Update translations

This commit is contained in:
Jeffrey Lamb
2020-10-14 01:16:06 -04:00
parent a149140a75
commit 4acc7d3ed1
299 changed files with 36239 additions and 1465 deletions
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@@ -51,7 +51,7 @@
"Max.": "Max.",
"Rec. Die": "Rec. Die",
"Temp.": "Temp.",
"Initiative": "Initiative",
"Initiative": "Inititative",
"One Unique Thing": "One Unique Thing",
"Describe your characters one unique thing ...": "Describe your characters one unique thing ...",
"Class Features": "Klassenfähigkeiten",
+231 -231
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@@ -14,7 +14,7 @@
"18TH_LEVEL": "18. Stufe",
"19TH_LEVEL": "19. Stufe",
"1ST": "1.",
"1ST_LEVEL": "Stufe 1",
"1ST_LEVEL": "1. Stufe",
"1_ACTION": "1 Aktion",
"1_BONUS_ACTION": "1 Bonusaktion",
"1_HOUR": "1 Stunde",
@@ -33,25 +33,25 @@
"28TH_LEVEL": "28. Stufe",
"29TH_LEVEL": "29. Stufe",
"2ND": "2.",
"2ND_LEVEL": "Stufe 2",
"2ND_LEVEL": "2. Stufe",
"30TH_LEVEL": "30. Stufe",
"30_DAYS": "30 Tage",
"3RD": "3.",
"3RD_LEVEL": "Stufe 3",
"3RD_LEVEL": "3. Stufe",
"4TH": "4.",
"4TH_LEVEL": "Stufe 4",
"4TH_LEVEL": "4. Stufe",
"5TH": "5.",
"5TH_LEVEL": "Stufe 5",
"5TH_LEVEL": "5. Stufe",
"6TH": "6.",
"6TH_LEVEL": "Stufe 6",
"6TH_LEVEL": "6. Stufe",
"7TH": "7.",
"7TH_LEVEL": "Stufe 7",
"7TH_LEVEL": "7. Stufe",
"7_DAYS": "7 Tage",
"8TH": "8.",
"8TH_LEVEL": "Stufe 8",
"8TH_LEVEL": "8. Stufe",
"8_HOURS": "8 Stunden",
"9TH": "9.",
"9TH_LEVEL": "Stufe 9",
"9TH_LEVEL": "9. Stufe",
"ABILITIES": "Attribute",
"ABILITY": "Attribut",
"ABILITY_CHECK": "Attributsprobe",
@@ -87,9 +87,9 @@
"APPEARANCE": "Aussehen",
"ARCANA": "Arkane Kunde",
"ARMOR": "Rüstung",
"ARMOR_CLASS": "RK",
"ARMOR_CLASS": "Rüstungsklasse",
"ARROWS": "Pfeile",
"ARTIFICER": "Handwerker (2017)",
"ARTIFICER": "Werkmeister (2017)",
"AS": "als",
"ATHLETICS": "Athletik",
"ATK": "ATT",
@@ -102,16 +102,16 @@
"AUTOMATICALLY_EXPEND_SPELL_RESOURCES": "Automatische Ausgabe von Zauberspruch-Ressourcen",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_ATTACKS": "Automatischer Schadenswurf bei Angriffen",
"AUTOMATICALLY_ROLL_DAMAGE_FOR_SAVING_THROWS": "Automatischer Schadenswurf bei Rettungswürfen",
"AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatic higher level queries",
"AUTOMATIC_HIGHER_LEVEL_QUERIES": "Automatische Abfrage für höhere Stufen",
"AUTO_REVERT_ADV": "Automatisch den Vor\/-Nachteil umkehren",
"AVERAGE_OF_ABILITIES": "Durchschnittswert der höchsten 1 oder 2 Attribute",
"AVG": "i.D.",
"BACKGROUND": "Hintergrund",
"BACKSTORY": "Char-Geschichte",
"BACKSTORY": "Charakter-Geschichte",
"BARBARIAN": "Barbar",
"BARD": "Barde",
"BASE_DC": "Basis-Schwierigkeitsgrad",
"BIG": "Gross",
"BASE_DC": "Basis-SG",
"BIG": "Groß",
"BITE": "Biss",
"BLINDED": "Blind",
"BLINDED_1": "Eine blinde Kreatur kann nicht sehen und scheitert automatisch bei allen Attributswürfen, die Sicht erfordern.",
@@ -126,7 +126,7 @@
"BONUSES_AND_PENALTIES": "Boni & Mali",
"BONUSES_AND_PENALTIES_TOOLTIP": "Automatisches Hinzufügen eines Bonus\/Malus zu Würfeln, die mit den Charakterbogen Makros gemacht werden. <br>Verwendung: Sie erwerben einen magischen Gegenstand, der Ihrem Zauber +1 auf den SG gg. RW verleiht. Sie stehen unter der Wirkung des Segens-Zaubers, geben Sie \"d4cs0cf0\" in beide Angriffswurffelder ein, und der RW",
"BRAWN": "Kraft",
"BREAK_TIES": "Bindungen brechen",
"BREAK_TIES": "Gleichstand aufheben",
"BURROW": "Graben",
"CANCEL": "Abbrechen",
"CANTRIP": "Zaubertrick",
@@ -134,21 +134,21 @@
"CAN_HAVE": "Kann haben",
"CARRIED": "Getragen",
"CARRYING_CAPACITY": "Traglast",
"CARRYING_CAPACITY_1": "Dies ist die Last, die Sie tragen können",
"CARRYING_PUSH_DRAG_LIFT": "Ziehen\/Schieben\/<br>Heben",
"CARRYING_CAPACITY_1": "Das Gewicht, dass du mit dir herumtragen kannst",
"CARRYING_PUSH_DRAG_LIFT": "Schieben\/<br>Ziehen\/<br>Anheben",
"CARRYING_PUSH_DRAG_LIFT_FEET": "Wenn du ein Gewicht, das höher als deine Traglast ist, schiebst oder ziehst, sinkt deine Bewegungsrate auf 5 Fuß.",
"CARRYING_PUSH_DRAG_LIFT_METERS": "Wenn du ein Gewicht, das höher als deine Traglast ist, schiebst oder ziehst, sinkt deine Bewegungsrate auf 1.5 m.",
"CASTERS_4TH": "Dritte (3. ebene: Arcane Urbilder)",
"CASTERS_5TH": "Hälfte (5. ebene: Paladin, Waldläufer)",
"CASTERS_9TH": "Voll (9. ebene: Barde, Kleriker, Druide, Hexenmeister, Zauberer)",
"CASTERS_4TH": "4. Stufe Zauberwirken",
"CASTERS_5TH": "5. Stufe Zauberwirken",
"CASTERS_9TH": "9. Stufe Zauberwirken",
"CASTING_TIME": "Zauberzeit",
"CHA": "Cha",
"CHALLENGE": "Herausforderung",
"CHALLENGE": "Herausforderungsgrad",
"CHARACTER": "Charakter",
"CHARACTER_NAME": "Charaktename",
"CHARACTER_NAME": "Charaktername",
"CHARACTER_NAME_ON_ROLL_TEMPLATES": "Charaktername bei allen Würfen",
"CHARISMA": "Charisma",
"CHARISMA_SAVING_THROW": "Charisma Rettungswurf",
"CHARISMA_SAVING_THROW": "Charismarettungswurf",
"CHARMED": "Bezaubert",
"CHARMED_1": "Eine bezauberte Kreatur kann den Bezauberer weder angreifen noch als Ziel für schädigende Fähigkeiten oder magische Effekte auswählen.",
"CHARMED_2": "Der Bezauberer ist im Vorteil bei allen Attributswürfen, wenn er sozial mit der Kreatur interagieren will.",
@@ -173,44 +173,44 @@
"CLASS_FEATURE_ARTIFICER_TOOL_EXPERTISE_TEXT": "Ihr Übungsbonus wird für jeden Wurf auf ihre Fertigkeiten verdoppelt, bei der Sie eine der Werkzeugkenntnisse, die Sie durch ihre Klasse erworben haben, verwenden.",
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION": "Wundersame Erfindung",
"CLASS_FEATURE_ARTIFICER_WONDROUS_INVENTION_TEXT": "You gain the use of a magic item that you have crafted. Choose the item from the list of 2nd-level items below.\nCrafting an item is a difficult task. When you gain a magic item from this feature, it reflects long hours of study, tinkering, and experimentation that allowed you to finally complete the item. You are assumed to work on this item in your leisure time and to finish it when you level up.\nYou complete another item of your choice when you reach certain levels in this class: 5th, 10th, 15th, and 20th level. The item you choose must be on the list for your current artificer level or a lower level. These magic items are detailed in the Dungeon Master’s Guide.\n2nd Level: bag of holding, cap of water breathing, driftglobe, goggles of night, sending stones\n5th Level: alchemy jug, helm of comprehending languages, lantern of revealing, ring of swimming, robe of useful items, rope of climbing, wand of magic detection, wand of secrets\n10th Level: bag of beans, chime of opening, decanter of endless water, eyes of minute seeing, folding boat, Heward’s handy haversack\n15th Level: boots of striding and springing, bracers of archery, brooch of shielding, broom of flying, hat of disguise, slippers of spider climbing\n20th Level: eyes of the eagle, gem of brightness, gloves of missile snaring, gloves of swimming and climbing, ring of jumping, ring of mind shielding, wings of flying",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutal Critical",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack.\nThis increases to two additional dice at 13th level and three additional dice at 17th level.",
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Danger Sense",
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "You have advantage on Dexterity saving throws against effects that you can see, such as traps and spells. To gain this benefit, you can’t be blinded, deafened, or incapacitated.",
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Extra Attack (Barbarian)",
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Fast Movement",
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Your speed increases by 10 feet while you aren’t wearing heavy armor.",
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Feral Instinct",
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Your instincts are so honed that you have advantage on initiative rolls.\nAdditionally, if you are surprised at the beginning of combat and aren’t incapacitated, you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn.",
"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Indomitable Might",
"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "If your total for a Strength check is less than your Strength score, you can use that score in place of the total.",
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Persistent Rage",
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it.",
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Primal Champion",
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24.",
"CLASS_FEATURE_BARBARIAN_RAGE": "Rage",
"CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "On your turn, you can enter a rage as a bonus action. While raging, you gain the following benefits if you aren’t wearing heavy armor:\n•You have advantage on Strength checks and Strength saving throws.\n•When you make a melee weapon attack using Strength, you add RAGE_DAMAGE to that damage roll.\n•You have resistance to bludgeoning, piercing, and slashing damage\nIf you are able to cast spells, you can’t cast them or concentrate on them while raging.\nYour rage lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage on your turn as a bonus action.",
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Reckless Attack",
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.",
"CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Relentless Rage",
"CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC [[10]] Constitution saving throw. If you succeed, you drop to 1 hit point instead.\nEach time you use this feature after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10",
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Unarmored Defense",
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.",
"CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardic Inspiration",
"CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "You can inspire others through stirring words or music. To do so, you use a bonus action on your turn to choose one creature other than yourself within 60 feet of you who can hear you. That creature gains one Bardic Inspiration die, a d6.\nOnce within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the GM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.",
"CLASS_FEATURE_BARD_COUNTERCHARM": "Countercharm",
"CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "You gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As an action, you can start a performance that lasts until the end of your next turn. During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit. The performance ends early if you are incapacitated or silenced or if you voluntarily end it (no action required).",
"CLASS_FEATURE_BARD_EXPERTISE": "Sachverstand",
"CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Choose two of your skill proficiencies. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 10th level, you can choose another two skill proficiencies to gain this benefit.",
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Jack of All Trades",
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "You can add half your proficiency bonus, rounded down, to any ability check you make that doesn’t already include your proficiency bonus.",
"CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magical Secrets",
"CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "You have plundered magical knowledge from a wide spectrum of disciplines. Choose two spells from any class, including this one. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip.\nThe chosen spells count as bard spells for you and are included in the number in the Spells Known column of the Bard table.\nYou learn two additional spells from any class at 14th level and again at 18th level.",
"CLASS_FEATURE_BARD_SONG_OF_REST": "Song of Rest",
"CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "You can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest by spending one or more Hit Dice, each of those creatures regains extra hit points.",
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Superior Inspiration",
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "When you roll initiative and have no uses of Bardic Inspiration left, you regain one use.",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL": "Brutale kritische Treffer",
"CLASS_FEATURE_BARBARIAN_BRUTAL_CRITICAL_TEXT": "Du kannst bei einem kritischen Treffer mit einer Nahkampfwaffe einen zusätzlichen Schadenswürfel der Waffe verwenden, um den Schaden des kritischen Treffers zu bestimmen.\nAuf der 13. und 17. Stufe erhöht sich die Anzahl auf zwei beziehungsweise drei weitere Schadenswürfel der Waffe.",
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE": "Gefahrengespür",
"CLASS_FEATURE_BARBARIAN_DANGER_SENSE_TEXT": "Du bist bei Geschicklichkeitsrettungswürfen gegen sichtbare Gefahr wie Fallen oder Zaubersprüche im Vorteil. Um diesen Vorzug zu erhalten, darfst du nicht blind, taub oder kampfunfähig sein.",
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK": "Zusätzlicher Angriff (Barbar)",
"CLASS_FEATURE_BARBARIAN_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.",
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT": "Schnelle Bewegung",
"CLASS_FEATURE_BARBARIAN_FAST_MOVEMENT_TEXT": "Deine Bewegungsrate erhöht sich um 10 Fuß\/3 m, wenn du keine schwere Rüstung trägst.",
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT": "Wilder Instinkt",
"CLASS_FEATURE_BARBARIAN_FERAL_INSTINCT_TEXT": "Deine Instinkte sind dermaßen geschärft, dass du bei Initiativewürfen im Vorteil bist.\nZusätzlich kannst du, falls du überrascht wirst und nicht kampfunfähig bist, am Anfang deines ersten Zuges normal handeln. Jedoch nur, wenn du in Kampfrausch verfällst, bevor du etwas anderes tust.",
"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT": "Unbändige Stärke",
"CLASS_FEATURE_BARBARIAN_INDOMITABLE_MIGHT_TEXT": "Sollte das Gesamtergebnis eines Stärkewurfs kleiner sein als dein Stärkewert, kannst du stattdessen deinen Attributswert als Gesamtergebnis verwenden.",
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE": "Anhaltender Kampfrausch",
"CLASS_FEATURE_BARBARIAN_PERSISTENT_RAGE_TEXT": "Dein Kampfrausch ist so wild, dass er nur vorzeitig endet, wenn du bewusstlos wirst oder du ihn selbst beendest.",
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION": "Meister der Wildnis",
"CLASS_FEATURE_BARBARIAN_PRIMAL_CHAMPION_TEXT": "Du verkörperst die Macht der Wildnis. Dein Stärke- und Konstitutionswert steigen um 4 Punkte an. Das Maximum für beide Attribute beträgt nun jeweils 24.",
"CLASS_FEATURE_BARBARIAN_RAGE": "Kampfrausch",
"CLASS_FEATURE_BARBARIAN_RAGE_TEXT": "In deinem Zug kannst du dich mit einer Bonusaktion in einen Kampfrausch versetzen. Während du dich in diesem befindest, erhältst du die folgenden Vorteile, solange du keine schwere Rüstung trägst:\n•Du bist bei Stärkewürfen und Rettungswürfen, die auf Stärke basieren, im Vorteil.\n•Führst du einen Nahkampfangriff mit einer Waffe durch, die deinen Stärkemodifikator verwendet, erhältst du auf deinen Schadenswurf einen Bonus von RAGE_DAMAGE.\n•Du besitzt eine Resistenz gegen Hieb-, Stich- und Wuchtschaden\nFalls du in der Lage bist, Zauber zu wirken, kannst du dies nicht während des Kampfrausches. Auch ist es in diesem nicht möglich, sich auf Zauber zu konzentrieren.\nDein Kampfrausch dauert 1 Minute. Er endet vorzeitig, wenn du bewusstlos wirst oder in deinem Zug keine feindliche Kreatur angegriffen hast oder in diesem keinen Schaden erhalten hast. Du kannst den Kampfrausch auch selbst als Bonusaktion in deinem Zug beenden.",
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK": "Rücksichtsloser Angriff",
"CLASS_FEATURE_BARBARIAN_RECKLESS_ATTACK_TEXT": "Beim ersten Angriff in deinem Zug kannst du dich dazu entscheiden, rücksichtslos anzugreifen. Du bist dann in diesem Zug bei allen Nahkampfangriffen im Vorteil, auf die dein Stärkemodifikator angewendet wird. Im Gegenzug sind Angriffswürfe gegen dich bis zu deinem nächsten Zug ebenfalls im Vorteil.",
"CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE": "Unerbittlicher Kampfrausch",
"CLASS_FEATURE_BARBARIAN_RELENTLESS_RAGE_TEXT": "Du bist in der Lage, trotz schwerer Verletzungen weiterzukämpfen, wenn du dich im Kampfrausch befindest. Sollten deine Trefferpunkte auf 0 reduziert werden, während du im Kampfrausch bist, und stirbst du nicht augenblicklich, kannst du einen Konstitutionsrettungswurf mit SG [[10]] ablegen. Gelingt dir dieser, werden deine Trefferpunkte nur auf 1 reduziert.\nJedes Mal, wenn du dieses Merkmal benutzt, steigt der Schwierigkeitsgrad für den Rettungswurf um 5 an. Nach einer kurzen oder langen Rast ist der Schwierigkeitsgrad wieder 10",
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE": "Ungerüstete Verteidigung",
"CLASS_FEATURE_BARBARIAN_UNARMORED_DEFENSE_TEXT": "Solange du keine Rüstung trägst, entspricht deine Rüstungsklasse 10 + Geschicklichkeitsmodifikator + Konstitutionsmodifikator. Du kannst einen Schild verwenden und trotzdem von diesem Vorzug profitieren.",
"CLASS_FEATURE_BARD_BARDIC_INSPIRATION": "Bardische Inspiration",
