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roll20-character-sheets-tester/Cyberpunk 2020/Cyberpunk2020.html
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CoalPoweredPuppet 77fe8f432f Fixing background and skills
Correcting misplaced background and non-working skills
2015-10-24 22:50:02 -04:00

1817 lines
139 KiB
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<!-- Cyberpunk 2020 Character Sheet -->
<!-- Made by Tony R. -->
<!-- With lots of help from Chris N. -->
<!-- Further modified by CoalPoweredPuppet, with excellent guidance from TonyRettich -->
<!-- Inspired by Diana P.'s d&d 3.5 character sheet and Alicia G's Star Wars Saga Edition character sheet -->
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab1" value="1" title="Character" checked="checked" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab2" value="2" title="Skills" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab3" value="3" title="Cybernetics" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab4" value="4" title="Weapons" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab5" value="5" title="Inventory & Bio" /><span></span>
<input type="radio" name="attr_tab" class="sheet-tab sheet-tab6" value="6" title="Run Dot Net" /><span></span>
<h1>Cyberpunk 2020 Character Sheet</h1>
<div class="sheet-tab-content sheet-tab1">
<div class='sheet-3colrow'>
<div class='sheet-col'>
<!-- First column -->
<h3>Handle</h3>
<input type="text" name="attr_Handle" />
<h3>Role</h3>
<input type="text" name="attr_Role" />
<div class="sheet-wrapper">
<div class="sheet-inline">
<button type='roll' style="width:45%" value='&{template:save} {{character= @{Handle} }}{{roll= [[1d10]] }}{{stun_target= [[@{Body}+@{save_mod}-[[@{SeriouslyWounded}+@{CriticallyWounded}+@{Mortal0Wounded}+@{Mortal1Wounded}+@{Mortal2Wounded}+@{Mortal3Wounded}+@{Mortal4Wounded}+@{Mortal5Wounded}+@{Mortal6Wounded}]] ]]}}{{death_target= [[@{save_mod}+@{Body}-[[@{Mortal0Wounded}+@{Mortal1Wounded}+@{Mortal2Wounded}+@{Mortal3Wounded}+@{Mortal4Wounded}+@{Mortal5Wounded}+@{Mortal6Wounded}]] ]]}}'><h3 class="sheet-front">Save</h3></button>
<button type='roll' style="width:45%" value='/e @{Handle} rolls a save! [[1d10 + ?{Modifier|0}]] Body Type: [[@{Body}]]'><h3 class="sheet-front">Simple</h3></button>
</div>
<input type="number" class="sheet-stat" name="attr_Save" value="@{Body}+@{save_mod}-@{SeriouslyWounded}-@{CriticallyWounded}-@{Mortal0Wounded}-@{Mortal1Wounded}-@{Mortal2Wounded}-@{Mortal3Wounded}-@{Mortal4Wounded}-@{Mortal5Wounded}-@{Mortal6Wounded}" disabled="true" /> &nbsp;<input type="text" style="width: 45px;" name="attr_save_mod" Value="0" />
<div class="sheet-hidden"><input type="number" name="attr_DeathSave" value="@{save_mod}+@{Body}-@{Mortal0Wounded}-@{Mortal1Wounded}-@{Mortal2Wounded}-@{Mortal3Wounded}-@{Mortal4Wounded}-@{Mortal5Wounded}-@{Mortal6Wounded}" disabled="true" /></div>
<!-- Template Initiative Roll -->
<button type='roll' value='&{template:initiative} {{character= @{Handle} }}{{init= [[1d10!+[[@{initiative}]] &{tracker}]]}}'><h3 class="sheet-front">Initiative</h3></button>
<div><input type="number" class="sheet-stat" name="attr_initiative" value="(@{Ref}) + @{Combat_Sense_Skill} + @{initiative_mod}" disabled="true" />&nbsp;<input type="text" style="width: 45px;" name="attr_initiative_mod" Value="0" /></div>
<!-- End Template Initiative Roll -->
<table>
<tr>
<td><h3>Stats</h3></td>
</tr>
<tr>
<td style="width:50px"></td>
<td><b>Total</b></td>
<td><b>Base</b></td>
<td><b>Temp Mod</b></td>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Int [[1d10! + [[@{Int}]] ]]'>Int</button></th>
<th><input type="number" class="sheet-stat" name="attr_Int" value="ceil(@{Int_Temp}+@{Int_Base}/floor(@{Wound}))" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Int_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Int_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Ref [[1d10! + [[@{Ref}]] ]]'>Ref</button></th>
<th><input type="number" class="sheet-stat" name="attr_Ref" value="ceil(@{Ref_Temp}+@{Ref_Base}/floor(@{Wound}))-(@{SeriousWound})" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Ref_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Ref_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Tech [[1d10! + [[@{Tech}]] ]]'>Tech</button></th>
<th><input type="number" class="sheet-stat" name="attr_Tech" value="@{Tech_Base}+@{Tech_Temp}" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Tech_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Tech_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Cool [[1d10! + [[@{Cool}]] ]]'>Cool</button></th>
<th><input type="number" class="sheet-stat" name="attr_Cool" value="ceil(@{Cool_Temp}+@{Cool_Base}/floor(@{Wound}))" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Cool_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Cool_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls ATTR [[1d10! + [[@{Attr}]] ]]'>Attr</button></th>
<th><input type="number" class="sheet-stat" name="attr_Attr" value="@{Attr_Base}+@{Attr_Temp}" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Attr_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Attr_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Luck [[1d10! + [[@{Luck}]] ]]'>Luck</button></th>
<th><input type="number" class="sheet-stat" name="attr_Luck" value="@{Luck_Base}+@{Luck_Temp}" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Luck_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Luck_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Ma [[1d10! + [[@{Ma}]] ]]'>Ma</button></th>
<th><input type="number" class="sheet-stat" name="attr_Ma" value="@{Ma_Temp}+@{Ma_Base}" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Ma_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Ma_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Body [[1d10! + [[@{Body}]] ]]'>Body Type</button></th>
<th><input type="number" class="sheet-stat" name="attr_Body" value="@{Body_Temp}+@{Body_Base}" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Body_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Body_Temp" Value="0" /></th>
</tr>
<tr>
<th><button type='roll' class="sheet-front" value='/e @{Handle} rolls Emp [[1d10! + [[@{Emp}]] ]]'>Emp</button></th>
<th><input type="number" class="sheet-stat" name="attr_Emp" value="@{Emp_Base}+@{Emp_Temp}+(floor(@{Humanity}/10)*-1)" disabled="true" /></th>
<th><input type="text" style="width: 45px;" name="attr_Emp_Base" Value="0" /></th>
<th><input type="text" style="width: 45px;" name="attr_Emp_Temp" Value="0" /></th>
</tr>
<tr>
<th>Run</th>
<th><input type="number" class="sheet-stat" name="attr_Run" value="@{Ma}*3" disabled="true" /></th>
</tr>
<tr>
<th>Leap</th>
<th><input type="number" class="sheet-stat" name="attr_Leap" value="@{Run}/4" disabled="true" /></th>
</tr>
<tr>
<th>Carry</th>
<th><input type="number" class="sheet-stat" name="attr_Lift" value="@{Body}*10" disabled="true" /></th>
</tr>
<tr>
<th>Lift</th>
<th><input type="number" class="sheet-stat" name="attr_Lift" value="@{Body}*40" disabled="true" /></th>
</tr>
</table>
</div>
</div>
<!-- Second column -->
<div class='sheet-col'>
<h3>Character Points</h3>
<input type="text" style="width: 45px" name="attr_CharacterPoints" />
<h3>Age</h3>
<input type="text" style="width: 45px" name="attr_Age" />
<h3>Humanity Loss</h3>
<input type="text" style="width: 45px" name="attr_Humanity" value='0' />
<h3>BTM</h3>
<input type="text" style="width: 45px" name="attr_BTM" value='0' />
<h3>Damage</h3>
<table class="damagetable">
<tr class="damagetable">
<th class="damagetable">Not Wounded</th>
<th class="damagetable">Light <br> <input type='checkbox' name='attr_LightlyWounded' value='1' /><span></span><br><br></th>
<th class="damagetable">Serious <br> <input type='checkbox' name='attr_SeriouslyWounded' value='1' /><span></span>
<br> <input type='radio' value='0' name='attr_SeriousWound'checked='True'><span></span>&nbsp;&nbsp;<input type='radio' value='2' name='attr_SeriousWound'><span></span></th>
<th class="damagetable">Critical <br> <input type='checkbox' name='attr_CriticallyWounded' value='1' /><span></span><br><br> </th>
</tr>
<tr class="damagetable">
<td class="damagetable"><input type='radio' value='1' name='attr_Wound' checked='true'><span></span></td>
<td class="damagetable">
<input type='radio' value='1.1' name='attr_Wound'><span></span>
<input type='radio' value='1.2' name='attr_Wound'><span></span>
<input type='radio' value='1.3' name='attr_Wound'><span></span>
<input type='radio' value='1.4' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='1.11' name='attr_Wound'><span></span>
<input type='radio' value='1.12' name='attr_Wound'><span></span>
<input type='radio' value='1.13' name='attr_Wound'><span></span>
<input type='radio' value='1.14' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='2.1' name='attr_Wound'><span></span>
<input type='radio' value='2.2' name='attr_Wound'><span></span>
<input type='radio' value='2.3' name='attr_Wound'><span></span>
<input type='radio' value='2.4' name='attr_Wound'><span></span>
</td>
</tr>
</table>
<table style="margin:1px;" class="damagetable">
<tr class="damagetable">
<th class="damagetable">Mortal 0<br> <input type='checkbox' name='attr_Mortal0Wounded' value='1' /><span></span></th>
<th class="damagetable">Mortal 1<br> <input type='checkbox' name='attr_Mortal1Wounded' value='1' /><span></span></th>
<th class="damagetable">Mortal 2<br> <input type='checkbox' name='attr_Mortal2Wounded' value='1' /><span></span></th>
<th class="damagetable">Mortal 3<br> <input type='checkbox' name='attr_Mortal3Wounded' value='1' /><span></span></th>
<th class="damagetable">Mortal 4<br> <input type='checkbox' name='attr_Mortal4Wounded' value='1' /><span></span></th>
<th class="damagetable">Mortal 5<br> <input type='checkbox' name='attr_Mortal5Wounded' value='1' /><span></span></th>
<th class="damagetable">Mortal 6<br> <input type='checkbox' name='attr_Mortal6Wounded' value='1' /><span></span></th>
</tr>
<tr class="damagetable">
<td class="damagetable">
<input type='radio' value='3.1' name='attr_Wound'><span></span>
<input type='radio' value='3.2' name='attr_Wound'><span></span>
<input type='radio' value='3.3' name='attr_Wound'><span></span>
<input type='radio' value='3.4' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='3.11' name='attr_Wound'><span></span>
<input type='radio' value='3.12' name='attr_Wound'><span></span>
<input type='radio' value='3.13' name='attr_Wound'><span></span>
<input type='radio' value='3.14' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='3.21' name='attr_Wound'><span></span>
