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roll20-character-sheets-tester/Eclipse Phase Alternate/translations/fr.json
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{
"active-morph": "Active Morph",
"active-skills": "Compétences Actives",
"actual-age": "Actual Age",
"alienation-test": "Alienation Test",
"ammo-type": "Type mun.",
"ap": "PA",
"api-head": "API",
"api-lookup": "Lookup",
"api-text": "API Text Exchange",
"api-text-warning": "WARNING: Do NOT put notes in this field! This field should only be used for copy-pasting JSON text for import\/export via the API Script. The Script may arbitrarily override any text in this field!",
"apl": "appl.",
"applied": "applied",
"applied-effects": "Applied",
"apply-crit-damage": "apply critical damage",
"apply-damage": "apply damage",
"apt-base": "Base",
"apt-morph-bonus": "Morph Bonus",
"apt-morph-max": "Morph Max",
"apt-temp": "Temp",
"apt-total": "Total",
"aptitudes": "Aptitudes",
"armour": "Armour",
"armour-accessory": "Armour Accessory",
"armour-active-total": "Active Bonus",
"armour-layering-penalty": "Layered Armour Penalty",
"armour-name": "Nom",
"armour-penetration": "Armour Penetration",
"armour-worn": "Armour Worn",
"async": "Async",
"async-trait": "Has Asyc trait",
"atRep": "@-Rep",
"author": "Author",
"avoid-lemon": "Avoid Lemon Breakdown (EP p.150)",
"avoid-virus-exposure": "Avoid Virus Exposure",
"background": "Fond",
"bf": "BF",
"brute-strength": "Brute Strength",
"burst-fire": "Tir en Rafale",
"burst-fire-description": "Two bursts maybe fired with the same Complex Action. Each burst is handled as a separate attack. Bursts use up 3 shots worth of ammunition.\nA burst may be shot against a single target (concentrated fire) or against two targets within one meter of each other. Against a single target, the attacker can choose either a +10 modifier to hit or increase the DV by +1d10.",
"cRep": "c-Rep",
"called-in-favours": "Called in Favours",
"cash": "Cash (Credit Chips)",
"catching-objects": "Catching Objects",
"character-info": "Character Info",
"character-name": "Nom du Personnage",
"character-traits": "Character Traits",
"chat-output": "Chat Output",
"circleAlist": "The Circle-A List (Autonomists)",
"civicNet": "CivicNet (Hypercorps)",
"close-overlay": "Fermer",
"cog": "COG",
"cognition": "Cognition",
"cognitionx3": "Cognition tripled",
"cogx3": "COG × 3",
"concentrate-fire": "Concentrate Fire",
"continutity-test": "Continuity Test",
"coo": "COO",
"coo-som": "COO + SOM",
"coordination": "Coordination",
"coordination-somatics": "Coordination + Somatics",
"core": "Base",
"crypto-credit": "Crypto Credits",
"currency": "Monnaie",
"current-moxie": "Current Moxie Points",
"damage": "Dégâts",
"damage-area": "Effect Area",
"damage-areaopt-Blast": "Blast",
"damage-areaopt-Cone": "Cone",
"damage-areaopt-Point": "Point",
"damage-areaopt-UniformBlast": "Uniform Blast",
"damage-areaopt-short-Blast": "⦾",
"damage-areaopt-short-Cone": "⋁",
"damage-areaopt-short-Point": "•",
"damage-areaopt-short-UniformBlast": "⦿",
"damage-bonus": "Impact",
"damage-inflicts": "Inflicts",
"damage-typeopt-Energy": "Énergie",
"damage-typeopt-GM": "Whisper to GM",
"damage-typeopt-GMScript": "Whisper to GM via API",
