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roll20-character-sheets-tester/CyberpunkRED_raycw/cyberpunkred-raycw.html
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<div class='main'>
<div class="nav">
<input type="hidden" class="mooktoggle" name="attr_mooksheet_flag" value='0' />
<div class="character-mode"><button type="action" name="act_character" >CHARACTER</button></div>
<div class="mook-mode"><button type="action" name="act_mook" >MOOK</button></div>
<div class="character-mode"><button type="action" name="act_lifepath" >LIFEPATH & INVENTORY</button></div>
<div class="character-mode"><button type="action" name="act_cyberware" >CYBERWARE</button></div>
<div class="character-mode"><button type="action" name="act_netrunning" >NETRUNNING</button></div>
<div class="character-mode"><button type="roll" name="roll_initiative" value="&{template:initiative} {{name=Initiative}} {{roll=[[d10+@{Reflex} &{tracker}]]}}">ROLL INITIATIVE</button></div>
<div><button type="action" name="act_settings" >SETTINGS</button></div>
</div>
<input type='hidden' class='sheet-tabstoggle' name='attr_sheetTab' value='character' />
<div class='character'>
<input type='hidden' class='sheet-shownewcharacter' name='attr_shownewcharacter' value=1 />
<div class="profile section">
<div class="new-char">
<div class="red-bg">
<span class="small">SKILL POINTS</span>
<span class="big" name="attr_skillpoints"></span>
<span class="small">REMAINING</span>
</div>
<div class="white-bg">
<span class="small">STAT POINTS</span>
<span class="big" name="attr_statpoints"></span>
<span class="small">REMAINING</span>
</div>
</div>
<div class="prof-info largeinput">
<h3>HANDLE</h3><input type=text spellcheck=false name="attr_character_name" />
</div>
<div class="prof-info biginput">
<h3>ROLE</h3><input type=text spellcheck=false name="attr_Role" />
</div>
<div class="prof-info biginput">
<h3>ROLE ABILITY</h3><input type=text spellcheck=false name="attr_RoleAbility" />
</div>
<div class="prof-info">
<h3>NOTES</h3><textarea spellcheck=false name="attr_Notes" rows=12></textarea>
</div>
<input type="hidden" name="attr_hp_max" />
<div class="hp-humanity">
<div class="white-bg"><h3>HIT POINTS</h3></div>
<div class="white-bg">
<span class="small">CURRENT</span>
<input type="number" name="attr_hp" />
</div>
<div class="red-bg" style="padding-top: 11px;">
<span class="small">MAX</span>
<span class=big name="attr_hp_max"></span>
</div>
</div>
<div class="hp-humanity">
<div class="white-bg"><h3>HUMANITY</h3></div>
<div class="white-bg">
<span class="small">CURRENT</span>
<input type="number" name="attr_Humanity" />
</div>
<div class="red-bg">
<span class="small">MAX</span>
<input type="number" name="attr_Humanity_max" />
</div>
</div>
<input type="hidden" name="attr_skillpoints" />
<input type="hidden" name="attr_statpoints" />
</div>
<div class='stats section'>
<div class='statbox'>
<div class="h2">INT</div>
<div><input type="number" name="attr_Intelligence" /></div>
</div>
<div class='statbox'>
<div class="h2">REF</div>
<div><input type="number" name="attr_Reflex" /></div>
</div>
<div class='statbox'>
<div class="h2">DEX</div>
<div><input type="number" name="attr_Dexterity" /></div>
</div>
<div class='statbox'>
<div class="h2">TECH</div>
<div><input type="number" name="attr_Technique" /></div>
</div>
<div class='statbox'>
<div class="h2">COOL</div>
<div><input type="number" name="attr_Cool" /></div>
</div>
<div class='statbox'>
<div class="h2">WILL</div>
<div><input type="number" name="attr_Willpower" /></div>
</div >
<div class='statbox'>
<div class="h2">LUCK</div>
<div class='outof'><input type="number" name="attr_Luck" /><div>of</div><input type="number" name="attr_Luck_max" /></div>
</div>
<div class='statbox'>
<div class="h2">MOVE</div>
<div><input type="number" name="attr_Movement" /></div>
</div>
<div class='statbox'>
<div class="h2">BODY</div>
<div><input type="number" name="attr_Body" value=0 /></div>
</div>
<div class='statbox'>
<div class="h2">EMP</div>
<div class='outof'><input type="number" name="attr_Empathy" /><div>of</div><input type="number" name="attr_Empathy_max" /></div>
</div>
</div>
<div class="skills skillA section">
<!-- AWARENESS SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Awareness Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic">
<button name="roll_ConcentrationCheck" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Concentration}+10+1d10]]}} {{failroll=[[@{Total_Concentration}+1-1d10]]}} {{rollname=Concentration}} {{roll=[[@{Total_Concentration}+1d10]]}}">Concentration (WILL)</button>
</div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Concentration" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Concentration" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Concentration" value="@{Misc_Concentration}+@{LVL_Concentration}+@{Willpower}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name">
<button name="roll_ConcealReveal" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_ConcealReveal}+10+1d10]]}} {{failroll=[[@{Total_ConcealReveal}+1-1d10]]}} {{rollname=Conceal/Reveal Object}} {{roll=[[@{Total_ConcealReveal}+1d10]]}}">Conceal/Reveal Object (INT)</button>
</div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_ConcealReveal" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_ConcealReveal" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_ConcealReveal" value="@{Misc_ConcealReveal}+@{LVL_ConcealReveal}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_LipReading" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_LipReading}+10+1d10]]}} {{failroll=[[@{Total_LipReading}+1-1d10]]}} {{rollname=Lip Reading}} {{roll=[[@{Total_LipReading}+1d10]]}}">Lip Reading (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_LipReading" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_LipReading" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_LipReading" value="@{Misc_LipReading}+@{LVL_LipReading}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Perception" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Perception}+10+1d10]]}} {{failroll=[[@{Total_Perception}+1-1d10]]}} {{rollname=Perception}} {{roll=[[@{Total_Perception}+1d10]]}}">Perception (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Perception" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Perception" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Perception" value="@{Misc_Perception}+@{LVL_Perception}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Tracking" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Tracking}+10+1d10]]}} {{failroll=[[@{Total_Tracking}+1-1d10]]}} {{rollname=Tracking}} {{roll=[[@{Total_Tracking}+1d10]]}}">Tracking (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Tracking" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Tracking" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Tracking" value="@{Misc_Tracking}+@{LVL_Tracking}+@{Intelligence}" disabled="true" /></div>
</div>
</div>
<!-- BODY SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Body Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Athletics" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Athletics}+10+1d10]]}} {{failroll=[[@{Total_Athletics}+1-1d10]]}} {{rollname=Athletics}} {{roll=[[@{Total_Athletics}+1d10]]}}">Athletics (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Athletics" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Athletics" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Athletics" value="@{Misc_Athletics}+@{LVL_Athletics}+@{Dexterity}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Contortionist" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Contortionist}+10+1d10]]}} {{failroll=[[@{Total_Contortionist}+1-1d10]]}} {{rollname=Contortionist}} {{roll=[[@{Total_Contortionist}+1d10]]}}">Contortionist (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Contortionist" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Contortionist" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Contortionist" value="@{Misc_Contortionist}+@{LVL_Contortionist}+@{Dexterity}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Dance" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Dance}+10+1d10]]}} {{failroll=[[@{Total_Dance}+1-1d10]]}} {{rollname=Dance}} {{roll=[[@{Total_Dance}+1d10]]}}">Dance (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Dance" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Dance" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Dance" value="@{Misc_Dance}+@{LVL_Dance}+@{Dexterity}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Endurance" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Endurance}+10+1d10]]}} {{failroll=[[@{Total_Endurance}+1-1d10]]}} {{rollname=Endurance}} {{roll=[[@{Total_Endurance}+1d10]]}}">Endurance (WILL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Endurance" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Endurance" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Endurance" value="@{Misc_Endurance}+@{LVL_Endurance}+@{Willpower}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_TortureDrugs" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_TortureDrugs}+10+1d10]]}} {{failroll=[[@{Total_TortureDrugs}+1-1d10]]}} {{rollname=Resist Torture/Drugs}} {{roll=[[@{Total_TortureDrugs}+1d10]]}}">Resist Torture/Drugs (WILL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_TortureDrugs" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_TortureDrugs" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_TortureDrugs" value="@{Misc_TortureDrugs}+@{LVL_TortureDrugs}+@{Willpower}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Stealth" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Stealth}+10+1d10]]}} {{failroll=[[@{Total_Stealth}+1-1d10]]}} {{rollname=Stealth}} {{roll=[[@{Total_Stealth}+1d10]]}}">Stealth (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Stealth" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Stealth" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Stealth" value="@{Misc_Stealth}+@{LVL_Stealth}+@{Dexterity}" disabled="true" /></div>