<input type='radio' value='3.22' name='attr_Wound'><span></span>
<input type='radio' value='3.23' name='attr_Wound'><span></span>
<input type='radio' value='3.24' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='3.31' name='attr_Wound'><span></span>
<input type='radio' value='3.32' name='attr_Wound'><span></span>
<input type='radio' value='3.33' name='attr_Wound'><span></span>
<input type='radio' value='3.34' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='3.41' name='attr_Wound'><span></span>
<input type='radio' value='3.42' name='attr_Wound'><span></span>
<input type='radio' value='3.43' name='attr_Wound'><span></span>
<input type='radio' value='3.44' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='3.411' name='attr_Wound'><span></span>
<input type='radio' value='3.412' name='attr_Wound'><span></span>
<input type='radio' value='3.413' name='attr_Wound'><span></span>
<input type='radio' value='3.414' name='attr_Wound'><span></span>
</td>
<td class="damagetable">
<input type='radio' value='3.415' name='attr_Wound'><span></span>
<input type='radio' value='3.416' name='attr_Wound'><span></span>
<input type='radio' value='3.417' name='attr_Wound'><span></span>
<input type='radio' value='3.418' name='attr_Wound'><span></span>
</td>
</tr>
</table>
<br>
<h3>Armor</h3>
<table class="skilltable_wide">
<tr>
<td style="width: 23px"></td>
<td style="width: 23px"></td>
<th colspan="1"><div class="sheet-tooltips_small">Head<span>Hit Location "1"</span></div></th>
<td style="width: 23px"></td>
<td style="width: 23px"></td>
</tr>
<tr>
<td colspan="2"></td>
<td colspan="1"><input type="text" style="width: 46px;" name="attr_Head_SP" /></td>
<td colspan="2"></td>
</tr>
<tr>
<th colspan="2"><div class="sheet-tooltips_small">L. Arm<span>Hit Location "6"</span></div></th>
<th colspan="1"><div class="sheet-tooltips_small">Torso<span>Hit Location "2 to 4"</span></div></th>
<th colspan="2"><div class="sheet-tooltips_small">R. Arm<span>Hit Location "5"</span></div></th>
</tr>
<tr>
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Larm_SP" /></td>
<th colspan="1"><input type="text" style="width: 46px;" name="attr_Torso_SP" /></th>
<th colspan="2"><input type="text" style="width: 46px;" name="attr_Rarm_SP" /></th>
</tr>
<tr>
<th colspan="2"><div class="sheet-tooltips_small">R. Leg<span>Hit Location "7 to 8"</span></div></th>
<td></td>
<th colspan="2"><div class="sheet-tooltips_small">L. Leg<span>Hit Location "9 to 10"</span></div></th>
</tr>
<tr>
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Rleg_SP" /></td>
<td></td>
<td colspan="2"><input type="text" style="width: 46px;" name="attr_Lleg_SP" /></td>
</tr>
</table>
<textarea name="attr_ArmorNotes" placeholder="Armor Notes" style="width:97%"></textarea>
<div class="sheet-center">
<h5>Location Roll</h5>
<input type="text" class="sheet-center" name="attr_hit-loc" value="1d10"/>
</div>
</div>
<div class='sheet-col'>
<div class="sheet-banner">
<div class="sheet-banner-content"></div>
</div>
</div>
</div>
</div>
<!--TAB 2 Skills-->
<div class="sheet-tab-content sheet-tab2">
<h2 align=center>Skills</h2>
<div class="sheet-wrapper">
<div class='sheet-2colrow'>
<!--Skills Row 1 Goes here-->
<div class='sheet-col'>
<!--Special Abilities-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Special_Abilities" value="1"/><span></span>
<h4 align="center">Special Abilities</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_AuthorityChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Authority}}{{character= @{handle} }}{{total= [[1d10!+@{Authority_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Authority</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Authority_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Authority_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_CharismaticLeadershipChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Charismatic Leadership}}{{character= @{handle} }}{{total= [[1d10!+@{Charismatic_Leadership_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Charismatic Leadership</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Charismatic_Leadership_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Charismatic_Leadership_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_CombatSenseChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Combat Sense}}{{character= @{handle} }}{{total= [[1d10!+@{Combat_Sense_Skill}+[[@{Int}+@{Awareness_Skill}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label>Combat Sense</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Combat_Sense_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Combat_Sense_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_Credibility' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Credibility}}{{character= @{handle} }}{{total= [[1d10!+@{Credibility_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Credibility</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Credibility_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Credibility_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_Family' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Family}}{{character= @{handle} }}{{total= [[1d10!+@{Family_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Family</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Family_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Family_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_InterfaceChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Interface}}{{character= @{handle} }}{{total= [[1d10!+@{Interface_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label>Interface</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Interface_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Interface_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_JuryRigChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Jury Rig}}{{character= @{handle} }}{{total= [[1d10!+@{Jury_Rig_Skill}+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label>Jury Rig</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Jury_Rig_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Jury_Rig_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_MedicalTechChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Medical Tech}}{{character= @{handle} }}{{total= [[1d10!+@{Medical_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }} '><label>Medical Tech</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Medical_Tech_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Medical_Tech_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ResoursesChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Resourses}}{{character= @{handle} }}{{total= [[1d10!+@{Resourses_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>Resourses</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Resourses_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Resourses_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_StreetdealChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-spec}{{skill= Streetdeal}}{{character= @{handle} }}{{total= [[1d10!+@{Streetdeal_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Streetdeal</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Streetdeal_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Streetdeal_IP" /></td>
</tr>
</table>
</div>
</div>
<!--Empathy-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Empathy" value="1" /><span></span>
<h4 align=center>Empathy Skills</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_HumanPerceptionChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Human Perception}}{{character= @{handle} }}{{total= [[1d10!+@{Human_Perception_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Human Perception</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Human_Perception_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Human_Perception_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_InterviewChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Interview}}{{character= @{handle} }}{{total= [[1d10!+@{Interview_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Interview</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Interview_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Interview_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_LeadershipChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Leadership}}{{character= @{handle} }}{{total= [[1d10!+@{Leadership_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Leadership</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Leadership_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Leadership_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_SeductionChipROFL' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Seduction}}{{character= @{handle} }}{{total= [[1d10!+@{Seduction_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Seduction</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Seduction_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Seduction_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_SocialChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Social}}{{character= @{handle} }}{{total= [[1d10!+@{Social_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Social</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Social_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Social_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PersuasionFastTalkChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Persuasion & Fast Talk}}{{character= @{handle} }}{{total= [[1d10!+@{Persuasion_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Persuasion & Fast Talk</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Persuasion_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Persuasion_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PerformChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Perform}}{{character= @{handle} }}{{total= [[1d10!+@{Perform_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Perform</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Perform_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Perform_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Other Empathy Skills</div></td>
<td></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_Empskills">
<table style="margin:1px;" class="skilltable-otherskill-openup">
<tr>
<td><input type='checkbox' style="width: 30px;" name='attr_OtherEmpChip' value='1'><span></span></td>
<td style="width:220px">
