pretending to be someone else.",
|
||
"traveler-devices": "Technological Devices",
|
||
"traveler-gear1": "<i>Photonic Binoculars</i>: Able to see in total darkness and in different spectra, including infrared",
|
||
"traveler-gear2": "<i>Sonic Screwdriver</i>: Able to repair, or damage, simple mechanical and electronic devices (eg. radios, locks, weapons etc)",
|
||
"traveler-gear3": "<i>Travel Guide</i>: A small electronic book containing all human historical knowledge up to the present era",
|
||
"traveler-gear4": "<i>Portable Laboratory</i>: A small device capable of diagnosing diseases, poisons and abnormal conditions from a drop of blood or similar input",
|
||
"traveler-gear5": "<i>Universal Locator</i>: Indicates the exact position in time and space. Can only be blocked with magic or high levels of radiation",
|
||
"traveler-gear6": "<i>Hologram Projector</i>: Projects a person-sized hologram (recorded or live) that looks real until touched",
|
||
"traveler-gear7": "<i>Instant Translator</i>: Ensures speech and understanding of any natural language (does not work with magic or supernatural languages)",
|
||
"traveler-weapon": "Protective Weapons",
|
||
"traveler-gear8": "Machete (1 harm, contact)",
|
||
"traveler-gear9": "Common revolver (2 harm, close, loud, reload)",
|
||
"traveler-gear10": "Shotgun (3 harm, close, messy, loud, reload)",
|
||
"traveler-gear11": "Light futuristic weapon (1 harm, add 1 range tag and 3 other tags)",
|
||
"traveler-gear12": "Heavy futuristic weapon (3 harm, add 1 range tag and 1 other tag)",
|
||
"traveler-advance1": "Delete the move <i>Servant of Technology</i>. You have learnt to deal with the supernatural, no longer receiving any penalties for it",
|
||
"custom": "Custom",
|
||
"luck-special-custom": "You may come up with a Luck Special move for this playbook with help from the Keeper.",
|
||
"custom-special": "Playbook Special",
|
||
"custom-special-example": "Like the Expert's haven or the Spellslinger's combat magic",
|
||
"custom-special-name": "Name of special",
|
||
"custom-special-description": "Description",
|
||
"custom-moves": "Playbook Moves",
|
||
"custom-move-name": "Name",
|
||
"custom-move-description": "Description",
|
||
"custom-gear": "Playbook Gear",
|
||
"unused": "Unused",
|
||
"all": "All",
|
||
"starting": "Starting",
|
||
"choose-starting-stats": "[Choose Set]",
|
||
"stats-overwrite-warning": "Choose a starting set. (This will overwrite current stats values!)",
|
||
"current-hold": "Current Hold",
|
||
"advanced": "Advanced",
|
||
"instructions": "Instructions",
|
||
"trigger-luck-special": "When you mark Luck, you trigger your playbook's Luck Special.",
|
||
"examples": "Examples",
|
||
"harm-instructions": "When you reach 4 or more, mark unstable. Unstable injuries worsen as time passes.",
|
||
"failure": "Failure",
|
||
"hunter-reference": "Hunter Moves Reference",
|
||
"aup": "Act Under Pressure",
|
||
"aup-move": "When you act under pressure, roll +Cool. On a 10+ you do what you set out to. On a 7-9 the Keeper is going to give you a worse outcome, hard choice, or price to pay.",
|
||
"aup-advanced": "<b>Advanced:</b> On a 12+ you may choose to either do what you wanted and something extra, or to do what you wanted to absolute perfection.",
|
||
"helpout": "Help Out",
|
||
"helpout-move": "When you help another hunter, roll +Cool. On a 10+ your help grants them +1 to their roll. On a 7-9 your help grants them +1 to their roll, but you also expose yourself to trouble or danger.",
|
||
"helpout-advanced": "<b>Advanced:</b> On a 12+ your help lets them act as if they just rolled a 12, regardless of what they actually got.",
|
||
"iam": "Investigate a Mystery",
|
||
"iam-move1": "When you investigate a mystery, roll +Sharp. On a 10+ hold 2, and on a 7-9 hold 1.",
|
||
"iam-move2": "<ul> <li>What happened here?</li> <li>What sort of creature is it?</li> <li>What can it do?</li> <li>What can hurt it?</li> <li>Where did it go?</li> <li>What was it going to do?</li> <li>What is being concealed here?</li> </ul>",
|
||
"iam-advanced": "<b>Advanced:</b> On a 12+, you may ask the Keeper any question you want about the mystery, not just the listed ones.",
|
||
"iap": "Investigating Phenomena",
|
||
"iap-move": "Hunters dealing with phenomena may ask the following as part of the standard investigate a mystery list of questions: <ul> <li>How is this phenomenon doing this?</li> <li>What could fix it, cure it, or slow it down?</li> <li>How far does the effect reach?</li> <li>What will be affected next?</li> </ul>",
|
||
"kickass": "Kick Some Ass",
|
||
"kickass-move": "When you get into a fight and kick some ass, roll +Tough. On a 7+, you and whatever you're fighting inflict harm on each other. The amount of harm is based on the established dangers in the game. That usually means you inflict the harm rating of your weapon and your enemy inflicts their attack's harm rating on you. On a 10+, choose one extra effect: <ul> <li> You gain the advantage: take +1 forward, or give +1 forward to another hunter. </li> <li> You inflict terrible harm (+1 harm). </li> <li> You suffer less harm (-1 harm). </li> <li> You force them where you want them. </li> </ul>",
|
||
"kickass-advanced": "<b>Advanced:</b> On a 12+ instead pick an enhanced effect: <ul> <li> You completely hold the advantage. All hunters involved in the fight get +1 forward. </li> <li> You suffer no harm at all. </li> <li> Your attack inflicts double the normal harm. </li> <li> Your attack drives the enemy away in a rout. </li> </ul>",
|
||
"manipulate": "Manipulate Someone",
|
||
"manipulate-move": "Once you have given them a reason, tell them what you want them to do and roll +Charm.",
|
||
"for-normal": "For a Normal Person...",
|
||
"normal-person-move": "<ul> <li> On a 10+, then they'll do it for the reason you gave them. If you asked too much, they'll tell you the minimum it would take for them to do it (or if there's no way they'd do it). </li> <li> On a 7-9, they'll do it, but only if you do something for them right now to show that you mean it. If you asked too much, they'll tell you what, if anything, it would take for them to do it. </li> </ul>",
|
||
"normal-person-advanced": "<b>Advanced:</b> On a 12+ not only do they do what you want right now, they also become your ally for the rest of the mystery (or, if you do enough for them, permanently).",
|
||
"another-hunter": "For Another Hunter...",
|
||
"another-hunter-move": "<ul> <li> On a 10+, if they do what you ask they mark experience and get +1 forward. </li> <li> On a 7-9, they mark experience if they do what you ask. </li> <li> On a miss, it's up to that hunter to decide how badly you offend or annoy them. They mark experience if they decide not to do what you asked. Monsters and minions cannot normally be manipulated. </li> </ul>",
|
||
"another-hunter-advanced": "<b>Advanced:</b> On a 12+ they must act under pressure to resist your request. If they do what you ask, they mark one experience and take +1 ongoing while doing what you asked.",
|
||
"protect-someone": "Protect Someone",
|
||
"protect-someone-move": "When you prevent harm to another character, roll +Tough. On a 7+, you protect them okay, but you'll suffer some or all of the harm they were going to get. On a 10+ choose an extra: <ul> <li> You suffer little harm (-1 harm). </li> <li> All impending danger is now focused on you. </li> <li> You inflict harm on the enemy. </li> <li> You hold the enemy back. </li> </ul>",
|
||
"protect-someone-advanced": "<b>Advanced:</b> on a 12+ both you and the character you are protecting are unharmed and out of danger. If you were protecting a bystander, they also become your ally.",
|
||
"rabs": "Read a Bad Situation",
|
||
"rabs-move1": "When you look around and read a bad situation, roll +Sharp. On a 10+ hold 3, and on a 7-9, hold 1.",
|
||
"rabs-move2": "One hold can be spent to ask the Keeper one of the following questions: <ul> <li> What's my best way in? </li> <li> What's my best way out? </li> <li> Are there any dangers we haven't noticed? </li> <li> What's the biggest threat? </li> <li> What's most vulnerable to me? </li> <li> What's the best way to protect the victims? </li> </ul> If you act on the answers, you get +1 ongoing while the information is relevant.",
|
||
"rabs-advanced": "<b>Advanced:</b> On a 12+ you may ask the Keeper any question you want about the situation, not just the listed ones.",
|
||
"requirements": "Requirements",
|
||
"usemagic": "Use Magic",
|
||
"usemagic-move": "When you use magic, say what you're trying to achieve and how you do the spell, then roll +Weird. On a 10+, the magic works without issues: choose your effect. On a 7-9, it works imperfectly: choose your effect and a glitch. The Keeper will decide what effect the glitch has.",
|
||
"usemagic-advanced": "<b>Advanced:</b> On a 12+ the Keeper will offer you some added benefit.",
|
||
"usemagic-effects": "<ul> <li> Inflict harm (1-harm ignore-armour magic obvious). </li> <li> Enchant a weapon. It gets +1 harm and +magic. </li> <li> Do one thing that is beyond human limitations. </li> <li> Bar a place or portal to a specific person or a type of creature. </li> <li> Trap a specific person, minion, or monster. </li> <li> Banish a spirit or curse from the person, object, or place it inhabits. </li> <li> Summon a monster into the world. </li> <li> Communicate with something that you do not share a language with. </li> <li> Observe another place or time. </li> <li> Heal 1-harm from an injury, or cure a disease, or neutralize a poison. </li> </ul>",
|
||
"glitches": "Glitches",
|
||
"usemagic-glitches": "<ul> <li> The effect is weakened. </li> <li> The effect is of short duration. </li> <li> You take 1-harm ignore-armour. </li> <li> The magic draws immediate, unwelcome attention. </li> <li> It has a problematic side effect. </li> </ul>",
|
||
"keeper-may-say": "The Keeper May Say That...",
|
||
"usemagic-keeper": "<ul> <li> The spell requires weird materials. </li> <li> The spell will take 10 seconds, 30 seconds, or 1 minute to cast. </li> <li> The spell requires ritual chanting and gestures. </li> <li> The spell requires you to draw arcane symbols. </li> <li> You need one or two people to help cast the spell. </li> <li> You need to refer to a tome of magic for the details. </li> </ul>",
|
||
"bigmagic": "Big Magic",
|
||
"bigmagic-move": "Use this when you want more than the Use Magic effects. Tell the Keeper what you want to do. The Keeper may require: <ul> <li> You need to spend a lot of time (days or weeks) researching the magic ritual. </li> <li> You need to experiment with the spell – there will be lots of failures before you get it right. </li> <li> You need some rare and weird ingredients and supplies. </li> <li> The spell will take a long time (hours or days) to cast. </li> <li> You need a lot of people (2, 3, 7, 13, or more) to help. </li> <li> The spell needs to be cast at a particular place and/or time. </li> <li> You need to use magic as part of the ritual, perhaps to summon a monster, communicate with something, or bar the portal you opened. </li> <li> It will have a specific side-effect or danger. </li> </ul> If you meet the requirements, then the magic takes effect.",
|
||
"altwm": "Alternative Weird Moves",
|
||
"empath": "Empath",
|
||
"empath-move": "<ul> <li> When you open up your brain to feel the emotions of something right there in front of you, roll +Weird: </li> <li> On a 10 or more, you gain a clear impression of their current emotional state and intentions. Take +1 forward when acting on this knowledge. </li> <li> On a 7-9, you gain a hazy impression of their current emotional state and intentions. </li> <li> On a miss, your brain is overwhelmed with emotion. </li> </ul> You can use empath on anything with emotions, but the less human they are, the less it's safe for you. If the emotions are especially strong or alien, you might need to act under pressure.",
|
||
"empath-advanced": "<b>Advanced:</b> When you advance your empath move, add this: <ul> <li> On a 12 or more, you get an impression (as for 10 or more), and you may ask one follow-up question that the Keeper will answer honestly. </li> </ul>",
|
||
"illuminated": "Illuminated",
|
||
"illuminated-move": "When you telepathically ask the Secret Masters for aid, roll +Weird: <ul> <li> On a 10 or more, the Secret Masters reveal a key fact, clue, or technique that will help you. </li> <li> On a 7-9, the Secret Masters need you to complete a task for them. Once it is done, they reveal a key fact, clue, or technique that will help you. </li> <li> On a miss, the Secret Masters' reply is terrible, garbled, or somehow dangerously wrong. </li> </ul>",
|
||
"illuminated-advanced": "<b>Advanced:</b> When you advance your illuminated move, add this: <ul> <li> On a 12 or more, the Secret Masters reveal a key fact, clue, or technique that will help you. You may ask one follow-up question that the Keeper will answer honestly. </li> </ul>",
|
||
"nolimits": "No Limits",
|
||
"nolimits-move": "When you push your physical body past its limits, roll +Weird: <ul><li>On a 10 or more, your body obeys your will, to the limits of physical possibility (see below), for a moment.</li><li>On a 7-9, you do it but choose one consequence: suffer 1-harm, take –1 forward, or you need to rest right now.</li><li>On a miss, something goes horribly wrong.</li></ul>",
|
||
"nolimits-advanced": "<b>Advanced:</b> If you advance your no limits move, add this: <ul> <li> On a 12 or more, you can continue acting at your body's limits for 30 seconds </li> </ul>",
|
||
"pastlives": "Past Lives",
|
||
"pastlives-move": "When you channel your previous incarnations to discover something, pose your question and roll +Weird: <ul> <li> On a 10 or more, a past life has something useful to offer. Ask the Keeper two of the questions below. </li> <li> On a 7-9, a past life has a little experience with this. Ask the Keeper one of the questions below. </li> <li> On a miss, a past life takes over for a while. </li> </ul>",
|
||
"pastlives-advanced": "<b>Advanced:</b> If you advance your past lives move, add this: <ul><li>On a 12 or more, a past life knows exactly what you were after. Ask the Keeper one of the questions below, and one free-form question. Gain +1 ongoing while acting on the answers.</li></ul>",
|
||
"questions": "Questions",
|
||
"pastlives-questions": "<ul> <li> What did a past life discover about [topic] ? </li> <li> How did a past life deal with [topic]? </li> <li> What important hidden secret can a past life show me the way to? </li> <li> What did a past life learn too late to help them? </li> <li> What does a past life advise me to do now? </li> </ul>",
|
||
"sensitive": "Sensitive",
|
||
"sensitive-move": "When you open up your brain to the psychic environment, roll +Weird: <ul> <li> On a 10 or more, you gain a definite impression (a vision, tangible aura, overheard thought, etc) about something important. </li> <li> On a 7-9, you gain a hazy impression about something important. </li> <li> On a miss, your brain makes contact with something dangerous. </li> </ul>",
|
||
"sensitive-advanced": "<b>Advanced:</b> When you advance your sensitive move, add this: <ul><li>On a 12 or more, you get an impression as for 10 or more, plus you may ask one follow-up question that the Keeper will answer honestly.</li></ul>",
|
||
"tyg": "Trust Your Gut",
|
||
"tyg-move": "When you consult your instincts about what to do next, roll +Weird: <ul> <li> On a 10 or more, the Keeper will tell where you should go. Wherever that is, it will be important. You get +1 ongoing on the way to this place. </li> <li> On a 7-9, the Keeper will tell you a general direction to go. Take +1 forward as you explore that. </li> <li> On a miss, your instincts lead you into danger. </li> </ul>",
|
||
"tyg-advanced": "<b>Advanced:</b> If you advance your trust your gut move, add this: <ul> <li> On a 12 or more, in addition to the usual 10+ result, the Keeper will tell you about one important thing you should investigate further. </li> </ul>",
|
||
"tk": "Telekinesis",
|
||
"options": "Options",
|
||
"tk-move": "When you fling something with your mind, roll +Weird: <ul> <li> On a 10 or more, you move it. Choose two options and mark 1-harm. </li> <li> On a 7-9, you move it but it hurts. Choose one option and mark 2-harm. </li> <li> On a miss, something goes horribly wrong. </li> </ul> By default you can move something smaller than a person. You don't have much control, and you can't move it strongly enough to hurt anything.",
|
||
"tk-options": "Anything not picked is not true:<ul><li>Something is held fast.</li><li>Something is hurt (2-harm smash).</li><li>Something catches fire.</li><li>You can fling something bigger than a person.</li><li>You keep it basically under your control.</li><li>You suffer 1 less harm.</li></ul>",
|
||
"tk-advanced": "<b>Advanced:</b>When you advance your telekinesis move, add this:<ul><li>On a 12 or more, choose three options. You may also choose from these advanced options:<ul><li>Something explodes (3-harm close fire area messy)</li><li>Something implodes (3-harm close crush)</li><li>Lots of stuff is flying under your control.</li><li>You have perfect and precise control over exactly what happens.</li></ul></li></ul>",
|
||
"weirdsci": "Weird Science",
|
||
"weirdsci-move": "When you create or adapt a device to analyse or deal with strangeness, say what it will do and roll +Weird: <ul> <li> On a 10 or more, you pick two requirements. </li> <li> On a 7-9, you pick one requirement and the Keeper picks a second one. </li> <li> On a miss, something goes horribly wrong. You are still able to create your device, but the Keeper picks three requirements. </li> </ul>",
|
||
"weirdsci-reqs": "<ul><li>It needs a rare and/or weird material.</li><li>It won't be very reliable.</li><li>It requires huge amounts of power or fuel.</li><li>It will take a long time to get it working.</li><li>It won't work exactly as you intended.</li><li>You'll need help (beyond the hunters on your team) to finish it.</li></ul>",
|
||
"weirdsci-advanced": "<b>Advanced:</b> When you advance your weird science move, add this: <ul><li> On a 12 or more, you gain +1 ongoing when operating the device. </li></ul>",
|
||
"other-topics": "Other Topics",
|
||
"hunter-agenda": "Hunter Agenda",
|
||
"hunter-agenda-list": "<ul> <li> Act like you're the hero in this story (because you are). </li> <li> Make your own destiny. </li> <li> Find the damn monsters and stop them. </li> <li> Play your hunter like they're a real person. </li> </ul>",
|
||
"harm-list": "Whenever you suffer harm, the Keeper will tell you what effect it has. Injury severity depends on how much harm you have suffered: <ul> <li> 0-harm wounds have only minor, short term effects. </li> <li> 4-7 harm wounds are serious and unstable. They will get worse unless treated. Mark the \"Unstable\" box. </li> <li> 8-harm or more will kill a normal human, including a hunter. </li> </ul> Armour reduces the harm suffered by the number of points it is rated for. Monsters may not be defeated until you use their weakness against them, and this applies to some minions as well.",
|
||
"recovery": "Recovery",
|
||
"harm-recovery": "<ul> <li> 0 harm wounds are considered healed right away. </li> <li> 1-3 harm wounds improve when you receive first aid, and later when you rest. Heal 1 when you do. </li> <li> Unstable wounds require first aid to become stable. While unstable, they may get worse. </li> <li> 4+ harm wounds require a healing move, time in an infirmary or hospital, or magical healing. </li> </ul> At the end of the mystery, you also have a chance to heal. <ul> <li> If there is no chance to rest, heal 1 harm. </li> <li> If there is plenty of time, heal all harm. </li> </ul>",
|
||
"luck-list": "When you spend a point of Luck, pick one: <ul> <li> Decrease a wound you have suffered to 0 harm. </li> <li> After you roll, retroactively change the result to a 12. </li> </ul> When you have no luck left, bad things will happen to you.",
|
||
"leveling-up": "Leveling Up",
|
||
"leveling-up-ref": "Mark an experience point whenever your roll totals six or less, or when a move tells you to. Whenever you mark the fifth experience box, level up. Erase all five marks and choose an improvement from your list. After you have leveled up five times, you may choose from the advanced improvement list as well.",
|
||
"eos": "End of Session",
|
||
"eos-ref": "At the end of each session, the Keeper will ask the following questions: <ul> <li> Did we conclude the current mystery? </li> <li> Did we save someone from certain death (or worse)? </li> <li> Did we learn something new and important about the world? </li> <li> Did we learn something new and important about one of the hunters? </li> </ul> If you get one or two \"Yes\" answers, mark one experience. If you get three or four, mark two.",
|
||
"pick-book": "Pick Your Playbook",
|
||
"pick-book-desc": "<b>Pick your playbook using the menu in the upper right corner</b> or the buttons in the lists below. <i>Once you pick a playbook, starting stats options are found at the bottom of the first main column (not including the stats column).</i>",
|
||
"motw-books": "Monster of the Week Hardcover Edition Playbooks",
|
||
"chosen-desc": "A once-ordinary person who discovered they have a special destiny, and who has been given the power to accomplish it. The Chosen is good in a fight, with some weird powers. E.g. Buffy from Buffy the Vampire Slayer.",
|
||
"crooked-desc": "A criminal turned monster hunter, haunted by their past and enemies. The Crooked is good in social situations and has a lot of contacts. E.g. Anna Valmont from The Dresden Files, Peter Bishop from Fringe.",
|
||
"divine-desc": "An agent of a higher power, with a mission to fulfill. The Divine is very tough and has been granted holy powers. E.g. Castiel from Supernatural; Michael Carpenter from The Dresden Files.",
|
||
"expert-desc": "The hunter who knows all about monsters and magic. The Expert knows a lot of hidden secrets and how to find out more, and also has a well-supplied base to work from. E.g. Bobby Singer from Supernatural; Rupert Giles from Buffy the Vampire Slayer.",
|
||
"flake-desc": "A conspiracy theorist. The Flake is great at finding things out and seeing how the events of separate mysteries are connected. E.g. Agent Mulder or the Lone Gunmen from The X-Files.",
|
||
"initiate-desc": "A member of an ancient monster-slaying Sect, trained to fight and use magic. The Initiate is good with magic, and their Sect provides help (and sometimes problems). E.g. The Wardens from The Dresden Files; Annalise from the Twenty Palaces series.",
|
||
"monstrous-desc": "A monster fighting for the good guys. The Monstrous is very weird, and can have a variety of different powers based on what monster breed they are. E.g. Angel from Buffy the Vampire Slayer and Angel; Bill Compton from True Blood.",
|
||
"mundane-desc": "Just a normal regular person, especially good at dealing with regular people you meet and have to save, and at getting captured by monsters (which can be more useful than you might expect). E.g. Xander or Cordelia from Buffy the Vampire Slayer.",
|
||
"professional-desc": "You work for an agency that hunts monsters. The Professional is good in a fight, and a good team player. E.g. Riley and the Initiative from Buffy the Vampire Slayer; Olivia Dunham from Fringe.",
|
||
"spellslinger-desc": "A trained wizard, wielding powerful magic in their crusade against evil. The Spell-slinger's arcane training gives them an advantage when dealing with eldritch secrets. E.g. Harry Dresden from The Dresden Files; Willow from Buffy the Vampire Slayer, in the later seasons.",
|
||
"spooky-desc": "Has psychic or magical powers. These powers are strange and sinister ... and not completely under the Spooky's control. E.g. Sam Winchester from Supernatural; Willow from earlier seasons of Buffy the Vampire Slayer.",
|
||
"wronged-desc": "Revenge-driven, and really tough. The Wronged is all about killing a specific breed of monster and protecting others as you do it. E.g. Dean and John Winchester from Supernatural.",
|
||
"tome-books": "Monster of the Week Tome of Mysteries Playbooks",
|
||