</div>
</div>
<!-- CONTROL SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Control Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_DriveLand" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_DriveLand}+10+1d10]]}} {{failroll=[[@{Total_DriveLand}+1-1d10]]}} {{rollname=Drive Land Vehicle}} {{roll=[[@{Total_DriveLand}+1d10]]}}">Drive Land Vehicle (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_DriveLand" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_DriveLand" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_DriveLand" value="@{Misc_DriveLand}+@{LVL_DriveLand}+@{Reflex}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_PilotAir" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_PilotAir}+10+1d10]]}} {{failroll=[[@{Total_PilotAir}+1-1d10]]}} {{rollname=Pilot Air Vehicle}} {{roll=[[@{Total_PilotAir}+1d10]]}}">Pilot Air Vehicle (x2) (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_PilotAir" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_PilotAir" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_PilotAir" value="@{Misc_PilotAir}+@{LVL_PilotAir}+@{Reflex}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_PilotSea" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_PilotSea}+10+1d10]]}} {{failroll=[[@{Total_PilotSea}+1-1d10]]}} {{rollname=Pilot Sea Vehicle}} {{roll=[[@{Total_PilotSea}+1d10]]}}">Pilot Sea Vehicle (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_PilotSea" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_PilotSea" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_PilotSea" value="@{Misc_PilotSea}+@{LVL_PilotSea}+@{Reflex}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Riding" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Riding}+10+1d10]]}} {{failroll=[[@{Total_Riding}+1-1d10]]}} {{rollname=Riding}} {{roll=[[@{Total_Riding}+1d10]]}}">Riding (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Riding" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Riding" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Riding" value="@{Misc_Riding}+@{LVL_Riding}+@{Reflex}" disabled="true" /></div>
</div>
</div>
<!-- EDUCATION SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Education Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Accounting" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Accounting}+10+1d10]]}} {{failroll=[[@{Total_Accounting}+1-1d10]]}} {{rollname=Accounting}} {{roll=[[@{Total_Accounting}+1d10]]}}">Accounting (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Accounting" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Accounting" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Accounting" value="@{Misc_Accounting}+@{LVL_Accounting}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_AnimalHandling" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_AnimalHandling}+10+1d10]]}} {{failroll=[[@{Total_AnimalHandling}+1-1d10]]}} {{rollname=Animal Handling}} {{roll=[[@{Total_AnimalHandling}+1d10]]}}">Animal Handling (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_AnimalHandling" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_AnimalHandling" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_AnimalHandling" value="@{Misc_AnimalHandling}+@{LVL_AnimalHandling}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Bureaucracy" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Bureaucracy}+10+1d10]]}} {{failroll=[[@{Total_Bureaucracy}+1-1d10]]}} {{rollname=Bureaucracy}} {{roll=[[@{Total_Bureaucracy}+1d10]]}}">Bureaucracy (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Bureaucracy" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Bureaucracy" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Bureaucracy" value="@{Misc_Bureaucracy}+@{LVL_Bureaucracy}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Business" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Business}+10+1d10]]}} {{failroll=[[@{Total_Business}+1-1d10]]}} {{rollname=Business}} {{roll=[[@{Total_Business}+1d10]]}}">Business (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Business" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Business" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Business" value="@{Misc_Business}+@{LVL_Business}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Composition" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Composition}+10+1d10]]}} {{failroll=[[@{Total_Composition}+1-1d10]]}} {{rollname=Composition}} {{roll=[[@{Total_Composition}+1d10]]}}">Composition (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Composition" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Composition" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Composition" value="@{Misc_Composition}+@{LVL_Composition}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Criminology" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Criminology}+10+1d10]]}} {{failroll=[[@{Total_Criminology}+1-1d10]]}} {{rollname=Criminology}} {{roll=[[@{Total_Criminology}+1d10]]}}">Criminology (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Criminology" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Criminology" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Criminology" value="@{Misc_Criminology}+@{LVL_Criminology}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Cryptography" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Cryptography}+10+1d10]]}} {{failroll=[[@{Total_Cryptography}+1-1d10]]}} {{rollname=Cryptography}} {{roll=[[@{Total_Cryptography}+1d10]]}}">Cryptography (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Cryptography" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Cryptography" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Cryptography" value="@{Misc_Cryptography}+@{LVL_Cryptography}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Deduction" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Deduction}+10+1d10]]}} {{failroll=[[@{Total_Deduction}+1-1d10]]}} {{rollname=Deduction}} {{roll=[[@{Total_Deduction}+1d10]]}}">Deduction (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Deduction" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Deduction" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Deduction" value="@{Misc_Deduction}+@{LVL_Deduction}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Education" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Education}+10+1d10]]}} {{failroll=[[@{Total_Education}+1-1d10]]}} {{rollname=Education}} {{roll=[[@{Total_Education}+1d10]]}}">Education (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Education" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Education" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Education" value="@{Misc_Education}+@{LVL_Education}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Gamble" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Gamble}+10+1d10]]}} {{failroll=[[@{Total_Gamble}+1-1d10]]}} {{rollname=Gamble}} {{roll=[[@{Total_Gamble}+1d10]]}}">Gamble (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Gamble" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Gamble" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Gamble" value="@{Misc_Gamble}+@{LVL_Gamble}+@{Intelligence}" disabled="true" /></div>
</div>
</div>
</div>
<div class="skills skillB section">
<!-- EDUCATION CONT. -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Education Skills (Cont.)</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-yellow skill-subcategory">Languages (INT)</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Streetslang" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Streetslang}+10+1d10]]}} {{failroll=[[@{Total_Streetslang}+1-1d10]]}} {{rollname=Streetslang}} {{roll=[[@{Total_Streetslang}+1d10]]}}">Language: Streetslang</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Streetslang" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Streetslang" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Streetslang" value="@{Misc_Streetslang}+@{LVL_Streetslang}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_LanguageA" type="roll" class="txt-btn languages" value="&{template:skill} {{critroll=[[@{Total_LanguageA}+10+1d10]]}} {{failroll=[[@{Total_LanguageA}+1-1d10]]}} {{rollname=@{LanguageA}}} {{roll=[[@{Total_LanguageA}+1d10]]}}">Cult. Language:</button> <input type=text spellcheck=false name="attr_LanguageA" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_LanguageA" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_LanguageA" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_LanguageA" value="@{Misc_LanguageA}+@{LVL_LanguageA}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_LanguageB" type="roll" class="txt-btn languages" value="&{template:skill} {{critroll=[[@{Total_LanguageB}+10+1d10]]}} {{failroll=[[@{Total_LanguageB}+1-1d10]]}} {{rollname=@{LanguageB}}} {{roll=[[@{Total_LanguageB}+1d10]]}}">Language:</button> <input type=text spellcheck=false name="attr_LanguageB" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_LanguageB" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_LanguageB" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_LanguageB" value="@{Misc_LanguageB}+@{LVL_LanguageB}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_LibrarySearch" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_LibrarySearch}+10+1d10]]}} {{failroll=[[@{Total_LibrarySearch}+1-1d10]]}} {{rollname=Library Search}} {{roll=[[@{Total_LibrarySearch}+1d10]]}}">Library Search (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_LibrarySearch" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_LibrarySearch" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_LibrarySearch" value="@{Misc_LibrarySearch}+@{LVL_LibrarySearch}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-yellow skill-subcategory">Local Expert (INT)</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_YourHome" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_YourHome}+10+1d10]]}} {{failroll=[[@{Total_YourHome}+1-1d10]]}} {{rollname=Your Home}} {{roll=[[@{Total_YourHome}+1d10]]}}">Local Expert: Your Home</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_YourHome" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_YourHome" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_YourHome" value="@{Misc_YourHome}+@{LVL_YourHome}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_LocalExpertA" type="roll" class="txt-btn local-expert" value="&{template:skill} {{critroll=[[@{Total_LocalExpertA}+10+1d10]]}} {{failroll=[[@{Total_LocalExpertA}+1-1d10]]}} {{rollname=@{LocalExpertA}}} {{roll=[[@{Total_LocalExpertA}+1d10]]}}">Local Expert:</button> <input type=text spellcheck=false name="attr_LocalExpertA" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_LocalExpertA" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_LocalExpertA" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_LocalExpertA" value="@{Misc_LocalExpertA}+@{LVL_LocalExpertA}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_LocalExpertB" type="roll" class="txt-btn local-expert" value="&{template:skill} {{critroll=[[@{Total_LocalExpertB}+10+1d10]]}} {{failroll=[[@{Total_LocalExpertB}+1-1d10]]}} {{rollname=@{LocalExpertB}}} {{roll=[[@{Total_LocalExpertB}+1d10]]}}">Local Expert:</button> <input type=text spellcheck=false name="attr_LocalExpertB" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_LocalExpertB" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_LocalExpertB" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_LocalExpertB" value="@{Misc_LocalExpertB}+@{LVL_LocalExpertB}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-yellow skill-subcategory">Science (INT)</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_ScienceA" type="roll" class="txt-btn science" value="&{template:skill} {{critroll=[[@{Total_ScienceA}+10+1d10]]}} {{failroll=[[@{Total_ScienceA}+1-1d10]]}} {{rollname=@{ScienceA}}} {{roll=[[@{Total_ScienceA}+1d10]]}}">Science:</button> <input type=text spellcheck=false name="attr_ScienceA" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_ScienceA" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_ScienceA" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_ScienceA" value="@{Misc_ScienceA}+@{LVL_ScienceA}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_ScienceB" type="roll" class="txt-btn science" value="&{template:skill} {{critroll=[[@{Total_ScienceB}+10+1d10]]}} {{failroll=[[@{Total_ScienceB}+1-1d10]]}} {{rollname=@{ScienceB}}} {{roll=[[@{Total_ScienceB}+1d10]]}}">Science:</button> <input type=text spellcheck=false name="attr_ScienceB" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_ScienceB" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_ScienceB" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_ScienceB" value="@{Misc_ScienceB}+@{LVL_ScienceB}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Tactics" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Tactics}+10+1d10]]}} {{failroll=[[@{Total_Tactics}+1-1d10]]}} {{rollname=Tactics}} {{roll=[[@{Total_Tactics}+1d10]]}}">Tactics (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Tactics" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Tactics" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Tactics" value="@{Misc_Tactics}+@{LVL_Tactics}+@{Intelligence}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Wilderness" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Wilderness}+10+1d10]]}} {{failroll=[[@{Total_Wilderness}+1-1d10]]}} {{rollname=Wilderness Survival}} {{roll=[[@{Total_Wilderness}+1d10]]}}">Wilderness Survival (INT)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Wilderness" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Wilderness" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Wilderness" value="@{Misc_Wilderness}+@{LVL_Wilderness}+@{Intelligence}" disabled="true" /></div>
</div>
</div>
<!-- FIGHTING SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Fighting Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Brawling" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Brawling}+10+1d10]]}} {{failroll=[[@{Total_Brawling}+1-1d10]]}} {{rollname=Brawling}} {{roll=[[@{Total_Brawling}+1d10]]}}">Brawling (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Brawling" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Brawling" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Brawling" value="@{Misc_Brawling}+@{LVL_Brawling}+@{Dexterity}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Evasion" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Evasion}+10+1d10]]}} {{failroll=[[@{Total_Evasion}+1-1d10]]}} {{rollname=Evasion}} {{roll=[[@{Total_Evasion}+1d10]]}}">Evasion (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Evasion" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Evasion" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Evasion" value="@{Misc_Evasion}+@{LVL_Evasion}+@{Dexterity}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Martial" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Martial}+10+1d10]]}} {{failroll=[[@{Total_Martial}+1-1d10]]}} {{rollname=Martial Arts}} {{roll=[[@{Total_Martial}+1d10]]}}">Martial Arts (x2) (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Martial" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Martial" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Martial" value="@{Misc_Martial}+@{LVL_Martial}+@{Dexterity}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Melee" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Melee}+10+1d10]]}} {{failroll=[[@{Total_Melee}+1-1d10]]}} {{rollname=Melee Weapon}} {{roll=[[@{Total_Melee}+1d10]]}}">Melee Weapon (DEX)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Melee" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Melee" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Melee" value="@{Misc_Melee}+@{LVL_Melee}+@{Dexterity}" disabled="true" /></div>
</div>
</div>
<!-- PERFORMANCE SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Performance Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Acting" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Acting}+10+1d10]]}} {{failroll=[[@{Total_Acting}+1-1d10]]}} {{rollname=Acting}} {{roll=[[@{Total_Acting}+1d10]]}}">Acting (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Acting" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Acting" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Acting" value="@{Misc_Acting}+@{LVL_Acting}+@{Cool}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-yellow skill-subcategory">Play Instrument (TECH)</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_InstrumentA" type="roll" class="txt-btn instrument" value="&{template:skill} {{critroll=[[@{Total_InstrumentA}+10+1d10]]}} {{failroll=[[@{Total_InstrumentA}+1-1d10]]}} {{rollname=@{InstrumentA}}} {{roll=[[@{Total_InstrumentA}+1d10]]}}">Instrument:</button> <input type=text spellcheck=false name="attr_InstrumentA" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_InstrumentA" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_InstrumentA" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_InstrumentA" value="@{Misc_InstrumentA}+@{LVL_InstrumentA}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_InstrumentB" type="roll" class="txt-btn instrument" value="&{template:skill} {{critroll=[[@{Total_InstrumentB}+10+1d10]]}} {{failroll=[[@{Total_InstrumentB}+1-1d10]]}} {{rollname=@{InstrumentB}}} {{roll=[[@{Total_InstrumentB}+1d10]]}}">Instrument:</button> <input type=text spellcheck=false name="attr_InstrumentB" placeholder="Type here..."></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_InstrumentB" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_InstrumentB" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_InstrumentB" value="@{Misc_InstrumentB}+@{LVL_InstrumentB}+@{Technique}" disabled="true" /></div>
</div>
</div>
<!-- RANGED WEAPONS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Ranged Weapon Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Archery" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Archery}+10+1d10]]}} {{failroll=[[@{Total_Archery}+1-1d10]]}} {{rollname=Archery}} {{roll=[[@{Total_Archery}+1d10]]}}">Archery (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Archery" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Archery" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Archery" value="@{Misc_Archery}+@{LVL_Archery}+@{Reflex}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Autofire" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Autofire}+10+1d10]]}} {{failroll=[[@{Total_Autofire}+1-1d10]]}} {{rollname=Autofire}} {{roll=[[@{Total_Autofire}+1d10]]}}">Autofire (x2) (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Autofire" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Autofire" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Autofire" value="@{Misc_Autofire}+@{LVL_Autofire}+@{Reflex}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Handgun" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Handgun}+10+1d10]]}} {{failroll=[[@{Total_Handgun}+1-1d10]]}} {{rollname=Handgun}} {{roll=[[@{Total_Handgun}+1d10]]}}">Handgun (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Handgun" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Handgun" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Handgun" value="@{Misc_Handgun}+@{LVL_Handgun}+@{Reflex}" disabled="true" /></div>