"damage-typeopt-Kinetic": "Cinétique",
"damage-typeopt-Public": "Public",
"damage-typeopt-PublicScript": "Public via API",
"damage-typeopt-Untyped": "Untyped",
"damage-typeopt-short-Energy": "E",
"damage-typeopt-short-Kinetic": "K",
"damage-typeopt-short-Untyped": "",
"damage-value": "Valeur de dégâts",
"db": "DB",
"death-rating": "Seuil de Mort",
"derangement-description": "Description ",
"derangement-duration": "Durée",
"derangement-severity": "Severity",
"derangement-severity-opt-Major": "Majeur",
"derangement-severity-opt-Minor": "Mineur",
"derangement-severity-opt-Moderate": "Modéré",
"derangements": "Derangements",
"disorder-description": "Description ",
"disorder-remaining-treatment": "Remaining treatment time",
"disorders": "Disorders",
"dr": "RMal",
"dur": "END",
"dur-energy-armor": "DUR + Energy Armor",
"durability": "Endurance",
"durability-energy-armor": "Durability + Energy Armor",
"dv": "DV",
"eRep": "e-Rep",
"ecoWave": "EcoWave (Ecologists)",
"effect-description": "Description ",
"effect-duration": "Durée",
"effect-duration-example": "e.g., 1min",
"effect-game": "Game Effect",
"effect-game-example": "e.g., +5 SOM, -5 COO",
"effect-name": "Nom",
"effects": "Active Effects",
"effects-active-summary": "Active Effects",
"energy": "Énergie",
"equipment": "Équipement",
"equipment-description": "Description ",
"equipment-name": "Nom",
"escape-artist": "Évasion",
"exploreNet": "ExploreNet (Gatecrashers)",
"extreme-range": "Extrême",
"fRep": "f-Rep",
"fa": "FA",
"faction": "Faction",
"fame": "Fame (Media)",
"field-accounting": "Accounting",
"field-autonomists": "Autonomists",
"field-criminals": "Criminals",
"field-ecologists": "Ecologists",
"field-electronics": "Électronique",
"field-firewall": "Pare-feu",
"field-gatecrashers": "Gatecrashers",
"field-hypercorps": "Hypercorps",
"field-media": "Media",
"field-psychology": "Psychologie",
"field-scientists": "Scientists",
"field-ultimates": "Ultimates",
"fire-modes": "Firing Modes",
"fraydiv2": "Fray\/2",
"frayhalved": "Fray halved",
"freeform-effects": "Entrée supplémentaire",
"full-automatic": "Tir automatique",
"full-automatic-description": "Only one full-auto attack may be made with each Complex Action. This attack may be made on a single target or against up to three separate targets within one meter of another. Against a single individual, the attacker can choose either a +30 modifier to hit or increase the DV by +3d10. Firing in full automatic mode uses up 10 shots.",
"gRep": "g-Rep",
"gear": "Gear",
"gear-freeform": "Freeform Gear",
"gender-id": "Identité Sexuelle",
"generate-skills": "Generate Default Skills",
"generating-skills": "Generating Skills...",
"github": "Github",
"guanxi": "Guanxi (Criminals)",
"having-an-idea": "Having an Idea",
"heal-trauma": "Heal Trauma",
"hold-breath": "Suddenly Holding Breath (EP p.201)",
"hours-long": "hours",
"hours-short": "h",
"iRep": "i-Rep",
"id-credits": "Credits",
"id-description": "Description ",
"id-notes": "Notes",
"identities": "Identities",
"identity": "Identité",
"init": "INIT",
"initiative": "Initiative",
"insanity-rating": "Seuil d'Aliénation",
"int": "INT",
"integration-test": "Integration Test",
"intuition": "Intuition",
"intuitionx3": "Intuition tripled",