"gumshoe-desc": "The supernatural is just another case for this private eye to solve. A tough, ethical charmer, this shamus is in the fictional tradition that stretches from classic noir characters like Sam Spade and Philip Marlowe to the modern Jessica Jones and Lisbeth Salander.",
|
||
"hex-desc": "A witch motivated by the pursuit of forbidden power, using magic more readily—and more recklessly—than other hunters. E.g. Willow during season six of Buffy the Vampire Slayer.",
|
||
"pararomantic-desc": "A hunter with a loving—but difficult—relationship with a supernatural being. Understands monsters' intentions and can earn their trust, but puts their own heart, and even mortality, at risk. E.g. Elena Gilbert from The Vampire Diaries, Belle from Beauty and the Beast.",
|
||
"searcher-desc": "After an encounter with weirdness, they dedicated their life to investigating the unexplained. Very strong investigator, especially at working out what sort of thing is going on. Not really a fighter, but has some defensive options. E.g. Roy Neary in Close Encounters of the Third Kind, or (historically) Charles Fort.",
|
||
"reinforcements-3pp-books": "Reinforcements and Third Party Playbooks",
|
||
"exile-desc": "A monster hunter from the past who has been transported to the present day.",
|
||
"hardcase-desc": "The toughest, hardest to kill fighter. E.g. Ray Lilly from the Twenty Palaces series or Owen Pitt from the Monster Hunter International series.",
|
||
"luchador-desc": "A heroic masked wrestler, fighting to protect the innocent between matches.",
|
||
"meddlingkid-desc": "Jinkies! I think there's something more going on here, and old man Smithers seems to be involved! E.g. Scooby-doo and the Scooby gang.",
|
||
"sidekick-desc": "They worship another hunter on the team, and is good at helping them out. And one day, they'll be just as good as their hero. E.g. Garth from Supernatural.",
|
||
"snoop-desc": "A journalist looking for the real story behind weird events. Great at finding stuff out, terrible at fighting. E.g. The Ghostfacers from Supernatural.",
|
||
"summoned-desc": "A creature summoned to end the world but who has decided they do not want to do that. Lots of weird powers, dangerous, and hard to kill. E.g. Hellboy.",
|
||
"traveler-desc": "A time traveler hunting monsters in the modern day in order to save the future. E.g. The Doctor from Doctor Who.",
|
||
"byo": "Brew Your Own",
|
||
"custom-desc": "A blank shell you can use to create your own",
|
||
"your-enemies": "Your enemies",
|
||
"your-choice": "Your choice",
|
||
"restrictions": "Restrictions",
|
||
"attack-spells": "Attack Spells",
|
||
"possible-contacts": "Possible Contacts",
|
||
"playbook-name": "Playbook Name",
|
||
"hit": "Hit",
|
||
"success": "Success",
|
||
"mixed": "Mixed Success",
|
||
"advsuccess": "Advanced Success",
|
||
"treat-regular": "Treat as a regular success if you do not have the advanced improvement for this move.",
|
||
"mark-xp-remind": "Make sure to mark experience!",
|
||
"combat-magic-description1": "You have a few attack spells you can use as weapons. When you use these spells to <i>kick some ass</i>, roll +Weird instead of +Tough.",
|
||
"combat-magic-description2": "Sometimes you may need to <i>act under pressure</i> to cast your spells without problems.",
|
||
"history-prompts": "History Prompts",
|
||
"chosen-hx": "<ul><li>You are close blood relations. Ask them exactly how close.</li><li> They are destined to be your mentor. Tell them how this was revealed.</li><li> Your best friend in the world, who you trust totally.</li><li> A rival at first, but you came to a working arrangement.</li><li> Romantic entanglement, or fated to be romantically entangled.</li><li> Just friends, from school or work or something. Ask them what.</li><li> They could have been the Chosen One instead of you, but they failed some trial. Tell them how they failed.</li><li> You saved their life, back when they didn’t know monsters were real. Tell them what you saved them from.</li></ul>",
|
||
"crooked-hx": "<ul><li>This hunter knows about your criminal past. Tell them what crimes they saw you commit.</li><li> This hunter was there when you decided to give up the life and hunt monsters instead. Work out together what happened.</li><li> This hunter is your younger sibling or child (possibly adopted). You look out for them.</li><li> This hunter is a cousin or more distant relative.</li><li> This hunter saved your life when a monster had the drop on you. Now you owe them one.</li><li> This hunter worked with you on a semi-legal or illegal job. Work out what it was.</li><li> This hunter is your moral compass. When you talk over things with them, their advice keeps you on the straight and narrow.</li><li> You’re powerfully attracted to this hunter. Maybe someday you’ll deserve them.</li></ul>",
|
||
"divine-hx": "<ul><li>If you are protecting another hunter as your mission, tell them this: You have a crucial role in what is to come. I am here to guide and defend you.</li><li>They should not be involved in this situation: the prophecies didn’t mention them at all. This gets your attention but you don’t know what it means yet.</li><li>They are, at heart, a good and righteous person. You must help them stay that way.</li><li>They are an abomination, and should be destroyed. Except you can’t–work out with them why not.</li><li>Their prayer (perhaps an informal or even unconscious prayer) summoned you.</li><li>They fill you with feelings of sexual infatuation. You are confused by the associated mortal emotions.</li><li>They saved your life, and you understand (intellectually at least) that you owe them for it.</li><li>They’re the person you go to for advice on mortal stuff (e.g sex, food, drugs, television, etc).</li></ul>",
|
||
"exile-hx": "<ul><li>This hunter is a distant descendant in your family line.</li><li>This hunter was the first to take you in, explain the modern world, and learn about your origins. Work out how you managed to communicate (perhaps you speak a common language, or ancient and modern versions of the same one).</li><li>This hunter belongs to an organisation that existed in your home time. Decide between you what your relationship was with that group, and how you’ll be remembered by them.</li><li>This hunter showed understanding when you were confused and overwhelmed.</li><li>When you met, you immediately liked and respected each other.</li><li>This hunter possesses a message or item left for you by your comrades in the past. Tell them what it is and ask how it came into their possession.</li><li>This hunter had a vision, premonition, or prophecy that mentioned you. Tell them what the vision showed them about you.</li><li>You both became hunters because of the same sort of monster attacked you or your kin. Decide between you what it was.</li></ul>",
|
||
"expert-hx": "<ul><li>They are your student, apprentice, ward, or child. Between you, decide which.</li><li>They came to you for advice, and your advice got them out of trouble. Ask them what the trouble was.</li><li>They know about some of your dark secrets, but they’ve agreed to keep quiet about them. Tell them what they know.</li><li>A distant relation. Tell them exactly what.</li><li>You were previously both members of an eldritch group, now disbanded. Ask them why they left, then tell them why you did.</li><li>They once helped you get a singular item that is now part of your haven. Tell them what it was.</li><li>You were taught by the same master. Ask them how it ended.</li><li>You saved their life in a tight spot. Tell them what happened.</li></ul>",
|
||
"flake-hx": "<ul><li>They’re somehow tied into it all. You’ve been keeping an eye on them.</li><li>They’re a close relative. Ask them to decide exactly what.</li><li>Old friends, who originally met through a long chain of coincidences.</li><li>You went through hell together: maybe a monster, maybe military service, maybe time in an institution. Whatever it was, it bound you together, and you have total trust in each other.</li><li>Members of the same support group.</li><li>Fellow freaks.</li><li>The signs all pointed to working together. So you found them and now you work together.</li><li>You know each other through cryptozoology and conspiracy theory websites.</li></ul>",
|
||
"gumshoe-hx": "<ul><li>You are on the same (or rival) bowling teams. Ask them what bowling-related disagreement rubbed them the wrong way.</li><li>You caught them committing a crime but let them go. Ask them to describe the crime, then you explain why your Code required you to look the other way.</li><li>They remind you of a former partner who was mysteriously murdered. Describe the unsolved case that killed your partner and how you hope to solve it. </li><li>You first approached them for help on a case. Describe the case. Ask them to describe the key expertise they provided that solved that mystery.</li><li>You were friends back in training, before you became a private investigator. This could be military, law enforcement, or whatever—decide the details between you.</li><li>Ask them if they live by a code and what it is. If you approve of the code, you’ve always respected them. If not (or if they don’t have a code), you’ve never trusted them.</li><li>They hired you for a job but you were too drunk or high to take it. Ask them what they wanted, then tell them how you brushed them off.</li><li>You first met on an unsolved crimes website. Decide together what infamous crime fascinates you both.</li></ul>",
|
||
"hardcase-hx": "<ul><li>They're blood kin – a sibling (usually younger) or parent. Ask them how you fit into the family.</li><li>You beat the tar out of them one time. Ask them why. Then tell them why you work together now.</li><li>They saw you lose control one time and go on a rampage. Tell them what triggered it, then ask them what you did.</li><li>You respect each other as comrades-in-arms: the two toughest bastards in this outfit.</li><li>You respect their brains – someone with that many ideas, you want them on your side.</li><li>Friends from your time as a soldier/cop/mob enforcer/fight club/etc. Decide between you exactly where you became friends.</li><li>Romantically involved or you have an unrequited crush on them. Ask them which it is.</li><li>You would have gone to Jesus this one time, but they patched you up in time to keep you alive.</li></ul>",
|
||
"hex-hx": "<ul><li>You once cast a powerful spell or curse on them. Tell them why, and ask them how it ended.</li><li>They fear your power, or what you might do with it. Ask them why.</li><li>You’re madly in love with them. Ask them if they can tell.</li><li>They encourage you to indulge your temptation. Ask them why.</li><li>They keep you grounded, and are unfazed by your displays of power.</li><li>You were part of the same cult, sect, or secret society. Decide together what horrible things you did in the name of power.</li><li>You learned through divination that they’re important and you should help them. Decide whether you’ve told them or not.</li><li>They helped you out when a spell went awry. Tell them what the spell was, and ask them how they helped you.</li></ul>",
|
||
"initiate-hx": "<ul><li>They are a lay member of your Sect.</li><li>You fought together when the tide of monsters seemed unstoppable. Ask them how it went.</li><li>Friends, but they first met you under your cover identity, and learned about the Sect later. Ask how they feel about that.</li><li>They are your close relative, or partner/spouse. Decide between you exactly what the relationship is.</li><li>Fellow ancient weapons/martial arts club members.</li><li>They’re described in the prophecies, but the role they will play isn’t stated.</li><li>An ex-member of the Sect, but still friends. Ask them why they left or got thrown out</li><li>You met researching mystical weirdness, and you’ve been occult comrades ever since.</li></ul>",
|
||
"luchador-hx": "<ul><li>Close relations. Tell them exactly how you're related.</li><li>You are (or were) rivals in the ring, while working together as hunters.</li><li>Romantically involved, or you just have a crush on them. Ask them which they prefer.</li><li>They are a huge fan of your wrestling. Ask them why.</li><li>Good friends. Decide between you if it's from way back, or recently.</li><li>They know your real name and personality, as well as your wrestling persona. Decide between you why that is.</li><li>They trained together with you a long time ago. Ask them why they choose a different path.</li><li>You helped them when they had a moment of weakness. Ask them what it was, exactly.</li></ul>",
|
||
"meddlingkid-hx": "<ul><li>This hunter is your older sibling, cousin, aunt, or uncle.</li><li>This hunter has a rather distrubing “kill all monsters” attitude.</li><li>You have a crush on this hunter.</li><li>You’re friends from school.</li><li>You respect this hunter’s mystery solving skills.</li><li>This hunter knows why you don’t really believe in monsters. Tell them what they found out about your past.</li><li>When you saw your first “monster,” this hunter explained what was going on. You may not believe everything they believe, but you appreciate that they mean well.</li><li>You stopped them attacking the wrong person one time, when they thought it was a monster.</li></ul>",
|
||
"monstrous-hx": "<ul><li>You lost control one time, and almost killed them. Ask them how they stopped you.</li><li>They tried to slay you, but you proved you’re on the side of good. Ask them what convinced them.</li><li>You are romantically obsessed with them. Ask them if they know, and if they reciprocate.</li><li>Close relations, or a distant descendant. Tell them which.</li><li>You saved them from another of your kind, and prevented reprisals against that individual creature (maybe it’s another good one, or maybe it has a hold over you).</li><li>They are tied to your curse or origin. Tell them how.</li><li>You fought together against the odds, and prevailed.</li><li>They saved you from another hunter who was prepared to kill you. Ask them what happened.</li></ul>",
|
||
"breed-suggestions": "Breed Suggestions",
|
||
"breed-suggestions-list": "<ul><li><b>Vampire</b>: Curse: feed (blood or life-force). Natural attacks: Base: life-drain or Base: teeth; add +1 harm to base attack. Moves: immortal or unquenchable vitality; mental domination.</li><li><b>Werewolf</b>: Curse: vulnerability (silver). Natural attacks: Base: claws; Base: teeth. Moves: shapeshifter (wolf and/or wolfman); claws of the beast or unholy strength.</li><li><b>Ghost</b>: Curse: vulnerability (rock salt). Natural attacks: Base: magical force; add hand range to magical force. Moves: incorporeal; immortal.</li><li><b>Faerie</b>: Curse: pure drive (joy). Natural attacks: Base: magical force; add ignore-armour to magical force. Moves: flight; preternatural speed.</li><li><b>Demon</b>: Curse: pure drive (cruelty). Natural attacks: Base: claws; +1 harm to claws. Moves: dark negotiator; unquenchable vitality.</li><li><b>Orc</b>: Curse: dark master (the orc overlord). Natural attacks: Base: teeth; add ignore-armour to teeth. Moves: Unholy strength; dark negotiator.</li><li><b>Zombie</b>: Curse: pure drive (hunger), feed (flesh or brains). Natural attacks: Base: teeth; +1 harm to teeth. Moves: immortal; unquenchable vitality.</li></ul>",
|
||
"mundane-hx": "<ul><li>You are close relations. Tell them exactly how you’re related.</li><li>Initially rivals, you both now respect each others’ talents.</li><li>Romantically involved, or you just have a crush on them. Ask them which they prefer.</li><li>They’re your hero, exactly the kind of monster hunter you aspire to be. Tell them why you worship them.</li><li>Good friends. Tell them if it’s from way back, or recently.</li><li>You’re a bit suspicious of them (maybe due to their unnatural powers or something like that).</li><li>They introduced you to the existence of monsters. Tell them how you feel about that.</li><li>You saved their life from a monster due to an unlikely chain of events. Tell them what.</li></ul>",
|
||
"pararomantic-hx": "<ul><li>Your best friend in the world. You trust them totally.</li><li>You are blood-kin. Decide your exact relationship together. </li><li>Your ex. Ask them why you aren’t together anymore.</li><li>Romantic entanglement, or fated to be romantically entangled.</li><li>They know about some of your dark secrets, but they’ve agreed to keep quiet about them. Tell them what they know.</li><li>An old rivalry has turned into a tight friendship. Ask them what (or who) you once fought over.</li><li>Mentor from another life. Ask them what they taught you.</li></ul>",
|
||
"professional-hx": "<ul><li>Your relationship with them has romantic potential. So far it hasn’t gone further.</li><li>They’re on the Agency’s watch list, and you’ve been keeping an eye on them.</li><li>You are related. Tell them how close.</li><li>You met on a mission and worked together unofficially. And successfully.</li><li>They’ve worked with the Agency before, and they’re well regarded.</li><li>You were friends back in training, before the Agency recruited you. This could be military, law enforcement, or some weirder school: decide the details between you.</li><li>They pulled you (and maybe your team) out of a terrible FUBARed mission.</li><li>You got sent to “deal with them” as a hazard to the Agency’s policies one time. Tell them how you resolved this.</li></ul>",
|
||
"searcher-hx": "<ul><li>In your researches, you found accounts (and pictures) of someone matching their description perfectly, but long before they were born. Tell them if you have mentioned this.</li><li>A relative. Decide between you how close.</li><li>They were involved in a supernatural event similar to your first encounter. Perhaps it was the same event, or perhaps you investigated their event later. Ask them how the event affected them.</li><li>You figured out a supernatural or weird secret they keep. Ask them what it is.</li><li>You met when you were each investigating separate mysteries. Tell them what trick you used to protect them from weirdness and ask them how they saved you from a danger.</li><li>You’re both veterans of a therapy or support group or a treatment program. Work out the details between you.</li><li>Some creature or force is stalking them. Ask them what it is. Then decide if you’ve told them about it or if they are still happily unaware.</li><li>You found their pet when it went missing. Where had it gone?</li></ul>",
|
||
"sidekick-hx": "<ul><li>(For the hero) This hunter is your hero.</li><li>This hunter makes you a bit jealous of their relationship with your hero.</li><li>This hunter has been your friend for many years. Where did you meet?</li><li>This hunter bonded with you after defeating a monster together, the first time you worked as a team. What was it?</li><li>This hunter knew you back when you were a nobody. Tell them something about the person you used to be, something you’re now ashamed of.</li><li>This hunter introduced you to your hero.</li><li>This hunter saved your life when you were distracted, so you owe them big time.</li><li>This hunter’s pretty great, they could have almost been your hero. Tell them why they’re not quite as good.</li></ul>",
|
||
"snoop-hx": "<ul><li>You’re best friends from school/university (film class, maybe?)</li><li>You met this hunter when they killed a monster you were doing a story on. Ask them what it was.</li><li>This hunter almost defeated a monster but you did something to prevent that. Ask them what the monster was, then tell them what you did. Was it an accident or on purpose?</li><li>This hunter was in danger of some having unhelpful publicity, but you got the story killed.</li><li>You have a crush on this hunter. Ask them if they’ve noticed.</li><li>This hunter saved your ass when you did something stupid. Ask them what you did.</li><li>This hunter is a huge fan of your work. Ask them if they keep quiet about it or if everyone knows?</li><li>This hunter is a relation, close or distant. Decide between you exactly what.</li></ul>",
|
||
"spellslinger-hx": "<ul><li>They act as your conscience when the power goes to your head. Ask them about the last time this happened.</li><li>Blood relation, though you were out of contact for years. Ask them how they reconnected with you.</li><li>Mentor from another life. Ask them what they taught you.</li><li>Your magic-fueled rescue of them introduced them to the supernatural. Tell them what creature was after them.</li><li>An old rivalry has turned into a tight friendship. Tell them what you once fought over.</li><li>You thought they were dead, and now they’re back. What “killed” them?</li><li>They’re an on-again/off-again love interest. Ask them what keeps you apart. Tell them what keeps you together.</li><li>A comrade-in-arms. You’ve faced the biggest threats together.</li></ul>",
|
||
"spooky-hx": "<ul><li>They taught you to control your powers, to the extent that you can control them at all.</li><li>You are blood-kin. Decide together exactly what.</li><li>You are married, or romantically involved. Decide between you the exact relationship.</li><li>You’re old friends, and trust each other completely.</li><li>You used your powers on them one time. Decide if it was for selfish reasons or not, and tell them if they found out about it.</li><li>You’ve known each other some time, but since your powers manifested, you keep them at a distance emotionally.</li><li>You hope they can help you control your powers.</li><li>They saw you use your powers for selfish or vindictive reasons. Ask them who the victim was, and then tell them what you did.</li></ul>",
|
||
"summoned-hx": "<ul><li>This hunter was there when you were summoned. Ask them who the summoners were.</li><li>This hunter sees your human side. Ask them why.</li><li>You could probably take this hunter in a fight, but you’re not certain. Together, decide when the last time you threw down was, and what interrupted your fight.</li><li>This hunter fascinates you, romantically. Ask them if they know about it, and if they reciprocate it.</li><li>This hunter is tied into your destiny somehow. Tell them how they fit into your first sign of the Apocalypse.</li><li>This hunter saved your ass when the shit went down. Ask them how.</li><li>You met this hunter while separately hunting a monster. Ask them why you now work together.</li><li>This hunter is your good friend. Tell them if it’s from way back, or recently.</li><li>You are suspicious about this hunter’s motives. Ask them what they did that gave you doubts about them.</li></ul>",
|
||
"traveler-hx": "<ul><li>They saw you coming from the future and thought you were one of the villains. Ask them how you convinced them.</li><li>They taught you how to manage in the “modern world.” You still have trouble understanding how everything works, but they’re here to help. </li><li>They’re one of your ancestors. Tell them how you’re related.</li><li>They help you deal with the supernatural by trying to get you out of your over reliance on technology.</li><li>They’re an excellent travel companion. You hope to one day be able to take them to your era and show them the future.</li><li>They remind you of a loved one from your era. You will protect them at all costs.</li><li>An eternally platonic romance. The two of you would make a great couple but you don’t want to get too involved in this era.</li><li>They understand you perfectly, as if they came from the same era as you. This is comforting and gives you total confidence in them.</li></ul>",
|
||
"wronged-hx": "<ul><li>They helped you at a critical point in your quest for revenge. Tell them what you needed help with.</li><li>They stood between you and what you needed to find out. Ask them why.</li><li>They also lost a friend or relative to these monsters. Ask them who it was.</li><li>Relations, close or distant. Tell them exactly what.</li><li>You saved their life, back when they were a pathetic newbie hunter. Ask them what you saved them from.</li><li>You respect their hard-earned knowledge, and often come to them for advice.</li><li>They showed you the ropes when you were learning how to fight.</li><li>They saw you absolutely lose it and go berserk. Tell them what the situation was, and ask them how much collateral damage you caused.</li></ul>",
|
||
"snoop-haven": "<b>Film Lab and Editing Suite</b>: All the stuff you need to develop film, store negatives, and process digital images.",