</div>
</div>
</div>
<div class="skills skillC section">
<!-- RANGED WEAPONS CONT. -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Ranged Weapon Skills (Cont.)</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_HeavyArms" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_HeavyArms}+10+1d10]]}} {{failroll=[[@{Total_HeavyArms}+1-1d10]]}} {{rollname=Heavy Weapons}} {{roll=[[@{Total_HeavyArms}+1d10]]}}">Heavy Weapons (x2) (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_HeavyArms" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_HeavyArms" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_HeavyArms" value="@{Misc_HeavyArms}+@{LVL_HeavyArms}+@{Reflex}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_ShoulderArms" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_ShoulderArms}+10+1d10]]}} {{failroll=[[@{Total_ShoulderArms}+1-1d10]]}} {{rollname=ShoulderArms}} {{roll=[[@{Total_ShoulderArms}+1d10]]}}">Shoulder Arms (REF)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_ShoulderArms" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_ShoulderArms" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_ShoulderArms" value="@{Misc_ShoulderArms}+@{LVL_ShoulderArms}+@{Reflex}" disabled="true" /></div>
</div>
</div>
<!-- SOCIAL SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Social Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Bribery" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Bribery}+10+1d10]]}} {{failroll=[[@{Total_Bribery}+1-1d10]]}} {{rollname=Bribery}} {{roll=[[@{Total_Bribery}+1d10]]}}">Bribery (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Bribery" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Bribery" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Bribery" value="@{Misc_Bribery}+@{LVL_Bribery}+@{Cool}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Conversation" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Conversation}+10+1d10]]}} {{failroll=[[@{Total_Conversation}+1-1d10]]}} {{rollname=Conversation}} {{roll=[[@{Total_Conversation}+1d10]]}}">Conversation (EMP)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Conversation" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Conversation" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Conversation" value="@{Misc_Conversation}+@{LVL_Conversation}+@{Empathy}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_HumanPerception" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_HumanPerception}+10+1d10]]}} {{failroll=[[@{Total_HumanPerception}+1-1d10]]}} {{rollname=Human Perception}} {{roll=[[@{Total_HumanPerception}+1d10]]}}">Human Perception (EMP)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_HumanPerception" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_HumanPerception" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_HumanPerception" value="@{Misc_HumanPerception}+@{LVL_HumanPerception}+@{Empathy}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Interrogation" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Interrogation}+10+1d10]]}} {{failroll=[[@{Total_Interrogation}+1-1d10]]}} {{rollname=Interrogation}} {{roll=[[@{Total_Interrogation}+1d10]]}}">Interrogation (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Interrogation" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Interrogation" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Interrogation" value="@{Misc_Interrogation}+@{LVL_Interrogation}+@{Cool}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_Persuasion" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Persuasion}+10+1d10]]}} {{failroll=[[@{Total_Persuasion}+1-1d10]]}} {{rollname=Persuasion}} {{roll=[[@{Total_Persuasion}+1d10]]}}">Persuasion (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Persuasion" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Persuasion" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Persuasion" value="@{Misc_Persuasion}+@{LVL_Persuasion}+@{Cool}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_PersonalGrooming" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_PersonalGrooming}+10+1d10]]}} {{failroll=[[@{Total_PersonalGrooming}+1-1d10]]}} {{rollname=Personal Grooming}} {{roll=[[@{Total_PersonalGrooming}+1d10]]}}">Personal Grooming (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_PersonalGrooming" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_PersonalGrooming" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_PersonalGrooming" value="@{Misc_PersonalGrooming}+@{LVL_PersonalGrooming}+@{Cool}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Streetwise" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Streetwise}+10+1d10]]}} {{failroll=[[@{Total_Streetwise}+1-1d10]]}} {{rollname=Streetwise}} {{roll=[[@{Total_Streetwise}+1d10]]}}">Streetwise (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Streetwise" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Streetwise" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Streetwise" value="@{Misc_Streetwise}+@{LVL_Streetwise}+@{Cool}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Trading" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Trading}+10+1d10]]}} {{failroll=[[@{Total_Trading}+1-1d10]]}} {{rollname=Trading}} {{roll=[[@{Total_Trading}+1d10]]}}">Trading (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Trading" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Trading" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Trading" value="@{Misc_Trading}+@{LVL_Trading}+@{Cool}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Wardrobe" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Wardrobe}+10+1d10]]}} {{failroll=[[@{Total_Wardrobe}+1-1d10]]}} {{rollname=Wardrobe & Style}} {{roll=[[@{Total_Wardrobe}+1d10]]}}">Wardrobe & Style (COOL)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Wardrobe" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Wardrobe" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Wardrobe" value="@{Misc_Wardrobe}+@{LVL_Wardrobe}+@{Cool}" disabled="true" /></div>
</div>
</div>
<!-- TECHNIQUE SKILLS -->
<div>
<div class="flex-table">
<div class="bg-black-2 skill-name">Technique Skills</div>
<div class="bg-black-2 skill-base">LVL</div>
<div class="bg-black-2 skill-mod">MISC</div>
<div class="bg-black-2 skill-total">TOTAL</div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_AVTech" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_AVTech}+10+1d10]]}} {{failroll=[[@{Total_AVTech}+1-1d10]]}} {{rollname=Air Vehicle Tech}} {{roll=[[@{Total_AVTech}+1d10]]}}">Air Vehicle Tech (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_AVTech" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_AVTech" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_AVTech" value="@{Misc_AVTech}+@{LVL_AVTech}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_BasicTech" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_BasicTech}+10+1d10]]}} {{failroll=[[@{Total_BasicTech}+1-1d10]]}} {{rollname=Basic Tech}} {{roll=[[@{Total_BasicTech}+1d10]]}}">Basic Tech (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_BasicTech" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_BasicTech" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_BasicTech" value="@{Misc_BasicTech}+@{LVL_BasicTech}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Cybertech" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Cybertech}+10+1d10]]}} {{failroll=[[@{Total_Cybertech}+1-1d10]]}} {{rollname=Cybertech}} {{roll=[[@{Total_Cybertech}+1d10]]}}">Cybertech (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Cybertech" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Cybertech" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Cybertech" value="@{Misc_Cybertech}+@{LVL_Cybertech}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Demolitions" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Demolitions}+10+1d10]]}} {{failroll=[[@{Total_Demolitions}+1-1d10]]}} {{rollname=Demolitions}} {{roll=[[@{Total_Demolitions}+1d10]]}}">Demolitions (x2) (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Demolitions" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Demolitions" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Demolitions" value="@{Misc_Demolitions}+@{LVL_Demolitions}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_ElectronicsSecurity" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_ElectronicsSecurity}+10+1d10]]}} {{failroll=[[@{Total_ElectronicsSecurity}+1-1d10]]}} {{rollname=Electronics/Security Tech}} {{roll=[[@{Total_ElectronicsSecurity}+1d10]]}}">Elec/Security Tech (x2) (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_ElectronicsSecurity" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_ElectronicsSecurity" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_ElectronicsSecurity" value="@{Misc_ElectronicsSecurity}+@{LVL_ElectronicsSecurity}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name basic"><button name="roll_FirstAid" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_FirstAid}+10+1d10]]}} {{failroll=[[@{Total_FirstAid}+1-1d10]]}} {{rollname=First Aid}} {{roll=[[@{Total_FirstAid}+1d10]]}}">First Aid (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_FirstAid" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_FirstAid" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_FirstAid" value="@{Misc_FirstAid}+@{LVL_FirstAid}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Forgery" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Forgery}+10+1d10]]}} {{failroll=[[@{Total_Forgery}+1-1d10]]}} {{rollname=Forgery}} {{roll=[[@{Total_Forgery}+1d10]]}}">Forgery (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Forgery" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Forgery" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Forgery" value="@{Misc_Forgery}+@{LVL_Forgery}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_LVTech" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_LVTech}+10+1d10]]}} {{failroll=[[@{Total_LVTech}+1-1d10]]}} {{rollname=Land Vehicle Tech}} {{roll=[[@{Total_LVTech}+1d10]]}}">Land Vehicle Tech (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_LVTech" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_LVTech" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_LVTech" value="@{Misc_LVTech}+@{LVL_LVTech}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_PaintDrawSculpt" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_PaintDrawSculpt}+10+1d10]]}} {{failroll=[[@{Total_PaintDrawSculpt}+1-1d10]]}} {{rollname=Paint/Draw/Sculpt}} {{roll=[[@{Total_PaintDrawSculpt}+1d10]]}}">Paint/Draw/Sculpt (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_PaintDrawSculpt" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_PaintDrawSculpt" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_PaintDrawSculpt" value="@{Misc_PaintDrawSculpt}+@{LVL_PaintDrawSculpt}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Paramedic" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Paramedic}+10+1d10]]}} {{failroll=[[@{Total_Paramedic}+1-1d10]]}} {{rollname=Paramedic}} {{roll=[[@{Total_Paramedic}+1d10]]}}">Paramedic (x2) (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Paramedic" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Paramedic" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Paramedic" value="@{Misc_Paramedic}+@{LVL_Paramedic}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_PhotographyFilm" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_PhotographyFilm}+10+1d10]]}} {{failroll=[[@{Total_PhotographyFilm}+1-1d10]]}} {{rollname=Photography/Film}} {{roll=[[@{Total_PhotographyFilm}+1d10]]}}">Photography/Film (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_PhotographyFilm" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_PhotographyFilm" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_PhotographyFilm" value="@{Misc_PhotographyFilm}+@{LVL_PhotographyFilm}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_PickLock" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_PickLock}+10+1d10]]}} {{failroll=[[@{Total_PickLock}+1-1d10]]}} {{rollname=Pick Lock}} {{roll=[[@{Total_PickLock}+1d10]]}}">Pick Lock (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_PickLock" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_PickLock" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_PickLock" value="@{Misc_PickLock}+@{LVL_PickLock}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_PickPocket" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_PickPocket}+10+1d10]]}} {{failroll=[[@{Total_PickPocket}+1-1d10]]}} {{rollname=Pick Pocket}} {{roll=[[@{Total_PickPocket}+1d10]]}}">Pick Pocket (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_PickPocket" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_PickPocket" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_PickPocket" value="@{Misc_PickPocket}+@{LVL_PickPocket}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_SVTech" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_SVTech}+10+1d10]]}} {{failroll=[[@{Total_SVTech}+1-1d10]]}} {{rollname=Sea Vehicle Tech}} {{roll=[[@{Total_SVTech}+1d10]]}}">Sea Vehicle Tech (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_SVTech" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_SVTech" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_SVTech" value="@{Misc_SVTech}+@{LVL_SVTech}+@{Technique}" disabled="true" /></div>
</div>
<div class="flex-table">
<div class="bg-white skill-name"><button name="roll_Weaponstech" type="roll" class="txt-btn" value="&{template:skill} {{critroll=[[@{Total_Weaponstech}+10+1d10]]}} {{failroll=[[@{Total_Weaponstech}+1-1d10]]}} {{rollname=Weaponstech}} {{roll=[[@{Total_Weaponstech}+1d10]]}}">Weaponstech (TECH)</button></div>
<div class="bg-white skill-base"><input type="number" name="attr_LVL_Weaponstech" value="0" /></div>
<div class="bg-white skill-mod"><input type="number" name="attr_Misc_Weaponstech" value="0" /></div>
<div class="bg-white skill-total"><input type="number" name="attr_Total_Weaponstech" value="@{Misc_Weaponstech}+@{LVL_Weaponstech}+@{Technique}" disabled="true" /></div>
</div>
</div>
</div>
<div class="hp section">
<div class="injuries">
<label>CRITICAL INJURIES</label>
<textarea spellcheck=false name="attr_injuries"></textarea>
</div>
<div class="addictions">
<label>ADDICTIONS</label>
<textarea spellcheck=false name="attr_addictions"></textarea>
</div>
<div class="deathsave">
<div class="clipleft">
<span class="big" name="attr_Body"></span><span class="small">
<button name="roll_Deathsave" type="roll" class="txt-btn"
value="&{template:deathsave} {{roll=[[1d10+@{basedeathpenalty}+@{deathsavepenalty}]]}} {{deathsave=[[@{Body}]]}}">
DEATH SAVE
</button></span>
</div>
<div class="darker">
<input type="number" name="attr_basedeathpenalty" />
<span class="small">BASE PENALTY</span>
</div>
<div class="clipright">
<input type="number" name="attr_deathsavepenalty" />
<span class="small">DEATH PENALTY</span>
</div>
</div>
</div>
<div class="weaponarmor section">
<div class="title">
WEAPONS & ARMOR
</div>
<div class="armor">
<div class="flex-table">
<div class="bg-black-2 armor-piece">Armor</div>
<div class="bg-black-2 armor-sp">SP</div>
<div class="bg-black-2 armor-penalty">Penalty</div>
</div>
<div class="flex-table">
<div class="bg-white armor-piece"><div>Head:&nbsp;</div><input type=text spellcheck=false name="attr_HeadArmor" placeholder="Type here..."></div>
<div class="bg-white armor-sp"><input type="number" name="attr_HeadSP" />/<input type="number" name="attr_HeadSP_max" /></div>
<div class="bg-white armor-penalty"><input type="number" name="attr_HeadPenalty" /></div>
</div>
<div class="flex-table">
<div class="bg-white armor-piece">Body:&nbsp;<input type=text spellcheck=false name="attr_BodyArmor" placeholder="Type here..."></div>
<div class="bg-white armor-sp"><input type="number" name="attr_BodySP" />/<input type="number" name="attr_BodySP_max" /></div>
<div class="bg-white armor-penalty"><input type="number" name="attr_BodyPenalty"/></div>
</div>
<div class="flex-table">
<div class="bg-white armor-piece">Shield:&nbsp;<input type=text spellcheck=false name="attr_Shield" placeholder="Type here..."></div>
<div class="bg-white armor-sp"><input type="number" name="attr_ShieldHP" />/<input type="number" name="attr_ShieldHP_max" /></div>
<div class="bg-white armor-penalty"><input type="number" name="attr_ShieldPenalty" /></div>
</div>
</div>
<div class="weapon" style="position: relative">
<div class="flex-table">
<div class="bg-black-2 weapon-name">Weapon</div>
<div class="bg-black-2 weapon-type">Type</div>
<div class="bg-black-2 dmg">DMG</div>
<div class="bg-black-2 ammo">Ammo</div>
<div class="bg-black-2 rof">ROF</div>
</div>
<fieldset class="repeating_weapons">
<div class="flex-table">
<button type="roll" name="roll_weapon_dmg" style="display: none;" value="@{DMG}"></button>
<input type="hidden" name="attr_WeaponMod" value="@{Total_Melee}">
<div class="bg-white weapon-name"><button name="roll_attack" type="roll" class="txt-btn" value="&{template:attack} {{critroll=[[@{WeaponMod}+10+1d10]]}} {{@{Weapontype}=true}} {{rollname=[@{Weaponname}](~repeating_weapons_weapon_dmg)}} {{failroll=[[@{WeaponMod}+1-1d10]]}} {{weapontype=@{Weapontype}}} {{roll=[[@{WeaponMod}+1d10]]}}">Attack:</button> <input type=text spellcheck=false name="attr_Weaponname" placeholder="Type here..."></div>
<div class="bg-white weapon-type">
<select name="attr_Weapontype" class="Weapontype">
<option value="Melee">Melee</option>
<option value="Pistol">Pistol</option>
<option value="SMG">SMG</option>
<option value="SMG (Autofire)">SMG (Autofire)</option>
<option value="Shotgun (Slug)">Shotgun (Slug)</option>
<option value="Assault Rifle">Assault Rifle</option>
<option value="AR (Autofire)">AR (Autofire)</option>
<option value="Sniper Rifle">Sniper Rifle</option>
<option value="Bow/Crossbow">Bow/Crossbow</option>
<option value="Grenade Launcher">Grenade Launcher</option>
<option value="Rocket Launcher">Rocket Launcher</option>
</select>
</div>
<div class="bg-white dmg">
<select name="attr_DMG" class="damage">
<option value="&{template:damage} {{result=[[1d6]]}}">1d6</option>
<option value="&{template:damage} {{result=[[2d6]]}}">2d6</option>
<option value="&{template:damage} {{result=[[3d6]]}}">3d6</option>
<option value="&{template:damage} {{result=[[4d6]]}}">4d6</option>
<option value="&{template:damage} {{result=[[5d6]]}}">5d6</option>
<option value="&{template:damage} {{result=[[6d6]]}}">6d6</option>
<option value="&{template:damage} {{result=[[7d6]]}}">7d6</option>
<option value="&{template:damage} {{result=[[8d6]]}}">8d6</option>
</select>
</div>
<div class="bg-white ammo"><input type="number" name="attr_Ammo" />/<input type="number" name="attr_Ammo_max" /></div>
<div class="bg-white rof"><input type="number" name="attr_ROF" /></div>
</div>
</fieldset>
</div>
</div>
<div class="foot"></div>
</div>
<div class='lifepath'>
<div class="progression section">
<div class="alias">
<h4>ALIAS</h4>
<textarea spellcheck=false name="attr_alias"></textarea>
</div>
<div class="improvement">
<h4>IMPROVEMENT POINTS</h4>
<textarea spellcheck=false name="attr_ippoints"></textarea>
</div>
<div class="reputation">
<h4>REPUTATION</h4>
<textarea spellcheck=false name="attr_reputation"></textarea>
</div>
<div class="repevents">
<h4>REPUTATION EVENTS</h4>
<textarea spellcheck=false name="attr_repevents"></textarea>
</div>
</div>
<div class="lp section">
<div><h4>CULTURAL ORIGINS</h4>
