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roll20-character-sheets-tester/Starfinder (simple)/Starfinder (simple).html
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<div class="sheet-1colrow" style="text-align:center;">
<div class="sheet-col">
<p style="text-align: center;">
<img src="https://i.imgur.com/ISyHDjj.png" style="max-height: 100px;" alt="Starfinder RPG Character Sheet" />
</p>
</div>
</div>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Artificial Intelligence" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Starship" />
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="NPC" />
<div class="sheet-tab-content sheet-tab1">
<b>Show Character Details?</b>
<input type="checkbox" class="sheet-pc-details-show" title="character-details-show" name="attr_character-details-show" value="1" checked/>
<div class="sheet-pc-details">
<div class="sheet-table">
<span class="sheet-table-name">Character Details</span>
</div>
<div>
<span class="sheet-table-data-center" style="width:20%;"><input title="character_name" type="text" name="attr_character_name" placeholder="Character Name"/></span>
<span class="sheet-table-data-center" style="width:20%;"><input title="player_name" type="text" name="attr_player_name" placeholder="Player Name"/></span>
<span class="sheet-table-data-center" style="width:20%;"><input title="faction" type="text" name="attr_faction" placeholder="Faction (for Organized Play)"/></span>
</div>
<div>
<span class="sheet-table-data-center" style="width:20%;"><input title="class" type="text" name="attr_class" placeholder="Class and level"/></span>
<span class="sheet-table-data-center" style="width:16.5%;"><input title="race" type="text" name="attr_race" placeholder="Race"/></span>
<span class="sheet-table-data-center" style="width:0.5%"><input title="HP-racial" type="number" name="attr_HP-racial" placeholder="HP"/></span>
<span class="sheet-table-data-center" style="width:20%;"><input title="theme" type="text" name="attr_theme" placeholder="Theme"/></span>
</div>
<b>Show Class Details?</b>
<input type="checkbox" class="sheet-pc-class-show" title="character-class-show" name="attr_character-class-show" value="1" />
<div class="sheet-pc-class">
<div class="sheet-table">
<span class="sheet-table-name">Class Information</span>
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%;">HP and SP</span>
<span class="sheet-table-subheader" style="width:60%;">Class Name</span>
<span class="sheet-table-subheader" style="width:5%;">BAB</span>
<span class="sheet-table-subheader" style="width:5%;">Skill Ranks</span>
<span class="sheet-table-subheader" style="width:5%;">Fortitude</span>
<span class="sheet-table-subheader" style="width:5%;">Reflex</span>
<span class="sheet-table-subheader" style="width:5%;">Will</span>
<span class="sheet-table-subheader" style="width:5%;">Levels</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="class-0-hp" type="number" name="attr_class-0-hp" value="0"></span>
<span class="sheet-table-data-center"><input title="class-0-name" type="text" name="attr_class-0-name"></span>
<span class="sheet-table-data-center"><input title="class-0-bab" type="number" name="attr_class-0-bab" value="0"></span>
<span class="sheet-table-data-center"><input title="class-0-skill" type="number" name="attr_class-0-skill" value="0"></span>
<span class="sheet-table-data-center"><input title="class-0-Fort" type="number" name="attr_class-0-Fort" value="0"></span>
<span class="sheet-table-data-center"><input title="class-0-Ref" type="number" name="attr_class-0-Ref" value="0"></span>
<span class="sheet-table-data-center"><input title="class-0-Will" type="number" name="attr_class-0-Will" value="0"></span>
<span class="sheet-table-data-center"><input title="class-0-level" type="number" name="attr_class-0-level" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="class-1-hp" type="number" name="attr_class-1-hp" value="0"></span>
<span class="sheet-table-data-center"><input title="class-1-name" type="text" name="attr_class-1-name"></span>
<span class="sheet-table-data-center"><input title="class-1-bab" type="number" name="attr_class-1-bab" value="0"></span>
<span class="sheet-table-data-center"><input title="class-1-skill" type="number" name="attr_class-1-skill" value="0"></span>
<span class="sheet-table-data-center"><input title="class-1-Fort" type="number" name="attr_class-1-Fort" value="0"></span>
<span class="sheet-table-data-center"><input title="class-1-Ref" type="number" name="attr_class-1-Ref" value="0"></span>
<span class="sheet-table-data-center"><input title="class-1-Will" type="number" name="attr_class-1-Will" value="0"></span>
<span class="sheet-table-data-center"><input title="class-1-level" type="number" name="attr_class-1-level" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="class-2-hp" type="number" name="attr_class-2-hp" value="0"></span>
<span class="sheet-table-data-center"><input title="class-2-name" type="text" name="attr_class-2-name"></span>
<span class="sheet-table-data-center"><input title="class-2-bab" type="number" name="attr_class-2-bab" value="0"></span>
<span class="sheet-table-data-center"><input title="class-2-skill" type="number" name="attr_class-2-skill" value="0"></span>
<span class="sheet-table-data-center"><input title="class-2-Fort" type="number" name="attr_class-2-Fort" value="0"></span>
<span class="sheet-table-data-center"><input title="class-2-Ref" type="number" name="attr_class-2-Ref" value="0"></span>
<span class="sheet-table-data-center"><input title="class-2-Will" type="number" name="attr_class-2-Will" value="0"></span>
<span class="sheet-table-data-center"><input title="class-2-level" type="number" name="attr_class-2-level" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="class-3-hp" type="number" name="attr_class-3-hp" value="0"></span>
<span class="sheet-table-data-center"><input title="class-3-name" type="text" name="attr_class-3-name"></span>
<span class="sheet-table-data-center"><input title="class-3-bab" type="number" name="attr_class-3-bab" value="0"></span>
<span class="sheet-table-data-center"><input title="class-3-skill" type="number" name="attr_class-3-skill" value="0"></span>
<span class="sheet-table-data-center"><input title="class-3-Fort" type="number" name="attr_class-3-Fort" value="0"></span>
<span class="sheet-table-data-center"><input title="class-3-Ref" type="number" name="attr_class-3-Ref" value="0"></span>
<span class="sheet-table-data-center"><input title="class-3-Will" type="number" name="attr_class-3-Will" value="0"></span>
<span class="sheet-table-data-center"><input title="class-3-level" type="number" name="attr_class-3-level" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="class-4-hp" type="number" name="attr_class-4-hp" value="0"></span>
<span class="sheet-table-data-center"><input title="class-4-name" type="text" name="attr_class-4-name"></span>
<span class="sheet-table-data-center"><input title="class-4-bab" type="number" name="attr_class-4-bab" value="0"></span>
<span class="sheet-table-data-center"><input title="class-4-skill" type="number" name="attr_class-4-skill" value="0"></span>
<span class="sheet-table-data-center"><input title="class-4-Fort" type="number" name="attr_class-4-Fort" value="0"></span>
<span class="sheet-table-data-center"><input title="class-4-Ref" type="number" name="attr_class-4-Ref" value="0"></span>
<span class="sheet-table-data-center"><input title="class-4-Will" type="number" name="attr_class-4-Will" value="0"></span>
<span class="sheet-table-data-center"><input title="class-4-level" type="number" name="attr_class-4-level" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="total-hp" type="number" name="attr_total-hp" disabled></span>
<span class="sheet-table-data-center"><input title="totals" type="text" name="attr_class_totals" placeholder="Totals" disabled></span>
<span class="sheet-table-data-center"><input title="bab" type="number" name="attr_bab" value="(@{class-0-bab} + @{class-1-bab} + @{class-2-bab} + @{class-3-bab} + @{class-4-bab})" disabled></span>
<span class="sheet-table-data-center"><input title="total-skill" type="number" name="attr_total-skill" value="(@{class-0-skill}*@{class-0-level} + @{class-1-skill}*@{class-1-level} + @{class-2-skill}*@{class-2-level} + @{class-3-skill}*@{class-3-level} + @{class-4-skill}*@{class-4-level} + @{INT-mod}*@{level})" disabled></span>
<span class="sheet-table-data-center"><input title="total-Fort" type="number" name="attr_total-Fort" value="(@{class-0-Fort} + @{class-1-Fort} + @{class-2-Fort} + @{class-3-Fort} + @{class-4-Fort})" disabled></span>
<span class="sheet-table-data-center"><input title="total-Ref" type="number" name="attr_total-Ref" value="(@{class-0-Ref} + @{class-1-Ref} + @{class-2-Ref} + @{class-3-Ref} + @{class-4-Ref})" disabled></span>
<span class="sheet-table-data-center"><input title="total-Will" type="number" name="attr_total-Will" value="(@{class-0-Will} + @{class-1-Will} + @{class-2-Will} + @{class-3-Will} + @{class-4-Will})" disabled></span>
<span class="sheet-table-data-center"><input title="level" type="number" name="attr_level" value="(@{class-0-level} + @{class-1-level} + @{class-2-level} + @{class-3-level} + @{class-4-level})" disabled></span>
</div>
</div>
</div>
<br>
<div>
<span class="sheet-table-data-center" style="width:10%;"><input title="size" type="text" name="attr_size" placeholder="Size"/></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="speed" type="text" name="attr_speed" placeholder="Speed"/></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="gender" type="text" name="attr_gender" placeholder="Gender"/></span>
<span class="sheet-table-data-center" style="width:30%;"><input title="homeworld" type="text" name="attr_homeworld" placeholder="Home World"/></span>
</div>
<div>
<span class="sheet-table-data-center" style="width:15%;">
<select title="alignment" name="attr_alignment">
<option value="None">Select Alignment</option>
<option value="LG">Lawful Good</option>
<option value="NG">Neutral Good</option>
<option value="CG">Chaotic Good</option>
<option value="LN">Lawful Neutral</option>
<option value="N">Neutral</option>
<option value="CN">Chaotic Neutral</option>
<option value="LE">Lawful Evil</option>
<option value="NE">Neutral Evil</option>
<option value="CE">Chaotic Evil</option>
</select>
</span>
<span class="sheet-table-data-center" style="width:15%;"><input title="senses" type="text" name="attr_senses" placeholder="Senses"/></span>
</div>
<div>
<span class="sheet-table-data-center" style="width:20%;"><input title="deity" type="text" name="attr_deity" placeholder="Deity"/></span>
<span class="sheet-table-data-center" style="width:20%;"><input title="languages" type="text" name="attr_languages" placeholder="Languages"/></span>
</div>
</div>
<br>
<b>Show Abilities, Skills, and Combat Tables?</b>
<input type="checkbox" class="sheet-pc-specifics-show" title="specifics-show" name="attr_specifics-show" value="1" checked/>
<div class="sheet-table sheet-pc-specifics">
<div class="sheet-table-row">
<div class="sheet-table-data-center" style="vertical-align:top;width:50%;">
<div class="sheet-table">
<span class="sheet-table-name">Ability Scores</span>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:13%;">Key Ability</span>
<span class="sheet-table-subheader" style="width:15%;">Ability</span>
<span class="sheet-table-subheader" style="width:19%;">Score</span>
<span class="sheet-table-subheader" style="width:12%;">Modifier</span>
<span class="sheet-table-subheader" style="width:15%;">Temp Adjust</span>
<span class="sheet-table-subheader" style="width:22%;"></span>
</div>
</div>
<div class="sheet-table-row">
<div class="ability-container">
<input class="show-options" type="checkbox" title='@{STR_show_options}' name="attr_STR_show_options"><span>N</span>
<span class="sheet-table-data-center" style="width:20%;"><input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{STR-mod}" checked/></span>
<span class="sheet-table-data-left" style="width:25%;"><button class="sheet-text-button" title="STR-Check" type="roll" name="roll_STR-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=STR Check}} {{skill_chk=[[d20 + [[@{STR-mod}]] ]]}}">STR</button></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="STR" type="number" name="attr_STR" value="(10 + @{STR-race} + @{STR-theme} + @{STR-augment} + @{STR-point_buy} + @{STR-abil_incr} + @{STR-misc} + @{STR-temp})" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="STR-mod" type="number" name="attr_STR-mod" value="(floor(@{STR} / 2) - 5)" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="STR-temp" type="number" name="attr_STR-temp" value="0"></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:16%;">Race</span>
<span class="sheet-table-subheader" style="width:16%;">Theme</span>
<span class="sheet-table-subheader" style="width:16%;">Augments</span>
<span class="sheet-table-subheader" style="width:16%;">Point Buy</span>
<span class="sheet-table-subheader" style="width:16%;">Ability Increase</span>
<span class="sheet-table-subheader" style="width:16%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="STR-race" type="number" name="attr_STR-race" value="0"></span>
<span class="sheet-table-data-center"><input title="STR-theme" type="number" name="attr_STR-theme" value="0"></span>
<span class="sheet-table-data-center"><input title="STR-augment" type="number" name="attr_STR-augment" value="0"></span>
<span class="sheet-table-data-center"><input title="STR-point_buy" type="number" name="attr_STR-point_buy" value="0"></span>
<span class="sheet-table-data-center"><input title="STR-abil_incr" type="number" name="attr_STR-abil_incr" value="0"></span>
<span class="sheet-table-data-center"><input title="STR-misc" type="number" name="attr_STR-misc" value="0"></span>
</div>
</div>
</div>
</div>
<div class="sheet-table-row">
<div class="ability-container">
<input class="show-options" type="checkbox" title='@{DEX_show_options}' name="attr_DEX_show_options"><span>N</span>
<span class="sheet-table-data-center" style="width:20%;"><input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{DEX-mod}" checked/></span>
<span class="sheet-table-data-left" style="width:25%;"><button class="sheet-text-button" title="DEX-Check" type="roll" name="roll_DEX-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=DEX Check}} {{skill_chk=[[d20 + [[@{DEX-mod}]] ]]}}">DEX</button></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="DEX" type="number" name="attr_DEX" value="(10 + @{DEX-race} + @{DEX-theme} + @{DEX-augment} + @{DEX-point_buy} + @{DEX-abil_incr} + @{DEX-misc} + @{DEX-temp})" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="DEX-mod" type="number" name="attr_DEX-mod" value="(floor(@{DEX} / 2) - 5)" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="DEX-temp" type="number" name="attr_DEX-temp" value="0"></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:16%;">Race</span>
<span class="sheet-table-subheader" style="width:16%;">Theme</span>
<span class="sheet-table-subheader" style="width:16%;">Augments</span>
<span class="sheet-table-subheader" style="width:16%;">Point Buy</span>
<span class="sheet-table-subheader" style="width:16%;">Ability Increase</span>
<span class="sheet-table-subheader" style="width:16%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="DEX-race" type="number" name="attr_DEX-race" value="0"></span>
<span class="sheet-table-data-center"><input title="DEX-theme" type="number" name="attr_DEX-theme" value="0"></span>
<span class="sheet-table-data-center"><input title="DEX-augment" type="number" name="attr_DEX-augment" value="0"></span>
<span class="sheet-table-data-center"><input title="DEX-point_buy" type="number" name="attr_DEX-point_buy" value="0"></span>
<span class="sheet-table-data-center"><input title="DEX-abil_incr" type="number" name="attr_DEX-abil_incr" value="0"></span>
<span class="sheet-table-data-center"><input title="DEX-misc" type="number" name="attr_DEX-misc" value="0"></span>
</div>
</div>
</div>
</div>
<div class="sheet-table-row">
<div class="ability-container">
<input class="show-options" type="checkbox" title='@{CON_show_options}' name="attr_CON_show_options"><span>N</span>
<span class="sheet-table-data-center" style="width:20%;"><input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{CON-mod}" checked/></span>
<span class="sheet-table-data-left" style="width:25%;"><button class="sheet-text-button" title="CON-Check" type="roll" name="roll_CON-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=CON Check}} {{skill_chk=[[d20 + [[@{CON-mod}]] ]]}}">CON</button></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="CON" type="number" name="attr_CON" value="(10 + @{CON-race} + @{CON-theme} + @{CON-augment} + @{CON-point_buy} + @{CON-abil_incr} + @{CON-misc} + @{CON-temp})" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="CON-mod" type="number" name="attr_CON-mod" value="(floor(@{CON} / 2) - 5)" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="CON-temp" type="number" name="attr_CON-temp" value="0"></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:16%;">Race</span>
<span class="sheet-table-subheader" style="width:16%;">Theme</span>
<span class="sheet-table-subheader" style="width:16%;">Augments</span>
<span class="sheet-table-subheader" style="width:16%;">Point Buy</span>
<span class="sheet-table-subheader" style="width:16%;">Ability Increase</span>
<span class="sheet-table-subheader" style="width:16%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="CON-race" type="number" name="attr_CON-race" value="0"></span>
<span class="sheet-table-data-center"><input title="CON-theme" type="number" name="attr_CON-theme" value="0"></span>
<span class="sheet-table-data-center"><input title="CON-augment" type="number" name="attr_CON-augment" value="0"></span>
<span class="sheet-table-data-center"><input title="CON-point_buy" type="number" name="attr_CON-point_buy" value="0"></span>
<span class="sheet-table-data-center"><input title="CON-abil_incr" type="number" name="attr_CON-abil_incr" value="0"></span>
<span class="sheet-table-data-center"><input title="CON-misc" type="number" name="attr_CON-misc" value="0"></span>
</div>
</div>
</div>
</div>
<div class="sheet-table-row">
<div class="ability-container">
<input class="show-options" type="checkbox" title='@{INT_show_options}' name="attr_INT_show_options"><span>N</span>
<span class="sheet-table-data-center" style="width:20%;"><input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{INT-mod}" checked/></span>
<span class="sheet-table-data-left" style="width:25%;"><button class="sheet-text-button" title="INT-Check" type="roll" name="roll_INT-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=INT Check}} {{skill_chk=[[d20 + [[@{INT-mod}]] ]]}}">INT</button></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="INT" type="number" name="attr_INT" value="(10 + @{INT-race} + @{INT-theme} + @{INT-augment} + @{INT-point_buy} + @{INT-abil_incr} + @{INT-misc} + @{INT-temp})" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="INT-mod" type="number" name="attr_INT-mod" value="(floor(@{INT} / 2) - 5)" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="INT-temp" type="number" name="attr_INT-temp" value="0"></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:16%;">Race</span>
<span class="sheet-table-subheader" style="width:16%;">Theme</span>
<span class="sheet-table-subheader" style="width:16%;">Augments</span>
<span class="sheet-table-subheader" style="width:16%;">Point Buy</span>
<span class="sheet-table-subheader" style="width:16%;">Ability Increase</span>
<span class="sheet-table-subheader" style="width:16%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="INT-race" type="number" name="attr_INT-race" value="0"></span>
<span class="sheet-table-data-center"><input title="INT-theme" type="number" name="attr_INT-theme" value="0"></span>
<span class="sheet-table-data-center"><input title="INT-augment" type="number" name="attr_INT-augment" value="0"></span>
<span class="sheet-table-data-center"><input title="INT-point_buy" type="number" name="attr_INT-point_buy" value="0"></span>
<span class="sheet-table-data-center"><input title="INT-abil_incr" type="number" name="attr_INT-abil_incr" value="0"></span>
<span class="sheet-table-data-center"><input title="INT-misc" type="number" name="attr_INT-misc" value="0"></span>
</div>
</div>
</div>
</div>
<div class="sheet-table-row">
<div class="ability-container">
<input class="show-options" type="checkbox" title='@{WIS_show_options}' name="attr_WIS_show_options"><span>N</span>
<span class="sheet-table-data-center" style="width:20%;"><input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{WIS-mod}" checked/></span>
<span class="sheet-table-data-left" style="width:25%;"><button class="sheet-text-button" title="WIS-Check" type="roll" name="roll_WIS-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=WIS Check}} {{skill_chk=[[d20 + [[@{WIS-mod}]] ]]}}">WIS</button></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="WIS" type="number" name="attr_WIS" value="(10 + @{WIS-race} + @{WIS-theme} + @{WIS-augment} + @{WIS-point_buy} + @{WIS-abil_incr} + @{WIS-misc} + @{WIS-temp})" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="WIS-mod" type="number" name="attr_WIS-mod" value="(floor(@{WIS} / 2) - 5)" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="WIS-temp" type="number" name="attr_WIS-temp" value="0"></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:16%;">Race</span>
<span class="sheet-table-subheader" style="width:16%;">Theme</span>
<span class="sheet-table-subheader" style="width:16%;">Augments</span>
<span class="sheet-table-subheader" style="width:16%;">Point Buy</span>
<span class="sheet-table-subheader" style="width:16%;">Ability Increase</span>
<span class="sheet-table-subheader" style="width:16%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="WIS-race" type="number" name="attr_WIS-race" value="0"></span>
<span class="sheet-table-data-center"><input title="WIS-theme" type="number" name="attr_WIS-theme" value="0"></span>
<span class="sheet-table-data-center"><input title="WIS-augment" type="number" name="attr_WIS-augment" value="0"></span>
<span class="sheet-table-data-center"><input title="WIS-point_buy" type="number" name="attr_WIS-point_buy" value="0"></span>
<span class="sheet-table-data-center"><input title="WIS-abil_incr" type="number" name="attr_WIS-abil_incr" value="0"></span>
<span class="sheet-table-data-center"><input title="WIS-misc" type="number" name="attr_WIS-misc" value="0"></span>
</div>
</div>
</div>
</div>
<div class="sheet-table-row">
<div class="ability-container">
<input class="show-options" type="checkbox" title='@{CHA_show_options}' name="attr_CHA_show_options"><span>N</span>
<span class="sheet-table-data-center" style="width:20%;"><input type="radio" class="key-ability" title="key-ability" name="attr_key-ability" value="@{CHA-mod}" checked/></span>
<span class="sheet-table-data-left" style="width:25%;"><button class="sheet-text-button" title="CHA-Check" type="roll" name="roll_CHACheck" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=CHA Check}} {{skill_chk=[[d20 + [[@{CHA-mod}]] ]]}}">CHA</button></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="CHA" type="number" name="attr_CHA" value="(10 + @{CHA-race} + @{CHA-theme} + @{CHA-augment} + @{CHA-point_buy} + @{CHA-abil_incr} + @{CHA-misc} + @{CHA-temp})" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="CHA-mod" type="number" name="attr_CHA-mod" value="(floor(@{CHA} / 2) - 5)" disabled></span>
<span class="sheet-table-data-left" style="width:20%;"><input title="CHA-temp" type="number" name="attr_CHA-temp" value="0"></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:16%;">Race</span>
<span class="sheet-table-subheader" style="width:16%;">Theme</span>
<span class="sheet-table-subheader" style="width:16%;">Augments</span>
<span class="sheet-table-subheader" style="width:16%;">Point Buy</span>
<span class="sheet-table-subheader" style="width:16%;">Ability Increase</span>
<span class="sheet-table-subheader" style="width:16%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="CHA-race" type="number" name="attr_CHA-race" value="0"></span>
<span class="sheet-table-data-center"><input title="CHA-theme" type="number" name="attr_CHA-theme" value="0"></span>
<span class="sheet-table-data-center"><input title="CHA-augment" type="number" name="attr_CHA-augment" value="0"></span>
<span class="sheet-table-data-center"><input title="CHA-point_buy" type="number" name="attr_CHA-point_buy" value="0"></span>
<span class="sheet-table-data-center"><input title="CHA-abil_incr" type="number" name="attr_CHA-abil_incr" value="0"></span>
<span class="sheet-table-data-center"><input title="CHA-misc" type="number" name="attr_CHA-misc" value="0"></span>
</div>
</div>
</div>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Skills</span>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:10%;"></span>
<span class="sheet-table-subheader" style="text-align:left;width:50%;">Skill Name</span>
<span class="sheet-table-subheader" style="width:15%;">Ranks</span>
<span class="sheet-table-subheader" style="width:15%;">Ability</span>
<span class="sheet-table-subheader" style="width:15%;">Modifier</span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Acrobatics_show_options}' name="attr_Acrobatics_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Acrobatics-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Acrobatics Check}} {{skill_chk=[[1d20 + [[@{Acrobatics}]] ]]}} {{notes=@{Acrobatics-note}}} {{notes1=@{Skill-notes}}}" name="roll_Acrobatics-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Acrobatics *</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Acrobatics-ranks" type="number" name="attr_Acrobatics-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Acrobatics-ability" name="attr_Acrobatics-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}"selected>DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Acrobatics" type="number" name="attr_Acrobatics" value="(@{Acrobatics-ranks} + @{Acrobatics-ability} + @{Acrobatics-trained} + @{Acrobatics-misc} + @{Acrobatics-temp} + (@{acp} * @{armor-equipped}) + (@{shield-acp} * @{shield-equipped}))" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Acrobatics-cs" type="checkbox" name="attr_Acrobatics-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Acrobatics-trained" type="checkbox" name="attr_Acrobatics-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Acrobatics-misc" type="number" name="attr_Acrobatics-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Acrobatics-temp" type="number" name="attr_Acrobatics-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Acrobatics-note" type="text" name="attr_Acrobatics-note" style="text-align:left"/></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Athletics_show_options}' name="attr_Athletics_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Athletics-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Athletics Check}} {{skill_chk=[[1d20 + [[@{Athletics}]] ]]}} {{notes=@{Athletics-note}}}" name="roll_Athletics-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Athletics *</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Athletics-ranks" type="number" name="attr_Athletics-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Athletics-ability" name="attr_Athletics-ability">
<option value="@{STR-mod}"selected>STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Athletics" type="number" name="attr_Athletics" value="(@{Athletics-ranks} + @{Athletics-ability} + @{Athletics-trained} + @{Athletics-misc} + @{Athletics-temp} + (@{acp} * @{armor-equipped}) + (@{shield-acp} * @{shield-equipped}))" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Athletics-cs" type="checkbox" name="attr_Athletics-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Athletics-trained" type="checkbox" name="attr_Athletics-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Athletics-misc" type="number" name="attr_Athletics-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Athletics-temp" type="number" name="attr_Athletics-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Athletics-note" type="text" name="attr_Athletics-note" style="text-align:left"/></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Bluff_show_options}' name="attr_Bluff_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Bluff-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Bluff Check}} {{skill_chk=[[1d20 + [[@{Bluff}]] ]]}} {{notes=@{Bluff-note}}}" name="roll_Bluff-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Bluff</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Bluff-ranks" type="number" name="attr_Bluff-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Bluff-ability" name="attr_Bluff-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}"selected>CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Bluff" type="number" name="attr_Bluff" value="(@{Bluff-ranks} + @{Bluff-ability} + @{Bluff-trained} + @{Bluff-misc} + @{Bluff-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Bluff-cs" type="checkbox" name="attr_Bluff-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Bluff-trained" type="checkbox" name="attr_Bluff-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Bluff-misc" type="number" name="attr_Bluff-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Bluff-temp" type="number" name="attr_Bluff-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Bluff-note" type="text" name="attr_Bluff-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Computers_show_options}' name="attr_Computers_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Computers-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Computers Check}} {{skill_chk=[[1d20 + [[@{Computers}]] ]]}} {{notes=@{Computers-note}}}" name="roll_Computers-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Computers</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Computers-ranks" type="number" name="attr_Computers-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Computers-ability" name="attr_Computers-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}"selected>INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Computers" type="number" name="attr_Computers" value="(@{Computers-ranks} + @{Computers-ability} + @{Computers-trained} + @{Computers-misc} + @{Computers-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Computers-cs" type="checkbox" name="attr_Computers-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Computers-trained" type="checkbox" name="attr_Computers-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Computers-misc" type="number" name="attr_Computers-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Computers-temp" type="number" name="attr_Computers-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Computers-note" type="text" name="attr_Computers-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Culture_show_options}' name="attr_Culture_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Culture-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Culture Check}} {{skill_chk=[[1d20 + [[@{Culture}]] ]]}} {{notes=@{Culture-note}}}" name="roll_Culture-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Culture</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Culture-ranks" type="number" name="attr_Culture-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Culture-ability" name="attr_Culture-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}"selected>INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Culture" type="number" name="attr_Culture" value="(@{Culture-ranks} + @{Culture-ability} + @{Culture-trained} + @{Culture-misc} + @{Culture-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Culture-cs" type="checkbox" name="attr_Culture-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Culture-trained" type="checkbox" name="attr_Culture-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Culture-misc" type="number" name="attr_Culture-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Culture-temp" type="number" name="attr_Culture-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Culture-note" type="text" name="attr_Culture-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Diplomacy_show_options}' name="attr_Diplomacy_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Diplomacy-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Diplomacy Check}} {{skill_chk=[[1d20 + [[@{Diplomacy}]] ]]}} {{notes=@{Diplomacy-note}}}" name="roll_Diplomacy-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Diplomacy</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Diplomacy-ranks" type="number" name="attr_Diplomacy-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Diplomacy-ability" name="attr_Diplomacy-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}"selected>CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Diplomacy" type="number" name="attr_Diplomacy" value="(@{Diplomacy-ranks} + @{Diplomacy-ability} + @{Diplomacy-trained} + @{Diplomacy-misc} + @{Diplomacy-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Diplomacy-cs" type="checkbox" name="attr_Diplomacy-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Diplomacy-trained" type="checkbox" name="attr_Diplomacy-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Diplomacy-misc" type="number" name="attr_Diplomacy-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Diplomacy-temp" type="number" name="attr_Diplomacy-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Diplomacy-note" type="text" name="attr_Diplomacy-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Disguise_show_options}' name="attr_Disguise_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Disguise-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Disguise Check}} {{skill_chk=[[1d20 + [[@{Disguise}]] ]]}} {{notes=@{Disguise-note}}}" name="roll_Disguise-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Disguise</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Disguise-ranks" type="number" name="attr_Disguise-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Disguise-ability" name="attr_Disguise-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}"selected>CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Disguise" type="number" name="attr_Disguise" value="(@{Disguise-ranks} + @{Disguise-ability} + @{Disguise-trained} + @{Disguise-misc} + @{Disguise-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Disguise-cs" type="checkbox" name="attr_Disguise-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Disguise-trained" type="checkbox" name="attr_Disguise-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Disguise-misc" type="number" name="attr_Disguise-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Disguise-temp" type="number" name="attr_Disguise-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Disguise-note" type="text" name="attr_Disguise-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Engineering_show_options}' name="attr_Engineering_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Engineering-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Engineering Check}} {{skill_chk=[[1d20 + [[@{Engineering}]] ]]}} {{notes=@{Engineering-note}}}" name="roll_Engineering-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Engineering</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Engineering-ranks" type="number" name="attr_Engineering-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Engineering-ability" name="attr_Engineering-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}"selected>INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Engineering" type="number" name="attr_Engineering" value="(@{Engineering-ranks} + @{Engineering-ability} + @{Engineering-trained} + @{Engineering-misc} + @{Engineering-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Engineering-cs" type="checkbox" name="attr_Engineering-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Engineering-trained" type="checkbox" name="attr_Engineering-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Engineering-misc" type="number" name="attr_Engineering-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Engineering-temp" type="number" name="attr_Engineering-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Engineering-note" type="text" name="attr_Engineering-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Intimidate_show_options}' name="attr_Intimidate_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Intimidate-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Intimidate Check}} {{skill_chk=[[1d20 + [[@{Intimidate}]] ]]}} {{notes=@{Intimidate-note}}}" name="roll_Intimidate-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Intimidate</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Intimidate-ranks" type="number" name="attr_Intimidate-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Intimidate-ability" name="attr_Intimidate-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}"selected>CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Intimidate" type="number" name="attr_Intimidate" value="(@{Intimidate-ranks} + @{Intimidate-ability} + @{Intimidate-trained} + @{Intimidate-misc} + @{Intimidate-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Intimidate-cs" type="checkbox" name="attr_Intimidate-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Intimidate-trained" type="checkbox" name="attr_Intimidate-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Intimidate-misc" type="number" name="attr_Intimidate-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Intimidate-temp" type="number" name="attr_Intimidate-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Intimidate-note" type="text" name="attr_Intimidate-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Life-Science_show_options}' name="attr_Life-Science_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Life-Science-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Life-Science Check}} {{skill_chk=[[1d20 + [[@{Life-Science}]] ]]}} {{notes=@{Life-Science-note}}}" name="roll_Life-Science-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Life Science</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Life-Science-ranks" type="number" name="attr_Life-Science-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Life-Science-ability" name="attr_Life-Science-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}"selected>INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Life-Science" type="number" name="attr_Life-Science" value="(@{Life-Science-ranks} + @{Life-Science-ability} + @{Life-Science-trained} + @{Life-Science-misc} + @{Life-Science-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Life-Science-cs" type="checkbox" name="attr_Life-Science-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Life-Science-trained" type="checkbox" name="attr_Life-Science-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Life-Science-misc" type="number" name="attr_Life-Science-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Life-Science-temp" type="number" name="attr_Life-Science-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Life-Science-note" type="text" name="attr_Life-Science-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Medicine_show_options}' name="attr_Medicine_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Medicine-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Medicine Check}} {{skill_chk=[[1d20 + [[@{Medicine}]] ]]}} {{notes=@{Medicine-note}}}" name="roll_Medicine-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Medicine</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Medicine-ranks" type="number" name="attr_Medicine-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Medicine-ability" name="attr_Medicine-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}"selected>INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Medicine" type="number" name="attr_Medicine" value="(@{Medicine-ranks} + @{Medicine-ability} + @{Medicine-trained} + @{Medicine-misc} + @{Medicine-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Medicine-cs" type="checkbox" name="attr_Medicine-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Medicine-trained" type="checkbox" name="attr_Medicine-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Medicine-misc" type="number" name="attr_Medicine-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Medicine-temp" type="number" name="attr_Medicine-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Medicine-note" type="text" name="attr_Medicine-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Mysticism_show_options}' name="attr_Mysticism_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Mysticism-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Mysticism Check}} {{skill_chk=[[1d20 + [[@{Mysticism}]] ]]}} {{notes=@{Mysticism-note}}}" name="roll_Mysticism-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Mysticism</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Mysticism-ranks" type="number" name="attr_Mysticism-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Mysticism-ability" name="attr_Mysticism-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}"selected>WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Mysticism" type="number" name="attr_Mysticism" value="(@{Mysticism-ranks} + @{Mysticism-ability} + @{Mysticism-trained} + @{Mysticism-misc} + @{Mysticism-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Mysticism-cs" type="checkbox" name="attr_Mysticism-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Mysticism-trained" type="checkbox" name="attr_Mysticism-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Mysticism-misc" type="number" name="attr_Mysticism-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Mysticism-temp" type="number" name="attr_Mysticism-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Mysticism-note" type="text" name="attr_Mysticism-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Perception_show_options}' name="attr_Perception_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Perception-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Perception Check}} {{skill_chk=[[1d20 + [[@{Perception}]] ]]}} {{notes=@{Perception-note}}}" name="roll_Perception-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Perception</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Perception-ranks" type="number" name="attr_Perception-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Perception-ability" name="attr_Perception-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}"selected>WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Perception" type="number" name="attr_Perception" value="(@{Perception-ranks} + @{Perception-ability} + @{Perception-trained} + @{Perception-misc} + @{Perception-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Perception-cs" type="checkbox" name="attr_Perception-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Perception-trained" type="checkbox" name="attr_Perception-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Perception-misc" type="number" name="attr_Perception-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Perception-temp" type="number" name="attr_Perception-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Perception-note" type="text" name="attr_Perception-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Physical-Science_show_options}' name="attr_Physical-Science_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Physical-Science-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Physical-Science Check}} {{skill_chk=[[1d20 + [[@{Physical-Science}]] ]]}} {{notes=@{Physical-Science-note}}}" name="roll_Physical-Science-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Physical Science</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Physical-Science-ranks" type="number" name="attr_Physical-Science-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Physical-Science-ability" name="attr_Physical-Science-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}"selected>INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Physical-Science" type="number" name="attr_Physical-Science" value="(@{Physical-Science-ranks} + @{Physical-Science-ability} + @{Physical-Science-trained} + @{Physical-Science-misc} + @{Physical-Science-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Physical-Science-cs" type="checkbox" name="attr_Physical-Science-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Physical-Science-trained" type="checkbox" name="attr_Physical-Science-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Physical-Science-misc" type="number" name="attr_Physical-Science-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Physical-Science-temp" type="number" name="attr_Physical-Science-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Physical-Science-note" type="text" name="attr_Physical-Science-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Piloting_show_options}' name="attr_Piloting_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Piloting-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Piloting Check}} {{skill_chk=[[1d20 + [[@{Piloting}]] ]]}} {{notes=@{Piloting-note}}}" name="roll_Piloting-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Piloting</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Piloting-ranks" type="number" name="attr_Piloting-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Piloting-ability" name="attr_Piloting-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}"selected>DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Piloting" type="number" name="attr_Piloting" value="(@{Piloting-ranks} + @{Piloting-ability} + @{Piloting-trained} + @{Piloting-misc} + @{Piloting-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Piloting-cs" type="checkbox" name="attr_Piloting-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Piloting-trained" type="checkbox" name="attr_Piloting-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Piloting-misc" type="number" name="attr_Piloting-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Piloting-temp" type="number" name="attr_Piloting-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Piloting-note" type="text" name="attr_Piloting-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Profession_show_options}' name="attr_Profession_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Profession-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Profession: @{Profession-name} Check}} {{skill_chk=[[1d20 + [[@{Profession}]] ]]}} {{notes=@{Profession-note}}}" name="roll_Profession-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Profession: <input title="Profession-name" type="text" name="attr_Profession-name" style="width:120px;"></span>