|
||
"first-choice": "First choice",
|
||
"second-choice": "Second choice",
|
||
"enabled": "(Enabled)",
|
||
"basic-moves-more": "Advance two more basic moves",
|
||
"advanced-basic-moves": "Advanced Basic Moves",
|
||
"keeper-sheet": "Keeper's Mystery Sheet",
|
||
"keeper-ref": "Keeper's Reference",
|
||
"keeper-agenda": "Keeper Agenda",
|
||
"keeper-agenda-kref": "<ul><li>Make the world seem real</li><li>Play to see what happens</li><li>Make hunters' lives dangerous & scary</li></ul>",
|
||
"principles": "Principles",
|
||
"principles-kref": "<ul><li>Put horror in everyday situations</li><li>Address the hunters, not the players</li><li>Use the Keeper moves, without names</li><li>Be a fan of the hunters</li><li>Build a coherent mythology in play</li><li>Nothing is safe</li><li>Name everyone they meet, make them seem like normal folks</li><li>Ask questions and build on the answers</li><li>Sometimes give them exactly what they earned, rather than all they wanted</li><li>What's happening off-screen?</li><li>Don't always decide what happens</li><li>Everything is a threat</li></ul>",
|
||
"always-say": "Always Say...",
|
||
"always-say-kref": "<ul><li>What the principles demand</li><li>What the rules demand</li><li>What your preparation demands</li><li>What honesty demands</li></ul>",
|
||
"basic-keeper-moves": "Basic Keeper Moves",
|
||
"basic-keeper-moves-kref": "<ul><li>Separate them</li><li>Reveal future badness</li><li>Reveal off-screen badness</li><li>Inflict harm, as established</li><li>Make them investigate</li><li>Make them acquire stuff</li><li>Tell the possible consequences and ask if they want to go ahead</li><li>Turn their move back on them</li><li>Offer an opportunity, & maybe a cost</li><li>Take away some of the hunters' stuff</li><li>Put someone in trouble</li><li>Make a threat move, from one of your mystery or arc threats</li><li>After every move, ask what they do next</li></ul>",
|
||
"harm-moves": "Harm Moves",
|
||
"harm-moves-kref": "Every time anyone gets hurt, use one.0-harm or more:<ul><li>Momentarily inhibited</li><li>Drop something</li><li>Take -1 forward</li></ul>1-harm or more:<ul><li>Fall down</li><li>Take -1 ongoing</li><li>Pass out</li><li>Intense pain</li></ul>Unstable wounds:<ul><li>+1 harm</li><li>8-harm or more:</li><li>Dying or dead.</li></ul>",
|
||
"monster-moves": "Monster Moves",
|
||
"monster-moves-kref": "<ul><li>Hint at its presence</li><li>Display its full might</li><li>Appear suddenly</li><li>Attack with great force and fury</li><li>Seize someone or something</li><li>Attack with stealth and calculation</li><li>Order underlings to do terrible acts</li><li>Destroy something</li><li>Escape, no matter how well contained</li><li>Give chase</li><li>Return to home ground</li><li>Boast and gloat, maybe revealing a secret</li><li>Return from seeming destruction</li><li>Use an unnatural power</li></ul>",
|
||
"minion-moves": "Minion Moves",
|
||
"minion-moves-kref": "<ul><li>A burst of sudden, uncontrolled violence</li><li>Make a coordinated attack</li><li>Capture someone, or steal something</li><li>Reveal a secret</li><li>Deliver someone or something to the master</li><li>Give chase</li><li>Make a threat or demand for the master</li><li>Run away</li><li>Use an unnatural power</li><li>Display a hint of conscience or humanity</li><li>Disobey the master, in some petty way</li></ul>",
|
||
"bystander-moves": "Bystander Moves",
|
||
"bystander-moves-kref": "<ul><li>Go off alone</li><li>Argue with the hunters</li><li>Get in the way</li><li>Reveal something</li><li>Confess their fears</li><li>Freak out in terror</li><li>Try to help the hunters</li><li>Try to protect people</li><li>Display inability or incompetence</li><li>Seek help or comfort</li></ul>",
|
||
"location-moves": "Location Moves",
|
||
"location-moves-kref": "<ul><li>Present a hazard</li><li>Reveal something</li><li>Hide something</li><li>Close a way</li><li>Open a way</li><li>Reshape itself</li><li>Trap someone</li><li>Offer a guide</li><li>Present a guardian</li><li>Something doesn't work properly</li><li>Create a particular feeling</li></ul>",
|
||
"phenomenon-moves": "Phenomenon Moves",
|
||
"phenomenon-moves-kref": "<ul><li>Hint at its effects.</li><li>Show its effects directly and undeniably.</li><li>Break the world’s laws.</li><li>Increase or decrease in size or intensity.</li><li>Create some new weirdness.</li><li>Harm or destroy someone or something.</li><li>React unexpectedly.</li><li>Escape from containment.</li><li>Hold something in place.</li><li>Grant an unnatural ability.</li><li>Hinder movement.</li><li>Subvert a bystander’s motivation.</li></ul>",
|
||
"hunter-basic-moves": "Hunter Basic Moves",
|
||
"hunter-basic-moves-kref": "<ul><li>Act Under Pressure (Cool)</li><li>Help Out (Cool)</li><li>Investigate A Mystery (Sharp)</li><li>Kick Some Ass (Tough)</li><li>Manipulate Someone (Charm)</li><li>Protect Someone (Tough)</li><li>Read A Bad Situation (Sharp)</li><li>Use Magic (Weird)</li></ul>",
|
||
"end-of-session-experience": "End of Session Experience",
|
||
"end-of-session-experience-kref": "<ul><li>1-2 “yes”: 1 mark; 3-4 “yes”: 2 marks</li><li>Did they conclude the current mystery?</li><li>Did they save someone from certain death (or worse)?</li><li>Did we learn something new and important about the world?</li><li>Did we learn something new and important about one of the hunters?</li></ul>",
|
||
"mystery-creation": "Mystery Creation",
|
||
"1-basic-concept": "1. Basic Concept",
|
||
"1-basic-concept-kref": "<ul><li>A cool monster from urban legend or folklore.</li><li>A loose end from a previous mystery.</li><li>A problem from one of your arcs.</li><li>Take a plot from somewhere else and change some details.</li><li>A place you know that would make a good place for a monster to lurk.</li><li>Is there something the hunters want to check out?</li><li>Return of a monster, bystander, or location from a previous mystery.</li></ul>",
|
||
"2-hook": "2. Hook",
|
||
"2-hook-kref": "<ul><li>The clue that caught the hunters' attention.</li></ul>",
|
||
"3-threats": "3. Threats",
|
||
"3-threats-kref": "<ul><li>Create your monsters, minions, bystanders and locations.</li></ul>",
|
||
"4-countdown": "4. Countdown",
|
||
"4-countdown-kref": "What would happen if the hunters never came here? Break it into six key events:<ol><li>Day</li><li>Shadows</li><li>Sunset</li><li>Dusk</li><li>Nightfall</li><li>Midnight</li></ol>",
|
||
"creating-threats": "Creating Threats",
|
||
"creating-threats-kref": "Pick a type and then create the details listed underneath.",
|
||
"monsters-motivation": "Monsters (motivation)",
|
||
"monsters-motivation-kref": "<ul><li>Beast (to run wild, destroying and killing)</li><li>Breeder (to give birth to, bring forth, or create evil)</li><li>Collector (to steal specific sorts of things)</li><li>Destroyer (to bring about the end of the world)</li><li>Devourer (to consume people)</li><li>Executioner (to punish the guilty)</li><li>Parasite (to infest, control and devour)</li><li>Queen (to possess and control)</li><li>Sorcerer (to usurp unnatural power)</li><li>Tempter (to tempt people into evil deeds)</li><li>Torturer (to hurt and terrify)</li><li>Trickster (to create chaos)</li></ul>Name, how it looks, what does it want to achieve?<ul><li>Powers: What supernatural abilities does it have?</li><li>Weakness: What is the monster vulnerable to?</li><li>Attacks: Description, how much harm it does (usually 3 to 5), range, other tags.</li><li>Armour: Normally 1- or 2-armour.</li><li>Harm capacity: Normally 8-12 harm to kill it.</li><li>Any custom moves for the monster (e.g. for its powers)?</li></ul>",
|
||
"bystanders-motivation": "Bystanders (motivation)",
|
||
"bystanders-motivation-kref": "<ul><li>Busybody (to interfere in other people’s plans)</li><li>Detective (to rule out explanations)</li><li>Gossip (to pass on rumours)</li><li>Helper (to join the hunt)</li><li>Innocent (to do the right thing)</li><li>Official (to be suspicious)</li><li>Skeptic (to deny supernatural explanations)</li><li>Victim (to put themselves in danger)</li><li>Witness (to reveal information)</li></ul>Name the bystander.<ul><li>What do they know about the situation?</li><li>What do they do?</li><li>What do they look like?</li><li>What do they want from the hunters?</li><li>Any custom moves for this bystander?</li></ul>",
|
||
"locations-motivation": "Locations (motivation)",
|
||
"locations-motivation-kref": "<ul><li>Crossroads (to bring people, and things, together)</li><li>Deathtrap (to harm intruders)</li><li>Den (to harbour monsters)</li><li>Fortress (to deny entry)</li><li>Hellgate (to create evil)</li><li>Hub (to reveal information)</li><li>Lab (to create weirdness)</li><li>Maze (to confuse and separate)</li><li>Prison (to constrain and prevent exit)</li><li>Wilds (to contain hidden things)</li></ul>Name the location.<ul><li>What is it like? Optionally, draw a map.</li><li>Any custom moves for this location?</li></ul>",
|
||
"minions-motivation": "Minions (motivation)",
|
||
"minions-motivation-kref": "<ul><li>Assassin (to kill the hunters)</li><li>Brute (to intimidate and attack)</li><li>Cultist (to save their own skin at any cost)</li><li>Guardian (to bar a way or protect something)</li><li>Right hand (to back up the monster)</li><li>Plague (to swarm and destroy)</li><li>Renfield (to push victims towards the monster)</li><li>Scout (to stalk, watch, and report)</li><li>Thief (to steal and deliver to the monster)</li><li>Traitor (to betray people)</li></ul>What is it called? What does it look like? How loyal to the master is it?<ul><li>Powers: What supernatural abilities does it have?</li><li>Weakness: Is this minion especially vulnerable to anything?</li><li>Attacks: Description, how much harm (usually 2-4), range, other tags</li><li>Armour: Normally 0- to 1-armour.</li><li>Harm capacity: Normally 5-10 harm to kill it.</li><li>Any custom moves for this minion (e.g. for its powers)?</li></ul>",
|
||
"phenomena-motivation": "Phenomena (motivation)",
|
||
"phenomena-motivation-kref": "<ul><li>Alien (to be unfathomable)</li><li>Artifact (to grant someone more power than they can handle)</li><li>Biohazard (to infect, harm, and spread)</li><li>Bubble (to keep inside things inside, and outside things outside)</li><li>Conspiracy (to gather power, keep secrets, and create confusion)</li><li>Corruption (to change the laws of the universe)</li><li>Experiment (to unleash dangers)</li><li>Mutagen (to transform creatures and people)</li><li>Panic (to make people act irrationally)</li><li>Portal (to draw things from one world to another)</li><li>Teratogen (to turn creatures and people into monsters)</li><li>Zone (to harm all that venture within)</li></ul>",
|
||
"custom-moves-header": "Custom Moves",
|
||
"custom-moves-kref": "<ul><li>What's the basic concept for the move?</li><li>When is it triggered?</li><li>What effect does it have?</li></ul>",
|
||
"mystery-hook": "The Hook",
|
||
"description": "Description",
|
||
"armour": "Armour",
|
||
"name": "Name",
|
||
"day": "Day",
|
||
"shadows": "Shadows",
|
||
"sunset": "Sunset",
|
||
"dusk": "Dusk",
|
||
"nightfall": "Nightfall",
|
||
"midnight": "Midnight",
|
||
"instructions-list": "<ul><li>Click +Add to add a new entity.</li><li>Click Modify to delete or rearrange the order of those entities.</li><li>Set the type, which will then activate the data fields.</li><li>Once you're done editing, hide the edit controls for an attractively formatted experience!</li></ul>",
|
||
"edit": "Edit",
|
||
"select-type": "(Select Type)",
|
||
"threat-type": "Threat Type",
|
||
"countdown": "Countdown",
|
||
"monster": "Monster",
|
||
"minion": "Minion",
|
||
"bystander": "Bystander",
|
||
"location": "Location",
|
||
"phenomenon": "Phenomenon",
|
||
"up-to-6": "Up to 6",
|
||
"up-to-12": "Up to 12",
|
||
"type-and-motivation": "Type and Motivation",
|
||
"choose-type": "Choose Type and Motivation",
|
||
"m-beast": "Beast (to run wild, destroying and killing)",
|
||
"m-breeder": "Breeder (to give birth to, bring forth, or create evil)",
|
||
"m-collector": "Collector (to steal specific sorts of things)",
|
||
"m-destroyer": "Destroyer (to bring about the end of the world)",
|
||
"m-devourer": "Devourer (to consume people)",
|
||
"m-executioner": "Executioner (to punish the guilty)",
|
||
"m-parasite": "Parasite (to infest, control and devour)",
|
||
"m-queen": "Queen (to possess and control)",
|
||
"m-sorcerer": "Sorcerer (to usurp unnatural power)",
|
||
"m-tempter": "Tempter (to tempt people into evil deeds)",
|
||
"m-torturer": "Torturer (to hurt and terrify)",
|
||
"m-trickster": "Trickster (to create chaos)",
|
||
"m-assassin": "Assassin (to kill the hunters)",
|
||
"m-brute": "Brute (to intimidate and attack)",
|
||
"m-cultist": "Cultist (to save their own skin at any cost)",
|
||
"m-guardian": "Guardian (to bar a way or protect something)",
|
||
"m-righthand": "Right hand (to back up the monster)",
|
||
"m-plague": "Plague (to swarm and destroy)",
|
||
"m-renfield": "Renfield (to push victims towards the monster)",
|
||
"m-scout": "Scout (to stalk, watch, and report)",
|
||
"m-thief": "Thief (to steal and deliver to the monster)",
|
||
"m-traitor": "Traitor (to betray people)",
|
||
"m-busybody": "Busybody (to interfere in other people’s plans)",
|
||
"m-detective": "Detective (to rule out explanations)",
|
||
"m-gossip": "Gossip (to pass on rumours)",
|
||
"m-helper": "Helper (to join the hunt)",
|
||
"m-innocent": "Innocent (to do the right thing)",
|
||
"m-official": "Official (to be suspicious)",
|
||
"m-skeptic": "Skeptic (to deny supernatural explanations)",
|
||
"m-victim": "Victim (to put themselves in danger)",
|
||
"m-witness": "Witness (to reveal information)",
|
||
"m-crossroads": "Crossroads (to bring people, and things, together)",
|
||
"m-deathtrap": "Deathtrap (to harm intruders)",
|
||
"m-den": "Den (to harbour monsters)",
|
||
"m-fortress": "Fortress (to deny entry)",
|
||
"m-hellgate": "Hellgate (to create evil)",
|
||
"m-hub": "Hub (to reveal information)",
|
||
"m-lab": "Lab (to create weirdness)",
|
||
"m-maze": "Maze (to confuse and separate)",
|
||
"m-prison": "Prison (to constrain and prevent exit)",
|
||
"m-wilds": "Wilds (to contain hidden things)",
|
||
"m-alien": "Alien (to be unfathomable)",
|
||
"m-artifact": "Artifact (to grant someone more power than they can handle)",
|
||
"m-biohazard": "Biohazard (to infect, harm, and spread)",
|
||
"m-bubble": "Bubble (to keep inside things inside, and outside things outside)",
|
||
"m-conspiracy": "Conspiracy (to gather power, keep secrets, and create confusion)",
|
||
"m-corruption": "Corruption (to change the laws of the universe)",
|
||
"m-experiment": "Experiment (to unleash dangers)",
|
||
"m-mutagen": "Mutagen (to transform creatures and people)",
|
||
"m-panic": "Panic (to make people act irrationally)",
|
||
"m-portal": "Portal (to draw things from one world to another)",
|
||
"m-teratogen": "Teratogen (to turn creatures and people into monsters)",
|
||
"m-zone": "Zone (to harm all that venture within)",
|
||
"powers": "Powers",
|
||
"attacks": "Attacks",
|
||
"weaknesses": "Weaknesses",
|
||
"slot-on-finish": "An additional slot will appear each time you finish filling out an existing one",
|
||
"harm-capacity": "Harm Capacity",
|
||
"effects-proximity": "Effects on those who get too close",
|
||
"notes": "Notes",
|
||
"flex-alt": "Flexible Alternative",
|
||
"iam-alt-advanced": "<b>Advanced:</b> On a 12 or higher, as 10 or higher but you may ask one additional question—specific or general, your choice.",
|
||
"iam-alt": "(<i>This is from </i>Tome of Mysteries,<i> page 29. See that book for a more full discussion.</i>)<br/>When you investigate a mystery with your particular techniques and skills, roll +Sharp:<ul><li>On a 10 or higher, ask the Keeper two general questions or one specific question. Based on how you are investigating, they will tell you honestly and with good detail what you discover.</li><li>On a 7 to 9, ask the Keeper one general question. Based on how you are investigating, they will tell you honestly and with reasonable detail what you discover.</li><li>On a miss, ask the Keeper one general question. They may answer it as they wish. Regardless of the question and answer, something bad happens.</li></ul><b>Moves That Grant Different Questions:</b> Many hunters have moves that grant special questions to ask instead of the usual list. To ensure these moves are still valuable, they now grant one of those special questions in addition to the questions granted by your investigate a mystery move result.",
|
||
"starting-stats-choices": "Charm{{0}}, Cool{{1}}, Sharp{{2}}, Tough{{3}}, Weird{{4}}",
|
||
"motw": "Monster of the Week",
|
||
"copyright": "Monster of the Week is copyright Evil Hat Productions, LLC and Generic Games.",
|
||
"crooked-move1.1": "Protective amulet (1 amour, magic, recharge)",
|
||
"crooked-move1.2": "Lucky charm (may be used as a <i>Luck</i> point just once; uncheck this box when you use it)",
|
||
"crooked-move1.3": "Grimoire (studying the book gives +1 forward to <i>use magic</i>)",
|
||
"crooked-move1.4": "Skeleton key (opens any magically sealed lock)",
|
||
"crooked-move1.5": "Imp stone (a weak demon is bound to serve the holder; the imp must be summoned with <i>Use Magic</i>)",
|
||
"searcher-gear-base1": "A car",
|
||
"searcher-gear-base2": "A motorcycle",
|
||
"sidekick-move7": "<b>Eek!:</b> When a monster (or anyone really) appears on the scene and you find a hiding spot, roll +Sharp. On a 10+, you hide in the best nearby spot before the monster sees you. On a 7-9, pick one of these:",
|
||
"sidekick-move7.1": "You hide okay, but the monster is now between you and escape.",
|
||
"sidekick-move7.2": "You hide okay for now, but your hiding spot is bound to be spotted soon.",
|
||
"sidekick-move7.3": "You hide okay, but leave something important out in the open.",
|
||
"apocalypse-sign24": "Breaking the Seal",
|
||
"choose-one": "Choose one",
|
||
"fate-origin1": "Nightmares and visions",
|
||
"fate-origin2": "Some weirdo told you",
|
||
"fate-origin3": "An ancient cult found you",
|
||
"fate-origin4": "Sought out by your nemesis",
|
||
"fate-origin5": "Attacked by monsters",
|
||
"fate-origin6": "Trained from birth",
|
||
"fate-origin7": "You found the prophecy",
|
||
"other-playbook-moves": "Other Playbook Moves",
|
||
"allies": "Allies and Teams",
|
||
"individual": "Individual",
|
||
"team": "Team",
|
||
"motivation": "Motivation",
|
||
"ally-motive1": "Subordinate: to follow your exact instructions",
|
||
"ally-motive2": "Lieutenant: to execute the spirit of your instructions",
|
||
"ally-motive3": "Friend: to provide emotional support",
|
||
"ally-motive4": "Bodyguard: to intercept danger",
|
||
"ally-motive5": "Confidante: to give you advice and perspective",
|
||
"ally-motive6": "Backup: to stand with you",
|
||
"other-playbooks": "Other Playbooks",
|
||
"actionscientist-desc": "A hunter committed to diving into every unknown problem with the tools of science at their command. E.g. Tesladyne, Buckaroo Banzai.",
|
||
"luck-special-actionscientist": "When you spend a <i>Luck</i>, some gadget or machine near you will do something weird, malfunction, break down, or... explode.",
|
||
"actionscientist-hx": "<ul><li>You are relations, most likely distant. Tell them what the connection is.</li><li>You were academic colleagues at some point in the past. Decide between you where and when.</li><li>On-again, off-again romance. Decide between you if it's off or on right now.</li><li>You've been friends ever since you had a Science Adventure a while ago. Tell them what evil science nemesis you defeated together.</li><li>Just buddies: you get along well when it's time to relax after all the monsters have been dealt with.</li><li>Once they helped you deal with an “experiment” that got out of hand. Tell them what it was and let them decide how they helped you sort it out.</li><li>They were there when your career changed from “scientist” to “action scientist”. Decide between you how they helped you out when you fought your first monster.</li><li>You used science to get them out of a jam, and they still owe you for it. Ask them what the jam was, then tell them what you did.</li></ul>",
|
||
"AS-fixed-move1": "<b>Science!</b> You may use the <i>Weird Science</i> move in addition to whatever the default weird move is for the game. If Weird Science is the default move, you gain access to <i>Advanced Weird Science</i>. When you roll for Weird Science you may use Sharp instead of Weird. Regardless of the result you may remove your choice of one of the requirements after they've all been determined. Say how you've figured out a way around that requirement.",
|
||
"AS-move1": "<b>Oblivious to Danger</b>: As well as generally not looking out for danger, you are immune to all fear-based moves and powers. You never need to <i>act under pressure</i> to resist fear from any source.",
|
||
"AS-move2": "<b>Cross-disciplinary Study</b>: Take a move from one of the other hunters' playbooks.",
|
||
"AS-move3": "<b>Engineering</b>: When <i>you need to quickly fix (or break) a complicated gadget</i>, roll +Sharp. On a 10+, it’s fixed (or broken) just like you wanted. On a 7-9 you need more time to study it: choose to fix (or break) it now with unknown side-effects, or take more time. On a miss, you do the worst thing possible to the gadget, which usually involves an explosion.",
|
||
"AS-move4": "<b>The Doors of Perception</b>: By using advanced psychological, pharmacological, or mental interface techniques, you may <i>use magic</i> with +Sharp instead of +Weird. You may choose one of these additional effects:",
|
||
"AS-move4.1": "Communicate with someone or something that you cannot communicate with by normal means.",
|
||
"AS-move4.2": "Analyse a clue (allowing you to <i>investigate a mystery</i> in a way that you would not normally be able to).",
|
||
"AS-move4.3": "Give a hunter (including yourself) +1 to a rating for the remainder of the mystery (maximum +3).",
|
||
"AS-move5": "<b>Mind of Steel</b>: Get +1 Cool (max +3).",
|
||
"AS-move6": "<b>Re-factoring</b>: You may take any two devices and rebuild them together, gaining all the abilities of each component device. The new device is the same size as the larger component. It will have <i>all</i> the tags of the components, except you may delete or change one tag.",
|
||
"AS-move7": "<b>Two-Fisted Science</b>: You may roll +Sharp to <i>kick some ass</i> instead of +Tough.",
|
||
"AS-geardesc": "You have toolkits containing everything you need for your normal science, engineering, and analysis tasks. If you want, you can have Science Armour worth 1-armour.<br/><br/><b>Science Weapons</b>: The \"batteries\" tag is like \"reload\": the weapon is liable to run out of power at bad moments.",
|
||
"AS-gear1": "Lightning Gun (3-harm close loud electricity batteries)",
|
||
"AS-gear2": "Portable Particle Accelerator (3-harm close messy area batteries)",
|
||
"AS-gear3": "Laser Cannon (2-harm far quiet batteries)",
|
||
"AS-gear4": "Net Launcher (0-harm close entangling)",
|
||
"AS-gear5": "Scalpel (1-harm hand)",
|
||
"AS-gear6": "Force Knife (2-harm hand batteries)",
|
||
"AS-gear7": "Tranquiliser Rifle (1-harm close sedating)",
|
||
"AS-gear8": "Stun-ray Pistol (0-harm close sedating)",
|
||
"AS-gear9": "Autonomous Drone (2-harm far autonomous)",
|
||
"AS-gear10": "Atomic Pistol (3-harm close radiation)",
|
||
"actionscientist": "Action Scientist",
|
||
"as-team": "Gain a team of action scientists under your command.",
|
||
"as-haven": "Gain a haven, like the Expert has, with a Workshop and one other option.",
|
||
"as-haven-instruct": "Pick one in addition to a Workshop",
|
||
"text-block": "Text Block",
|
||
"mystery-concept": "Mystery's Concept",
|
||
"playtests": "Playtests",
|
||
"playtest": "Playtest",
|
||
"playtest-note": "Got feedback about a playtest? Email us at feedback@evilhat.com",
|
||
"the-spooktacular": "The Spooktacular",
|
||
"spooktacular": "Spooktacular",
|
||
"spooktacular-desc": "A carnival worker with a history of supernatural entertainments as part of a traveling show. E.g. Carnivale.",
|
||
"luck-special-spooktacular": "When you spend a <i>Luck</i>, you’re going to run into someone you met at the Show. Could be good, could be bad, who knows?",
|
||
"the-show": "The Show",
|
||