<input type=text spellcheck=false name="attr_origins"></input>
</div>
<div><h4>PERSONALITY</h4>
<input type=text spellcheck=false name="attr_personality"></input>
</div>
<div><h4>CLOTHING STYLE</h4>
<input type=text spellcheck=false name="attr_clothingstyle"></input>
</div>
<div><h4>HAIRSTYLE</h4>
<input type=text spellcheck=false name="attr_hairstyle"></input>
</div>
<div><h4>WHAT DO YOU VALUE MOST?</h4>
<input type=text spellcheck=false name="attr_wdyvm"></input>
</div>
<div><h4>FEELINGS ABOUT PEOPLE?</h4>
<input type=text spellcheck=false name="attr_feelings"></input>
</div>
<div><h4>MOST VALUED PERSON</h4>
<input type=text spellcheck=false name="attr_mvperson"></input>
</div>
<div><h4>MOST VALUED POSSESSION</h4>
<input type=text spellcheck=false name="attr_mvpossession"></input>
</div>
<div><h4>FAMILY BACKGROUND</h4>
<input type=text spellcheck=false name="attr_fbackground"></input>
</div>
<div><h4>CHILDHOOD ENVIRONMENT</h4>
<input type=text spellcheck=false name="attr_childhood"></input>
</div>
<div><h4>FAMILY CRISIS</h4>
<input type=text spellcheck=false name="attr_fcrisis"></input>
</div>
<div><h4>LIFE GOALS</h4>
<input type=text spellcheck=false name="attr_lifegoals"></input>
</div>
<div><h4>FRIENDS</h4>
<textarea spellcheck=false name="attr_friends"></textarea></input>
</div>
<div><h4>TRAGIC LOVE AFFAIRS</h4>
<textarea spellcheck=false name="attr_tragiclove"></textarea></input>
</div>
<div class=enemies>
<div class=title><h3>ENEMIES</h3></div>
<div class=header><h4>Who?</h4></div>
<div class=header><h4>What Caused It?</h4></div>
<div class=header><h4>What Can They Throw At You?</h4></div>
<div class=header><h4>What's Gonna Happen?</h4></div>
<div class=item><textarea spellcheck=false name="attr_enemy1"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemycause1"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemythreat1"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemeyend1"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemy2"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemycause2"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemythreat2"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemeyend2"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemy3"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemycause3"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemythreat3"></textarea></div>
<div class=item><textarea spellcheck=false name="attr_enemeyend3"></textarea></div>
</div>
</div>
<div class="inventory section">
<div style="position: relative"><ul class="flex-table">
<li class="bg-yellow gear-name">Cash</li>
<li class="bg-white gear-notes"><input type=text spellcheck=false name="attr_cash" placeholder="Type here...">
</li>
<li class="bg-yellow gear-name">Ammunition</li>
<li class="bg-white gear-notes"><input type=text spellcheck=false name="attr_ammunition" placeholder="Type here...">
</li>
<li class="bg-black-2 gear-name">Gear</li>
<li class="bg-black-2 gear-notes">Notes</li>
</ul>
<fieldset class="repeating_gear">
<ul class="flex-table">
<li class="bg-white gear-name"><input type=text spellcheck=false name="attr_gearname" placeholder="Type here..."></li>
<li class="bg-white gear-notes"><input type=text spellcheck=false name="attr_gearnotes" placeholder="Type here..."></li>
</ul>
</fieldset></div>
</div>
<div class="personal section">
<div class="fashion"><h4>FASHION</h4>
<textarea spellcheck=false name="attr_fashion"></textarea>
</div>
<div class="housing"><h4>HOUSING</h4>
<input type=text spellcheck=false name="attr_housing"></input>
</div>
<div class="rent"><h4>RENT</h4>
<input type=text spellcheck=false name="attr_rent"></input>
</div>
<div class="lifestyle"><h4>LIFESTYLE</h4>
<input type=text spellcheck=false name="attr_lifestyle"></input>
</div>
</div>
<div class="rolespecific section">
<div class="rolespecificdetails"><h4>ROLE SPECIFIC LIFEPATH</h4>
<textarea spellcheck=false name="attr_rolespecific"></textarea>
</div>
</div>
</div>
<div class='cyberware'>
<div class='diagram'>
<div class='cyberaudio cwtable'>
<div class='cyberware-header'>Cyberaudio Suite</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_cbaudio_flag" />
<button type="action" name="act_cbaudio" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_cbaudio_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_cbaudio_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_cbaudio_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_cbaudio_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_cbaudio_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_cbaudio_option3_notes"></div>
</div>
<div class='righteye cwtable'>
<div class='cyberware-header'>Right Cybereye</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_righteye_flag" />
<button type="action" name="act_righteye" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_righteye_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_righteye_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_righteye_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_righteye_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_righteye_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_righteye_option3_notes"></div>
</div>
<div class='lefteye cwtable'>
<div class='cyberware-header'>Left Cybereye</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_lefteye_flag" />
<button type="action" name="act_lefteye" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_lefteye_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_lefteye_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_lefteye_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_lefteye_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_lefteye_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_lefteye_option3_notes"></div>
</div>
<div class='rightarm cwtable'>
<div class='cyberware-header'>Right Cyberarm</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_rightarm_flag" />
<button type="action" name="act_rightarm" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_rightarm_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_rightarm_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_rightarm_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_rightarm_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_rightarm_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_rightarm_option3_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_rightarm_option4" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_rightarm_option4_notes"></div>
</div>
<div class='leftarm cwtable'>
<div class='cyberware-header'>Left Cyberarm</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_leftarm_flag" />
<button type="action" name="act_leftarm" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_leftarm_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_leftarm_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_leftarm_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_leftarm_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_leftarm_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_leftarm_option3_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_leftarm_option4" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_leftarm_option4_notes"></div>
</div>
<div class='neurallink cwtable'>
<div class='cyberware-header'>Neural Link</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_neurallink_flag" />
<button type="action" name="act_neurallink" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_neurallink_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_neurallink_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_neurallink_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_neurallink_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_neurallink_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_neurallink_option3_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_neurallink_option4" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_neurallink_option4_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_neurallink_option5" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_neurallink_option5_notes"></div>
</div>
<div class='rightleg cwtable'>
<div class='cyberware-header'>Right Cyberleg</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_rightleg_flag" />
<button type="action" name="act_rightleg" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_rightleg_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_rightleg_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_rightleg_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_rightleg_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_rightleg_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_rightleg_option3_notes"></div>
</div>
<div class='leftleg cwtable'>
<div class='cyberware-header'>Left Cyberleg</div>
<div class='cyberware-checkbox'>
<input type="hidden" class="toggle" name="attr_leftleg_flag" />
<button type="action" name="act_leftleg" class="toggle">
<span class="checked">✓</span>
</button>
</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_leftleg_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_leftleg_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_leftleg_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_leftleg_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_leftleg_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_leftleg_option3_notes"></div>
</div>
</div>
<div class='cyberware-gear'>
<div class='cwtable'>