"intx3": "INT × 3",
"ir": "SA",
"jump-on-grenade": "Jump on Grenade",
"kinetic": "Cinétique",
"knowledge-skills": "Compétences de connaissances",
"l-range": "L",
"level1": "Level 1",
"level2": "Level 2",
"level3": "Level 3",
"level4": "Level 4",
"level5": "Level 5",
"long-range": "Longue",
"luc": "LUC",
"luc-extra": "LUC+",
"lucidity": "Lucidité",
"lucidity-extra": "Extra Lucidity",
"lvl1": "Lvl 1",
"lvl2": "Lvl 2",
"lvl3": "Lvl 3",
"lvl4": "Lvl 4",
"lvl5": "Lvl 5",
"m-range": "M",
"magazine": "Magazine",
"margin-of-failure": "Margin of Failure",
"margin-of-success": "Margin of Success",
"medium-range": "Moyenne",
"melee-weapons": "Armes de Mêlée",
"memorise-recall": "Memorise\/Recall",
"mental-health": "Mental Health",
"mental-only-actions": "Mental Only Actions",
"mental-only-actions-extra": "Extra Mental Only Actions",
"misc-action-mod": "Misc. All Actions Modifier",
"misc-dur-bonus": "Misc. Durability Bonus",
"misc-initiative-mod": "Misc. Initiative Modifier",
"misc-modifiers": "Misc. Modifiers",
"misc-notes": "Misc. Notes",
"misc-physical-mod": "Misc. Physical Modifier",
"moa": "MOA",
"moa-extra": "MOA+",
"mof": "MoF",
"morph-aptitude-boni": "Aptitude Boni",
"morph-aptitude-max": "Aptitude Max",
"morph-armour": "Armour",
"morph-armour-energy": "Energy Armour",
"morph-armour-kinetic": "Kinetic Armour",
"morph-bank": "Morph Bank",
"morph-description": "Description ",
"morph-durability": "Endurance",
"morph-ignored-wounds": "Ignored Wounds",
"morph-implants": "Implants\/Enhancements",
"morph-ini-mod": "INI MOD",
"morph-initiative_modifier": "Initiative Modifier",
"morph-label": "Label",
"morph-location": "Storage Location",
"morph-mental-only-actions": "Mental Only Actions",
"morph-moa": "MOA",
"morph-mobility-system": "Mobility System(s)",
"morph-name": "Model",
"morph-skill-boni": "Skill Boni",
"morph-spd": "SPD",
"morph-speed": "Vitesse",
"morph-traits": "Traits",
"morph-type": "Type",
"morph-visible-age": "Visible Age",
"morph-visible-gender": "Visible Gender",
"morphs": "Morphe",
"mos": "MoS",
"motivations": "Motivations",
"mox": "MOX",
"moxie": "Audace",
"moxiex10": "Moxie times 10",
"moxx10": "MOX × 10",
"muse": "Muse",
"muse-info": "Muse Info",
"muse-name": "Nom",
"muse-notes": "Notes",
"muse-skills": "Muse Skills",
"note": "Note",
"options": "Options",
"or-total-ap": "or ignore armour if critical success",
"physical-health": "Physical Health",
"psi": "Psy",
"psi-action": "Action",
"psi-chi": "Psi-chi Sleights",
"psi-current": "Currently Sustained",
"psi-defense": "Psi Defense",
"psi-duration": "Durée",
"psi-gamma": "Psi-gamma Sleights",
"psi-range": "Portée",
"psi-skill": "Compétence",
"psi-strain-mod": "Mod. Inf.",
"psi-sustained": "Sustained Sleights",
"psi-sustained-mod": "Skill Penalty",
"psi-temp-time": "Temporary Duration",
"psi-temp-units": "unités",
"psi-typeopt-Active": "Actif",
"psi-typeopt-Passive": "Passif",
"psi-typeopt-short-Active": "A",
"psi-typeopt-short-Passive": "P",
"psychic-damage": "Psy",
"psychic-stab": "Psychic Stab Damage",
"quality-modifier": "Quality Modifier",
"rRep": "r-Rep",
"ranged-defence": "Ranged Defence",
"ranged-weapons": "Armes de trait",
"ref": "RÉF",
"ref-coo-will": "REF + COO + WIL",
"ref-coox2": "REF + COO × 2",