<span class="sheet-table-data-left" style="width:10%"><input title="Profession-ranks" type="number" name="attr_Profession-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Profession-ability" name="attr_Profession-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}"selected>WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Profession" type="number" name="attr_Profession" value="(@{Profession-ranks} + @{Profession-ability} + @{Profession-trained} + @{Profession-misc} + @{Profession-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Profession-cs" type="checkbox" name="attr_Profession-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Profession-trained" type="checkbox" name="attr_Profession-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Profession-misc" type="number" name="attr_Profession-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Profession-temp" type="number" name="attr_Profession-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Profession-note" type="text" name="attr_Profession-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Profession2_show_options}' name="attr_Profession2_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Profession2-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Profession: @{Profession2-name} Check}} {{skill_chk=[[1d20 + [[@{Profession2}]] ]]}} {{notes=@{Profession2-note}}}" name="roll_Profession2-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Profession: <input title="Profession2-name" type="text" name="attr_Profession2-name" style="width:120px;"></span>
<span class="sheet-table-data-left" style="width:10%"><input title="Profession2-ranks" type="number" name="attr_Profession2-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Profession2-ability" name="attr_Profession2-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}"selected>WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Profession2" type="number" name="attr_Profession2" value="(@{Profession2-ranks} + @{Profession2-ability} + @{Profession2-trained} + @{Profession2-misc} + @{Profession2-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Profession2-cs" type="checkbox" name="attr_Profession2-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Profession2-trained" type="checkbox" name="attr_Profession2-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Profession2-misc" type="number" name="attr_Profession2-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Profession2-temp" type="number" name="attr_Profession2-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Profession2-note" type="text" name="attr_Profession2-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Sense-Motive_show_options}' name="attr_Sense-Motive_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Sense-Motive-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Sense-Motive Check}} {{skill_chk=[[1d20 + [[@{Sense-Motive}]] ]]}} {{notes=@{Sense-Motive-note}}}" name="roll_Sense-Motive-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Sense Motive</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Sense-Motive-ranks" type="number" name="attr_Sense-Motive-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Sense-Motive-ability" name="attr_Sense-Motive-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}"selected>WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Sense-Motive" type="number" name="attr_Sense-Motive" value="(@{Sense-Motive-ranks} + @{Sense-Motive-ability} + @{Sense-Motive-trained} + @{Sense-Motive-misc} + @{Sense-Motive-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Sense-Motive-cs" type="checkbox" name="attr_Sense-Motive-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Sense-Motive-trained" type="checkbox" name="attr_Sense-Motive-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Sense-Motive-misc" type="number" name="attr_Sense-Motive-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Sense-Motive-temp" type="number" name="attr_Sense-Motive-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Sense-Motive-note" type="text" name="attr_Sense-Motive-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Sleight-of-Hand_show_options}' name="attr_Sleight-of-Hand_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Sleight-of-Hand-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Sleight-of-Hand Check}} {{skill_chk=[[1d20 + [[@{Sleight-of-Hand}]] ]]}} {{notes=@{Sleight-of-Hand-note}}}" name="roll_Sleight-of-Hand-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">† Sleight of Hand *</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Sleight-of-Hand-ranks" type="number" name="attr_Sleight-of-Hand-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Sleight-of-Hand-ability" name="attr_Sleight-of-Hand-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}"selected>DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Sleight-of-Hand" type="number" name="attr_Sleight-of-Hand" value="(@{Sleight-of-Hand-ranks} + @{Sleight-of-Hand-ability} + @{Sleight-of-Hand-trained} + @{Sleight-of-Hand-misc} + @{Sleight-of-Hand-temp} + (@{acp} * @{armor-equipped}) + (@{shield-acp} * @{shield-equipped}))" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-cs" type="checkbox" name="attr_Sleight-of-Hand-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-trained" type="checkbox" name="attr_Sleight-of-Hand-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-misc" type="number" name="attr_Sleight-of-Hand-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-temp" type="number" name="attr_Sleight-of-Hand-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-note" type="text" name="attr_Sleight-of-Hand-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Stealth_show_options}' name="attr_Stealth_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Stealth-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Stealth Check}} {{skill_chk=[[1d20 + [[@{Stealth}]] ]]}} {{notes=@{Stealth-note}}}" name="roll_Stealth-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Stealth *</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Stealth-ranks" type="number" name="attr_Stealth-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Stealth-ability" name="attr_Stealth-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}"selected>DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Stealth" type="number" name="attr_Stealth" value="(@{Stealth-ranks} + @{Stealth-ability} + @{Stealth-trained} + @{Stealth-misc} + @{Stealth-temp} + (@{acp} * @{armor-equipped}) + (@{shield-acp} * @{shield-equipped}))" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Stealth-cs" type="checkbox" name="attr_Stealth-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Stealth-trained" type="checkbox" name="attr_Stealth-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Stealth-misc" type="number" name="attr_Stealth-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Stealth-temp" type="number" name="attr_Stealth-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Stealth-note" type="text" name="attr_Stealth-note" style="text-align:left"></span>
</div>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{Survival_show_options}' name="attr_Survival_show_options"><span>N</span>
<span class="sheet-table-data-left" style="width:10%"><button style="font-size:100%;" title="Survival-Check" type="roll" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Survival Check}} {{skill_chk=[[1d20 + [[@{Survival}]] ]]}} {{notes=@{Survival-note}}}" name="roll_Survival-Check"></button></span>
<span class="sheet-table-data-left" style="font-weight:bold; width:55%">Survival</span>
<span class="sheet-table-data-left" style="width:10%"><input title="Survival-ranks" type="number" name="attr_Survival-ranks" value="0"></span>
<span class="sheet-table-data-center" style="width:15%">
<select title="Survival-ability" name="attr_Survival-ability">
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}"selected>WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-right" style="width:10%"><input title="Survival" type="number" name="attr_Survival" value="(@{Survival-ranks} + @{Survival-ability} + @{Survival-trained} + @{Survival-misc} + @{Survival-temp})" disabled></span>
<div class="row-options">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:5%">CS</span>
<span class="sheet-table-subheader" style="width:5%">Trained</span>
<span class="sheet-table-subheader" style="width:10%">Misc</span>
<span class="sheet-table-subheader" style="width:10%">Temp</span>
<span class="sheet-table-subheader" style="text-align:left;width:70%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="Survival-cs" type="checkbox" name="attr_Survival-cs" value="1"/></span>
<span class="sheet-table-data-center"><input title="Survival-trained" type="checkbox" name="attr_Survival-trained" value="3" /></span>
<span class="sheet-table-data-center"><input title="Survival-misc" type="number" name="attr_Survival-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Survival-temp" type="number" name="attr_Survival-temp" value="0"></span>
<span class="sheet-table-data-center"><input title="Survival-note" type="text" name="attr_Survival-note" style="text-align:left"></span>
</div>
</div>
</div>
<br>
<div class="sheet-table">
<div class="sheet-table-row">
† Trained only | * Armor check penalty applies
</div>
</div>
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header">Max Skill Ranks</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Total Skill Ranks</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Skill Ranks Remaining</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="number" title="Max-Skill-Ranks" name="attr_Max-Skill-Ranks" value="@{total-skill}" disabled></span>
<span class="sheet-table-data-center">-</span>
<span class="sheet-table-data-center"><input type="number" title="Total-Skill-Ranks" name="attr_Total-Skill-Ranks" value="(@{Acrobatics-ranks} + @{Athletics-ranks} + @{Bluff-ranks} + @{Computers-ranks} + @{Culture-ranks} + @{Diplomacy-ranks} + @{Disguise-ranks} + @{Engineering-ranks} + @{Intimidate-ranks} + @{Life-Science-ranks} + @{Medicine-ranks} + @{Mysticism-ranks} + @{Perception-ranks} + @{Physical-Science-ranks} + @{Piloting-ranks} + @{Profession-ranks} + @{Profession2-ranks} + @{Sense-Motive-ranks} + @{Sleight-of-Hand-ranks} + @{Stealth-ranks} + @{Survival-ranks})" disabled></span>
<span class="sheet-table-data-center">=</span>
<span class="sheet-table-data-center"><input type="number" title="Skill-Ranks-Remaining" name="attr_Skill-Ranks-Remaining" value="(@{Max-Skill-Ranks} - @{Total-Skill-Ranks})" disabled></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-small-label">Skill Notes</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><textarea title="skill-notes" name="attr_skill-notes" placeholder="Notes that apply to all skills"></textarea></span>
</div>
</div>
<div class="sheet-table">
The CS checkbox is for reference only, check the Trained checkbox to apply the +3 bonus for having ranks in a class skill.
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;">
<div class="sheet-table">
<span class="sheet-table-name">Combat Tables</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:25%;"></span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">DEX</span>
<span class="sheet-table-header">Misc</span>
<span class="sheet-table-header" style="width:25%;"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-row-name" style="width:5%;"><button class="sheet-text-button" title="Roll-for-initiative" type="roll" name="roll_Roll-for-initiative" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Initiative Roll}} {{init=[[ ( 1d20 + [[ @{init} ]] [init] + [[ {(0.01 * [[ @{init} ]] ),0}kh1 ]] [tie-breaker] ) &{tracker} ]] }}">Initiative</button></span>
<span class="sheet-table-header" style="width:20%;"></span>
<span class="sheet-table-data-center"><input title="init" type="number" name="attr_init" value="(@{init-DEX} + @{init-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="DEX-mod" type="number" name="attr_init-DEX" value="@{DEX-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="init-misc" type="number" name="attr_init-misc" value="0"></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Health and Resolve</span>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Current</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Max</span>
<span class="sheet-table-header">Formula</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name">SP</span>
<span class="sheet-table-data-center"><input type="number" title="SP" name="attr_SP" value="0"></span>
<span class="sheet-table-data-center" style="vertical-align:middle;font-size:150%;"><b>/</b></span>
<span class="sheet-table-data-center"><input title="SP|max" type="number" name="attr_SP_max" value="@{SP-formula}" disabled></span>
<span class="sheet-table-data-center"><input title="SP-formula" type="text" name="attr_SP-formula" value="((@{CON-mod} * @{level}) + (@{class-0-hp} * {@{class-0-level}) + (@{class-1-hp} * {@{class-1-level}) + (@{class-2-hp} * {@{class-2-level}) + (@{class-3-hp} * {@{class-3-level}) + (@{class-4-hp} * {@{class-4-level}))"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name">HP</span>
<span class="sheet-table-data-center"><input type="number" title="HP" name="attr_HP" value="0"></span>
<span class="sheet-table-data-center" style="vertical-align:middle;font-size:150%;"><b>/</b></span>
<span class="sheet-table-data-center"><input title="HP|max" type="number" name="attr_HP_max" value="@{HP-formula}" disabled></span>
<span class="sheet-table-data-center"><input title="HP-formula" type="text" name="attr_HP-formula" value="(@{HP-racial} + (@{class-0-hp} * {@{class-0-level}) + (@{class-1-hp} * {@{class-1-level}) + (@{class-2-hp} * {@{class-2-level}) + (@{class-3-hp} * {@{class-3-level}) + (@{class-4-hp} * {@{class-4-level}))"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name">Resolve</span>
<span class="sheet-table-data-center"><input type="number" title="resolve" name="attr_resolve" value="0"></span>
<span class="sheet-table-data-center" style="vertical-align:middle;font-size:150%;"><b>/</b></span>
<span class="sheet-table-data-center"><input title="resolve|max" type="number" name="attr_resolve_max" value="@{resolve-formula}" disabled></span>
<span class="sheet-table-data-center"><input title="resolve-formula" type="text" name="attr_resolve-formula" value="((floor(1/@{level})) + (@{key-ability}) + (floor(@{level}/2)))"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Temp HP</span>
<span class="sheet-table-data-center"><input type="number" title="temp-HP" name="attr_temp-HP" value="0"></span>
<span class="sheet-table-header" style="vertical-align:middle;font-size:150%;">/</span>
<span class="sheet-table-data-center"><input type="number" title="temp-HP|max" name="attr_temp-HP_max" value="0"></span>
<span class="sheet-table-data-center"><input type="text" title="temp-HP-source" name="attr_temp-HP-source" placeholder="Source"></span>
</div>
</div>
<div class="sheet-table">
<span class="sheet-small-label">Health Notes</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><textarea title="health-notes" name="attr_health-notes" placeholder="Fast healing, regeneration, etc."></textarea></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Armor Class</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:20%;"></span>
<span class="sheet-table-header" style="width:10%;"></span>
<span class="sheet-table-header" style="width:7%;">Total</span>
<span class="sheet-table-header" style="width:15%;"></span>
<span class="sheet-table-header" style="width:7%;">Armor</span>
<span class="sheet-table-header" style="width:7%;">Dex</span>
<span class="sheet-table-header" style="width:7%;">Misc</span>
<span class="sheet-table-header" style="width:30%;"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-row-name">EAC</span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="EAC" type="number" name="attr_EAC" value="(10 + @{EAC-armor} + @{DEX-armor} + @{EAC-misc})" disabled></span>
<span class="sheet-table-data-center" style="text-align:center;">= 10 +</span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="EAC-armor" type="number" name="attr_EAC-armor" value="((@{armor-eacbonus} * @{armor-equipped}) + (@{shield-acbonus} * @{shield-equipped}) + ((@{shield-align-acbonus} - @{shield-acbonus}) * @{shield-aligned} * @{shield-equipped}))" disabled></span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="DEX-armor" type="number" name="attr_DEX-armor" value="(((floor((((floor((@{DEX-mod} + @{armor-max-dex}) - (abs(@{DEX-mod} - @{armor-max-dex}))) * @{armor-equipped}) / 2) + (@{shield-max-dex} * (1 - (@{armor-equipped}))) + ((floor((@{DEX-mod} + @{shield-max-dex}) - (abs(@{DEX-mod} - @{shield-max-dex}))) * @{shield-equipped}) / 2) + (@{armor-max-dex} * (1 - (@{shield-equipped})))) - (abs((((floor((@{DEX-mod} + @{armor-max-dex}) - (abs(@{DEX-mod} - @{armor-max-dex}))) * @{armor-equipped}) / 2) + (@{shield-max-dex} * (1 - (@{armor-equipped})))) - (((floor((@{DEX-mod} + @{shield-max-dex}) - (abs(@{DEX-mod} - @{shield-max-dex}))) * @{shield-equipped}) / 2) + (@{armor-max-dex} * (1 - (@{shield-equipped}))))))) * (ceil((@{armor-equipped}/2) + (@{shield-equipped}/2))))/2) + (@{DEX-mod} * (1 - (ceil((@{armor-equipped}/2) + (@{shield-equipped}/2))))))" disabled></span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="EAC-misc" type="number" name="attr_EAC-misc" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-row-name">KAC</span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="KAC" type="number" name="attr_KAC" value="(10 + @{KAC-armor} + @{DEX-armor} + @{KAC-misc})" disabled></span>
<span class="sheet-table-data-center" style="text-align:center;">= 10 +</span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="armor-kacbonus" type="number" name="attr_KAC-armor" value="((@{armor-kacbonus} * @{armor-equipped}) + (@{shield-acbonus} * @{shield-equipped}) + ((@{shield-align-acbonus} - @{shield-acbonus}) * @{shield-aligned} * @{shield-equipped}))" disabled></span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="DEX-armor1" type="number" name="attr_DEX-armor1" value="@{DEX-armor}" disabled></span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="KAC-misc" type="number" name="attr_KAC-misc" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Combat Manuevers</span>
<span class="sheet-table-data-center" style="text-align:center;"><input title="ACM" type="number" name="attr_ACM" value="(8 + @{KAC})" disabled></span>
<span class="sheet-table-data-center" style="text-align:center;">= 8 +</span>
<span class="sheet-table-row-name">KAC</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width:20%">DR</span>
<span class="sheet-table-data-left"><input title="DR" type="text" name="attr_DR"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name">Resistances</span>
<span class="sheet-table-data-left"><input title="resistances" type="text" name="attr_resistances"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name">Immunities</span>
<span class="sheet-table-data-left"><input title="immunities" type="text" name="attr_immunities"></span>
</div>
</div>
<div class="sheet-table">
<span class="sheet-small-label">Defense Notes</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><textarea title="defense-notes" name="attr_defense-notes" placeholder="Anything not listed above."></textarea></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Saving Throws</span>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">Base</span>
<span class="sheet-table-header">Ability</span>
<span class="sheet-table-header">Enhance</span>
<span class="sheet-table-header">Misc</span>
<span class="sheet-table-header">Temp</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Fort-Save" type="roll" name="roll_Fort-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + [[@{Fort}]] ]]}} {{notes=@{save-notes}}}">Fort</button></span>
<span class="sheet-table-data-center"><input title="Fort" type="number" name="attr_Fort" value="(@{total-Fort} + @{CON-mod} + @{Fort-enhance} + @{Fort-misc} + @{Fort-temp})" disabled></span>
<span class="sheet-table-data-center"><input title="total-Fort" type="number" name="attr_Fort-base" value="@{total-Fort}" disabled></span>
<span class="sheet-table-data-center"><input title="CON-mod" type="number" name="attr_Fort-ability" value="@{CON-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="Fort-enhance" type="number" name="attr_Fort-enhance" value="0"></span>
<span class="sheet-table-data-center"><input title="Fort-misc" type="number" name="attr_Fort-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Fort-temp" type="number" name="attr_Fort-temp" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Ref-Save" type="roll" name="roll_Ref-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + [[@{Ref}]] ]]}} {{notes=@{save-notes}}}">Ref</button></span>
<span class="sheet-table-data-center"><input title="Ref" type="number" name="attr_Ref" value="(@{total-Ref} + @{DEX-mod} + @{Ref-enhance} + @{Ref-misc} + @{Ref-temp})" disabled></span>
<span class="sheet-table-data-center"><input title="total-Ref" type="number" name="attr_Ref-base" value="@{total-Ref}" disabled></span>
<span class="sheet-table-data-center"><input title="DEX-mod" type="number" name="attr_Ref-ability" value="@{DEX-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="Ref-enhance" type="number" name="attr_Ref-enhance" value="0"></span>
<span class="sheet-table-data-center"><input title="Ref-misc" type="number" name="attr_Ref-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Ref-temp" type="number" name="attr_Ref-temp" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="Will-Save" type="roll" name="roll_Will-Save" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + [[@{Will}]] ]]}} {{notes=@{save-notes}}}">Will</button></span>
<span class="sheet-table-data-center"><input title="Will" type="number" name="attr_Will" value="(@{total-Will} + @{WIS-mod} + @{Will-enhance} + @{Will-misc} + @{Will-temp})" disabled></span>
<span class="sheet-table-data-center"><input title="total-Will" type="number" name="attr_Will-base" value="@{total-Will}" disabled></span>
<span class="sheet-table-data-center"><input title="WIS-mod" type="number" name="attr_Will-ability" value="@{WIS-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="Will-enhance" type="number" name="attr_Will-enhance" value="0"></span>
<span class="sheet-table-data-center"><input title="Will-misc" type="number" name="attr_Will-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="Will-temp" type="number" name="attr_Will-temp" value="0"></span>
</div>
</div>
<div class="sheet-table">
<span class="sheet-small-label">Save Notes</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><textarea title="save-notes" name="attr_save-notes" placeholder="Specific bonuses."></textarea></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Basic Attacks</span>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">BAB</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Ability</span>
<span class="sheet-table-header">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Melee-Attack-Roll" name="roll_Melee-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Melee}} {{attack=[[1d20 + [[@{attk-melee}]] ]]}} {{attk-notes=@{attack-notes}}}">Melee</button></span>
<span class="sheet-table-data-center"><input title="attk-melee" type="number" name="attr_attk-melee" value="(@{bab} + @{attk-melee-ability} + @{attk-melee-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="bab" type="number" name="attr_attk-melee-bab" value="@{bab}" disabled></span>
<span class="sheet-table-data-center">
<select title="attk-melee-ability" name="attr_attk-melee-ability">
<option value="0">None</option>
<option value="@{STR-mod}" selected>STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="attk-melee-ability-value" type="number" name="attr_attk-melee-ability-value" value="@{attk-melee-ability}" disabled></span>
<span class="sheet-table-data-center"><input title="attk-melee-misc" type="number" name="attr_attk-melee-misc" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Ranged-Attack-Roll" name="roll_Ranged-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Ranged}} {{attack=[[1d20 + [[@{attk-ranged}]] ]]}} {{attk-notes=@{attack-notes}}}">Ranged</button></span>
<span class="sheet-table-data-center"><input title="attk-ranged" type="number" name="attr_attk-ranged" value="(@{bab} + @{attk-ranged-ability} + @{attk-ranged-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="bab" type="number" name="attr_attk-ranged-bab" value="@{bab}" disabled></span>
<span class="sheet-table-data-center">
<select title="attk-ranged-ability" name="attr_attk-ranged-ability">
<option value="0">None</option>
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}" selected>DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="attk-ranged-ability-value" type="number" name="attr_attk-ranged-ability-value" value="@{attk-ranged-ability}" disabled></span>
<span class="sheet-table-data-center"><input title="attk-ranged-misc" type="number" name="attr_attk-ranged-misc" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Thrown-Attack-Roll" name="roll_Thrown-Attack-Roll" value="&{template:pf_attack} {{name=@{character_name}'s Attack}} {{subtags=Thrown}} {{attack=[[1d20 + [[@{attk-thrown}]] ]]}} {{attk-notes=@{attack-notes}}}">Thrown</button></span>
<span class="sheet-table-data-center"><input title="thrown" type="number" name="attr_attk-thrown" value="(@{bab} + @{attk-thrown-ability} + @{attk-thrown-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="bab" type="number" name="attr_attk-thrown-bab" value="@{bab}" disabled></span>
<span class="sheet-table-data-center">
<select title="attk-thrown-ability" name="attr_attk-thrown-ability">
<option value="0">None</option>
<option value="@{STR-mod}" selected>STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="attk-thrown-ability-value" type="number" name="attr_attk-thrown-ability-value" value="@{attk-thrown-ability}" disabled></span>
<span class="sheet-table-data-center"><input title="attk-thrown-misc" type="number" name="attr_attk-thrown-misc" value="0"></span>
</div>
</div>
<div class="skill-container">
<input class="show-options" type="checkbox" title='@{trick-attack-options}' name="attr_trick-attack-options"><span>N</span>
<span class="sheet-small-label">Trick Attack</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:86.6%;">Apply trick attack to attacks?</span>
<select title="trick-attack" name="attr_trick-attack">
<option value="" selected>No</option>
<option value="&{template:pf_check}{{name=Trick Attack}}{{check=**CR**[[@{trick-attack-skill} - 20]]or lower }} {{foo=If you succeed at the check, you deal @{trick-attack-level} additional damage?{Which condition to apply? | none, | flat-footed, and the target is flat-footed | off-target, and the target is off-target | bleed, and the target is bleeding ?{How much bleed? &amp;#124; 1 &amp;#125; | hampered, and the target is hampered (half speed and no guarded step) | interfering, and the target is unable to take reactions | staggered, and the target is staggered (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | stun, and the target is stunned (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | knockout, and the target is unconscious for 1 minute (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | disarm, and must succeed at a Reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or drop that item. | disrupt, and must succeed at a Will save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be unable to cast spells or spell-like abilities for 1 round | knock prone, and must succeed at a reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or fall prone. | ricochet, and gain 2nd shot at nearby create at -6 and with no trick damage. | blinding, and must succeed at a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be blind for 1 round. | deactivating, and [[1d20 + ?{Operative Level? &amp;#124; 1 &amp;#125;]] vs DC 10 + target item level. If success the device is deactivated until your next turn. Constructs must make a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be stunned until beginnning of your next turn. } }} {{notes=@{trick-attack-notes} }}">Yes</option>
<option value="&{template:pf_check}{{name=Trick Attack}}{{check=**CR * 1.5** [[@{trick-attack-skill} - 20]]or lower }} {{foo=If you succeed at the check, you deal @{trick-attack-level} additional damage?{Which condition to apply? | none, | flat-footed, and the target is flat-footed | off-target, and the target is off-target | bleed, and the target is bleeding ?{How much bleed? &amp;#124; 1 &amp;#125; | hampered, and the target is hampered (half speed and no guarded step) | interfering, and the target is unable to take reactions | staggered, and the target is staggered (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | stun, and the target is stunned (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | knockout, and the target is unconscious for 1 minute (Fort **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]]negates) | disarm, and must succeed at a Reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or drop that item. | disrupt, and must succeed at a Will save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be unable to cast spells or spell-like abilities for 1 round | knock prone, and must succeed at a reflex save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or fall prone. | ricochet, and gain 2nd shot at nearby create at -6 and with no trick damage. | blinding, and must succeed at a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be blind for 1 round. | deactivating, and [[1d20 + ?{Operative Level? &amp;#124; 1 &amp;#125;]] vs DC 10 + target item level. If success the device is deactivated until your next turn. Constructs must make a Fort save **DC**[[10+[[(floor(@{level}/2))]]+[[@{DEX-mod}]]]] or be stunned until beginnning of your next turn. } }} {{notes=@{trick-attack-notes} }}">Sniper</option>
</select>
</div>
<div class="row-options">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-subheader">Trick Attack Skill</span>
<span class="sheet-table-subheader" style="width:50px;">Op. Level</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">
<select title="trick-attack-skill" name="attr_trick-attack-skill">
<option value="[[d20 + [[@{Acrobatics}]] ]]">Daredevil's Acrobatics</option>
<option value="[[10 + [[@{Acrobatics}]] ]]">Daredevil's Acrobatics (take 10)</option>
<option value="[[d20 + [[@{Bluff}]] ]]" selected>Bluff</option>
<option value="[[10 + [[@{Bluff}]] ]]" >Bluff (take 10)</option>
<option value="[[d20 + [[@{Bluff}]] + 4]]">Spy's Bluff</option>
<option value="[[10 + [[@{Bluff}]] + 4]]">Spy's Bluff (take 10)</option>
<option value="[[d20 + [[@{Computers}]] +4]]">Hacker's Computers</option>
<option value="[[10 + [[@{Computers}]] +4]]">Hacker's Computers (take 10)</option>
<option value="[[d20 + [[@{Engineering}]] +4]]">Gadgeteer's Engineering</option>
<option value="[[10 + [[@{Engineering}]] +4]]">Gadgeteer's Engineering (take 10)</option>
<option value="[[d20 + [[@{Intimidate}]] ]]">Intimidate</option>
<option value="[[10 + [[@{Intimidate}]] ]]">Intimidate (take 10)</option>
<option value="[[d20 + [[@{Mysticism}]] +4]]">Disciple's Mysticism</option>
<option value="[[10 + [[@{Mysticism}]] +4]]">Disciple's Mysticism (take 10)</option>
<option value="[[d20 + [[@{Perception}]] ]]">Perception</option>
<option value="[[10 + [[@{Perception}]] ]]">Perception (take 10)</option>
<option value="[[d20 + [[@{Sense-Motive}]] +4]]">Detective's Sense Motive</option>
<option value="[[10 + [[@{Sense-Motive}]] +4]]">Detective's Sense Motive (take 10)</option>
<option value="[[d20 + [[@{Sleight-of-Hand}]] ]]">Thief's Sleight of Hand</option>
<option value="[[10 + [[@{Sleight-of-Hand}]] ]]">Thief's Sleight of Hand (take 10)</option>
<option value="[[d20 + [[@{Stealth}]] ]]">Stealth</option>
<option value="[[10 + [[@{Stealth}]] ]]">Stealth (take 10)</option>
<option value="[[d20 + [[@{Stealth}]] +1]]">Ghost's Stealth</option>
<option value="[[10 + [[@{Stealth}]] +1]]">Ghost's Stealth (take 10)</option>
<option value="[[d20 + [[@{Survival}]] +4]]">Explorer's Survival</option>
<option value="[[10 + [[@{Survival}]] +4]]">Explorer's Survival (take 10)</option>
</select>
</span>
<span class="sheet-table-data-center">
<select title="trick-attack-level" name="attr_trick-attack-level">
<option value="[[1d4]]" selected>1</option>
<option value="[[1d8]]">3</option>
<option value="[[3d8]]">5</option>
<option value="[[4d8]]">7</option>
<option value="[[5d8]]">9</option>
<option value="[[6d8]]">11</option>
<option value="[[7d8]]">13</option>
<option value="[[8d8]]">15</option>
<option value="[[9d8]]">17</option>
<option value="[[10d8]]">19</option>
<option value="[[1d3]]">Sniper 1</option>
<option value="[[1d6]]">Sniper 3</option>
<option value="[[2d6]]">Sniper 5</option>
<option value="[[3d6]]">Sniper 7</option>
<option value="[[4d6]]">Sniper 9</option>
<option value="[[5d6]]">Sniper 11</option>
<option value="[[6d6]]">Sniper 13</option>
<option value="[[7d6]]">Sniper 15</option>
<option value="[[8d6]]">Sniper 17</option>
<option value="[[9d6]]">Sniper 19</option>
</select>
</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-subheader">Trick Attack Notes</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<input type="text" style="text-align:left;" title="trick-attack-notes" name="attr_trick-attack-notes" placeholder="Notes"></input>
</div>
</div>
</div>
</div>
<div class="sheet-table">
<span class="sheet-small-label">Attack Notes</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><textarea title="attack-notes" name="attr_attack-notes" placeholder="Notes to be applied to all attacks"></textarea></span>
</div>
</div>
</div>
</div>
</div>
<br>
<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab5" value="5" title="Attacks" checked="checked" />
<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab6" value="6" title="Equipment" />
<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab7" value="7" title="Special Abilities" />
<input type="radio" name="attr_tab2" class="sheet-tab sheet-tab8" value="8" title="Spells" />
<div class="sheet-tab-content sheet-tab5">
<b>Show Attacks?</b>
<input type="checkbox" class="sheet-pc-weapons-show" title="weapons-show" name="attr_weapons-show" value="1" checked/>
<div class="sheet-pc-weapons">
<div class="sheet-table">
<span class="sheet-table-name">Attacks</span>
<br>
<fieldset class="repeating_pc-weapon">
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center" ><button type="roll" name="roll_roll" title="%{repeating_pc-weapon_$X_roll}" value="@{macro-text}"></button></span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="text" name="attr_pc-weapon-name" title="@{repeating_pc-weapon_$X_pc-weapon-name}" placeholder="Name" ><br>Name</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="text" name="attr_pc-weapon-notes" title="@{repeating_pc-weapon_$X_pc-weapon-notes}" placeholder="Attack Notes" ><br>Notes</span>