<div class='cyberware-header'>Internal Cyberware</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_internal_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_internal_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_internal_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_internal_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_internal_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_internal_option3_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_internal_option4" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_internal_option4_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_internal_option5" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_internal_option5_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_internal_option6" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_internal_option6_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_internal_option7" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_internal_option7_notes"></div>
</div>
<div class='cwtable'>
<div class='cyberware-header'>External Cyberware</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_external_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_external_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_external_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_external_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_external_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_external_option3_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_external_option4" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_external_option4_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_external_option5" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_external_option5_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_external_option6" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_external_option6_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_external_option7" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_external_option7_notes"></div>
</div>
<div class='cwtable'>
<div class='cyberware-header'>Fashionware</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_fashion_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_fashion_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_fashion_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_fashion_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_fashion_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_fashion_option3_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_fashion_option4" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_fashion_option4_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_fashion_option5" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_fashion_option5_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_fashion_option6" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_fashion_option6_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_fashion_option7" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_fashion_option7_notes"></div>
</div>
<div class='cwtable'>
<div class='cyberware-header'>Borgware</div>
<div class='cyberware-header'>Data</div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_borg_option1" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_borg_option1_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_borg_option2" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_borg_option2_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_borg_option3" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_borg_option3_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_borg_option4" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_borg_option4_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_borg_option5" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_borg_option5_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_borg_option6" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_borg_option6_notes"></div>
<div class='cyberware-item'><input type=text spellcheck=false name="attr_borg_option7" placeholder="Type here..."></div>
<div class='cyberware-notes'><input type=text spellcheck=false name="attr_borg_option7_notes"></div>
</div>
</div>
</div>
<div class='netrunning'>
<input type='hidden' name='attr_totalNetActions' value='6' />
<div class="interface">
<div class="title"><h1>interface.exe</h1></div>
<div class="rank"><h6>rank</h6> <input type=number name="attr_rankInterface"></div>
<div class="netactions"><h3>total-net-actions: <span name='attr_totalNetActions'></span></h3></div>
<div class="general"><h6>general-slots</h6>
<div><input type=text spellcheck=false name="attr_slots_all"></div>
</div>
<div class="hardslots"><h6>hardware-only</h6>
<div><input type=text spellcheck=false name="attr_slots_hardware"></div>
</div>
<div class="program"><h6>program-only</h6>
<div><input type=text spellcheck=false name="attr_slots_program"></div>
</div>
</div>
<div class="nav">
<div><button type="action" name="act_nbi" >NBI-PROGRAMS</button></div>
<div><button type="action" name="act_blackice" >BLACK-ICE</button></div>
<div><button type="action" name="act_hardware" >HARDWARE</button></div>
</div>
<input type='hidden' class='sheet-netruntoggle' name='attr_netrunTab' value='nbi' />
<div class="nbiprogram">
<div class="flex-table">
<div class="bg-yellow max-width">/usr/bin/non-blackICE-programs/</div>
<div class="bg-black program-name">name</div>
<div class="bg-black program-class">class</div>
<div class="bg-black program-atk">ATK</div>
<div class="bg-black program-def">DEF</div>
<div class="bg-black program-rez">REZ</div>
<div class="bg-black program-effect">effect</div>
</div>
<fieldset class="repeating_nbi">
<div class="flex-table">
<div class="bg-black-item program-name">
<input type=text spellcheck=false name="attr_programname" placeholder="type here...">
</div>
<div class="bg-black-item program-class">
<select name="attr_programclass">
<option value="booster">booster</option>
<option value="defender">defender</option>
<option value="anti-program">anti-program-attacker</option>
<option value="anti-personnel">anti-personnel-attacker</option>
</select>
</div>
<div class="bg-black-item program-atk">
<input type=number name="attr_programatk">
</div>
<div class="bg-black-item program-def">
<input type=number name="attr_programdef">
</div>
<div class="bg-black-item program-rez">
<input type=number name="attr_programrez">
</div>
<div class="bg-black-item program-effect auto-expand">
<span name="attr_programeffects"></span>
<textarea spellcheck=false name="attr_programeffects"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="blackice">
<div class="flex-table">
<div class="bg-yellow max-width">/usr/bin/.blackICE-programs/</div>
<div class="bg-black bi-name">name</div>
<div class="bg-black bi-class">class</div>
<div class="bg-black bi-per">PER</div>
<div class="bg-black bi-sod">SPD</div>
<div class="bg-black bi-atk">ATK</div>
<div class="bg-black bi-def">DEF</div>
<div class="bg-black bi-rez">REZ</div>
<div class="bg-black bi-effect">effect</div>
</div>
<fieldset class="repeating_blackice">
<div class="flex-table">
<div class="bg-black-item bi-name">
<input type=text spellcheck=false name="attr_biname" placeholder="type here...">
</div>
<div class="bg-black-item bi-class">
<select name="attr_biclass">
<option value="demon">demon</option>
<option value="anti-program">anti-program</option>
<option value="anti-personnel">anti-personnel</option>
</select>
</div>
<div class="bg-black-item bi-per">
<input type=number name="attr_biper">
</div>
<div class="bg-black-item bi-spd">
<input type=number name="attr_bispd">
</div>
<div class="bg-black-item bi-atk">
<input type=number name="attr_biatk">
</div>
<div class="bg-black-item bi-def">
<input type=number name="attr_bidef">
</div>
<div class="bg-black-item bi-rez">
<input type=number name="attr_birez">
</div>
<div class="bg-black-item bi-effect auto-expand">
<span name="attr_bieffects"></span>
<textarea spellcheck=false name="attr_bieffects"></textarea>
</div>
</div>
</fieldset>
</div>
<div class="hardware">
<div class="flex-table">
<div class="bg-yellow max-width">/proc/cyberdeck-hardware/system.info</div>
<div class="bg-black hardware-name">name</div>
<div class="bg-black hardware-data">data</div>
</div>
<fieldset class="repeating_hardware">
<div class="flex-table">
<div class="bg-black-item hardware-name">
<input type=text spellcheck=false name="attr_hardwarename" placeholder="type here...">
</div>
<div class="bg-black-item hardware-data auto-expand">
<span name="attr_hardwaredata"></span>
<textarea spellcheck=false name="attr_hardwaredata"></textarea>
</div>
</div>
</fieldset>
</div>
</div>
<div class="foot">
</div>
<div class="settings">
<div class="nav">
<div><button class="options" type="action" name="act_resetbase" >RESET BASE SKILLS</button></div>
<div><button class="options" type="action" name="act_newcharacter" >TOGGLE STAT/SKILLPOINT TRACKER</button></div>
</div>
<div class="my-settings">
<div class="option">
<div class="settings-title">ENABLE MOOK SHEET</div>
<div class='settings-checkbox'>
<input type="hidden" class="mooktoggle" name="attr_mooksheet_flag" value=0/>
<button type="action" name="act_mooksheet" class="mooktoggle">
<span class="checked">✓</span>
</button>
</div>
</div>
</div>
</div>
<div class="mook">
Work In Progress!
</div>
</div>
<!-- Roll Templates -->
<rolltemplate class="sheet-rolltemplate-initiative">
<div class="sheet-template-container normal">
<div class="sheet-template-header"><span>{{roll}}</span></div>
<div class="sheet-template-row">Initiative</div>
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-deathsave">
<div class="sheet-template-container normal">
{{#rollLess() roll deathsave}}
<div class="sheet-template-header"><span>{{roll}}</span></div>
<div class="sheet-template-row"><p>You're <span style="color:#2ccd27">alive</span>... for now.</p></div>
{{/rollLess() roll deathsave}}
{{#^rollLess() roll deathsave}}
<div class="sheet-template-header"><span>{{roll}}</span></div>