"the-show-instruct": "You spent a long time with this traveling Show and have an ability based on its style. Are you still with them? If so, how do you balance work and monster hunting? If you left, why was that?",
|
||
"the-show-pick": "Pick your Show’s specialty:",
|
||
"the-show1": "<b>An Infernal Power</b>: A Big Bad operated the Show for evil purposes. You signed the contract—take a three-box <i>infernal favour</i> track. Spend these as if they were <i>Luck</i> points. The Big Bad may restore these points when they wish, but first you must do something unforgivably terrible. What sin have you already committed?",
|
||
"infernal-favour": "Infernal Favour",
|
||
"the-show2": "<b>Magic & Illusions</b>: You can cast confounding spells. When you weave an illusion, roll +Weird. On a 10+ everyone is fooled, they are either led in a direction of your choice or you and those you choose escape undetected. On a 7-9, it doesn’t quite work: misdirect or escape as a 10+ result, but the Keeper chooses one: someone isn’t fooled, or you gain unwelcome attention. On a miss, it goes badly as magic always does.",
|
||
"the-show3": "<b>Making Money</b>: You’ve got a lot of practice bamboozling folks. When you want to mess with someone, roll +Charm. On a 10+, they don’t know what’s going on and overlook something of your choice. On a 7-9 they still overlook something but they’re more angry than baffled. On a miss, you better run.",
|
||
"the-show4": "<b>Problem Solvers</b>: The Show rolls into town, people visit and reveal their difficulties. The crew arrange to make things better, leaving each town a little happier than when you arrived. Well, when things go smoothly anyhow. When <i>you chat to someone, or observe them for a few minutes</i>, the Keeper will tell you what their biggest problem is right now.",
|
||
"the-show5": "<b>Supernatural Creatures</b>: You’re not entirely human yourself. Pick a single supernatural move from any hunter playbook (the Monstrous is a good place to start). How does your inhuman nature show?",
|
||
"spooktacular-move1": "<b>Put On A Show</b>: You can entertain people so they feel joy and forget their troubles. <i>Say what you do</i> and roll +Charm if it’s pure performance or +Weird if you add a pinch of magic. On a 10+ the audience is transported and happy. Troubles and trauma are eased in their minds, for a good while. On a 7-9 pick one: the effect just lasts a little while, or the regular time but there’s a ruckus when you’re done.",
|
||
"spooktacular-move2": "<b>A Negligible Price</b>: You can make a magical deal to fulfill a desire for someone else. The price is that they reveal to you a secret, the world then arranges itself to fulfill their desire, fitting the scale of the secret.",
|
||
"spooktacular-move3": "<b>Easygoin’</b>: You have the gift of being friendly and easy to chat to. When you try to make a good impression on someone you just met, roll +Charm. On a 10+ they treat you as a trustworthy and friendly acquaintance. On a 7-9 they open up more than usual but still regard you as a stranger. On a 6 or less, they think you’re playing them, and they’ll not trust you or your companions.",
|
||
"spooktacular-move4": "<b>Pay It Backward</b>: Give yourself or someone else an advantage on any roll: roll 3 dice and select the best 2 for your result. Whenever you do this, the Keeper gains 1 hold. That hold may be spent to give any hunter (but usually you) a disadvantage: roll 3 dice and select the worst 2 instead.",
|
||
"spooktacular-move5": "<b>The Old Crew</b>: You have an ally team of Show folks you worked with. They are great at setting up a scene, creating a distraction, or even intimidating folks.",
|
||
"spooktacular-move6": "<b>The Game Is Fixed</b>: When you <i>usemagic</i> in a crowded and chaotic place (like a fairground), take +1 forward. You may also choose the following effects whenever you <i>use magic</i>:<ul><li>Someone fails a skilled task</li><li>You disappear unnoticed and untraceable into a crowded and chaotic scene</li><li>Instantly set up or pack away a carnival stall or camp site</li><li>Track someone</li><li>Get a bunch of cash.</li></ul>",
|
||
"spooktacular-gear": "You get one camp tool, one vehicle, one mystical item, and all the paraphernalia.",
|
||
"spooktacular-tools": "Camp Tools",
|
||
"spooktacular-vehicles": "Vehicles",
|
||
"spooktacular-mysticalitems": "Mystical Items",
|
||
"spooktacular-stuff": "Paraphernalia",
|
||
"spooktacular-gear1": "Pocket knife or multitool (1-harm hand useful small).",
|
||
"spooktacular-gear2": "Mallet (1-harm hand useful blunt).",
|
||
"spooktacular-gear3": "Crowbar (2-harm hand useful messy).",
|
||
"spooktacular-gear4": "Baseball bat or similar (2-harm hand).",
|
||
"spooktacular-gear5": "Hatchet (2-harm hand messy).",
|
||
"spooktacular-gear6": "Sock full of coins (1-harm hand stun).",
|
||
"spooktacular-gear7": "Pickup.",
|
||
"spooktacular-gear8": "Van.",
|
||
"spooktacular-gear9": "Truck.",
|
||
"spooktacular-gear9b": "Motorcycle & sidecar.",
|
||
"spooktacular-gear10": "<b>Ghost Shades</b>. Sunglasses that can see into the spirit world (it seems darker than usual, obviously).",
|
||
"spooktacular-gear11": "<b>Really Big Plush Dog (Animated)</b>. Somehow this came to life. It’s kind of like a regular dog?",
|
||
"spooktacular-gear12": "<b>Returning 100</b>. Spend this hundred dollar bill, and it will come back in a day or so.",
|
||
"spooktacular-gear13": "<b>Scamulet</b>. Heats up whenever someone’s running a scam on you.",
|
||
"spooktacular-gear14": "<b>Wizard Tent</b>. Worn and crappy on the outside, big and luxurious on the inside.",
|
||
"spooktacular-gear15": "You have all of this crap: Tickets to a show, Snack vouchers, Decks of cards, Pairs of dice, Magic trick props, Camping gear, Makeup, Costume accessories.",
|
||
"spooktacular-hx": "<ul><li>This hunter worked the Show with you. Ask them for how long—it was at least a few months, time enough to become friends.</li><li>You knew each other as kids. Ask them what town you both hail from. Did you run away to join the Show?</li><li>\"No, I certainly did not rip you off in that town a few years back. Must have been a different show, mate.\"</li><li>This hunter was chasing a monster when the Show was in town, and thought it might be one of the crew. Was it? How did you resolve things?</li><li>Estranged family members. Decide the exact relationship together.</li><li>Something got loose from the Show, a few years back, and they ended up helping you secure it again. Tell them what got loose, then ask how they ended up hunting it too.</li><li>A fortune teller told you they are part of your destiny. Ask their player what the rest of the fortune said.</li><li>This weird old person pointed them out to you when you were in a bad spot. Ask them why they helped you get back on track.</li></ul>",
|
||
"spooktacular-imp1": "Take another Show option",
|
||
"spooktacular-advimp1": "Get your own traveling Show. Maybe you take over your old one, maybe you start anew.",
|
||
"alt-move-desc": "If you're using the alternative weird moves options from <i>Tome of Mysteries</i>, here they are. Tick the checkbox next to any move you're able to use.",
|
||
"constructed": "Constructed",
|
||
"constructed-desc": "A artificial being created for a specific purpose, animated by strange energies, gifted with free will. E.g. Frankenstein's Monster, Atomic Robo.",
|
||
"luck-special-constructed": "When you spend a <i>Luck</i>, your animating force will soon malfunction briefly.",
|
||
"animating-force": "Animating Force",
|
||
"animating-force-desc": "There is a force that gives you life, which cannot harm you. You do not eat, breathe, drink, or heal naturally. Instead, repair yourself with your recharge move. Pick an energy type:",
|
||
"lightning": "Lightning",
|
||
"fire": "Fire",
|
||
"music": "Music",
|
||
"clockwork": "Clockwork",
|
||
"orgone": "Orgone",
|
||
"alchemy": "Alchemy",
|
||
"thought": "Thought",
|
||
"aether": "Aether",
|
||
"purpose": "Purpose",
|
||
"purpose-desc": "You were created to serve a specific function, pick one:",
|
||
"purpose-weapon": "<b>Weapon</b>: All your attacks do +1 harm.",
|
||
"purpose-guardian": "<b>Guardian</b>: You get +1 when you <i>protect someone</i>.",
|
||
"purpose-assistant": "<b>Assistant</b>: You give a +2 bonus when <i>helping out</i>.",
|
||
"purpose-experiment": "<b>Experiment</b>: Take a move from another playbook.",
|
||
"purpose-reason": "Why are you no longer serving that function? Your history options overlap with these, so check those to help you decide. Pick one:",
|
||
"reason1": "Your creator died.",
|
||
"reason2": "Your creator set you free. Why?",
|
||
"reason3": "Your creator discarded you as a failure.",
|
||
"reason4": "You were buried for many years. Who found you?",
|
||
"reason5": "You killed your creator. What did they do?",
|
||
"reason6": "You ran away.",
|
||
"reason7": "You were lost in the war. Who were you fighting?",
|
||
"reason8": "You were broken but now restored. Who fixed you?",
|
||
"constructed-hx": "<ul><li>This hunter is your creator. Tell them how you feel about them.</li><li>This hunter is the first one who treated you like a person instead of a thing. Ask them what you did that made them think of you that way.</li><li>This hunter is still afraid of you. Work out with them why that is.</li><li>This hunter is treats you like pet, fondly but dismissively. Ask them why.</li><li>This hunter is a good friend. Tell them if it’s from way back, or recently.</li><li>This hunter makes you a bit suspicious. What makes you feel that way?</li><li>This hunter thought you were a monster and tried to kill you. Figure out why you are now friends.</li><li>This hunter has known you since they were little. Ask them what the nature of your relationship is.</li></ul>",
|
||
"constructed-move1": "<b>Inhuman</b>: You have a hard time understanding human behavior, mannerisms, and emotions. When making move relying on social intelligence, take -1. People don’t get you either, so other hunters suffer a -1 if they try to <i>manipulate</i> you. You also get 10 harm boxes instead of 7, and do not become unstable due to damage. ",
|
||
"constructed-move2": "<b>Recharge</b>: You may repair youself by immersing yourself into a source of your animating force, but it’s dangerous. Roll +Weird. On a 10+, heal 3-harm. On a 7-9, heal 2-harm. On a 6 or less, the energy overwhelms you, which never ends well.",
|
||
"constructed-move3": "<b>Detachable Parts</b>: You may detach one or more of your body parts. They act as an ally: subordinate (motivation: to follow your exact instructions). Each is able to move and sense in some way.",
|
||
"constructed-move4": "<b>Mystic Focus</b>: Your body acts as a magical focus and can count as a requirement for <i>use magic</i> or <i>big magic</i>.",
|
||
"constructed-move5": "<b>Awaken Object</b>: Share your animating force with another object within close range to treat it as an extension of yourself. When you <i>animate an object</i>, roll +Weird. On a 10+, you control the object like a part of yourself and gain +1 ongoing for rolls you make with it. On a 7-9, you control the object like a part of yourself. On a miss, suffer harm as you lose that essence.",
|
||
"constructed-move6": "<b>Hide In Plain Sight</b>: If you hold still, you appear to be a statue. Nobody will pay any special attention to you.",
|
||
"constructed-move7": "<b>But Why?</b>: Your struggles to understand people means they can reveal more than they mean to. Always take one extra hold when you <i>investigate a mystery</i> or <i>read a bad situation</i> by talking to someone.",
|
||
"constructed-gear-large": "Large weapons, pick one:",
|
||
"constructed-gear-body": "Your body, pick two:",
|
||
"constructed-gear1": "Sledgehammer (3-harm hand heavy messy)",
|
||
"constructed-gear2": "Big sword (3-harm hand heavy messy)",
|
||
"constructed-gear3": "Huge handgun (3-harm close loud reload)",
|
||
"constructed-gear4": "Poleaxe (3-harm hand/close messy)",
|
||
"constructed-gear5": "Fists (2-harm hand forceful)",
|
||
"constructed-gear6": "Energy blast (2-harm close animating-force)",
|
||
"constructed-gear7": "Wrestle (1-harm intimate/hand restraining)",
|
||
"constructed-gear8": "Energy pulse (1-harm close area animating-force)",
|
||
"constructed-gear9": "Bulwark (1 armour)",
|
||
"constructed-imp1": "Gain an ally: you <i>make</i> a friend (literally).",
|
||
"constructed-imp2": "Adjust your needs: mark a second animating force",
|
||
"constructed-advimp1": "Become human, and change to a new type.",
|
||
"sidekick-reminder": "Remember to take +1 on your hero’s best rating as well!",
|
||
"the-hardcase2020": "The Hardcase (2020)",
|
||
"hardcase2020": "Hardcase (2020)",
|
||
"hardcase2020-desc": "The new Hard Case playbook, significantly different from the original.",
|
||
"luck-special-hardcase2020": "When you spend a point of <i>Luck</i>, someone you fought in the past is going to turn up. Did you part as enemies or with respect?",
|
||
"hardcase2020-hx": "<ul><li>This hunter is blood kin. Decide how you’re related, then ask them how you fit into the family.</li><li>You beat the tar out of this hunter one time. Ask them why. Then tell them why you work together now.</li><li>This hunter saw you lose control one time and go on a rampage. Tell them what started it, then ask them what you did.</li><li>You respect each other as comrades-in-arms: the two toughest bastards in this outfit.</li><li>You respect this hunter’s brains. Someone with that many ideas, you want them on your side.</li><li>You came across this hunter in your time of hard knocks. Decide how they were involved and how you became good friends.</li><li>You have a crush on this hunter. Ask them if it’s reciprocal, and if you know or not.</li><li>This hunter saved your life when you were about to step on that rainbow.</li></ul>",
|
||
"hardknocks": "Hard Knocks",
|
||
"hardknocks-desc": "You had a long, harsh schooling to get as hard as you are. What was it? Pick one:",
|
||
"hardknocks1": "<b>Bodyguard</b>: When you spend 1 Fire to <i>protect someone</i>, as well as +1 forward, you may protect them even if they are out of reach or the harm they are about to suffer would be unstoppable. Get an ally group of old colleagues: good at protecting people. Get the “concealed armour” gear pick.",
|
||
"hardknocks2": "<b>Enforcer</b>: Spend 1 Fire to look so scary that it counts as a reason for <i>manipulating someone</i>. After you roll, if you terrify them, spend Fire 1-for-1 to increase your result. Gain an ally who can help with money, disguises, back you up, or get underworld gossip. Get the “bag of cash” gear pick.",
|
||
"hardknocks3": "<b>Secret Martial Art</b>: Spend Fire 1-for-1 to increase harm inflicted by your unarmed attacks. Your unarmed attacks gain `ignore-armour`. Get an ally, a mentor or student: good in a fight or philosophical discussion. Get the “ancient sword” gear pick.",
|
||
"hardknocks4": "<b>Military</b>: When you’re using military gear on a move, you may spend 2 Fire to boost the result level (a miss becomes a 7-9, 7-9 becomes 10+, or 10+ becomes 12+). You have an ally group, your old comrades: good in a fight or when you need help making preparations. Get the “battered assault rifle” gear pick.",
|
||
"hardknocks5": "<b>Resistance</b>: What was your cause? You have contacts amongst sympathetic activists. If you need help and it fits the cause, call on them. Roll +Charm. On a 10+ they will help. On a 7-9 they’ll help you but then you have to help them. On a miss, they help but you get drawn into their trouble. You may spend 2-Fire instead of rolling; you rouse them and they’ll help as if you rolled 10+. Gain an ally, an old comrade from the movement. Get the “spell formula” gear pick.",
|
||
"hardknocks6": "<b>Street Fighter</b>: When you have an ally standing by your side, spend 1-Fire to add +2 harm when you inflict harm. If there are multiple allies at your side, you may spend Fire for each. Gain an ally, an old friend you can count on for anything. Get the “firewater” gear pick.",
|
||
"hardcase2020-move1": "<b>Furnace</b>: You have a Fire track with 10 boxes. Mark 1 Fire per harm you suffer, every time someone openly defies you, and every time a friend is hurt. You may spend 1 Fire to add +1-harm whenever you inflict harm, or take +1 to a <i>kick some ass</i> or <i>protect someone</i> move. Fire is cleared between mysteries.",
|
||
"hardcase2020-move2": "<b>Unstoppable</b>: You may spend 3 Fire to avoid or heal 2-harm. This also stabilizes you, if appropriate.",
|
||
"hardcase2020-move3": "<b>Ascetic</b>: Spend 1 Fire to ignore all pain and discomfort in your current situation, even beyond normal human tolerances.",
|
||
"hardcase2020-move4": "<b>Always Angry</b>: Start mysteries with 2 Fire marked.",
|
||
"hardcase2020-move5": "<b>FINISH HIM!</b>: When you have Fire remaining and strike a foe for 3-harm or more, tell the Keeper how much Fire you have and ask if that’s enough. If the foe has that much or less harm capacity left, the Keeper will tell you. You may spend all your Fire immediately to make a follow up attack, defeating your foe.",
|
||
"hardcase2020-move6": "<b>Inspired Guesswork</b>: When you <i>investigate a mystery</i>, you may spend 1 Fire to add 1 extra hold. The extra question must be about powers, motivations, or weaknesses.",
|
||
"hardcase2020-move7": "<b>Stone Cold</b>: You never really get ruffled by danger. Gain +1 whenever pain or fear requires you <i>act under pressure</i>. Your nearby allies also gain this bonus against pain and fear, as long as you keep it together.",
|
||
"hardcase2020-move8": "<b>Weapon Master</b>: When you take possession of a new weapon you may add, remove, or change one tag. This change only applies for you. When you get this move, apply it to all your current weapons.",
|
||
"calm": "Calm",
|
||
"raging": "Raging",
|
||
"hardcase-vehicles": "Vehicles",
|
||
"hardcase-other": "Other Items",
|
||
"hardcase2020-gear-directions": "You get one Hard Case weapon, one vehicle, one other, and whatever you got from your Hard Knocks.",
|
||
"hardcase2020-gear1": "Ancient sword (2-harm hand valuable balanced holy)",
|
||
"hardcase2020-gear2": "Auto shotgun (3-harm close load reload area)",
|
||
"hardcase2020-gear3": "Battered assault rifle (3-harm close/far area loud)",
|
||
"hardcase2020-gear4": "Chainsaw (3-harm hand unreliable messy heavy)",
|
||
"hardcase2020-gear5": "Crowbar (2-harm hand messy innocuous)",
|
||
"hardcase2020-gear6": "Hand cannon (3-harm close loud)",
|
||
"hardcase2020-gear7": "Huge fucking knife (2-harm hand messy)",
|
||
"hardcase2020-gear8": "Shotgun (3-harm close messy)",
|
||
"hardcase2020-gear9": "Hunting rifle (2-harm far loud)",
|
||
"hardcase2020-gear10": "Pistol (2-harm close)",
|
||
"hardcase2020-gear11": "Big knife (1-harm hand)",
|
||
"hardcase2020-gear12": "Pickup",
|
||
"hardcase2020-gear13": "Motorbike",
|
||
"hardcase2020-gear14": "Muscle car",
|
||
"hardcase2020-gear15": "Sportscar",
|
||
"hardcase2020-gear16": "Concealed armour (1-armour hidden)",
|
||
"hardcase2020-gear17": "Heavy armour (2-armour heavy)",
|
||
"hardcase2020-gear18": "Firewater (once per mystery, drink it to mark 1 Fire)",
|
||
"hardcase2020-gear19": "Bag of cash (untraceable)",
|
||
"hardcase2020-gear20": "Ghost detector (unreliable)",
|
||
"hardcase2020-gear21": "A bunch of old monster hunting journals",
|
||
"hardcase2020-gear22": "A spell formula, written on a napkin",
|
||
"hardcase2020-advance1": "Your Fire track increases to 13 boxes.",
|
||
"constructed-unstable": "You get 10 harm boxes and do not become unstable.",
|
||
"team-playbooks": "Team Playbooks",
|
||
"team-playbook-choice": "Choose a Team Playbook",
|
||
"Team Playbook": "Team Playbook",
|
||
"Agents in Black": "Agents in Black",
|
||
"Always on the Road": "Always on the Road",
|
||
"The Chosen One and Entourage": "The Chosen One and Entourage",
|
||
"Guardians of the Borderland": "Guardians of the Borderland",
|
||
"IMPS (International Monster and Paranormal Service)": "IMPS (International Monster and Paranormal Service)",
|
||
"Interdimensional Crisis Team": "Interdimensional Crisis Team",
|
||
"The Last Survivors": "The Last Survivors",
|
||
"League of Double Lives": "League of Double Lives",
|
||
"Mercenaries": "Mercenaries",
|
||
"Mystery Club": "Mystery Club",
|
||
"The Night Shift": "The Night Shift",
|
||
"Suburban Watch Group": "Suburban Watch Group",
|
||
"Touring Band": "Touring Band",
|
||
"Whistleblowers": "Whistleblowers",
|
||
"Wild Hunt Fugitives": "Wild Hunt Fugitives",
|
||
"pick-teambook-desc": "<b>Pick your team playbook using the menu in the upper right corner</b> or the buttons in the lists below.",
|
||
"This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.": "This team playbook has the hunters working for the Bureau—a clandestine organisation dedicated to hiding the existence of monsters and the supernatural from the general public.",
|
||
"You’re a travelling hunter team. Every week is a new town with a new problem.": "You’re a travelling hunter team. Every week is a new town with a new problem.",
|
||
"This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.": "This team centres on a Chosen One and their friends who help with monster hunting. There’s also room for a mentor.",
|
||
"This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.": "This team playbook has the hunters as wardens of a liminal region: somewhere where the borders of the world are thin, where monsters and magic can slip through and cause trouble.",
|
||
"The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.": "The International Monster and Paranormal Service (IMPS) was created to keep humanity safe from supernatural threats. It’s not clear who funds them, although most people assume it’s some kind of United Nations agency. IMPS isn’t secret, but they keep things as quiet as possible This team playbook sets your hunters as one of the elite IMPS teams that travels the world to deal with monster incidents.",
|
||
"Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.": "Your world isn’t the only one that needs monster hunting help from time to time. And when others do, you travel through portals, loopholes, and other oddities to help. Interdimensional Crisis Team perfectly fits over-the-top, parody games. More serious stories about interdimensional problems are handled better by Guardians of the Borderland.",
|
||
"This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.": "This hunter team were the only people who lived through a terrible (maybe even apocalyptic) battle. You had many allies at your side, but they didn’t make it.",
|
||
"You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.": "You’re monster hunters but also important society members in a city. Your ties to the society give you various forms of influence but also mean you somehow have to manage two lives at once. The world isn’t ready to learn about your monster hunting and even less about the monsters themselves.",
|
||
"This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.": "This team playbook has the hunters working for hire. They save people and hunt monsters, sure, but they also want to get paid at the end of the day.",
|
||
"This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.": "This is a hunter team of investigators, with a focus on less horrific and more comedic mysteries. This particularly suits games with younger players, or younger hunters. This team playbook strongly pushes the game towards silliness and jokes, so be sure you’re ready for that if you’re considering taking it.",
|
||
"This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.": "This team playbook has the hunters comprising the night shift at a workplace. A workplace that gets way more than its fair share of supernatural problems.",
|
||
"This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.": "This is a group of hunters who began as regular folks looking out for their local neighbourhood or town. It emphasises relationships outside of monster hunting and a focus on normal life as well as your adventures.",
|
||
"This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.": "This team is a band, eternally on tour. Everywhere you have a gig booked, it seems like something bad is going down. Between sound check and putting on the show, you gotta deal with whatever is eating people in this town.",