<button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherEmp}}}{{character= @{handle} }}{{total= [[1d10!+@{OtherEmp_Skill}+[[@{Emp}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label><div class="sheet-subskill">Roll</div></label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_OtherEmp"> </td>
<td><input type="text" style="width: 45px;" name="attr_OtherEmp_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_OtherEmp_IP" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<!--Reflex-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Reflex" value="1" /><span></span>
<h4 align="center">Reflex Skills</h4>
<div class="sheet-hold">
<table style="margin:1px" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_ArcheryChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Archery}}{{character= @{handle} }}{{total= [[1d10!+@{Archery_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Archery</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Archery_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Archery_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_AthleticsChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Athletics}}{{character= @{handle} }}{{total= [[1d10!+@{Athletics_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label>Athletics</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Athletics_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Athletics_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_BrawlingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Brawling}}{{character= @{handle} }}{{total= [[1d10!+@{Brawling_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Brawling</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Brawling_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Brawling_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_DanceChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Dance}}{{character= @{handle} }}{{total= [[1d10!+@{Dance_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label>Dance</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Dance_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Dance_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_DodgeEscapeChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Dodge & Escape}}{{character= @{handle} }}{{total= [[1d10!+@{Dodge_And_Escape_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label>Dodge & Escape</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Dodge_And_Escape_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Dodge_And_Escape_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_DrivingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Driving}}{{character= @{handle} }}{{total= [[1d10!+@{Driving_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label>Driving</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Driving_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Driving_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_FencingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Fencing}}{{character= @{handle} }}{{total= [[1d10!+@{Fencing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Fencing</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Fencing_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Fencing_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_HandgunyChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Handgun}}{{character= @{handle} }}{{total= [[1d10!+@{Handgun_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Handgun</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Handgun_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Handgun_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_HeavyWeaponsChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Heavy Weapons}}{{character= @{handle} }}{{total= [[1d10!+@{Heavy_Weapons_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Heavy Weapons</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Heavy_Weapons_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Heavy_Weapons_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Martial Arts</div></td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_AikidoChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Aikido}}{{character= @{handle} }}{{total= [[1d10!+@{Aikido_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Aikido (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Aikido_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Aikido_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_AnimalKungFuChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Animal Kung Fu}}{{character= @{handle} }}{{total= [[1d10!+@{Animal_Kung_Fu_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Animal Kung Fu (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Animal_Kung_Fu_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Animal_Kung_Fu_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_BoxingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Boxing}}{{character= @{handle} }}{{total= [[1d10!+@{Boxing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Boxing (1)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Boxing_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Boxing_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_CapoeriaChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Capoeria}}{{character= @{handle} }}{{total= [[1d10!+@{Capoeria_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Capoeria (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Capoeria_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Capoeria_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ChoiLiFutChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Choi Li Fut}}{{character= @{handle} }}{{total= [[1d10!+@{Choi_Li_Fut_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Choi Li Fut (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Choi_Li_Fut_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Choi_Li_Fut_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_JudoChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Judo}}{{character= @{handle} }}{{total= [[1d10!+@{Judo_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Judo (1)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Judo_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Judo_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_KarateChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Karate}}{{character= @{handle} }}{{total= [[1d10!+@{Karate_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Karate (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Karate_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Karate_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_TaeKwonDoChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Tae Kwon Do}}{{character= @{handle} }}{{total= [[1d10!+@{Tae_Kwon_Do_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Tae Kwon Do (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Tae_Kwon_Do_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Tae_Kwon_Do_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ThaiKickBoxingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Thai Kick Boxing}}{{character= @{handle} }}{{total= [[1d10!+@{Thai_Kick_Boxing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label> Thai Kick Boxing (4)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Thai_Kick_Boxing_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Thai_Kick_Boxing_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_Wrestling' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Wrestling}}{{character= @{handle} }}{{total= [[1d10!+@{Wrestling_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Wrestling (1)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Wrestling_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Wrestling_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_MeleeChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Melee}}{{character= @{handle} }}{{total= [[1d10!+@{Melee_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Melee</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Melee_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Melee_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_MotorcycleChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Motorcycle}}{{character= @{handle} }}{{total= [[1d10!+@{Motorcycle_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label>Motorcycle</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Motorcycle_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Motorcycle_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_OperateHeavyMachineryChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Operate Heavy Machinery}}{{character= @{handle} }}{{total= [[1d10!+@{Operate_Heavy_Machinery_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label>Operate Heavy Machinery</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Operate_Heavy_Machinery_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Operate_Heavy_Machinery_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Pilot</div></td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PilotGyroChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Pilot Gyro}}{{character= @{handle} }}{{total= [[1d10!+@{Pilot_Gyro_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label>Gyro (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Gyro_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Gyro_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PilotFixedWingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Pilot Fixed Wing}}{{character= @{handle} }}{{total= [[1d10!+@{Pilot_Fixed_Wing_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label>Fixed Wing (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Fixed_Wing_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Fixed_Wing_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PilotDirigibleChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Pilot Dirigible}}{{character= @{handle} }}{{total= [[1d10!+@{Pilot_Dirigible_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label>Dirigible (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Dirigible_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Dirigible_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PilotVectoredThrustVehicleChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Pilot Vectored Thrust Vehicle}}{{character= @{handle} }}{{total= [[1d10!+@{Pilot_Vectored_Thrust_Vehicle_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-drive}]] }} '><label>Vectored Thrust Vehicle (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Vectored_Thrust_Vehicle_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Pilot_Vectored_Thrust_Vehicle_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_RifleChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Rifle}}{{character= @{handle} }}{{total= [[1d10!+@{Rifle_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Rifle</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Rifle_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Rifle_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_StealthChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Stealth}}{{character= @{handle} }}{{total= [[1d10!+@{Stealth_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-athletics}]] }} '><label>Stealth (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Stealth_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Stealth_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_SubmachinegunChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Submachinegun}}{{character= @{handle} }}{{total= [[1d10!+@{Submachinegun_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-combat}]] }} '><label>Submachinegun</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Submachinegun_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Submachinegun_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Other Reflex Skills</div></td>