</div>
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:425px;">
<b>Attack Details&nbsp;&nbsp;</b>
<input type="checkbox" class="sheet-section-show" title="@{repeating_pc-weapon_$X_attack_details}" name="attr_attack_details" value="1" />
<div class="sheet-section">
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" style="width:45%"><input type="text" name="attr_pc-weapon-attack" title="@{repeating_pc-weapon_$X_pc-weapon-attack}" placeholder="Attack Modifiers"value="0" ><br>Attack Mods</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:45%" >
<select title="@{repeating_pc-weapon_$X_pc-attack-type}" name="attr_pc-attack-type">
<option value="0" selected >None</option>
<option value="@{attk-melee}" >Melee</option>
<option value="@{attk-ranged}" >Operative</option>
<option value="@{attk-ranged}" >Ranged</option>
<option value="@{attk-thrown}" >Thrown</option>
</select>
<br>Attack Type
</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-total-attack" title="@{repeating_pc-weapon_$X_pc-weapon-total-attack}" value="(@{pc-weapon-proficiency} + @{pc-weapon-attack} + @{pc-attack-type})" disabled><br>ATK</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-damage-dice-num" title="@{repeating_pc-weapon_$X_pc-damage-dice-num}" min="0" value="1" ><br>Dice</span>
<span class="sheet-table-data sheet-center" style="vertical-align:top;font-size:150%" >d</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-damage-die" title="@{repeating_pc-weapon_$X_pc-damage-die}" min="0" value="1" ><br>Die</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:20%"><input type="text" name="attr_pc-damage" title="@{repeating_pc-weapon_$X_pc-damage}" placeholder="Damage Modifiers" value="0" ><br>Damage Mods</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:45%">
<select title="@{repeating_pc-weapon_$X_pc-damage-ability}" name="attr_pc-damage-ability">
<option value="0" selected>None</option>
<option value="@{STR-mod}">STR</option>
<option value="@{DEX-mod}">DEX</option>
<option value="@{CON-mod}">CON</option>
<option value="@{INT-mod}">INT</option>
<option value="@{WIS-mod}">WIS</option>
<option value="@{CHA-mod}">CHA</option>
</select>
<br>Damage Ability
</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-total-damage" title="@{repeating_pc-weapon_$X_pc-weapon-total-damage}" value="(@{pc-damage} + @{pc-damage-ability} + @{pc-weapon-specialization})" disabled><br>DMG</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="text" name="attr_pc-weapon-critical" title="@{repeating_pc-weapon_$X_pc-weapon-critical}" placeholder="None"><br>Critical</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-range" title="@{repeating_pc-weapon_$X_pc-weapon-range}" min="0" value="0" ><br>Range</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:34%"><input type="text" name="attr_pc-weapon-type" title="@{repeating_pc-weapon_$X_pc-weapon-type}" placeholder="Damage Type" ><br>Damage Type</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-ammo-left" title="@{repeating_pc-weapon_$X_pc-weapon-ammo-left}" value="0" ><br>Ammo</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-ammo" title="@{repeating_pc-weapon_$X_pc-weapon-ammo}" value="0" ><br>Capacity</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_pc-weapon-usage" title="@{repeating_pc-weapon_$X_pc-weapon-usage}" value="0" ><br>Usage</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" style="width:33%">
<select title="@{repeating_pc-weapon_$X_pc-weapon-proficiency}" name="attr_pc-weapon-proficiency">
<option value="0" selected>Yes</option>
<option value="-4">No</option>
</select>
<br>Proficiency
</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:33%">
<select title="@{repeating_pc-weapon_$X_pc-weapon-specialization}" name="attr_pc-weapon-specialization">
<option value="0" selected>No</option>
<option value="@{level}">Level</option>
<option value="floor(@{level}/2)">1/2 Level</option>
<option value="floor(@{level}*1.5)">1-1/2 Level</option>
</select>
<br>Specialization
</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:33%"><input type="text" name="attr_pc-solarion-crystal" title="@{repeating_pc-weapon_$X_pc-solarion-crystal}" value="0"><br>Solarion Crystal</span>
</div>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:375px;">
<div class="sheet-table">
<div class="sheet-table-row1">
<b>Macro Text&nbsp;&nbsp;</b>
<input type="checkbox" class="sheet-macro-show" title="@{repeating_pc-weapon_$X_macro-text-show}" name="attr_macro-text-show" value="1" />
<div class="sheet-macro">
<textarea class="sheet-textarea-2" title="@{repeating_pc-weapon_$X_macro-text}" name="attr_macro-text">@{trick-attack}
&{template:pf_attack} {{name=@{character_name}'s @{pc-weapon-name}}} {{subtags=@{pc-weapon-type}}} {{attack=[[1d20cs>20 + [[@{pc-weapon-total-attack}]] + ?{Any other modifiers?|0} ]]}} {{damage=[[@{pc-damage-dice-num}d@{pc-damage-die}+@{pc-weapon-total-damage}+[[@{pc-solarion-crystal}]] ]]}} {{dmgcrit=[[@{pc-damage-dice-num}d@{pc-damage-die}+@{pc-weapon-total-damage}+[[@{pc-solarion-crystal}]] ]] and @{pc-weapon-critical}}} {{notes=@{pc-weapon-notes}}} {{attk-notes=@{attack-notes}}}</textarea>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab6">
<b>Show Equipment Tables?</b>
<input type="checkbox" class="sheet-pc-equipment-show" title="pc-equipment-show" name="attr_pc-equipment-show" value="1" checked/>
<div class="sheet-table sheet-pc-equipment">
<div class="sheet-table-row" style="vertical-align:top; width:50%">
<div class="sheet-table-data-center" style="vertical-align:top;">
<div class="sheet-table">
<span class="sheet-table-name">Armor</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle; width:10%">Name:</span>
<input title="armor" type="text" name="attr_armor" placeholder="Armor">
<span class="sheet-table-header" style="vertical-align:middle; width:10%">Type:</span>
<span class="sheet-table-data-center" style="width:21%">
<select title="armor-type" name="attr_armor-type">
<option value="None">None</option>
<option value="Light">Light</option>
<option value="Heavy">Heavy</option>
<option value="Powered">Powered</option>
</select>
</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:14%">Equipped</span>
<span class="sheet-table-subheader" style="width:14%">EAC Bonus</span>
<span class="sheet-table-subheader" style="width:14%">KAC Bonus</span>
<span class="sheet-table-subheader" style="width:14%">Max DEX</span>
<span class="sheet-table-subheader" style="width:14%">ACP</span>
<span class="sheet-table-subheader" style="width:14%">Speed Adjustment</span>
<span class="sheet-table-subheader" style="width:14%">Upgrade Slots</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="armor-equipped" type="checkbox" name="attr_armor-equipped" value="1"/></span>
<span class="sheet-table-data-center"><input title="armor-eacbonus" type="number" name="attr_armor-eacbonus" value="0"></span>
<span class="sheet-table-data-center"><input title="armor-kacbonus" type="number" name="attr_armor-kacbonus" value="0"></span>
<span class="sheet-table-data-center"><input title="armor-max-dex" type="number" name="attr_armor-max-dex" value="0"></span>
<span class="sheet-table-data-center"><input title="acp" type="number" name="attr_acp" value="0"></span>
<span class="sheet-table-data-center"><input title="speed-adj" type="number" name="attr_speed-adj" value="0"></span>
<span class="sheet-table-data-center"><input title="armor-upgrade-slots" type="number" name="attr_armor-upgrade-slots" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:45%">Upgrade</span>
<span class="sheet-table-subheader" style="width:5%">Slots</span>
<span class="sheet-table-subheader" style="width:45%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="upgrade1-name" name="attr_upgrade1-name"></span>
<span class="sheet-table-data-center"><input type="number" title="upgrade1-slots" name="attr_upgrade1-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="upgrade1-notes" name="attr_upgrade1-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="upgrade2-name" name="attr_upgrade2-name"></span>
<span class="sheet-table-data-center"><input type="number" title="upgrade2-slots" name="attr_upgrade2-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="upgrade2-notes" name="attr_upgrade2-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="upgrade3-name" name="attr_upgrade3-name"></span>
<span class="sheet-table-data-center"><input type="number" title="upgrade3-slots" name="attr_upgrade3-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="upgrade3-notes" name="attr_upgrade3-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="upgrade4-name" name="attr_upgrade4-name"></span>
<span class="sheet-table-data-center"><input type="number" title="upgrade4-slots" name="attr_upgrade4-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="upgrade4-notes" name="attr_upgrade4-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="upgrade5-name" name="attr_upgrade5-name"></span>
<span class="sheet-table-data-center"><input type="number" title="upgrade5-slots" name="attr_upgrade5-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="upgrade5-notes" name="attr_upgrade5-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="upgrade6-name" name="attr_upgrade6-name"></span>
<span class="sheet-table-data-center"><input type="number" title="upgrade6-slots" name="attr_upgrade6-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="upgrade6-notes" name="attr_upgrade6-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="upgrade7-name" name="attr_upgrade7-name"></span>
<span class="sheet-table-data-center"><input type="number" title="upgrade7-slots" name="attr_upgrade7-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="upgrade7-notes" name="attr_upgrade7-notes"></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Shield</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle; width:10%">Name:</span>
<input title="shield" type="text" name="attr_shield" placeholder="Shield">
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:14%">Equipped</span>
<span class="sheet-table-subheader" style="width:14%">Aligned</span>
<span class="sheet-table-subheader" style="width:14%">AC Bonus</span>
<span class="sheet-table-subheader" style="width:14%">Aligned AC Bonus</span>
<span class="sheet-table-subheader" style="width:14%">Max DEX</span>
<span class="sheet-table-subheader" style="width:14%">ACP</span>
<span class="sheet-table-subheader" style="width:14%">Upgrade Slots</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="shield-equipped" type="checkbox" name="attr_shield-equipped" value="1"/></span>
<span class="sheet-table-data-center"><input title="shield-aligned" type="checkbox" name="attr_shield-aligned" value="1"/></span>
<span class="sheet-table-data-center"><input title="shield-acbonus" type="number" name="attr_shield-acbonus" value="0"></span>
<span class="sheet-table-data-center"><input title="shield-align-acbonus" type="number" name="attr_shield-align-acbonus" value="0"></span>
<span class="sheet-table-data-center"><input title="shield-max-dex" type="number" name="attr_shield-max-dex" value="0"></span>
<span class="sheet-table-data-center"><input title="shield-acp" type="number" name="attr_shield-acp" value="0"></span>
<span class="sheet-table-data-center"><input title="shield-upgrade-slots" type="number" name="attr_shield-upgrade-slots" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-subheader" style="width:45%">Upgrade</span>
<span class="sheet-table-subheader" style="width:5%">Slots</span>
<span class="sheet-table-subheader" style="width:45%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="shield-upgrade1-name" name="attr_shield-upgrade1-name"></span>
<span class="sheet-table-data-center"><input type="number" title="shield-upgrade1-slots" name="attr_shield-upgrade1-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="shield-upgrade1-notes" name="attr_shield-upgrade1-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="shield-upgrade2-name" name="attr_shield-upgrade2-name"></span>
<span class="sheet-table-data-center"><input type="number" title="shield-upgrade2-slots" name="attr_shield-upgrade2-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="shield-upgrade2-notes" name="attr_shield-upgrade2-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="shield-upgrade3-name" name="attr_shield-upgrade3-name"></span>
<span class="sheet-table-data-center"><input type="number" title="shield-upgrade3-slots" name="attr_shield-upgrade3-slots"></span>
<span class="sheet-table-data-center"><input type="text" title="shield-upgrade3-notes" name="attr_shield-upgrade3-notes"></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Worn Magic/Hybrid Equipment</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:15%;"></span>
<span class="sheet-table-header" style="width:80%;">Item Name</span>
<span class="sheet-table-header" style="width:5%;">Level</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Slot 1:</span>
<span class="sheet-table-data-left"><input title="slot-1-magic" type="text" name="attr_slot-1-magic"></span>
<span class="sheet-table-data-center"><input title="slot-1-magic-level" type="number" name="attr_slot-1-magic-level"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Slot 2:</span>
<span class="sheet-table-data-left"><input title="slot-2-magic" type="text" name="attr_slot-2-magic"></span>
<span class="sheet-table-data-center"><input title="slot-2-magic-level" type="number" name="attr_slot-2-magic-level"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Slot 3*:</span>
<span class="sheet-table-data-left"><input title="slot-3-magic" type="text" name="attr_slot-3-magic"></span>
<span class="sheet-table-data-center"><input title="slot-3-magic-level" type="number" name="attr_slot-3-magic-level"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Slot 4*:</span>
<span class="sheet-table-data-left"><input title="slot-4-magic" type="text" name="attr_slot-4-magic"></span>
<span class="sheet-table-data-center"><input title="slot-4-magic-level" type="number" name="attr_slot-4-magic-level"></span>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top; width:50%">
<div class="sheet-table">
<span class="sheet-table-name">Currency and Experience</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Credits</span>
<span class="sheet-table-data-center"><input title="credits" type="number" name="attr_credits" value="0" style="width:100%;"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">UPBs</span>
<span class="sheet-table-data-center"><input title="UPBs" type="number" name="attr_UPBs" value="0" style="width:100%;"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Experience</span>
<span class="sheet-table-data-center"><input title="experience" type="text" name="attr_experience" placeholder="Current exp"></span>
<span class="sheet-table-data-center" style="vertical-align:middle;font-size:150%;"><b>/</b></span>
<span class="sheet-table-data-center"><input title="experience|max" type="text" name="attr_experience_max" placeholder="Exp to next level"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Fame</span>
<span class="sheet-table-data-center"><input title="fame" type="text" name="attr_fame" placeholder="Current fame"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Reputation</span>
<span class="sheet-table-data-center"><input title="reputation1" type="text" name="attr_reputation1" placeholder="Faction rep"></span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-center"><input title="reputation2" type="text" name="attr_reputation2" placeholder="Faction rep"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-data-center"><input title="reputation3" type="text" name="attr_reputation3" placeholder="Faction rep"></span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-center"><input title="reputation4" type="text" name="attr_reputation4" placeholder="Faction rep"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-data-center"><input title="reputation5" type="text" name="attr_reputation5" placeholder="Faction rep"></span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-center"><input title="reputation6" type="text" name="attr_reputation6" placeholder="Faction rep"></span>
</div>
</div>
<br>
<div class="sheet-table">
<span class="sheet-table-name">Augments</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:2%"></span>
<span class="sheet-table-header" style="width:45%">Augmentation</span>
<span class="sheet-table-header" style="width:5%">Level</span>
<span class="sheet-table-header" style="width:45%">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">1</span>
<span class="sheet-table-data-center"><input type="text" title="agument1-name" name="attr_agument1-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument1-level" name="attr_agument1-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument1-notes" name="attr_agument1-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">2</span>
<span class="sheet-table-data-center"><input type="text" title="agument2-name" name="attr_agument2-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument2-level" name="attr_agument2-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument2-notes" name="attr_agument2-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">3</span>
<span class="sheet-table-data-center"><input type="text" title="agument3-name" name="attr_agument3-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument3-level" name="attr_agument3-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument3-notes" name="attr_agument3-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">4</span>
<span class="sheet-table-data-center"><input type="text" title="agument4-name" name="attr_agument4-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument4-level" name="attr_agument4-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument4-notes" name="attr_agument4-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">5</span>
<span class="sheet-table-data-center"><input type="text" title="agument5-name" name="attr_agument5-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument5-level" name="attr_agument5-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument5-notes" name="attr_agument5-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">6</span>
<span class="sheet-table-data-center"><input type="text" title="agument6-name" name="attr_agument6-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument6-level" name="attr_agument6-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument6-notes" name="attr_agument6-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">7</span>
<span class="sheet-table-data-center"><input type="text" title="agument7-name" name="attr_agument7-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument7-level" name="attr_agument7-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument7-notes" name="attr_agument7-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">8</span>
<span class="sheet-table-data-center"><input type="text" title="agument8-name" name="attr_agument8-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument8-level" name="attr_agument8-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument8-notes" name="attr_agument8-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">9</span>
<span class="sheet-table-data-center"><input type="text" title="agument9-name" name="attr_agument9-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument9-level" name="attr_agument9-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument9-notes" name="attr_agument9-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">10</span>
<span class="sheet-table-data-center"><input type="text" title="agument10-name" name="attr_agument10-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument10-level" name="attr_agument10-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument10-notes" name="attr_agument10-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">11</span>
<span class="sheet-table-data-center"><input type="text" title="agument10-name" name="attr_agument11-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument10-level" name="attr_agument11-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument10-notes" name="attr_agument11-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">12</span>
<span class="sheet-table-data-center"><input type="text" title="agument10-name" name="attr_agument12-name"></span>
<span class="sheet-table-data-center"><input type="number" title="agument10-level" name="attr_agument12-level"></span>
<span class="sheet-table-data-center"><input type="text" title="agument10-notes" name="attr_agument12-notes"></span>
</div>
</div>
<br>
</div>
</div>
</div>
<br>
<b>Show Inventory?</b>
<input type="checkbox" class="sheet-pc-inventory-show" title="inventory-show" name="attr_inventory-show" value="1" checked/>
<div class="sheet-pc-inventory">
<div class="sheet-table">
<span class="sheet-table-name">Inventory</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:40%;">Name</span>
<span class="sheet-table-header" style="width:5%;">Quantity</span>
<span class="sheet-table-header" style="width:5%;">Level</span>
<span class="sheet-table-header" style="width:5%;">Bulk</span>
<span class="sheet-table-header" style="width:50%;">Description</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_item">
<span class="sheet-table-data-center" style="width:40%;"><input title="repeating_item_$X_item-name" type="text" name="attr_item-name"></span>
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_item_$X_item-qty" type="number" name="attr_item-qty" value="1"></span>
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_item_$X_item-level" type="number" name="attr_item-level" value="1"></span>
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_item_$X_item-bulk" type="number" step="0.1" name="attr_item-bulk" value="0.1"></span>
<span class="sheet-table-data-center" style="width:50%;"><input title="repeating_item_$X_item-description" type="text" name="attr_item-description"></span>
</fieldset>
</div>
</div>
<br>
<b>Show Encumbrance?</b>
<input type="checkbox" class="sheet-pc-encumbrance-show" title="encumbrance-show" name="attr_encumbrance-show" value="1" checked/>
<div class="sheet-table sheet-pc-encumbrance">
<div class="sheet-table-row">
<div class="sheet-table-data-center" style="vertical-align:top;">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-name">Current Bulk</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Armor & Weapons</span>
<span class="sheet-table-header">Equipment</span>
<span class="sheet-table-header">Total</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input style="width:100%;" title="carried-armor-and-weapons" type="number" step="0.1" name="attr_carried-armor-and-weapons" value="0"></span>
<span class="sheet-table-data-center"><input style="width:100%;" title="carried-equipment" type="number" step="0.1" name="attr_carried-equipment" value="0"></span>
<span class="sheet-table-data-center"><input style="width:100%;" title="carried-total" type="number" step="0.1" name="attr_carried-total" value="(floor(@{carried-armor-and-weapons} + @{carried-equipment}))" disabled></span>
</div>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width:10%;">Current</span>
<span class="sheet-table-data-center" style="width:10%;"><input title="current-load" type="radio" value="No Penalties" name="attr_current-load" checked> Unencumbered</span>
<span class="sheet-table-data-center" style="width:10%;"><input title="current-load" type="radio" value="Movement speeds reduced by 10 feet, Max DEX to AC = 2, and -5 to STR- and DEX-based checks" name="attr_current-load"> Encumbered</span>
<span class="sheet-table-data-center" style="width:10%;"><input title="current-load" type="radio" value="Movement speeds reduced to 5 feet, Max DEX to AC = 0, and -5 to STR- and DEX-based checks" name="attr_current-load"> Overburdened</span>
</div>
</div>
</div>
</div>
<div class="sheet-table-data-center" style="vertical-align:top;">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-name">Carrying Capacity</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Unencumbered</span>
<span class="sheet-table-header">Encumbered</span>
<span class="sheet-table-header">Overburdened</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input style="width:100%;" title="unencumbered" type="number" name="attr_unencumbered" value="(@{STR}+@{backpack})/2" disabled></span>
<span class="sheet-table-data-center"><input style="width:100%;" title="encumbered" type="number" name="attr_encumbered" value="(@{STR}+@{backpack})" disabled></span>
<span class="sheet-table-data-center"><input style="width:100%;" title="overburdened" type="number" name="attr_overburdened" value="(@{STR}+@{backpack})+1" disabled></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;">Backpack</span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-center">
<select title="backpack" name="attr_backpack">
<option value="0" selected>None</option>
<option value="1">Consumer</option>
<option value="2">Industrial</option>
<option value="4">Starfinder</option>
</select>
</span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab7">
<b>Show Feats & Special Abilities?</b>
<input type="checkbox" class="sheet-pc-feats-show" title="feats-show" name="attr_feats-show" value="1" checked/>
<div class="sheet-pc-feats">
<div class="sheet-table">
<span class="sheet-table-name">Feats & Special Abilities</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;">Show</span>
<span class="sheet-table-header" style="width:15%;">Type</span>
<span class="sheet-table-header" style="width:40%;">Name</span>
<span class="sheet-table-header" style="width:5%;">Used</span>
<span class="sheet-table-header" style="width:2%;vertical-align:bottom;font-size:150%;">/</span>
<span class="sheet-table-header" style="width:5%;">Max</span>
<span class="sheet-table-header" style="width:10%;">Max Calculation</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_feat">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button style="font-size:100%;" title="repeating_feat_$X_feat_roll" type="roll" name="roll_feat_roll" value="&{template:pf_check} {{name=@{feat_name}}} {{check=@{feat_type}}} {{foo=@{description}}}"></button></span>
<span class="sheet-table-data-center" style="width:15%;">
<select title="repeating_feat_$X_feat_type" name="attr_feat_type">
<option value="None" selected>None</option>
<option value="Racial">Racial</option>
<option value="Trait">Theme</option>
<option value="Class">Class</option>
<option value="Feat">Feat</option>
<option value="Item">Item</option>
<option value="Other">Other</option>
</select>
</span>
<span class="sheet-table-data-center" style="width:40%;"><input title="repeating_feat_$X_feat_name" type="text" name="attr_feat_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_feat_$X_feat_used" type="number" name="attr_feat_used" value="0"></span>
<span class="sheet-table-data-center" style="width:2%;vertical-align:middle;font-size:150%;">/</span>
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_feat_$X_feat_used|max" type="number" name="attr_feat_used_max" value="@{feat-max-calculation}" disabled></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_feat_$X_feat-max-calculation" type="text" name="attr_feat-max-calculation" value="0" accept="uses-max"></span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_feat_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_feat_$X_description" name="attr_description" accept="descriptiveText"></textarea>
</div>
</fieldset>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab8">
<b>Show Spells?</b>
<input type="checkbox" class="sheet-pc-spells-show" title="spells-show" name="attr_spells-show" value="1" checked/>
<div class="sheet-pc-spells">
<b>Show Spells per Day?</b>
<input type="checkbox" class="sheet-spd-show" title="spd-show" name="attr_spd-show" value="1" checked/>
<div class="sheet-table sheet-spd">
<div class="sheet-table-row">
<div class="sheet-table-data-center">
<div class="sheet-table">
<span class="sheet-table-name">Spells Per Day</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Class</span>
<span class="sheet-table-header">CL Check</span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">CL</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><input title="spellclass-0-name" type="text" name="attr_spellclass-0-name"></span>
<span class="sheet-table-data-left"><button style="font-size:100%;" title="Spell-Class-0-CL-Check" type="roll" name="roll_Spell-Class-0-CL-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Caster Level Check}} {{caster_class=@{spellclass-0-name} **@{spellclass-0-level}**}} {{caster_lvl_chk=[[1d20 + @{spellclass-0-level} + @{spellclass-0-level-misc}]]}}">Caster Level</button></span>
<span class="sheet-table-data-left"><input title="spellclass-0-level-total" type="number" name="attr_spellclass-0-level-total" value="(@{spellclass-0-level} + @{spellclass-0-level-misc})" disabled></span>
<span class="sheet-table-data-left">=</span>
<span class="sheet-table-data-left"><input title="spellclass-0-level" type="number" name="attr_spellclass-0-level" value="0"></span>
<span class="sheet-table-data-left">+</span>
<span class="sheet-table-data-left"><input title="spellclass-0-level-misc" type="number" name="attr_spellclass-0-level-misc" value="0"></span>
</div>
</div>
<div class="sheet-table" style="width:50%">
<div class="sheet-table-row">
<span class="sheet-table-header">Ability Mod</span>
<span class="sheet-table-header">Misc Mod</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">
<select title="Concentration-0-ability" name="attr_Concentration-0-ability">
<option value="0" selected>None</option>
<option value="(@{STR-mod})">STR</option>
<option value="(@{DEX-mod})">DEX</option>
<option value="(@{CON-mod})">CON</option>
<option value="(@{INT-mod})">INT</option>
<option value="(@{WIS-mod})">WIS</option>
<option value="(@{CHA-mod})">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input type="number" title="spellclass-0-misc-mod" name="attr_spellclass-0-misc-mod" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header">Save DC</span>
<span class="sheet-table-header">Level</span>
<span class="sheet-table-header">Uses</span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">Spells / Day</span>
<span class="sheet-table-header">Bonus Spells</span>
<span class="sheet-table-header">Misc</span>
<span class="sheet-table-header">Spells Known</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-0-level-0-savedc" type="number" name="attr_spellclass-0-level-0-savedc" value="(10 + 0 + @{Concentration-0-ability} + @{spellclass-0-misc-mod})" disabled></span>
<span class="sheet-table-header">0</span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-0-spells-per-day" type="number" name="attr_spellclass-0-level-0-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-0-spells-per-day|max" type="number" name="attr_spellclass-0-level-0-spells-per-day_max" value="(@{spellclass-0-level-0-class} + @{spellclass-0-level-0-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-0-class" type="number" name="attr_spellclass-0-level-0-class" value="0"></span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-0-misc" type="number" name="attr_spellclass-0-level-0-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-0-spells-known" type="number" name="attr_spellclass-0-level-0-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-0-level-1-savedc" type="number" name="attr_spellclass-0-level-1-savedc" value="(10 + 1 + @{Concentration-0-ability} + @{spellclass-0-misc-mod})" disabled></span>
<span class="sheet-table-header">1st</span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-1-spells-per-day" type="number" name="attr_spellclass-0-level-1-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-1-spells-per-day|max" type="number" name="attr_spellclass-0-level-1-spells-per-day_max" value="(@{spellclass-0-level-1-class} + @{spellclass-0-level-1-bonus} + @{spellclass-0-level-1-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-1-class" type="number" name="attr_spellclass-0-level-1-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-1-bonus" type="number" name="attr_spellclass-0-level-1-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-1-misc" type="number" name="attr_spellclass-0-level-1-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-1-spells-known" type="number" name="attr_spellclass-0-level-1-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-0-level-2-savedc" type="number" name="attr_spellclass-0-level-2-savedc" value="(10 + 2 + @{Concentration-0-ability} + @{spellclass-0-misc-mod})" disabled></span>
<span class="sheet-table-header">2nd</span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-2-spells-per-day" type="number" name="attr_spellclass-0-level-2-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-2-spells-per-day|max" type="number" name="attr_spellclass-0-level-2-spells-per-day_max" value="(@{spellclass-0-level-2-class} + @{spellclass-0-level-2-bonus} + @{spellclass-0-level-2-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-2-class" type="number" name="attr_spellclass-0-level-2-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-2-bonus" type="number" name="attr_spellclass-0-level-2-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-2-misc" type="number" name="attr_spellclass-0-level-2-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-2-spells-known" type="number" name="attr_spellclass-0-level-2-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-0-level-3-savedc" type="number" name="attr_spellclass-0-level-3-savedc" value="(10 + 3 + @{Concentration-0-ability} + @{spellclass-0-misc-mod})" disabled></span>
<span class="sheet-table-header">3rd</span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-3-spells-per-day" type="number" name="attr_spellclass-0-level-3-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-3-spells-per-day|max" type="number" name="attr_spellclass-0-level-3-spells-per-day_max" value="(@{spellclass-0-level-3-class} + @{spellclass-0-level-3-bonus} + @{spellclass-0-level-3-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-3-class" type="number" name="attr_spellclass-0-level-3-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-3-bonus" type="number" name="attr_spellclass-0-level-3-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-3-misc" type="number" name="attr_spellclass-0-level-3-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-3-spells-known" type="number" name="attr_spellclass-0-level-3-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-0-level-4-savedc" type="number" name="attr_spellclass-0-level-4-savedc" value="(10 + 4 + @{Concentration-0-ability} + @{spellclass-0-misc-mod})" disabled></span>
<span class="sheet-table-header">4th</span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-4-spells-per-day" type="number" name="attr_spellclass-0-level-4-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-4-spells-per-day|max" type="number" name="attr_spellclass-0-level-4-spells-per-day_max" value="(@{spellclass-0-level-4-class} + @{spellclass-0-level-4-bonus} + @{spellclass-0-level-4-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-4-class" type="number" name="attr_spellclass-0-level-4-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-4-bonus" type="number" name="attr_spellclass-0-level-4-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-4-misc" type="number" name="attr_spellclass-0-level-4-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-4-spells-known" type="number" name="attr_spellclass-0-level-4-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-0-level-5-savedc" type="number" name="attr_spellclass-0-level-5-savedc" value="(10 + 5 + @{Concentration-0-ability} + @{spellclass-0-misc-mod})" disabled></span>
<span class="sheet-table-header">5th</span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-5-spells-per-day" type="number" name="attr_spellclass-0-level-5-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-5-spells-per-day|max" type="number" name="attr_spellclass-0-level-5-spells-per-day_max" value="(@{spellclass-0-level-5-class} + @{spellclass-0-level-5-bonus} + @{spellclass-0-level-5-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-5-class" type="number" name="attr_spellclass-0-level-5-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-5-bonus" type="number" name="attr_spellclass-0-level-5-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-5-misc" type="number" name="attr_spellclass-0-level-5-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-5-spells-known" type="number" name="attr_spellclass-0-level-5-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-0-level-6-savedc" type="number" name="attr_spellclass-0-level-6-savedc" value="(10 + 6 + @{Concentration-0-ability} + @{spellclass-0-misc-mod})" disabled></span>
<span class="sheet-table-header">6th</span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-6-spells-per-day" type="number" name="attr_spellclass-0-level-6-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-6-spells-per-day|max" type="number" name="attr_spellclass-0-level-6-spells-per-day_max" value="(@{spellclass-0-level-6-class} + @{spellclass-0-level-6-bonus} + @{spellclass-0-level-6-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-6-class" type="number" name="attr_spellclass-0-level-6-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-6-bonus" type="number" name="attr_spellclass-0-level-6-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-6-misc" type="number" name="attr_spellclass-0-level-6-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-0-level-6-spells-known" type="number" name="attr_spellclass-0-level-6-spells-known" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-row-name">Close</span>
<span class="sheet-table-data-center"><input title="spellclass-0-close" type="number" name="attr_spellclass-0-close" value="(25 + (5 * floor(@{spellclass-0-level} / 2)))" disabled></span>
<span class="sheet-table-row-name">Medium</span>
<span class="sheet-table-data-center"><input title="spellclass-0-medium" type="number" name="attr_spellclass-0-medium" value="(100 + (10 * @{spellclass-0-level}))" disabled></span>
<span class="sheet-table-row-name">Long</span>
<span class="sheet-table-data-center"><input title="spellclass-0-long" type="number" name="attr_spellclass-0-long" value="(400 + (40 * @{spellclass-0-level}))" disabled></span>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center">
<div class="sheet-table">
<span class="sheet-table-name">Spells Per Day</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Class</span>
<span class="sheet-table-header">CL Check</span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">CL</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><input title="spellclass-1-name" type="text" name="attr_spellclass-1-name"></span>
<span class="sheet-table-data-left"><button style="font-size:100%;" title="Spell-Class-1-CL-Check" type="roll" name="roll_Spell-Class-1-CL-Check" value="&{template:pf_check} {{name=@{character_name}'s}} {{check=Caster Level Check}} {{caster_class=@{spellclass-1-name} **@{spellclass-1-level}**}} {{caster_lvl_chk=[[1d20 + @{spellclass-1-level} + @{spellclass-1-level-misc}]]}}">Caster Level</button></span>
<span class="sheet-table-data-left"><input title="spellclass-1-level-total" type="number" name="attr_spellclass-1-level-total" value="(@{spellclass-1-level} + @{spellclass-1-level-misc})" disabled></span>
<span class="sheet-table-data-left">=</span>
<span class="sheet-table-data-left"><input title="spellclass-1-level" type="number" name="attr_spellclass-1-level" value="0"></span>
<span class="sheet-table-data-left">+</span>
<span class="sheet-table-data-left"><input title="spellclass-1-level-misc" type="number" name="attr_spellclass-1-level-misc" value="0"></span>
</div>
</div>
<div class="sheet-table" style="width:50%">
<div class="sheet-table-row">
<span class="sheet-table-header">Ability Mod</span>
<span class="sheet-table-header">Misc Mod</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">
<select title="Concentration-1-ability" name="attr_Concentration-1-ability">
<option value="0" selected>None</option>
<option value="(@{STR-mod})">STR</option>
<option value="(@{DEX-mod})">DEX</option>
<option value="(@{CON-mod})">CON</option>
<option value="(@{INT-mod})">INT</option>
<option value="(@{WIS-mod})">WIS</option>
<option value="(@{CHA-mod})">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input type="number" title="spellclass-1-misc-mod" name="attr_spellclass-1-misc-mod" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header">Save DC</span>
<span class="sheet-table-header">Level</span>