|
||
"All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.": "All the hunters in your team are members of a monster hunting organisation, and you start suspecting there’s something fishy about this group. This team playbook shares many elements of the Initiate and Professional playbooks because it essentially represents playing an entire team of Initiates and/or Professionals. You shouldn’t choose those playbooks when playing as the Whistleblowers—unless the Keeper agrees some characters belong to a different organisation as well, which might make the situation even more messy.",
|
||
"You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.": "You joined or were abducted by the Wild Hunt. You gained some supernatural skills while riding with it, but then escaped it. Now you use your experience to hunt monsters, evade the Hunt and, maybe, destroy it one day.",
|
||
"Getting Started": "Getting Started",
|
||
"Determine the nature of the Event.": "Determine the nature of the Event.",
|
||
"Decide the history between you and the Wild Hunt.": "Decide the history between you and the Wild Hunt.",
|
||
"Pick your style (and associated improvement question).": "Pick your style (and associated improvement question).",
|
||
"Figure out the nature of the Bureau.": "Figure out the nature of the Bureau.",
|
||
"Create your city.": "Create your city.",
|
||
"Pick your obligations.": "Pick your obligations.",
|
||
"Come up with a band name.": "Come up with a band name.",
|
||
"Pick a starting team ally.": "Pick a starting team ally.",
|
||
"Customize the organisation.": "Customize the organisation.",
|
||
"Pick your starting team move and 2 boxes of assets.": "Pick your starting team move and 2 boxes of assets.",
|
||
"Pick a starting team ally, move, and assets.": "Pick a starting team ally, move, and assets.",
|
||
"Pick a starting team enemy, ally, move, and 2 boxes of assets.": "Pick a starting team enemy, ally, move, and 2 boxes of assets.",
|
||
"Put on some music and hit the road.": "Put on some music and hit the road.",
|
||
"Await the next weird prophecy.": "Await the next weird prophecy.",
|
||
"Check the boundaries for incursions.": "Check the boundaries for incursions.",
|
||
"Report for your mission briefing.": "Report for your mission briefing.",
|
||
"Prepare for the next disaster.": "Prepare for the next disaster.",
|
||
"Ponder your responsibilities, as you await the call.": "Ponder your responsibilities, as you await the call.",
|
||
"See who’s hiring today.": "See who’s hiring today.",
|
||
"Next meeting is at the clubroom on Tuesday afternoon.": "Next meeting is at the clubroom on Tuesday afternoon.",
|
||
"Clock in and prepare for another night of drudgery.": "Clock in and prepare for another night of drudgery.",
|
||
"Walk the streets. Keep an eye out for evildoers.": "Walk the streets. Keep an eye out for evildoers.",
|
||
"You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.": "You have half an hour before we fly to the next city. Soundcheck at 7, you’re on at 8.",
|
||
"Snoop around the boss’s office while they’re in a meeting.": "Snoop around the boss’s office while they’re in a meeting.",
|
||
"Stay wary, that sounded like howls in the wind.": "Stay wary, that sounded like howls in the wind.",
|
||
"The Bureau": "The Bureau",
|
||
"Prompts": "Prompts",
|
||
"The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.": "The Bureau setup is determined by the group. Record your answers to these prompts in the Notes section below.",
|
||
"If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).": "If you have a hunter who belongs to an organisation already—like a Professional or an Initiate—you may combine their setup with the Bureau setup. Figure out how the two perspectives work for your Bureau. If you don’t like that idea, you can also keep them separate (which will lead to its own drama with split loyalties and rivalries).",
|
||
"Now determine the nature of the Bureau:": "Now determine the nature of the Bureau:",
|
||
"Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.": "Is the Bureau an open, covert, or secret organisation? An open Bureau exists openly but has a cover responsibility to distract from their real mission. A covert Bureau doesn’t explicitly hide themselves, but they try not to draw attention. A secret Bureau has no official records and operates completely in the shadows.",
|
||
"Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:": "Who is your team’s handler or commanding officer and what are they like? Create your own or pick one of these:",
|
||
"Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.": "Special Agent “Coop” is a genial, avuncular middle-aged man. He’s disorganised and often loses track of details, but he always has the team’s back.",
|
||
"Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).": "Special Agent “Star” is a harsh boss. She doesn’t really seem to like you, and you never seem to measure up to her standards of “perfection plus.” She runs everything by the book (this can be good or bad for you).",
|
||
"Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.": "Provisional Special Agent “Fireball” is young and excitable. They prefer you deal with problems in a scorched earth style, without regard for consequences. That is also their management style.",
|
||
"Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?": "Who do you think is really running the Bureau? The government? A secret global government? Some other government? A billionaire? A secret conspiracy dating back to Uruk’s priesthood? Something else?",
|
||
"The Event": "The Event",
|
||
"What is the terrible situation you all survived together?": "What is the terrible situation you all survived together?",
|
||
"A concerted assault by monsters, as you took shelter in an isolated cabin.": "A concerted assault by monsters, as you took shelter in an isolated cabin.",
|
||
"A single terrifying monster invaded your homes.": "A single terrifying monster invaded your homes.",
|
||
"It was the only chance to avert an apocalypse.": "It was the only chance to avert an apocalypse.",
|
||
"An invasion from another dimension.": "An invasion from another dimension.",
|
||
"People around you were transformed into monsters.": "People around you were transformed into monsters.",
|
||
"You were strangers in a small town filled with murderous monsters, on festival day.": "You were strangers in a small town filled with murderous monsters, on festival day.",
|
||
"Something else:": "Something else:",
|
||
"Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.": "Decide who the allies were who fought alongside you and died in battle. Each hunter picks one.",
|
||
"A monster hunting teammate.": "A monster hunting teammate.",
|
||
"Your spouse or lover.": "Your spouse or lover.",
|
||
"Your sibling.": "Your sibling.",
|
||
"A parent.": "A parent.",
|
||
"A child.": "A child.",
|
||
"Your mentor.": "Your mentor.",
|
||
"Your protégée.": "Your protégée.",
|
||
"Your dog (or other pet).": "Your dog (or other pet).",
|
||
"Someone else:": "Someone else:",
|
||
"Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).": "Then decide how you saved the day in the end. Whatever it was, it came at great personal cost (beyond the loss you just chose).",
|
||
"The City": "The City",
|
||
"The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.": "The city you all protect will be an important aspect of the story, more of a collective character of your mysteries than just a background element. Each player should choose one key aspect of the city from one of the following lists. Balance between good and bad things as fits the mood of your campaign.",
|
||
"Good things": "Good things",
|
||
"Cozy": "Cozy",
|
||
"Affluent": "Affluent",
|
||
"Good social care": "Good social care",
|
||
"Proud of its past": "Proud of its past",
|
||
"Lots of monuments": "Lots of monuments",
|
||
"Highly ecological": "Highly ecological",
|
||
"Transparent politics": "Transparent politics",
|
||
"Technological hub": "Technological hub",
|
||
"The nation’s main transport hub": "The nation’s main transport hub",
|
||
"Protected by benevolent magic": "Protected by benevolent magic",
|
||
"Beloved by travel vloggers": "Beloved by travel vloggers",
|
||
"An extremely famous mayor": "An extremely famous mayor",
|
||
"A university with unique departments": "A university with unique departments",
|
||
"Other:": "Other:",
|
||
"Bad things": "Bad things",
|
||
"Alienating": "Alienating",
|
||
"Poor": "Poor",
|
||
"Big social inequality": "Big social inequality",
|
||
"Shameful past": "Shameful past",
|
||
"Nothing worth sightseeing": "Nothing worth sightseeing",
|
||
"Highly polluted": "Highly polluted",
|
||
"Shady politics": "Shady politics",
|
||
"No prospects for the future": "No prospects for the future",
|
||
"Shady military bases": "Shady military bases",
|
||
"Gangs that terrorize the entire region": "Gangs that terrorize the entire region",
|
||
"Believed to bring bad luck": "Believed to bring bad luck",
|
||
"Struck by a powerful curse": "Struck by a powerful curse",
|
||
"Obligations": "Obligations",
|
||
"Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.": "Your social status carries some obligations with it. At the beginning of a mystery, the Keeper holds 3. They can spend 1 hold to introduce one of the obligations. When it’s introduced, at least half of you must attend, otherwise you can lose allies or tempt mundane people to investigate your lives.",
|
||
"Choose or create two obligations you have:": "Choose or create two obligations you have:",
|
||
"Attending parties and balls.": "Attending parties and balls.",
|
||
"Attending important conferences.": "Attending important conferences.",
|
||
"Ceremonially opening new buildings.": "Ceremonially opening new buildings.",
|
||
"Meeting children at schools.": "Meeting children at schools.",
|
||
"Tutoring promising students one on one.": "Tutoring promising students one on one.",
|
||
"Appearing on TV.": "Appearing on TV.",
|
||
"The Organisation": "The Organisation",
|
||
"You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.": "You create the details about your organisation, choosing options from the following lists. Things you suspect can pertain either to the organisation as a whole or to an influential group within it. At least two of the things you suspect are true, the Keeper decides which ones.",
|
||
"Official goals": "Official goals",
|
||
"(choose one or two)": "(choose one or two)",
|
||
"Slay monsters": "Slay monsters",
|
||
"Contain monsters": "Contain monsters",
|
||
"Govern safe use of magic": "Govern safe use of magic",
|
||
"Research monsters": "Research monsters",
|
||
"Research paranatural phenomena": "Research paranatural phenomena",
|
||
"Keep monsters and magic secret": "Keep monsters and magic secret",
|
||
"Goal you suspect": "Goal you suspect",
|
||
"(choose one)": "(choose one)",
|
||
"Training an army of monsters": "Training an army of monsters",
|
||
"Creating new monsters": "Creating new monsters",
|
||
"Stealing the monsters’ powers": "Stealing the monsters’ powers",
|
||
"Keeping all magic to themselves": "Keeping all magic to themselves",
|
||
"Taking over the world": "Taking over the world",
|
||
"Destroying the world": "Destroying the world",
|
||
"Official resources": "Official resources",
|
||
"(choose two)": "(choose two)",
|
||
"Ancient lore": "Ancient lore",
|
||
"Modernised": "Modernised",
|
||
"Chapters everywhere": "Chapters everywhere",
|
||
"Secular power": "Secular power",
|
||
"Rich": "Rich",
|
||
"Rigorous training": "Rigorous training",
|
||
"Offices all over the place": "Offices all over the place",
|
||
"Good intel": "Good intel",
|
||
"Support teams": "Support teams",
|
||
"Suspected resources": "Suspected resources",
|
||
"Demonology": "Demonology",
|
||
"Necromancy": "Necromancy",
|
||
"Deals with monsters": "Deals with monsters",
|
||
"Manipulated minions": "Manipulated minions",
|
||
"Manipulated cultists": "Manipulated cultists",
|
||
"Bribed officials": "Bribed officials",
|
||
"Sacrificing members": "Sacrificing members",
|
||
"Obvious flaws": "Obvious flaws",
|
||
"Tradition-bound": "Tradition-bound",
|
||
"Paranoid and secretive": "Paranoid and secretive",
|
||
"Closed hierarchy": "Closed hierarchy",
|
||
"Strict laws": "Strict laws",
|
||
"Mystical oaths": "Mystical oaths",
|
||
"Bureaucratic": "Bureaucratic",
|
||
"Hostile superiors": "Hostile superiors",
|
||
"Take-no-prisoners policy": "Take-no-prisoners policy",
|
||
"Live capture policy": "Live capture policy",
|
||
"Suspected flaws": "Suspected flaws",
|
||
"Total obedience": "Total obedience",
|
||
"Tyrannical leaders": "Tyrannical leaders",
|
||
"Protects member criminals": "Protects member criminals",
|
||
"The Wild Hunt": "The Wild Hunt",
|
||
"You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.": "You were part of the Wild Hunt, a group of violent fey and spirits riding the world and striking fear into the hearts of people. Detail the Wild Hunt here.",
|
||
"Who Rides With The Hunt?": "Who Rides With The Hunt?",
|
||
"Elves": "Elves",
|
||
"Trolls": "Trolls",
|
||
"Demons": "Demons",
|
||
"Wraiths": "Wraiths",
|
||
"Banshees": "Banshees",
|
||
"Werewolves": "Werewolves",
|
||
"Something Else": "Something Else",
|
||
"The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:": "The Wild Hunt has a leader, probably a king or a queen. Give them a name or a title:",
|
||
"Choose or invent their impressive powers, at least two:": "Choose or invent their impressive powers, at least two:",
|
||
"Grant immortality": "Grant immortality",
|
||
"Grant lycanthropy": "Grant lycanthropy",
|
||
"Steal emotion": "Steal emotion",
|
||
"See destinies": "See destinies",
|
||
"Set destinies": "Set destinies",
|
||
"Control weather": "Control weather",
|
||
"Grant sentience to animals": "Grant sentience to animals",
|
||
"Grant sentience to weapons": "Grant sentience to weapons",
|
||
"Why were you a part of the Wild Hunt?": "Why were you a part of the Wild Hunt?",
|
||
"Each player can choose a different answer:": "Each player can choose a different answer:",
|
||
"I was kidnapped by the Hunt": "I was kidnapped by the Hunt",
|
||
"I sold my soul to the Hunt": "I sold my soul to the Hunt",
|
||
"I wanted to ride with the Hunt": "I wanted to ride with the Hunt",
|
||
"I’m a supernatural creature who’s a part of the Hunt": "I’m a supernatural creature who’s a part of the Hunt",
|
||
"Something else": "Something else",
|
||
"Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.": "Then all of you escaped, sick with the Hunt’s atrocities or their treatment of you.",
|
||
"How Did You Escape?": "How Did You Escape?",
|
||
"How did you escape?": "How did you escape?",
|
||
"With a clever plan": "With a clever plan",
|
||
"By sheer luck": "By sheer luck",
|
||
"With outside help": "With outside help",
|
||
"Thanks to a loophole in your fae contract": "Thanks to a loophole in your fae contract",
|
||
"The Wild Hunt keeps looking for you. How do they do it?": "The Wild Hunt keeps looking for you. How do they do it?",
|
||
"Choose two ways:": "Choose two ways:",
|
||
"They give other monsters this in exchange for information.": "They give other monsters this in exchange for information.",
|
||
"They track the internet, but they can’t monitor one part of it:": "They track the internet, but they can’t monitor one part of it:",
|
||
"They can see you when you’re outside in one type of weather, namely:": "They can see you when you’re outside in one type of weather, namely:",
|
||
"They sense you when you use magic unless you take a precaution, namely:": "They sense you when you use magic unless you take a precaution, namely:",
|
||
"What will the Wild Hunt do if they find you?": "What will the Wild Hunt do if they find you?",
|
||
"Kill you.": "Kill you.",
|
||
"Torment you.": "Torment you.",
|
||
"Make you join the Hunt again.": "Make you join the Hunt again.",
|
||
"Make you slaves.": "Make you slaves.",
|
||
"Notes": "Notes",
|
||
"Team Moves": "Team Moves",
|
||
"Choose your team moves from this list. The first one is a good default choice:": "Choose your team moves from this list. The first one is a good default choice:",
|
||
"Memory Eraser: You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.": "<b>Memory Eraser:</b> You have been issued handheld devices to erase memories from civilians. When you target a person and activate the device, say how many hours you want to erase (1–6) and roll +Weird. On a 10+, those memories are gone. On a 7–9, the memories are gone but the target knows something strange happened.",
|
||
"Authority Override: If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.": "<b>Authority Override:</b> If local officials are causing trouble, you can get them pulled off the case. This may—of course—make them more suspicious.",
|
||
"Containment Field Projector: Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.": "<b>Containment Field Projector:</b> Place the projector and activate it, choosing a range from 1–20 meters. A spherical shield is created, allowing nothing in or out. Lasts until deactivated by remote or in an hour when the battery runs out. There’s time to get out of the zone, but only just.",
|
||
"Anonymity: Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.": "<b>Anonymity:</b> Your identity isn’t traceable via official databases or records. Enemies or bystanders can’t find out anything about your history through any official channels. Additionally, any distinguishing features are removed from photo, videos, or voice recordings of you when they’re processed by any regular computer or phone.",
|
||
"Not Right: You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.": "<b>Not Right:</b> You all have a creepy, uncanny valley style aura or look that counts as a reason for manipulating a bystander with threats.",
|
||
"Something Different: Take a move from another team playbook.": "<b>Something Different:</b> Take a move from another team playbook.",
|
||
"Change Team Style: Pick a new team style. You now use that one instead of the one you first chose.": "<b>Change Team Style:</b> Pick a new team style. You now use that one instead of the one you first chose.",
|
||
"Home Away from Home: Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.": "<b>Home Away from Home:</b> Whenever you arrive in a new town, you immediately find a motel and a cafe that are friendly and welcoming. One or the other will turn out to have a connection to the mystery that brought you here, even if just by having a bystander come by.",
|
||
"Geniality: When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.": "<b>Geniality:</b> When you meet a new person in a town you haven’t visited before, roll +Charm. On a 10+, they are well-disposed towards you. On a 7–9, they’re still well-disposed but the Keeper chooses one: they are marked for trouble, or they conceal something from the hunters. Additionally, when you return to a town you have already visited, you always run into the people you befriended previously.",
|
||
"Handy: You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.": "<b>Handy:</b> You’re all good at fixing stuff. Anything broken or messed up in the course of a mystery is repaired and ready to go before the next one. Gear or assets that would be described as “totally destroyed” still need to be replaced.",
|
||
"No-stick: You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).": "<b>No-stick:</b> You’ve had yourselves removed from official and law enforcement databases. You don’t have to worry about “misunderstandings” from previous towns getting in the way of your hunts (unless someone got annoyed enough to make it a personal vendetta).",
|
||
"Monster Journals: When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.": "<b>Monster Journals:</b> When a mystery reminds you of something you encountered before, consult your notes and tell the Keeper what you think is the same. The Keeper will say if you got it right.<br/><br/>If you’re correct, take +1 forward to investigate a mystery. If you’re wrong but had a good idea, take +1 forward to read a bad situation. If you’re totally off base, the Keeper holds 1 to put you in a tight spot.",
|
||
"Ancient Visions: An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.": "<b>Ancient Visions:</b> An ancient ritual, to be conducted regularly, gives the whole team access to some of the visions sent to the Chosen One. Once per mystery, each hunter may ask the Keeper a question about anything they want. The Keeper answers with a vision or dream: obscure and vague, but true.",
|
||
"Armoury of the Chosen: You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.": "<b>Armoury of the Chosen:</b> You gain a cache of special weapons used by previous Chosen Ones. The Keeper should design a lesser version of the Chosen One’s special weapon, which all other members of the team may use. When this is unlocked, the Chosen One may change or add a tag on their special weapon.",
|
||
"Handing on the Torch: When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.": "<b>Handing on the Torch:</b> When you select this, designate another character as the next Chosen One. When the current Chosen One dies, that character may change to the Chosen playbook whenever they are ready. The new Chosen One designates the next heir when they find a worthy successor.",
|
||
"Friends Stick Together: Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.": "<b>Friends Stick Together:</b> Once per mystery, a hunter may call the rest of the team to their current location. Everyone arrives as soon as they potentially can (based on their last known position and when we saw them there). That can be “right this instant,” if at all possible.",
|
||
"Wyrd’s Favour: When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.": "<b>Wyrd’s Favour:</b> When you choose this team move, all hunters erase 1 spent Luck point. If you haven’t spent any Luck yet, add a new Luck box instead.",
|
||
"Otherworldly Intuition: When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.": "<b>Otherworldly Intuition:</b> When you encounter something from another world, you recognise that they don’t belong here. When you encounter a place where another world is accessible, you are aware of it and may stop at the threshold.",
|
||
"Wardens: Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.": "<b>Wardens:</b> Once per mystery while you’re defending a portal, wall, or border, you may ignore all harm from a single source, or treat a roll as if you rolled a 12. This works just as if you spent a Luck, except it doesn’t trigger your special move.",
|
||
"Outer Speech: You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.": "<b>Outer Speech:</b> You have a knack for the languages of the multiverse. You can always understand, and make yourself understood, when you’re talking to denizens from beyond. This is mainly the general sense of things—some details might get lost along the way.",
|
||
"Walkers between Worlds: At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).": "<b>Walkers between Worlds:</b> At a suitable liminal site, you know how to step between worlds. Describe how you open the way and roll +Weird. On a 10+, you’re walking to the place you intended, but the way may be difficult. On a 7–9, choose one: you’re on the right path in immediate danger, or you find yourself lost and in the wrong place. On a 6 or less, you’re lost and in big trouble. If more than one of the hunters is using this move together, only make one roll: the hunter with the worst Weird score rolls (but they may accept help).",
|
||
"Outsider Knack: Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.": "<b>Outsider Knack:</b> Once per visit to another world, you may use a trick or ability from Earth to gain an advantage. The advantage allows you to roll one move using three dice, selecting the best two for your result.",
|
||
"Drilled Coordination: All team members get +1 ongoing when helping out another team member.": "<b>Drilled Coordination:</b> All team members get +1 ongoing when helping out another team member.",
|
||
"Comms: You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.": "<b>Comms:</b> You have systems that keep you constantly in voice contact, regardless of where in the world you each may be. Not guaranteed to work in shielded spaces, deep underground, beyond magical portals, or on other worlds.",