<td></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_reflexskills">
<table style="margin:1px;" class="skilltable-otherskill-openup">
<tr>
<td><input type='checkbox' style="width: 30px;" name='attr_OtherReflexChip' value='1'><span></span></td>
<td style="width:220px">
<button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherReflex}}}{{character= @{handle} }}{{total= [[1d10!+@{OtherReflex_Skill}+[[@{Ref}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>Roll</label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_OtherReflex"> </td>
<td><input type="text" style="width: 45px;" name="attr_OtherReflex_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_OtherReflex_IP" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<div class="sheet-banner">
<div class="sheet-banner-content"></div>
</div>
</div>
<!--Skills Row 2 Goes here-->
<div class='sheet-col'>
<!--Attractiveness-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Attractiveness" value="1" /><span></span>
<h4 align="center">Attractiveness Skill</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_PersonalGroomingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Personal Grooming}}{{character= @{handle} }}{{total= [[1d10!+@{Personal_Grooming_Skill}+[[@{Attr}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }} '><label>Personal Groominge</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Personal_Grooming_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Personal_Grooming_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_WardrobeStyleChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Wardrobe & Style}}{{character= @{handle} }}{{total= [[1d10!+@{Wardrobe_Style_Skill}+[[@{Attr}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }}'><label>Wardrobe & Style</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Wardrobe_Style_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Wardrobe_Style_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Other Attractiveness Skills</div></td>
<td></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_Attractivenessskills">
<table style="margin:1px;" class="skilltable-otherskill-openup">
<tr>
<td><input type='checkbox' style="width: 30px;" name='attr_OtherAttractivenessChip' value='1'><span></span></td>
<td style="width:220px"><button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherAttractiveness}}}{{character= @{handle} }}{{total= [[1d10!+@{OtherAttractiveness_Skill}+[[@{Attr}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-social}]] }}'><label>Roll</label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_OtherAttractiveness"></td>
<td><input type="text" style="width: 45px;" name="attr_OtherAttractiveness_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_OtherAttractiveness_IP" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<!--Body-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Body" value="1" /><span></span>
<h4 align="center">Body Skills</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_EnduranceChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Endurance}}{{character= @{handle} }}{{total= [[1d10!+@{Endurance_Skill}+[[@{Body}]]+?{Modifier|0}]] }} '><label>Endurance</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Endurance_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Endurance_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_StrengthFeatChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Strength Feat}}{{character= @{handle} }}{{total= [[1d10!+@{Strength_Feat_Skill}+[[@{Body}]]+?{Modifier|0}]] }} '><label>Strength Feat</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Strength_Feat_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Strength_Feat_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_SwimmingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Swimming}}{{character= @{handle} }}{{total= [[1d10!+@{Swimming_Skill}+[[@{Body}]]+?{Modifier|0}]] }} '><label>Swimming</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Swimming_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Swimming_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Other Body Skills</div></td>
<td></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_Bodyskills">
<table style="margin:1px;" class="skilltable-otherskill-openup">
<tr>
<td><input type='checkbox' style="width: 30px;" name='attr_OtherBodyChip' value='1'><span></span></td>
<td style="width:220px"><button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherBody}}}{{character= @{handle} }}{{total= [[1d10!+@{OtherBody_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }}'><label>Roll</label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_OtherBody"></td>
<td><input type="text" style="width: 45px;" name="attr_OtherBody_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_OtherBody_IP" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<!--Cool-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Cool" value="1" /><span></span>
<h4 align="center">Cool Skills</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_InterrogationChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Interrogation}}{{character= @{handle} }}{{total= [[1d10!+@{Interrogation_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>Interrogation</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Interrogation_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Interrogation_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_IntimidateChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Intimidate}}{{character= @{handle} }}{{total= [[1d10!+@{Intimidate_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>Intimidate</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Intimidate_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Intimidate_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_OratoryChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Oratory}}{{character= @{handle} }}{{total= [[1d10!+@{Oratory_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>Oratory</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Oratory_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Oratory_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ResistTortureChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Resist Tortue/Drugs}}{{character= @{handle} }}{{total= [[1d10!+@{Resist_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>Resist Tortue/Drugs</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Resist_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Resist_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_StreetwiseChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Streetwise}}{{character= @{handle} }}{{total= [[1d10!+@{Streetwise_Skill}+[[@{Cool}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }} '><label>Streetwise</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Streetwise_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Streetwise_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Other Cool Skills</div></td>
<td></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_Coolskills">
<table style="margin:1px;" class="skilltable-otherskill-openup">
<tr>
<td><input type='checkbox' style="width: 30px;" name='attr_OtherCoolChip' value='1'><span></span></td>
<td style="width:220px"><button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherCool}}}{{character= @{handle} }}{{total= [[1d10!+@{OtherCool_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-general}]] }}'><label>Roll</label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_OtherCool"></td>
<td><input type="text" style="width: 45px;" name="attr_OtherCool_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_OtherCool_IP" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<!--Intelligence-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Intelligence" value="1" /><span></span>