"CLASS_FEATURE_BARD_BARDIC_INSPIRATION_TEXT": "Du vermagst andere zu inspirieren, indem du eine bewegende Rede hältst oder ermutigende Musik erklingen lässt. Als Bonusaktion kannst du in deinem Zug innerhalb von 60 Fuß\/18 m Reichweite eine Kreatur außer dir selbst bestimmen, die in der Lage sein muss, dich zu hören. Diese Kreatur erhält einen bardischen Inspirationswürfel, auf der 1. Stufe einen d6.\nEinmal innerhalb der nächsten 10 Minuten kann die Kreatur diesen Würfel nutzen und das gewürfelte Ergebnis auf einen Attributs-, Angriffs- oder Rettungswurf addieren. Sie kann auch nach diesem Wurf entscheiden, ob sie den bardischen Inspirationswürfel einsetzen möchte. Allerdings muss sie ihre Entscheidung treffen, bevor der SL bekannt gibt, ob das Ergebnis ein Erfolg oder Misserfolg ist. Wurde der bardische Inspirationswürfel benutzt, ist er verbraucht. Jede Kreatur darf nur über einen Inspirationswürfel gleichzeitig verfügen.",
"CLASS_FEATURE_BARD_COUNTERCHARM": "Bannlied",
"CLASS_FEATURE_BARD_COUNTERCHARM_TEXT": "Du erlangst die Fähigkeit, mit Zaubern gewobene Musik und Worte der Macht zu nutzen, um geistesbeeinflussende Effekte abzuwenden. Als Aktion kannst du eine Darbietung geben, die bis zum Ende deines nächsten Zuges andauert.\nWährend dieser Zeit sind du und deine verbündeten Kreaturen im Umkreis von 30 Fuß\/9 m im Vorteil bei Rettungswürfen, um nicht bezaubert oder verängstigt zu sein. Die betroffene Kreatur muss in der Lage sein, dich zu hören, damit sie in den Genuss dieses Vorzugs kommt.\nDie Darbietung endet vorzeitig, falls du zum Schweigen gebracht wirst oder kampfunfähig wirst. Du kannst sie auch freiwillig beenden, wozu keine Aktion notwendig ist.",
"CLASS_FEATURE_BARD_EXPERTISE": "Expertise",
"CLASS_FEATURE_BARD_EXPERTISE_TEXT": "Du wählst zwei deiner Fertigkeiten aus, in denen du geübt bist. Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen diese Fertigkeiten zur Anwendung kommen.\nAuf der 10. Stufe kannst du dir zwei weitere deiner geübten Fertigkeiten aussuchen, in denen du den gleichen Vorzug erhältst.",
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES": "Alleskönner",
"CLASS_FEATURE_BARD_JACK_OF_ALL_TRADES_TEXT": "Du kannst deinen halben Übungsbonus (abgerundet) auf jeden Attributswurf addieren, der nicht bereits durch deinen Übungsbonus verbessert wird.",
"CLASS_FEATURE_BARD_MAGICAL_SECRETS": "Magische Geheimnisse",
"CLASS_FEATURE_BARD_MAGICAL_SECRETS_TEXT": "Du hast bereits aus einem breiten Spektrum an Disziplinen magisches Wissen zusammengetragen. Wähle zwei Zauber beliebiger Klassen, einschließlich des Barden. Du musst in der Lage sein, Zauber des gewählten Grades zu wirken, vergleiche dazu die Aufstiegstabelle für Barden. Es ist auch möglich, sich für Zaubertricks zu entscheiden.\nDie ausgesuchten Sprüche gelten für dich als Bardenzauber und zählen in Bezug auf die maximale Anzahl deiner bekannten Zauber.\nDu lernst zwei weitere Zauber beliebiger Klassen auf Stufe 14 und erneut auf Stufe 18.",
"CLASS_FEATURE_BARD_SONG_OF_REST": "Lied der Erholung",
"CLASS_FEATURE_BARD_SONG_OF_REST_TEXT": "Du kannst während einer kurzen Rast mit sanfter Musik oder Gesängen den Heilungsprozess deiner verwundeten Verbündeten beschleunigen. Wenn du oder eine befreundete Kreatur durch das Ausgeben von Trefferwürfeln zum Ende einer kurzen Rast Trefferpunkte wiedererlangt, erhält der Betroffene 1d6 zusätzliche Trefferpunkte zurück. Die befreundete Kreatur muss deine Darbietung hören können, um von diesem Effekt zu profitieren.\nDie zusätzlichen Trefferpunkte erhöhen sich mit dem Aufstieg in dieser Klasse: ab der 9. Stufe auf 1d8, ab der 13. Stufe auf 1d10 und ab der 17. Stufe auf 1d12.",
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION": "Überlegene Inspiration",
"CLASS_FEATURE_BARD_SUPERIOR_INSPIRATION_TEXT": "Hast du zum Zeitpunkt des Initiativewurfs keine Anwendung von Bardische Inspiration mehr zur Verfügung, erhältst du eine Anwendung zurück.",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY": "Channel Divinity",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TEXT": "You gain the ability to channel divine energy directly from your deity, using that energy to fuel magical effects. You start with two such effects: Turn Undead and an effect determined by your domain. Some domains grant you additional effects as you advance in levels, as noted in the domain description",
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD": "Turn Undead (Channel Divinity)",
@@ -218,29 +218,29 @@
"CLASS_FEATURE_CLERIC_CHANNEL_DIVINITY_TURN_UNDEAD_TEXT_PART_2": "When an undead fails its saving throw against your Turn Undead feature, the creature is instantly destroyed if its challenge rating is CHALLENGE_RATING or lower",
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION": "Divine Intervention",
"CLASS_FEATURE_CLERIC_DIVINE_INTERVENTION_TEXT": "You can call on your deity to intervene on your behalf when your need is great.\nImploring your deity’s aid requires you to use your action. Describe the assistance you seek, and roll percentile dice. If you roll a number equal to or lower than your cleric level, your deity intervenes. The GM chooses the nature of the intervention; the effect of any cleric spell or cleric domain spell would be appropriate.\nIf your deity intervenes, you can’t use this feature again for 7 days. Otherwise, you can use it again after you finish a long rest.\nAt 20th level, your call for intervention succeeds automatically, no roll required.",
"CLASS_FEATURE_DRUID_ARCHDRUID": "Archdruid",
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "You can use your Wild Shape an unlimited number of times.\nAdditionally, you can ignore the verbal and somatic components of your druid spells, as well as any material components that lack a cost and aren’t consumed by a spell. You gain this benefit in both your normal shape and your beast shape from Wild Shape.",
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "Beast Spells",
"CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "You can cast many of your druid spells in any shape you assume using Wild Shape. You can perform the somatic and verbal components of a druid spell while in a beast shape, but you aren’t able to provide material components",
"CLASS_FEATURE_DRUID_DRUIDIC": "Druidic",
"CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.",
"CLASS_FEATURE_DRUID_TIMELESS_BODY": "Timeless Body",
"CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "The primal magic that you wield causes you to age more slowly. For every 10 years that pass, your body ages only 1 year.",
"CLASS_FEATURE_DRUID_WILD_SHAPE": "Wild Shape",
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "that doesn’t have a flying speed",
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "that doesn’t have a flying or swimming speed",
"CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "You can use your action to magically assume the shape of a beast that you have seen before. You can transform into any beast that has a challenge rating of CHALLENGE_RATING or lowerLIMITATIONS.\nYou can stay in a beast shape for [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] hours. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.\nWhile you are transformed, the following rules apply:\n•Your game statistics are replaced by the statistics of the beast, but you retain your alignment, personality, and Intelligence, Wisdom, and Charisma scores. You also retain all of your skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as you and the bonus in its stat block is higher than yours, use the creature’s bonus instead of yours. If the creature has any legendary or lair actions, you can’t use them.\n•When you transform, you assume the beast’s hit points and Hit Dice. When you revert to your normal form, you return to the number of hit points you had before you transformed. However, if you revert as a result of dropping to 0 hit points, any excess damage carries over to your normal form. For example, if you take 10 damage in animal form and have only 1 hit point left, you revert and take 9 damage. As long as the excess damage doesn’t reduce your normal form to 0 hit points, you aren’t knocked unconscious.\n•You can’t cast spells, and your ability to speak or take any action that requires hands is limited to the capabilities of your beast form. Transforming doesn’t break your concentration on a spell you’ve already cast, however, or prevent you from taking actions that are part of a spell, such as call lightning, that you’ve already cast.\n•You retain the benefit of any features from your class, race, or other source and can use them if the new form is physically capable of doing so. However, you can’t use any of your special senses, such as darkvision, unless your new form also has that sense.\n•You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the GM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.",
"CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Action Surge",
"CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "On your turn, you can take one additional action on top of your regular action and a possible bonus action.",
"CLASS_FEATURE_DRUID_ARCHDRUID": "Erzdruide",
"CLASS_FEATURE_DRUID_ARCHDRUID_TEXT": "Du kannst die Tiergestalt unbegrenzt oft annehmen.\nAußerdem darfst du die verbalen und gestischen Komponenten deiner Druidenzauber ignorieren, genau wie Materialkomponenten, für die keine Kosten angegeben sind und die nicht durch den Zauber verbraucht werden. Du genießt diese Vorzüge sowohl in deiner normalen Form als auch in Tiergestalt.",
"CLASS_FEATURE_DRUID_BEAST_SPELLS": "In Tiergestalt zaubern",
"CLASS_FEATURE_DRUID_BEAST_SPELLS_TEXT": "Du kannst viele deiner Druidenzauber in jeder Gestalt wirken, die du annimmst. Verbale und gestische Komponenten eines Druidenzaubers kannst du in Tiergestalt ausführen, jedoch nicht die Materialkomponenten zur Verfügung stellen",
"CLASS_FEATURE_DRUID_DRUIDIC": "Druidisch",
"CLASS_FEATURE_DRUID_DRUIDIC_TEXT": "Du beherrscht Druidisch, die Geheimsprache der Druiden. Du weißt nicht nur, wie man die Sprache spricht, sondern auch wie man versteckte Botschaften hinterlassen kann. Jeder, der des Druidischen mächtig ist, findet diese Botschaften automatisch. Uneingeweihte erkennen sie nur mit einem erfolgreichen Wurf auf Weisheit (Wahrnehmung) gegen SG [[15]], können aber ohne magische Hilfe den Inhalt nicht entschlüsseln.",
"CLASS_FEATURE_DRUID_TIMELESS_BODY": "Zeitloser Körper",
"CLASS_FEATURE_DRUID_TIMELESS_BODY_TEXT": "Die wilde Magie, die du handhabst, lässt dich langsamer altern. Je 10 Jahre, die vergehen, wird dein Körper nur um 1 Jahr älter.",
"CLASS_FEATURE_DRUID_WILD_SHAPE": "Tiergestalt",
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING": "keine Flugbewegungsrate",
"CLASS_FEATURE_DRUID_WILD_SHAPE_NO_FLYING_OR_SWIMMING": "keine Flug- oder Schwimmbewegungsrate",
"CLASS_FEATURE_DRUID_WILD_SHAPE_TEXT": "Du kannst deine Aktion nutzen, um auf magische Weise die Gestalt jedes Tieres anzunehmen, das du schon einmal gesehen hast. Du kannst diese Fähigkeit zweimal einsetzen, ohne rasten zu müssen. Nach einer kurzen oder langen Rast erhältst du alle verbrauchten Anwendungen zurück. Du kannst dich in ein Tier mit einem Herausforderungsgrad von CHALLENGE_RATING oder niedriger LIMITATIONS.\n\nDu kannst für [[WILD_SHAPE_HOURS[half your druid level (rounded down)]]] Stunden in der Tiergestalt verbleiben. Anschließend verwandelst du dich in deine normale Gestalt zurück, falls du nicht vorher eine weitere Anwendung der Fähigkeit benutzt. Du kannst auch früher in deine ursprüngliche Form zurückkehren, indem du dafür in deinem Zug eine Bonusaktion aufwendest. Solltest du bewusstlos werden, auf 0 Trefferpunkte sinken oder sterben, verwandelst du dich automatisch zurück.\nFür die Zeit, in der du verwandelt bist, gelten folgende Regeln:\n\n•Deine Spielwerte werden durch die des Tieres ersetzt. Nur deine Gesinnung, deine Persönlichkeit sowie deine Intelligenz-, Weisheits- und Charismawert bleibt unverändert. Du bist weiterhin in Fertigkeiten und Rettungswürfen geübt und darüber hinaus in denen der Kreatur. Sollte es zu Überschneidungen kommen und die Kreatur einen höheren Übungsbonus aufweisen, benutzt du diesen statt deinem. Besitzt die Kreatur legendäre Aktionen oder Hortaktionen, kannst du diese nicht verwenden.\n•Wenn du dich verwandelst, übernimmst du auch die Trefferpunkte und die Trefferwürfel der Kreatur. Kehrst du in deine normale Form zurück, hast du wieder die gleiche Anzahl Trefferpunkte wie vor der Verwandlung. Solltest du in Tiergestalt auf 0 Trefferpunkte reduziert werden, wird jeglicher überschüssiger Schaden auf deine normale Form übertragen. Erleidest du beispielsweise 10 Schadenspunkte in Tiergestalt und hast nur noch 1 Trefferpunkt übrig, kehrst du in deine normale Form zurück und erleidest 9 Schadenspunkte. Solange der überschüssige Schaden deine Trefferpunkte in deiner Form nicht auf 0 reduziert, giltst du nicht als bewustlos.\n•Du kannst keine Zauber wirken oder Handlungen ausführen für die du Hände benötigst, und nicht in menschlicher Sprache sprechen. Diesbezüglich bist du auf die Möglichkeiten deiner Tiergestalt beschränkt. Dich zu verwandeln stört nicht die Konzentration auf einen Zauber, den du bereits gewirkt hast. Es verhindert auch nicht, dass du Aktionen ausführen kannst, die Teil eines Zaubers sind - wie es etwa bei einem Spruch wie Blitze herbeirufen der Fall ist, wenn du ihn bereits gewirkt hast.\n•Du behältst alle Vorzüge jeglicher Merkmale deiner Klasse, deines Volkes oder aus anderen Quellen und kannst sie anwenden, falls deine neue Gestalt körperlich dazu in der Lage ist. Eine Ausnahme bilden spezielle Sinne wie etwa Dunkelsicht. Diese kannst du nur nutzen, wenn deine neue Form sie ebenfalls besitzt.\n•Du kannst bei der Verwandlung wählen, ob deine Ausrüstung an Ort und Stelle auf den Boden fällt, mit der neuen Gestalt verschmilzt oder von ihr getragen wird. Getragene Ausrüstung kann normal verwendet werden, doch der SL entscheidet, ob sie der neuen Form nutzt, basierend auf der Größe und Gestalt der Kreatur. Gegenstände verändern sich allerdings nicht und passen sich deiner neuen Form nicht an. Jegliche Ausrüstung, die du in deiner neuen Gestalt nicht tragen kannst, muss entweder auf den Boden fallen oder mit ihr verschmelzen. Verschmolzene Ausrüstung hat keine Auswirkung, bis du die Gestalt erneut wechselst.",
"CLASS_FEATURE_FIGHTER_ACTION_SURGE": "Tatendrang",
"CLASS_FEATURE_FIGHTER_ACTION_SURGE_TEXT": "Du vermagst dich für einen kurzen Augenblick über deine körperlichen Grenzen hinwegzusetzen. In deinem Zug kannst du eine weitere Aktion ausführen, zusätzlich zu deiner regulären Aktion und einer möglichen Bonusaktion.",
"CLASS_FEATURE_FIGHTER_CHAMPION_REMARKABLE_ATHLETE": "Herausragender Athlet",
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Extra Attack (Fighter)",
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.\nThe number of attacks increases to three when you reach 11th level in this class and to four when you reach 20th level in this class.",
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Fighting Style (Fighter)",
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nArchery\nYou gain a +2 bonus to attack rolls you make with ranged weapons.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.\n\nTwo-Weapon Fighting\nWhen you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.",
"CLASS_FEATURE_FIGHTER_INDOMITABLE": "Indomitable",
"CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "You can reroll a saving throw that you fail. If you do so, you must use the new roll.",
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Second Wind",
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "On your turn, you can use a bonus action to regain hit points.",
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK": "Zusätzlicher Angriff (Kämpfer)",
"CLASS_FEATURE_FIGHTER_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.\nDie Anzahl der Angriffe steigt auf drei, sobald du die 11. Stufe als Kämpfer erreichst, und auf vier bei Stufe 20.",
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE": "Kampfstil (Kämpfer)",
"CLASS_FEATURE_FIGHTER_FIGHTING_STYLE_TEXT": "Du wählst eine bestimmte Art zu kämpfen als Spezialisierung. Suche dir eine der folgenden Möglichkeiten aus. Du kannst keinen der Stile mehr als einmal wählen, selbst wenn du später erneut aussuchen darfst.\n\nBogenschießen\nDu erhältst einen Bonus von +2 auf alle Angriffswürfe mit Fernkampfwaffen.\n\nDuellieren\nKämpfst du mit einer einhändig geführten Nahkampfwaffe und keiner Waffe in der anderen Hand, erhältst du einen Bonus von +2 auf die Schadenswürfe mit dieser Waffe.\n\nKampf mir großen Waffen\nGreifst du mit einer beidhändig geführten Nahkampfwaffe an und würfelst bei deinem Schadenswurf eine 1 oder 2, darfst du den entsprechenden Schadenswürfel erneut würfeln. Das zweite Ergebnis musst du verwenden, auch wenn es wieder eine 1 oder 2 seien sollte. Die Waffe muss die Waffeneigenschaft zweihändig oder vielseitig besitzen, um diesen Vorzug zu gewähren.\n\nKampf mit zwei Waffen\nWenn du mit zwei Waffen angreifst, kannst du den passenden Attributsmodifikator zum Schaden der zweiten Waffe addieren.\n\nLeibwache\nFührt eine Kreatur, die du sehen kannst, einen Angriff auf eine bis zu 5 Fuß\/1,50 m von dir entfernt stehende Kreatur aus (die nicht du selbst bist), kannst du deine Reaktion verwenden, damit der Angreifer bei seinem Wurf im Nachteil ist. Du musst dafür einen Schild tragen.\n\nVerteidigung\nSolange du eine Rüstung trägst, erhältst du einen Bonus von +1 auf deine Rüstungsklasse (RK)",