|
||
"Recognised IMPS Team: Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.": "<b>Recognised IMPS Team:</b> Wherever in the world you are, you have authority to deal with supernatural events. Local officials will—in general—cooperate with you fully. Does not apply in nations outside the IMPS treaty.",
|
||
"Rapid Deployment: IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.": "<b>Rapid Deployment:</b> IMPS has quick-response vehicles able to deliver you (or other IMPS assets) anywhere in the world, extremely quickly. They may also be used to make a fast exit from bad situations.",
|
||
"Memories of the Fallen: When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.": "<b>Memories of the Fallen:</b> When a hunter on the team dies in the line of duty, or retires from IMPS and monster hunting, all remaining team members erase a used Luck mark.",
|
||
"Global Crisis: Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.": "<b>Global Crisis:</b> Once per mystery, each of you can read a bad situation treating an entire world as the bad situation, including asking about the best way in or out.",
|
||
"Surge of Magic: Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.": "<b>Surge of Magic:</b> Each of you holds 1 when you enter a new world. You can spend this hold to get an automatic result of 10 on a Weird move roll or to learn a useful big magic ritual known only in this world.",
|
||
"Otherworldly: You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.": "<b>Otherworldly:</b> You make your strangeness in other worlds work to your advantage in interpersonal situations. “I’m from another world” works as a reason for people to do as you ask when you manipulate someone.",
|
||
"A Multiverse of Friends: Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.": "<b>A Multiverse of Friends:</b> Three times per mystery, a friend you’ve made in an alternate universe can help one of you with a task as if they rolled 10+ to help out. They either manifest next to you for a moment or somehow are there in person. They can be bystanders from previous games or people from your backstories.",
|
||
"Determined Guardians: When one of the hunters protects a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.": "<b>Determined Guardians:</b> When one of the hunters <b>protects</b> a bystander, the target never takes harm: even on a miss, that bystander is totally safe. The hunter doing the protection still suffers the full effects of the roll result.",
|
||
"Field Medics: When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.": "<b>Field Medics:</b> When you treat an injured bystander, they are stabilised and well enough to manage until they can get proper medical attention. When you treat another hunter, pick if you heal 2-harm or stabilise them. Then they take +1 forward.",
|
||
"Checklists: Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.": "<b>Checklists:</b> Once per mystery, each hunter in need of a particular item may declare they have it. Narrate a flashback explaining why they thought to include it in their gear. If the item is especially rare, strange, or unusual (this is the Keeper’s call), then this move can’t be used again by any hunter until the next mystery.",
|
||
"Keep on Goin’: When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.": "<b>Keep on Goin’:</b> When you’re protecting bystanders from danger, any move that would prevent you from taking action due to harm, stress, or panic has its effect deferred. You can keep going for now, but once everyone is safe the full effects of what you’ve been through hit you.",
|
||
"Shared Dangers: When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.": "<b>Shared Dangers:</b> When you take a moment to share your worries and fears about a previous or upcoming battle with another hunter, you both choose one: heal 1-harm, or take +1 forward.",
|
||
"Big Reveal: If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.": "<b>Big Reveal:</b> If most people around you don’t know about your secret identities, the first action you take in that scene that reveals those identities gets +1 forward. Bystanders and minions present freeze in surprise for a moment, giving you an opportunity to act before they can react.",
|
||
"Affluent: You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.": "<b>Affluent:</b> You can get most gear easily. Specify what you need, assigning tags to the gear. If it’s a weapon, treat each harm beyond 2-harm as a separate tag; if it’s armour, treat each point of armour as a separate tag. Then roll +tags. On a miss, you get it easily. On a 7–9, you get it but raise some questions. On a 10+, either you don’t get it or you do but someone gets a clear clue about your secret identity.",
|
||
"Only When Necessary: If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.": "<b>Only When Necessary:</b> If you manage to stop or destroy a minion without using any abilities or gear of your secret identity (including monster hunting weapons), each hunter involved marks experience. If it was a monster, mark two.",
|
||
"Shadow Selves: When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...": "<b>Shadow Selves:</b> When one of you wants to be in two places at the same time, summon your shadow self in another place. Only one shadow self can per hunter exist at one time. The shadow self has a trait that allows others to distinguish it from you if they observe closely. Roll +Weird. On a 10+, hold 3. On a 7–9, hold 1. Spend holds to have your shadow self act as if it were you, but with –1 ongoing. When you spend the last hold, the shadow self dissolves in an obviously supernatural and unsettling way. On a miss, the shadow self appears for a moment and does something you really, really didn’t want them to do...",
|
||
"Spending Money: If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.": "<b>Spending Money:</b> If you get paid at the end of a mystery, each hunter adds 1-hold. Spend this hold in a later mystery narrate a flashback where you purchased the thing you need right now. It can be anything you could be carrying, something booked in advance (for example, a safe house or hotel room), or the use of a vehicle.",
|
||
"The B-Team: When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.": "<b>The B-Team:</b> When you need to fortify a location or armour a vehicle, narrate a montage of your preparations. When you’re done, the location or vehicle provides 2-armour to all within it.",
|
||
"Combat Training: When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.": "<b>Combat Training:</b> When you help out another team member during combat, they may inflict +1 harm or suffer –1 harm in addition to the usual effects of your result.",
|
||
"It’s Our Job: If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.": "<b>It’s Our Job:</b> If a bystander has hired you, that counts as a reason when you manipulate them. This remains in effect in later mysteries. The Keeper may include other bystanders in the effect, if they’re part of a group you’re working for.",
|
||
"The Good Ones: When you refuse to accept payment for a job, the client becomes an ally.": "<b>The Good Ones:</b> When you refuse to accept payment for a job, the client becomes an ally.",
|
||
"Yikes!: When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the investigate a mystery or read a bad situation questions.": "<b>Yikes!:</b> When a hunter is captured by a monster, minion, or phenomenon, they may ask one of the <b>investigate a mystery</b> or <b>read a bad situation</b> questions.",
|
||
"Sensible Chuckle: When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.": "<b>Sensible Chuckle:</b> When a hunter makes a joke (good or bad) at the expense of a monster, minion, or phenomenon, they may give another hunter on the team +1 forward.",
|
||
"Earnest Do-gooders: When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re manipulating them to protect them or get them to help you.": "<b>Earnest Do-gooders:</b> When a hunter tells someone you are helping people and why, bystanders are more likely to do as you ask. The explanation always counts as a reason if you’re <b>manipulating</b> them to protect them or get them to help you.",
|
||
"Slapstick: When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.": "<b>Slapstick:</b> When a hunter takes harm, they may instead have an embarrassing pratfall or accident that dodges the danger. Ignore the harm as established, and simply take 1-harm (which can’t be reduced or mitigated in any way). The hunter takes –1 forward.",
|
||
"Disguises: When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.": "<b>Disguises:</b> When a hunter disguises themself, the disguise will not be questioned, until they do something to directly cast doubt on their appearance.",
|
||
"Inventory Check: If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.": "<b>Inventory Check:</b> If you go looking for something that just might be in stock, roll +Weird. On a 10 or more, it’s there. On a 7–9, either you find it but there’s a cost, or you find something close enough. On a miss, you find something bad.",
|
||
"Corporate Database: If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.": "<b>Corporate Database:</b> If you use the company information systems to help investigate a mystery, take +1 hold. The Keeper tells you something disturbing you learn in addition to what you were looking for.",
|
||
"Handbook: At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.": "<b>Handbook:</b> At the start of each mystery, each hunter may consult the employee handbook for advice. Roll a single die. On a 1, take –1 forward. On a 2, gain +1 forward to Charm. On a 3, gain +1 forward to Cool. On a 4, gain +1 forward to Sharp. On a 5, gain +1 forward to Tough. On a 6, gain +1 forward to Weird.",
|
||
"Uniforms: While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.": "<b>Uniforms:</b> While you’re wearing your uniforms, your actions won’t be questioned unless you are indisputably out of place. For example, your burger restaurant uniforms won’t help you infiltrate a military base, and vice versa. The uniforms may also count as a reason when you try to manipulate someone.",
|
||
"Company Mascot: Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.": "<b>Company Mascot:</b> Take your corporate mascot as an ally. Pick one: a fellow employee with useful skills in the suit, or a supernatural being trying to keep under the radar. Decide what the mascot looks like.",
|
||
"Earned Trust: People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.": "<b>Earned Trust:</b> People in your community know you, and know you mean well. They’ll generally believe what you tell them. If you ask them to do something for their own safety, they usually go along with it.",
|
||
"Familiarity: When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.": "<b>Familiarity:</b> When you’re checking out something in your community, you’ll always recognise right away if something has changed in an out-of-the-ordinary way. You can pick up things like a house suddenly quiet, a new tree in the park, or a stranger working at the corner store.",
|
||
"Domestic Wardings: You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a big magic ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.": "<b>Domestic Wardings:</b> You know how to protect houses from evil supernatural influences. All your homes are warded, and you may ward others too. It’s a <b>big magic</b> ritual requiring 24 hours, all the hunters, and a number of protective items that must be placed around the house. The wardings might be broken eventually by a concerted attack.",
|
||
"Backyard Allies: You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.": "<b>Backyard Allies:</b> You’ve made friends with some feral or wild animals that are smarter than normal—perhaps modern nature spirits? In any case, they can scout and spy for you, and it’s unlikely anyone will pay attention to them. They might ask you for favours too, now and then.",
|
||
"Craft Circle: Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.": "<b>Craft Circle:</b> Whenever you need a physical item as a magical requirement, you can craft a substitute together. All the hunters must take part, and you’ll need a few hours. You can replace one requirement per spell this way.",
|
||
"Hit It!: If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.": "<b>Hit It!:</b> If you all have your instruments ready, start playing one of your songs. Everyone and everything within earshot pauses for a moment.",
|
||
"Sacred Songs of Power: You may substitute “play a mystical song” for any one use magic or big magic requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.": "<b>Sacred Songs of Power:</b> You may substitute “play a mystical song” for any one <b>use magic</b> or <b>big magic</b> requirement. For use magic, one person needs to perform the song. For big magic, it must be at least two of you.",
|
||
"Famous: You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.": "<b>Famous:</b> You’re well known. Everywhere you go, you may call up your fans. They are a temporary ally group, type: backup (motivation: to stand with you). There will be a lot of them, but they’re just regular people—good at creating a distraction but not fighting monsters.",
|
||
"In the Groove: When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.": "<b>In the Groove:</b> When you’re engaged in desperate physical action, and you describe how your move sets up another member of the band, they take +1 forward.",
|
||
"Healing Vibe: Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.": "<b>Healing Vibe:</b> Whenever the band plays a gig (no matter how big or small—there just needs to be an audience), each band member and every member of the audience either unmarks unstable or heals 1-harm.",
|
||
"Something Rotten: When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.": "<b>Something Rotten:</b> When investigating a mystery and rolling a 7+, you can ask “How does this relate to the bad things I suspect about my organisation?” in addition to one of the usual questions.",
|
||
"Organisation’s Help: When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.": "<b>Organisation’s Help:</b> When you ask for the organisation’s help—gear, intel, or personnel—tell your superiors why you need it and roll +Charm. On a 10+, you get what you asked for. On a 7–9, you get it, but sooner or later the organisation will check up on you. On a miss, they don’t give it to you and someone in the organisation learns of your true intentions if you didn’t state them.",
|
||
"Specialized: Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).": "<b>Specialized:</b> Each of you can get +1 to a single rating (maximum +3) at the cost of –1 to a different rating (minimum –2).",
|
||
"Coordinated: Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to help out and give the one you help +2 instead of +1 if your move is successful.": "<b>Coordinated:</b> Training in the organisation made you especially adept at helping each other. Your team holds 3 at the beginning at each mystery. Each of you can spend 1 to get +1 forward to <b>help out</b> and give the one you help +2 instead of +1 if your move is successful.",
|
||
"Power Dynamics: Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for read a bad situation and investigate a mystery.": "<b>Power Dynamics:</b> Add “Who’s the boss here?” and “Who doesn’t want to be a part of this?” to the list of your questions for <b>read a bad situation</b> and <b>investigate a mystery</b>.",
|
||
"Always on the Run: When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a read a bad situation question.": "<b>Always on the Run:</b> When you enter a new location, one of you can ask either “What’s the best way to hide here” or “What would be the best way to escape from here?” When you act on the answers, you get +1 ongoing, just as if it was a <b>read a bad situation</b> question.",
|
||
"You Can’t Take Us: Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.": "<b>You Can’t Take Us:</b> Once per mystery, each of you can treat a protect someone roll as if you rolled a 12.",
|
||
"Ride with the Thunder: When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can use magic to win anyway.": "<b>Ride with the Thunder:</b> When you race against someone having a comparable speed, you always win. When you race against someone faster or against the Wild Hunt, you can <b>use magic</b> to win anyway.",
|
||
"Sense of the Hunt: When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can read a bad situation to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.": "<b>Sense of the Hunt:</b> When a monster hunts a mortal in the area where you are (up to about 2 miles), you sense it, but without any details. You can <b>read a bad situation</b> to get more info on this situation, but if you fail, you get –1 ongoing to helping the hunted mortals.",
|
||
"Legend Amongst Monsters: Each of you can manipulate monsters as if you had the Dark Negotiator move. If you fail an investigate a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.": "<b>Legend Amongst Monsters:</b> Each of you can <b>manipulate</b> monsters as if you had the <b>Dark Negotiator</b> move. If you fail an <b>investigate</b> a mystery move, the monster learns it’s investigated by those who escaped the Wild Hunt.",
|
||
"Assets": "Assets",
|
||
"Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)": "Choose from these available assets. If there are two boxes, you need to mark both to earn that asset. (If you are making partial progress towards taking a two-box asset, mark the leftmost box first.)",
|
||
"Mobile Base: A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.": "<b>Mobile Base:</b> A helicopter, aeroplane, truck, or bus with facilities and mystery investigation supplies on board.",
|
||
"Individual Transport: Each mission, a regular car, motorbike, or bicycle is assigned to every team member.": "<b>Individual Transport:</b> Each mission, a regular car, motorbike, or bicycle is assigned to every team member.",
|
||
"R&D Access: Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).": "<b>R&D Access:</b> Your team is issued with a useful high technology experiment from R&D each mission. The Keeper decides what it is (always useful, usually with problematic side effects).",
|
||
"Headquarters: A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.": "<b>Headquarters:</b> A relatively secure space to use as a base in a Bureau regional facility. Everything you need to prepare for mysteries is here, and it’s quite secure.",
|
||
"Sky Scanners: You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.": "<b>Sky Scanners:</b> You have access to a scanning network that will alert you to strange events coming from space. This includes weird phenomena as well as UFOs.",
|
||
"Workshop: A big space for craft and repair projects, with plenty of tools and materials.": "<b>Workshop:</b> A big space for craft and repair projects, with plenty of tools and materials.",
|
||
"Disguise Kits: Contains costumes, makeup, and other supplies for a quick change of appearance.": "<b>Disguise Kits:</b> Contains costumes, makeup, and other supplies for a quick change of appearance.",
|
||
"Housing: Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.": "<b>Housing:</b> Each member of the team is assigned a one-bedroom apartment in a generic housing project. All the apartments are exactly the same, down to scuff marks on the door.",
|
||
"Rapid Response Pods: When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?": "<b>Rapid Response Pods:</b> When any member of the team needs to get to a mission site quickly, a rapid response pod appears next to them. Enter the pod, and a short uncomfortable trip will place you where you need to be. What do the pods look like? How do they appear?",
|
||
"Custom:": "<b>Custom:</b>",
|
||
"Individual Transport: A regular car, motorbike, or bicycle for every team member.": "<b>Individual Transport:</b> A regular car, motorbike, or bicycle for every team member.",
|
||
"Mobile Base: A truck or bus with bunks and mystery investigation supplies on board.": "<b>Mobile Base:</b> A truck or bus with bunks and mystery investigation supplies on board.",
|
||
"Credentials: Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.": "<b>Credentials:</b> Real, or as-good-as-real, identification that gets you access to law enforcement and other official contacts.",
|
||
"Lair: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "<b>Lair:</b> A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.",
|
||
"Hunter Roadhouses: A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.": "<b>Hunter Roadhouses:</b> A network of bars, diners, and motels where you can safely meet other monster hunters. Many are run by retired hunters.",
|
||
"Tool Kit: One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.": "<b>Tool Kit:</b> One or two of your vehicles carry tool kits. You have most tools you’ll need to repair or build something.",
|
||
"Mystical Ingredients Cabinet: A box with a wide range of frequently useful supplies for magic rituals.": "<b>Mystical Ingredients Cabinet:</b> A box with a wide range of frequently useful supplies for magic rituals.",
|
||
"Slush Fund: The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?": "<b>Slush Fund:</b> The team has access to a bank account that can pay for their day to day needs while monster hunting, and stretches to a big purchase every now and then. Where did it come from?",
|
||
"Armoury: One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.": "<b>Armoury:</b> One of your cars has a well-stocked weapons chest. Each mystery, every hunter may take one extra regular weapon. Also once per mystery, one hunter may ask the Keeper if the armoury has a particular special weapon: if yes, you can take it; if no, take +1 forward.",
|
||
"Field Medics: You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.": "<b>Field Medics:</b> You have enough supplies and training to treat one hunter per night as if they’d had a proper doctor or trip to the emergency room.",
|
||
"The Prophecies: A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).": "<b>The Prophecies:</b> A guidebook of all the visions about the Chosen One, to help you navigate your destiny (they’re pretty hard to decipher).",
|
||
"Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "<b>Headquarters:</b> A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.",
|
||
"Mystical Workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "<b>Mystical Workroom:</b> A space set aside for magical operations. It can stand in for one requirement of a <b>use magic</b> or <b>big magic</b> move.",
|
||
"Innocent Front: You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.": "<b>Innocent Front:</b> You have access to a regular business or institution. This means that your monster hunting hijinks can be concealed to an extent from your friends, family, and colleagues. For example: a cafe, a library, an antique store, etc.",
|
||
"Regular Jobs: You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.": "<b>Regular Jobs:</b> You have access to a place of employment for any of the hunters who need it. You earn enough to cover regular day-to-day expenses, and there’s time to fit in monster hunting around your hours.",
|
||
"Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations.": "<b>Cameras and Recording Gear:</b> You have a big collection of cameras and other recording devices that you can use during your investigations.",
|
||
"Primaeval Monument: An ancient site marking where access between worlds is easiest.": "<b>Primaeval Monument:</b> An ancient site marking where access between worlds is easiest.",
|
||
"Portal: A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?": "<b>Portal:</b> A stable portal to either a particular world, or a between-worlds nexus. It is hidden, but any entity that finds either side may use it just like you can. Where is it hidden?",
|
||
"Exploration Gear: You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.": "<b>Exploration Gear:</b> You’re never sure what you may find in another world. Your group has a storeroom full of all kinds of exploring and outdoor gear and clothing to use.",