<span class="sheet-table-header">Uses</span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">Spells / Day</span>
<span class="sheet-table-header">Bonus Spells</span>
<span class="sheet-table-header">Misc</span>
<span class="sheet-table-header">Spells Known</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-1-level-0-savedc" type="number" name="attr_spellclass-1-level-0-savedc" value="(10 + 0 + @{Concentration-1-ability} + @{spellclass-1-misc-mod})" disabled></span>
<span class="sheet-table-header">0</span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-0-spells-per-day" type="number" name="attr_spellclass-1-level-0-spells-per-day" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-0-spells-per-day|max" type="number" name="attr_spellclass-1-level-0-spells-per-day_max" value="(@{spellclass-1-level-0-class} + @{spellclass-1-level-0-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-0-class" type="number" name="attr_spellclass-1-level-0-class" value="0"></span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-0-misc" type="number" name="attr_spellclass-1-level-0-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-0-spells-known" type="number" name="attr_spellclass-1-level-0-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-1-level-1-savedc" type="number" name="attr_spellclass-1-level-1-savedc" value="(10 + 1 + @{Concentration-1-ability} + @{spellclass-1-misc-mod})" disabled></span>
<span class="sheet-table-header">1st</span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-1-spells-per-day" type="number" name="attr_spellclass-1-level-1-spells-per-day" value="0" ></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-1-spells-per-day|max" type="number" name="attr_spellclass-1-level-1-spells-per-day_max" value="(@{spellclass-1-level-1-class} + @{spellclass-1-level-1-bonus} + @{spellclass-1-level-1-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-1-class" type="number" name="attr_spellclass-1-level-1-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-1-bonus" type="number" name="attr_spellclass-1-level-1-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-1-misc" type="number" name="attr_spellclass-1-level-1-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-1-spells-known" type="number" name="attr_spellclass-1-level-1-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-1-level-2-savedc" type="number" name="attr_spellclass-1-level-2-savedc" value="(10 + 2 + @{Concentration-1-ability} + @{spellclass-1-misc-mod})" disabled></span>
<span class="sheet-table-header">2nd</span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-2-spells-per-day" type="number" name="attr_spellclass-1-level-2-spells-per-day" value="0" ></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-2-spells-per-day|max" type="number" name="attr_spellclass-1-level-2-spells-per-day_max" value="(@{spellclass-1-level-2-class} + @{spellclass-1-level-2-bonus} + @{spellclass-1-level-2-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-2-class" type="number" name="attr_spellclass-1-level-2-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-2-bonus" type="number" name="attr_spellclass-1-level-2-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-2-misc" type="number" name="attr_spellclass-1-level-2-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-2-spells-known" type="number" name="attr_spellclass-1-level-2-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-1-level-3-savedc" type="number" name="attr_spellclass-1-level-3-savedc" value="(10 + 3 + @{Concentration-1-ability} + @{spellclass-1-misc-mod})" disabled></span>
<span class="sheet-table-header">3rd</span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-3-spells-per-day" type="number" name="attr_spellclass-1-level-3-spells-per-day" value="0" ></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-3-spells-per-day|max" type="number" name="attr_spellclass-1-level-3-spells-per-day_max" value="(@{spellclass-1-level-3-class} + @{spellclass-1-level-3-bonus} + @{spellclass-1-level-3-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-3-class" type="number" name="attr_spellclass-1-level-3-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-3-bonus" type="number" name="attr_spellclass-1-level-3-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-3-misc" type="number" name="attr_spellclass-1-level-3-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-3-spells-known" type="number" name="attr_spellclass-1-level-3-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-1-level-4-savedc" type="number" name="attr_spellclass-1-level-4-savedc" value="(10 + 4 + @{Concentration-1-ability} + @{spellclass-1-misc-mod})" disabled></span>
<span class="sheet-table-header">4th</span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-4-spells-per-day" type="number" name="attr_spellclass-1-level-4-spells-per-day" value="0" ></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-4-spells-per-day|max" type="number" name="attr_spellclass-1-level-4-spells-per-day_max" value="(@{spellclass-1-level-4-class} + @{spellclass-1-level-4-bonus} + @{spellclass-1-level-4-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-4-class" type="number" name="attr_spellclass-1-level-4-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-4-bonus" type="number" name="attr_spellclass-1-level-4-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-4-misc" type="number" name="attr_spellclass-1-level-4-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-4-spells-known" type="number" name="attr_spellclass-1-level-4-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-1-level-5-savedc" type="number" name="attr_spellclass-1-level-5-savedc" value="(10 + 5 + @{Concentration-1-ability} + @{spellclass-1-misc-mod})" disabled></span>
<span class="sheet-table-header">5th</span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-5-spells-per-day" type="number" name="attr_spellclass-1-level-5-spells-per-day" value="0" ></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-5-spells-per-day|max" type="number" name="attr_spellclass-1-level-5-spells-per-day_max" value="(@{spellclass-1-level-5-class} + @{spellclass-1-level-5-bonus} + @{spellclass-1-level-5-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-5-class" type="number" name="attr_spellclass-1-level-5-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-5-bonus" type="number" name="attr_spellclass-1-level-5-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-5-misc" type="number" name="attr_spellclass-1-level-5-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-5-spells-known" type="number" name="attr_spellclass-1-level-5-spells-known" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input title="spellclass-1-level-6-savedc" type="number" name="attr_spellclass-1-level-6-savedc" value="(10 + 6 + @{Concentration-1-ability} + @{spellclass-1-misc-mod})" disabled></span>
<span class="sheet-table-header">6th</span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-6-spells-per-day" type="number" name="attr_spellclass-1-level-6-spells-per-day" value="0" ></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-6-spells-per-day|max" type="number" name="attr_spellclass-1-level-6-spells-per-day_max" value="(@{spellclass-1-level-6-class} + @{spellclass-1-level-6-bonus} + @{spellclass-1-level-6-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-6-class" type="number" name="attr_spellclass-1-level-6-class" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-6-bonus" type="number" name="attr_spellclass-1-level-6-bonus" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-6-misc" type="number" name="attr_spellclass-1-level-6-misc" value="0"></span>
<span class="sheet-table-data-center"><input title="spellclass-1-level-6-spells-known" type="number" name="attr_spellclass-1-level-6-spells-known" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-row-name">Close</span>
<span class="sheet-table-data-center"><input title="spellclass-1-close" type="number" name="attr_spellclass-1-close" value="(25 + (5 * floor(@{spellclass-1-level} / 2)))" disabled></span>
<span class="sheet-table-row-name">Medium</span>
<span class="sheet-table-data-center"><input title="spellclass-1-medium" type="number" name="attr_spellclass-1-medium" value="(100 + (10 * @{spellclass-1-level}))" disabled></span>
<span class="sheet-table-row-name">Long</span>
<span class="sheet-table-data-center"><input title="spellclass-1-long" type="number" name="attr_spellclass-1-long" value="(400 + (40 * @{spellclass-1-level}))" disabled></span>
</div>
</div>
</div>
</div>
</div>
<br>
<b>Show Spells Known?</b>
<input type="checkbox" class="sheet-spells-known-show" title="spells-known-show" name="attr_spells-known-show" value="1" checked/>
<div class="sheet-spells-known">
<div class="sheet-table">
<span class="sheet-table-name">Spells Known</span>
</div>
<br>
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab7" value="7" title="All" checked="checked" />
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab8" value="8" title="Level 0" />
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab9" value="9" title="Level 1" />
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab10" value="10" title="Level 2" />
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab11" value="11" title="Level 3" />
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab12" value="12" title="Level 4" />
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab13" value="13" title="Level 5" />
<input type="radio" name="attr_subtab2" class="sheet-subtab sheet-subtab14" value="14" title="Level 6" />
<div class="sheet-subtab-content sheet-subtab7">
<b>Show Level 0 Spells?</b>
<input type="checkbox" class="sheet-lvl-0-spells-show" title="lvl-0-spells-show" name="attr_lvl-0-spells-show" value="1" checked/>
<div class="sheet-lvl-0-spells">
<div class="sheet-table">
<span class="sheet-table-name">Level 0 Spells</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">Save Effect</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-0-spells">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-0-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_name" type="text" name="attr_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_school" type="text" name="attr_school" accept="Descriptor"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_cast-time" type="text" name="attr_cast-time" accept="Casting Time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_range" type="text" name="attr_range" accept="Range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_targets" type="text" name="attr_targets" accept="Targets Effect Area"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_duration" type="text" name="attr_duration" accept="Duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_save" type="text" name="attr_save" accept="Saving Throw"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_save_effect" type="text" name="attr_save_effect" accept="Save Effect"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-0-spells_$X_sr" name="attr_sr" accept="Spell Resistance">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-0-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-0-spells_$X_description" name="attr_description" accept="Description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-0-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 0}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</div>
</fieldset>
</div>
</div>
<br>
<b>Show Level 1 Spells?</b>
<input type="checkbox" class="sheet-lvl-1-spells-show" title="lvl-1-spells-show" name="attr_lvl-1-spells-show" value="1" checked/>
<div class="sheet-lvl-1-spells">
<div class="sheet-table">
<span class="sheet-table-name">Level 1 Spells</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">Save Effect</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-1-spells">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-1-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_name" type="text" name="attr_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_school" type="text" name="attr_school" accept="Descriptor"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_cast-time" type="text" name="attr_cast-time" accept="Casting Time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_range" type="text" name="attr_range" accept="Range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_targets" type="text" name="attr_targets" accept="Targets Effect Area"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_duration" type="text" name="attr_duration" accept="Duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_save" type="text" name="attr_save" accept="Saving Throw"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_save_effect" type="text" name="attr_save_effect" accept="Save Effect"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-1-spells_$X_sr" name="attr_sr" accept="Spell Resistance">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-1-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-1-spells_$X_description" name="attr_description" accept="Description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-1-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 1}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<br>
<b>Show Level 2 Spells?</b>
<input type="checkbox" class="sheet-lvl-2-spells-show" title="lvl-2-spells-show" name="attr_lvl-2-spells-show" value="1" checked/>
<div class="sheet-lvl-2-spells">
<div class="sheet-table">
<span class="sheet-table-name">Level 2 Spells</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">Save Effect</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-2-spells">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-2-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_name" type="text" name="attr_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_school" type="text" name="attr_school" accept="Descriptor"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_cast-time" type="text" name="attr_cast-time" accept="Casting Time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_range" type="text" name="attr_range" accept="Range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_targets" type="text" name="attr_targets" accept="Targets Effect Area"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_duration" type="text" name="attr_duration" accept="Duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_save" type="text" name="attr_save" accept="Saving Throw"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_save_effect" type="text" name="attr_save_effect" accept="Save Effect"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-2-spells_$X_sr" name="attr_sr" accept="Spell Resistance">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-2-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-2-spells_$X_description" name="attr_description" accept="Description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-2-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 2}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<br>
<b>Show Level 3 Spells?</b>
<input type="checkbox" class="sheet-lvl-3-spells-show" title="lvl-3-spells-show" name="attr_lvl-3-spells-show" value="1" checked/>
<div class="sheet-lvl-3-spells">
<div class="sheet-table">
<span class="sheet-table-name">Level 3 Spells</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">Save Effect</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-3-spells">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-3-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_name" type="text" name="attr_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_school" type="text" name="attr_school" accept="Descriptor"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_cast-time" type="text" name="attr_cast-time" accept="Casting Time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_range" type="text" name="attr_range" accept="Range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_targets" type="text" name="attr_targets" accept="Targets Effect Area"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_duration" type="text" name="attr_duration" accept="Duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_save" type="text" name="attr_save" accept="Saving Throw"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_save_effect" type="text" name="attr_save_effect" accept="Save Effect"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-3-spells_$X_sr" name="attr_sr" accept="Spell Resistance">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-3-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-3-spells_$X_description" name="attr_description" accept="Description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-3-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 3}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<br>
<b>Show Level 4 Spells?</b>
<input type="checkbox" class="sheet-lvl-4-spells-show" title="lvl-4-spells-show" name="attr_lvl-4-spells-show" value="1" checked/>
<div class="sheet-lvl-4-spells">
<div class="sheet-table">
<span class="sheet-table-name">Level 4 Spells</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">Save Effect</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-4-spells">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-4-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_name" type="text" name="attr_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_school" type="text" name="attr_school" accept="Descriptor"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_cast-time" type="text" name="attr_cast-time" accept="Casting Time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_range" type="text" name="attr_range" accept="Range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_targets" type="text" name="attr_targets" accept="Targets Effect Area"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_duration" type="text" name="attr_duration" accept="Duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_save" type="text" name="attr_save" accept="Saving Throw"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_save_effect" type="text" name="attr_save_effect" accept="Save Effect"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-4-spells_$X_sr" name="attr_sr" accept="Spell Resistance">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-4-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-4-spells_$X_description" name="attr_description" accept="Description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-4-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 4}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<br>
<b>Show Level 5 Spells?</b>
<input type="checkbox" class="sheet-lvl-5-spells-show" title="lvl-5-spells-show" name="attr_lvl-5-spells-show" value="1" checked/>
<div class="sheet-lvl-5-spells">
<div class="sheet-table">
<span class="sheet-table-name">Level 5 Spells</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">Save Effect</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-5-spells">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-5-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_name" type="text" name="attr_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_school" type="text" name="attr_school" accept="Descriptor"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_cast-time" type="text" name="attr_cast-time" accept="Casting Time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_range" type="text" name="attr_range" accept="Range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_targets" type="text" name="attr_targets" accept="Targets Effect Area"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_duration" type="text" name="attr_duration" accept="Duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_save" type="text" name="attr_save" accept="Saving Throw"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_save_effect" type="text" name="attr_save_effect" accept="Save Effect"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-5-spells_$X_sr" name="attr_sr" accept="Spell Resistance">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-5-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-5-spells_$X_description" name="attr_description" accept="Description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-5-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 5}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<br>
<b>Show Level 6 Spells?</b>
<input type="checkbox" class="sheet-lvl-6-spells-show" title="lvl-6-spells-show" name="attr_lvl-6-spells-show" value="1" checked/>
<div class="sheet-lvl-6-spells">
<div class="sheet-table">
<span class="sheet-table-name">Level 6 Spells</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">Save Effect</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-6-spells">
<div class="compendium-drop-target">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-6-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_name" type="text" name="attr_name" accept="Name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_school" type="text" name="attr_school" accept="Descriptor"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_cast-time" type="text" name="attr_cast-time" accept="Casting Time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_range" type="text" name="attr_range" accept="Range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_targets" type="text" name="attr_targets" accept="Targets Effect Area"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_duration" type="text" name="attr_duration" accept="Duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_save" type="text" name="attr_save" accept="Saving Throw"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_save_effect" type="text" name="attr_save_effect" accept="Save Effect"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-6-spells_$X_sr" name="attr_sr" accept="Spell Resistance">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-6-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-6-spells_$X_description" name="attr_description" accept="Description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-6-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 6}} {{school=@{school}}} {casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
</div>
<div class="sheet-subtab-content sheet-subtab8">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-0-spells">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-0-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_name" type="text" name="attr_name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_school" type="text" name="attr_school"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_cast-time" type="text" name="attr_cast-time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_range" type="text" name="attr_range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_targets" type="text" name="attr_targets"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_duration" type="text" name="attr_duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-0-spells_$X_save" type="text" name="attr_save"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-0-spells_$X_sr" name="attr_sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-0-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-0-spells_$X_description" name="attr_description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-0-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 0}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<div class="sheet-subtab-content sheet-subtab9">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-1-spells">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-1-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_name" type="text" name="attr_name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_school" type="text" name="attr_school"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_cast-time" type="text" name="attr_cast-time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_range" type="text" name="attr_range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_targets" type="text" name="attr_targets"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_duration" type="text" name="attr_duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-1-spells_$X_save" type="text" name="attr_save"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-1-spells_$X_sr" name="attr_sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-1-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-1-spells_$X_description" name="attr_description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-1-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 1}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<div class="sheet-subtab-content sheet-subtab10">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-2-spells">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-2-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_name" type="text" name="attr_name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_school" type="text" name="attr_school"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_cast-time" type="text" name="attr_cast-time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_range" type="text" name="attr_range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_targets" type="text" name="attr_targets"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_duration" type="text" name="attr_duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-2-spells_$X_save" type="text" name="attr_save"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-2-spells_$X_sr" name="attr_sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-2-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-2-spells_$X_description" name="attr_description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-2-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 2}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<div class="sheet-subtab-content sheet-subtab11">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-3-spells">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-3-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_name" type="text" name="attr_name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_school" type="text" name="attr_school"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_cast-time" type="text" name="attr_cast-time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_range" type="text" name="attr_range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_targets" type="text" name="attr_targets"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_duration" type="text" name="attr_duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-3-spells_$X_save" type="text" name="attr_save"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-3-spells_$X_sr" name="attr_sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-3-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-3-spells_$X_description" name="attr_description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-3-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 3}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<div class="sheet-subtab-content sheet-subtab12">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-4-spells">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-4-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_name" type="text" name="attr_name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_school" type="text" name="attr_school"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_cast-time" type="text" name="attr_cast-time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_range" type="text" name="attr_range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_targets" type="text" name="attr_targets"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_duration" type="text" name="attr_duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-4-spells_$X_save" type="text" name="attr_save"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-4-spells_$X_sr" name="attr_sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-4-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-4-spells_$X_description" name="attr_description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-4-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 4}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<div class="sheet-subtab-content sheet-subtab13">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-5-spells">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-5-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_name" type="text" name="attr_name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_school" type="text" name="attr_school"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_cast-time" type="text" name="attr_cast-time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_range" type="text" name="attr_range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_targets" type="text" name="attr_targets"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_duration" type="text" name="attr_duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-5-spells_$X_save" type="text" name="attr_save"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-5-spells_$X_sr" name="attr_sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-5-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-5-spells_$X_description" name="attr_description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-5-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 5}} {{school=@{school}}} {{casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
<div class="sheet-subtab-content sheet-subtab14">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:10%;">Name</span>
<span class="sheet-table-header" style="width:10%;">School</span>
<span class="sheet-table-header" style="width:10%;">Cast Time</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">Area/Effect/Target</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Save</span>
<span class="sheet-table-header" style="width:10%;">SR</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_lvl-6-spells">
<span class="sheet-table-data-center" style="width:5%;"><button type="roll" title="%{repeating_lvl-6-spells_$X_Effect}" name="roll_Effect" value="@{macro-text}"></button></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_name" type="text" name="attr_name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_school" type="text" name="attr_school"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_cast-time" type="text" name="attr_cast-time"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_range" type="text" name="attr_range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_targets" type="text" name="attr_targets"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_duration" type="text" name="attr_duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_lvl-6-spells_$X_save" type="text" name="attr_save"></span>
<span class="sheet-table-data-center" style="width:10%;">
<select title="repeating_lvl-6-spells_$X_sr" name="attr_sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_lvl-6-spells_$X_description-show" name="attr_description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_lvl-6-spells_$X_description" name="attr_description"></textarea>
<br>
<b>Show Macro Text?</b>
<input type="checkbox" class="sheet-macro-show" title="repeating_lvl-6-spells_$X_macro-text-show" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="Remove Melee and Ranged Attack and Damage as appropriate" name="attr_macro-text">/em casts @{name}!&#x00A;&{template:pf_spell} {{name=@{name}}} {{level=@{spellclass-0-name} 6}} {{school=@{school}}} {casting_time=@{cast-time}}} {{range=@{range}}} {{target=@{targets}}} {{duration=@{duration}}} {{saving_throw=@{save}}} {{sr=@{sr}}} {{mel_attack=[[1d20+@{attk-melee}]]}} {{rng_attack=[[1d20 + @{attk-ranged}]]}} {{damage=1d3([[1d3]])}} {{spell_description=@{description}}}</textarea>
<hr>
</fieldset>
</div>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab2">
<input type="radio" class="isDrone" value="1" name="attr_AI" checked> Drone
<input type="radio" class="isExocortex" value="0" name="attr_AI"> Exocortex
<div class="sheet-drone">
<b>Show Drone Details?</b>
<input type="checkbox" class="sheet-drone-details-show" title="drone-details-show" name="attr_drone-details-show" value="1" checked/>
<div class="sheet-drone-details">
<div class="sheet-table">
<span class="sheet-table-name">Drone Details</span>
</div>
<div>
<span class="sheet-table-data-center sheet-small-label" style="width:30%;"><input title="drone_name" type="text" name="attr_drone_name"/>Drone Designation</span>
<span class="sheet-table-data-center sheet-small-label" style="width:25%;">
<select title="drone_chasis" name="attr_drone_chasis">
<option value="none">Select Chasis</option>
<option value="combat">Combat Drone</option>
<option value="hover">Hover Drone</option>
<option value="stealth">Stealth Drone</option>
</select>
Chasis</span>
<span class="sheet-table-data-center sheet-small-label" style="width:5%;"><input title="drone-level" type="number" name="attr_drone-level" value="1"/>Level</span>
<span class="sheet-table-data-center sheet-small-label" style="width:10%;"><input title="drone_size" type="text" name="attr_drone_size"/>Size</span>
<span class="sheet-table-data-center sheet-small-label" style="width:30%;"><input title="drone_speed" type="text" name="attr_drone_speed"/>Speed</span>
</div>
</div>
<br/>
<b>Show Drone Tables?</b>
<input type="checkbox" class="sheet-drone-abilites-show" title="drone-abilities-show" name="attr_drone-abilities-show" value="1" checked/>
<div class="sheet-table sheet-drone-abilities">
<div class="sheet-table-row">
<div class="sheet-table-data-center" style="vertical-align:top; width:33%;">
<div class="sheet-table">
<span class="sheet-table-name">Ability Scores</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Ability</span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">Mod</span>
<span class="sheet-table-subheader">Base</span>
<span class="sheet-table-subheader">Ability Increase</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-STR-Check" type="roll" name="roll_drone-STR-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=STR Check}} {{skill_chk=[[d20 + [[@{drone-STR-mod}]] ]]}}">STR</button></span>
<span class="sheet-table-data-center"><input title="drone-STR" type="number" name="attr_drone-STR" value="(@{drone-STR-base} + @{drone-STR-abil_incr})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-STR-mod" type="number" name="attr_drone-STR-mod" value="(floor(@{drone-STR} / 2) - 5)" disabled></span>
<span class="sheet-table-data-center"><input title="drone-STR-base" type="number" name="attr_drone-STR-base" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-STR-abil_incr" type="number" name="attr_drone-STR-abil_incr" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-DEX-Check" type="roll" name="roll_drone-DEX-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=DEX Check}} {{skill_chk=[[d20 + [[@{drone-DEX-mod}]] ]]}}">DEX</button></span>
<span class="sheet-table-data-center"><input title="drone-DEX" type="number" name="attr_drone-DEX" value="(@{drone-DEX-base} + @{drone-DEX-abil_incr})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-DEX-mod" type="number" name="attr_drone-DEX-mod" value="(floor(@{drone-DEX} / 2) - 5)" disabled></span>
<span class="sheet-table-data-center"><input title="drone-DEX-base" type="number" name="attr_drone-DEX-base" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-DEX-abil_incr" type="number" name="attr_drone-DEX-abil_incr" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-CON-Check" type="roll" name="roll_drone-CON-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=CON Check}} {{skill_chk=[[d20]]}}">CON</button></span>
<span class="sheet-table-data-center"><input title="drone-CON" type="text" style="text-align:center" name="attr_drone-CON" value="-" disabled></span>
<span class="sheet-table-data-center"><input title="drone-CON-mod" type="text" style="text-align:center" name="attr_drone-CON-mod" value="-" disabled></span>
<span class="sheet-table-data-center"><input title="drone-CON-base" type="text" style="text-align:center" name="attr_drone-CON-base" value="-" disabled></span>
<span class="sheet-table-data-center"><input title="drone-CON-abil_incr" type="text" style="text-align:center" name="attr_drone-CON-abil_incr" value="-" disabled></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-INT-Check" type="roll" name="roll_drone-INT-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=INT Check}} {{skill_chk=[[d20 + [[@{drone-INT-mod}]] ]]}}">INT</button></span>
<span class="sheet-table-data-center"><input title="drone-INT" type="number" name="attr_drone-INT" value="(@{drone-INT-base} + @{drone-INT-abil_incr})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-INT-mod" type="number" name="attr_drone-INT-mod" value="(floor(@{drone-INT} / 2) - 5)" disabled></span>
<span class="sheet-table-data-center"><input title="drone-INT-base" type="number" name="attr_drone-INT-base" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-INT-abil_incr" type="number" name="attr_drone-INT-abil_incr" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-WIS-Check" type="roll" name="roll_drone-WIS-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=WIS Check}} {{skill_chk=[[d20 + [[@{drone-WIS-mod}]] ]]}}">WIS</button></span>
<span class="sheet-table-data-center"><input title="drone-WIS" type="number" name="attr_drone-WIS" value="(@{drone-WIS-base} + @{drone-WIS-abil_incr})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-WIS-mod" type="number" name="attr_drone-WIS-mod" value="(floor(@{drone-WIS} / 2) - 5)" disabled></span>
<span class="sheet-table-data-center"><input title="drone-WIS-base" type="number" name="attr_drone-WIS-base" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-WIS-abil_incr" type="number" name="attr_drone-WIS-abil_incr" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-CHA-Check" type="roll" name="roll_drone-CHA-Check" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=CHA Check}} {{skill_chk=[[d20 + [[@{drone-CHA-mod}]] ]]}}">CHA</button></span>
<span class="sheet-table-data-center"><input title="drone-CHA" type="number" name="attr_drone-CHA" value="(@{drone-CHA-base} + @{drone-CHA-abil_incr})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-CHA-mod" type="number" name="attr_drone-CHA-mod" value="(floor(@{drone-CHA} / 2) - 5)" disabled></span>
<span class="sheet-table-data-center"><input title="drone-CHA-base" type="number" name="attr_drone-CHA-base" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-CHA-abil_incr" type="number" name="attr_drone-CHA-abil_incr" value="0"></span>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top; width:34%;">
<div class="sheet-table">
<span class="sheet-table-name">Hit Points</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Current</span>
<span class="sheet-table-header" style="vertical-align:middle;font-size:150%;">/</span>
<span class="sheet-table-header">Max</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="number" title="HP-drone" name="attr_HP-drone" value="10"></span>
<span class="sheet-table-data-center" style="vertical-align:middle;font-size:150%;"><b>/</b></span>
<span class="sheet-table-data-center"><input title="HP-drone|max" type="number" name="attr_HP-drone_max" value="10"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="number" title="temp-HP-drone" name="attr_temp-HP-drone" value="0"></span>
<span class="sheet-table-header" style="vertical-align:middle;">Temporary HP</span>
<span class="sheet-table-data-center"><input title="temp-HP-drone|max" type="number" name="attr_temp-HP-drone_max" value="0"></span>
</div>
</div>
<br/>
<div class="sheet-table">
<span class="sheet-table-name">Armor Class</span>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">Base</span>
<span class="sheet-table-header">Dex</span>
<span class="sheet-table-header">Mod</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name">EAC</span>
<span class="sheet-table-data-center"><input title="drone-eac" type="number" name="attr_drone-eac" value="(@{drone-base-eac} + @{drone-DEX-mod} + @{drone-eac-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-base-eac" type="number" name="attr_drone-base-eac" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-DEX-mod" type="number" value="@{drone-DEX-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-eac-mod" type="number" name="attr_drone-eac-mod" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name">KAC</span>