"CLASS_FEATURE_FIGHTER_INDOMITABLE": "Unbeugsam",
"CLASS_FEATURE_FIGHTER_INDOMITABLE_TEXT": "Du kannst einen Rettungswurf, der dir misslingt, wiederholen. Falls du dies tust, musst du das neue Ergebnis verwenden.\nNach ihrem Einsatz steht dir die Fähigkeit erst nach einer langen Rast wieder zur Verfügung.\nAuf Stufe 13 kannst du dieses Merkmal zweimal einsetzen, bevor eine Rast nötig ist, mit Stufe 17 sogar dreimal.",
"CLASS_FEATURE_FIGHTER_SECOND_WIND": "Durchschnaufen",
"CLASS_FEATURE_FIGHTER_SECOND_WIND_TEXT": "Durch deine große Ausdauer bist du in der Lage, während eines Kampfes deine Kräfte zu sammeln und dich dann erholt ins Schlachtgetümmel zu werfen. Du kannst deine Bonusaktion in deinem Zug verwenden, um Trefferpunkte in Höhe von 1d10 + @{fighter_level}[Stufe als Kämpfer] wiederzuerlangen.\nHast du die Fähigkeit einmal eingesetzt, steht sie dir erst wieder nach einer kurzen oder langen Rast zur Verfügung.",
"CLASS_FEATURE_MONK_DEFLECT_MISSILES": "Deflect Missiles",
"CLASS_FEATURE_MONK_DEFLECT_MISSILES_TEXT": "You can use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by [[d10 + @{dexterity_mod}[dex] + @{monk_level}[monk level]]].\nIf you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack, which has a normal range of 20 feet and a long range of 60 feet",
"CLASS_FEATURE_MONK_DIAMOND_SOUL": "Diamond Soul",
@@ -250,7 +250,7 @@
"CLASS_FEATURE_MONK_EVASION": "Evasion",
"CLASS_FEATURE_MONK_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
"CLASS_FEATURE_MONK_EXTRA_ATTACK": "Extra Attack (Monk)",
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
"CLASS_FEATURE_MONK_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.",
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS": "Flurry of Blows",
"CLASS_FEATURE_MONK_FLURRY_OF_BLOWS_TEXT": "Immediately after you take the Attack action on your turn, you can spend 1 ki point to make two unarmed strikes as a bonus action.",
"CLASS_FEATURE_MONK_KI": "Ki",
@@ -273,36 +273,36 @@
"CLASS_FEATURE_MONK_STILLNESS_OF_MIND_TEXT": "You can use your action to end one effect on yourself that is causing you to be charmed or frightened.",
"CLASS_FEATURE_MONK_STUNNING_STRIKE": "Stunning Strike",
"CLASS_FEATURE_MONK_STUNNING_STRIKE_TEXT": "You can interfere with the flow of ki in an opponent’s body. When you hit another creature with a melee weapon attack, you can spend 1 ki point to attempt a stunning strike. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn.",
"CLASS_FEATURE_MONK_TIMELESS_BODY": "Timeless Body",
"CLASS_FEATURE_MONK_TIMELESS_BODY": "Zeitloser Körper",
"CLASS_FEATURE_MONK_TIMELESS_BODY_TEXT": "Your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. You can still die of old age, however. In addition, you no longer need food or water.",
"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON": "Tongue of the Sun and Moon",
"CLASS_FEATURE_MONK_TONGUE_OF_THE_SUN_AND_MOON_TEXT": "You learn to touch the ki of other minds so that you understand all spoken languages. Moreover, any creature that can understand a language can understand what you say.",
"CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Unarmored Defense",
"CLASS_FEATURE_MONK_UNARMORED_DEFENSE": "Ungerüstete Verteidigung",
"CLASS_FEATURE_MONK_UNARMORED_DEFENSE_TEXT": "Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier.",
"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT": "Unarmored Movement",
"CLASS_FEATURE_MONK_UNARMORED_MOVEMENT_TEXT": "Your speed increases by UNARMORED_MOVEMENT_FEET feet while you are not wearing armor or wielding a shield. This bonus increases when you reach certain monk levels, as shown in the Monk table.\nAt 9th level, you gain the ability to move along vertical surfaces and across liquids on your turn without falling during the move.",
"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura of Courage",
"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "You and friendly creatures within AURA_RANGE feet of you can’t be frightened while you are conscious.",
"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura of Protection",
"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Whenever you or a friendly creature within AURA_RANGE feet of you must make a saving throw, the creature gains a bonus to the saving throw equal to [[@{charisma_mod}]] (with a minimum bonus of +1). You must be conscious to grant this bonus.",
"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Channel Divinity",
"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Your oath allows you to channel divine energy to fuel magical effects. Each Channel Divinity option provided by your oath explains how to use it.",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Cleaning Touch",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "You can use your action to end one spell on yourself or on one willing creature that you touch.",
"CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Divine Health",
"CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "The divine magic flowing through you makes you immune to disease.",
"CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Divine Sense",
"CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "The presence of strong evil registers on your senses like a noxious odor, and powerful good rings like heavenly music in your ears. As an action, you can open your awareness to detect such forces. Until the end of your next turn, you know the location of any celestial, fiend, or undead within 60 feet of you that is not behind total cover. You know the type (celestial, fiend, or undead) of any being whose presence you sense, but not its identity (the vampire Count Strahd von Zarovich, for instance). Within the same radius, you also detect the presence of any place or object that has been consecrated or desecrated, as with the hallow spell.",
"CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Divine Smite",
"CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "When you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.",
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Extra Attack (Paladin)",
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Fighting Style (Paladin)",
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.\n\nDefense\nWhile you are wearing armor, you gain a +1 bonus to AC.\n\nDueling\nWhen you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.\n\nGreat Weapon Fighting\nWhen you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.\n\nProtection\nWhen a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.",
"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Improved Divine Smite",
"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "You are so suffused with righteous might that all your melee weapon strikes carry divine power with them. Whenever you hit a creature with a melee weapon, the creature takes an extra 1d8 radiant damage. If you also use your Divine Smite with an attack, you add this damage to the extra damage of your Divine Smite.",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Lay on Hands",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Your blessed touch can heal wounds. As an action, you can touch a creature to restore a number of hit points to that creature.\nAlternatively, you can expend 5 hit points from your pool of healing to cure the target of one disease or neutralize one poison affecting it. You can cure multiple diseases and neutralize multiple poisons with a single use of Lay on Hands, expending hit points separately for each one.\nThis feature has no effect on undead and constructs.",
"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE": "Aura der Tapferkeit",
"CLASS_FEATURE_PALADIN_AURA_OF_COURAGE_TEXT": "Du und verbündete Kreaturen innerhalb von AURA_RANGE können nicht verängstigt werden, solange du bei Bewusstsein bist.\nAuf der 18. Stufe erhöht sich der Radius der Aura auf 9 m.",
"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION": "Aura des Schutzes",
"CLASS_FEATURE_PALADIN_AURA_OF_PROTECTION_TEXT": "Immer wenn du oder eine verbündete Kreatur innerhalb von AURA_RANGE einen Rettungswurf ablegen müssen, erhält die entsprechende Kreatur einen Bonus in Höhe von [[@{charisma_mod}]] (mindestens +1). Du musst bei Bewusstsein sein, damit dieser Bonus gewährt wird.\nAuf der 18. Stufe erhöht sich der Radius der Aura auf 30 Fuß\\\/9 m.",
"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY": "Göttliche Macht fokusieren",
"CLASS_FEATURE_PALADIN_CHANNEL_DIVINITY_TEXT": "Dein Schwur lässt dich göttliche Energie fokussieren, um magische Effekte hervorzurufen. Bei den jeweiligen Varianten dieses Merkmals, über die du durch deinen Schwur verfügst, ist auch deren Anwendungsweise aufgeführt.\nWenn du Göttliche Macht fokussierst, kannst du dir aussuchen, welchen Effekt dies hervorrufen soll. Bevor du erneut Göttliche Macht fokussieren kannst, musst du eine kurze oder lange Rast einlegen.\nManche Effekte dieses Merkmals erfordern, dass dein Ziel einen Rettungswurf ablegt. In diesem Fall ist der SG des Rettungswurfs der gleiche, als wenn das Ziel einem deiner Paladinzauber zu widerstehen versucht.",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH": "Reinigende Berührung",
"CLASS_FEATURE_PALADIN_CLEANSING_TOUCH_TEXT": "Du kannst deine Aktion verwenden, um durch Berührung einen Zauber zu beenden, der auf dich oder eine Kreatur wirkt, die deine Berührung bereitwillig zulässt.\nDu kannst diese Fähigkeit [[@{charisma_mod}]] (mindestens 1) mal einsetzen. Nach einer langen Rast stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.",
"CLASS_FEATURE_PALADIN_DIVINE_HEALTH": "Göttliche Gesundheit",
"CLASS_FEATURE_PALADIN_DIVINE_HEALTH_TEXT": "Du wirst aufgrund der göttlichen Magie, die dich durchfließt, immun gegen Krankheiten.",
"CLASS_FEATURE_PALADIN_DIVINE_SENSE": "Göttliches Gespür",
"CLASS_FEATURE_PALADIN_DIVINE_SENSE_TEXT": "Deine Sinne nehmen die Gegenwart von starkem Bösen wie den Geruch der Verderbnis wahr, wohingegen das machtvolle Gute wie himmlische Musik in deinen Ohren klingt. Als Aktion kannst du deine Aufmerksamkeit auf die Suche nach solchen Kräften richten. Bis zum Ende eines nächsten Zuges ist dir innerhalb von 60 Fuß\/18m der Standort jeglicher himmlischen und untoten Kreatur sowie jedes Unholds bekannt, außer eine Kreatur befindet sich in voller Deckung. Dir ist die Art dieser Wesen bewusst (himmlisch, untot, Unhold), doch ihre Identität (etwa der Vampir Graf Strahd von Zarovich) bleibt dir verborgen. Innerhalb desselben Radius spürst du auch die Präsenz jedes Ortes oder Gegenstandes, der geweiht beziehungsweise entweiht wurde (wie etwa durch den Zauber Weihen).\nDiese Fähigkeit kannst du so oft nutzen, wie es deinem Charismamodifikator + 1 entspricht. Beendest du eine lange Rast, stehen dir alle verbrauchten Anwendungen wieder zur Verfügung.",
"CLASS_FEATURE_PALADIN_DIVINE_SMITE": "Göttliches Niederstrecken",
"CLASS_FEATURE_PALADIN_DIVINE_SMITE_TEXT": "Wenn du eine Kreatur mit einem Nahkampf-Waffenangriff triffst, kannst du einen Zauberplatz aufgeben, um dem Ziel (zusätzlich zu dem Waffenschaden) gleißenden Schaden zuzufügen. Der zusätzliche Schaden beträgt 2d8 + 1d8 für jeden Grad des Zauberplatzes über den 1. hinaus, bis zu einem Maximum von 5d8.\nDer Schaden erhöht sich nochmals um 1d8, wenn es sich bei dem Ziel um einen Unhold oder einen Untoten handelt.",
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK": "Zusätzlicher Angriff (Paladin)",
"CLASS_FEATURE_PALADIN_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.",
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE": "Kampfstil (Paladin)",
"CLASS_FEATURE_PALADIN_FIGHTING_STYLE_TEXT": "Du wählst eine bestimmte Art zu kämpfen als Spezialisierung. Suche dir eine der folgenden Möglichkeiten aus. Du kannst keinen der Stile mehr als einmal wählen, selbst wenn du später erneut aussuchen darfst.\n\nDuellieren\nKämpfst du mit einer einhändig geführten Nahkampfwaffe und keiner Waffe in der anderen Hand, erhältst du einen Bonus von +2 auf die Schadenswürfe mit dieser Waffe.\n\nKampf mir großen Waffen\nGreifst du mit einer beidhändig geführten Nahkampfwaffe an und würfelst bei deinem Schadenswurf eine 1 oder 2, darfst du den entsprechenden Schadenswürfel erneut würfeln. Das zweite Ergebnis musst du verwenden, auch wenn es wieder eine 1 oder 2 seien sollte. Die Waffe muss die Waffeneigenschaft zweihändig oder vielseitig besitzen, um diesen Vorzug zu gewähren.\n\nLeibwache\nFührt eine Kreatur, die du sehen kannst, einen Angriff auf eine bis zu 5 Fuß\\\/1,50 m von dir entfernt stehende Kreatur aus (die nicht du selbst bist), kannst du deine Reaktion verwenden, damit der Angreifer bei seinem Wurf im Nachteil ist. Du musst dafür einen Schild tragen.\n\nVerteidigung\nSolange du eine Rüstung trägst, erhältst du einen Bonus von +1 auf deine Rüstungsklasse (RK)",
"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE": "Verbessertes Göttliches Niederstrecken",
"CLASS_FEATURE_PALADIN_IMPROVED_DIVINE_SMITE_TEXT": "Du bist derart von rechtschaffener Macht durchdrungen, dass alle deine Nahkampf-Waffenangriffe göttliche Kraft in sich bergen. Jedes Mal, wenn du eine Kreatur mit einer Nahkampfwaffe triffst, erleidet sie zusätzlich 1d8 gleißenden Schaden.\nSolltest du zusätzlich dein Merkmal Göttliches Niederstrecken einsetzen, werden diese 1d8 zu dem zusätzlichen Schaden des Göttlichen Niederstreckens hinzugezählt.",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS": "Handauflegen",
"CLASS_FEATURE_PALADIN_LAY_ON_HANDS_TEXT": "Deine gesegnete Berührung kann Wunden heilen. Du besitzt einen Vorrat an Heilkraft, der sich wieder auffüllt, sobald du eine lange Rast abgeschlossen hast. Dieser Vorrat reicht aus, um eine Trefferpunkteanzahl in Höhe deiner 5-fachen Stufe als Paladin wiederherzustellen.\nAls Aktion kannst du eine Kreatur berühren und bei ihr eine Anzahl Trefferpunkte wiederherstellen, die deine aktuell im Vorrat befindlichen Punkte nicht übersteigen darf.\nAlternativ kannst du 5 Punkte aus deinem Vorrat aufwenden, um die Kreatur von einer Krankheit zu heilen oder ein Gift zu neutralisieren, das auf sie einwirkt. Du kannst mehrere Gifte und Krankheiten mit einer Anwendung von Handauflegen unschädlich machen, musst aber jeweils einzeln die entsprechenden Punkte ausgeben.\nDiese Fähigkeit wirkt nicht bei Konstrukten oder Untoten.",
"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY": "Favored Enemy",
"CLASS_FEATURE_RANGERUA_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: beasts, fey, humanoids, monstrosities, or undead. You gain a +2 bonus to damage rolls with weapon attacks against creatures of the chosen type. Additionally, you have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice, typically one spoken by your favored enemy or creatures associated with it. However, you are free to pick any language you wish to learn.",
"CLASS_FEATURE_RANGERUA_FERAL_SENSES": "Feral Senses",
@@ -324,7 +324,7 @@
"CLASS_FEATURE_RANGERUA_VANISH": "Vanish",
"CLASS_FEATURE_RANGERUA_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK": "Extra Attack (Ranger)",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "You can attack twice, instead of once, whenever you take the Attack action on your turn.",
"CLASS_FEATURE_RANGER_EXTRA_ATTACK_TEXT": "Du kannst zweimal anstatt einmal angreifen, wenn du eine Angriffsaktion in deinem Zug ausführst.",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY": "Favored Enemy",
"CLASS_FEATURE_RANGER_FAVORED_ENEMY_TEXT": "You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.\nChoose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.\nYou have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.\nWhen you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.\nYou choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.",
"CLASS_FEATURE_RANGER_FERAL_SENSES": "Feral Senses",
@@ -343,60 +343,60 @@
"CLASS_FEATURE_RANGER_PRIMEVAL_AWARENESS_TEXT": "You can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level of the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.",
"CLASS_FEATURE_RANGER_VANISH": "Vanish",
"CLASS_FEATURE_RANGER_VANISH_TEXT": "You can use the Hide action as a bonus action on your turn. Also, you can’t be tracked by nonmagical means, unless you choose to leave a trail.",
"CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindsense",
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "If you are able to hear, you are aware of the location of any hidden or invisible creature within 10 feet of you.",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Cunning Action",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.",
"CLASS_FEATURE_ROGUE_ELUSIVE": "Elusive",
"CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "You are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.",
"CLASS_FEATURE_ROGUE_EVASION": "Evasion",
"CLASS_FEATURE_ROGUE_EVASION_TEXT": "Your instinctive agility lets you dodge out of the way of certain area effects, such as a blue dragon’s lightning breath or a fireball spell. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.",
"CLASS_FEATURE_ROGUE_EXPERTISE": "Sachverstand",
"CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Choose two of your skill proficiencies, or one of your skill proficiencies and your proficiency with thieves’ tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.\nAt 6th level, you can choose two more of your proficiencies (in skills or with thieves’ tools) to gain this benefit.",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Reliable Talent",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "You have refined your chosen skills until they approach perfection. Whenever you make an ability check that lets you add your proficiency bonus, you can treat a d20 roll of 9 or lower as a 10.",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Slippery Mind",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "You have acquired greater mental strength. You gain proficiency in Wisdom saving throws.",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Sneak Attack",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "You know how to strike subtly and exploit a foe’s distraction. Once per turn, you can deal extra damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.\nYou don’t need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn’t incapacitated, and you don’t have disadvantage on the attack roll.",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Stroke of Luck",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "You have an uncanny knack for succeeding when you need to. If your attack misses a target within range, you can turn the miss into a hit. Alternatively, if you fail an ability check, you can treat the d20 roll as a 20.",
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Thieves’ Cant",
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "During your rogue training you learned thieves’ cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves’ cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly.\nIn addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves’ guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.",
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Uncanny Dodge",
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack’s damage against you",
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexible Casting",
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Creating Spell Slots. You can transform unexpended sorcery points into one spell slot as a bonus action on your turn. You can create spell slots no higher in level than 5th.Any spell slot you create with this feature vanishes when you finish a long rest.\nSpell Slot Sorcery Point Cost\n 1st 2\n 2nd 3\n 3rd 5\n 4th 6\n 5th 7\nConverting a Spell Slot to Sorcery Points. As a bonus action on your turn, you can expend one spell slot and gain a number of sorcery points equal to the slot’s level.",
"CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagic",
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Careful Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell’s full force. To do so, you spend 1 sorcery point and choose [[@{charisma_mod}]] of those creatures (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.",
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Distant Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "when you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell.\nWhen you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.",
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Empowered Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "When you roll damage for a spell, you can spend 1 sorcery point to reroll [[@{charisma_mod}]] damage dice (minimum of one). You must use the new rolls.\nYou can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.",
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Extended Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to double its duration, to a maximum duration of 24 hours.",
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Heightened Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.",
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Quickened Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting.",
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtle Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.",
"CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "You gain the ability to twist your spells to suit your needs. You gain two of the following Metamagic options of your choice. You gain another one at 10th and 17th level.\nYou can use only one Metamagic option on a spell when you cast it, unless otherwise noted.\nCareful Spell, Distant Spell, Empowered Spell, Extended Spell, Heightened Spell, Quickened Spell, Subtle Spell, Twinned Spell.",
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Twinned Spell",
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "When you cast a spell that targets only one creature and doesn’t have a range of self, you can spend a number of sorcery points equal to the spell’s level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip).\nTo be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren’t eligible, but ray of frost and chromatic orb are.",
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Sorcerous Restoration",
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "You regain 4 expended sorcery points whenever you finish a short rest.",
"CLASS_FEATURE_ROGUE_BLINDSENSE": "Blindgespür",
"CLASS_FEATURE_ROGUE_BLINDSENSE_TEXT": "Du bist fähig, mit deinen scharfen Sinnen den Aufenthaltsort einer versteckten oder unsichtbaren Kreatur, die du hören kannst, innerhalb von 10 Fuß\/3 m festzustellen.",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION": "Raffinierte Aktion",
"CLASS_FEATURE_ROGUE_CUNNING_ACTION_TEXT": "Deine geistige und körperliche Agilität erlauben dir, schnell Entscheidungen zu treffen und dich rasch zu bewegen und zu handeln. Du kannst in jedem deiner Züge eine Bonusaktion verwenden, um damit die Spurten-, Rückzugs- oder Versteckenaktion auszuführen.",
"CLASS_FEATURE_ROGUE_ELUSIVE": "Schwer zu fassen",
"CLASS_FEATURE_ROGUE_ELUSIVE_TEXT": "Du hast deine Fähigkeit auszuweichen so perfektioniert, dass Angreifer kaum die Oberhand über dich gewinnen. Kein Angriffswurf gegen dich ist im Vorteil, solange du nicht kampfunfähig bist.",
"CLASS_FEATURE_ROGUE_EVASION": "Entrinnen",
"CLASS_FEATURE_ROGUE_EVASION_TEXT": "Du kannst dich dank deiner instinktiven Gewandtheit dem Wirkungsbereich bestimmter Effekte entziehen, wie etwa dem Blitzodem eines blauen Drachen oder dem Zauber Feuerball. Bist du einem Effekt ausgesetzt, der einen Geschicklichkeitsrettungswurf erlaubt, um den Schaden zu halbieren, nimmst du bei einem erfolgreichen Rettungswurf gar keinen Schaden und bei einem Misserfolg lediglich die Hälfte des Schadens.",
"CLASS_FEATURE_ROGUE_EXPERTISE": "Expertise",
"CLASS_FEATURE_ROGUE_EXPERTISE_TEXT": "Du wählst zwei deiner Fertigkeiten aus, in denen du geübt bist, oder eine Fertigkeit, in der du geübt bist, sowie den Umgang mit Diebeswerkzeug. Dein Übungsbonus wird bei allen Attributswürfen verdoppelt, bei denen diese Fertigkeiten oder Diebeswerkzeug zur Anwendung kommen.\nAuf der 6. Stufe kannst du dir zwei weitere geübte Fertigkeiten oder eine geübte Fertigkeit und den Umgang mit Diebeswerkzeug aussuchen, auf die du den gleichen Vorzug erhältst.",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT": "Verlässliches Talent",
"CLASS_FEATURE_ROGUE_RELIABLE_TALENT_TEXT": "Du beherrscht deine geübten Fertigkeiten schon beinahe bis zur Perfektion. Immer wenn du einen Fertigkeitswurf ablegst, der dich deinen Übungsbonus verwenden lässt, kannst du bei einem Würfelergebnis von 9 oder niedriger die 10 verwenden.",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND": "Entschlüpfender Geist",
"CLASS_FEATURE_ROGUE_SLIPPERY_MIND_TEXT": "Du hast große mentale Stärke erreicht. Du bist jetzt geübt in Weisheitsrettungswürfen.",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK": "Hinterhältiger Angriff",
"CLASS_FEATURE_ROGUE_SNEAK_ATTACK_TEXT": "Du weißt, wie man die Ablenkung eines Feindes ausnutzt, um gezielt zuzuschlagen. Einmal pro Zug kannst du einer Kreatur, die du triffst, zusätzlich 1d6 Schaden zufügen, falls du bei dem Angriffswurf im Vorteil bist. Der Angriff muss mit einer Fernkampfwaffe oder einer Waffe mit der Eigenschaft Finesse ausgeführt werden.\nDu musst bei dem Angriffswurf nicht im Vorteil sein, wenn sich ein Gegner des Ziels innerhalb von 5 Fuß\/1,50 m um dieses befindet, dieser Gegner nicht kampfunfähig ist und du bei dem Angriffswurf nicht im Nachteil bist.\nDie Höhe des zusätzlichen Schadens steigt auf bestimmten Stufen in dieser Klasse, so wie in der Aufstiegstabelle des Schurken angegeben ist.",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK": "Glückstreffer",
"CLASS_FEATURE_ROGUE_STROKE_OF_LUCK_TEXT": "Du besitzt das unglaubliche Talent, immer dann Erfolg zu haben, wenn es nötig ist. Verfehlt dein Angriff das Ziel innerhalb deiner Reichweite, kannst du den misslungenen Wurf in einen Treffer verwandeln. Alternativ kannst du auch einen fehlgeschlagenen Attributswurf so behandeln, als hättest du eine 20 gewürfelt.\nHast du diese Fähigkeit einmal eingesetzt, musst du eine kurze oder lange Rast beenden, bevor du sie erneut anwenden kannst.",
"CLASS_FEATURE_ROGUE_THIEVES_CANT": "Diebessprache",
"CLASS_FEATURE_ROGUE_THIEVES_CANT_TEXT": "Während deiner Ausbildung zum Schurken hast du die Diebessprache erlernt. Diese geheime Mischung aus Dialekt, Jargon und Codes erlaubt es dir, in einer scheinbar gewöhnlichen Unterhaltung Botschaften zu verstecken. Nur eine andere Kreatur, die ebenfalls die Diebessprache beherrscht, kann diese Botschaften verstehen. Das Mitteilen einer solchen Nachricht dauert vier Mal so lange, als wenn man deren Inhalt direkt formulieren würde.\nAußerdem ist dir ein Satz geheimer Zeichen und Symbole bekannt, mit denen du einfache, kurze Informationen übermitteln kannst, etwa ob ein Gebiet sicher ist oder ob es zum Territorium der Diebesgilde gehört. Auch ob man in der Nähe Beute machen kann, ob die Bevölkerung hier ein leichtes Ziel abgibt oder ob es einen Unterschlupf für Diebe auf der Flucht gibt.",
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE": "Unglaubliches Ausweichen",
"CLASS_FEATURE_ROGUE_UNCANNY_DODGE_TEXT": "Trifft dich der Angriff einer Kreatur, die du sehen kannst, darfst du deine Reaktion aufwenden, um den Schaden des Angriffs zu halbieren.",
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING": "Flexibles Zauberwirken",
"CLASS_FEATURE_SORCERER_FLEXIBLE_CASTING_TEXT": "Zauberplätze erschaffen: Du kannst unverbrauchte Zaubereipunkte als Bonusaktion in deinem Zug in einen Zauberplatz umwandeln. Du kannst keinen Zauberplatz höher als Grad 5 erschaffen. Alle Zauberplätze, die dir aufgrund dieses Merkmals zur Verfügung stehen, verschwinden nach Beenden einer langen Rast.\nZauberplatzgrad Zaubereipunktekosten\n 1. 2\n 2. 3\n 3. 5\n 4. 6\n 5. 7\nZauberplätze in Zaubereipunkte umwandeln: Als Bonusaktion in deinem Zug kannst du einen Zauberplatz aufgeben, um Zaubereipunkte in Höhe des Grades des verbrauchten Zauberplatzes zu erhalten.",
"CLASS_FEATURE_SORCERER_METAMAGIC": "Metamagie",
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL": "Bedachter Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_CAREFUL_SPELL_TEXT": "Wenn du einen Zauber wirkst, der andere Kreaturen dazu zwingt, einen Rettungswurf abzulegen, kannst du einige dieser Kreaturen vor der vollen Stärke des Zaubers schützen. Gib 1 Zaubereipunkt aus und bestimme [[@{charisma_mod}]] (mindestens 1) Kreaturen. Jeder ausgewählten Kreatur gelingt der Rettungswurf gegen diesen Zauber automatisch.",
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL": "Weitreichender Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_DISTANT_SPELL_TEXT": "Wenn du einen Zauber wirkst, der eine Reichweite von 5 Fuß\/1,50 m oder mehr besitzt, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite zu verdoppeln.\nWirkst du einen Zauber mit Berührungsreichweite, kannst du 1 Zaubereipunkt ausgeben, um seine Reichweite auf 30 Fuß\/9 m zu erhöhen.",
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL": "Mächtiger Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_EMPOWERED_SPELL_TEXT": "Wenn du den Schaden eines Zauberspruchs auswürfelst, kannst du 1 Zaubereipunkt ausgeben, um [[@{charisma_mod}]] (mindestens 1) Würfel erneut zu würfeln. Die neuen Ergebnisse musst du verwenden.\nDu kannst Mächtiger Zauber anwenden, auch wenn du den ursprünglichen Zauber bereits mit einer anderen metamagischen Option gewirkt hast.",
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL": "Verlängerter Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_EXTENDED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der eine Wirkdauer von 1 Minute oder länger besitzt, kannst du 1 Zaubereipunkt ausgeben, um seine Wirkdauer bis zu einem Maximum von 24 Stunden zu verdoppeln.",
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL": "Konzentrierter Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_HEIGHTENED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der eine Kreatur dazu zwingt, einen Rettungswurf abzulegen, um den Effekten des Spruches zu widerstehen, kannst du 3 Zaubereipunkte ausgeben, damit eines der Ziele des Zaubers bei seinem ersten Rettungswurf im Nachteil ist.",
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL": "Beschleunigter Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_QUICKENED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der einen Zeitaufwand von einer Aktion besitzt, kannst du 2 Zaubereipunkte ausgeben, um den Zeitaufwand für dieses Mal in eine Bonusaktion zu ändern.",
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL": "Subtiler Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_SUBTLE_SPELL_TEXT": "Wenn du einen Zauber wirkst, kannst du 1 Zaubereipunkt ausgeben, um ihn ohne jegliche Gesten und verbale Komponenten zu wirken.",
"CLASS_FEATURE_SORCERER_METAMAGIC_TEXT": "Du erlangst die Fähigkeit, deine Zauber zu verändern, um sie deinen Bedürfnissen anzupassen. Suche dir zwei folgenden metamagischen Optionen aus. Auf den Stufen 10 und 17 erhältst du je eine weitere deiner Wahl.\nDu kannst immer nur eine metamagische Option pro gewirktem Zauberspruch anwenden, außer es ist in der Beschreibung anders angegeben.\nBedachter Zauber\nWeitreichender Zauber\nMächtiger Zauber\nVerlängerter Zauber\nKonzentrierter Zauber\nBeschleunigter Zauber\nSubtiler Zauber\nGespiegelter Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL": "Gespiegelter Zauber",
"CLASS_FEATURE_SORCERER_METAMAGIC_TWINNED_SPELL_TEXT": "Wenn du einen Zauber wirkst, der nur eine Kreatur zum Ziel hat (die nicht du selbst bist), kannst du eine Anzahl von Zaubereipunkten in Höhe des Grades des Zaubers ausgeben (1 Zaubereipunkt bei einem Zaubertrick), um ihn auf eine weitere Kreatur in Reichweite zu wirken.\nUm den Zauber mit dieser metamagischen Option wirken zu können, darf er auf seinem aktuellen Grad nicht mehr als eine Kreatur zum Ziel haben. Zum Beispiel sind Magisches Geschoss und Sengender Strahl nicht geeignet, Kältestrahl und Chromatische Kugel hingegen schon.",
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION": "Zaubereiauffrischung",
"CLASS_FEATURE_SORCERER_SORCEROUS_RESTORATION_TEXT": "Du erhältst jedes Mal, wenn du eine kurze Rast beendest, 4 Zaubereipunkte.",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS": "Zaubereipunkte",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "You can use your sorcery points to gain additional spell slots, or sacrifice spell slots to gain additional sorcery points.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Eldritch Invocations",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.\nYou know NUMBER_OF_INVOCATIONS_KNOWN eldritch invocations.\nAdditionally, when you gain a level in this class, you can choose one of the invocations you know and replace it with another invocation that you could learn at that level.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Eldritch Master",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "You can draw on your inner reserve of mystical power while entreating your patron to regain expended spell slots. You can spend 1 minute entreating your patron for aid to regain all your expended spell slots from your Pact Magic feature.",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystic Arcanum",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Your patron bestows upon you a magical secret called an arcanum. Choose one 6th-level spell from the warlock spell list as this arcanum.\nYou can cast your arcanum spell once without expending a spell slot. You must finish a long rest before you can do so again.\nAt higher levels, you gain more warlock spells of your choice that can be cast in this way: one 7th-level spell at 13th level, one 8th-level spell at 15th level, and one 9th-level spell at 17th level. You regain all uses of your Mystic Arcanum when you finish a long rest.",
"CLASS_FEATURE_WARLOCK_PACT_BOON": "Pact Boon",
"CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Your otherworldly patron bestows a gift upon you for your loyal service. You gain one of the following features of your choice.\nPact of the Chain\nPact of the Blade\nPact of the Tome",
"CLASS_FEATURE_SORCERER_SORCERY_POINTS_TEXT": "Du kannst deine Zaubereipunkte einsetzen, um zusätzliche Zauberplätze zu erhalten. Umgekehrt kannst du auch Zauberplätze aufgeben und sie für Zaubereipunkte eintauschen.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS": "Schauerliche Anrufungen",