<h4 align="center">Intelligence Skills</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_AccountingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Accounting}}{{character= @{handle} }}{{total= [[1d10!+@{Accounting_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Accounting</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Accounting_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Accounting_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_AnthropologyChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Anthropology}}{{character= @{handle} }}{{total= [[1d10!+@{Anthropology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Anthropology</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Anthropology_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Anthropology_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_AwarnessChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Awareness/Notice}}{{character= @{handle} }}{{total= [[1d10!+@{Awareness_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Awareness/Notice</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Awareness_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Awareness_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_BiologyChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Biology}}{{character= @{handle} }}{{total= [[1d10!+@{Biology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Biology</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Biology_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Biology_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_BotanyChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Botany}}{{character= @{handle} }}{{total= [[1d10!+@{Botany_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Botany</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Botany_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Botany_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ChemistryChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Chemistry}}{{character= @{handle} }}{{total= [[1d10!+@{Chemistry_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Chemistry</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Chemistry_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Chemistry_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_CompositionChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Composition}}{{character= @{handle} }}{{total= [[1d10!+@{Composition_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Composition</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Composition_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Composition_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_DiagnoseIllnessChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Diagnose Illness}}{{character= @{handle} }}{{total= [[1d10!+@{Diagnose_Illness_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Diagnose Illness</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Diagnose_Illness_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Diagnose_Illnesss_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_EducationChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Education & General Knowledge}}{{character= @{handle} }}{{total= [[1d10!+@{Education_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Education & General Knowledge</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Education_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Education_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ExpertChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Expert}}{{character= @{handle} }}{{total= [[1d10!+@{Expert_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Expert</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Expert_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Expert_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_GambleChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Gamble}}{{character= @{handle} }}{{total= [[1d10!+@{Gamble_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Gamble</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Gamble_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Gamble_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_GeologyChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Geology}}{{character= @{handle} }}{{total= [[1d10!+@{Geology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Geology</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Geology_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Geology_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_HideEvadeChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Hide/Evade}}{{character= @{handle} }}{{total= [[1d10!+@{Hide_Evade_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Hide/Evade</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Hide_Evade_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Hide_Evade_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_HistoryChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= History}}{{character= @{handle} }}{{total= [[1d10!+@{History_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>History</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_History_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_History_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Know Languages</div></td>
<td></td>
<td></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_KnowLanguage1Chip' value='1'><span></span></td>
<td>
<button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage1} }}{{character= @{handle} }}{{total= [[1d10!+@{SpokenLanguage1_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label><div class="sheet-subskill">Roll</div></label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_SpokenLanguage1">
</td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage1_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage1_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_KnowLanguage2Chip' value='1'><span></span></td>
<td>
<button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage2} }}{{character= @{handle} }}{{total= [[1d10!+@{SpokenLanguage2_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label><div class="sheet-subskill">Roll</div></label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_SpokenLanguage2">
</td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage2_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage2_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_KnowLanguage3Chip' value='1'><span></span></td>
<td>
<button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage3} }}{{character= @{handle} }}{{total= [[1d10!+@{SpokenLanguage3_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label><div class="sheet-subskill">Roll</div></label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_SpokenLanguage3">
</td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage3_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage3_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_KnowLanguage4Chip' value='1'><span></span></td>
<td>
<button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{SpokenLanguage4} }}{{character= @{handle} }}{{total= [[1d10!+@{SpokenLanguage4_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label><div class="sheet-subskill">Roll</div></label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_SpokenLanguage4">
</td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage4_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_SpokenLanguage4_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_LibrarySearchChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Library Search}}{{character= @{handle} }}{{total= [[1d10!+@{Library_Search_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Library Search</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Library_Search_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Library_Search_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_MathematicsChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Mathematics}}{{character= @{handle} }}{{total= [[1d10!+@{Mathematics_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Mathematics</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Mathematics_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Mathematics_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PhysicsChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Physics}}{{character= @{handle} }}{{total= [[1d10!+@{Physics_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Physics</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Physics_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Physics_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ProgrammingChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Programming}}{{character= @{handle} }}{{total= [[1d10!+@{Programming_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Programming</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Programming_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Programming_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ShadowChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Shadow/Track}}{{character= @{handle} }}{{total= [[1d10!+@{Shadow_Track_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Shadow/Track</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Shadow_Track_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Shadow_Track_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_StockMarketChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Stock Market}}{{character= @{handle} }}{{total= [[1d10!+@{Stock_Market_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Stock Market</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Stock_Market_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Stock_Market_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_SystemKnowledgeChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= System Knowledge}}{{character= @{handle} }}{{total= [[1d10!+@{System_Knowledge_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>System Knowledge</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_System_Knowledge_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_System_Knowledge_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_Teaching' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Teaching}}{{character= @{handle} }}{{total= [[1d10!+@{Teaching_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Teaching</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Teaching_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Teaching_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_WildernessSurvivalChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Wilderness Survival}}{{character= @{handle} }}{{total= [[1d10!+@{Wilderness_Survival_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Wilderness Survival</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Wilderness_Survival_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Wilderness_Survival_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ZoologyChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Zoology}}{{character= @{handle} }}{{total= [[1d10!+@{Zoology_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Zoology</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Zoology_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Zoology_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Other Intelligence Skills</div></td>
<td></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_Intskills">
<table style="margin:1px;" class="skilltable-otherskill-openup">
<tr>
<td><input type='checkbox' style="width: 30px;" name='attr_OtherIntChip' value='1'><span></span></td>