<span class="sheet-table-data-center"><input title="drone-kac" type="number" name="attr_drone-kac" value="(@{drone-base-kac} + @{drone-DEX-mod} + @{drone-kac-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-base-kac" type="number" name="attr_drone-base-kac" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-DEX-mod" type="number" value="@{drone-DEX-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-kac-mod" type="number" name="attr_drone-kac-mod" value="0"></span>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top; width:33%;">
<div class="sheet-table">
<span class="sheet-table-name">Saving Throws</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Save</span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">Base</span>
<span class="sheet-table-header">Ability</span>
<span class="sheet-table-header">Mod</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Fort-Save" type="roll" name="roll_drone-Fort-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + [[@{drone-Fort}]] ]]}}">Fort</button></span>
<span class="sheet-table-data-center"><input title="drone-Fort" type="number" name="attr_drone-Fort" value="(@{drone-Fort-base} + @{drone-Fort-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Fort-base" type="number" name="attr_drone-Fort-base" value="0"></span>
<span class="sheet-table-data-center"><input title="drone-CON-mod" type="number" name="attr_Fort-ability" value="0" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Fort-mod" type="number" name="attr_drone-Fort-mod" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Ref-Save" type="roll" name="roll_drone-Ref-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + [[@{drone-Ref}]] ]]}}">Ref</button></span>
<span class="sheet-table-data-center"><input title="drone-Ref" type="number" name="attr_drone-Ref" value="(@{drone-Ref-base} + @{drone-DEX-mod} + @{drone-Ref-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Ref-base" type="number" name="attr_drone-Ref-base" value="0" ></span>
<span class="sheet-table-data-center"><input title="drone-DEX-mod" type="number" name="attr_drone-Ref-ability" value="@{drone-DEX-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Ref-mod" type="number" name="attr_drone-Ref-mod" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" title="drone-Will-Save" type="roll" name="roll_drone-Will-Save" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + [[@{drone-Will}]] ]]}}">Will</button></span>
<span class="sheet-table-data-center"><input title="drone-Will" type="number" name="attr_drone-Will" value="(@{drone-Will-base} + @{drone-WIS-mod} + @{drone-Will-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Will-base" type="number" name="attr_drone-Will-base" value="0" ></span>
<span class="sheet-table-data-center"><input title="drone-WIS-mod" type="number" name="attr_drone-Will-ability" value="@{drone-WIS-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Will-enhance" type="number" name="attr_drone-Will-mod" value="0"></span>
</div>
</div>
<br/>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width:64px;">DR</span>
<span class="sheet-table-data-left"><input title="drone-DR" type="text" name="attr_drone-DR"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name" style="width:64px;">Resistances</span>
<span class="sheet-table-data-left"><input title="drone-resist" type="text" name="attr_drone-resist"></span>
</div>
</div>
</div>
</div>
</div>
<br/>
<div class="sheet-table sheet-drone-abilities">
<div class="sheet-table-row">
<div class="sheet-table-data-center" style="vertical-align:top;width:50%;">
<div class="sheet-table">
<span class="sheet-table-name">Skill Units</span>
<div class="sheet-table-row">
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Skill</span>
<span class="sheet-table-subheader" style="width:70px;">Ability</span>
<span class="sheet-table-subheader">Total</span>
<span class="sheet-table-subheader">Installed</span>
<span class="sheet-table-subheader">Ability Mod</span>
<span class="sheet-table-subheader">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Acrobatics-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Acrobatics Check}} {{skill_chk=[[1d20 + [[@{drone-Acrobatics}]] ]]}}" name="roll_drone-Acrobatics-Check"></button></span>
<span class="sheet-table-data-left">Acrobatics</span>
<span class="sheet-table-data-center">DEX</span>
<span class="sheet-table-data-center"><input title="drone-Acrobatics" type="number" name="attr_drone-Acrobatics" value="(@{drone-Acrobatics-installed} + @{drone-DEX-mod} + @{drone-Acrobatics-misc-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Acrobatics-installed" type="checkbox" name="attr_drone-Acrobatics-installed" value="(3 + @{drone-level})" /></span>
<span class="sheet-table-data-center"><input title="drone-Acrobatics-abil-mod" type="number" name="attr_drone-Acrobatics-abil-mod" value="@{drone-DEX-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Acrobatics-misc-mod" type="number" name="attr_drone-Acrobatics-misc-mod" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Athletics-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Athletics Check}} {{skill_chk=[[1d20 + [[@{drone-Athletics}]] ]]}}" name="roll_drone-Athletics-Check"></button></span>
<span class="sheet-table-data-left">Athletics</span>
<span class="sheet-table-data-center">STR</span>
<span class="sheet-table-data-center"><input title="drone-Athletics" type="number" name="attr_drone-Athletics" value="(@{drone-Athletics-installed} + @{drone-STR-mod} + @{drone-Athletics-misc-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Athletics-installed" type="checkbox" name="attr_drone-Athletics-installed" value="(3 + @{drone-level})" /></span>
<span class="sheet-table-data-center"><input title="drone-Athletics-abil-mod" type="number" name="attr_drone-Athletics-abil-mod" value="@{drone-STR-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Athletics-misc-mod" type="number" name="attr_drone-Athletics-misc-mod" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Computers-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Computers Check}} {{skill_chk=[[1d20 + [[@{drone-Computers}]] ]]}}" name="roll_drone-Computers-Check"></button></span>
<span class="sheet-table-data-left">Computers</span>
<span class="sheet-table-data-center">INT</span>
<span class="sheet-table-data-center"><input title="drone-Computers" type="number" name="attr_drone-Computers" value="(@{drone-Computers-installed} + @{drone-INT-mod} + @{drone-Computers-misc-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Computers-installed" type="checkbox" name="attr_drone-Computers-installed" value="(3 + @{drone-level})" /></span>
<span class="sheet-table-data-center"><input title="drone-Computers-abil-mod" type="number" name="attr_drone-Computers-abil-mod" value="@{drone-INT-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Computers-misc-mod" type="number" name="attr_drone-Computers-misc-mod" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Engineering-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Engineering Check}} {{skill_chk=[[1d20 + [[@{drone-Engineering}]] ]]}}" name="roll_drone-Engineering-Check"></button></span>
<span class="sheet-table-data-left">Engineering</span>
<span class="sheet-table-data-center">INT</span>
<span class="sheet-table-data-center"><input title="drone-Engineering" type="number" name="attr_drone-Engineering" value="(@{drone-Engineering-installed} + @{drone-INT-mod} + @{drone-Engineering-misc-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Engineering-installed" type="checkbox" name="attr_drone-Engineering-installed" value="(3 + @{drone-level})" /></span>
<span class="sheet-table-data-center"><input title="drone-Engineering-abil-mod" type="number" name="attr_drone-Engineering-abil-mod" value="@{drone-INT-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Engineering-misc-mod" type="number" name="attr_drone-Engineering-misc-mod" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Perception-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Perception Check}} {{skill_chk=[[1d20 + [[@{drone-Perception}]] ]]}}" name="roll_drone-Perception-Check"></button></span>
<span class="sheet-table-data-left">Perception</span>
<span class="sheet-table-data-center">WIS</span>
<span class="sheet-table-data-center"><input title="drone-Perception" type="number" name="attr_drone-Perception" value="(@{drone-Perception-installed} + @{drone-WIS-mod} + @{drone-Perception-misc-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Perception-installed" type="checkbox" name="attr_drone-Perception-installed" value="(3 + @{drone-level})" /></span>
<span class="sheet-table-data-center"><input title="drone-Perception-abil-mod" type="number" name="attr_drone-Perception-abil-mod" value="@{drone-WIS-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Perception-misc-mod" type="number" name="attr_drone-Perception-misc-mod" value=0 ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Stealth-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=Stealth Check}} {{skill_chk=[[1d20 + [[@{drone-Stealth}]] ]]}}" name="roll_drone-Stealth-Check"></button></span>
<span class="sheet-table-data-left">Stealth</span>
<span class="sheet-table-data-center">DEX</span>
<span class="sheet-table-data-center"><input title="drone-Stealth" type="number" name="attr_drone-Stealth" value="(@{drone-Stealth-installed} + @{drone-DEX-mod} + @{drone-Stealth-misc-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Stealth-installed" type="checkbox" name="attr_drone-Stealth-installed" value="(3 + @{drone-level})" /></span>
<span class="sheet-table-data-center"><input title="drone-Stealth-abil-mod" type="number" name="attr_drone-Stealth-abil-mod" value="@{drone-DEX-mod}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Stealth-misc-mod" type="number" name="attr_drone-Stealth-misc-mod" value=0 ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="drone-Misc-Check" type="roll" value="&{template:pf_check} {{name=@{drone_name}'s}} {{check=@{drone-Misc-skill-name} Check}} {{skill_chk=[[1d20 + [[@{drone-Misc}]] ]]}}" name="roll_drone-Misc-Check"></button></span>
<span class="sheet-table-data-left"><input title="drone-Misc-skill-name" type="text" name="attr_drone-Misc-skill-name" placeholder="Alternative Skill"></span>
<span class="sheet-table-data-center">
<select title="drone-Misc-skill-ability" name="attr_drone-Misc-skill-ability">
<option value="0" selected>None</option>
<option value="@{drone-STR-mod}">STR</option>
<option value="@{drone-DEX-mod}">DEX</option>
<option value="0">CON</option>
<option value="@{drone-INT-mod}">INT</option>
<option value="@{drone-WIS-mod}">WIS</option>
<option value="@{drone-CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="drone-Misc" type="number" name="attr_drone-Misc" value="(@{drone-Misc-installed} + @{drone-Misc-skill-ability} + @{drone-Misc-misc-mod})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Misc-installed" type="checkbox" name="attr_drone-Misc-installed" value="(3 + @{drone-level})" /></span>
<span class="sheet-table-data-center"><input title="drone-Misc-abil-mod" type="number" name="attr_drone-Misc-abil-mod" value="@{drone-Misc-skill-ability}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-Misc-misc-mod" type="number" name="attr_drone-Misc-misc-mod" value=0 ></span>
</div>
</div>
</div>
<div class="sheet-data-table-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:50%;">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-row-name">Slots</span>
<span class="sheet-table-data-left"><input title="drone-armor-upgrade-slots" type="number" name="attr_drone-armor-upgrade-slots" value="0"></span>
</div>
<span class="sheet-table-name">Armor Upgrades</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="text-align:left;width:35%">Upgrade</span>
<span class="sheet-table-header" style="text-align:left;">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><input title="upgrade-name" type="text" name="attr_upgrade-name"></span>
<span class="sheet-table-data-left"><input title="upgrade-notes" type="text" name="attr_upgrade-notes"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><input title="upgrade-name1" type="text" name="attr_upgrade-name1"></span>
<span class="sheet-table-data-left"><input title="upgrade-notes1" type="text" name="attr_upgrade-notes1"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><input title="upgrade-name2" type="text" name="attr_upgrade-name2"></span>
<span class="sheet-table-data-left"><input title="upgrade-notes2" type="text" name="attr_upgrade-notes2"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><input title="upgrade-name3" type="text" name="attr_upgrade-name3"></span>
<span class="sheet-table-data-left"><input title="upgrade-notes3" type="text" name="attr_upgrade-notes3"></span>
</div>
</div>
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-row-name">BAB</span>
<input title="drone-bab" type="number" name="attr_drone-bab" value="1">
</div>
<span class="sheet-table-name">Basic Attacks</span>
<div class="sheet-table-row">
<span class="sheet-table-header">Attack</span>
<span class="sheet-table-header">Total</span>
<span class="sheet-table-header">BAB</span>
<span class="sheet-table-header"></span>
<span class="sheet-table-header">Ability</span>
<span class="sheet-table-header">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Melee-Attack-Roll" name="roll_Drone-Melee-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Melee}} {{attack=[[1d20 + [[@{drone-attk-melee}]] ]]}} {{attk-notes=@{drone-attack-notes}}}">Melee</button></span>
<span class="sheet-table-data-center"><input title="drone-attk-melee" type="number" name="attr_drone-attk-melee" value="(@{drone-bab} + @{drone-attk-melee-ability} + @{drone-attk-melee-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-melee-bab" type="number" name="attr_drone-melee-bab" value="@{drone-bab}" disabled></span>
<span class="sheet-table-data-center">
<select title="drone-attk-melee-ability" name="attr_drone-attk-melee-ability">
<option value="0">None</option>
<option value="@{drone-STR-mod}" selected>STR</option>
<option value="@{drone-DEX-mod}">DEX</option>
<option value="0">CON</option>
<option value="@{drone-INT-mod}">INT</option>
<option value="@{drone-WIS-mod}">WIS</option>
<option value="@{drone-CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="drone-attk-melee-ability-value" type="number" name="attr_drone-attk-melee-ability-value" value="@{drone-attk-melee-ability}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-attk-melee-misc" type="number" name="attr_drone-attk-melee-misc" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Range-Attack-Roll" name="roll_Drone-Range-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Range}} {{attack=[[1d20 + [[@{drone-attk-range}]] ]]}} {{attk-notes=@{drone-attack-notes}}}">Range</button></span>
<span class="sheet-table-data-center"><input title="drone-attk-range" type="number" name="attr_drone-attk-range" value="(@{drone-bab} + @{drone-attk-range-ability} + @{drone-attk-range-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-range-bab" type="number" name="attr_drone-range-bab" value="@{drone-bab}" disabled></span>
<span class="sheet-table-data-center">
<select title="drone-attk-range-ability" name="attr_drone-attk-range-ability">
<option value="0">None</option>
<option value="@{drone-STR-mod}">STR</option>
<option value="@{drone-DEX-mod}" selected>DEX</option>
<option value="0">CON</option>
<option value="@{drone-INT-mod}">INT</option>
<option value="@{drone-WIS-mod}">WIS</option>
<option value="@{drone-CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="drone-attk-range-ability-value" type="number" name="attr_drone-attk-range-ability-value" value="@{drone-attk-range-ability}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-attk-range-misc" type="number" name="attr_drone-attk-range-misc" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-row-name"><button class="sheet-text-button" type="roll" title="Drone-Thrown-Attack-Roll" name="roll_Drone-Thrown-Attack-Roll" value="&{template:pf_attack} {{name=@{drone_name}'s Attack}} {{subtags=Thrown}} {{attack=[[1d20 + [[@{drone-attk-thrown}]] ]]}} {{attk-notes=@{drone-attack-notes}}}">Thrown</button></span>
<span class="sheet-table-data-center"><input title="drone-attk-thrown" type="number" name="attr_drone-attk-thrown" value="(@{drone-bab} + @{drone-attk-thrown-ability} + @{drone-attk-thrown-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="drone-thrown-bab" type="number" name="attr_drone-thrown-bab" value="@{drone-bab}" disabled></span>
<span class="sheet-table-data-center">
<select title="drone-attk-thrown-ability" name="attr_drone-attk-thrown-ability">
<option value="0">None</option>
<option value="@{drone-STR-mod}" selected>STR</option>
<option value="@{drone-DEX-mod}">DEX</option>
<option value="0">CON</option>
<option value="@{drone-INT-mod}">INT</option>
<option value="@{drone-WIS-mod}">WIS</option>
<option value="@{drone-CHA-mod}">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="drone-attk-thrown-ability-value" type="number" name="attr_drone-attk-thrown-ability-value" value="@{drone-attk-thrown-ability}" disabled></span>
<span class="sheet-table-data-center"><input title="drone-attk-thrown-misc" type="number" name="attr_drone-attk-thrown-misc" value="0"></span>
</div>
</div>
</div>
</div>
</div>
<br>
<div class="sheet-table sheet-drone-abilities">
<div class="sheet-table-row">
<div class="sheet-table-data-center" style="vertical-align:top;width:50%;">
<div class="sheet-table">
<span class="sheet-table-name">Defense Notes</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><textarea title="drone-defense-notes" name="attr_drone-defense-notes"></textarea></span>
</div>
</div>
</div>
<div class="sheet-data-table-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:50%;">
<div class="sheet-table">
<span class="sheet-table-name">Attack Notes</span>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><textarea title="drone-attack-notes" name="attr_drone-attack-notes"></textarea></span>
</div>
</div>
</div>
</div>
</div>
<br>
<b>Show Attacks?</b>
<input type="checkbox" class="sheet-drone-weapons-show" title="drone-weapons-show" name="attr_drone-weapons-show" value="1" checked/>
<div class="sheet-drone-weapons">
<div class="sheet-table">
<span class="sheet-table-name">Attacks</span>
<br>
<fieldset class="repeating_drone-weapon">
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center" ><button type="roll" name="roll_roll" title="%{repeating_drone-weapon_$X_roll}" value="@{drone-macro-text}"></button></span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="text" name="attr_drone-weapon-name" title="@{repeating_drone-weapon_$X_drone-weapon-name}" placeholder="Name" ><br>Name</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="text" name="attr_drone-weapon-notes" title="@{repeating_drone-weapon_$X_drone-weapon-notes}" placeholder="Attack Notes" ><br>Notes</span>
</div>
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:425px;">
<b>Attack Details&nbsp;&nbsp;</b>
<input type="checkbox" class="sheet-section-show" title="@{repeating_drone-weapon_$X_attack_details}" name="attr_drone-attack_details" value="1" />
<div class="sheet-section">
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" style="width:45%"><input type="text" name="attr_drone-weapon-attack" title="@{repeating_drone-weapon_$X_drone-weapon-attack}" value="0" ><br>Attack Mods</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:45%" >
<select title="@{repeating_pc-weapon_$X_drone-attack-type}" name="attr_drone-attack-type">
<option value="0" selected >None</option>
<option value="@{drone-attk-melee}" >Melee</option>
<option value="@{drone-attk-range}" >Operative</option>
<option value="@{drone-attk-range}" >Ranged</option>
<option value="@{drone-attk-thrown}" >Thrown</option>
</select>
<br>Attack Type
</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_drone-weapon-total-attack" title="@{repeating_drone-weapon_$X_drone-weapon-total-attack}" value="(@{drone-weapon-proficiency} + @{drone-weapon-attack} + @{drone-attack-type})" disabled><br>ATK</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_drone-damage-dice-num" title="@{repeating_drone-weapon_$X_drone-damage-dice-num}" min="0" value="1" ><br>Dice</span>
<span class="sheet-table-data sheet-center" style="vertical-align:top;font-size:150%" >d</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_drone-damage-die" title="@{repeating_drone-weapon_$X_drone-damage-die}" min="0" value="1" ><br>Die</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:20%"><input type="text" name="attr_drone-damage" title="@{repeating_drone-weapon_$X_drone-damage}" value="0" ><br>Damage Mods</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:45%">
<select title="@{repeating_drone-weapon_$X_drone-damage-ability}" name="attr_drone-damage-ability">
<option value="0" selected>None</option>
<option value="@{drone-STR-mod}">STR</option>
<option value="@{drone-DEX-mod}">DEX</option>
<option value="0">CON</option>
<option value="@{drone-INT-mod}">INT</option>
<option value="@{drone-WIS-mod}">WIS</option>
<option value="@{drone-CHA-mod}">CHA</option>
</select>
<br>Damage Ability
</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_drone-weapon-total-damage" title="@{repeating_drone-weapon_$X_drone-weapon-total-damage}" value="(@{drone-damage} + @{drone-damage-ability} + @{drone-weapon-specialization})" disabled><br>DMG</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="text" name="attr_drone-weapon-critical" title="@{repeating_drone-weapon_$X_drone-weapon-critical}" placeholder="None"><br>Critical</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_drone-weapon-range" title="@{repeating_drone-weapon_$X_drone-weapon-range}" min="0" value="0" ><br>Range</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:45%"><input type="text" name="attr_drone-weapon-type" title="@{repeating_drone-weapon_$X_drone-weapon-type}" placeholder="Damage Type" ><br>Damage Type</span>
<span class="sheet-table-data sheet-center sheet-small-label" ><input type="number" name="attr_drone-weapon-ammo" title="@{repeating_drone-weapon_$X_drone-weapon-ammo}" value="0" ><br>Ammo</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" style="width:33%">
<select title="@{repeating_drone-weapon_$X_drone-weapon-proficiency}" name="attr_drone-weapon-proficiency">
<option value="0" selected>Yes</option>
<option value="-4">No</option>
</select>
<br>Proficiency
</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:33%">
<select title="@{repeating_drone-weapon_$X_drone-weapon-specialization}" name="attr_drone-weapon-specialization">
<option value="0" selected>No</option>
<option value="@{drone-level}">Level</option>
<option value="floor(@{drone-level}/2)">1/2 Level</option>
<option value="floor(@{drone-level}*1.5)">1-1/2 Level</option>
</select>
<br>Specialization
</span>
</div>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:375px;">
<div class="sheet-table">
<div class="sheet-table-row1">
<b>Macro Text&nbsp;&nbsp;</b>
<input type="checkbox" class="sheet-macro-show" title="@{repeating_drone-weapon_$X_drone-macro-text-show}" name="attr_drone-macro-text-show" value="1" />
<div class="sheet-macro">
<textarea class="sheet-textarea-2" title="@{repeating_drone-weapon_$X_drone-macro-text}" name="attr_drone-macro-text">&{template:pf_attack} {{name=@{drone_name}'s @{drone-weapon-name}}} {{subtags=@{drone-weapon-type}}} {{attack=[[1d20cs>20 + [[@{drone-weapon-total-attack}]] + ?{Any other modifiers?|0} ]]}} {{damage=[[@{drone-damage-dice-num}d@{drone-damage-die}+@{drone-weapon-total-damage}]]}} {{dmgcrit=[[@{drone-damage-dice-num}d@{drone-damage-die}+@{drone-weapon-total-damage}]] and @{drone-weapon-critical}}} {{notes=@{drone-weapon-notes}}} {{attk-notes=@{drone-attack-notes}}}</textarea>
</div>
</div>
</div>
</div>
</fieldset>
</div>
</div>
<br>
<b>Show Feats & Special Abilities?</b>
<input type="checkbox" class="sheet-drone-feats-show" title="drone-feats-show" name="attr_drone-feats-show" value="1" checked/>
<div class="sheet-drone-feats">
<div class="sheet-table">
<span class="sheet-table-name">Feats & Special Abilities</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:15%;">Type</span>
<span class="sheet-table-header" style="width:40%;">Name</span>
<span class="sheet-table-header" style="width:5%;">Used</span>
<span class="sheet-table-header" style="width:2%;vertical-align:bottom;font-size:150%;">/</span>
<span class="sheet-table-header" style="width:5%;">Max</span>
<span class="sheet-table-header" style="width:10%;">Max Calculation</span>
</div>
</div>
<div class="sheet-table">
<fieldset class="repeating_drone-feat">
<span class="sheet-table-data-center" style="width:15%;">
<select title="repeating_drone-feat_$X_drone-feat_type" name="attr_drone-feat_type">
<option value="None" selected>None</option>
<option value="Feat">Feat</option>
<option value="Mod">Mod</option>
<option value="Special Ability">Special Ability</option>
</select>
</span>
<span class="sheet-table-data-center" style="width:40%;"><input title="repeating_drone-feat_$X_drone-feat_name" type="text" name="attr_drone-feat_name"></span>
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_drone-feat_$X_drone-feat_used" type="number" name="attr_drone-feat_used" value="0"></span>
<span class="sheet-table-data-center" style="width:2%;vertical-align:middle;font-size:150%;">/</span>
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_drone-feat_$X_drone-feat_used|max" type="number" name="attr_drone-feat_used_max" value="@{drone-feat-max-calculation}" disabled></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_drone-feat_$X_drone-feat-max-calculation" type="text" name="attr_drone-feat-max-calculation" value="0"></span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_drone-feat_$X_drone-feat-description-show" name="attr_drone-feat-description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" title="repeating_drone-feat_$X_drone-feat-description" name="attr_drone-feat-description"></textarea>
</fieldset>
</div>
</div>
</div>
<div class="sheet-exocortex">
<b>Show Exocortex Details?</b>
<input type="checkbox" class="sheet-exocortex-details-show" title="exocortex-details-show" name="attr_exocortex-details-show" value="1" checked/>
<div class="sheet-exocortex-details">
<div class="sheet-table">
<span class="sheet-table-name">Exocortex Details</span>
</div>
<div>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:50%;"><input title="exocortex-designation" type="text" name="attr_exocortex_name"/><br>Exocortex Designation</span>
<span class="sheet-table-data" style="width:70%;"></span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:10%;"><input title="exocortex-level" type="number" name="attr_exocortex_level" value="1"/><br>Level</span>
</div>
</div>
<br/>
<b>Show Exocortex Abilities?</b>
<input type="checkbox" class="sheet-exocortex-abilities-show" title="exocortex-abilities-show" name="attr_exocortex-abilities-show" value="1" checked/>
<div class="sheet-exocortex-abilities">
<div class="sheet-table">
<span class="sheet-table-name">Exocortex Abilities</span>
<input type="checkbox" class="sheet-exocortex-level-1-abilities" title="exocortex-level-1-abilities" name="attr_exocortex-level-1-abilities" value="1" checked/>
<b>Show Level 1 Abilities?</b>
<div class="sheet-exocortex-level-1-abilities">
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:20%;">Combat Tracking (Ex)</span>
<span class="sheet-table-data-left">Your exocortex provides you with enhanced combat ability, granting you proficiency with heavy armor and longarms. At 3rd level, you gain weapon specialization in longarms just as if your class granted proficiency. As a move action during combat, you can designate a foe for your exocortex to track. As long as that target is in sight, the exocortex feeds you telemetry, vulnerabilities, and combat tactics, allowing you to make attacks against that target as if your base attack bonus from your mechanic levels were equal to your mechanic level. Designating another target causes you to immediately lose this bonus against the previous target.</span>
</div>
<hr>
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:20%;">Memory Module (Ex)</span>
<span class="sheet-table-data-left">You can use your exocortex’s memory module to enhance your own knowledge. Once per day, as a reaction while not in combat, you can reroll a failed skill check (see page 243) to recall knowledge (see page 143). In addition, your exocortex grants you the Skill Focus feat as a bonus feat. You can’t use your exocortex’s memory module while combat tracking is activated. Every time you gain a mechanic level, you can rebuild your exocortex’s memory module, replacing the exocortex’s bonus Skill Focus feat with Skill Focus in a different skill.</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle">Skill Focus</span>
<span class="sheet-table-data-center"><input type="text" title="MM-skill-focus" name="attr_MM-skill-focus"></span>
</div>
</div>
<hr>
<input type="checkbox" class="sheet-exocortex-level-5-abilities" title="exocortex-level-5-abilities" name="attr_exocortex-level-5-abilities" value="1" />
<b>Show Level 5 Abilities?</b>
<div class="sheet-exocortex-level-5-abilities">
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:20%;">Wireless Hack (Ex)</span>
<span class="sheet-table-data-left">Instead of combat tracking, your exocortex can access another computer system within 20 feet, allowing it to attempt a Computers check against that computer each round, using your skill bonus. This counts as a standard action for the purpose of the Computers skill. You must remain within 20 feet of the computer system for the entire time your exocortex is interacting with the computer. If the task requires multiple actions (or even rounds) to accomplish, you can spend your actions to work in concert with your exocortex, counting both your action and the exocortex’s effective standard action toward the total time required. If you don’t have the remote hack class feature, you must be adjacent to the computer to attempt your checks.</span>
</div>
</div>
<hr>
<input type="checkbox" class="sheet-exocortex-level-7-abilities" title="exocortex-level-7-abilities" name="attr_exocortex-level-7-abilities" value="1" />
<b>Show Level 7 Abilities?</b>
<div class="sheet-exocortex-level-7-abilities">
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:20%;">Exocortex Mods (Ex)</span>
<span class="sheet-table-data-left">Your exocortex allows you to apply any one of the following drone mods to yourself as if you were a drone with that mod installed: armor slot, cargo rack, climbing claws, enhanced senses, hydrojets, jump jets, resistance, smuggler’s compartment, speed, or weapon proficiency (gaining proficiency in advanced melee or heavy weapons). At 11th level, you can apply an additional mod, and your options expand to include echolocators, excavator, flight system, greater resistance, invisibility field, and reactive camouflage. At 14th and 17th levels, you can apply an additional mod. Each time you gain a level, you can switch any of your mods for different mods, but you must always choose at least one mod from the 7th-level list.</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header">Mod Name</span>
<span class="sheet-table-header">Mod Description</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="mod1-name" name="attr_mod1-name" placeholder="Level 7 Mod"></span>
<span class="sheet-table-data-center"><input type="text" title="mod1-description" name="attr_mod1-description"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="mod2-name" name="attr_mod2-name" placeholder="Level 11 Mod"></span>
<span class="sheet-table-data-center"><input type="text" title="mod2-description" name="attr_mod2-description"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="mod3-name" name="attr_mod3-name" placeholder="Level 14 Mod"></span>
<span class="sheet-table-data-center"><input type="text" title="mod3-description" name="attr_mod3-description"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="mod4-name" name="attr_mod4-name" placeholder="Level 17 Mod"></span>
<span class="sheet-table-data-center"><input type="text" title="mod4-description" name="attr_mod4-description"></span>
</div>
</div>
<hr>
<input type="checkbox" class="sheet-exocortex-level-10-abilities" title="exocortex-level-10-abilities" name="attr_exocortex-level-10-abilities" value="1" />
<b>Show Level 10 Abilities?</b>
<div class="sheet-exocortex-level-10-abilities">
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:20%;">Twin Tracking (Ex)</span>
<span class="sheet-table-data-left">You can designate two targets for your exocortex to track, increasing your base attack bonus against each. You can designate both targets with a single move action, but you must be able to see them both at that time.</span>
</div>
</div>
<hr>
<input type="checkbox" class="sheet-exocortex-level-15-abilities" title="exocortex-level-15-abilities" name="attr_exocortex-level-15-abilities" value="1" />
<b>Show Level 15 Abilities?</b>
<div class="sheet-exocortex-level-15-abilities">
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:20%;">Multitasking (Ex)</span>
<span class="sheet-table-data-left">You can designate three targets for your exocortex to track (and designate them all as a single move action). In addition, the range of your exocortex’s wireless hack increases to 40 feet. Your exocortex can also engage in combat tracking and hack a nearby computer at the same time, but the computer counts as one of the exocortex’s designated targets (allowing you to track only two targets at the same time while wirelessly hacking the computer). Lastly, you can access your exocortex’s memory module in combat, even while it is engaged in combat tracking.</span>
</div>
</div>
<hr>
<input type="checkbox" class="sheet-exocortex-level-20-abilities" title="exocortex-level-20-abilities" name="attr_exocortex-level-20-abilities" value="1" />
<b>Show Level 20 Abilities?</b>
<div class="sheet-exocortex-level-20-abilities">
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:20%;">Quad Tracking (Ex)</span>
<span class="sheet-table-data-left">Your exocortex can track four targets simultaneously, and hacking a nearby computer doesn’t count against that limit.</span>
</div>
</div>
<hr>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab3">
<b>Show Starship Details?</b>
<input type="checkbox" class="sheet-starship-details-show" title="starship-details-show" name="attr_starship-details-show" value="1" checked/>
<div class="sheet-starship-details">
<div class="sheet-table">
<span class="sheet-table-name">Starship Details</span>
<div class="sheet-table-background">
<br>
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width:32%;">Starship Name</span>
<span class="sheet-table-header-left" style="width:5%;">Tier</span>
<span class="sheet-table-header" style="width:27%;"></span>
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:5%;">Total</span>
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-subheader" style="width:5%;">Pilot</span>
<span class="sheet-table-subheader" style="width:5%;">Armor</span>
<span class="sheet-table-subheader" style="width:5%;">Size</span>
<span class="sheet-table-subheader" style="width:5%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-name" name="attr_starship-name"></span>
<span class="sheet-table-data-center"><input type="number" title="starship-tier" name="attr_starship-tier"></span>
<span class="sheet-table-data-center"><input type="number" title="starship-fwd-shields" name="attr_starship-fwd-shields"></span>
<span class="sheet-table-data-right" style="font-weight:bold;">AC</span>
<span class="sheet-table-data-center"><input type="number" title="starship-ac-total" name="attr_starship-ac-total" value="(10 + @{starship-ac-pilot} + @{starship-ac-armor} + @{starship-ac-size} + @{starship-ac-misc})" disabled></span>
<span class="sheet-table-data-center" style="font-weight:bold;">= 10 +</span>
<span class="sheet-table-data-center"><input type="number" title="starship-ac-pilot" name="attr_starship-ac-pilot" value="0"></span>
<span class="sheet-table-data-center"><input type="number" title="starship-ac-armor" name="attr_starship-ac-armor" value="@{starship-armor-bonus}" disabled></span>
<span class="sheet-table-data-center"><input type="number" title="starship-ac-size" name="attr_starship-ac-size" value="@{starship-size}" disabled></span>
<span class="sheet-table-data-center"><input type="number" title="starship-ac-misc" name="attr_starship-ac-misc" value="0"></span>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width:30%;">Make and Model</span>
<span class="sheet-table-header" style="width:38%;"></span>
<span class="sheet-table-header" style="width:5%;">Total</span>
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-subheader" style="width:5%;">Pilot</span>
<span class="sheet-table-subheader" style="width:5%;">CM</span>
<span class="sheet-table-subheader" style="width:5%;">Size</span>
<span class="sheet-table-subheader" style="width:5%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-make" name="attr_starship-make"></span>
<span class="sheet-table-data-right" style="font-weight:bold;">TL</span>
<span class="sheet-table-data-center"><input type="number" title="starship-tl-total" name="attr_starship-tl-total" value="(10 + @{starship-tl-pilot} + @{starship-tl-countermeasures} + @{starship-tl-size} + @{starship-tl-misc})" disabled></span>
<span class="sheet-table-data-center" style="font-weight:bold;">= 10 +</span>
<span class="sheet-table-data-center"><input type="number" title="starship-tl-pilot" name="attr_starship-tl-pilot" value="0"></span>
<span class="sheet-table-data-center"><input type="number" title="starship-tl-countermeasures" name="attr_starship-tl-countermeasures" value="(@{starship-CM-bonus} + @{starship-armor-tl})" disabled></span>
<span class="sheet-table-data-center"><input type="number" title="starship-tl-size" name="attr_starship-tl-size" value="@{starship-size}" disabled></span>
<span class="sheet-table-data-center"><input type="number" title="starship-tl-misc" name="attr_starship-tl-misc" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width:10%;">Size</span>
<span class="sheet-table-header-left" style="width:15%;">Frame</span>
<span class="sheet-table-header" style="width:50%;"></span>
<span class="sheet-table-header" style="width:10%;"></span>
<span class="sheet-table-subheader" style="width:5%";>Total</span>
<span class="sheet-table-subheader" style="width:5%;">Current</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center">
<select title="starship-size" name="attr_starship-size">
<option value="2">Tiny</option>
<option value="1">Small</option>
<option value="0" selected>Medium</option>
<option value="-1">Large</option>
<option value="-2">Huge</option>
<option value="-4">Gargantuan</option>
<option value="-8">Colossal</option>
</select>
</span>
<span class="sheet-table-data-center">
<select title="starship-frame" name="attr_starship-frame">
<option value="0" selected></option>
<option value="1">Racer</option>
<option value="2">Interceptor</option>
<option value="3">Fighter</option>
<option value="4">Shuttle</option>
<option value="5">Light Freighter</option>
<option value="6">Explorer</option>
<option value="7">Transport</option>
<option value="8">Destroyer</option>
<option value="9">Heavy Freighter</option>
<option value="10">Bulk Freighter</option>
<option value="11">Cruiser</option>
<option value="12">Transport</option>
<option value="13">Carrier</option>
<option value="14">Battleship</option>
<option value="15">Dreadnaught</option>
</select>
</span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-header" style="vertical-align:middle;">Hull Points</span>
<span class="sheet-table-data-center"><input type="number" title="starship-hp|max" name="attr_starship-hp_max"></span>
<span class="sheet-table-data-center"><input type="number" title="starship-hp" name="attr_starship-hp"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width:15%;">Speed</span>
<span class="sheet-table-header" style="width:65%;"></span>
<span class="sheet-table-header" style="width:10%;">DT</span>
<span class="sheet-table-header" style="width:10%;">CT</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-speed" name="attr_starship-speed"></span>
<span class="sheet-table-header"></span>
<span class="sheet-table-data-center"><input type="number" title="starship-damage-threshold" name="attr_starship-damage-threshold"></span>
<span class="sheet-table-data-center"><input type="number" title="starship-critical-threshold" name="attr_starship-critical-threshold" value="(@{starship-hp|max}/5)" disabled></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width:15%;">Maneuverability</span>
<span class="sheet-table-data-center" style="width:11%;"></span>
<span class="sheet-table-data-center sheet-special-shields" style="width:5%;"><input type="number" title="starship-port-shields" name="attr_starship-port-shields"></span>
<span class="sheet-table-data-center" style="width:35%;"></span>