"CLASS_FEATURE_WARLOCK_ELDRITCH_INVOCATIONS_TEXT": "Bei deinen Studien des okkulten Wissens hast du unheilvolle Beschwörungsformeln zu Tage gefördert, die dich mit anhaltenden magischen Fähigkeiten ausstatten.\nDu kennst NUMBER_OF_INVOCATIONS_KNOWN Schauerliche Anrufungen.\nDarüber hinaus kannst du jedes Mal, wenn du in dieser Klasse aufsteigst, eine bereits bekannte Anrufung durch eine andere ersetzen, die du auf der entsprechenden Stufe lernen könntest.",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER": "Mystischer Meister",
"CLASS_FEATURE_WARLOCK_ELDRITCH_MASTER_TEXT": "Du bist mit Hilfe deines Schutzherren dazu in der Lage, von deinen inneren Reserven an mystischer Energie zu zehren, um Zauber zu wirken. Flehst du deinen Schutzherren 1 Minute lang an, erlangst du alle verbrauchten Zauberplätze deines Merkmals Paktmagie zurück. Diese Fähigkeit kannst du erst nach einer langen Rast erneut anwenden.",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM": "Mystisches Arkanum",
"CLASS_FEATURE_WARLOCK_MYSTIC_ARCANUM_TEXT": "Dein Schutzherr vertraut dir ein magisches Geheimnis an, das Arkanum genannt wird. Wähle einen Zauber des 6. Grades aus der Zauberliste des Hexenmeisters. Du kannst diesen einmal wirken, ohne dafür einen Zauberplatz zu verbrauchen. Dieses Merkmal steht dir erst nach einer langen Rast wieder zur Verfügung.\nIn höheren Stufen erhältst du weitere Hexenmeisterzauber deiner Wahl, die du auf diese Weise wirken kannst. Einen Zauber des 7. Grades auf Stufe 13, einen des 8. Grades auf Stufe 15 und einen des 9. Grades auf Stufe 17. Du erhältst alle Anwendungen deiner Zauber des Mystischen Arkanums zurück, nachdem du eine lange Rast beendet hast.",
"CLASS_FEATURE_WARLOCK_PACT_BOON": "Segen des Pakts",
"CLASS_FEATURE_WARLOCK_PACT_BOON_TEXT": "Dein Schutzherr verleiht dir ein Geschenk für deine treuen Dienste. Du erhältst eines der folgenden Merkmale deiner Wahl.\nPackt des Buches\nPackt der Kette\nPakt der Klinge",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY": "Arcane Recovery",
"CLASS_FEATURE_WIZARD_ARCANE_RECOVERY_TEXT": "You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level of [[round(@{wizard_level} \/ 2)]] (half your wizard level rounded up), and none of the slots can be 6th level or higher.\nFor example, if you’re a 4th-level wizard, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level spell slot or two 1st-level spell slots.",
"CLASS_FEATURE_WIZARD_SIGNATURE_SPELLS": "Signature Spells",
@@ -430,9 +430,9 @@
"CONCENTRATION_UP_TO_2_HOURS": "Konzentration, bis zu 2 Stunden",
"CONCENTRATION_UP_TO_6_ROUNDS": "Konzentration, bis zu 6 Runden",
"CONCENTRATION_UP_TO_8_HOURS": "Konzentration, bis zu 8 Stunden",
"CONDENSE": "Komprimiert",
"CONDITIONS": "Konditionen",
"CONDITION_IMMUNITIES": "Konditionsimmunitäten",
"CONDENSE": "Komprimieren",
"CONDITIONS": "Zustände",
"CONDITION_IMMUNITIES": "Zustandsimmunitäten",
"CONJURATION": "Beschwörung",
"CONSTITUTION": "Konstitution",
"CONSTITUTION_SAVING_THROW": "Konstitutionsrettungswurf",
@@ -444,7 +444,7 @@
"COSTS_2_ACTIONS": "Kostet 2 Aktionen",
"COSTS_3_ACTIONS": "Kostet 3 Aktionen",
"CP": "KM",
"CREATE_CLASS_FEATURES": "Create class features",
"CREATE_CLASS_FEATURES": "Erstelle Klassenmerkmal",
"CRIT": "Krit",
"CRITICAL_DAMAGE": "Kritischer Schaden",
"CRITICAL_DAMAGE_IS_MAXIMIZED": "Kritischer Schaden ist maximiert",
@@ -457,9 +457,9 @@
"CUSTOM_CLASS_NAME": "Benutzerdef. Klassenname",
"DAMAGE": "Schaden",
"DAMAGE_IMMUNITIES": "Schadensimmunitäten",
"DAMAGE_MODIFIER": "Scahdensmodifikator",
"DAMAGE_MODIFIER": "Schadensmodifikator",
"DAMAGE_RESISTANCES": "Schadensresistenzen",
"DAMAGE_VULNERABILITIES": "Schadensanfälligkeiten",
"DAMAGE_VULNERABILITIES": "Schadensempfindlichkeit",
"DARKVISION": "Dunkelsicht",
"DC": "SG",
"DEAFENED": "Taub",
@@ -480,7 +480,7 @@
"DIE": "Würfel",
"DISADVANTAGE": "Nachteil",
"DISADVANTAGE-": "Nachteil-",
"DISPLAY": "Display",
"DISPLAY": "Anzeige",
"DISPLAY_AUDITORY": "Auditory",
"DISPLAY_AUDITORY_MATERIAL": "Auditory, Material",
"DISPLAY_AUDITORY_MENTAL": "Auditory, Mental",
@@ -522,7 +522,7 @@
"ENCUMBERED_HEAVILY_FEET": "Bewegungsrate sinkt um 20 Fuß",
"ENCUMBERED_HEAVILY_METERS": "Bewegungsrate sinkt um 6 m",
"ENCUMBERED_METERS": "Bewegungsrate sinkt um 3 m",
"ENCUMBRANCE_MULTIPLIER": "Belastungs multiplikator",
"ENCUMBRANCE_MULTIPLIER": "Belastungsmultiplikator",
"ENGINEERING": "Engineering",
"EP": "EM",
"EQUIPMENT": "Ausrüstung",
@@ -538,11 +538,11 @@
"EXHAUSTION_LEVEL_6": "Tod",
"EXPAND": "Erweitern",
"EXPERIENCE_POINTS": "Erfahrungspunkte",
"EXPERTISE": "Sachverstand",
"EXPERTISE": "Expertise",
"EXPERTISE_AS_ADVANTAGE": "Expertise as Advantage when importing",
"EXPLODE": "explode",
"EXTRAS": "Extras",
"EXTRA_ON_A_CRIT": "extra on a crit",
"EXTRA_ON_A_CRIT": "extra bei Kritisch",
"EYES": "Augen",
"FAILURES": "Fehlschläge",
"FEATS": "Talente",
@@ -559,7 +559,7 @@
"FLAT_HEAL": "Einfache Heilung",
"FLAWS": "Schwachstellen",
"FLY": "Fliegen",
"FORCE": "force",
"FORCE": "energie",
"FORT": "Fort",
"FORTITUDE": "Zähigkeit",
"FORTITUDE_SAVING_THROW": "Fortitude saving throw",
@@ -580,7 +580,7 @@
"GRAPPLED_2": "Der Zustand endet, wenn die packende Kreatur kampfungähig wird (siehe den entsprechenden Zustand).",
"GRAPPLED_3": "Der Zustand endet auch, wenn ein Effekt die gepackte Kreatur aus der Reichweite der packenden Kreatur oder des packenden Effekts bewegt, zum Beispiel weil sie durch den Zauber Donnerwoge weggestoßen wird.",
"HAIR": "Haar",
"HALF": "Half",
"HALF": "Hälfte",
"HALFLING_LUCK": "Halblingsglück",
"HALF_DAMAGE": "Schaden halbiert",
"HALF_ORC_SAVAGE_ATTACKS": "Halbork Wilde Angriffe",
@@ -604,24 +604,24 @@
"HIDE_INFO_SAVING_THROW_DC": "Verberge Rettungswurf-SG",
"HIDE_INFO_SAVING_THROW_FAILURE": "Verberge Rettungswurf-Erfolg",
"HIDE_INFO_SAVING_THROW_SUCCESS": "Verberge Rettungswurf-Fehlschlag",
"HIDE_INFO_TARGET_AC": "Hide target AC",
"HIDE_INFO_TARGET_AC": "Blende Ziel RK aus",
"HIGHER_LEVEL": "Höhere Stufe",
"HIGHER_LEVEL_FLAT_AMOUNT": "Higher level flat amount",
"HISTORY": "Geschichte",
"HIT": "Treffer",
"HIT_DICE": "TW",
"HIT_DICE_RECOVERED": "Hit dice recovered",
"HIT_DICE_RECOVERED_ON_A_LONG_REST": "Hit dice recovered on a long rest",
"HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Hit dice recovered on a short rest",
"HIT_DICE_RECOVERED": "Trefferwürfel zurückerlangt",
"HIT_DICE_RECOVERED_ON_A_LONG_REST": "Zurückerlangte Trefferwürfel nach einer langen Rast",
"HIT_DICE_RECOVERED_ON_A_SHORT_REST": "Zurückerlangte Trefferwürfel nach einer kurzen Rast",
"HIT_POINTS": "TP",
"HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Hit points recovered on a long rest",
"HIT_POINTS_RECOVERED_ON_A_LONG_REST": "Zurückerlangte Trefferpunkte nach einer langen Rast",
"HIT_POINTS_ROLLED": "Gewürfelte TP",
"HIT_POINTS_TEMP": "Temp TP",
"HIT_POINTS_TEMPORARY": "Temporäre Trefferpunkte",
"HIT_POINT_MAXIMUM_REDUCED_BY": "Hit point maximum reduced by",
"HON": "Hon",
"HONOR": "Honor",
"HONOR_SAVING_THROW": "Honor saving throw",
"HIT_POINT_MAXIMUM_REDUCED_BY": "Trefferpunktemaximum reduziert um",
"HON": "Ehr",
"HONOR": "Ehre",
"HONOR_SAVING_THROW": "Ehre Rettungswurf",
"HOUSERULES": "Hausregeln",
"HOVER": "Schweben",
"HP": "TP",
@@ -633,13 +633,13 @@
"INCAPACITATED": "Kampfungähig",
"INCAPACITATED_1": "Eine Kampfunfähige Kreatur kann keine Aktionen oder Reaktionen ausführen.",
"INFLUENCE": "Einfluss",
"INITIATIVE": "Initiative",
"INITIATIVE": "Inititative",
"INNATE_SPELLCASTING": "Angeborenes Zauberwirken",
"INNATE_SPELLCASTING_NO_MATERIAL": "erfordert keine Materialkomponenten",
"INNATE_SPELLCASTING_ONLY_VERBAL": "erfordert keine verbalen Komponenten",
"INNATE_SPELLCASTING_TEXT_1": "The",
"INNATE_SPELLCASTING_TEXT_2": "’s spellcasting ability is",
"INNATE_SPELLCASTING_TEXT_3": "can innately cast the following spells,",
"INNATE_SPELLCASTING_TEXT_1": "Der\/Die",
"INNATE_SPELLCASTING_TEXT_2": "s Attribut zum Zauberwirken ist",
"INNATE_SPELLCASTING_TEXT_3": "kann von Natur aus die folgenden Zauber wirken,",
"INSIGHT": "Motiv erkennen",
"INSPIRATION": "Inspiration",
"INSPIRATION_MULTIPLE": "Merfache Inspiration",
@@ -653,7 +653,7 @@
"INVISIBLE": "Unsichtbar",
"INVISIBLE_1": "Eine unsichtbare Kreatur ist ohne die Hilfe von Magie oder besonderen Sinnen nicht zu sehen. Wenn sie sich verbergen will, gilt die Kreatur als komplett verschleiert. Geräusche, die sie verursacht, oder Spuren, die sie hinterlässt, können ihre Position verraten.",
"INVISIBLE_2": "Angriffswürfe gegen die Kreatur sind im Nachteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Vorteil.",
"JACK_OF_ALL_TRADES": "Jack of all trades",
"JACK_OF_ALL_TRADES": "Alleskönner",
"KI": "Ki",
"KILOGRAMS": "Kilogramm",
"KILOGRAMS_SHORT": "kg",
@@ -664,7 +664,7 @@
"LAWFUL_EVIL": "Rechtschaffen böse",
"LEATHER": "Leder",
"LEGACY": "Legacy",
"LEGACY_TOOLTIP": "This cannot be used with all sheet features",
"LEGACY_TOOLTIP": "Das kann nicht mit allen Bogenfunktionen genutzt werden",
"LEGENDARY_ACTIONS": "Legendäre Aktionen",
"LEGENDARY_ACTIONS_TEXT_1": "Der\/Die",
"LEGENDARY_ACTIONS_TEXT_2": "kann",
@@ -703,7 +703,7 @@
"MISC": "Sonst.",
"MISCELLANEOUS": "Sonstiges",
"MISCELLANEOUS_NOTES": "Sonstige Notizen",
"MOD": "mod",
"MOD": "Mod.",
"MODIFIER": "Modifikator",
"MODIFIERS": "Modifikatoren",
"MONK": "Mönch",
@@ -712,22 +712,22 @@
"NAME": "Name",
"NATURE": "Naturkunde",
"NECROMANCY": "Nekromantie",
"NECROTIC": "necrotischer",
"NECROTIC": "nekrotischer",
"NO": "Nein",
"NORMAL": "Normalerweise",
"NORMAL": "Normal",
"NOTHING_RECHARGED": "Nothing recharged",
"NO_CONCENTRATION": "No concentration",
"NO_CONCENTRATION": "ohne Konzentration",
"NO_CRITICAL_DAMAGE_FROM_DEFAULT_DAMAGE": "No extra damage on a critical hit from the default damage",
"NPC": "NSC",
"OFFENSE": "Offense",
"OFFENSE": "Angriffe",
"ONE_CREATURE": "eine Kreatur",
"ONE_TARGET": "one target",
"ONE_TARGET": "ein Ziel",
"OR": "oder",
"OTHER": "Andere",
"OTHER_ARMOR": "Andere Rüstung",
"OTHER_DAMAGE": "Anderer Schaden",
"OTHER_PROFICIENCIES_AND_LANGUAGES": "Weitere Übung und Sprachen",
"OTHER_TYPE": "Other (AoE, Cone, Line)",
"OTHER_TYPE": "Andere (Fläche, Kegel, Linie)",
"OUTPUT": "Ausgabe",
"PALADIN": "Paladin",
"PARALYZED": "Gelähmt",
@@ -766,16 +766,16 @@
"POUNDS_SHORT": "Pfund",
"PP": "PM",
"PREPARED": "Vorbereitet",
"PREPARED_MATTERS": "Prepared matters",
"PROCESSING_CLOSE_MESSAGE": "If this does not close after a few seconds (max 15 seconds for complex cases) then an error has occurred. In that case please open an issue on the issue tracker detailing the steps to reproduce (ideally showing the error in the browser's console).",
"PROCESSING_MESSAGE": "While the sheet is processing do not close the sheet.",
"PROCESSING_TITLE": "Processing",
"PREPARED_MATTERS": "Vorbereitung relevant",
"PROCESSING_CLOSE_MESSAGE": "Wenn das hier nicht nach wenigen Sekunden zu geht (max 15 Sekunden für komplexe Fälle) dann ist ein Fehler aufgetreten. In diesem Fall eröffne bitte einen Vorfall im Issue Tracker und beschreibe detailliert die Schritte mit denen man das Verhalten reproduzieren kann (im Idealfall mit der Fehlermeldung aus der Browser Konsole).",
"PROCESSING_MESSAGE": "Schließe nicht den Bogen während er Verarbeitet wird.",
"PROCESSING_TITLE": "In Bearbeitung",
"PROF": "Übung",
"PROFICIENCIES": "Übungen",
"PROFICIENCY_BONUS": "Übungsbonus",
"PROFICIENCY_DICE": "Proficiency Übungswürfel",
"PROFICIENCY_DICE": "Übungswürfel",
"PROFICIENT": "geübt",
"PROFICIENT_ARMOR_WEIGHS": "Armor that you are proficient in weighs",
"PROFICIENT_ARMOR_WEIGHS": "Rüstung in der du geübt bist wiegt:",
"PRONE": "Liegend",
"PRONE_1": "Eine liegende Kreatur kann als Bewegung nur kriechen, es sei denn, sie steht auf und beendet damit den Zustand.",
"PRONE_2": "Sie ist im Nachteil bei Angriffswürfen.",
@@ -791,13 +791,13 @@
"PSYCHIC": "psychischer",
"PUBLIC_FOR_ALL": "Öffentlich für alle",
"QUERY": "Abfrage",
"QUERY_ADVANTAGE_DEFAULT": "Query (Vorteil Standard)",
"QUERY_DISADVANTAGE_DEFAULT": "Query (Nachteil Standard)",
"QUERY_ADVANTAGE_DEFAULT": "Abfrage (Vorteil Standard)",
"QUERY_DISADVANTAGE_DEFAULT": "Abfrage (Nachteil Standard)",
"QUICK": "Schnell",
"RACE": "Rasse",
"RACIAL_FEATURE_POWERFUL_BUILD": "Powerful build",
"RACIAL_FEATURE_POWERFUL_BUILD": "Kräftiger Körperbau",
"RACIAL_TRAITS": "Rassenmerkmale",
"RADIANT": "geleißend",
"RADIANT": "gleißend",
"RANGE": "Reichweite",
"RANGED": "Fernkampf",
"RANGED_SPELL_ATTACK": "Fernkampf-Zauberangriff",
@@ -829,26 +829,26 @@
"RELIGION": "Religion",
"REMARKABLE_ATHLETE": "Herausragender Athlet",
"REPEAT": "Repeat",
"REPORT_AN_ISSUE": "Report an issue",
"REQUIRES_API": "Dieses Feature erfordert die API",
"REPORT_AN_ISSUE": "Melde ein Problem",
"REQUIRES_API": "Dieses Funktion erfordert die API",
"RESET": "reset",
"RESISTANCES_AND_IMMUNITIES": "Resistenzen & Immunitäten",
"RESOURCES": "Ressourcen",
"REST": "Rest",
"REST": "Rast",
"RESTRAINED": "Festgesetzt",
"RESTRAINED_1": "Die Bewegungsrate einer festgesetzten Kreatur ist 0 und kann durch keinen Bonus erhöht werden.",
"RESTRAINED_2": "Angriffswürfe gegen die Kreatur sind im Vorteil, die Kreatur ist bei ihren Angriffswürfen hingegen im Nachteil.",
"RESTRAINED_3": "Die Kreatur ist im Nachteil bei Geschicklichkeitsrettungswürfen.",
"RING": "Ring",
"RING": "Ring :",
"RITUAL": "Ritual",
"ROGUE": "Schurke",
"ROLL": "Würfel",
"ROLL_2": "Würfel 2",
"ROLL_OPTIONS": "Würfeloptionen",
"ROLL_TEMPLATE": "Würfelvorlage",
"SAN": "San",
"SANITY": "Sanity",
"SANITY_SAVING_THROW": "Sanity saving throw",
"SAN": "GGh",
"SANITY": "Geistige Gesundheit",
"SANITY_SAVING_THROW": "Geistige Gesundheitsrettungswurf",
"SAVE": "Rettungswurf",
"SAVE_DC": "Rettungswurf-SG",
"SAVING_DC": "Rettungswurf-SG",
@@ -862,7 +862,7 @@
"SAVING_THROW_MODIFIER": "Rettungswurfmodifikator",
"SAVING_THROW_SUCCESS": "Rettungswurf-Erfolg",
"SCORE": "Punktzahl",
"SECOND_DAMAGE": "Second damage",
"SECOND_DAMAGE": "Zweiter Schaden",
"SELF": "selbst",
"SENSES": "Sinne",
"SHEET": "Bogen",
@@ -873,7 +873,7 @@
"SHORT_REST": "Kurze Rast",
"SHOW_ALL": "Zeige alles",
"SHOW_RESTS": "Rast anzeigen",
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Stufen zeigen, wenn alle Slots aufgebraucht sind",
"SHOW_SPELL_LEVEL_IF_ALL_SLOTS_ARE_USED": "Stufen zeigen, wenn alle Plätze aufgebraucht sind",
"SHOW_TARGET_AC_ON_ATTACKS": "Zeige Ziel-RK bei Angriffen",
"SHOW_TARGET_NAME_ON_ATTACKS": "Zeige Ziel-Name bei Angriffen",
"SHOW_TOTALS": "Gesamtbonus anzeigen",
@@ -906,12 +906,12 @@
"SKILL_$7": "skill_$7",
"SKILL_$8": "skill_$8",
"SKILL_$9": "skill_$9",
"SKILL_SHEET_SETTING": "&#8211;&nbsp;&nbsp;&nbsp;Sheet setting",
"SKILL_SHEET_SETTING": "&#8211;&nbsp;&nbsp;&nbsp;Bogen Einstellungen",
"SKIN": "Hautfarbe",
"SLASHING": "hieb",
"SLEIGHTOFHAND": "Fingerfertigkeit",
"SLOT": "Slot",
"SLOTS": "Slots",
"SLOT": "Platz",
"SLOTS": "Plätze",
"SMALL": "Klein",
"SOCIETY": "Gesellschaft",
"SORCERER": "Zauberer",
@@ -926,12 +926,12 @@
"SPEED": "Geschw.",
"SPELL": "Zauber",
"SPELLCASTING": "Zaubern",
"SPELLCASTING_LEVEL": "Spellcasting level",
"SPELLCASTING_TEXT_1": "The",
"SPELLCASTING_TEXT_2": "is a",
"SPELLCASTING_TEXT_3": "spellcaster. Its spellcasting ability is",
"SPELLCASTING_TEXT_4": "has the following",
"SPELLCASTING_TEXT_5": "spells prepared",
"SPELLCASTING_LEVEL": "Zauberwirkerstufe",
"SPELLCASTING_TEXT_1": "Der\/Die",
"SPELLCASTING_TEXT_2": "ist ein\\\/e",
"SPELLCASTING_TEXT_3": "Zauberwirker\\\/in. Das Attribut zum Zauberwirken ist",
"SPELLCASTING_TEXT_4": "hat die folgenden",
"SPELLCASTING_TEXT_5": "Zauber vorbereitet",
"SPELLS": "Zauber",
"SPELLS_ON_CORE": "Zeige Zauber auf der Hauptseite",
"SPELLS_TAB": "Zauber tab",
@@ -949,7 +949,7 @@
"SPELL_SAVING_THROW": "Zauber Rettungswurf",
"SPELL_SLOTS": "Zauberslots",
"SPELL_SLOTS_TITLE": "Zauberslots",
"SPELL_TO_HIT": "to hit with spell attacks",
"SPELL_TO_HIT": "zum Treffen mit Zauberangriffen",
"STATBLOCK": "Statblock",
"STEALTH": "Heimlichkeit",
"STR": "Str",
@@ -973,7 +973,7 @@
"THUNDER": "Donner",
"TINY": "Winzig",
"TOTAL": "Gesamt",
"TO_HIT": "to hit",
"TO_HIT": "zum Treffen",
"TO_TRACKER": "Zum Tracker schicken",
"TRACKER": "Tracker",
"TRAITS": "Eigenschaften",
@@ -995,13 +995,13 @@
"UNPROFICIENT": "Ungeübt",
"UNTIL_DISPELLED": "Bis gebannt",
"UNTIL_DISPELLED_OR_TRIGGERED": "Bis gebannt oder ausgelöst",
"USES": "Uses",
"USES": "Anwendungen",
"USE_CUSTOM_SAVING_THROWS": "Verwende benutzerdefinierte Rettungswürfe",
"UTILITY": "Bedarfsgegenstand",
"VALUE": "Wert",
"VERSATILE": "Vielseitig",
"VS": "vs",
"VS_FIEND_OR_UNDEAD": "vs undead or fiend",
"VS": "ggn.",
"VS_FIEND_OR_UNDEAD": "gegen untot oder Unhold",
"WARLOCK": "Hexenmeister",
"WARLOCK_SLOTS": "Hexenmeister Plätze",
"WARLOCK_SPELL_SLOTS": "Hexenmeister Zauberplätze",
@@ -1018,7 +1018,7 @@
"WISDOM": "Weisheit",
"WISDOM_SAVING_THROW": "Weisheitsrettungswurf",
"WIZARD": "Magier",
"WONDROUS": "Wondrous",
"WONDROUS": "Wundersam",
"YES": "Ja",
"—": "—"
}
+33 -33
View File
@@ -1,45 +1,45 @@
{
"up_to_half_the_range": "Up to half the Range",
"past_half_the_range": "Past Half the Range",
"+roll": "+Roll",
"+roll": "+Бросок",
"k": "k",
"weapon": "Weapon",
"weapon": "Оружие",
"knack_rating": "Knack Rating",
"name": "Название",
"player": "Игрок",
"nationality": "Nationality",
"memberships": "Memberships",
"experience": "Experience",
"profession": "Profession",
"nationality": "Национальность",
"memberships": "Членства",
"experience": "Опыт",
"profession": "Профессия",
"skills": "Скиллы",
"mastery": "Mastery",
"mastery": "Мастерство",
"basic": "Основное",
"combat": "Combat",
"combat": "Бой",