<td style="width:220px"><button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherInt}}}{{character= @{handle} }}{{total= [[1d10!+@{OtherInt_Skill}+[[@{Int}]]+?{Modifier|0}]] }} {{fumble= [[@{fumble-int}]] }}'><label>Roll</label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_OtherInt"></td>
<td><input type="text" style="width: 45px;" name="attr_OtherInt_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_OtherInt_IP" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<!--Technical-->
<div>
<input type="checkbox" class="arrow" name="attr_toggle-Technical" value="1" /><span></span>
<h4 align="center">Technical Skills</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Chip</th>
<th style="width:220px">Skill</th>
<th>Points</th>
<th>IP</th>
</tr>
<tr>
<td><input type='checkbox' name='attr_AreoTechChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= AreoTech}}{{character= @{handle}}}{{total= [[1d10!+@{Aero_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Aero Tech (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Aero_Tech_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Aero_Tech_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_AVTechChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= AV Tech}}{{character= @{handle}}}{{total= [[1d10!+@{AV_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>AV Tech (3)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_AV_Tech_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_AV_Tech_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_BasicTechChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Basic Tech}}{{character= @{handle}}}{{total= [[1d10!+@{Basic_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Basic Tech (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Basic_Tech_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Basic_Tech_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_CryotankOperationChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Cryotank Operation}}{{character= @{handle}}}{{total= [[1d10!+@{Cryotank_Operation_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Cryotank Operation</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Cryotank_Operation_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Cryotank_Operation_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_CyberdeckDesignChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Cyberdeck Design}}{{character= @{handle}}}{{total= [[1d10!+@{Cyberdeck_Design_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Cyberdeck Design (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Cyberdeck_Design_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Cyberdeck_Design_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_CyberTechChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Cybertech}}{{character= @{handle}}}{{total= [[1d10!+@{Cybertech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Cybertech (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_CyberTech_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_CyberTech_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_DemolitionsChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Demolitions}}{{character= @{handle}}}{{total= [[1d10!+@{Demolitions_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Demolitions (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Demolitions_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Demolitions_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_DisguiseChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Disguise}}{{character= @{handle}}}{{total= [[1d10!+@{Disguise_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Disguise</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Disguise_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Disguise_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ElectronicsChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Electronics}}{{character= @{handle}}}{{total= [[1d10!+@{Electronics_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Electronics</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Electronics_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Electronics_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ElectronicsSecurity' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Electronic Security}}{{character= @{handle}}}{{total= [[1d10!+@{Electronic_Security_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Electronic Security (2)</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Electronic_Security_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Electronic_Security_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_FirstAidChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= First Aid}}{{character= @{handle}}}{{total= [[1d10!+@{First_Aid_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>First Aid</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_First_Aid_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_First_Aid_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_ForgeryChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Forgery}}{{character= @{handle}}}{{total= [[1d10!+@{Forgery_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Forgery</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Forgery_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Forgery_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_GyroTechChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Gyro Tech}}{{character= @{handle}}}{{total= [[1d10!+@{Gyro_Tech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Gyro Tech</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Gyro_Tech_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Gyro_Tech_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PaintorDrawChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Paint or Draw}}{{character= @{handle}}}{{total= [[1d10!+@{Paint_or_Draw_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Paint or Draw</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Paint_or_Draw_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Paint_or_Draw_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PhotographyFilmChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Photography and Film}}{{character= @{handle}}}{{total= [[1d10!+@{Photography_and_Film_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Photography and Film</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Photography_and_Film_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Photography_and_Film_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PharmaceuticalsChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Pharmaceuticals}}{{character= @{handle}}}{{total= [[1d10!+@{Pharmaceuticals_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Pharmaceuticals</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Pharmaceuticals_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Pharmaceuticals_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PickLockChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Pick Lock}}{{character= @{handle}}}{{total= [[1d10!+@{Pick_Lock_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Pick Lock</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Pick_Lock_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Pick_Lock_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PickPocketChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Pick Pocket}}{{character= @{handle}}}{{total= [[1d10!+@{Pick_Pocket_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Pick Pocket</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Pick_Pocket_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Pick_Pocket_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_PlayInstrumentChip' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Play Instrument}}{{character= @{handle}}}{{total= [[1d10!+@{Play_Instrument_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Play Instrument</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Play_Instrument_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Play_Instrument_IP" /></td>
</tr>
<tr>
<td><input type='checkbox' name='attr_Weaponsmith' value='1'><span></span></td>
<td><button type='roll' value='&{template:skill-general}{{skill= Weaponsmith}}{{character= @{handle}}}{{total= [[1d10!+@{Weaponsmith_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label>Weaponsmith</label></button></td>
<td><input type="text" style="width: 45px;" name="attr_Weaponsmith_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_Weaponsmith_IP" /></td>
</tr>
<tr>
<td></td>
<td><div class="sheet-subskill-header">Other Technical Skills</div></td>
<td></td>
<td></td>
</tr>
</table>
<fieldset class="repeating_Techskills">
<table style="margin:1px;" class="skilltable-otherskill-openup">
<tr>
<td><input type='checkbox' style="width: 30px;" name='attr_OtherTechChip' value='1'><span></span></td>
<td style="width:220px">
<button type='roll' style="width: 40px;" value='&{template:skill-general}{{skill= @{OtherTech}}}{{character= @{handle}}}{{total= [[1d10!+@{OtherTech_Skill}+[[@{Tech}]]+?{Modifier|0}]]}}{{fumble= [[@{fumble-tech}]] }}'><label><div class="sheet-subskill">Roll</div></label></button>
<input type="text" class="sheet-language" style="width: 100px" name="attr_OtherTech">
</td>
<td><input type="text" style="width: 45px;" name="attr_OtherTech_Skill" Value="0" /></td>
<td><input type="text" style="width: 45px;" name="attr_OtherTech_IP" /></td>
</tr>
</table>
</fieldset>
</div>
</div>
<!--Fumble Tables-->
<div>
<input type="checkbox" class="arrow" checked='true'/><span></span>
<h4 align="center">Fumble Tables</h4>
<div class="sheet-hold">
<table style="margin:1px;" class="skilltable">
<tr>
<th>Reflex<br><div style="font-size:0.7em">(Combat)</div></th>
<th><input type="text" style="width: 100px;" name="attr_fumble-combat" value="1d10" /></th>
</tr>
<tr>
<th>Reflex<br><div style="font-size:0.7em">(Athletics)</div></th>
<th><input type="text" style="width: 100px;" name="attr_fumble-athletics" value="1d10" /></th>
</tr>
<tr>
<th>Tech<br><div style="font-size:0.7em">(Repair/Build)</div></th>
<th><input type="text" style="width: 100px;" name="attr_fumble-tech" value="1d10" /></th>
</tr>
<tr>
<th>Social<br><div style="font-size:0.7em">(Empathy, Convicince, Fast-Talk)</div></th>
<th><input type="text" style="width: 100px;" name="attr_fumble-social" value="1d10" /></th>
</tr>
<tr>
<th>Int<br><div style="font-size:0.7em">(Deduce, Notice)</div></th>
<th><input type="text" style="width: 100px;" name="attr_fumble-int" value="1d10" /></th>
</tr>
<tr>
<th>General<br><div style="font-size:0.7em">(not listed)</div></th>