<span class="sheet-table-data-center sheet-special-shields" style="width:5%;"><input type="number" title="starship-stbd-shields" name="attr_starship-stbd-shields"></span>
<span class="sheet-table-data-center" style="width:5%;"></span>
<span class="sheet-table-header-left" style="width:20%;">Shield Total</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:16%;">
<select title="starship-maneuverability" name="attr_starship-maneuverability">
<option value="-2">Poor (4)</option>
<option value="-1">Clumsy (3)</option>
<option value="0" selected>Average (2)</option>
<option value="1">Good (1)</option>
<option value="2">Perfect (0)</option>
</select>
</span>
<span class="sheet-table-data-center" style="width:70%;"></span>
<span class="sheet-table-data-center" style="width:5%;">Current</span>
<span class="sheet-table-data-center" style="width:5%;"><input type="number" title="starship-total-shields" name="attr_starship-total-shields" value="(@{starship-fwd-shields} + @{starship-stbd-shields} + @{starship-port-shields} + @{starship-aft-shields})" disabled></span>
<span class="sheet-table-data-center" style="width:4%;">Max</span>
<span class="sheet-table-data-center" style="width:5%;"><input type="number" title="starship-total-shields|max" name="attr_starship-total-shields_max" value="@{starship-total-shield-points}" disabled></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width:15%;">Drift Rating</span>
<span class="sheet-table-header" style="width:65%;"></span>
<span class="sheet-table-header-left" style="width:15%;">Modifiers</span>
<span class="sheet-table-data-center" style="width:10%;"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="vertical-align:top;"><input type="text" title="starship-drift-rating" name="attr_starship-drift-rating"></span>
<span class="sheet-table-data-center"></span>
<span class="sheet-table-data-left"><b>Piloting</b></span>
<span class="sheet-table-data-center"><input type="number" title="starship-modifiers1" name="attr_starship-modifiers1" value="(@{starship-maneuverability} + @{starship-thruster-pilot-mod})" disabled></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:15%;"></span>
<span class="sheet-table-data-center" style="width:65%;"></span>
<span class="sheet-table-data-center" style="width:3%;"><b>Any</b></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="number" title="starship-nodes" name="attr_starship-nodes" value="(@{starship-computer-nodes})" disabled></span>
<span class="sheet-table-data-center" style="width:5%;"><b>check(s)</b></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="number" title="starship-modifiers2" name="attr_starship-modifiers2" value="(@{starship-computer-bonus})" disabled></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:15%;"></span>
<span class="sheet-table-data-center" style="width:65%;"></span>
<span class="sheet-table-data-left" style="width:15%;"><b>Sensors</b></span>
<span class="sheet-table-data-center" style="width:10%;"><input type="number" title="starship-modifiers3" name="attr_starship-modifiers3" value="(@{starship-sensors-mod})" disabled></span>
</div>
</div>
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:20%;"></span>
<span class="sheet-table-header" style="width:20%;"></span>
<span class="sheet-table-header" style="width:20%;"><input type="number" title="starship-aft-shields" name="attr_starship-aft-shields"></span>
<span class="sheet-table-header" style="width:20%;"></span>
<span class="sheet-table-header" style="width:20%;"></span>
</div>
</div>
<br>
<br>
<div class="sheet-table-row">
<div class="sheet-table-data-center" style="vertical-align:top;width:20%;">
<div class="sheet-table">
<span class="sheet-table-name" style="vertical-align:middle;">Forward</span>
<div class="sheet-table-row">
<button class="sheet-text-button" title="fwd-weapon1" type="roll" name="roll_fwd-weapon1" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-fwd-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-fwd-weapon-damage-glitch} + @{starship-fwd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-fwd-weapon1-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-fwd-weapon1-rng}
Special - @{target|Own Starship|starship-fwd-weapon1-special} }}">Weapon 1</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-fwd-weapon1-show" value="1" checked/>
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon1" name="attr_starship-fwd-weapon1" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon1-rng" name="attr_starship-fwd-weapon1-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon1-dmg" name="attr_starship-fwd-weapon1-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon1-special" name="attr_starship-fwd-weapon1-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="fwd-weapon2" type="roll" name="roll_fwd-weapon2" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-fwd-weapon2} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-fwd-weapon-damage-glitch} + @{starship-fwd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-fwd-weapon2-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-fwd-weapon2-rng}
Special - @{target|Own Starship|starship-fwd-weapon2-special} }}">Weapon 2</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-fwd-weapon2-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon2" name="attr_starship-fwd-weapon2" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon2-rng" name="attr_starship-fwd-weapon2-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon2-dmg" name="attr_starship-fwd-weapon2-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon2-special" name="attr_starship-fwd-weapon2-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="fwd-weapon3" type="roll" name="roll_fwd-weapon3" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-fwd-weapon3} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-fwd-weapon-damage-glitch} + @{starship-fwd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-fwd-weapon3-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-fwd-weapon3-rng}
Special - @{target|Own Starship|starship-fwd-weapon3-special} }}">Weapon 3</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-fwd-weapon3-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon3" name="attr_starship-fwd-weapon3" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon3-rng" name="attr_starship-fwd-weapon3-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon3-dmg" name="attr_starship-fwd-weapon3-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon3-special" name="attr_starship-fwd-weapon3-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="fwd-weapon4" type="roll" name="roll_fwd-weapon4" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-fwd-weapon4} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-fwd-weapon-damage-glitch} + @{starship-fwd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-fwd-weapon4-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-fwd-weapon4-rng}
Special - @{target|Own Starship|starship-fwd-weapon4-special} }}">Weapon 4</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-fwd-weapon4-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon4" name="attr_starship-fwd-weapon4" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon4-rng" name="attr_starship-fwd-weapon4-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon4-dmg" name="attr_starship-fwd-weapon4-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-fwd-weapon4-special" name="attr_starship-fwd-weapon4-special" placeholder="special"></span>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:20%;">
<br>
<div class="sheet-table">
<span class="sheet-table-name" style="vertical-align:middle;">Port</span>
<div class="sheet-table-row">
<button class="sheet-text-button" title="port-weapon1" type="roll" name="roll_port-weapon1" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-port-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-port-weapon-damage-glitch} + @{starship-port-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-port-weapon1-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-port-weapon1-rng}
Special - @{target|Own Starship|starship-port-weapon1-special} }}">Weapon 1</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-port-weapon1-show" value="1" checked/>
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon1" name="attr_starship-port-weapon1" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon1-rng" name="attr_starship-port-weapon1-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon1-dmg" name="attr_starship-port-weapon1-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon1-special" name="attr_starship-port-weapon1-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="port-weapon2" type="roll" name="roll_port-weapon2" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-port-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-port-weapon-damage-glitch} + @{starship-port-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-port-weapon2-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-port-weapon2-rng}
Special - @{target|Own Starship|starship-port-weapon2-special} }}">Weapon 2</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-port-weapon2-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon2" name="attr_starship-port-weapon2" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon2-rng" name="attr_starship-port-weapon2-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon2-dmg" name="attr_starship-port-weapon2-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon2-special" name="attr_starship-port-weapon2-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="port-weapon3" type="roll" name="roll_port-weapon3" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-port-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-port-weapon-damage-glitch} + @{starship-port-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-port-weapon3-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-port-weapon3-rng}
Special - @{target|Own Starship|starship-port-weapon3-special} }}">Weapon 3</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-port-weapon3-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon3" name="attr_starship-port-weapon3" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon3-rng" name="attr_starship-port-weapon3-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon3-dmg" name="attr_starship-port-weapon3-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon3-special" name="attr_starship-port-weapon3-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row"port>
<button class="sheet-text-button" title="port-weapon4" type="roll" name="roll_port-weapon4" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-port-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-port-weapon-damage-glitch} + @{starship-port-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-port-weapon4-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-port-weapon4-rng}
Special - @{target|Own Starship|starship-port-weapon4-special} }}">Weapon 4</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-port-weapon4-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon4" name="attr_starship-port-weapon4" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon4-rng" name="attr_starship-port-weapon4-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon4-dmg" name="attr_starship-port-weapon4-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-port-weapon4-special" name="attr_starship-port-weapon4-special" placeholder="special"></span>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:20%;">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="font-size:26px;">Weapons</span>
</div>
</div>
<div class="sheet-table">
<span class="sheet-table-name" style="vertical-align:middle;">Aft</span>
<div class="sheet-table-row">
<button class="sheet-text-button" title="aft-weapon1" type="roll" name="roll_aft-weapon1" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-aft-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-aft-weapon-damage-glitch} + @{starship-aft-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-aft-weapon1-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-aft-weapon1-rng}
Special - @{target|Own Starship|starship-aft-weapon1-special} }}">Weapon 1</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-aft-weapon1-show" value="1" checked/>
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon1" name="attr_starship-aft-weapon1" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon1-rng" name="attr_starship-aft-weapon1-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon1-dmg" name="attr_starship-aft-weapon1-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon1-special" name="attr_starship-aft-weapon1-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="aft-weapon2" type="roll" name="roll_aft-weapon2" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-aft-weapon2} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-aft-weapon-damage-glitch} + @{starship-aft-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-aft-weapon2-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-aft-weapon2-rng}
Special - @{target|Own Starship|starship-aft-weapon2-special} }}">Weapon 2</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-aft-weapon2-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon2" name="attr_starship-aft-weapon2" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon2-rng" name="attr_starship-aft-weapon2-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon2-dmg" name="attr_starship-aft-weapon2-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon2-special" name="attr_starship-aft-weapon2-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="aft-weapon3" type="roll" name="roll_aft-weapon3" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-aft-weapon3} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-aft-weapon-damage-glitch} + @{starship-aft-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-aft-weapon3-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-aft-weapon3-rng}
Special - @{target|Own Starship|starship-aft-weapon3-special} }}">Weapon 3</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-aft-weapon3-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon3" name="attr_starship-aft-weapon3" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon3-rng" name="attr_starship-aft-weapon3-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon3-dmg" name="attr_starship-aft-weapon3-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon3-special" name="attr_starship-aft-weapon3-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="aft-weapon4" type="roll" name="roll_aft-weapon4" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-aft-weapon4} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-aft-weapon-damage-glitch} + @{starship-aft-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-aft-weapon4-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-aft-weapon4-rng}
Special - @{target|Own Starship|starship-aft-weapon4-special} }}">Weapon 4</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-aft-weapon4-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon4" name="attr_starship-aft-weapon4" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon4-rng" name="attr_starship-aft-weapon4-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon4-dmg" name="attr_starship-aft-weapon4-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-aft-weapon4-special" name="attr_starship-aft-weapon4-special" placeholder="special"></span>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:20%;">
<br>
<div class="sheet-table">
<div class="sheet-table">
<span class="sheet-table-name" style="vertical-align:middle;">Starboard</span>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="stbd-weapon1" type="roll" name="roll_stbd-weapon1" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-stbd-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-stbd-weapon-damage-glitch} + @{starship-stbd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-stbd-weapon1-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-stbd-weapon1-rng}
Special - @{target|Own Starship|starship-stbd-weapon1-special} }}">Weapon 1</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-stbd-weapon1-show" value="1" checked/>
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon1" name="attr_starship-stbd-weapon1" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon1-rng" name="attr_starship-stbd-weapon1-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon1-dmg" name="attr_starship-stbd-weapon1-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon1-special" name="attr_starship-stbd-weapon1-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="stbd-weapon2" type="roll" name="roll_stbd-weapon2" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-stbd-weapon2} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-stbd-weapon-damage-glitch} + @{starship-stbd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-stbd-weapon2-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-stbd-weapon2-rng}
Special - @{target|Own Starship|starship-stbd-weapon2-special} }}">Weapon 2</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-stbd-weapon2-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon2" name="attr_starship-stbd-weapon2" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon2-rng" name="attr_starship-stbd-weapon2-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon2-dmg" name="attr_starship-stbd-weapon2-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon2-special" name="attr_starship-stbd-weapon2-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="stbd-weapon3" type="roll" name="roll_stbd-weapon3" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-stbd-weapon3} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-stbd-weapon-damage-glitch} + @{starship-stbd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-stbd-weapon3-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-stbd-weapon3-rng}
Special - @{target|Own Starship|starship-stbd-weapon3-special} }}">Weapon 3</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-stbd-weapon3-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon3" name="attr_starship-stbd-weapon3" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon3-rng" name="attr_starship-stbd-weapon3-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon3-dmg" name="attr_starship-stbd-weapon3-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon3-special" name="attr_starship-stbd-weapon3-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="stbd-weapon4" type="roll" name="roll_stbd-weapon4" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-stbd-weapon4} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-stbd-weapon-damage-glitch} + @{starship-stbd-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-stbd-weapon4-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-stbd-weapon4-rng}
Special - @{target|Own Starship|starship-stbd-weapon4-special} }}">Weapon 4</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-stbd-weapon4-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon4" name="attr_starship-stbd-weapon4" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon4-rng" name="attr_starship-stbd-weapon4-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon4-dmg" name="attr_starship-stbd-weapon4-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-stbd-weapon4-special" name="attr_starship-stbd-weapon4-special" placeholder="special"></span>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top;width:20%;">
<div class="sheet-table">
<div class="sheet-table">
<span class="sheet-table-name" style="vertical-align:middle;">Turret</span>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="turret-weapon1" type="roll" name="roll_turret-weapon1" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-turret-weapon1} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-turret-weapon-damage-glitch} + @{starship-turret-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-turret-weapon1-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-turret-weapon1-rng}
Special - @{target|Own Starship|starship-turret-weapon1-special} }}">Weapon 1</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-turret-weapon1-show" value="1" checked/>
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon1" name="attr_starship-turret-weapon1" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon1-rng" name="attr_starship-turret-weapon1-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon1-dmg" name="attr_starship-turret-weapon1-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon1-special" name="attr_starship-turret-weapon1-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="turret-weapon2" type="roll" name="roll_turret-weapon2" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-turret-weapon2} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-turret-weapon-damage-glitch} + @{starship-turret-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-turret-weapon2-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-turret-weapon2-rng}
Special - @{target|Own Starship|starship-turret-weapon2-special} }}">Weapon 2</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-turret-weapon2-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon2" name="attr_starship-turret-weapon2" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon2-rng" name="attr_starship-turret-weapon2-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon2-dmg" name="attr_starship-turret-weapon2-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon2-special" name="attr_starship-turret-weapon2-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="turret-weapon3" type="roll" name="roll_turret-weapon3" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-turret-weapon3} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-turret-weapon-damage-glitch} + @{starship-turret-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-turret-weapon3-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-turret-weapon3-rng}
Special - @{target|Own Starship|starship-turret-weapon3-special} }}">Weapon 3</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-turret-weapon3-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon3" name="attr_starship-turret-weapon3" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon3-rng" name="attr_starship-turret-weapon3-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon3-dmg" name="attr_starship-turret-weapon3-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon3-special" name="attr_starship-turret-weapon3-special" placeholder="special"></span>
</div>
</div>
</div>
<div class="sheet-table-row">
<button class="sheet-text-button" title="turret-weapon4" type="roll" name="roll_turret-weapon4" value="&{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=@{starship-turet-weapon4} }} {{attack=[[d20 + [[?{Which check? &#124; Ranged Attack&#44; @{target|Acting Character|attk-ranged} &#124; Piloting Skill&#44; @{target|Acting Character|Piloting-ranks} + @{target|Acting Character|DEX-mod} &#124; Mysticism Skill&#44; @{target|Acting Character|Mysticism-ranks} + @{target|Acting Character|WIS-mod} &#125;]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{starship-modifiers2}]]&#125; + ?{Modifier?&#124;0&#125; + (@{starship-turret-weapon-damage-glitch} + @{starship-turret-weapon-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] }} {{damage=[[@{starship-turret-weapon4-dmg}]] }} {{notes=
Range - @{target|Own Starship|starship-turret-weapon4-rng}
Special - @{target|Own Starship|starship-turret-weapon4-special} }}">Weapon 4</button>
<input type="checkbox" class="sheet-starship-weapon-show" title="starship-weapon-show" name="attr_starship-weapon-turret-weapon4-show" value="1" />
<div class="sheet-starship-weapon">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon4" name="attr_starship-turret-weapon4" placeholder="weapon name"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon4-rng" name="attr_starship-turret-weapon4-rng" placeholder="range (and speed)"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon4-dmg" name="attr_starship-turret-weapon4-dmg" placeholder="damage"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-turret-weapon4-special" name="attr_starship-turret-weapon4-special" placeholder="special"></span>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
</div>
<br>
<b>Show Starship Crew and Notes?</b>
<input type="checkbox" class="sheet-starship-crew-show" title="starship-crew-show" name="attr_starship-crew-show" value="1" checked/>
<div class="sheet-starship-crew">
<div class="sheet-table-row">
<div class="sheet-table-data-center" style="vertical-align:top; width:33%;">
<div class="sheet-table">
<span class="sheet-table-name">Crew</span>
<div class="sheet-table-row">
<span class="sheet-table-header" style="vertical-align:middle;width:45%;">Crew Size</span>
<span class="sheet-table-data-right" style="width:55%;"><input type="text" title="starship-crew-size" name="attr_starship-crew-size"></span>
</div>
</div>
<b>Show PC Crew Actions?</b>
<input type="checkbox" class="sheet-starship-pc-crew-show" title="starship-pc-crew-show" name="attr_starship-pc-crew-show" value="1" checked/>
<div class="sheet-starship-pc-crew">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:45%;"><button class="sheet-text-button" style="font-size:100%;" title="capt-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Captain Action}} {{skill_chk=?{Choose an action | Encourage, ?{Choose a way &amp;#124; Diplomacy&amp;#44; [[d20 + [[@{target|Acting Character|Diplomacy}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC 15**
to add +2 to crew member's check. &amp;#124; Aid Computers&amp;#44; [[d20 + [[@{target|Acting Character|Computers}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid a computers check. &amp;#124; Aid Engineering&amp;#44; [[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid an engineering check. &amp;#124; Aid Gunnery&amp;#44; [[d20 + [[?{Which check? &amp;amp;#124; Ranged Attack&amp;amp;#44; @{target|Acting Character|attk-ranged} &amp;amp;#124; Piloting Skill&amp;amp;#44; @{target|Acting Character|Piloting-ranks}+@{target|Acting Character|DEX-mod} &amp;amp;#125;]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid a gunnery check. &amp;#124; Aid Piloting&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid a piloting check. &amp;#125; | Demand, [[d20 + [[@{target|Acting Character|Intimidate}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to add +4 to crew member's check. | Taunt, [[d20 + [[?{Which check? &amp;#124; Bluff&amp;#44; @{target|Acting Character|Bluff} &amp;#124; Intimidate&amp;#44; @{target|Acting Character|Intimidate} &amp;#125;]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15 + floor( (@{target|Enemy Starship|starship-tier}) * 1.5) ]]
to taunt an enemy starship imposing a -2 penalty on each enemy character action during the selected phase for [[1d4]] rounds (-4 if the check is a push action). | Orders, ?{Issue orders to: &amp;#124; Science Officer&amp;#44; [[d20 + [[@{target|Acting Character|Computers}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#124; Engineer&amp;#44; [[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#124; Gunner&amp;#44; [[d20 + [[?{Which check? &amp;amp;#124; Ranged Attack&amp;amp;#44; @{target|Acting Character|attk-ranged} &amp;amp;#124; Piloting Skill&amp;amp;#44; @{target|Acting Character|Piloting-ranks}+@{target|Acting Character|DEX-mod} &amp;amp;#125; ]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#124; Pilot&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#125; vs **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to grant the selected crew member an additional action this round. | Moving Speech, [[d20 + [[@{target|Acting Character|Diplomacy}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[20 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to give a moving speech that allows each crew member acting during the rest of the phase to roll twice and take the better result when performing crew actions.} }}" name="roll_capt-actions">Captain</button></span>
<span class="sheet-table-data-right" style="width:55%;"><input type="text" title="starship-crew-capt" name="attr_starship-crew-capt"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="eng-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Engineer Action}} {{skill_chk=?{Choose an action | Divert,[[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-core-damage-glitch} + @{target|Own Starship|starship-core-damage-malf}) ]] vs **DC** [[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to divert power to ?{Which system? &amp;#124; engines&amp;#44;the engines increasing speed by 2 for this round. &amp;#124; science equipment&amp;#44;the science equipment granting science officers +2 on their checks this round. &amp;#124; weapons&amp;#44;the weapons causing each damage die that rolls a 1 this round to be counted as a 2 instead. &amp;#124; shields&amp;#44;the shields restoring [[floor( (@{target|Own Starship|starship-PCU}) * 0.05 )]] Shield Points as desired.&amp;#125; | Hold It Together,[[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; ]] vs **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to hold one system together. | Patch,[[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; ]] vs **DC** ?{How bad is it? &amp;amp;#124; Glitching &amp;amp;#44;[[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]] &amp;amp;#124; Malfunctioning &amp;amp;#44;[[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]] &amp;amp;#124; Wrecked &amp;amp;#44;[[20 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]] &amp;amp;#125;
to complete one patch action (the number of actions required can be reduced by 1 by increasing the DC by 5.) | Overpower,[[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-core-damage-glitch} + @{target|Own Starship|starship-core-damage-malf}) ]] vs **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to divert power to three systems. | Quick Fix,[[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-core-damage-glitch} + @{target|Own Starship|starship-core-damage-malf}) ]] vs **DC** [[20 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to quickly patch one system. } }}" name="roll_eng-actions">Engineer</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-crew-eng" name="attr_starship-crew-eng"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="pilot-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Pilot Action}} {{skill_chk=?{Choose an action | Initiative, [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;#124; No&amp;#44; 0 &amp;#124; Yes&amp;#44; [[@{target|Own Starship|starship-modifiers2}]] &amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + [[(@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck})]] &{tracker&amp;#125 ]]
rolled for **Initiative** | Fly, **Success**
Move ship up to it's speed making turns allowed by maneuverability. | Maneuver, [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move ship up to it's speed while reducing the distance between turns by 1. | Stunt, ?{Which stunt will you do? &amp;#124; Back Off&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move up to half speed in reverse without changing facing (no turns allowed).
*Failure* results in moving backward only 1 hex.
***Critical failure*** results in no movement and imposes a -4 to AC and TL for the rest of the round. &amp;#124; Barrel Roll&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move up to half speed while flipping along the central axis. For the next gunnery phase port and starboard are reversed.
*Failure* results in moving up to half speed but with no roll.
***Critical failure*** results in moving half speed with no roll and a -4 to AC and TL for the rest of the round. &amp;#124; Evade&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move as normal but gain a +2 circumstance bonus to AC and TL for the rest of the round.
*Failure* results in only normal movement.
***Critical Failure*** results in normal movement but with a -2 penalty to AC and TL for the rest of the round. &amp;#124; Flip and Burn&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move forward up to half speed (without turning) and then rotate 180 degrees.
*Failure* results in moving forward half speed but no rotation. &amp;#124; Flyby&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move as normal through 1 hex occupied by an enemy starship without provoking free attack. For the next gunnery phase you can select one arc of your starship's weapons to fire at the enemy vessel as if it were in close range (1 hex) against any quadrant of the enemy starship.
*Failure* results in movement described above&amp;#44; but without the changes to gunnery phase and the movement provokes a free attack. &amp;#124; Slide&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move up to your speed in the direction of either the forward-port or forward-starboard edge without changing facing.
*Failure* results in moving forward half speed without taking any turns. &amp;#124; Turn in Place&amp;#44; **Success**
You take no movement but instead can turn to face any direction (Clumsy maneuverability takes a -4 penalty to AC and TL&amp;#44; Poor takes a -2 penalty&amp;#44; and Average or Better takes no penalty) &amp;#125; | Full Power, **Success**
You move the ship up to 1.5 times speed&#44; but add 2 to the distance between turns | Audacious Gambit,[[d20 + [[@{target|Acting Character|Piloting}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[20+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move your ship up to it's speed while treating the distance between turns as if it were 2 lower&amp;#44; flying through hexes occupied by enemy vessels does not provoke free attacks&amp;#44; and you can rotate you ship to face any direction at the end of the movement.
*Failure* results in normal movement.} }}" name="roll_pilot-actions">Pilot</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-crew-pilot" name="attr_starship-crew-pilot"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="sci-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Science Officer Action}} {{skill_chk=[[d20 + [[@{target|Acting Character|Computers}]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{target|Own Starship|starship-modifiers2}]]} + ?{Use the sensors?&#124;No&#44;0&#124;Yes&#44;[[@{target|Own Starship|starship-modifiers3}]] &#125; + ?{Modifier?&#124;0&#125; + (@{target|Own Starship|starship-sensor-damage-glitch} + @{target|Own Starship|starship-sensor-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] ?{Choose an action&#124;Balance&#44; vs **DC** [[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to shift Shield Points (SP) from the shields in one quadrant to the shields in another quadrant&amp;#44; including to depleted shields (after rebalancing&amp;#44; every shield must have at least 10% of the total current SP). Alternatively&amp;#44; you can add up the SP from all the remaining shields and evenly distribute them to all four quadrants&amp;#44; putting any excess SP in the forward quadrant. | Scan, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to scan a starship with your sensors to learn information about it. | Target System, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to use your starship’s sensors to target a specific system on an enemy starship. | Lock On, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to lock your starship’s targeting system on to one enemy vessel granting a **+2** bonus to gunnery checks against the target for the rest of the round. | Improve Countermeasures, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to foil enemy targeting arrays and incoming projectiles forcing gunners onboard the target starship to roll twice and take the worse result for gunnery checks this round (including checks for tracking weapons.)} }}" name="roll_sci-actions">Science Officer</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-crew-sci" name="attr_starship-crew-sci"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="gun-actions" type="roll" value="" name="roll_gun-actions">Gunner</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-crew-gun" name="attr_starship-crew-gun"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="mate-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Chief Mate Action}} {{skill_chk=?{Which check?&#124;Acrobatics&#44;[[d20 + [[@{target|Acting Character|Acrobatics}]]&#124;Athletics&#44;[[d20 + [[@{target|Acting Character|Athletics}]]} + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{target|Own Starship|starship-modifiers2}]]} + ?{Modifier?&#124;0&#125; + (@{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] ?{Choose an action&#124;Hard Turn&#44; vs **DC** [[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to manually adjust additional thrusters and bypass safety systems to help the pilot get more maneuverability&amp;#44; allowing the starship to make one turn during the round as though it's maneuverability were improved by one step.
***Critical Failure*** you overheat and temporarily degrade the thrusters&amp;#44; causing the ship's maneuverability to worsen by one step for the rest of this round. | Maintenance Panel Access, vs **DC** [[10 + [[floor( (@{target|Own Starship|starship-tier}) * 1.5)]] ]]
to rip open access panels&amp;#44; turn secured valves&amp;#44; and manually bypass safety systems to help the engineer with their divert or overpower action. Your success adds one system to the number of systems affected by the engineer if they also succeed at their action.
***Critical Failure*** you overtax the ship's systems adding a -2 penalty to all engineering actions performed this turn. | Manual Realignment, vs **DC** [[10 + [[floor( (@{target|Own Starship|starship-tier}) * 1.5)]] ]]
to manually realign the sensors. If successful&amp;#44; the science officer receives one additional piece of information from a successful scan action (as if their result was 5 higher.)
***Critical Failure*** you knock the sensors out of alignment&amp;#44; and no check to scan can be attempted this round. | Targeting Aid, vs **DC** [[20 + [[floor( (@{target|Own Starship|starship-tier}) * 1.5)]] ]]
to one gunner by inputting secondary sensor information&amp;#44; bypassing safety protocols&amp;#44; or monitoring and adjusting power fluctuations to make the ship's weapons more accurate. If successful&amp;#44; one gunner can take the fire at will or broadside action without the associated penalty.
***Critical Failure*** the chosen gunner takes a -2 penalty to attack rolls they make this round. | Maximize Speed, vs **DC** [[20 + [[floor( (@{target|Own Starship|starship-tier}) * 1.5)]] ]]
to increase the speed of your starship by 2 for this round. This is cumulative with other increases.} }}" name="roll_mate-actions">Chief Mate</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-crew-mate" name="attr_starship-crew-mate"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="magic-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Magic Officer Action}} {{skill_chk=[[d20 + [[@{target|Acting Character|Mysticism}]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{target|Own Starship|starship-modifiers2}]]} + ?{Modifier?&#124;0&#125; + (@{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] ?{Choose an action&#124;Eldritch Shot&#44; vs **DC** [[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to augment one non-point weapon on your starship for one attack. If successful&amp;#44; the gunner treats the range of that weapon as 5 hexes longer than normal. | Precognition, vs **DC** [[10 + [[floor( (@{target|Own Starship|starship-tier}) * 1.5)]] ]]
to grant the pilot a +2 circumstance bonus to their next Piloting check to determine piloting order. | Scrying, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to use a substantial form of divination to learn information about a starship. | Mystic Haze, vs **DC** [[20 + [[floor( (@{target|Own Starship|starship-tier}) * 1.5)]] ]]
to surround your starship with a magical burst of static blocking your enemy's view. This provides your starship with a +1 enhancement bonus to AC and forces science officers on opposing starships taking the scan or lock on actions to roll twice and take the worse result until the end of the next round. | Psychic Currents, vs **DC** [[20 + [[floor( (@{target|Own Starship|starship-tier}) * 1.5)]] ]]
to alter space-time around your starship reducing the minimum distance between turns by 1 (to a minimum of 0) for that round.} }}" name="roll_magic-actions">Magic Officer</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-crew-magic" name="attr_starship-crew-magic"></span>
</div>
</div>
A separate character token is required for crew actions. Use the weapons for gunnery actions.