"equipment": "Экипировка",
"notes": "Notes",
"notes": "Заметки",
"old_skills": "Old Skills",
"character_information": "Character Information",
"character_information": "Информация о персонаже",
"traits": "Черты",
"brawn": "Brawn",
"brawn": "Телосложение",
"finesse": "Фехтовальное",
"wits": "Wits",
"resolve": "Resolve",
"wits": "Смекалка",
"resolve": "Решимость",
"panache": "Panache",
"background": "Фон",
"advantages": "Advantages",
"reputation": "Reputation",
"advantages": "Преимущества",
"reputation": "Репутация",
"sorcerous_heritages": "Sorcerous Heritages",
"trait": "Trait",
"trait": "Черты",
"knack_name": "Knack Name",
"rating": "Rating",
"cast!": "Cast!",
"en_garde": "En Garde!",
"rating": "Рейтинг",
"cast!": "Сотворить!",
"en_garde": "Защищайся!",
"static": "Static",
"crippled": "Crippled",
"crippled": "Искалечен",
"on_guard": "On Guard",
"skilled": "Skilled",
"swordsman_schools": "Swordsman Schools",
"special_abilities": "Special Abilities",
"special_abilities": "Особые Способности",
"type": "Тип",
"damage": "Урон",
"dice": "Кости",
@@ -47,26 +47,26 @@
"keep": "Keep",
"attack": "Атака",
"range": "Дистанция",
"short": "Short",
"long": "Long",
"reload": "Reload",
"short": "Короткая",
"long": "Длинная",
"reload": "Перезарядить",
"melee": "Ближнебойное",
"yes": "Да",
"no": "Нет",
"defend!": "Defend!",
"defend!": "Защити!",
"active": "Активный",
"passive": "Пассивное",
"wounds": "Wounds",
"wounds": "Раны",
"dramatic_wounds": "Dramatic Wounds",
"flesh_wounds": "Flesh Wounds",
"roll": "Бросок",
"knocked_out": "Knocked Out",
"defence_knacks": "Defence Knacks",
"first": "First",
"second": "Second",
"third": "Third",
"fourth": "Fourth",
"fifth": "Fifth",
"sixth": "Sixth",
"seventh": "Seventh"
"first": "Первый",
"second": "Второй",
"third": "Третий",
"fourth": "Четвертый",
"fifth": "Пятый",
"sixth": "Шестой",
"seventh": "Седьмой"
}
+1 -1
View File
@@ -501,7 +501,7 @@
"playbook_ability_gruesome_warpaint_description": "Enemies falter, hesitate or flinch when attacked by you in close combat. You have an air of menace and danger obvious to even the most oblivious. You gain Potency when trying to intimidate someone. If done immediately after a show of force, also take +1d.",
"playbook_ability_totem_sense": "Totem Sense",
"playbook_ability_totem_sense_description": "Pick an animal sense matching to your totem. This sense is sharpened beyond human range to animal sensitivity.",
"playbook_ability_lone_wolf": "Lone Wolf",
"playbook_ability_lone_wolf": "Loup Solitaire",
"playbook_ability_lone_wolf_description": "You gain an additional xp trigger: You made things harder by acting alone. If your Posse has problems due to this, also mark Posse xp.",
"playbook_ability_walk_through_the_valley": "Walk Through the Valley",
"playbook_ability_walk_through_the_valley_description": "You may expend your special armor to resist a supernatural consequence, or to push yourself when dealing with Hell's forces.",
+1 -1
View File
@@ -106,7 +106,7 @@
"courage": "Mut",
"coordonate": "Coordinate",
"dedication": "Dedication",
"initiative": "Initiative",
"initiative": "Inititative",
"defense": "Defense",
"defense-bonus": "Defense Bonus",
"composure": "Composure Bonus",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Niemals geflüsterte Würfe",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigué",
"exhausted": "Épuisé",
"dying": "Mourant-e",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Effrayé",
"terrified": "Terrifié(e)",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Détruit",
"resources-u": "RESSOURCES",
"income-u": "REVENU",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "JETS",
"whisper-rolls-to-gm": "Jets privés au MJ",
"never-whisper-roll": "Ne jamais chuchoter les jets",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Afficher la section Points d’expérience",
"show-the-fatigue-section": "Afficher la section de la Fatigue",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Afficher la section de la Conviction",
"show-the-corruption-section": "Afficher la section de la Corruption",
"show-the-ammo-column": "Afficher la colonne des munitions",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "מבועת",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Sussurra i tiri al DM",
"never-whisper-roll": "Non sussurrare mai i Tiri",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "놀람",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Напуган",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Никогда не шептать",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "Shocked",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "Fatigued",
"exhausted": "Exhausted",
"dying": "Dying",
"fear-u": "FEAR",
"nervous": "Nervous",
"anxious": "Anxious",
"watchful": "Watchful",
"afraid": "Afraid",
"terrified": "Terrified",
"horror-u": "HORROR",
"unsettled": "Unsettled",
"shocked": "驚",
"appalled": "Appalled",
"overwhelmed": "Overwhelmed",
"shattered": "Shattered",
"resources-u": "RESOURCES",
"income-u": "INCOME",
"i-for-impact": "i",
@@ -164,6 +176,7 @@
"lazarus-blue": "Lazarus Blue",
"expansive-starfield": "Expansive Starfield",
"proud-rainbow": "Proud Rainbow",
"trans-color": "Transitional Hues",
"rolls-u": "ROLLS",
"whisper-rolls-to-gm": "Whisper rolls to GM",
"never-whisper-roll": "Never Whisper Rolls",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "Show the Kanna section",
"show-the-experience-points-section": "Show the Experience Points section",
"show-the-fatigue-section": "Show the Fatigue section",
"show-the-fear-section": "Show the Fear section",
"show-the-horror-section": "Show the Horror section",
"show-the-conviction-section": "Show the Conviction section",
"show-the-corruption-section": "Show the Corruption section",
"show-the-ammo-column": "Show the Ammo column",
+15
View File
@@ -54,6 +54,18 @@
"fatigued": "crwdns61146:0crwdne61146:0",
"exhausted": "crwdns61147:0crwdne61147:0",
"dying": "crwdns61148:0crwdne61148:0",
"fear-u": "crwdns405454:0crwdne405454:0",
"nervous": "crwdns405456:0crwdne405456:0",
"anxious": "crwdns405458:0crwdne405458:0",
"watchful": "crwdns405460:0crwdne405460:0",
"afraid": "crwdns405462:0crwdne405462:0",
"terrified": "crwdns405464:0crwdne405464:0",
"horror-u": "crwdns405466:0crwdne405466:0",
"unsettled": "crwdns405468:0crwdne405468:0",
"shocked": "crwdns405470:0crwdne405470:0",
"appalled": "crwdns405472:0crwdne405472:0",
"overwhelmed": "crwdns405474:0crwdne405474:0",
"shattered": "crwdns405476:0crwdne405476:0",
"resources-u": "crwdns399302:0crwdne399302:0",
"income-u": "crwdns399304:0crwdne399304:0",
"i-for-impact": "crwdns399306:0crwdne399306:0",
@@ -164,6 +176,7 @@
"lazarus-blue": "crwdns399386:0crwdne399386:0",
"expansive-starfield": "crwdns399388:0crwdne399388:0",
"proud-rainbow": "crwdns399390:0crwdne399390:0",
"trans-color": "crwdns405478:0crwdne405478:0",
"rolls-u": "crwdns61213:0crwdne61213:0",
"whisper-rolls-to-gm": "crwdns61214:0crwdne61214:0",
"never-whisper-roll": "crwdns61215:0crwdne61215:0",
@@ -191,6 +204,8 @@
"show-the-kanna-section": "crwdns399406:0crwdne399406:0",
"show-the-experience-points-section": "crwdns61231:0crwdne61231:0",
"show-the-fatigue-section": "crwdns61232:0crwdne61232:0",
"show-the-fear-section": "crwdns405480:0crwdne405480:0",
"show-the-horror-section": "crwdns405482:0crwdne405482:0",
"show-the-conviction-section": "crwdns61233:0crwdne61233:0",
"show-the-corruption-section": "crwdns61234:0crwdne61234:0",
"show-the-ammo-column": "crwdns61235:0crwdne61235:0",
+353
View File
@@ -0,0 +1,353 @@
{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Věk",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Dovednosti",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Jméno postavy",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "HRÁČ",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "Kunst",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "Panzerung und weitere Ausrüstung",
"weapons": "Waffen",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Alter",
"Birthplace": "Geburtsort",
"8 points of thick hide": "8 Punkte durch dickes Fell",
"adapted": "abgehärtet",
"age": "Alter",
"agent signature": "Unterschrift des Agenten",
"alertness fail checkbox": "Marker für Misserfolg bei Wachsamkeit",
"alertness rank": "Wert für Wachsamkeit",
"alertness": "Wachsamkeit",
"ammo input": "ammo input",
"ammo": "Munition",
"anthropology fail checkbox": "Marker für Misserfolg bei Anthropologie",
"anthropology rank": "Wert für Anthropologie",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "Werte schätzen",
"Skills": "Fertigkeiten",
"archeology fail checkbox": "Marker für Misserfolg bei Archäologie",
"archeology rank": "Wert für Archäologie",
"archeology": "Archäologie",
"armor piercing input": "armor piercing input",
"armor piercing": "Panzerbrechend",
"armor": "Rüstung",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "Kunst-Probe",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "Artillerie-Probe",
"artillery": "Artillerie",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "Wert für Athletik",
"athletics roll": "Athletik-Probe",
"athletics": "athletics",
"attack": "Angriff",
"attacks": "attacks",
"authorizing officer": "Vorgesetzte Person",
"base range input": "base range input",
"base range": "Basisreichweite",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Körperpanzerung reduziert den erlittenen Schaden durch Angriffe, außer durch Spezialangriffe auf ungeschützte Stellen und erfolgreiche Tödlichkeitsproben.",
"bond name": "Name der Bindung",
"bond score": "Bindungswert",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "Belastungsgrenze",
"CHA": "CHA",
"character name": "Charaktername",
"charisma distinguishing features": "Besondere Merkmale für CH",
"charisma roll": "CH-Probe",
"charisma score": "Charisma Wert",
"charisma": "Charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "Besondere Merkmale für KO",
"constitution roll": "KO-Probe",
"constitution score": "Konstitution Wert",
"constitution": "Konstitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "Handwerk-Probe",
"craft": "Handwerk",
"current status:": "current status:",
"damage input": "damage input",
"damage": "Schaden",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "Sprengstoffe-Probe",
"demolitions": "Sprengstoffe",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "Besondere Merkmale für GE",
"dexterity roll": "GE-Probe",
"dexterity score": "Geschicklichkeit Wert",
"dexterity": "Geschicklichkeit",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "Verkleiden",
"distinguishing features": "Besondere Merkmale",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "Ausweichen-Probe",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "Fahren-Probe",
"drive": "Fahren",
"education": "Bildung und Werdegang",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "Schusswaffen-Probe",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "Erste Hilfe-Probe",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "Forensik-Probe",
"forensics": "Forensik",
"foriegn languages and other skills:": "Fremdsprachen und weitere Fertigkeiten",
"gm whisper toggle": "Würfe an SL flüstern",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Wurde Erste Hilfe seit der letzten Verwundung angewendet?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "Schwere Maschinen",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "Schwere Maschinen-Probe",
"heavy weapons": "Schwere Waffen",
"helplessness 1": "Hilflosigkeit 1",
"helplessness 2": "Hilflosigkeit 2",
"helplessness 3": "Hilflosigkeit 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "Geschichte",
"hit points": "Trefferpunkte",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "Verwundungen und körperliche Beschwerden",
"INT": "INT",
"intelligence distinguishing features": "Besondere Merkmale für IN",
"intelligence roll": "IN-Probe",
"intelligence score": "Intelligenz Wert",
"intelligence": "Intelligenz",
"kill radius input": "kill radius input",
"kill radius": "Wirkungsbereich",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "Rechtswesen",
"lethality % input": "lethality % input",
"lethality %": "Tödlichkeit %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Gl&uuml;ck",
"Luck": "Gl&uuml;ck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "Medizin-Probe",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "Probe auf Nahkampfwaffen",
"melee weapons": "Nahkampfwaffen",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "Militärwissenschaft-Probe",
"military science": "Militärwissenschaft",
"motivations": "Motivationen",
"name": "Name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "Navigation-Probe",
"navigate": "Navigation",
"notes": "Notizen",
"npc": "NSC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "Okkultismus-Probe",
"occult": "occult",
"off": "aus",
"on": "an",
"other notes name": "WEITERE NOTIZEN",
"other notes": "Weitere Notizen",
"pc": "SC",
"permanent resources": "permanent resources",
"personal data": "PERSÖNLICHE DATEN",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "Überzeugen-Probe",
"persuade": "Überzeugen",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "Pharmazie-Probe",
"pharmacy": "Pharmazie",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "Steuern-Probe",
"pilot": "Pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Bitte geben Sie an, warum dieser Agent rekrutiert wurde und warum der Agent der Rekrutierung zugestimmt hat",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "Besondere Merkmale für EN",
"power roll": "EN-Probe",
"power score": "EN-Wert",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "Fert. %",
"recovery SAN": "recovery SAN",
"remarks": "Anmerkungen",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "Ressourcen",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "Reiten",
"roll": "roll",
"SAN": "GS",
"SAN LOSS": "SAN LOSS",
"sanity points": "Stabilitätspunkte",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "Wissenschaft",
"score": "Wert",
"search fail checkbox": "Marker für Misserfolg bei Suchen",
"search rank": "Wert für Suchen",
"search roll": "Probe auf Suchen",
"search": "search",
"sex": "sex",
"sheet settings toggle": "Bogeneinstellungen verändern",
"sheet settings": "Bogeneinstellungen",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "Fert. %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "ATTRIBUT ODER FERTIGKEIT",
"skill rank": "Wert für Fertigkeit",
"skill roll": "Fertigkeitswurf",
"skill": "Name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "LEISTUNGSBEURTEILUNG",
"Statistics": "Spielwerte",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "Besondere Merkmale für ST",
"strength roll": "ST-Probe",
"strength score": "Stärke Wert",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "Chirurgie",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "Überlebenskunst-Probe",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "Schwimmen-Probe",
"swim": "Schwimmen",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "TOP SECRET//ORCON//SPECIAL ACCESS REQUIRED-DELTA GREEN AGENT DOCUMENTATION SHEET",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "Waffenloser Kampf",
"united states form": "UNITED STATES FORM",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "Wert für Unnatürliches Wissen",
"unnatural roll": "Unnatürliches Wissen-Probe",
"unnatural": "Unnatürliches Wissen",
"uses per game": "uses per game",
"violence 1": "Gewalt 1",
"violence 2": "Gewalt 2",
"violence 3": "Gewalt 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "Flüstere Würfe an den SL",
"willpower points": "Willenskraftpunkte",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "Ja: Nur Medizin, Chirurgie und Erholung helfen noch.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+353
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Nacimiento",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "edad",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "tasación",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "atletismo",
"attack": "ataque",
"attacks": "atacas",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CAR",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "puntuación de carisma",
"charisma": "carisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "puntuación de constitución",
"constitution": "constitución",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "Bonificador de Daño",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "puntuación de destreza",
"dexterity": "destreza",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "Susurrar al DJ",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "PG",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "perspicacia",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "puntuación de inteligencia",
"intelligence": "inteligencia",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notas",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "poder",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "tirada",
"SAN": "COR",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "puntuación",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Tipo de ficha",
"Sheet Type": "Tipo de ficha",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "habilidades",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "sigilo",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "puntuación de fuerza",
