* Version 1.9 update * Readme updated with 1.9 Changelog * Update README.md fixed typo * sheet.json updated with new version number * Version 1.9.1 (hotfixes) * Create logo_13G.png Logo for hosting while testing * First upload of main content for Glorantha sheet * Delete logo_13G.png~ * Delete bg_paper.jpg~ * Version 1.0 - Final version, ready for public inspection - All indended features have been added and are functional - Read the updated README for more info * Updated readme Fixed typo * Update ChangeLog.md Fixed typo * Internal patch (v 1.0.1) - Fixed Chrome compatibility issues (mostly related to number input widths) - Fixed a few typos and poor attr_ name choices - Re-ordered the rules & macros section to be more sensible * Reverting 'legacy' changes * Reverting burning wheel edits * Changed version number
25 lines
2.0 KiB
Markdown
25 lines
2.0 KiB
Markdown
# 13G Changelog
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## 1.0
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* Originally forked from the [13th_Age-neovatar](https://github.com/Roll20/roll20-character-sheets/tree/master/13th_Age-neovatar) character sheet (MIT license).
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* Heavily edited and overhauled it's features and design principles.
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* The core difference is to approach the sheet from the angle of 'rules representation' over 'rules implementation', so that user customization options are more accessible.
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* This includes:
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* Editable top-row character summary labels, and editable headers for most subsections
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* Editable internal macros, dice mechanics, rules, and calculations: brought up to the 'soft-layer'
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* Buttons to hide/show additional ability scores: and the inclusion of several common options from the ttrpg community, plus a custom option
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* Additional subsection buttons for unusual class options and homebrew styles
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* Toggle between 'Runes' and 'Icons' at will, in case you're not using this sheet to play in the Glorantha setting
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* Lifestyle tab for making lots of custom character notes: great for long-term campaigns!
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* Graphical differences include:
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* Larger fonts and thematic type-faces inspired by the Glorantha sourcebook
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* Stone-black headers for clearer section divisions
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* Color-coded macro templates with thematic patterning
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* Cleaner background paper texture and a different logo
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* Custom buttons and checkboxes that loosely resemble common Gloranthan runes:
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* the 'roll macro' button resembles the Fate rune when you hover over it
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* the circular bullets that resemble the Darkness rune, and they turn to Light when clicked
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* the generic square checkboxes resemble the Earth rune, and they turn Maligned when clicked
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* the triangular checkbox for showing macros and game-rules resembles the Law rune when clicked
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* instead of slashes in headers, three I's are used to represent Harmony
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* A commitment to a 'folio style' character sheet, with useful character information separated into two columns on every tab for easier readability
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