</div>
<br>
<b>Show Open/Minor Crew Actions?</b>
<input type="checkbox" class="sheet-starship-misc-crew-show" title="starship-misc-crew-show" name="attr_starship-misc-crew-show" value="1" />
<div class="sheet-starship-misc-crew">
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="open-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Open Action}} {{skill_chk=?{Choose an action&#124;Erratic Maneuvering&#44; You trigger minor maneuvering thrusters&amp;#44; probe launchers&amp;#44; ballast vents&amp;#44; and other secondary systems at random to casue your starship to make small&amp;#44; unexpected jukes in its trajectory. This grants a +1 circumstance bonus to AC and TL against any opponent that performs the flyby stunt this round. | Feign Disaster, As a ploy&amp;#44; You take actions to convince your opponents that your ship has suffered a catastrophic failure and may explode. Each enemy vessel must attempt a Computers check **DC**[[10 + [[@{target|Own Starship|starship-tier}]] ]]&amp;#44; failure imposes a -2 penalty on their checks for scan and lock on actions taken against your ship&amp;#44; as well as on Piloting checks within 1 hex of your starship. | Prioritize Calculation, You use a command terminal to prioritize combat calculations at one crew station over computer tasks running noncritical systems&amp;#44; allowing one crew member attempting a check this round and using a bonus from the ship's computer to increase that bonus by 1. | Range Finding, You use a ship's system to identify the range to a specific target and relay that information to another crew member. Choose one crew member filling the gunner&amp;#44; pilot&amp;#44; or science officer role to gain +1 bonus to one attack roll or skill check attempted before the end of this turn. | Ready Weapon System, You carefully perform comprehensive pre-firing preparations for one weapon. If that weapon is not fired this round&amp;#44; but is fired on the next round after being readied it deals +1 damage (+2 for tier 6 and greater starships) on a successful attack.} }}" name="roll_open-actions">Open Actions</button></span>
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="minor-actions" type="roll" value="&{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Minor Crew Action}} {{skill_chk=?{Choose an action&#124;Glide&#44; You move the starship at half its normal speed. The starship can turn&amp;#44; but the distance between turns increases by 2. You can add your ranks in the Piloting skill to the ship's AC and TL for this round. | Quick Rescan,[[d20 + [[@{target|Acting Character|Computers}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-sensor-damage-glitch} + @{target|Own Starship|starship-sensor-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
You receive one piece of updated information&amp;#44; such as the ship's current Hull Points or its current distribution of Shield Points. | Snap Shot, You can fire one of your starship's weapons at a -2 penalty to the gunnery check. | Visual Identification,[[d20 + ?{Whick check?&amp;#124;Computers&amp;#44;[[@{target|Acting Character|Computers}]]&amp;#124;Engineering&amp;#44;[[@{target|Acting Character|Engineering}]]&amp;#124;Perception&amp;#44;[[@{target|Acting Character|Perception}]]&amp;#125; + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-sensor-damage-glitch} + @{target|Own Starship|starship-sensor-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs **DC** [[10 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] ]]
You use your ship's visual sensors to get a much closer look at an opponent's starship. If successful&amp;#44; you learn the first unknown piece of information (all basic information&amp;#44; all defenses&amp;#44; then one weapon). You learn only one unknown piece of information regardless of your total check result.} }}" name="roll_minor-actions">Minor Actions</button></span>
</div>
</div>
</div>
<br>
<b>Show NPC Crew Actions?</b>
<input type="checkbox" class="sheet-starship-npc-crew-show" title="starship-npc-crew-show" name="attr_starship-npc-crew-show" value="1" />
<div class="sheet-starship-npc-crew">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:45%;"><button class="sheet-text-button" style="font-size:100%;" title="npc-capt-actions" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Captain Action}} {{skill_chk=?{Choose an action | Encourage, ?{Choose a way &amp;#124; Diplomacy&amp;#44; [[d20 + [[@{target|Acting Character|Diplomacy}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC 15**
to add +2 to crew member's check. &amp;#124; Aid Computers&amp;#44; [[d20 + [[@{target|Acting Character|Computers}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid a computers check. &amp;#124; Aid Engineering&amp;#44; [[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid an engineering check. &amp;#124; Aid Gunnery&amp;#44; [[d20 + [[?{Which check? &amp;amp;#124; Ranged Attack&amp;amp;#44; @{target|Acting Character|attk-ranged} &amp;amp;#124; Piloting Skill&amp;amp;#44; @{target|Acting Character|Piloting-ranks}+@{target|Acting Character|DEX-mod} &amp;amp;#125;]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid a gunnery check. &amp;#124; Aid Piloting&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]]
to aid a piloting check. &amp;#125; | Demand, [[d20 + [[@{target|Acting Character|Intimidate}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to add +4 to crew member's check. | Taunt, [[d20 + [[?{Which check? &amp;#124; Bluff&amp;#44; @{target|Acting Character|Bluff} &amp;#124; Intimidate&amp;#44; @{target|Acting Character|Intimidate} &amp;#125;]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15 + floor( (@{target|Enemy Starship|starship-tier}) * 1.5) ]]
to taunt an enemy starship imposing a -2 penalty on each enemy character action during the selected phase for [[1d4]] rounds (-4 if the check is a push action). | Orders, ?{Issue orders to: &amp;#124; Science Officer&amp;#44; [[d20 + [[@{target|Acting Character|Computers}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#124; Engineer&amp;#44; [[d20 + [[@{target|Acting Character|Engineering}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#124; Gunner&amp;#44; [[d20 + [[?{Which check? &amp;amp;#124; Ranged Attack&amp;amp;#44; @{target|Acting Character|attk-ranged} &amp;amp;#124; Piloting Skill&amp;amp;#44; @{target|Acting Character|Piloting-ranks}+@{target|Acting Character|DEX-mod} &amp;amp;#125; ]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#124; Pilot&amp;#44; [[d20 + [[@{target|Acting Character|Piloting}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] &amp;#125; vs **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to grant the selected crew member an additional action this round. | Moving Speech, [[d20 + [[@{target|Acting Character|Diplomacy}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[20 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to give a moving speech that allows each crew member acting during the rest of the phase to roll twice and take the better result when performing crew actions.} }}" name="roll_npc-capt-actions">Captain</button></span>
<span class="sheet-table-data-right" style="width:55%;"><input type="text" title="starship-npc-crew-capt" name="attr_starship-npc-crew-capt" placeholder="Use Character tab"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="npc-eng-actions" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Engineer Action}} {{skill_chk=?{Choose an action | Divert,[[d20 + [[@{target|Own Starship|starship-npc-crew-eng}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-core-damage-glitch} + @{target|Own Starship|starship-core-damage-malf}) ]] vs **DC** [[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to divert power to ?{Which system? &amp;#124; engines&amp;#44;the engines increasing speed by 2 for this round. &amp;#124; science equipment&amp;#44;the science equipment granting science officers +2 on their checks this round. &amp;#124; weapons&amp;#44;the weapons causing each damage die that rolls a 1 this round to be counted as a 2 instead. &amp;#124; shields&amp;#44;the shields restoring [[floor( (@{target|Own Starship|starship-PCU}) * 0.05 )]] Shield Points as desired.&amp;#125; | Hold It Together,[[d20 + [[@{target|Own Starship|starship-npc-crew-eng}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; ]] vs **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to hold one system together. | Patch,[[d20 + [[@{target|Own Starship|starship-npc-crew-eng}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; ]] vs **DC** ?{How bad is it? &amp;amp;#124; Glitching &amp;amp;#44;[[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]] &amp;amp;#124; Malfunctioning &amp;amp;#44;[[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]] &amp;amp;#124; Wrecked &amp;amp;#44;[[20 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]] &amp;amp;#125;
to complete one patch action (the number of actions required can be reduced by 1 by increasing the DC by 5.) | Overpower,[[d20 + [[@{target|Own Starship|starship-npc-crew-eng}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-core-damage-glitch} + @{target|Own Starship|starship-core-damage-malf}) ]] vs **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to divert power to three systems. | Quick Fix,[[d20 + [[@{target|Own Starship|starship-npc-crew-eng}]] + ?{Use computer bonus? &amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-core-damage-glitch} + @{target|Own Starship|starship-core-damage-malf}) ]] vs **DC** [[20 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to quickly patch one system. } }}" name="roll_npc-eng-actions">Engineer</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-npc-crew-eng" name="attr_starship-npc-crew-eng" placeholder="NPC Engineering bonus"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="npc-pilot-actions" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Pilot Action}} {{skill_chk=?{Choose an action | Initiative, [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;#124; No&amp;#44; 0 &amp;#124; Yes&amp;#44; [[@{target|Own Starship|starship-modifiers2}]] &amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + [[(@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck})]] &{tracker&amp;#125 ]]
rolled for **Initiative** | Fly, **Success**
Move ship up to it's speed making turns allowed by maneuverability. | Maneuver, [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move ship up to it's speed while reducing the distance between turns by 1. | Stunt, ?{Which stunt will you do? &amp;#124; Back Off&amp;#44; [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move up to half speed in reverse without changing facing (no turns allowed).
*Failure* results in moving backward only 1 hex.
***Critical failure*** results in no movement and imposes a -4 to AC and TL for the rest of the round. &amp;#124; Barrel Roll&amp;#44; [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move up to half speed while flipping along the central axis. For the next gunnery phase port and starboard are reversed.
*Failure* results in moving up to half speed but with no roll.
***Critical failure*** results in moving half speed with no roll and a -4 to AC and TL for the rest of the round. &amp;#124; Evade&amp;#44; [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move as normal but gain a +2 circumstance bonus to AC and TL for the rest of the round.
*Failure* results in only normal movement.
***Critical Failure*** results in normal movement but with a -2 penalty to AC and TL for the rest of the round. &amp;#124; Flip and Burn&amp;#44; [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move forward up to half speed (without turning) and then rotate 180 degrees.
*Failure* results in moving forward half speed but no rotation. &amp;#124; Flyby&amp;#44; [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[15+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move as normal through 1 hex occupied by an enemy starship without provoking free attack. For the next gunnery phase you can select one arc of your starship's weapons to fire at the enemy vessel as if it were in close range (1 hex) against any quadrant of the enemy starship.
*Failure* results in movement described above&amp;#44; but without the changes to gunnery phase and the movement provokes a free attack. &amp;#124; Slide&amp;#44; [[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;amp;#124;No&amp;amp;#44;0&amp;amp;#124;Yes&amp;amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;amp;#125; + ?{Modifier?&amp;amp;#124;0&amp;amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[10+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move up to your speed in the direction of either the forward-port or forward-starboard edge without changing facing.
*Failure* results in moving forward half speed without taking any turns. &amp;#124; Turn in Place&amp;#44; **Success**
You take no movement but instead can turn to face any direction (Clumsy maneuverability takes a -4 penalty to AC and TL&amp;#44; Poor takes a -2 penalty&amp;#44; and Average or Better takes no penalty) &amp;#125; | Full Power, **Success**
You move the ship up to 1.5 times speed&#44; but add 2 to the distance between turns | Audacious Gambit,[[d20 + [[@{target|Own Starship|starship-npc-crew-pilot}]] + [[@{target|Own Starship|starship-modifiers1}]] + ?{Use computer bonus?&amp;#124;No&amp;#44;0&amp;#124;Yes&amp;#44;[[@{target|Own Starship|starship-modifiers2}]]&amp;#125; + ?{Modifier?&amp;#124;0&amp;#125; + (@{target|Own Starship|starship-engine-damage-glitch} + @{target|Own Starship|starship-engine-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] vs. **DC** [[20+ floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to move your ship up to it's speed while treating the distance between turns as if it were 2 lower&amp;#44; flying through hexes occupied by enemy vessels does not provoke free attacks&amp;#44; and you can rotate you ship to face any direction at the end of the movement.
*Failure* results in normal movement.} }}" name="roll_npc-pilot-actions">Pilot</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-npc-crew-pilot" name="attr_starship-npc-crew-pilot" placeholder="NPC Piloting bonus"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="npc-sci-actions" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{target|Acting Character|character_name}'s}} {{check=Science Officer Action}} {{skill_chk=[[d20 + [[@{target|Own Starship|starship-npc-crew-sci}]] + ?{Use computer bonus?&#124;No&#44;0&#124;Yes&#44;[[@{target|Own Starship|starship-modifiers2}]]} + ?{Use the sensors?&#124;No&#44;0&#124;Yes&#44;[[@{target|Own Starship|starship-modifiers3}]] &#125; + ?{Modifier?&#124;0&#125; + (@{target|Own Starship|starship-sensor-damage-glitch} + @{target|Own Starship|starship-sensor-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck}) ]] ?{Choose an action&#124;Balance&#44; vs **DC** [[10 + floor( (@{target|Own Starship|starship-tier}) * 1.5) ]]
to shift Shield Points (SP) from the shields in one quadrant to the shields in another quadrant&amp;#44; including to depleted shields (after rebalancing&amp;#44; every shield must have at least 10% of the total current SP). Alternatively&amp;#44; you can add up the SP from all the remaining shields and evenly distribute them to all four quadrants&amp;#44; putting any excess SP in the forward quadrant. | Scan, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to scan a starship with your sensors to learn information about it. | Target System, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to use your starship’s sensors to target a specific system on an enemy starship. | Lock On, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to lock your starship’s targeting system on to one enemy vessel granting a **+2** bonus to gunnery checks against the target for the rest of the round. | Improve Countermeasures, vs **DC** [[5 + [[floor( (@{target|Other Starship|starship-tier}) * 1.5)]] + [[(@{target|Other Starship|starship-tl-countermeasures})]] ]]
to foil enemy targeting arrays and incoming projectiles forcing gunners onboard the target starship to roll twice and take the worse result for gunnery checks this round (including checks for tracking weapons.)} }}" name="roll_npc-sci-actions">Science Officer</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-npc-crew-sci" name="attr_starship-npc-crew-sci" placeholder="NPC Computers bonus"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button class="sheet-text-button" style="font-size:100%;" title="npc-gun-actions" type="roll" value="?{Hide this roll? | No, | Yes,/w gm } &{template:pf_attack} {{name=@{target|Acting Character|character_name}'s }} {{subtags=Gunnery action}} {{attack=[[d20 + [[@{target|Own Starship|starship-npc-crew-gun}]] + ?{Use computer bonus?| No, 0| Yes, [[@{target|Own Starship|starship-modifiers2}]] } + ?{Modifier? | 0 } + [[(@{target|Own Starship|starship-LS-damage-glitch} + @{target|Own Starship|starship-LS-damage-malf} + @{target|Own Starship|starship-core-damage-malf} + @{target|Own Starship|starship-core-damage-wreck})]] ]] }} {{damage=?{Choose an arc. &#124; Forward&#44; ?{Choose a weapon. &amp;#124; Weapon 1&amp;#44; [[@{target|Own Starship|starship-fwd-weapon1-dmg}]] &amp;#124; Weapon 2&amp;#44; [[@{target|Own Starship|starship-fwd-weapon2-dmg}]] &amp;#124; Weapon 3&amp;#44; [[@{target|Own Starship|starship-fwd-weapon3-dmg}]] &amp;#124; Weapon 4&amp;#44; [[@{target|Own Starship|starship-fwd-weapon4-dmg}]] &amp;#125; &#124; Starboard&#44; ?{Choose a weapon. &amp;#124; Weapon 1&amp;#44; [[@{target|Own Starship|starship-stbd-weapon1-dmg}]] &amp;#124; Weapon 2&amp;#44; [[@{target|Own Starship|starship-stbd-weapon2-dmg}]] &amp;#124; Weapon 3&amp;#44; [[@{target|Own Starship|starship-stbd-weapon3-dmg}]] &amp;#124; Weapon 4&amp;#44; [[@{target|Own Starship|starship-stbd-weapon4-dmg}]] &amp;#125; &#124; Aft&#44; ?{Choose a weapon. &amp;#124; Weapon 1&amp;#44; [[@{target|Own Starship|starship-aft-weapon1-dmg}]] &amp;#124; Weapon 2&amp;#44; [[@{target|Own Starship|starship-aft-weapon2-dmg}]] &amp;#124; Weapon 3&amp;#44; [[@{target|Own Starship|starship-aft-weapon3-dmg}]] &amp;#124; Weapon 4&amp;#44; [[@{target|Own Starship|starship-aft-weapon4-dmg}]] &amp;#125; &#124; Port&#44; ?{Choose a weapon. &amp;#124; Weapon 1&amp;#44; [[@{target|Own Starship|starship-port-weapon1-dmg}]] &amp;#124; Weapon 2&amp;#44; [[@{target|Own Starship|starship-port-weapon2-dmg}]] &amp;#124; Weapon 3&amp;#44; [[@{target|Own Starship|starship-port-weapon3-dmg}]] &amp;#124; Weapon 4&amp;#44; [[@{target|Own Starship|starship-port-weapon4-dmg}]] &amp;#125; &#124; Turret&#44; ?{Choose a weapon. &amp;#124; Weapon 1&amp;#44; [[@{target|Own Starship|starship-turret-weapon1-dmg}]] &amp;#124; Weapon 2&amp;#44; [[@{target|Own Starship|starship-turret-weapon2-dmg}]] &amp;#124; Weapon 3&amp;#44; [[@{target|Own Starship|starship-turret-weapon3-dmg}]] &amp;#124; Weapon 4&amp;#44; [[@{target|Own Starship|starship-turret-weapon4-dmg}]] &amp;#125; } }}" name="roll_npc-gun-actions">Gunner</button></span>
<span class="sheet-table-data-right"><input type="text" title="starship-npc-crew-gun" name="attr_starship-npc-crew-gun" placeholder="NPC Gunnery bonus"></span>
</div>
</div>
Put Captain bonuses on Character Tab, list numerical bonus for others in respective block. Do NOT Use the weapon rollers for gunnery checks.
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top; width:33%;">
<div class="sheet-table">
<span class="sheet-table-name">Systems</span>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:85%;"></span>
<span class="sheet-table-subheader" style="width:15%;">PCU</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:85%;"><input type="text" title="starship-power-core" name="attr_starship-power-core" placeholder="Power Core"></span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-PCU" name="attr_starship-PCU" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center"><input type="text" title="starship-drift-engine" name="attr_starship-drift-engine" placeholder="Drift Engine"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:55%;"><input type="text" title="starship-thrusters" name="attr_starship-thrusters" placeholder="Thrusters"></span>
<span class="sheet-table-data-center" style="width:30%;"><select title="starship-thruster-speed" name="attr_starship-thruster-speed">
<option value="2">4 or less</option>
<option value="1">6</option>
<option value="0">8</option>
<option value="0" selected>10</option>
<option value="-1">12</option>
<option value="-2">14 or more</option>
</span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-thruster-pilot-mod" name="attr_starship-thruster-pilot-mod" value="(@{starship-thruster-speed})" disabled></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:70%;"><input type="text" title="starship-armor" name="attr_starship-armor" placeholder="Armor / AC bonus / TL Bonus"></span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-armor-bonus" name="attr_starship-armor-bonus" value="0"></span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-armor-tl" name="attr_starship-armor-tl" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:85%;"><input type="text" title="starship-CM" name="attr_starship-CM" placeholder="Defensive Countermeasures"></span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-CM-bonus" name="attr_starship-CM-bonus" value="0"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:85%;"><input type="text" title="starship-shields" name="attr_starship-shields" placeholder="Shields"></span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-total-shield-points" name="attr_starship-total-shield-points" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center"></span>
<span class="sheet-table-subheader">bonus</span>
<span class="sheet-table-subheader">nodes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:70%;"><input type="text" title="starship-computer" name="attr_starship-computer" placeholder="Computer"></span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-computer-bonus" name="attr_starship-computer-bonus" value="0"></span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-computer-nodes" name="attr_starship-computer-nodes" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center"></span>
<span class="sheet-table-subheader">range</span>
<span class="sheet-table-subheader">modifier</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:55%;"><input type="text" title="starship-sensors" name="attr_starship-sensor" placeholder="Sensors"></span>
<span class="sheet-table-data-center" style="width:30%;"><select title="starship-sensors-range" name="attr_starship-sensors-range">
<option value="5" selected>short</option>
<option value="10">medium</option>
<option value="20">long</option>
</span>
<span class="sheet-table-data-center" style="width:15%;"><input type="number" title="starship-sensors-mod" name="attr_starship-sensors-mod" value="0"></span>
</div>
</div>
</div>
<div class="sheet-table-data-center">
&nbsp;
</div>
<div class="sheet-table-data-center" style="vertical-align:top; width:33%;">
<div class="sheet-table">
<span class="sheet-table-name">Expansion Bays</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center sheet-starship-textarea"><textarea title="starship-bays" name="attr_starship-bays" rows="5"></textarea></span>
</div>
<div class="sheet-table">
<span class="sheet-table-name">Cargo/Passengers</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center sheet-starship-textarea"><textarea title="starship-cargo" name="attr_starship-cargo" rows="5"></textarea></span>
</div>
<div class="sheet-table">
<span class="sheet-table-name">Notes</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center sheet-starship-textarea"><textarea title="starship-notes" name="attr_starship-notes" rows="5"></textarea></span>
</div>
</div>
</div>
</div>
<br>
<b>Show Starship Critical Damage?</b>
<input type="checkbox" class="sheet-starship-damage-show" title="starship-damage-show" name="attr_starship-damage-show" value="1" checked/>
<div class="sheet-starship-damage">
<div class="sheet-table">
<span class="aheet-table-data-left">These tables track the critical damage done to the starship. They will apply the proper penalties to the crew actions rolled from this sheet.</span>
</div>
<div class="sheet-table">
<span class="sheet-table-name">Critical Damage Tracker</span>
<div class="sheet-table-background1">
<div class="sheet-table-row">
<span class="sheet-table-header-left">Life Support (1-10)</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left">
<input type="checkbox" title="starship-LS-damage-glitch" name="attr_starship-LS-damage-glitch" value="-2">Glitching
<input type="checkbox" title="starship-LS-damage-malf" name="attr_starship-LS-damage-malf" value="-2">Malfunctioning
<input type="checkbox" title="starship-LS-damage-wreck" name="attr_starship-LS-damage-wreck">Wrecked
</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header-left">Sensors (11-30)</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left">
<input type="checkbox" title="starship-sensor-damage-glitch" name="attr_starship-sensor-damage-glitch" value="-2">Glitching
<input type="checkbox" title="starship-sensor-damage-malf" name="attr_starship-sensor-damage-malf" value="-2">Malfunctioning
<input type="checkbox" title="starship-sensor-damage-wreck" name="attr_starship-sensor-damage-wreck">Wrecked
</span>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-row2-name" style="width:30%;">Weapons Array (31-60)</span>
<span class="sheet-table-row2-name" style="width:7%;"></span>
<span class="sheet-table-data-center" style="width:19%;"><input type="checkbox" title="starship-fwd-weapon-damage-glitch" name="attr_starship-fwd-weapon-damage-glitch" value="-2"></span>
<span class="sheet-table-data-center" style="width:4%;"></span>
<span class="sheet-table-data-center" style="width:16%;"><input type="checkbox" title="starship-fwd-weapon-damage-malf" name="attr_starship-fwd-weapon-damage-malf" value="-2"></span>
<span class="sheet-table-data-center" style="width:3%;"></span>
<span class="sheet-table-data-center" style="width:20%;"><input type="checkbox" title="starship-fwd-weapon-damage-wreck" name="attr_starship-fwd-weapon-damage-wreck"></span>
</div>
</div>
<div class="sheet-table-row">
<span class="sheet-table-header-left">Engines (61-80)</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:29.5%">
<input type="checkbox" title="starship-engine-damage-glitch" name="attr_starship-engine-damage-glitch" value="-2">Glitching
<input type="checkbox" title="starship-engine-damage-malf" name="attr_starship-engine-damage-malf" value="-2">Malfunctioning
<input type="checkbox" title="starship-engine-damage-wreck" name="attr_starship-engine-damage-wreck">Wrecked
</span>
<span class="sheet-table-data-center" style="width:1%;"><input type="checkbox" title="starship-turret-weapon-damage-glitch" name="attr_starship-turret-weapon-damage-glitch" value="-2"></span>
<span class="sheet-table-data-center" style="width:12.5%;"></span>
<span class="sheet-table-data-center" style="width:1%;"><input type="checkbox" title="starship-turret-weapon-damage-malf" name="attr_starship-turret-weapon-damage-malf" value="-2"></span>
<span class="sheet-table-data-center" style="width:6.5%;"></span>
<span class="sheet-table-data-center" style="width:13%;"><input type="checkbox" title="starship-turret-weapon-damage-wreck" name="attr_starship-turret-weapon-damage-wreck"</span>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header-left" style="width:17%;">Power Core (81-100)</span>
<span class="sheet-table-data-center" style="width:1%;"></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="checkbox" title="starship-port-weapon-damage-glitch" name="attr_starship-port-weapon-damage-glitch" value="-2"></span>
<span class="sheet-table-data-center" style="width:2%;"></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="checkbox" title="starship-stbd-weapon-damage-glitch" name="attr_starship-stbd-weapon-damage-glitch" value="-2"></span>
<span class="sheet-table-data-center" style="width:1%;"></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="checkbox" title="starship-port-weapon-damage-malf" name="attr_starship-port-weapon-damage-malf" value="-2"></span>
<span class="sheet-table-data-center" style="width:1%;"></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="checkbox" title="starship-stbd-weapon-damage-malf" name="attr_starship-stbd-weapon-damage-malf" value="-2"></span>
<span class="sheet-table-data-center" style="width:1%;"></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="checkbox" title="starship-port-weapon-damage-wreck" name="attr_starship-port-weapon-damage-wreck"></span>
<span class="sheet-table-data-center" style="width:2%;"></span>
<span class="sheet-table-data-center" style="width:4%;"><input type="checkbox" title="starship-stbd-weapon-damage-wreck" name="attr_starship-stbd-weapon-damage-wreck"></span>
</div>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left">
<input type="checkbox" title="starship-core-damage-glitch" name="attr_starship-core-damage-glitch" value="-2">Glitching
<input type="checkbox" title="starship-core-damage-malf" name="attr_starship-core-damage-malf" value="-2">Malfunctioning
<input type="checkbox" title="starship-core-damage-wreck" name="attr_starship-core-damage-wreck" value="-2">Wrecked
</span>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-center" style="width:29.5%;"></span>
<span class="sheet-table-data-center" style="width:1%;"><input type="checkbox" title="starship-aft-weapon-damage-glitch" name="attr_starship-aft-weapon-damage-glitch" value="-2"></span>
<span class="sheet-table-data-center" style="width:12.5%;"></span>
<span class="sheet-table-data-center" style="width:1%;"><input type="checkbox" title="starship-aft-weapon-damage-malf" name="attr_starship-aft-weapon-damage-malf" value="-2"></span>
<span class="sheet-table-data-center" style="width:6.5%;"></span>
<span class="sheet-table-data-center" style="width:13%;"><input type="checkbox" title="starship-aft-weapon-damage-wreck" name="attr_starship-aft-weapon-damage-wreck"></span>
</div>
</div>
<br/>
<br/>
</div>
</div>
</div>
</div>
</div>
<div class="sheet-tab-content sheet-tab4">
<div class="sheet-table" style="width:100%;background-color:black;color:white;padding-left:10px;">
<span class="sheet-table-data-left" style="width:75%;text-align:left;"><input type="text" title="character_name" name="attr_character_name" style="background-color:black;color:white;font-weight:bold;border:1px dotted #FFFFFF"/></span>
<span class="sheet-table-data-right" style="width:5%;text-align:right;"><b>XP</b></span>
<span class="sheet-table-data-right" style="width:10%;text-align:right;"><input type="text" title="npc-xp" name="attr_npc-xp" style="background-color:black;color:white;font-weight:bold;border:1px dotted #FFFFFF"/></span>
<span class="sheet-table-data-right" style="width:5%;text-align:right;"><b>CR</b></span>
<span class="sheet-table-data-right" style="width:5%;text-align:right;"><input type="text" title="npc-cr" name="attr_npc-cr" style="background-color:black;color:white;font-weight:bold;border:1px dotted #FFFFFF"/></span>
</div>
<br>
<div style="text-align:left;" class="sheet-npc-general">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="text-align:left;">Gender</span>
<span class="sheet-table-header" style="text-align:left;">Race</span>
<span class="sheet-table-header" style="text-align:left;">Class</span>
<span class="sheet-table-header" style="text-align:left;">Level</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:15%;">
<input type="text" title="npc-gender" name="attr_npc-gender">
</span>
<span class="sheet-table-data-center"><input type="text" title="npc-race" name="attr_npc-race"/></span>
<span class="sheet-table-data-center"><input type="text" title="npc-class-0-name" name="attr_npc-class-0-name"/></span>
<span class="sheet-table-data-center" style="width:5%;"><input type="number" title="npc-class-0-level" name="attr_npc-class-0-level" value="0"/></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="text-align:left;">Alignment</span>
<span class="sheet-table-header" style="text-align:left;">Size</span>
<span class="sheet-table-header" style="text-align:left;">Type</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:10%;">
<select title="npc-alignment" name="attr_npc-alignment">
<option value="LG">LG</option>
<option value="NG">NG</option>
<option value="CG">CG</option>
<option value="LN">LN</option>
<option value="N" selected>N</option>
<option value="CN">CN</option>
<option value="LE">LE</option>
<option value="NE">NE</option>
<option value="CE">CE</option>
</select>
</span>
<span class="sheet-table-data-left" style="width:15%;">
<select title="npc-size" name="attr_npc-size">
<option value="-8">Colossal</option>
<option value="-4">Gargantuan</option>
<option value="-2">Huge</option>
<option value="-1">Large</option>
<option value="0" selected>Medium</option>
<option value="1">Small</option>
<option value="2">Tiny</option>
<option value="4">Diminutive</option>
<option value="8">Fine</option>
</select>
</span>
<span class="sheet-table-data-left"><input type="text" title="npc-subtype" name="attr_npc-subtype"/></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="text-align:left;"></span>
<span class="sheet-table-header" style="text-align:left;">Total</span>
<span class="sheet-table-header" style="text-align:left;">DEX</span>
<span class="sheet-table-header" style="text-align:left;">Misc</span>
<span class="sheet-table-header" style="text-align:left;"></span>
<span class="sheet-table-header" style="text-align:left;"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Initiative-Roll" type="roll" name="roll_NPC-Initiative-Roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{init=[[ ( 1d20 + [[ @{npc-init} ]] [init] + [[ {(0.01 * [[ @{npc-init} ]] ),0}kh1 ]] [tie-breaker] ) &{tracker} ]] }}">Init</button></span>
<span class="sheet-table-data-left" style="width:5%;"><input type="number" title="npc-init" name="attr_npc-init" value="(@{npc-init-DEX} + @{npc-init-misc})" disabled/></span>
<span class="sheet-table-data-left" style="width:5%;"><input title="DEX-bonus" type="number" name="attr_npc-init-DEX" value="@{DEX-bonus}" disabled></span>
<span class="sheet-table-data-left" style="width:5%;"><input type="number" title="npc-init-misc" name="attr_npc-init-misc" value="0"/></span>
<span class="sheet-table-data-center" style="width:10%;"><b>Senses </b></span>
<span class="sheet-table-data-center"><input type="text" title="npc-senses" name="attr_npc-senses"/></span>
<span class="sheet-table-data-right" style="width:10%;"><button style="font-size:100%;" title="NPC-Perception-Roll" type="roll" name="roll_NPC-Perception-Roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Perception check}} {{skill_chk=[[1d20 + [[@{Perception-npc}]] ]]}}">Perception</button></span>
<span class="sheet-table-data-center" style="width:5%;"><input type="number" title="Perception-npc" name="attr_Perception-npc" value="(@{WIS-bonus} + @{Perception-npc-misc})" disabled></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:5%;"><b>Aura</b></span>
<span class="sheet-table-data-center"><input type="text" title="npc-aura" name="attr_npc-aura"/></span>
</div>
</div>
</div>
<hr/>
<b>DEFENSE</b>
<input type="checkbox" class="sheet-npc-defense-show" title="npc-defense-show" name="attr_npc-defense-show" value="1" checked/>
<hr/>
<div style="text-align:left;" class="sheet-npc-defense">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;">EAC</span>
<span class="sheet-table-header" style="width:1%"></span>
<span class="sheet-table-header" style="width:5%;">KAC</span>
<span class="sheet-table-header" style="width:20%"></span>
<span class="sheet-table-header" style="width:20%"></span>
<span class="sheet-table-header" style="width:20%"></span>
<span class="sheet-table-header" style="width:20%"></span>
<span class="sheet-table-header" style="text-align:middle;">Current</span>
<span class="sheet-table-header" style="vertical-align:middle;font-size:150%;">/</span>
<span class="sheet-table-header" style="text-align:middle;">Max</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left"><input type="number" title="EAC" name="attr_EAC-npc" value="10"></span>
<span class="sheet-table-header"></span>
<span class="sheet-table-data-left"><input type="number" title="KAC" name="attr_KAC-npc" value="10"></span>
<span class="sheet-table-data-left"></span>
<span class="sheet-table-data-left"></span>
<span class="sheet-table-data-left"></span>
<span class="sheet-table-data-left" style="text-align:right;"><b>HP</b></span>
<span class="sheet-table-data-left"><input type="number" title="HP-npc" name="attr_HP-npc" value="0"></span>
<span class="sheet-table-data-center" style="vertical-align:middle;font-size:150%;"><b>/</b></span>