"strength": "fuerza",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "supervivencia",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armure et équipement",
"weapons": "armes",
"personal details and notes": "personal details and notes",
"Archetype": "Archétype",
"Setting": "Paramètre",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sexe",
"Age": "Âge",
"Birthplace": "Lieu de naiss :",
"8 points of thick hide": "points d'armure",
"adapted": "adapté",
"age": "Âge",
"agent signature": "Signature de l'agent",
"alertness fail checkbox": "case échec en vigilance",
"alertness rank": "niveau en vigilance",
"alertness": "vigilance",
"ammo input": "nombre de munitions",
"ammo": "munitions",
"anthropology fail checkbox": "case échec en anthropologie",
"anthropology rank": "niveau en anthropologie",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "estimation",
"Skills": "Compétences",
"archeology fail checkbox": "case échec en archéologie",
"archeology rank": "niveau en archéologie",
"archeology": "archéologie",
"armor piercing input": "valeur de perforation d'armure",
"armor piercing": "perforation d'armure",
"armor": "protections",
"art fail checkbox": "case échec en art",
"art name": "Nom de l'art",
"art rank": "niveau en art",
"art roll": "jet d'art",
"artillery fail checkbox": "case échec en artillerie",
"artillery rank": "niveau en artillerie",
"artillery roll": "jet d'artillerie",
"artillery": "artillerie",
"athletics fail checkbox": "case échec en athlétisme",
"athletics rank": "niveau en athlétisme",
"athletics roll": "jet d'athlétisme",
"athletics": "athlétisme",
"attack": "Attaque",
"attacks": "attaque",
"authorizing officer": "Ordonnateur",
"base range input": "valeur de portée",
"base range": "portée",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Les gilets pare-balles réduisent les dégâts de toutes les attaques, à l'exception des Tirs Visés et des jets de mortalité réussis.",
"bond name": "nom du lien",
"bond score": "valeur du lien",
"bond flag": "Indicateur de lien",
"BP": "BP",
"breaking point": "point de rupture",
"CHA": "CHA",
"character name": "Nom du personnage",
"charisma distinguishing features": "Traits distinctifs de charisme",
"charisma roll": "jet de Charisme",
"charisma score": "Valeur",
"charisma": "Charisme",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Cochez une case lorsque vous échouez à un jet de compétence. Après la session, ajoutez 1d4-1 à chaque compétence cochée et effacez tous les coches.",
"checkbox for first aid": "case à cocher pour premiers secours",
"CON": "CON",
"constitution distinguishing features": "Traits distinctifs de constitution",
"constitution roll": "jet de constitution",
"constitution score": "Valeur",
"constitution": "Constitution",
"craft fail checkbox": "case échec en artisanat",
"craft name": "nom de l'artisanat",
"craft rank": "niveau en artisanat",
"craft roll": "jet d'artisanat",
"craft": "artisanat",
"current status:": "statut actuel :",
"damage input": "valeur de dégât",
"damage": "dégâts",
"damage bonus": "bonus de dégâts",
"damage (×2)": "dégâts (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "case échec en démolition",
"demolitions rank": "niveau en démolition",
"demolitions roll": "jet de démolition",
"demolitions": "démolition",
"developments which affect home and family": "développements qui affectent le foyer et la famille",
"DEX": "DEX",
"dexterity distinguishing features": "Traits distinctifs de dexterité",
"dexterity roll": "jet de dexterité",
"dexterity score": "Valeur",
"dexterity": "Dextérité",
"disguise fail checkbox": "case échec en déguisement",
"disguise rank": "niveau en déguisement",
"disguise roll": "jet de déguisement",
"disguise": "déguisement",
"distinguishing features": "Traits distinctifs",
"dodge fail checkbox": "case échec en esquive",
"dodge rank": "niveau en esquive",
"dodge roll": "jet d'esquive",
"dodge": "dodge",
"drive fail checkbox": "case échec en conduite",
"drive rank": "niveau en conduite",
"drive roll": "jet de conduite",
"drive": "conduite",
"education": "Éducation et historique professionel",
"employer": "employeur",
"enter a name for non-player character": "saisissez un nom de personnage non joueur",
"enter armor text": "saisie du texte de l'armure",
"enter hit points": "indiquez les points de vie",
"enter npc description": "décrivez le PNJ",
"enter sanity loss": "décrivez la perte de SAN",
"enter willpower points": "indiquez les points de volonté",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "case échec en armes à feu",
"firearms rank": "niveau en armes à feu",
"firearms roll": "jet d'armes à feu",
"firearms": "firearms",
"first aid fail checkbox": "case échec en premiers secours",
"first aid rank": "niveau en premiers secours",
"first aid roll": "jet de premiers secours",
"first aid": "first aid",
"forensics fail checkbox": "case échec en médecine légale",
"forensics rank": "niveau en médecine légale",
"forensics roll": "jet de médecine légale",
"forensics": "médecine légale",
"foriegn languages and other skills:": "langues étrangères et autres compétences :",
"gm whisper toggle": "chuchoter au MJ ?",
"GM Whisper": "Chuchoter au MJ",
"Has First Aid been attempted since the last injury?": "Est-ce que des premiers soins ont été tentés depuis la dernière blessure?",
"heavy machinery fail checkbox": "case échec en machinerie lourde",
"heavy machinery rank": "niveau en machinerie lourde",
"heavy machinery roll": "jet de machinerie lourde",
"heavy machinery": "machinerie lourde",
"heavy weapons fail checkbox": "case échec en armes lourdes",
"heavy weapons rank": "niveau en armes lourdes",
"heavy weapons roll": "jet d'armes lourdes",
"heavy weapons": "armes lourdes",
"helplessness 1": "impuissance 1",
"helplessness 2": "impuissance 2",
"helplessness 3": "impuissance 3",
"helplessness": "helplessness",
"history fail checkbox": "case échec en histoire",
"history rank": "niveau en histoire",
"history roll": "jet d'histoire",
"history": "histoire",
"hit points": "points de vie",
"HP": "PV",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "psychologie",
"injuries": "Blessures et maladies",
"INT": "INT",
"intelligence distinguishing features": "Traits distinctifs d'intelligence",
"intelligence roll": "jet d'intelligence",
"intelligence score": "Valeur",
"intelligence": "Intelligence",
"kill radius input": "rayon d'action",
"kill radius": "rayon d'action",
"law fail checkbox": "case échec en loi",
"law rank": "niveau en loi",
"law roll": "jet de loi",
"law": "loi/droit",
"lethality % input": "mortalité %",
"lethality %": "mortalité %",
"lethality": "mortalité",
"lethality (×2)": "mortalité (×2)",
"luck": "Chance",
"Luck": "Chance",
"medicine fail checkbox": "case échec en médecine",
"medicine rank": "niveau en médecine",
"medicine roll": "jet de médecine",
"medicine": "medicine",
"melee weapons fail checkbox": "case échec en armes de mêlée",
"melee weapons rank": "niveau en armes de mêlée",
"melee weapons roll": "jet d'armes de mêlée",
"melee weapons": "armes de mêlée",
"military science fail checkbox": "case échec en expertise militaire",
"military science name": "nom d'une expertise militaire",
"military science rank": "niveau en expertise militaire",
"military science roll": "jet d'expertise militaire",
"military science": "expertise militaire",
"motivations": "Motivations",
"name": "nom",
"nationality": "nationality",
"navigate fail checkbox": "case échec en navigation",
"navigate rank": "niveau en navigation",
"navigate roll": "jet de navigation",
"navigate": "navigation",
"notes": "Notes",
"npc": "PNJ",
"occult fail checkbox": "case échec en occultisme",
"occult rank": "niveau en occultisme",
"occult roll": "jet d'occultisme",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "nom des autres notes",
"other notes": "autres notes",
"pc": "PJ",
"permanent resources": "permanent resources",
"personal data": "données personnelles",
"persuade fail checkbox": "case échec en persuasion",
"persuade rank": "niveau en persuasion",
"persuade roll": "jet de persuasion",
"persuade": "persuasion",
"pharmacy fail checkbox": "case échec en pharmacie",
"pharmacy rank": "niveau en pharmacie",
"pharmacy roll": "jet de pharmacie",
"pharmacy": "pharmacie",
"pilot fail checkbox": "case échec en pilotage",
"pilot name": "type de pilotage",
"pilot rank": "niveau en pilotage",
"pilot roll": "jet de pilotage",
"pilot": "Autopilote",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Veuillez indiquer pourquoi cet agent a été recruté et pourquoi il a accepté de l'être.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POU",
"power distinguishing features": "Traits distinctifs de pouvoir",
"power roll": "jet de pouvoir",
"power score": "score de pouvoir",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "compétence %",
"recovery SAN": "recovery SAN",
"remarks": "observations",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "ressources",
"ride fail checkbox": "case échec en équitation",
"ride rank": "niveau en équitation",
"ride roll": "jet en équitation",
"ride": "équitation",
"roll": "jet",
"SAN": "SAN",
"SAN LOSS": "Perte de SAN",
"sanity points": "points de santé mentale",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "case échec en science",
"science name": "type de science",
"science rank": "niveau en science",
"science roll": "jet de science",
"science": "science",
"score": "Valeur",
"search fail checkbox": "case échec en recherche",
"search rank": "niveau en recherche",
"search roll": "jet de recherche",
"search": "search",
"sex": "sex",
"sheet settings toggle": "activation des paramètres de la feuille de personnage",
"sheet settings": "paramètres de la feuille",
"sheet type": "Type de feuille",
"Sheet Type": "Type de feuille",
"skill % input": "compétence %",
"skill %": "compétence %",
"skill fail checkbox": "case échec en compétence",
"specialization name": "specialization name",
"skill or stat used": "compétence ou caractéristique utilisée",
"skill rank": "niveau de compétence",
"skill roll": "jet de compétence",
"skill": "nom",
"skills": "compétences",
"special training input": "entraînement spécial",
"statistical data": "données statistiques",
"Statistics": "Caractéristiques",
"stealth fail checkbox": "case échec en discrétion",
"stealth rank": "niveau en discrétion",
"stealth roll": "jet de discrétion",
"stealth": "discrétion",
"STR": "FOR",
"strength distinguishing features": "Traits distinctifs de force",
"strength roll": "jet de force",
"strength score": "Valeur",
"strength": "force",
"surgery fail checkbox": "case échec en chirurgie",
"surgery rank": "niveau en chirurgie",
"surgery roll": "jet de chirurgie",
"surgery": "chirurgie",
"survival fail checkbox": "case échec en survie",
"survival rank": "niveau en survie",
"survival roll": "jet de survie",
"survival": "survie",
"swim fail checkbox": "case échec en natation",
"swim rank": "niveau en natation",
"swim roll": "jet de natation",
"swim": "natation",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//accès spécial requis agent delta green fiche de documentation",
"unarmed combat fail checkbox": "case échec en corps à corps",
"unarmed combat rank": "niveau en corps à corps",
"unarmed combat roll": "jet de corps à corps",
"unarmed combat": "corps à corps",
"united states form": "formulaire des États-Unis",
"unnatural fail checkbox": "case échec en paranaturel",
"unnatural rank": "niveau en paranaturel",
"unnatural roll": "jet de paranaturel",
"unnatural": "paranaturel",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "armes",
"whisper rolls to gm": "Murmurer les jets au MJ",
"willpower points": "points de volonté",
"WP": "FM",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "oui: seuls la médecine, la chirurgie ou le repos de longue durée peuvent aider.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetipo",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Età",
"Birthplace": "Nato a",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "età",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "valutare",
"Skills": "Abilità",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attacco",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CAR",
"character name": "Nome del personaggio",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "punteggio di carisma",
"charisma": "carisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "IST",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "punteggio di costituzione",
"constitution": "costituzione",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "bonus al Danno",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DES",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "punteggio di destrezza",
"dexterity": "destrezza",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "PF",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "punteggio di intelligenza",
"intelligence": "intelligenza",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "note",
"npc": "PNG",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "su",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PG",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POT",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "tiro",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "punteggio",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistiche",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "FOR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "punteggio di forza",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "sussurra i tiri al GM",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "年齢",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "技能",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "キャラクター名",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "예술",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "성별",
"Age": "Age",
"Birthplace": "출생지",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "감정",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "건강",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "피해 보너스",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "민첩",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "지능",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "정신",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "힘",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "판정",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "근력",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Miejsce urodzenia",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "wycena",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "modyfikator obrażeń",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Local de Nascimento",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "idade",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "avaliação",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "ataque",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CAR",
"character name": "Nome do personagem",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "carisma valor",
"charisma": "carisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constituição valor",
"constitution": "constituição",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "dano extra",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DES",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "destreza valor",
"dexterity": "destreza",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "PV",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "inteligência valor",
"intelligence": "inteligência",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "nome",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notas",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "poder",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "rolagem",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "valor",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Tipo da Ficha",
"Sheet Type": "Tipo da Ficha",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "nome",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Estatísticas",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "FOR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "força valor",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "Rolagens secretas para o MJ",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Возраст",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "возраст",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Скиллы",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "атака",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Имя персонажа",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "знач. харизмы",
"charisma": "харизма",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "выносливость",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "ловкость",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "знач. интеллекта",
"intelligence": "интеллект",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "НИП",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "ПМ",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Статистика",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Födelseort",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
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{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "0",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "Sex",
"Age": "Age",