<th><input type="text" style="width: 100px;" name="attr_fumble-general" value="1d10" /></th>
</tr>
<tr>
<th>Drive/Pilot<br><div style="font-size:0.7em">(not listed)</div></th>
<th><input type="text" style="width: 100px;" name="attr_fumble-drive" value="1d10" /></th>
</tr>
</table>
</div>
</div>
</div>
</div>
</div>
</div>
<!--TAB 3 Cybernetics-->
<div class="sheet-tab-content sheet-tab3">
<h2 align=center>Cybernetics</h2>
<table class="sheet-skilltable_wide">
<tr>
<th style="width:200px;">Name/Type</th>
<th style="width:45px;">HL</th>
<th style="width:45px;">Cost</th>
<th style="width:400px">Notes</th>
</tr>
</table>
<fieldset class="repeating_cybernetics">
<table class="sheet-skilltable_wide">
<tr>
<td><input type="text" style="width: 200px;" name="attr_Cybernetics" /></td>
<td><input type="text" style="width: 45px;" name="attr_CyberneticsHL" /></td>
<td><input type="text" style="width: 45px;" name="attr_CyberneticsCost" /></td>
<td><textarea name="attr_cybernotes" placeholder="Notes" style="width:390px"></textarea></td>
</tr>
</table>
</fieldset>
</div>
<!--TAB 4 Weapons-->
<div class="sheet-tab-content sheet-tab4">
<h2 align=center>Weapons</h2>
<table class="sheet-skilltable_wide" style="width:840px;">
<tr>
<th style="width:44px">Roll</th>
<th style="width:205px">Name</th>
<th style="width:120px">Skill</th>
<th style="width:44px">WA</th>
<th style="width:44px">Conl.</th>
<th style="width:44px">Round</th>
<th style="width:54px">Dmg</th>
<th style="width:54px">Ammo</th>
<th style="width:44px">ROF</th>
<th style="width:44px">Rel.</th>
<th style="width:44px">Range</th>
</tr>
</table>
<fieldset class="repeating_templateweapons">
<table class="sheet-skilltable_wide" style="width:840px;">
<tr>
<th><div class="sheet-tooltips" style="width:75%"><button type='roll' style="width:30px" class="sheet-weaponroll" value='&{template:ranged} {{skill= @{WeaponSkill} }} {{character= @{Handle} }} {{weapon= @{WeaponName} }} {{target-token_name= at @{target|token_name} }} {{attack= [[1d10!+[[@{Weaponskill}]] + [[ @{Ref} ]] + @{WA} + [[@{Modifier-total} ]]+?{Modifier|0}]] }} {{damage= [[@{WeaponDamage}]] }}{{hit-location= [[@{hit-loc}]] }} {{fumble=[[ @{fumble-combat} ]]}} {{notes= @{WeaponNotes} }} {{short-range= [[@{WeaponRange}/4]] }} {{medium-range= [[@{WeaponRange}/2]] }} {{long-range= [[@{WeaponRange}]] }} {{extreme-range= [[@{WeaponRange}*2]] }} } '></button>
<span>Super sexy, ultra-chrome button that requires a token target</span></div>
</th>
<th><input type="text" name="attr_WeaponName" /></th>
<th>
<select name="attr_WeaponSkill" style="width:120px">
<option value="@{Archery_Skill}">Archery</option>
<option value="@{Athletics_Skill}">Athletics</option>
<option value="@{Brawling_Skill}">Brawling</option>
<option value="@{Fencing_Skill}">Fencing</option>
<option value="@{Melee_Skill}">Melee</option>
<option value="@{Handgun_Skill}">Handgun</option>
<option value="@{Heavy_Weapons_Skill}">Heavy Weapon</option>
<option value="@{Rifle_Skill}">Rifle</option>
<option value="@{Submachinegun_Skill}">Submachinegun</option>
<option value="@{Aikido_skill}">Aikido</option>
<option value="@{Animal_Kung_Fu_skill}">Animal Kung Fu</option>
<option value="@{Boxing_Skill}">Boxing</option>
<option value="@{Capoeria_Skill}">Capoeria</option>
<option value="@{Choi_Li_Fut_Skill}">Choi Li Fut</option>
<option value="@{Judo_Skill}">Judo</option>
<option value="@{Karate_Skill}">Karate</option>
<option value="@{Tae_Kwon_Do_Skill}">Tae Kwon Do</option>
<option value="@{Thai_Kick_Boxing_Skill}">Thai Kick Boxing</option>
<option value="@{Wrestling_Skill}">Wrestling</option>
</select>
</th>
<th><input type="number" name="attr_WA" /></th>
<th>
<select name="attr_WeaponConceal" style="width:42px">
<option value=" "> </option>
<option value="P">P</option>
<option value="P">J</option>
<option value="P">L</option>
<option value="P">N</option>
</select>
</th>
<th><input type="text" style="width:50px" name="attr_round_size" placeholder="9mm"/></th>
<th><input type="text" style="width:50px" name="attr_WeaponDamage" /></th>
<th><input type="number" style="width:50px" name="attr_WeaponAmmo" /></th>
<th><input type="number" style="width:44px" name="attr_WeaponROF" /></th>
<th>
<select name="attr_attr_WeaponReliability" style="width:42px">
<option value=" "> </option>
<option value="P">UR</option>
<option value="P">R</option>
<option value="P">VR</option>
</select>
</th>
<th><input type="number" style="width:44px" name="attr_WeaponRange" /></th>
</tr>
<tr>
<th><div class="sheet-tooltips" style="width:60%"><button type='roll' style="width:30px" class="sheet-weaponroll" value='&{template:ranged} {{skill= @{WeaponSkill} }} {{character= @{Handle} }} {{weapon= @{WeaponName} }} {{attack= [[1d10!+[[@{Weaponskill}]] + [[ @{Ref} ]] + @{WA} + [[@{Modifier-total} ]]+?{Modifier|0}]] }} {{damage= [[@{WeaponDamage}]] }}{{hit-location= [[@{hit-loc}]] }} {{fumble= [[@{fumble-combat}]] }} {{notes= @{WeaponNotes} }} {{short-range= [[@{WeaponRange}/4]] }} {{medium-range= [[@{WeaponRange}/2]] }} {{long-range= [[@{WeaponRange}]] }} {{extreme-range= [[@{WeaponRange}*2]] }} } '></button>
<span>Not so chrome, but still sexy button that needs no tokens.</span></div>
<td colspan="9"><textarea name="attr_WeaponNotes" placeholder="Weapon Notes" style="width:97%" ></textarea></td>
<th>
<button type="roll" class="sheet-autofire-b" name="attr_weaponAutofire" value="&{template:autofire-b}{{weapon= @{WeaponName} }} {{character= @{Handle}}}{{damage= ?{Number of Shots (Damage) |1,[[@{WeaponDamage}]] [[@{hit-loc}]]\n |2,[[@{WeaponDamage}]] [[@{hit-loc}]]\n\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |3,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |4,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |5,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |6,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |7,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |8,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |9,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n |10,[[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n [[@{WeaponDamage}]] [[@{hit-loc}]]\n} }} "></button>
</th>
</tr>
</table>
<input type="checkbox" class="arrow" name="attr_modifier-toggle" checked/><span></span>
<h3>Modifiers</h3>
<div class="sheet-hold">
<input type="number" name="attr_Modifier-total" class="sheet-language" style="text-align:center" value="@{Modifier-Immobile} + @{Modifier-Dodging} + @{Modifier-Moving10} + @{Modifier-Moving12} + @{Modifier-Moving14} + @{Modifier-Snapshot} + @{Modifier-called} + @{Modifier-Ricochet} + @{Modifier-Blinded} + @{Modifier-Silhouetted} + @{Modifier-TwoWeapons} + @{Modifier-Running} + @{Modifier-Large} + @{Modifier-Small} + @{Modifier-Tiny} + @{Modifier-hip} + @{Modifier-turret} + @{Modifier-noturret} + @{Modifier-aim1} + @{Modifier-aim2} + @{Modifier-aim3} + @{Modifier-lasersight} + @{Modifier-scope_tele_extr} + @{Modifier-scope_tele_long} + @{Modifier-scope_target} + @{Modifier-smartgun} + @{Modifier-3burst} + @{Modifier-fullauto_close} + @{Modifier-fullauto_medium}" disabled="true"/>
<div class='sheet-3colrow'>
<div class='sheet-col'>
<b>Shooter</b>
<table class="sheet-left">
<tr>
<td>Aiming</td>
<td></td>
</tr>
<tr>
<td style="padding-left:10px"><i>1 round</i></td>
<td><input type="checkbox" name="attr_Modifier-aim1" value="1" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>2 rounds</i></td>
<td><input type="checkbox" name="attr_Modifier-aim2" value="2" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>3 rounds</i></td>
<td><input type="checkbox" name="attr_Modifier-aim3" value="3" /><span></span></td>
</tr>
<tr>
<td>Ambush</td>
<td><input type="checkbox" name="attr_Modifier-called" value="5" /><span></span></td>
</tr>
<tr>
<td>Blinded</td>
<td><input type="checkbox" name="attr_Modifier-Blinded" value="-3" /><span></span></td>
</tr>
<tr>
<td>Called Shot</td>
<td><input type="checkbox" name="attr_Modifier-called" value="-4" /><span></span></td>
</tr>
<tr>
<td>Fast draw/Snapshot</td>
<td><input type="checkbox" name="attr_Modifier-Snapshot" value="-3" /><span></span></td>
</tr>
<tr>
<td>Ricochet/Indirect</td>
<td><input type="checkbox" name="attr_Modifier-Ricochet" value="-5" /><span></span></td>
</tr>
<tr>
<td>Running</td>
<td><input type="checkbox" name="attr_Modifier-Running" value="-3" /><span></span></td>
</tr>
<tr>
<td>Shooting from hip</td>
<td><input type="checkbox" name="attr_Modifier-hip" value="-2" /><span></span></td>
</tr>
<tr>
<td>Two Weapons</td>
<td><input type="checkbox" name="attr_Modifier-TwoWeapons" value="-3" /><span></span></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<b>Weapon</b>
<table class="sheet-left">
<tr>
<td>Laser Sight</td>
<td><input type="checkbox" name="attr_Modifier-lasersight" value="1" /><span></span></td>
</tr>
<tr>
<td>Smartgun/Goggles</td>
<td><input type="checkbox" name="attr_Modifier-smartgun" value="2" /><span></span></td>
</tr>
<tr>
<td>Scope</td>
<td></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Targeting</i></td>
<td><input type="checkbox" name="attr_Modifier-scope_target" value="1" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Telescopic, Extreme</i></td>
<td><input type="checkbox" name="attr_Modifier-scope_tele_extr" value="2" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Telescopic, Long</i></td>
<td><input type="checkbox" name="attr_Modifier-scope_tele_long" value="1" /><span></span></td>
</tr>
<tr>
<td>Three Round Burst</td>
<td><input type="checkbox" name="attr_Modifier-3burst" value="3" /><span></span></td>
</tr>
<tr>
<td><div class="sheet-tooltips_small" style="width:75%">Full Auto Modifier<span>(+1 per 10 rounds)</span></div></td>
<td><input type="number" class="sheet-language" style="text-align:center" name="attr_fullauto-mod"/><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Close</i></td>
<td><input type="checkbox" name="attr_Modifier-fullauto_close" value="@{fullauto-mod}" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Medium +</i></td>
<td><input type="checkbox" name="attr_Modifier-fullauto_medium" value="@{fullauto-mod}*-1" /><span></span></td>
</tr>
<tr>
<td>Vehicle Mounted</td>
<td></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Turret</i></td>
<td><input type="checkbox" name="attr_Modifier-turret" value="2" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>No Turret</i></td>
<td><input type="checkbox" name="attr_Modifier-noturret" value="-4" /><span></span></td>
</tr>
</table>
</div>
<div class='sheet-col'>
<b>Target</b>
<table class="sheet-left">
<tr>
<td>Dodging (melee only)</td>