|
||
"Skywarden: A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.": "<b>Skywarden:</b> A high tech transport aircraft that has all your essential gear on board and acts as your base on mission assignments. If you have the rapid deployment move, the Skywarden is upgraded with supersonic engines.",
|
||
"Individual Transport: Electric motorbikes for every team member.": "<b>Individual Transport:</b> Electric motorbikes for every team member.",
|
||
"Search and Rescue Gear: A selection of useful tools for locating and rescuing people in disaster zones.": "<b>Search and Rescue Gear:</b> A selection of useful tools for locating and rescuing people in disaster zones.",
|
||
"Headquarters: A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.": "<b>Headquarters:</b> A relatively secure space allocated to you in IMPS headquarters. There’s room for all your gear, and includes full living quarters.",
|
||
"Workshop: A big space for craft and repair projects, with plenty of technicians, tools, and materials.": "<b>Workshop:</b> A big space for craft and repair projects, with plenty of technicians, tools, and materials.",
|
||
"Medical Supplies: Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.": "<b>Medical Supplies:</b> Everyone carries a first aid kit, and you have enough for a fully equipped infirmary back at your base or homes.",
|
||
"Fancy High Tech Uniforms: Complete with built-in gadgets.": "<b>Fancy High Tech Uniforms:</b> Complete with built-in gadgets.",
|
||
"Housing: A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.": "<b>Housing:</b> A pleasant house for each team member and their family, provided by IMPS for when you’re off-duty. This may be anywhere in the world.",
|
||
"World-jumping Base: A small vehicle or building with bunks and mystery investigation supplies on board.": "<b>World-jumping Base:</b> A small vehicle or building with bunks and mystery investigation supplies on board.",
|
||
"Translator: A high tech or arcane universal translator.": "<b>Translator:</b> A high tech or arcane universal translator.",
|
||
"Stealth Module: A device automatically changing the looks of your gear and vehicles to match the world you’re in.": "<b>Stealth Module:</b> A device automatically changing the looks of your gear and vehicles to match the world you’re in.",
|
||
"Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a big magic ritual to come back here from any world. Invent details with the Keeper.": "<b>Headquarters:</b> A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. Can’t travel between worlds, but you know a <b>big magic</b> ritual to come back here from any world. Invent details with the Keeper.",
|
||
"Clothes: Clothes for any weather, including extreme ones.": "<b>Clothes:</b> Clothes for any weather, including extreme ones.",
|
||
"Published Book Series: A successful book series written by some or all of you based on your visits to other worlds.": "<b>Published Book Series:</b> A successful book series written by some or all of you based on your visits to other worlds.",
|
||
"Crystal Ball: A crystal ball always showing the most breathtaking sight in the area you’re in.": "<b>Crystal Ball:</b> A crystal ball always showing the most breathtaking sight in the area you’re in.",
|
||
"Mystical workroom: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "<b>Mystical workroom:</b> A space set aside for magical operations. It can stand in for one requirement of a <b>use magic</b> or <b>big magic</b> move.",
|
||
"Survival Gear: You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.": "<b>Survival Gear:</b> You’re all well-prepped with supplies for a disaster or emergency situation. Protective gear, tools, food and water, etc.",
|
||
"Hideouts: Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).": "<b>Hideouts:</b> Each hunter has a hidden, safe place set up where they can retreat in an emergency. This could be an isolated cabin or bunker, a safe house, or a panic room (whichever makes sense for your hunter).",
|
||
"Mobile Hideaway: A truck with bunks and mystery investigation supplies on board.": "<b>Mobile Hideaway:</b> A truck with bunks and mystery investigation supplies on board.",
|
||
"Individual Transport: A fancy car or motorbike for every team member.": "<b>Individual Transport:</b> A fancy car or motorbike for every team member.",
|
||
"Getaway: A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.": "<b>Getaway:</b> A place where you rest from everything, with no monster hunting gear but extremely difficult to find by mundane and magical means.",
|
||
"Headquarters: A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.": "<b>Headquarters:</b> A base people from neither your public nor your secret life will find easily. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen.",
|
||
"Memorabilia: A collection of important memorabilia connected to the city’s past and two big magic rituals that need only them and up to two other requirements. Determine what the rituals do as a group.": "<b>Memorabilia:</b> A collection of important memorabilia connected to the city’s past and two <b>big magic</b> rituals that need only them and up to two other requirements. Determine what the rituals do as a group.",
|
||
"Secure Phones: A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.": "<b>Secure Phones:</b> A set of phones with advanced voice distortion and location concealment options. Tracking a call from these requires days of work.",
|
||
"Funds: Lots of money on bank accounts connected to untraceable credit cards.": "<b>Funds:</b> Lots of money on bank accounts connected to untraceable credit cards.",
|
||
"Mobile Base: A van, truck, or bus with bunks and mystery investigation supplies on board.": "<b>Mobile Base:</b> A van, truck, or bus with bunks and mystery investigation supplies on board.",
|
||
"The Grapevine: A network of contacts who pass on job leads.": "<b>The Grapevine:</b> A network of contacts who pass on job leads.",
|
||
"Secure Homes: Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.": "<b>Secure Homes:</b> Located somewhere you have a special relationship, you all have houses and bank accounts that provide a base when you’re off the job.",
|
||
"Credentials: Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.": "<b>Credentials:</b> Monster hunting licenses and visa waivers that allow you to do your job and travel legitimately.",
|
||
"High Tech Gadgets: A supply of various monster scanners and detectors.": "<b>High Tech Gadgets:</b> A supply of various monster scanners and detectors.",
|
||
"Armoury: A cache of monster hunting weapons.": "<b>Armoury:</b> A cache of monster hunting weapons.",
|
||
"Mystery Van: A van with all your mystery investigation supplies on board.": "<b>Mystery Van:</b> A van with all your mystery investigation supplies on board.",
|
||
"Individual Transport: A skateboard, scooter, pair of skates, or bicycle for every team member.": "<b>Individual Transport:</b> A skateboard, scooter, pair of skates, or bicycle for every team member.",
|
||
"Gadgets: Paranormal investigation gadgets.": "<b>Gadgets:</b> Paranormal investigation gadgets.",
|
||
"Clubhouse: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.": "<b>Clubhouse:</b> A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and make a snack.",
|
||
"Mystical Workroom: a space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move.": "<b>Mystical Workroom:</b> a space set aside for magical operations. It can stand in for one requirement of a <b>use magic</b> or <b>big magic</b> move.",
|
||
"Disguises: A trunk full of disguises.": "<b>Disguises:</b> A trunk full of disguises.",
|
||
"Library: Library of useful reference books.": "<b>Library:</b> Library of useful reference books.",
|
||
"IDs: Official junior deputy Suburban Watch Group volunteer badges.": "<b>IDs:</b> Official junior deputy Suburban Watch Group volunteer badges.",
|
||
"Backrooms: You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.": "<b>Backrooms:</b> You’ve set out a relatively secure space in the back rooms. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. It’s currently listed as “unused: permanent” so you should be left alone in there.",
|
||
"Steam Tunnels: Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.": "<b>Steam Tunnels:</b> Accessed from your workplace, these allow you to get in and out without being seen. They also connect to the wider city infrastructure.",
|
||
"Security Access: You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.": "<b>Security Access:</b> You can look at the security camera feeds and records. These cover the entire store floor, secure areas, and the outside of the building.",
|
||
"Ritual Space: A space set aside for magical operations. It can stand in for one requirement of a use magic or big magic move. Decide where in the workplace it is located.": "<b>Ritual Space:</b> A space set aside for magical operations. It can stand in for one requirement of a <b>use magic</b> or <b>big magic</b> move. Decide where in the workplace it is located.",
|
||
"The Occult Section: Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.": "<b>The Occult Section:</b> Your workplace has a stock of mystical supplies. Sometimes you can find specific monster hunting supplies or ritual requirements there.",
|
||
"Warding Glyphs: Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.": "<b>Warding Glyphs:</b> Mystical enchantments on the workplace prevent hostile magic targeting it from the outside, and alert all team members if a supernatural being enters.",
|
||
"Lost Property & Returns: You can find all sorts of stuff in here, some of it useful.": "<b>Lost Property & Returns:</b> You can find all sorts of stuff in here, some of it useful.",
|
||
"Oracle Stone: A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.": "<b>Oracle Stone:</b> A mystical scrying gem. At the beginning of each mystery, you may consult it—ask any question. The Keeper will answer with something true and useful, but they may make the answer difficult to understand.",
|
||
"SWG Radio Network: a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).": "<b>SWG Radio Network:</b> a set of devices that allow you to easily talk to the rest of the SWG (as well as the base stations at your homes/the SWG headquarters).",
|
||
"Sacred Site: A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.": "<b>Sacred Site:</b> A place outdoors that has a reservoir of magical power. The Keeper always considers this site when a magical ritual requires a particular place.",
|
||
"Infirmary: You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.": "<b>Infirmary:</b> You have access to a doctor’s surgery or other suitable first aid office. You may use it for regular treatment of injuries, no questions asked.",
|
||
"Tour Bus: A truck or bus with bunks, your gear, and mystery investigation supplies on board.": "<b>Tour Bus:</b> A truck or bus with bunks, your gear, and mystery investigation supplies on board.",
|
||
"Individual Transport: A fancy car, motorbike, or bicycle for every team member.": "<b>Individual Transport:</b> A fancy car, motorbike, or bicycle for every team member.",
|
||
"Home Venue: You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.": "<b>Home Venue:</b> You have a regular booking at a venue, and get on well with the owners. You’re always welcome there, and can be sure to find fans or friends there whenever its open.",
|
||
"Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.": "<b>Headquarters:</b> A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep, practice, and cook.",
|
||
"Private Jet: You have a more-or-less fancy private jet (and crew) at your disposal.": "<b>Private Jet:</b> You have a more-or-less fancy private jet (and crew) at your disposal.",
|
||
"Studio: You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.": "<b>Studio:</b> You have your own recording studio and record label. It’s either a big house in the country or big slice of a building in the city. It’s equipped with gear and staff. This is a good place for any other location-based assets to live.",
|
||
"Cameras and Recording Gear: You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.": "<b>Cameras and Recording Gear:</b> You have a big collection of cameras and other recording devices that you can use during your investigations. Your crew also includes people who can operate them for you.",
|
||
"Office Space: Private offices in the organisation’s headquarters.": "<b>Office Space:</b> Private offices in the organisation’s headquarters.",
|
||
"Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.": "<b>Headquarters:</b> A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The organisation knows about it but has no direct influence over it.",
|
||
"Fake IDs: Fake government IDs.": "<b>Fake IDs:</b> Fake government IDs.",
|
||
"More Fake IDs: Fake organisation IDs for other members or different jobs.": "<b>More Fake IDs:</b> Fake organisation IDs for other members or different jobs.",
|
||
"Cameras and Recording Gear: Miniature cameras and recording devices.": "<b>Cameras and Recording Gear:</b> Miniature cameras and recording devices.",
|
||
"Fae Horses: One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.": "<b>Fae Horses:</b> One for every team member. They fly, but if people start gossiping about flying horses, the Wild Hunt will surely hear of this.",
|
||
"Map: A map of the Wild Hunt’s activities.": "<b>Map:</b> A map of the Wild Hunt’s activities.",
|
||
"Headquarters: A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.": "<b>Headquarters:</b> A relatively secure space to use as a base. There’s room for all your monster hunting gear and books, maybe even space to sleep and a kitchen. The Wild Hunt won’t learn about this base unless you stay there for a very long time.",
|
||
"Disguises: A set of disguises.": "<b>Disguises:</b> A set of disguises.",
|
||
"Diversions: A box of smoke bombs and other distractions (0-harm close obscure vision).": "<b>Diversions:</b> A box of smoke bombs and other distractions (0-harm close obscure vision).",
|
||
"Fae Cosmetics and Makeup: Better than anything humans can produce.": "<b>Fae Cosmetics and Makeup:</b> Better than anything humans can produce.",
|
||
"Improvement": "Improvement",
|
||
"At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.": "At the end of each session, answer your Style question (below). If yes, gain one improvement mark. If yes and it came up a lot, gain two improvement marks.",
|
||
"When you fill in the improvement box, clear the improvement track and choose one of these:": "When you fill in the improvement box, clear the improvement track and choose one of these:",
|
||
"Gain a new team move.": "Gain a new team move.",
|
||
"Gain a new team ally.": "Gain a new team ally.",
|
||
"Gain two new asset selections.": "Gain two new asset selections.",
|
||
"Make the next mystery about your team enemy, giving you a chance to interfere in their plans.": "Make the next mystery about your team enemy, giving you a chance to interfere in their plans.",
|
||
"Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.": "Make the next mystery about the organisation or its bad apples, giving you a chance to interfere in their plans.",
|
||
"Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.": "Make the next mystery about the Wild Hunt, giving you a chance to weaken or confuse them.",
|
||
"Style": "Style",
|
||
"Pick one of these styles (and the associated improvement question):": "Pick one of these styles (and the associated improvement question):",
|
||
"Hush: At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”": "<b>Hush:</b> At the end of each session, ask: “Did we suppress knowledge of monsters and the supernatural?”",
|
||
"The Greater Good: At the end of each session, ask: “Did we protect civilian lives?”": "<b>The Greater Good:</b> At the end of each session, ask: “Did we protect civilian lives?”",
|
||
"By Any Means Necessary: At the end of each session, ask: “Did we stop the problem, regardless of the cost?”": "<b>By Any Means Necessary:</b> At the end of each session, ask: “Did we stop the problem, regardless of the cost?”",
|
||
"Custom: What’s your story?": "<b>Custom:</b> What’s your story?",
|
||
"At the end of each session, ask:": "At the end of each session, ask:",
|
||
"Family: You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”": "<b>Family:</b> You’re all family, or as good as. At the end of each session, ask: “Did we talk about—or pointedly not talk about—something that was troubling a team member?”",
|
||
"Vocation: Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”": "<b>Vocation:</b> Someone has to do it, and you happened to be able. At the end of each session, ask: “Did we save the people we went there to protect?”",
|
||
"Excitement: Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”": "<b>Excitement:</b> Monster hunting sure is a new thrill every time. At the end of each session, ask: “Did we take extremely dangerous risks?”",
|
||
"First among Equals: Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”": "<b>First among Equals:</b> Sure, one of us is chosen by destiny, but we all play our part. At the end of each session, ask: “Did we all contribute in our own way to solve the mystery?”",
|
||
"Sworn Guardians: The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”": "<b>Sworn Guardians:</b> The rest of us made a solemn oath to help the Chosen One. At the end of each session, ask: “Did we save the Chosen One from serious harm?”",
|
||
"Fate’s Rebels: Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”": "<b>Fate’s Rebels:</b> Screw destiny! At the end of each session, ask: “Did we fight against fate and prophecies, no matter the cost?”",
|
||
"Ancient Oath: You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”": "<b>Ancient Oath:</b> You are the holders of an ancient obligation to guard the world’s border. Decide what the oath requires of you. At the end of each session, ask: “Did we hold to our oath?”",
|
||
"The oath:": "The oath:",
|
||
"Wrong Place, Wrong Time: You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”": "<b>Wrong Place, Wrong Time:</b> You were there to stop the first incursion, and now feel obliged to prevent anything else coming through. At the end of each session, ask: “Did we protect the world from what lies beyond?”",
|
||
"Born & Raised: You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”": "<b>Born & Raised:</b> You all grew up, or settled, here. Dimensional incursions are a part of life, even if a lot of people don’t like to admit it. At the end of each session, ask: “Did we look after our normal relationships with friends and families?”",
|
||
"Hush: At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”": "<b>Hush:</b> At the end of each session, ask: “Did we save the day without making the news or creating a ruckus?”",
|
||
"Rescuers: At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”": "<b>Rescuers:</b> At the end of each session, ask: “Did we save people from harm, no matter how much property damage?”",
|
||
"Superstars: At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”": "<b>Superstars:</b> At the end of each session, ask: “Did our reputation as elite monster hunters come up during the mystery?”",
|
||
"Well-prepared: You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”": "<b>Well-prepared:</b> You keep track of worlds that might need monster hunting help and have procedures for reaching and helping them. At the end of each session, ask: “Did things go according to our plans?”",
|
||
"Led by Fate: The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”": "<b>Led by Fate:</b> The universe wants you to help where you’re needed most. At the end of each session, ask: “Do we understand our place in the multiverse better now?”",
|
||
"Accidental Heroes: You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”": "<b>Accidental Heroes:</b> You always end up where you’re needed because of magical mishaps and weird coincidences. At the end of each session, ask: “Did we make use of a coincidence or unexpected resource?”",
|
||
"We’re Prepared for Next Time: At the end of each session, ask: “Did our planning ahead save the day?”": "<b>We’re Prepared for Next Time:</b> At the end of each session, ask: “Did our planning ahead save the day?”",
|
||
"Fatalists: One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”": "<b>Fatalists:</b> One day our times will come. Until then we fight. At the end of each session, ask: “Did we throw ourselves into danger to save the day?”",
|
||
"Wardens: We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”": "<b>Wardens:</b> We won’t let what happened to us happen to anyone else. At the end of each session, ask: “Did we save people, no matter the cost?”",
|
||
"Greater Good: You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”": "<b>Greater Good:</b> You find your secret monster hunting lives more important than your mundane social roles. At the end of each session, ask: “Did we choose the more important obligation?”",
|
||
"The Only Ones: You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”": "<b>The Only Ones:</b> You’re the only ones capable enough to protect those around you from supernatural threats. At the end of each session, ask: “Did we do something nobody else in our society could do?”",
|
||
"An Ancient Tradition: You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”": "<b>An Ancient Tradition:</b> You’ve inherited your double role from family or mentors. At the end of each session, ask: “Have we done something that would make our predecessors proud?”",
|
||
"Secret Mission: You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:": "<b>Secret Mission:</b> You are all devoted to a particular goal, using “mercenary monster hunter team” as your cover. What’s your objective? At the end of each session, ask: “Did we get closer to our goal?” If you achieve the objective, choose a new one or change to a new style. Your objective:",
|
||
"Goal-Oriented: At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”": "<b>Goal-Oriented:</b> At the end of each session, ask: “Did we fulfil the exact mission requested, without extra work?”",
|
||
"Hearts of Gold: At the end of each session, ask: “Did we refuse to accept money from someone we saved?”": "<b>Hearts of Gold:</b> At the end of each session, ask: “Did we refuse to accept money from someone we saved?”",
|
||
"Wholesome: At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”": "<b>Wholesome:</b> At the end of each session, ask: “Did we succeed by believing in each other and using our individual strengths?”",
|
||
"Comical: At the end of each session, ask: “Did we do something really funny?”": "<b>Comical:</b> At the end of each session, ask: “Did we do something really funny?”",
|
||
"Cool: At the end of each session, ask: “Did we save the day, with style?”": "<b>Cool:</b> At the end of each session, ask: “Did we save the day, with style?”",
|
||
"Big Store: At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”": "<b>Big Store:</b> At the end of each session, ask: “Did we deal with any supernatural problems without management noticing?”",
|
||
"Security Team: At the end of each session, ask: “Did we keep people safe?”": "<b>Security Team:</b> At the end of each session, ask: “Did we keep people safe?”",
|
||
"Emergency Response: At the end of each session, ask: “Did we solve anyone’s problems?”": "<b>Emergency Response:</b> At the end of each session, ask: “Did we solve anyone’s problems?”",
|
||
"Thrown in the Deep End: You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”": "<b>Thrown in the Deep End:</b> You started out knowing nothing about the supernatural, and you’re still catching up. At the end of each session, ask: “Did we learn something new about the supernatural world?”",
|
||
"Protectors: It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”": "<b>Protectors:</b> It’s all about looking after people. At the end of each session, ask: “Did we prevent harm in our community?”",
|
||
"Cosy Coven: You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”": "<b>Cosy Coven:</b> You were never strangers to the supernatural, but nobody else suspects it. At the end of each session, ask: “Did we help with our supernatural powers, undetected?”",