<span class="sheet-table-data-left"><input type="number" title="HP-npc|max" name="attr_HP-npc_max" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Fort-Save" type="roll" name="roll_NPC-Fort-Save" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Fort save}} {{skill_chk=[[1d20 + [[@{Fort-npc}]] ]]}}">Fort</button></span>
<span class="sheet-table-data-left" style="width:5%;"><input title="Fort-npc" type="number" name="attr_Fort-npc" value="0" ></span>
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Ref-Save" type="roll" name="roll_NPC-Ref-Save" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Ref save}} {{skill_chk=[[1d20 + [[@{Ref-npc}]] ]]}}">Ref</button></span>
<span class="sheet-table-data-left" style="width:5%;"><input title="Ref-npc" type="number" name="attr_Ref-npc" value="0"></span>
<span class="sheet-table-data-left" style="width:5%;"><button style="font-size:100%;" title="NPC-Will-Save" type="roll" name="roll_NPC-Will-Save" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Will save}} {{skill_chk=[[1d20 + [[@{Will-npc}]] ]]}}">Will</button></span>
<span class="sheet-table-data-left" style="width:5%;"><input title="Will-npc" type="number" name="attr_Will-npc" value="0" ></span>
<span class="sheet-table-header" style="width:60%"></span>
<span class="sheet-table-data-left" style="text-align:right;width:5%;"><b>RP</b></span>
<span class="sheet-table-data-left" style="width:5%;"><input type="number" title="RP" name="attr_RP-npc" value="0"></span>
<span class="sheet-table-data-center" style="vertical-align:middle;font-size:150%;"><b>/</b></span>
<span class="sheet-table-data-left" style="width:5%;"><input type="number" title="RP|max" name="attr_RP-npc_max" value="0"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:15%;"><b>Defensive Abilities</b></span>
<span class="sheet-table-data-left"><input type="text" title="npc-defensive-abilities" name="attr_npc-defensive-abilities"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:15%;"><b>Weaknesses</b></span>
<span class="sheet-table-data-left"><input type="text" title="npc-weaknesses" name="attr_npc-weaknesses"></span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-left" ><b>DR</b></span>
<span class="sheet-table-data-left"><input title="npc-DR" type="text" name="attr_npc-DR"></span>
<span class="sheet-table-data-left" ><b>Immune</b></span>
<span class="sheet-table-data-left"><input title="npc-immunities" type="text" name="attr_npc-immunities"></span>
<span class="sheet-table-data-left" ><b>Resist</b></span>
<span class="sheet-table-data-left"><input title="npc-resistances" type="text" name="attr_npc-resistances"></span>
<span class="sheet-table-data-left" ><b>SR</b></span>
<span class="sheet-table-data-left"><input title="npc-SR" type="number" name="attr_npc-SR" value="0"></span>
</div>
</div>
</div>
<hr/>
<b>OFFENSE</b>
<input type="checkbox" class="sheet-npc-offense-show" title="npc-offense-show" name="attr_npc-offense-show" value="1" checked/>
<hr/>
<div style="text-align:left;" class="sheet-npc-offense">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" ></span>
<span class="sheet-table-header" >Base</span>
<span class="sheet-table-header" >Burrow</span>
<span class="sheet-table-header" >Climb</span>
<span class="sheet-table-header" >Fly</span>
<span class="sheet-table-header" >Source</span>
<span class="sheet-table-header" >Maneuverability</span>
<span class="sheet-table-header" >Swim</span>
<span class="sheet-table-header" style="width:45%;"></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center" ><b>Speed</b></span>
<span class="sheet-table-data-center"><input title="speed-base-npc" type="number" name="attr_speed-base-npc" value="0"></span>
<span class="sheet-table-data-center"><input title="speed-burrow-npc" type="number" name="attr_speed-burrow-npc" value="0"></span>
<span class="sheet-table-data-center"><input title="speed-climb-npc" type="number" name="attr_speed-climb-npc" value="0"></span>
<span class="sheet-table-data-center"><input title="speed-fly-npc" type="number" name="attr_speed-fly-npc" value="0"></span>
<span class="sheet-table-data-center">
<select title="speed-fly-source-npc" name="attr_speed-fly-source-npc">
<option value="1" selected>Ex</option>
<option value="2">Su</option>
<option value="3">Other</option>
</select>
</span>
<span class="sheet-table-data-center">
<select title="speed-fly-maneuverability-npc" name="attr_speed-fly-maneuverability-npc">
<option value="-8">Clumsy</option>
<option value="0" selected>Average</option>
<option value="8">Perfect</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="speed-swim-npc" type="number" name="attr_speed-swim-npc" value="0"></span>
</div>
</div>
<br>
<b>Weapons/Attacks</b>
<input type="checkbox" class="sheet-npc-weapons-show" title="npc-weapons-show" name="attr_npc-weapons-show" value="1" checked/>
<div class="sheet-npc-weapons">
<fieldset class="repeating_npc-weapon">
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center" style="width:5%;"><button type="roll" name="attr_roll" title="%{repeating_npc-weapon_$X_roll}" value="@{macro-text-npc}"></button></span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:20%;"><input type="text" name="attr_npc-weapon-name" title="@{repeating_npc-weapon_$X_npc-weapon-name}" placeholder="Name" ><br>Name</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:10%;"><input type="text" name="attr_npc-weapon-attack" title="@{repeating_npc-weapon_$X_npc-weapon-attack}" placeholder="Attack Modifiers"value="0" ><br>Attack Mods</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:5%;"><input type="number" name="attr_npc-weapon-total-attack" title="@{repeating_npc-weapon_$X_npc-weapon-total-attack}" value="@{npc-weapon-attack}" disabled><br>ATK</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:5%;"><input type="number" name="attr_npc-damage-dice-num" title="@{repeating_npc-weapon_$X_npc-damage-dice-num}" min="0" value="1" ><br>Dice</span>
<span class="sheet-table-data sheet-center" style="vertical-align:middle;font-size:150%;width:2%;">d</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:5%;"><input type="number" name="attr_npc-damage-die" title="@{repeating_npc-weapon_$X_npc-damage-die}" min="0" value="1" ><br>Die</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:10%;"><input type="text" name="attr_npc-weapon-damage" title="@{repeating_npc-weapon_$X_npc-weapon-damage}" placeholder="Damage Modifiers" value="0" ><br>Dmg Mods</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:5%;"><input type="number" name="attr_npc-weapon-total-damage" title="@{repeating_npc-weapon_$X_npc-weapon-total-damage}" value="@{npc-weapon-damage}" disabled><br>DMG</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:15%;"><input type="text" name="attr_npc-weapon-critical" title="@{repeating_npc-weapon_$X_npc-weapon-critical}" placeholder="none"><br>Critical</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:5%;"><input type="number" name="attr_npc-weapon-range" title="@{repeating_npc-weapon_$X_npc-weapon-range}" min="0" value="0" ><br>Range</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:20%;"><input type="text" name="attr_npc-weapon-type" title="@{repeating_npc-weapon_$X_npc-weapon-type}" placeholder="Damage Type" ><br>Damage Type</span>
<span class="sheet-table-data sheet-center sheet-small-label" style="width:5%;"><input type="number" name="attr_npc-ammo" title="@{repeating_npc-weapon_$X_npc-ammo}" value="0" ><br>Ammo</span>
</div>
</div>
<div class="sheet-table">
<div class="sheet-table-row1">
<span class="sheet-table-data sheet-center sheet-small-label" style="width:48%;"><input type="text" name="attr_npc-weapon-notes" title="@{repeating_npc-weapon_$X_npc-weapon-notes}" placeholder="Attack Notes" ><br>Notes</span>
</div>
</div>
<b>Macro Text&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</b>
<input type="checkbox" class="sheet-macro-show" title="@{repeating_npc_weapon_$X_macro-text-show}" name="attr_macro-text-show" value="1" />
<textarea class="sheet-macro" title="@{repeating_npc-weapon_$X_macro-text-npc}" name="attr_macro-text-npc">?{Hide this roll?|No, |Yes,/w GM} &{template:pf_attack} {{name=@{character_name}'s @{npc-weapon-name}}} {{subtags=@{npc-weapon-type}}} {{attack=[[1d20cs>20 + [[@{npc-weapon-total-attack}]] + ?{Any other modifiers?|0} ]]}} {{damage=[[@{npc-damage-dice-num}d@{npc-damage-die}+@{npc-weapon-total-damage}]]}} {{dmgcrit=[[@{npc-damage-dice-num}d@{npc-damage-die}+@{npc-weapon-total-damage}]] and @{npc-weapon-critical}}} {{notes=@{npc-weapon-notes}}}</textarea>
<br>
<span>&nbsp;</span>
</fieldset>
</div>
<br>
<span class="sheet-table-data-left" ><b>Space</b></span>
<span class="sheet-table-data-left" ><input title="space" type="number" name="attr_space" value="5">ft.</span>
<span class="sheet-table-data-left" ><b>Reach</b></span>
<span class="sheet-table-data-left" ><input title="reach" type="number" name="attr_reach" value="5">ft.</span>
<span class="sheet-table-data-left"><input title="reach-notes" type="text" name="attr_reach-notes" placeholder="Reach notes"></span>
<br>
<b>Offensive Abilities</b>
<input type="checkbox" class="sheet-npc-special-attacks-show" title="npc-special-attacks-show" name="attr_npc-special-attacks-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-npc-special-attacks" title="npc-special-attacks" name="attr_npc-special-attacks" placeholder="List all special combat actions here, in alphabetical order. Do not list feats."></textarea>
<br>
<b>Spell-Like Abilities</b> (<button style="font-size:100%;" title="NPC-Spell-Class-0-CL-Check" type="roll" name="roll_NPC-Spell-Class-0-CL-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Caster Level Check}} {{caster_lvl_chk=[[1d20 + @{spellclass-0-level}]]}}">CL</button></span>
<input title="spellclass-0-level" type="number" name="attr_spellclass-0-level" value="0">)</span>
<input type="checkbox" class="sheet-npc-spell-like-abilities-show" title="npc-spell-like-abilities-show" name="attr_npc-spell-like-abilities-show" value="1" checked/>
<div class="sheet-npc-spell-like-abilities">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:10%;">Usage</span>
<span class="sheet-table-header" style="width:52%;">Name & Description</span>
<span class="sheet-table-header" style="width:10%;">Duration</span>
<span class="sheet-table-header" style="width:10%;">Range</span>
<span class="sheet-table-header" style="width:10%;">DC</span>
<span class="sheet-table-header" style="width:8%;">SR</span>
</div>
</div>
<fieldset class="repeating_npc-spell-like-abilities">
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_npc-spell-like-abilities_$X_npc-abil-usage" type="text" name="attr_npc-abil-usage"></span>
<span class="sheet-table-data-center" style="width:52%;"><input title="repeating_npc-spell-like-abilities_$X_npc-abil-name" type="text" name="attr_npc-abil-name"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_npc-spell-like-abilities_$X_npc-abil-duration" type="text" name="attr_npc-abil-duration"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_npc-spell-like-abilities_$X_npc-abil-range" type="text" name="attr_npc-abil-range"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_npc-spell-like-abilities_$X_npc-abil-save" type="text" name="attr_npc-abil-save"></span>
<span class="sheet-table-data-center" style="width:8%;">
<select title="repeating_npc-spell-like-abilities_$X_npc-abil-sr" name="attr_npc-abil-sr">
<option value="Yes">Yes</option>
<option value="No" selected>No</option>
</select>
</span>
<br>
<span>&nbsp;</span>
</fieldset>
</div>
<br>
<b>Spells Known</b> (<button style="font-size:100%;" title="NPC-Spell-Class-1-CL-Check" type="roll" name="roll_NPC-Spell-Class-1-CL-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Caster Level Check}} {{caster_lvl_chk=[[1d20 + @{spellclass-1-level}]]}}">CL</button></span>
<input title="spellclass-1-level" type="number" name="attr_spellclass-1-level" value="0">)</span>
<input type="checkbox" class="sheet-npc-spells-show" title="npc-spells-show" name="attr_npc-spells-show" value="1" checked/>
<div class="sheet-npc-spells">
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;">Level</span>
<span class="sheet-table-header" style="width:10%;">Usage</span>
<span class="sheet-table-header" style="width:47%;">Spell List</span>
</div>
</div>
<fieldset class="repeating_spells">
<span class="sheet-table-data-center" style="width:5%;"><input title="repeating_spells_$X_npc-spell-level" type="number" name="attr_npc-spell-level" value="0"></span>
<span class="sheet-table-data-center" style="width:10%;"><input title="repeating_spells_$X_npc-spell-usage" type="text" name="attr_npc-spell-usage"></span>
<span class="sheet-table-data-center" style="width:47%;"><input title="repeating_spells_$X_npc-spell-list" type="text" name="attr_npc-spell-list"></span>
<br>
<span>&nbsp;</span>
</fieldset>
</div>
</div>
<hr/>
<b>TACTICS</b>
<input type="checkbox" class="sheet-npc-tactics-show" title="npc-tactics-show" name="attr_npc-tactics-show" value="1" checked/>
<hr/>
<div style="text-align:left;" class="sheet-npc-tactics">
<b>Before Combat</b>
<input type="checkbox" class="sheet-npc-before-combat-show" title="npc-before-combat-show" name="attr_npc-before-combat-show" value="1" checked/>
<textarea class="sheet-npc-before-combat" title="npc-before-combat" name="attr_npc-before-combat" placeholder="List any spells and/or abilities used before combat. His stats should reflect these spells."></textarea>
<b>During Combat</b>
<input type="checkbox" class="sheet-npc-during-combat-show" title="npc-during-combat-show" name="attr_npc-during-combat-show" value="1" checked/>
<textarea class="sheet-npc-during-combat" title="npc-during-combat" name="attr_npc-during-combat" placeholder="List all combat tactics here, including spell, feat, and magic item use."></textarea>
<b>Morale</b>
<input type="checkbox" class="sheet-npc-morale-show" title="npc-morale-show" name="attr_npc-morale-show" value="1" checked/>
<textarea class="sheet-npc-morale" title="npc-morale" name="attr_npc-morale" placeholder="List here under what condition the creature flees combat, if any."></textarea>
<b>Base Statistics</b>
<input type="checkbox" class="sheet-npc-base-statistics-show" title="npc-base-statistics-show" name="attr_npc-base-statistics-show" value="1" checked/>
<textarea class="sheet-npc-base-statistics" title="npc-base-statistics" name="attr_npc-base-statistics" placeholder="If the creature has buffs and other effects active that modify his stats, the base stats should be quickly summarized here."></textarea>
</div>
<hr/>
<b>STATISTICS</b>
<input type="checkbox" class="sheet-npc-statistics-show" title="npc-statistics-show" name="attr_npc-statistics-show" value="1" checked/>
<hr/>
<div style="text-align:left;" class="sheet-npc-statistics">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-STR-Check" type="roll" name="roll_NPC-STR-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=STR Check}} {{skill_chk=[[1d20 + @{STR-bonus}]]}}">Str</button></span>
<span class="sheet-table-data-left"><input title="STR-bonus" type="number" name="attr_STR-bonus" value="0"></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-DEX-Check" type="roll" name="roll_NPC-DEX-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=DEX Check}} {{skill_chk=[[1d20 + @{DEX-bonus}]]}}">Dex</button></span>
<span class="sheet-table-data-left"><input title="DEX-bonus" type="number" name="attr_DEX-bonus" value="0"></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-CON-Check" type="roll" name="roll_NPC-CON-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=CON Check}} {{skill_chk=[[1d20 + @{CON-bonus}]]}}">Con</button></span>
<span class="sheet-table-data-left"><input title="CON-bonus" type="number" name="attr_CON-bonus" value="0"></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-INT-Check" type="roll" name="roll_NPC-INT-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=INT Check}} {{skill_chk=[[1d20 + @{INT-bonus}]]}}">Int</button></span>
<span class="sheet-table-data-left"><input title="INT-bonus" type="number" name="attr_INT-bonus" value="0"></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-WIS-Check" type="roll" name="roll_NPC-WIS-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=WIS Check}} {{skill_chk=[[1d20 + @{WIS-bonus}]]}}">Wis</button></span>
<span class="sheet-table-data-left"><input title="WIS-bonus" type="number" name="attr_WIS-bonus" value="0"></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-CHA-Check" type="roll" name="roll_NPC-CHA-Check" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=CHA Check}} {{skill_chk=[[1d20 + @{CHA-bonus}]]}}">Cha</button></span>
<span class="sheet-table-data-left"><input title="CHA-bonus" type="number" name="attr_CHA-bonus" value="0"></span>
<br>
<b>Skills</b>
<input type="checkbox" class="sheet-npc-skills-show" title="npc-skills-show" name="attr_npc-skills-show" value="1" checked/>
<div class="sheet-table sheet-npc-skills">
<div class="sheet-table-row">
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:18%;">Name</span>
<span class="sheet-table-header" style="width:5%;">Bonus</span>
<span class="sheet-table-header" style="width:5%;">Misc</span>
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:16%;">Name</span>
<span class="sheet-table-header" style="width:8%;">Bonus</span>
<span class="sheet-table-header" style="width:5%;">Misc</span>
<span class="sheet-table-header" style="width:5%;"></span>
<span class="sheet-table-header" style="width:16%;">Name</span>
<span class="sheet-table-header" style="width:8%;">Bonus</span>
<span class="sheet-table-header" style="width:5%;">Misc</span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Acrobatics-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Acrobatics check}} {{skill_chk=[[1d20 + [[@{Acrobatics-npc}]] ]]}}" name="roll_NPC-Acrobatics-Check"></button></span>
<span class="sheet-table-data-left">Acrobatics*</span>
<span class="sheet-table-data-center"><input title="Acrobatics-npc" type="number" name="attr_Acrobatics-npc" value="(@{DEX-bonus} + @{Acrobatics-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Acrobatics-npc-misc" type="number" name="attr_Acrobatics-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Athletics-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Athletics check}} {{skill_chk=[[1d20 + [[@{Athletics-npc}]] ]]}}" name="roll_NPC-Athletics-Check"></button></span>
<span class="sheet-table-data-left">Athletics*</span>
<span class="sheet-table-data-center"><input title="Athletics-npc" type="number" name="attr_Athletics-npc" value="(@{STR-bonus} + @{Athletics-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Athletics-npc-misc" type="number" name="attr_Athletics-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Bluff-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Bluff check}} {{skill_chk=[[1d20 + [[@{Bluff-npc}]] ]]}}" name="roll_NPC-Bluff-Check"></button></span>
<span class="sheet-table-data-left">Bluff</span>
<span class="sheet-table-data-center"><input title="Bluff-npc" type="number" name="attr_Bluff-npc" value="(@{CHA-bonus} + @{Bluff-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Bluff-npc-misc" type="number" name="attr_Bluff-npc-misc" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Computers-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Computers check}} {{skill_chk=[[1d20 + [[@{Computers-npc}]] ]]}}" name="roll_NPC-Computers-Check"></button></span>
<span class="sheet-table-data-left">†Computers</span>
<span class="sheet-table-data-center"><input title="Computers-npc" type="number" name="attr_Computers-npc" value="(@{INT-bonus} + @{Computers-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Computers-npc-misc" type="number" name="attr_Computers-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Culture-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Culture check}} {{skill_chk=[[1d20 + [[@{Culture-npc}]] ]]}}" name="roll_NPC-Culture-Check"></button></span>
<span class="sheet-table-data-left">†Culture</span>
<span class="sheet-table-data-center"><input title="Culture-npc" type="number" name="attr_Culture-npc" value="(@{INT-bonus} + @{Culture-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Culture-npc-misc" type="number" name="attr_Culture-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Diplomacy-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Diplomacy check}} {{skill_chk=[[1d20 + [[@{Diplomacy-npc}]] ]]}}" name="roll_NPC-Diplomacy-Check"></button></span>
<span class="sheet-table-data-left">Diplomacy</span>
<span class="sheet-table-data-center"><input title="Diplomacy-npc" type="number" name="attr_Diplomacy-npc" value="(@{CHA-bonus} + @{Diplomacy-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Diplomacy-npc-misc" type="number" name="attr_Diplomacy-npc-misc" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Disguise-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Disguise check}} {{skill_chk=[[1d20 + [[@{Disguise-npc}]] ]]}}" name="roll_NPC-Disguise-Check"></button></span>
<span class="sheet-table-data-left">Disguise</span>
<span class="sheet-table-data-center"><input title="Disguise-npc" type="number" name="attr_Disguise-npc" value="(@{CHA-bonus} + @{Disguise-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Disguise-npc-misc" type="number" name="attr_Disguise-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Engineering-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Engineering check}} {{skill_chk=[[1d20 + [[@{Engineering-npc}]] ]]}}" name="roll_NPC-Engineering-Check"></button></span>
<span class="sheet-table-data-left">†Engineering</span>
<span class="sheet-table-data-center"><input title="Engineering-npc" type="number" name="attr_Engineering-npc" value="(@{INT-bonus} + @{Engineering-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Engineering-npc-misc" type="number" name="attr_Engineering-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Intimidate-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Intimidate check}} {{skill_chk=[[1d20 + [[@{Intimidate-npc}]] ]]}}" name="roll_NPC-Intimidate-Check"></button></span>
<span class="sheet-table-data-left">Intimidate</span>
<span class="sheet-table-data-center"><input title="Intimidate-npc" type="number" name="attr_Intimidate-npc" value="(@{CHA-bonus} + @{Intimidate-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Intimidate-npc-misc" type="number" name="attr_Intimidate-npc-misc" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Life-Science-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Life Science check}} {{skill_chk=[[1d20 + [[@{Life-Science-npc}]] ]]}}" name="roll_NPC-Life-Science-Check"></button></span>
<span class="sheet-table-data-left">†Life-Science</span>
<span class="sheet-table-data-center"><input title="Life-Science-npc" type="number" name="attr_Life-Science-npc" value="(@{INT-bonus} + @{Life-Science-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Life-Science-npc-misc" type="number" name="attr_Life-Science-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Medicine-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Medicine check}} {{skill_chk=[[1d20 + [[@{Medicine-npc}]] ]]}}" name="roll_NPC-Medicine-Check"></button></span>
<span class="sheet-table-data-left">†Medicine</span>
<span class="sheet-table-data-center"><input title="Medicine-npc" type="number" name="attr_Medicine-npc" value="(@{INT-bonus} + @{Medicine-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Medicine-npc-misc" type="number" name="attr_Medicine-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Mysticism-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Mysticism check}} {{skill_chk=[[1d20 + [[@{Mysticism-npc}]] ]]}}" name="roll_NPC-Mysticism-Check"></button></span>
<span class="sheet-table-data-left">†Mysticism</span>
<span class="sheet-table-data-center"><input title="Mysticism-npc" type="number" name="attr_Mysticism-npc" value="(@{WIS-bonus} + @{Mysticism-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Mysticism-npc-misc" type="number" name="attr_Mysticism-npc-misc" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Perception-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Perception check}} {{skill_chk=[[1d20 + [[@{Perception-npc}]] ]]}}" name="roll_NPC-Perception-Check"></button></span>
<span class="sheet-table-data-left">Perception</span>
<span class="sheet-table-data-center"><input title="Perception-npc" type="number" name="attr_Perception-npc" value="(@{WIS-bonus} + @{Perception-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Perception-npc-misc" type="number" name="attr_Perception-npc-misc" value="0"></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Physical-Science-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Physical Science check}} {{skill_chk=[[1d20 + [[@{Physical-Science-npc}]] ]]}}" name="roll_NPC-Physical-Science-Check"></button></span>
<span class="sheet-table-data-left">†Physical-Science</span>
<span class="sheet-table-data-center"><input title="Physical-Science-npc" type="number" name="attr_Physical-Science-npc" value="(@{INT-bonus} + @{Physical-Science-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Physical-Science-npc-misc" type="number" name="attr_Physical-Science-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Piloting-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Piloting check}} {{skill_chk=[[1d20 + [[@{Piloting-npc}]] ]]}}" name="roll_NPC-Piloting-Check"></button></span>
<span class="sheet-table-data-left">Piloting</span>
<span class="sheet-table-data-center"><input title="Piloting-npc" type="number" name="attr_Piloting-npc" value="(@{DEX-bonus} + @{Piloting-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Piloting-npc-misc" type="number" name="attr_Piloting-npc-misc" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Sense-Motive-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Sense Motive check}} {{skill_chk=[[1d20 + [[@{Sense-Motive-npc}]] ]]}}" name="roll_NPC-Sense-Motive-Check"></button></span>
<span class="sheet-table-data-left">Sense-Motive</span>
<span class="sheet-table-data-center"><input title="Sense-Motive-npc" type="number" name="attr_Sense-Motive-npc" value="(@{WIS-bonus} + @{Sense-Motive-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Sense-Motive-npc-misc" type="number" name="attr_Sense-Motive-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Sleight-of-Hand-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Sleight of Hand check}} {{skill_chk=[[1d20 + [[@{Sleight-of-Hand-npc}]] ]]}}" name="roll_NPC-Sleight-of-Hand-Check"></button></span>
<span class="sheet-table-data-left">†Sleight-of-Hand*</span>
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-npc" type="number" name="attr_Sleight-of-Hand-npc" value="(@{DEX-bonus} + @{Sleight-of-Hand-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Sleight-of-Hand-npc-misc" type="number" name="attr_Sleight-of-Hand-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Stealth-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Stealth check}} {{skill_chk=[[1d20 + [[@{Stealth-npc}]] ]]}}" name="roll_NPC-Stealth-Check"></button></span>
<span class="sheet-table-data-left">Stealth*</span>
<span class="sheet-table-data-center"><input title="Stealth-npc" type="number" name="attr_Stealth-npc" value="(@{DEX-bonus} + @{Stealth-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Stealth-npc-misc" type="number" name="attr_Stealth-npc-misc" value="0" ></span>
</div>
<div class="sheet-table-row">
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-Survival-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=Survival check}} {{skill_chk=[[1d20 + [[@{Survival-npc}]] ]]}}" name="roll_NPC-Survival-Check"></button></span>
<span class="sheet-table-data-left">Survival</span>
<span class="sheet-table-data-center"><input title="Survival-npc" type="number" name="attr_Survival-npc" value="(@{WIS-bonus} + @{Survival-npc-misc})" disabled></span>
<span class="sheet-table-data-center"><input title="Survival-npc-misc" type="number" name="attr_Survival-npc-misc" value="0" ></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-misc-0-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=@{misc-0-name} check}} {{skill_chk=[[1d20 + [[@{misc-0-npc}]] ]]}}" name="roll_NPC-misc-0-Check"></button></span>
<span class="sheet-table-data-left"><input title="misc-0-name" type="text" name="attr_misc-0-name" placeholder="Misc Skill"></span>
<span class="sheet-table-data-center">
<select title="Misc-0-npc" name="attr_Misc-0-npc">
<option value="0" selected>None</option>
<option value="(@{STR-bonus} + @{Misc-0-npc-misc})">STR</option>
<option value="(@{DEX-bonus} + @{Misc-0-npc-misc})">DEX</option>
<option value="(@{CON-bonus} + @{Misc-0-npc-misc})">CON</option>
<option value="(@{INT-bonus} + @{Misc-0-npc-misc})">INT</option>
<option value="(@{WIS-bonus} + @{Misc-0-npc-misc})">WIS</option>
<option value="(@{CHA-bonus} + @{Misc-0-npc-misc})">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="Misc-0-npc-misc" type="number" name="attr_Misc-0-npc-misc" value="0"></span>
<span class="sheet-table-data-center"><button style="font-size:100%;" title="NPC-misc-1-Check" type="roll" value="?{Hide this roll?|No, |Yes,/w GM} &{template:pf_check} {{name=@{character_name}'s}} {{check=@{misc-1-name} check}} {{skill_chk=[[1d20 + [[@{misc-1-npc}]] ]]}}" name="roll_NPC-misc-1-Check"></button></span>
<span class="sheet-table-data-left"><input title="misc-1-name" type="text" name="attr_misc-1-name" placeholder="Misc Skill"></span>
<span class="sheet-table-data-center">
<select title="Misc-1-npc" name="attr_Misc-1-npc">
<option value="0" selected>None</option>
<option value="(@{STR-bonus} + @{Misc-1-npc-misc})">STR</option>
<option value="(@{DEX-bonus} + @{Misc-1-npc-misc})">DEX</option>
<option value="(@{CON-bonus} + @{Misc-1-npc-misc})">CON</option>
<option value="(@{INT-bonus} + @{Misc-1-npc-misc})">INT</option>
<option value="(@{WIS-bonus} + @{Misc-1-npc-misc})">WIS</option>
<option value="(@{CHA-bonus} + @{Misc-1-npc-misc})">CHA</option>
</select>
</span>
<span class="sheet-table-data-center"><input title="Misc-1-npc-misc" type="number" name="attr_Misc-1-npc-misc" value="0"></span>
</div>
</div>
<div class="sheet-table">
<span class="sheet-table-data-center">† Trained only | * Armor check penalty applies</span>
</div>
<br>
<b>Feats</b>
<input type="checkbox" class="sheet-npc-feats-show" title="npc-feats-show" name="attr_npc-feats-show" value="1" checked/>
<div class="sheet-npc-feats">
<div class="sheet-table">
<div class="sheet-table-row">
<fieldset class="repeating_npc-feat">
<span class="sheet-table-data-center" style="width:50%"><input title="repeating_npc-feat_$X_npc-feat-name" type="text" name="attr_npc-feat-name" placeholder="Feat name"></span>
<b>Show Description?</b>
<input type="checkbox" class="sheet-section-show" title="repeating_npc-feat_$X_npc-feat-description-show" name="attr_npc-feat-description-show" value="1" checked/>
<textarea style="height:50px;" class="sheet-section" style="width:97%;" title="repeating_npc-feat_$X_npc-feat-description" name="attr_npc-feat-description"></textarea>
<br>
<span>&nbsp;</span>
</fieldset>
</div>
</div>
</div>
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:20%;"><b>Languages</b></span>
<span class="sheet-table-data-left" style="width:80%;"><input type="text" title="languages-npc" name="attr_languages-npc"></span>
</div>
</div>
<br>
<div class="sheet-table">
<div class="sheet-table-row">
<span class="sheet-table-data-left" style="width:20%;"><b>Noncombat Abilities</b></span>
<span class="sheet-table-data-left" style="width:80%;"><input type="text" title="SQ" name="attr_SQ" placeholder="Add all special qualities here, listed alphabetically."></span>
</div>
</div>
<br>
<div class="sheet-table">
<b>Gear</b>
<input type="checkbox" class="sheet-npc-gear-show" title="npc-gear-show" name="attr_npc-gear-show" value="1" checked/>
<div class="sheet-table-row sheet-npc-gear">
<span class="sheet-table-data-left"><textarea title="npc-gear" name="attr_npc-gear" placeholder="List all gear carried by the NPC."></textarea></span>
</div>
</div>
</div>
<hr/>
<b>SPECIAL ABILITIES</b>
<input type="checkbox" class="sheet-npc-special-abilities-show" title="npc-special-abilities-show" name="attr_npc-special-abilities-show" value="1" checked/>
<hr/>
<div style="text-align:left;" class="sheet-npc-special-abilities">
<fieldset class="repeating_special-ability">
<input type="text" style="width:50%" title="repeating_special-ability_$X_npc-spec-abil-name" name="attr_npc-spec-abil-name" placeholder="Ability Name"/>
<br>
<textarea title="repeating_special-ability_$X_npc-spec-abil-description" name="attr_npc-spec-abil-description" placeholder="List special ability info here. Special abilities (including special qualities) are all explained here, in alphabetical order."></textarea>
<br>
<span>&nbsp;</span>
</fieldset>
</div>
</div>
<br>
<div class="sheet-community-use" style=" text-size: 6px; text-align: center; margin-left: 20%; margin-right: 20%">This character sheet uses trademarks and/or copyrights owned by Paizo Inc., which are used under Paizo's Community Use Policy. We are expressly prohibited from charging you to use or access this content. This character sheet is not published, endorsed, or specifically approved by Paizo Inc. For more information about Paizo's Community Use Policy, please visit paizo.com/communityuse. For more information about Paizo Inc. and Paizo products, please visit paizo.com.</div>
<rolltemplate class="sheet-rolltemplate-pf_check">
<div class="sheet-header_background"><div class="sheet-header">{{name}}</div></div>
<div class="sheet-content_background">
{{#check}}
<div class="sheet-content"><span class="subheader">{{check}}</span></div>{{/check}}
{{#init}}
<div class="sheet-content"><span class="tcat">Initiative:</span> {{init}}</div>{{/init}}
{{#spell_chk}}
<div class="sheet-content"><span class="tcat">Successful if:</span> {{spell_chk}}</div>{{/spell_chk}}
{{#skill_chk}}
<div class="sheet-content"><span class="tcat">Result:</span> {{skill_chk}}</div>{{/skill_chk}}
{{#caster_class}}
<div class="sheet-content"><span class="tcat">Caster's Class/Lvl:</span> {{caster_class}}</div>{{/caster_class}}
{{#caster_lvl_chk}}
<div class="sheet-content"><span class="tcat">Caster Level Check:</span> {{caster_lvl_chk}}</div>{{/caster_lvl_chk}}
{{#notes}}
<div class="sheet-content"><span class="tcat">Notes:</span> {{notes}}</div>{{/notes}}
{{#notes1}}
<div class="sheet-content"><span class="tcat">Notes:</span> {{notes1}}</div>{{/notes1}}
{{#foo}}
<div class="sheet-content"><span class="tcat"></span>{{foo}}</div>{{/foo}}
</div>
<div class="sheet-footer_background"><div class="sheet-footer">Starfinder©</div></div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-pf_attack">
<table>
<tr><th>{{name}}</th></tr>
<tr><td class="subheader">{{subtags}}</td></tr>
<tr class="arrow-container"><td><div class="arrow-right"></div></td></tr>
<tr class="rowcolor"><td><span class="tcat">Attack: </span>{{attack}}</td></tr>
<tr>
{{#damage}}
<td>
<span class="tcat">Damage: </span>{{damage}}
</td>
{{/damage}}
</tr>
{{#rollWasCrit() attack}}
<tr>
<td>
<span class="tcat">Critical Effect: </span>{{dmgcrit}}
</td>
</tr>
{{/rollWasCrit() attack}}
{{#notes}}
<tr><td><span class="tcat">Notes: </span>{{notes}}</td></tr>{{/notes}}
{{#attk-notes}}
<tr><td><span class="tcat">Attack Notes: </span>{{attk-notes}}</td></tr>{{/attk-notes}}
</table>
<div class="sheet-footer_background"><div class="sheet-footer">Starfinder©</div></div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-pf_spell">
<table>
<tr><th>{{name}}</th></tr>
{{#level}}
<tr><td><span class="tcat">Level </span>{{level}}</td></tr>{{/level}}
{{#school}}
<tr><td><span class="tcat">School </span>{{school}}</td></tr>{{/school}}
{{#casting_time}}
<tr><td><span class="tcat">Casting Time </span>{{casting_time}}</td></tr>{{/casting_time}}
{{#range}}
<tr><td><span class="tcat">Range </span>{{range}}</td></tr>{{/range}}
{{#target}}
<tr><td><span class="tcat">Effect/Target </span>{{target}}</td></tr>{{/target}}
{{#duration}}
<tr><td><span class="tcat">Duration </span>{{duration}}</td>{{/duration}}</tr>
{{#saving_throw}}
<tr><td><span class="tcat">Saving Throw </span>{{saving_throw}}</td></tr>{{/saving_throw}}
{{#save_effect}}
<tr><td><span class="tcat">Save Effect </span>{{save_effect}}</td></tr>{{/save_effect}}
{{#sr}}
<tr><td><span class="tcat">Spell Resistance </span>{{sr}}</td></tr>{{/sr}}
{{#rng_attack}}
<tr><td><span class="tcat">Ranged Attack </span>{{rng_attack}}</td></tr>{{/rng_attack}}
{{#mel_attack}}
<tr><td><span class="tcat">Melee Attack </span>{{mel_attack}}</td></tr>{{/mel_attack}}
{{#damage}}
<tr><td><span class="tcat">Damage: </span>{{damage}}</td></tr>{{/damage}}
{{#spell_description}}
<tr><td>{{spell_description}}</td></tr>{{/spell_description}}
</table>
<div class="sheet-footer_background"><div class="sheet-footer">Starfinder©</div></div>
</rolltemplate>