<td><input type="checkbox" name="attr_Modifier-Dodging" value="-2" /><span></span></td>
</tr>
<tr>
<td>Immobile</td>
<td><input type="checkbox" name="attr_Modifier-Immobile" value="4" /><span></span></td>
</tr>
<tr>
<td>Moving</td>
<td></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Reflex > 10</i></td>
<td><input type="checkbox" name="attr_Modifier-Moving10" value="-3" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Reflex > 12</i></td>
<td><input type="checkbox" name="attr_Modifier-Moving12" value="-4" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Reflex > 14</i></td>
<td><input type="checkbox" name="attr_Modifier-Moving14" value="-5" /><span></span></td>
</tr>
<tr>
<td>Silhouetted</td>
<td><input type="checkbox" name="attr_Modifier-Silhouetted" value="2" /><span></span></td>
</tr>
<tr>
<td>Size</td>
<td></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Large</i></td>
<td><input type="checkbox" name="attr_Modifier-Large" value="4" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Small</i></td>
<td><input type="checkbox" name="attr_Modifier-Small" value="-4" /><span></span></td>
</tr>
<tr>
<td style="padding-left:10px"><i>Tiny</i></td>
<td><input type="checkbox" name="attr_Modifier-Tiny" value="-6" /><span></span></td>
</tr>
</table>
</div>
</div>
</div>
</fieldset>
</div>
<!--TAB 5 Inventory-->
<div class="sheet-tab-content sheet-tab5">
<h2 align="center">Gear</h2>
<h3 align="center">Eurobucks</h3>
<div align="center"><input type="text" style="width: 65px;" name="attr_Eurobucks" /></div>
<h3 align="center">Carried/Max</h3>
<div align="center"><input type="text" style="width: 45px;" name="attr_Carried" />/<th><input type="number" name="attr_Lift" value="@{Body}*10" disabled="true" /></div>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 align="center">Armor and Weapons</h4>
<textarea name="attr_Armor" style="height:400px; width:375px;"></textarea>
</div>
<div class='sheet-col'>
<h4 align="center">Gear</h4>
<textarea name="attr_Gear" style="height:400px; width:375px;"></textarea>
</div>
</div>
<h2 align="center">Personal Information</h2>
<div class='sheet-2colrow'>
<div class='sheet-col'>
<h4 align=center>Life Events</h4>
<textarea name="attr_LifeEvents" style="height:200px; width:375px;"></textarea>
<h4 align=center>Style and Motovations</h4>
<textarea name="attr_Style" style="height:200px; width:375px;"></textarea>
</div>
<div class='sheet-col'>
<h4 align="center">Family</h4>
<textarea name="attr_Family" style="height:200px; width:375px;"></textarea>
<h4 align="center">Other Notes</h4>
<textarea name="attr_Notes" style="height:200px; width:375px;"></textarea>
</div>
</div>
</div>
<!--TAB 6-->
<div class="sheet-tab-content sheet-tab6">
<h2 align=center>Run.Net 1.2 Beta</h2>
<br>
<h3 align=center>Cyberdeck Specs</h3>
<table class="sheet-skilltable_wide">
<tr>
<th style="width:160px">Deck Model</th>
<th style="width:50px">Speed</th>
</tr>
<tr>
<td><input type="text" style"width:160px" name="attr_CyberDeckModel"> </td>
<td><input type="number" name="attr_Deckspeed" min="0" max="5"style="width:50px" value="0" /></td>
</tr>
</table>
<table class="sheet-skilltable_wide">
<tr>
<th>Process Limit: <input type="number" name="attr_ProcessLimit" value="@{Deckspeed}+(ceil(@{Interface_Skill}/2))" min="1" max="10" disabled="true" /> </th>
</tr>
</table>
<hr>
<h4 align=center>Familiarity Points: <input type="number" name="attr_FamiliarityPoints" style="width:50px" value="@{Interface_Skill}*5" min="0" max="50" disabled="true" /></h4>
<h5 align=center>Command Points: <input type="number" name="attr_CommandPoints" value="@{FamiliarityPoints}" min="0" max="50" disabled="true" /> Target Points: <input type="number"name="attr_TargetPoints" value="@{FamiliarityPoints}" min="0" max="50" disabled="true"/></h5>
<br>
<table class="sheet-skilltable_wide">
<tr>
<th style="width:180px;">Command</th>
<th style="width:25px;">Pts</th>
<th style="width:180px;">Target</th>
<th style="width:25px;">Pts</th>
</tr>
</table>
<fieldset class="repeating_templateweapons">
<table class="sheet-skilltable_wide">
<tr>
<td><button type='roll' style="width:30px" class="sheet-weaponroll" value='&{template:netcombat} {{skill= @{Interface_Skill} }} {{character= @{Handle} }} {{Cmd= @{Command} }}} {{Tgt=@{CommandTarget}}} {{ProgNotes=@{ProgNotes}}} {{netattack= [[1d10! +@{CmdPts} +@{TgtPts} +@{Int} +?{Modifier|0} ]] }} '></button></td>
<td><select name="attr_Command" style="width:150px">
<option value=""></option>
<option value="Detect/Conceal">Detect/Conceal</option>
<option value="Locate">Locate</option>
<option value="Infiltrate/Login">Infiltrate/Login</option>
<option value="Control">Control</option>
<option value="Secure">Secure</option>
<option value="Cipher">Cipher</option>
<option value="Scan">Scan</option>
<option value="Query">Query</option>
<option value="Edit">Edit</option>
<option value="Run/Program">Run Program</option>
</select>
</td>
<td><input type="number" name="attr_Cmdpts" min="0" max="5" /></td>
<td><select name="attr_CommandTarget" style="width:150px"/>
<option value=""></option>
<option value="File/Database">File/Database</option>
<option value="Cyber">Cyber</option>
<option value="Comm">Comm</option>
<option value="Sensor">Sensor</option>
<option value="Remote">Remote</option>
<option value="Modem">Modem</option>
<option value="Vehicle">Vehicle</option>
<option value="Weapon">Weapon</option>
<option value="System">System</option>
<option value="User/Runner">User/Runner</option>
</td>
<td><input type="number" name="attr_TgtPts" min="0" max="5" /></td>
</tr>
<tr>
<td colspan="11"><textarea name="attr_ProgNotes" placeholder="Program Notes" style="width:97%" ></textarea></td>
</tr>
</fieldset>
</table>
</fieldset>
</div>
<!--Roll Templates-->
<div class="sheet-hidden">
<rolltemplate class="sheet-rolltemplate-ranged">
<table class="sheet-weaponattack">
<tr>
<th colspan="2">{{weapon}}</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b> attacks with {{weapon}} {{target-token_name}}</i></td>
</tr>
<tr>
<td colspan="2"><b>Range</b></td>
</tr>
<tr>
<td style="padding-left:10px" ><i>Close (15)</i></td>
<td class="sheet-no_border">{{short-range}}meters</td>
</tr>
<tr>
<td style="padding-left:10px"><i>Medium (20)</i></td>
<td class="sheet-no_border">{{medium-range}}meters</td>
</tr>
<tr>
<td style="padding-left:10px"><i>Long (25)</i></td>
<td class="sheet-no_border">{{long-range}}meters</td>
</tr>
<tr>
<td style="padding-left:10px"class="sheet-no_border"><i>Extreme (30)</i></td>
<td class="sheet-no_border">{{extreme-range}}meters</td>
</tr>
<tr>
<td><span class="sheet-tcat"><b>Attack:</b> </span> </td>
<td>{{attack}} </td>
</tr>
{{#damage}}
<tr>
<td><span class="sheet-tcat"><b>Damage:</b> </span>
<td>{{damage}}</td>
</tr>
{{/damage}}
<tr>
<td><span class="sheet-tcat"><b>Hit Location:</b> </span>
<td>{{hit-location}}</td>
</tr>
<tr>
<td colspan="2"><span class="sheet-tcat"><b>Notes:</b> </span><i>{{notes}}</i></td>
</tr>
{{#rollWasFumble() attack}}
<tr>
<td><span><b>Fumble:</b></span>
<td><i>{{fumble}}</i></td>
</tr>
{{/rollWasFumble() attack}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-save">
<table>
<tr>
<th colspan="2">Save</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b> tries to stay in the fight! </i></td>
</tr>
<tr>
<td><b>Roll:</b></td><td>{{roll}}</td>
</tr>
<tr>
<td><span class="sheet-tcat"><div class="sheet-stun"></div></span></td><td>{{stun_target}}</td>
</tr>
<tr>
<td><span class="sheet-tcat"><div class="sheet-death"></div></span></td><td>{{death_target}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-stun_save">
<table>
<tr>
<th colspan="2">Save</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b> tries to stay in the fight! </i></td>
</tr>
<tr>
<td><b>Roll:</b></td><td>{{roll}}</td>
</tr>
<tr>
<td><span class="sheet-tcat"><div class="sheet-stun"></div></td><td>{{stun_target}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-death_save">
<table>
<tr>
<th colspan="2">Save</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b> tries to stay in the fight! </i></td>
</tr>
<tr>
<td><b>Roll:</b></td><td>{{roll}}</td>
</tr>
<tr>
<td><span class="sheet-tcat"><div class="sheet-death"></div></span></td><td>{{death_target}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-initiative">
<table class="sheet-initiative">
<tr>
<th colspan="2">Initiative</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b> lose their cool and draws down!</i></td>
</tr>
<tr>
<td><b>Initiative</b></td><td>{{init}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-netcombat">
<table class="sheet-netcombat">
<tr>
<th colspan="2">Run.Net Combat</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b> initiates program </i></td>
</tr>
<tr>
<td colspan="2"><span class="sheet-tcat"><b>Execute: </b></span>{{Cmd}}</td>
</tr>
<tr>
<td colspan="2"><span class="sheet-tcat"></span><b>Target: </b></span>{{Tgt}}</td>
</tr>
<tr>
<td colspan="2"><span class="sheet-tcat"><b>Roll: </b></span>{{netattack}}</td>
</tr>
<tr>
<td colspan="2"><span class="sheet-tcat"><b>Notes:</b></span>{{ProgNotes}}</td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill-general">
<table class="sheet-skill-general">
<tr>
<th colspan="2">{{skill}}</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b></i></td>
</tr>
<tr>
<td><span><b>Total</b></span><td><i>{{total}}</i></td>
</tr>
{{#rollWasFumble() total}}
<tr>
<td><span><b>Fumble:</b></span><td><i>{{fumble}}</i></td>
</tr>
{{/rollWasFumble() total}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill-spec">
<table class="sheet-skill-spec">
<tr>
<th colspan="2">{{skill}}</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}}</b></i></td>
</tr>
<tr>
<td><span><b>Total</b></span><td><i>{{total}}</i></td>
</tr>
{{#rollWasFumble() total}}
<tr>
<td><span><b>Fumble:</b></span><td><i>{{fumble}}</i></td>
</tr>
{{/rollWasFumble() total}}
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-autofire">
<table class="sheet-skill-autofire">
<tr>
<th colspan="2">Auto-fire:{{weapon}}</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}} fills the air with lead!</b></i></td>
</tr>
<tr>
<td><b>Damage</b><td><b>Location</b></td>
</tr>
<tr>
<td><i>{{damage}}</i></td><td><i>{{location}}</i></td>
</tr>
</table>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-autofire-b">
<table class="sheet-skill-autofire-b">
<tr>
<th colspan="2">Auto-fire:{{weapon}}</th>
</tr>
<tr>
<td colspan="2"><i><b>{{character}} fills the air with lead!</b></i></td>
</tr>
<tr>
<td><b>Damage</b><td><b>Location</b></td>
</tr>
<tr>
<td colspan="2"><i>{{damage}}</i></td>
</tr>
</table>
</rolltemplate>
</div>