"reflex": "Réflexe",
"reflex-coordination-willpower": "Reflex + Coordination + Willpower",
"reflex-coordinationx2": "Reflect + Coordination doubled",
"reflexx3": "Reflex tripled",
"refx3": "REF × 3",
"rep-score": "Score",
"reputaion": "Réputation",
"resist-asphyxiation": "Roll with DUR (above) to resist asphyxiation.",
"resist-backup-complications": "To resist complications during backup (EP p.270) roll with LUC (above).",
"resist-brain-serizure": "Resist Psi Brain Seizure (EP p.221)",
"resist-shock": "Resist Shock",
"resist-trauma-disorientation": "Resist Trauma Disorientation",
"resist-wound-knockdown": "Resist Knockdown from Wound",
"rez": "REZ",
"rez-points": "Rez Points",
"rna": "Research Network Associates (Scientists)",
"roll-auto-failure": "Roll is an automatic failure",
"roll-auto-success": "Roll is an automatic success",
"roll-crit-failure": "Roll is a critical failure",
"roll-crit-success": "Roll is a critical success",
"roll-failure": "Roll is a failure",
"roll-success": "Roll is a success",
"rolls-for": "jet de",
"s-range": "S",
"sa": "SA",
"sav": "AST",
"savy": "Savy",
"semi-automatic": "Semi-Automatique",
"semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.",
"sheet-do-not-close": "Do not close the sheet while its processing.",
"sheet-processing": "Mise à jour en cours",
"sheet-settings": "Sheet Settings",
"short-range": "Courte",
"show-hide-description": "Show\/Hide Description",
"single-shot": "Coup par Coup",
"single-shot-description": "Single shot weapons may only be fired once per Complex Action.",
"size": "Catégorie de taille",
"skill-academics": "Érudition",
"skill-animal-handling": "Dressage",
"skill-art": "Pratique artistique",
"skill-beam-weapons": "Beam Weapons",
"skill-blades": "Blades",
"skill-categories": "Categories",
"skill-catopt-Combat": "Combat",
"skill-catopt-Mental": "Mental",
"skill-catopt-NA": "Aucun(e)",
"skill-catopt-Physical": "Physique",
"skill-catopt-Psi": "Psi & Mental",
"skill-catopt-Social": "Social",
"skill-catopt-Technical": "Technical",
"skill-catopt-Vehicle": "Véhicule",
"skill-catopt-short-Combat": "C",
"skill-catopt-short-Mental": "M",
"skill-catopt-short-NA": " ",
"skill-catopt-short-Physical": "P",
"skill-catopt-short-Psi": "Ψ&M",
"skill-catopt-short-Social": "S",
"skill-catopt-short-Technical": "E",
"skill-catopt-short-Vehicle": "V",
"skill-classopt-Active": "Actif",
"skill-classopt-Knowledge": "Connaissance",
"skill-climbing": "Escalade",
"skill-clubs": "Clubs",
"skill-commands": "Commands",
"skill-control": "Dominer",
"skill-custom": "[Custom]",
"skill-deception": "Tromperie",
"skill-demolitions": "Demolitions",
"skill-disguise": "Déguisement",
"skill-effects-bonus": "Active Effects",
"skill-exotic-melee-weapon": "Exotic Melee Weapon",
"skill-exotic-ranged-weapon": "Exotic Ranged Weapon",
"skill-field": "Champ",
"skill-flight": "Vol",
"skill-fray": "Esquive",
"skill-free-fall": "Chute Libre",
"skill-freerunning": "Freerunning",
"skill-gunnery": "Artillerie",
"skill-hardware": "Matériel",
"skill-impersonation": "Impersonation",
"skill-infiltration": "Infiltration",
"skill-infosec": "Infosec",
"skill-interest": "Interest",
"skill-interfacing": "Interfacing",
"skill-intimidation": "Intimidation",