|
||
"Rock: At the end of each session, ask: “Did we lay the smackdown on some evildoers?”": "<b>Rock:</b> At the end of each session, ask: “Did we lay the smackdown on some evildoers?”",
|
||
"Punk: At the end of each session, ask: “Did we fight for the downtrodden?”": "<b>Punk:</b> At the end of each session, ask: “Did we fight for the downtrodden?”",
|
||
"Pop: At the end of each session, ask: “Did we look awesome?”": "<b>Pop:</b> At the end of each session, ask: “Did we look awesome?”",
|
||
"Metal: At the end of each session, ask: “Did we battle gloriously?”": "<b>Metal:</b> At the end of each session, ask: “Did we battle gloriously?”",
|
||
"Hip-hop: At the end of each session, ask: “Did we improve things for the local community?”": "<b>Hip-hop:</b> At the end of each session, ask: “Did we improve things for the local community?”",
|
||
"Folk: At the end of each session, ask: “Did we learn about local history and folklore?”": "<b>Folk:</b> At the end of each session, ask: “Did we learn about local history and folklore?”",
|
||
"Country: At the end of each session, ask: “Will that make a great story, later?”": "<b>Country:</b> At the end of each session, ask: “Will that make a great story, later?”",
|
||
"Inquisition: You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”": "<b>Inquisition:</b> You believe your organisation isn’t rotten to the core, it just has a few rotten apples. At the end of each session, ask: “Is the organisation better now?”",
|
||
"Redemption: You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”": "<b>Redemption:</b> You were once part of the organisation’s shady dealings but are disgusted by them now. At the end of each session, ask: “Did we repay part of the harm we caused as organisation members?”",
|
||
"Revolt: You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”": "<b>Revolt:</b> You’ve recently understood the organisation is rotten to the core and should be terminated. At the end of each session, ask: “Are we closer to destroying the organisation?”",
|
||
"Vengeance: You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”": "<b>Vengeance:</b> You want to become strong enough to destroy the Wild Hunt one day. At the end of each session, ask: “Did what we do bring us closer to destroying the Wild Hunt?”",
|
||
"Compassion: You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”": "<b>Compassion:</b> You don’t want others to suffer as you did. At the end of each session, ask: “Did we risk our freedom to protect someone else’s’?”",
|
||
"Homelessness: You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”": "<b>Homelessness:</b> You want to have normal lives one day. At the end of each session, ask: “Did we put some effort into making our lives more normal?”",
|
||
"Enemies": "Enemies",
|
||
"Pick an enemy for your team:": "Pick an enemy for your team:",
|
||
"General Grox, alien warlord.": "General Grox, alien warlord.",
|
||
"The werewolf conspiracy.": "The werewolf conspiracy.",
|
||
"The Order of the Silvery Stars, who worship some very bad alien god-things.": "The Order of the Silvery Stars, who worship some very bad alien god-things.",
|
||
"The Old Gods, who want to return and rule the world again.": "The Old Gods, who want to return and rule the world again.",
|
||
"A rival Bureau with dubious methods and goals.": "A rival Bureau with dubious methods and goals.",
|
||
"Halphas, a demon who has it in for you.": "Halphas, a demon who has it in for you.",
|
||
"All the vampires.": "All the vampires.",
|
||
"Dr Crepuscule, who steals unnatural power from captured monsters.": "Dr Crepuscule, who steals unnatural power from captured monsters.",
|
||
"The King in Yellow, a god/force of corruption, decadence, and disease.": "The King in Yellow, a god/force of corruption, decadence, and disease.",
|
||
"A cabal of ghosts trying to secure the secret of returning to life.": "A cabal of ghosts trying to secure the secret of returning to life.",
|
||
"Alpha, an immortal werewolf.": "Alpha, an immortal werewolf.",
|
||
"Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.": "Seth Vail, a billionaire who wants to harness the power of monsters, starting with immortality for himself.",
|
||
"The Father of Monsters, the cosmic entity who is the source of evil in the world.": "The Father of Monsters, the cosmic entity who is the source of evil in the world.",
|
||
"The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.": "The Grey Priests, a conspiracy to bring about the end of the world and birth of a new one.",
|
||
"Lord Grash, warlord of a monster dimension.": "Lord Grash, warlord of a monster dimension.",
|
||
"All the demons.": "All the demons.",
|
||
"The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.": "The Anointed Hierophant, an occult sect leader who wants to break the walls between worlds.",
|
||
"Chaos, a cosmic entity of disorder.": "Chaos, a cosmic entity of disorder.",
|
||
"TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.": "TransWorldCorp, a business hoping to profit from other worlds via their rift machine, no matter the damage they do along the way.",
|
||
"Apollyon, a demon king who wants to rule the Earth.": "Apollyon, a demon king who wants to rule the Earth.",
|
||
"Incursions of HEDEs (Hostile Extra-Dimensional Entities).": "Incursions of HEDEs (Hostile Extra-Dimensional Entities).",
|
||
"Masanori, a selfish tycoon chasing personal immortality.": "Masanori, a selfish tycoon chasing personal immortality.",
|
||
"A rival IMPS team, who always want to make it look like they saved the day and you screwed up.": "A rival IMPS team, who always want to make it look like they saved the day and you screwed up.",
|
||
"A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.": "A chaos cult who want to break down the structures of the modern world, so they can rule it with their magical powers.",
|
||
"Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.": "Dr Weltschmerz, a bitter and angry scientist who wants all worlds to suffer.",
|
||
"Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.": "Jauna, a merchant from Monster Marches who deals in interdimensional slave trade.",
|
||
"Separator, an automaton guarding borders between the worlds.": "Separator, an automaton guarding borders between the worlds.",
|
||
"Iron Crusade, an invading force from a futuristic world.": "Iron Crusade, an invading force from a futuristic world.",
|
||
"Your own evil versions from a mirrored universe.": "Your own evil versions from a mirrored universe.",
|
||
"The Black Knight, a faerie lord.": "The Black Knight, a faerie lord.",
|
||
"A necromancer, with a plan to rule the world.": "A necromancer, with a plan to rule the world.",
|
||
"Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.": "Metaphysical Exploitation Holdings (MEH), a corporation that profits from ill-advised experimentation and exploitation of the supernatural.",
|
||
"A conspiracy of chaos cultists.": "A conspiracy of chaos cultists.",
|
||
"Allmine, a greedy and capricious demon of desire.": "Allmine, a greedy and capricious demon of desire.",
|
||
"All the evil doppelgangers.": "All the evil doppelgangers.",
|
||
"Professor Trundil, an occult scientist trying to steal your powers and magic.": "Professor Trundil, an occult scientist trying to steal your powers and magic.",
|
||
"Great Waghru, a primordial entity slumbering beneath the city, now stirring.": "Great Waghru, a primordial entity slumbering beneath the city, now stirring.",
|
||
"Brave New World, an undercover company trying to replace humans in your city with robots.": "Brave New World, an undercover company trying to replace humans in your city with robots.",
|
||
"Pethas, a dragon.": "Pethas, a dragon.",
|
||
"All the werewolves.": "All the werewolves.",
|
||
"Ozahr, an immortal and megalomaniac wizard.": "Ozahr, an immortal and megalomaniac wizard.",
|
||
"The Fates.": "The Fates.",
|
||
"A conspiracy of political leaders secretly creating a global dictatorship.": "A conspiracy of political leaders secretly creating a global dictatorship.",
|
||
"Bradshaw, an evil property developer.": "Bradshaw, an evil property developer.",
|
||
"The Ghost King.": "The Ghost King.",
|
||
"Dracula.": "Dracula.",
|
||
"Cryptids generally.": "Cryptids generally.",
|
||
"A conspiracy of wizards who want to take over the world.": "A conspiracy of wizards who want to take over the world.",
|
||
"Your manager.": "Your manager.",
|
||
"The Queen of the Bug Monsters.": "The Queen of the Bug Monsters.",
|
||
"The Monarch of Waste, a cosmic entity of disorder and ruin.": "The Monarch of Waste, a cosmic entity of disorder and ruin.",
|
||
"A conspiracy within the company, using the workplace for a sinister occult plan.": "A conspiracy within the company, using the workplace for a sinister occult plan.",
|
||
"The thing in the basement. You don’t know what it is, but it’s evil.": "The thing in the basement. You don’t know what it is, but it’s evil.",
|
||
"The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.": "The Pale Man, the powerful and malevolent ghost of a mass murderer who lived here a long time ago.",
|
||
"All the ghouls. A big cemetery nearby attracts their attention.": "All the ghouls. A big cemetery nearby attracts their attention.",
|
||
"Bradshaw, a property developer who wants to rebuild the city—by any means necessary.": "Bradshaw, a property developer who wants to rebuild the city—by any means necessary.",
|
||
"Discord, goddess of chaos and disorder.": "Discord, goddess of chaos and disorder.",
|
||
"A conspiracy of vampires trying to take over your community.": "A conspiracy of vampires trying to take over your community.",
|
||
"White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.": "White Travellers, ghosts that feed on natural, joyous emotions of people and leave people content with a humdrum life.",
|
||
"Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.": "Ancient Purity, an occultist/fascist death metal band. They would be your enemies even without their abuse of mystical powers.",
|
||
"The Man, a new god of authority, order, and following the rules.": "The Man, a new god of authority, order, and following the rules.",
|
||
"The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.": "The Sanguine Circle, a conspiracy of vampires with cells in many cities and towns.",
|
||
"Allies": "Allies",
|
||
"Choose your team allies from this list:": "Choose your team allies from this list:",
|
||
"Doctor “Blue,” a physician. They can help you recover from harm.": "Doctor “Blue,” a physician. They can help you recover from harm.",
|
||
"Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.": "Professor “Blood,” a forensic scientist. They are who you go to when you need evidence analysed.",
|
||
"Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.": "Agent “Will,” a field investigator. They’re a veteran of the Bureau, and can help you navigate problems with colleagues.",
|
||
"Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.": "Aquila Squad, an ally team. They are unofficially known as “the Extreme Problems” squad. They can handle anything unfazed, but their solutions can be a little... messy.",
|
||
"SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.": "SkullFangz, an ally team. This is a group of hackers you’ve made a sort of alliance with. They can help you get information through unorthodox channels, but they sometimes need you to do some odd or dubious favours in return.",
|
||
"Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.": "Detective Barnes, a police detective who you saved from a monster way back when. They’ll help you out with some information now and then, and possibly more when you’re on their turf.",
|
||
"Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.": "Bingo, an always-online researcher into strangeness. They can put you in touch with people who need help, coordinate communication, and help you with research.",
|
||
"Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.": "Sapphire, who has the ability to manipulate time in certain ways. You suspect she may be very long-lived or even immortal. She is not always easy to contact, and can appear unexpectedly.",
|
||
"Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.": "Another group of travelling hunters, an ally team. They can back you up monster hunting—you’ve helped each other out several times, when things got tricky.",
|
||
"Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.": "Universal Cleanup Services, an ally team. A franchise that specialises in cleaning up messes like crime scenes and monster attacks.",
|
||
"Carlito, a nurse. They can patch up injured hunters.": "Carlito, a nurse. They can patch up injured hunters.",
|
||
"Charity, an occultist. She can tell you about and sometimes find weird old items.": "Charity, an occultist. She can tell you about and sometimes find weird old items.",
|
||
"Raven, a mystic. Has some ideas about the Chosen One’s destiny.": "Raven, a mystic. Has some ideas about the Chosen One’s destiny.",
|
||
"The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.": "The Junior Entourage, an ally team. These are friends who aren’t in the core team. Good at getting around for area canvassing or distraction.",
|
||
"Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.": "Destiny’s Servants, an ally team. A secretive group sent to help you out. They’re good at fighting and acting suspicious.",
|
||
"Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.": "Hawthorn, a hedge witch. They’re able to cast a variety of small but useful spells.",
|
||
"Anya, a folklorist. They know a lot about the stories and history of the region.": "Anya, a folklorist. They know a lot about the stories and history of the region.",
|
||
"The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.": "The Feeling of Not Knowing a Particular Fact, a visitor from another world. An explorer of worlds, they have a store of facts or rumours about many different dimensions. Describe their home world and look.",
|
||
"Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.": "Junior Guardians, an ally team. By tradition, younger members of your families and community are apprenticed to take over when you retire. They can help with any tasks that aren’t too dangerous.",
|
||
"A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.": "A flock of otherworldly creatures, an ally team. These non-Earthly animals can scout and warn you of danger, and also are quite cute. Describe their home world and look.",
|
||
"Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.": "Ó Corra, IMPS General Secretary. Having Ó Corra on your side is always going to be handy.",
|
||
"Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.": "Klíma, IMPS forensic specialist. Klíma can help you get extra forensic analysis or expedite tests.",
|
||
"Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.": "Villaverde, IMPS librarian. Knows a lot about mystical and occult secrets.",
|
||
"IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.": "IMPS team EM–3. This team of IMPS agents specialise in dealing with big disasters. They can help manage and calm down civilians and provide support for your team.",
|
||
"Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.": "Cryptidnet, a loose organisation of interested amateurs and researchers who collate rumours of weird activity. Great source of leads and supernatural rumours.",
|
||
"Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.": "Justinian, a paladin. He’s always ready to fight evil alongside you and hopes one of you will one day be the lady (or lord) of his heart.",
|
||
"NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.": "NewLife, a bio-robot. They know a lot about life on various worlds, whether organic, tech-based, or magic-based.",
|
||
"Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.": "Darween, a diplomat. Coming from the Monster Marches, she hates disunity and wants good people of all worlds to cooperate.",
|
||
"The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.": "The Queen’s Musketeers. Brave, dashing and ready to fight with monsters both in Helos and beyond, but won’t do anything that directly contradicts Queen Helena the Radiant’s orders.",
|
||
"Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.": "Spirit Healers. They come from a Stone Age world and want to heal all spiritual ills of all worlds. They oppose killing monsters because they believe monsters should be healed and reintegrated instead.",
|
||
"Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.": "Zhu, a law enforcement officer. They can help you with legal difficulties in their jurisdiction.",
|
||
"Davis, a therapist specialising in trauma recovery.": "Davis, a therapist specialising in trauma recovery.",
|
||
"Dr Basu, a medical doctor.": "Dr Basu, a medical doctor.",
|
||
"The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.": "The next generation, an ally team. These younger monster hunters are relatives of those who died in the battle, taking up the family calling.",
|
||
"The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.": "The Network, an ally team. This is a group of people who keep watch for big supernatural dangers, and can get you warnings in time to intervene.",
|
||
"Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.": "Shinzō, a retro-weaponsmith. Their creations look like fancy souvenirs but have various magical properties.",
|
||
"FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.": "FaceBog, a doppelganger. They’ll impersonate you at various social events if you ask them nicely.",
|
||
"Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.": "Hedwig, a journalist. She believes in your public causes and is willing to cover up some things for you, but sometimes asks difficult questions.",
|
||
"Monster Hunters Fan Club. They know your secret identities, but not your public ones.": "Monster Hunters Fan Club. They know your secret identities, but not your public ones.",
|
||
"Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.": "Spirits of the city’s founders. They remember how the city once was and have clashed with occult forces that threaten it.",
|
||
"Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.": "Dumont, the fixer. Dumont can find leads on jobs, and sometime scare up special gear.",
|
||
"Chang, a government official. They can help you with legal entanglements. Sometimes.": "Chang, a government official. They can help you with legal entanglements. Sometimes.",
|
||
"Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.": "Dr Accorso. A medical doctor, ready to help with injuries or illness. No questions asked.",
|
||
"The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.": "The Irregulars, an ally team. They’re a general group of support crew that help you out. Mechanics, technicians, and the like.",
|
||
"The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.": "The Crooked Hearts, another mercenary monster hunting crew. You’ve worked together on some big jobs.",
|
||
"Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.": "Leon/Lyn, an authority figure (parent, teacher, etc.). Helpful dealing with officials.",
|
||
"Romain, a librarian. Good at finding out details.": "Romain, a librarian. Good at finding out details.",
|
||
"A very smart pet. Pick their species and give them a name:": "A very smart pet. Pick their species and give them a name:",
|
||
"Your friend group, an ally team. Great for distractions.": "Your friend group, an ally team. Great for distractions.",
|
||
"Internet mystery circle, an ally team. Good for finding out weird facts and rumours.": "Internet mystery circle, an ally team. Good for finding out weird facts and rumours.",
|
||
"Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.": "Aminat Salek, a client or customer who has a knack for finding whatever is weirdest.",
|
||
"Ahearn, a consultant. They can help you out with how things go on behind the scenes.": "Ahearn, a consultant. They can help you out with how things go on behind the scenes.",
|
||
"De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.": "De Luca, from human resources. They can cover for absences and sometimes tell you what management is planning.",
|
||
"The day shift, an ally team. They can help out when you need to sleep.": "The day shift, an ally team. They can help out when you need to sleep.",
|
||
"Asani, an old and knowledgeable witch.": "Asani, an old and knowledgeable witch.",
|
||
"Petersen, a police officer. Community-minded, they know you help people out and they help you too.": "Petersen, a police officer. Community-minded, they know you help people out and they help you too.",
|
||
"Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.": "Red, cafe/bar/restaurant manager. You’re always welcome in their place, and they hear a lot of gossip.",
|
||
"The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.": "The SWG, an ally team. These are newer members of the SWG. They can patrol, report events, and help people to safety. They’re not ready to take on monsters directly.",
|
||
"The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.": "The sports club, an ally team. What sport do you all play? The other club members will do you a favour now and then. Useful for getting information from organisations you don’t have direct access to.",
|
||
"Carlos, a roadie. They can do pretty much anything with reasonable competence.": "Carlos, a roadie. They can do pretty much anything with reasonable competence.",
|
||
"Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.": "Charity, an occultist. She can tell you about mystical stuff you find and sometimes get you weird old items.",
|
||
"Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.": "Dr An Seulgi. She can help patch you up if you get hurt, and provide “special” prescriptions as long as you don’t abuse them too badly.",
|
||
"Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.": "Eldritch Records, your label. You can hit them up for a little money, legal help, or contact details for folks in the music business.",
|
||
"Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).": "Your fan club, an ally team. They’re keen to help, but they’re mainly just a bunch of kids (possibly kids in their late teens or early twenties, but still).",
|
||
"LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.": "LOLweb, a hacker. They track the organisation’s web activity and try to hinder it but don’t believe in monsters.",
|
||
"Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.": "Faruq, an office worker in the organisation. He also feels there’s something wrong but is too afraid to act openly about it.",
|
||
"Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.": "Grethel, a government official. She keeps track of various supernatural occurrences and organisations that deal with them.",
|
||
"Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.": "Organisation ex-members. Each of them has seen a bit of bad things that happen there and can help you piece together the bigger picture.",
|
||
"Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.": "Independent hunters. Far less experienced than you but sometimes can do things you can’t due to being observed by the organisation.",
|
||
"Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.": "Soyfly, a pixie. She knows a lot of recent gossip about the Wild Hunt.",
|
||
"Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.": "Althea, a private aviator. She believes the sky should be free for everyone, not just some creepy horsemen.",
|
||
"Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.": "Caragh, a banshee. She once rode with the Hunt and now helps other fugitives, but never reveals how she escaped.",
|
||
"New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.": "New Start, an NGO that helps refugees. They focus on political and war refugees, but allow you to use their facilities.",
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"The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves.": "The Savage Ride, the Wild Hunt’s rivals. They’ll do anything to hinder the Hunt, but are violent and fickle themselves."
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}
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--> |