<div class="sheet-template-row"><p>You're <span style="color:#CD272C">dead.</span></p></div>
{{/^rollLess() roll deathsave}}
</div>
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-skill">
{{#^rollWasCrit() roll}} {{#^rollWasFumble() roll}}
<div class="sheet-template-container normal">
<div class="sheet-template-header"><span>{{roll}}</span></div>
<div class="sheet-template-row">{{rollname}}</div>
</div>
{{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}}
{{#rollWasCrit() roll}}
<div class="sheet-template-container crit">
<div class="sheet-template-header"><span >{{critroll}}</span></div>
<div class="sheet-template-row">{{rollname}}</div>
</div>
</div>
{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}
<div class="sheet-template-container fail">
<div class="sheet-template-header"><span>{{failroll}}</span></div>
<div class="sheet-template-row">{{rollname}}</div>
</div>
{{/rollWasFumble() roll}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-attack">
{{#^rollWasCrit() roll}} {{#^rollWasFumble() roll}}
<div class="sheet-template-container normal">
<div class="sheet-template-header"><span>{{roll}}</span></div>
<div class="sheet-template-row-subhead"><span>{{rollname}}</span></div>
<div class="sheet-template-row">{{weapontype}}</div>
</div>
{{/^rollWasFumble() roll}} {{/^rollWasCrit() roll}}
{{#rollWasCrit() roll}}
<div class="sheet-template-container crit">
<div class="sheet-template-header"><span>{{critroll}}</span></div>
<div class="sheet-template-row-subhead">{{rollname}}</div>
<div class="sheet-template-row">{{weapontype}}</div>
</div>
{{/rollWasCrit() roll}}
{{#rollWasFumble() roll}}
<div class="sheet-template-container fail">
<div class="sheet-template-header"><span>{{failroll}}</span></div>
<div class="sheet-template-row-subhead">{{rollname}}</div>
<div class="sheet-template-row">{{weapontype}}</div>
</div>
{{/rollWasFumble() roll}}
{{^Melee}}
<div class="sheet-rolltemplate-table">
<div class=header>Range (m/yds)</div>
<div>0-6</div><div>7-12</div>
<div>13-25</div><div>26-50</div>
<div>51-100</div><div>101-200</div>
<div>201-400</div><div>401-800</div>
<div class=header>DV</div>
<!-- Table for Pistols -->
{{#Pistol}}
<div>13</div><div>15</div>
<div>20</div><div>25</div>
<div>30</div><div>30</div>
<div>N/A</div><div>N/A</div>
{{/Pistol}}
<!-- Table for SMG -->
{{#SMG}}
<div>15</div><div>13</div>
<div>15</div><div>20</div>
<div>25</div><div>25</div>
<div>30</div><div>N/A</div>
{{/SMG}}
<!-- Table for SMG - Autofire -->
{{#SMG (Autofire)}}
<div>20</div><div>17</div>
<div>20</div><div>25</div>
<div>30</div><div>N/A</div>
<div>N/A</div><div>N/A</div>
{{/SMG (Autofire)}}
<!-- Table for Shotguns -->
{{#Shotgun (Slug)}}
<div>13</div><div>15</div>
<div>20</div><div>25</div>
<div>30</div><div>35</div>
<div>N/A</div><div>N/A</div>
{{/Shotgun (Slug)}}
<!-- Table for Assault Rifles -->
{{#Assault Rifle}}
<div>17</div><div>16</div>
<div>15</div><div>13</div>
<div>15</div><div>20</div>
<div>25</div><div>30</div>
{{/Assault Rifle}}
<!-- Table for Assault Rifles -->
{{#AR (Autofire)}}
<div>22</div><div>20</div>
<div>17</div><div>20</div>
<div>25</div><div>N/A</div>
<div>N/A</div><div>N/A</div>
{{/AR (Autofire)}}
<!-- Table for Pistols -->
{{#Sniper Rifle}}
<div>30</div><div>25</div>
<div>25</div><div>20</div>
<div>15</div><div>16</div>
<div>17</div><div>20</div>
{{/Sniper Rifle}}
<!-- Table for Pistols -->
{{#Bow/Crossbow}}
<div>15</div><div>13</div>
<div>15</div><div>17</div>
<div>20</div><div>22</div>
<div>N/A</div><div>N/A</div>
{{/Bow/Crossbow}}
<!-- Table for Grenade Launcher -->
{{#Grenade Launcher}}
<div>16</div><div>15</div>
<div>15</div><div>17</div>
<div>20</div><div>22</div>
<div>25</div><div>N/A</div>
{{/Grenade Launcher}}
<!-- Table for Rocket Launcher -->
{{#Rocket Launcher}}
<div>17</div><div>16</div>
<div>15</div><div>15</div>
<div>20</div><div>20</div>
<div>25</div><div>30</div>
{{/Rocket Launcher}}
</div>
{{/Melee}}
</rolltemplate>
<rolltemplate class="sheet-rolltemplate-damage">
<div class="sheet-template-container">
<div class="sheet-template-damage"><span>{{result}} damage</span></div>
</div>
</rolltemplate>
<!-- Sheet worker -->
<script type="text/worker">
on("change:rankInterface", function() {
getAttrs([
"rankInterface"
], function(values) {
const rank = parseInt(values.rankInterface)||0;
setAttrs({
"totalNetActions" : rank > 0 ? Math.ceil(rank/3) + 1 : 0
});
});
});
on("change:Willpower change:Body sheet:opened", function() {
getAttrs([
"Willpower",
"Body"
], function(values) {
const WILL = parseInt(values.Willpower)||0;
const BODY = parseInt(values.Body)||0;
var maxhp = 10 + 5 * Math.ceil((WILL+BODY)/2);
setAttrs({
"hp_max" : maxhp
});
});
});
on("change:Willpower change:Body sheet:opened", function() {
getAttrs([
"Willpower",
"Body"
], function(values) {
const WILL = parseInt(values.Willpower)||0;
const BODY = parseInt(values.Body)||0;
var maxhp = 10 + 5 * Math.ceil((WILL+BODY)/2);
setAttrs({
"hp_max" : maxhp
});
});
});
on("change:repeating_weapons:Weapontype", function() {
getAttrs([
"repeating_weapons_Weapontype",
"repeating_weapons_Weaponmod",
"LVL_Archery",
"LVL_Handgun",
"LVL_HeavyArms",
"LVL_ShoulderArms",
"LVL_Melee",
"LVL_Autofire",
"Reflex",
"Dexterity"
], function(values) {
var weaponmod;
const DEX = parseInt(values.Dexterity)||0;
const REF = parseInt(values.Reflex)||0;
const Archery = parseInt(values.LVL_Archery)||0;
const Handgun = parseInt(values.LVL_Handgun)||0;
const HeavyArms = parseInt(values.LVL_HeavyArms)||0;
const Melee = parseInt(values.LVL_Melee)||0;
const ShoulderArms = parseInt(values.LVL_ShoulderArms)||0;
const Autofire = parseInt(values.LVL_Autofire)||0;
switch(values.repeating_weapons_Weapontype) {
case "Melee":
weaponmod = DEX + Melee;
break;
case "Pistol":
weaponmod = REF + Handgun;
break;
case "SMG":
weaponmod = REF + Handgun;
break;
case "SMG (Autofire)":
weaponmod = REF + Autofire;
break;
case "Assault Rifle":
weaponmod = REF + ShoulderArms;
break;
case "Shotgun (Slug)":
weaponmod = REF + ShoulderArms;
break;
case "AR (Autofire)":
weaponmod = REF + Autofire;
break;
case "Sniper Rifle":
weaponmod = REF + ShoulderArms;
break;
case "Bow/Crossbow":
weaponmod = REF + Archery;
break;
case "Grenade Launcher":
weaponmod = REF + HeavyArms;
break;
case "Rocket Launcher":
weaponmod = REF + HeavyArms;
break;
default:
}
setAttrs({
"repeating_weapons_Weaponmod" : weaponmod
});
});
});
const buttonlist = ["character","lifepath","cyberware","netrunning","settings","mook"];
buttonlist.forEach(button => {
on(`clicked:${button}`, function() {
setAttrs({
sheetTab: button
});
});
});
on("clicked:newcharacter", function() {
getAttrs(["shownewcharacter"], function(v) {
setAttrs({
shownewcharacter: v.shownewcharacter !== "1" ? "1" : "0"
});
});
});
const netrunlist = ["nbi","blackice","hardware"];
netrunlist.forEach(button => {
on(`clicked:${button}`, function() {
const flag = `${button}_flag`;
setAttrs({
netrunTab: button
});
});
});
const stats = ["Intelligence","Reflex","Dexterity","Technique","Cool","Willpower","Luck_max","Movement","Body","Empathy_max"];
stats.forEach(function(stat) {
on(`change:${stat}`, function() {
getAttrs(stats, function(values) {
var total = 62;
for (var key of Object.keys(values)) {
total = total - (parseInt(values[key])||0);
}
setAttrs({
"statpoints" : total
});
});
});
});
const easyskills = ["LVL_Trading", "LVL_Concentration", "LVL_ConcealReveal", "LVL_LipReading", "LVL_Perception"
,"LVL_Tracking", "LVL_Athletics", "LVL_Contortionist", "LVL_Dance"
,"LVL_Endurance", "LVL_TortureDrugs", "LVL_Stealth", "LVL_DriveLand"
,"LVL_PilotSea", "LVL_Riding", "LVL_Accounting", "LVL_AnimalHandling"
,"LVL_Bureaucracy", "LVL_Business", "LVL_Composition", "LVL_Criminology"
,"LVL_Cryptography", "LVL_Deduction", "LVL_Education", "LVL_Gamble"
,"LVL_Streetslang", "LVL_LanguageA", "LVL_LanguageB", "LVL_LibrarySearch"
,"LVL_YourHome", "LVL_LocalExpertA", "LVL_LocalExpertB", "LVL_ScienceA"
,"LVL_ScienceB", "LVL_Tactics", "LVL_Wilderness", "LVL_Brawling"
,"LVL_Evasion", "LVL_Melee", "LVL_Acting", "LVL_InstrumentA"
,"LVL_InstrumentB", "LVL_Archery", "LVL_Handgun", "LVL_ShoulderArms"
,"LVL_Bribery", "LVL_Conversation", "LVL_HumanPerception", "LVL_Interrogation"
,"LVL_Persuasion", "LVL_PersonalGrooming", "LVL_Streetwise", "LVL_Wardrobe"
,"LVL_AVTech", "LVL_BasicTech", "LVL_Cybertech", "LVL_FirstAid"
,"LVL_Forgery", "LVL_LVTech", "LVL_PaintDrawSculpt", "LVL_PhotographyFilm"
,"LVL_PickLock","LVL_PickPocket","LVL_SVTech","LVL_Weaponstech"];
const hardskills = ["LVL_PilotAir", "LVL_Martial", "LVL_Autofire", "LVL_HeavyArms"
,"LVL_Demolitions", "LVL_ElectronicsSecurity", "LVL_Paramedic"];
const basicskills = ["LVL_Concentration","LVL_Perception","LVL_Athletics","LVL_Stealth","LVL_Education"
,"LVL_Streetslang","LVL_YourHome","LVL_Brawling","LVL_Evasion","LVL_Conversation"
,"LVL_HumanPerception","LVL_Persuasion","LVL_FirstAid"];
on("clicked:resetbase", function() {
getAttrs([], function(v) {
for (var skill of allskills) {
if (basicskills.includes(skill)) {
setAttrs({
[skill] : 2
});
} else {
setAttrs({
[skill] : 0
});
}
}
setAttrs({
"LVL_LanguageA" : 4
});
});
});
const allskills = easyskills.concat(hardskills);
allskills.forEach(function(skill) {
on(`change:${skill}`, function() {
var total = 0;
getAttrs(easyskills, function(values) {
for (var key of Object.keys(values)) {
total = total + parseInt(values[key])||0;
}
});
getAttrs(hardskills, function(values) {
for (var key of Object.keys(values)) {
total = total + 2 * parseInt(values[key])||0;
}
setAttrs({
"skillpoints" : 90 - total
});
});
});
});
const toggleList = ["cbaudio","lefteye","righteye","rightarm","leftarm","neurallink","rightleg","leftleg","mooksheet"];
toggleList.forEach(function(button) {
on(`clicked:${button}`, function() {
const flag = `${button}_flag`;
getAttrs([flag], function(v) {
setAttrs({
[flag]: v[flag] !== "1" ? "1" : "0"
});
});
});
});
</script>