"skill-investigation": "Investigation",
"skill-kinesics": "Kinésique",
"skill-kinetic-weapons": "Kinetic Weapons",
"skill-language": "Langue",
"skill-linked-aptitude": "Aptitude",
"skill-medicine": "Médecine",
"skill-morph-bonus": "Morph Bonus",
"skill-name": "Nom",
"skill-navigation": "Navigation",
"skill-networking": "Networking",
"skill-no-defaulting": "No Defaulting",
"skill-no-sort-manual": "Due to Roll20 limitations, manually added items can not be sorted automatically at this time.",
"skill-palming": "Palming",
"skill-perception": "Perception",
"skill-persuasion": "Persuasion",
"skill-pilot": "Piloter",
"skill-profession": "Profession",
"skill-programming": "Programmation",
"skill-protocol": "Protocol",
"skill-psi-assault": "Psi Assault",
"skill-psychosurgery": "Psychosurgery",
"skill-ranks": "Rangs",
"skill-reload-page": "Sorting result is only shown after reopening the sheet.",
"skill-research": "Research",
"skill-scrounging": "Scrounging",
"skill-seeker-weapons": "Seeker Weapons",
"skill-sense": "Sens",
"skill-sortopt-Aptitude": "Aptitude",
"skill-sortopt-Category": "Catégorie",
"skill-sortopt-Name": "Nom",
"skill-sortopt-None": " - ",
"skill-specialisations": "Specialisations",
"skill-spray-weapons": "Spray Weapons",
"skill-swimming": "Swimming",
"skill-throwing-weapons": "Armes de jet",
"skill-total": "Total",
"skill-unarmed-combat": "Unarmed Combat",
"skills": "Compétences",
"skills-sort": "Sort Now",
"skills-sort-by": "Sort by",
"sleight-description": "Description ",
"sleight-name": "Nom",
"software": "Software",
"software-quality": "Qualité",
"som": "SOM",
"somatics": "Somatique",
"somaticsx3": "Somatics tripled",
"somx3": "SOM × 3",
"spd": "SPD",
"spd-extra": "SPD+",
"special-rolls": "Special Rolls",
"speed": "Vitesse",
"speed-extra": "Extra Speed",
"ss": "CC",
"stats": "Character Stats",
"strain": "Stress",
"stress": "Stress",
"stress-test": "Stress Test",
"stress-value": "Stress Value",
"success-roll": "Success Roll",
"sv": "SV",
"theEye": "The Eye (Firewall)",
"thrown": "Lancé",
"trait-description": "Description ",
"trait-name": "Nom",
"trait-type-opt-Negative": "Négatif",
"trait-type-opt-Neutral": "Neutre",
"trait-type-opt-Positive": "Positif",
"trait-type-opt-short-Negative": "-",
"trait-type-opt-short-Neutral": "◦",
"trait-type-opt-short-Positive": "+",
"traits": "Traits",
"trauma": "Traumas",
"trauma-threshold": "Trauma Threshold",
"traumas-ignored": "Ignored Traumas",
"tt": "ST",
"uRep": "u-Rep",
"ultimateRep": "Ultimate (Ultimates)",
"uniform-radius": "Uniform Radius",
"using-api-script": "Use API Script?",
"version": "v",
"weapon-damage": "Dégâts",
"weapon-description": "Description ",
"weapon-dmg": "DMG",
"weapon-name": "Nom de l'arme",
"weapon-ranges": "Ranges",
"weapon-skill": "Compétence",
"weapon-skill-search": "Search Skill",
"weapon-specialisation": "Specialisation",
"wil": "VOL",
"wil-cog": "WIL + COG",
"willpower": "Volonté",
"willpower-cognition": "Willpower + Cognition",
"willpowerx2": "Willpower doubled",
"willpowerx3": "Willpower tripled",
"wilx2": "WIL × 2",
"wilx3": "WIL × 3",
"wound-threshold": "Wound Threshold",
"wounds": "Blessures",
"wounds-ignored": "Ignored Wounds",
"wt": "SB",
"x-range": "X",
"xRep": "x-Rep"
}