"Birthplace": "Birthplace",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "age",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "ammo",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "appraise",
"Skills": "Skills",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "attack",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "CHA",
"character name": "Character name",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "charisma score",
"charisma": "charisma",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "CON",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "constitution score",
"constitution": "constitution",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "damage bonus",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "DEX",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "dexterity score",
"dexterity": "dexterity",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "INT",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "intelligence score",
"intelligence": "intelligence",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "notes",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "PC",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "POW",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "score",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "Statistics",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "STR",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "strength score",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "whisper rolls to gm",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+353
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@@ -0,0 +1,353 @@
{
"art": "art",
"armor prce": "armor prce",
"(0%)": "(0%)",
"(10%)": "(10%)",
"(20%)": "(20%)",
"(30%)": "(30%)",
"(40%)": "(40%)",
"(record pristine/worn/junk status)": "(record pristine/worn/junk status)",
"0": "零級",
"Survivor's Name": "Survivor's Name",
"10": "10",
"Individual Bonds": "Individual Bonds",
"Community Bonds": "Community Bonds",
"112382": "112382",
"motivations and mental disorders": "motivations and mental disorders",
"incidents of san loss without going insane": "incidents of san loss without going insane",
"wounds and ailments": "wounds and ailments",
"armor and gear": "armor and gear",
"weapons": "weapons",
"personal details and notes": "personal details and notes",
"Archetype": "Archetype",
"Setting": "Setting",
"315": "315",
"Current Home": "Current Home",
"Sex": "性別",
"Age": "年齡",
"Birthplace": "出生地",
"8 points of thick hide": "8 points of thick hide",
"adapted": "adapted",
"age": "年齡",
"agent signature": "agent signature",
"alertness fail checkbox": "alertness fail checkbox",
"alertness rank": "alertness rank",
"alertness": "alertness",
"ammo input": "ammo input",
"ammo": "彈藥",
"anthropology fail checkbox": "anthropology fail checkbox",
"anthropology rank": "anthropology rank",
"anthropology": "anthropology",
"appraise fail checkbox": "appraise fail checkbox",
"appraise rank": "appraise rank",
"appraise": "估價",
"Skills": "技能",
"archeology fail checkbox": "archeology fail checkbox",
"archeology rank": "archeology rank",
"archeology": "archeology",
"armor piercing input": "armor piercing input",
"armor piercing": "armor piercing",
"armor": "armor",
"art fail checkbox": "art fail checkbox",
"art name": "art name",
"art rank": "art rank",
"art roll": "art roll",
"artillery fail checkbox": "artillery fail checkbox",
"artillery rank": "artillery rank",
"artillery roll": "artillery roll",
"artillery": "artillery",
"athletics fail checkbox": "athletics fail checkbox",
"athletics rank": "athletics rank",
"athletics roll": "athletics roll",
"athletics": "athletics",
"attack": "攻擊",
"attacks": "attacks",
"authorizing officer": "authorizing officer",
"base range input": "base range input",
"base range": "base range",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.",
"bond name": "bond name",
"bond score": "bond score",
"bond flag": "bond flag",
"BP": "BP",
"breaking point": "breaking point",
"CHA": "魅力",
"character name": "角色名稱",
"charisma distinguishing features": "charisma distinguishing features",
"charisma roll": "charisma roll",
"charisma score": "魅力屬性值",
"charisma": "魅力",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.",
"checkbox for first aid": "checkbox for first aid",
"CON": "體質",
"constitution distinguishing features": "constitution distinguishing features",
"constitution roll": "constitution roll",
"constitution score": "體質屬性值",
"constitution": "體質",
"craft fail checkbox": "craft fail checkbox",
"craft name": "craft name",
"craft rank": "craft rank",
"craft roll": "craft roll",
"craft": "craft",
"current status:": "current status:",
"damage input": "damage input",
"damage": "damage",
"damage bonus": "傷害加值",
"damage (×2)": "damage (×2)",
"DB": "DB",
"DD": "DD",
"demolitions fail checkbox": "demolitions fail checkbox",
"demolitions rank": "demolitions rank",
"demolitions roll": "demolitions roll",
"demolitions": "demolitions",
"developments which affect home and family": "developments which affect home and family",
"DEX": "敏捷",
"dexterity distinguishing features": "dexterity distinguishing features",
"dexterity roll": "dexterity roll",
"dexterity score": "敏捷屬性值",
"dexterity": "敏捷",
"disguise fail checkbox": "disguise fail checkbox",
"disguise rank": "disguise rank",
"disguise roll": "disguise roll",
"disguise": "disguise",
"distinguishing features": "distinguishing features",
"dodge fail checkbox": "dodge fail checkbox",
"dodge rank": "dodge rank",
"dodge roll": "dodge roll",
"dodge": "dodge",
"drive fail checkbox": "drive fail checkbox",
"drive rank": "drive rank",
"drive roll": "drive roll",
"drive": "drive",
"education": "education and occupational history",
"employer": "employer",
"enter a name for non-player character": "enter a name for non-player character",
"enter armor text": "enter armor text",
"enter hit points": "enter hit points",
"enter npc description": "enter npc description",
"enter sanity loss": "enter sanity loss",
"enter willpower points": "enter willpower points",
"equipment & resources": "equipment & resources",
"firearms fail checkbox": "firearms fail checkbox",
"firearms rank": "firearms rank",
"firearms roll": "firearms roll",
"firearms": "firearms",
"first aid fail checkbox": "first aid fail checkbox",
"first aid rank": "first aid rank",
"first aid roll": "first aid roll",
"first aid": "first aid",
"forensics fail checkbox": "forensics fail checkbox",
"forensics rank": "forensics rank",
"forensics roll": "forensics roll",
"forensics": "forensics",
"foriegn languages and other skills:": "foriegn languages and other skills:",
"gm whisper toggle": "gm whisper toggle",
"GM Whisper": "GM Whisper",
"Has First Aid been attempted since the last injury?": "Has First Aid been attempted since the last injury?",
"heavy machinery fail checkbox": "heavy machinery fail checkbox",
"heavy machinery rank": "heavy machinery rank",
"heavy machinery roll": "heavy machinery roll",
"heavy machinery": "heavy machinery",
"heavy weapons fail checkbox": "heavy weapons fail checkbox",
"heavy weapons rank": "heavy weapons rank",
"heavy weapons roll": "heavy weapons roll",
"heavy weapons": "heavy weapons",
"helplessness 1": "helplessness 1",
"helplessness 2": "helplessness 2",
"helplessness 3": "helplessness 3",
"helplessness": "helplessness",
"history fail checkbox": "history fail checkbox",
"history rank": "history rank",
"history roll": "history roll",
"history": "history",
"hit points": "hit points",
"HP": "HP",
"insight fail checkbox": "insight fail checkbox",
"insight rank": "insight rank",
"insight roll": "insight roll",
"insight": "insight",
"injuries": "injuries",
"INT": "智力",
"intelligence distinguishing features": "intelligence distinguishing features",
"intelligence roll": "intelligence roll",
"intelligence score": "智力屬性值",
"intelligence": "智力",
"kill radius input": "kill radius input",
"kill radius": "kill radius",
"law fail checkbox": "law fail checkbox",
"law rank": "law rank",
"law roll": "law roll",
"law": "law",
"lethality % input": "lethality % input",
"lethality %": "lethality %",
"lethality": "lethality",
"lethality (×2)": "lethality (×2)",
"luck": "Luck",
"Luck": "Luck",
"medicine fail checkbox": "medicine fail checkbox",
"medicine rank": "medicine rank",
"medicine roll": "medicine roll",
"medicine": "medicine",
"melee weapons fail checkbox": "melee weapons fail checkbox",
"melee weapons rank": "melee weapons rank",
"melee weapons roll": "melee weapons roll",
"melee weapons": "melee weapons",
"military science fail checkbox": "military science fail checkbox",
"military science name": "military science name",
"military science rank": "military science rank",
"military science roll": "military science roll",
"military science": "military science",
"motivations": "motivations",
"name": "name",
"nationality": "nationality",
"navigate fail checkbox": "navigate fail checkbox",
"navigate rank": "navigate rank",
"navigate roll": "navigate roll",
"navigate": "navigate",
"notes": "註記",
"npc": "NPC",
"occult fail checkbox": "occult fail checkbox",
"occult rank": "occult rank",
"occult roll": "occult roll",
"occult": "occult",
"off": "off",
"on": "on",
"other notes name": "other notes name",
"other notes": "other notes",
"pc": "玩家角色",
"permanent resources": "permanent resources",
"personal data": "personal data",
"persuade fail checkbox": "persuade fail checkbox",
"persuade rank": "persuade rank",
"persuade roll": "persuade roll",
"persuade": "persuade",
"pharmacy fail checkbox": "pharmacy fail checkbox",
"pharmacy rank": "pharmacy rank",
"pharmacy roll": "pharmacy roll",
"pharmacy": "pharmacy",
"pilot fail checkbox": "pilot fail checkbox",
"pilot name": "pilot name",
"pilot rank": "pilot rank",
"pilot roll": "pilot roll",
"pilot": "pilot",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "Please indicate why this agent was recruited and why the agent agreed to be recruited.",
"post apoc lore fail checkbox": "post apoc lore fail checkbox",
"post apoc lore name": "post apoc lore name",
"post apoc lore rank": "post apoc lore rank",
"post apoc lore roll": "post apoc lore roll",
"post apoc lore": "post apoc lore",
"POW": "意志",
"power distinguishing features": "power distinguishing features",
"power roll": "power roll",
"power score": "power score",
"power": "power",
"pris/worn/junk": "pris/worn/junk",
"pristine": "pristine",
"reassure fail checkbox": "reassure fail checkbox",
"reassure rank": "reassure rank",
"reassure roll": "reassure roll",
"reassure": "reassure",
"research fail checkbox": "research fail checkbox",
"research rank": "research rank",
"research roll": "research roll",
"research": "research",
"resource checks": "resource checks",
"resources at hand": "resources at hand",
"resources stowed": "resources stowed",
"resources in storage": "resources in storage",
"bonds and disorders": "bonds and disorders",
"rank": "skill %",
"recovery SAN": "recovery SAN",
"remarks": "remarks",
"ranged weapons fail checkbox": "ranged weapons fail checkbox",
"ranged weapons rank": "ranged weapons rank",
"ranged weapons roll": "ranged weapons roll",
"ranged weapons": "ranged weapons",
"resources": "resources",
"ride fail checkbox": "ride fail checkbox",
"ride rank": "ride rank",
"ride roll": "ride roll",
"ride": "ride",
"roll": "roll",
"SAN": "SAN",
"SAN LOSS": "SAN LOSS",
"sanity points": "sanity points",
"scavenge fail checkbox": "scavenge fail checkbox",
"scavenge rank": "scavenge rank",
"scavenge roll": "scavenge roll",
"scavenge": "scavenge",
"science fail checkbox": "science fail checkbox",
"science name": "science name",
"science rank": "science rank",
"science roll": "science roll",
"science": "science",
"score": "值",
"search fail checkbox": "search fail checkbox",
"search rank": "search rank",
"search roll": "search roll",
"search": "search",
"sex": "sex",
"sheet settings toggle": "sheet settings toggle",
"sheet settings": "sheet settings",
"sheet type": "Sheet Type",
"Sheet Type": "Sheet Type",
"skill % input": "skill % input",
"skill %": "skill %",
"skill fail checkbox": "skill fail checkbox",
"specialization name": "specialization name",
"skill or stat used": "skill or stat used",
"skill rank": "skill rank",
"skill roll": "skill roll",
"skill": "name",
"skills": "skills",
"special training input": "special training input",
"statistical data": "statistical data",
"Statistics": "數據",
"stealth fail checkbox": "stealth fail checkbox",
"stealth rank": "stealth rank",
"stealth roll": "stealth roll",
"stealth": "stealth",
"STR": "力量",
"strength distinguishing features": "strength distinguishing features",
"strength roll": "strength roll",
"strength score": "力量屬性值",
"strength": "strength",
"surgery fail checkbox": "surgery fail checkbox",
"surgery rank": "surgery rank",
"surgery roll": "surgery roll",
"surgery": "surgery",
"survival fail checkbox": "survival fail checkbox",
"survival rank": "survival rank",
"survival roll": "survival roll",
"survival": "survival",
"swim fail checkbox": "swim fail checkbox",
"swim rank": "swim rank",
"swim roll": "swim roll",
"swim": "swim",
"technology use fail checkbox": "technology use fail checkbox",
"technology use rank": "technology use rank",
"technology use roll": "technology use roll",
"technology use": "technology use",
"top secret//orcon//special access required delta green agent documenation sheet": "top secret//orcon//special access required delta green agent documenation sheet ",
"unarmed combat fail checkbox": "unarmed combat fail checkbox",
"unarmed combat rank": "unarmed combat rank",
"unarmed combat roll": "unarmed combat roll",
"unarmed combat": "unarmed combat",
"united states form": "united states form",
"unnatural fail checkbox": "unnatural fail checkbox",
"unnatural rank": "unnatural rank",
"unnatural roll": "unnatural roll",
"unnatural": "unnatural",
"uses per game": "uses per game",
"violence 1": "violence 1",
"violence 2": "violence 2",
"violence 3": "violence 3",
"violence": "violence",
"weapons input": "weapons input",
"whisper rolls to gm": "向GM暗骰",
"willpower points": "willpower points",
"WP": "WP",
"x5": "x5",
"yes: only Medicine, Surgery, or long-term rest can help further.": "yes: only Medicine, Surgery, or long-term rest can help further.",
"-": "-"
}
+353
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{
"art": "crwdns406742:0crwdne406742:0",
"armor prce": "crwdns406744:0crwdne406744:0",
"(0%)": "crwdns406746:0crwdne406746:0",
"(10%)": "crwdns406748:0crwdne406748:0",
"(20%)": "crwdns406750:0crwdne406750:0",
"(30%)": "crwdns406752:0crwdne406752:0",
"(40%)": "crwdns406754:0crwdne406754:0",
"(record pristine/worn/junk status)": "crwdns406756:0crwdne406756:0",
"0": "crwdns406758:0crwdne406758:0",
"Survivor's Name": "crwdns406760:0crwdne406760:0",
"10": "crwdns406762:0crwdne406762:0",
"Individual Bonds": "crwdns406764:0crwdne406764:0",
"Community Bonds": "crwdns406766:0crwdne406766:0",
"112382": "crwdns406768:0crwdne406768:0",
"motivations and mental disorders": "crwdns406770:0crwdne406770:0",
"incidents of san loss without going insane": "crwdns406772:0crwdne406772:0",
"wounds and ailments": "crwdns406774:0crwdne406774:0",
"armor and gear": "crwdns406776:0crwdne406776:0",
"weapons": "crwdns406778:0crwdne406778:0",
"personal details and notes": "crwdns406780:0crwdne406780:0",
"Archetype": "crwdns406782:0crwdne406782:0",
"Setting": "crwdns406784:0crwdne406784:0",
"315": "crwdns406786:0crwdne406786:0",
"Current Home": "crwdns406788:0crwdne406788:0",
"Sex": "crwdns406790:0crwdne406790:0",
"Age": "crwdns406792:0crwdne406792:0",
"Birthplace": "crwdns406794:0crwdne406794:0",
"8 points of thick hide": "crwdns406796:0crwdne406796:0",
"adapted": "crwdns406798:0crwdne406798:0",
"age": "crwdns406800:0crwdne406800:0",
"agent signature": "crwdns406802:0crwdne406802:0",
"alertness fail checkbox": "crwdns406804:0crwdne406804:0",
"alertness rank": "crwdns406806:0crwdne406806:0",
"alertness": "crwdns406808:0crwdne406808:0",
"ammo input": "crwdns406810:0crwdne406810:0",
"ammo": "crwdns406812:0crwdne406812:0",
"anthropology fail checkbox": "crwdns406814:0crwdne406814:0",
"anthropology rank": "crwdns406816:0crwdne406816:0",
"anthropology": "crwdns406818:0crwdne406818:0",
"appraise fail checkbox": "crwdns406820:0crwdne406820:0",
"appraise rank": "crwdns406822:0crwdne406822:0",
"appraise": "crwdns406824:0crwdne406824:0",
"Skills": "crwdns406826:0crwdne406826:0",
"archeology fail checkbox": "crwdns406828:0crwdne406828:0",
"archeology rank": "crwdns406830:0crwdne406830:0",
"archeology": "crwdns406832:0crwdne406832:0",
"armor piercing input": "crwdns406834:0crwdne406834:0",
"armor piercing": "crwdns406836:0crwdne406836:0",
"armor": "crwdns406838:0crwdne406838:0",
"art fail checkbox": "crwdns406840:0crwdne406840:0",
"art name": "crwdns406842:0crwdne406842:0",
"art rank": "crwdns406844:0crwdne406844:0",
"art roll": "crwdns406846:0crwdne406846:0",
"artillery fail checkbox": "crwdns406848:0crwdne406848:0",
"artillery rank": "crwdns406850:0crwdne406850:0",
"artillery roll": "crwdns406852:0crwdne406852:0",
"artillery": "crwdns406854:0crwdne406854:0",
"athletics fail checkbox": "crwdns406856:0crwdne406856:0",
"athletics rank": "crwdns406858:0crwdne406858:0",
"athletics roll": "crwdns406860:0crwdne406860:0",
"athletics": "crwdns406862:0crwdne406862:0",
"attack": "crwdns406864:0crwdne406864:0",
"attacks": "crwdns406866:0crwdne406866:0",
"authorizing officer": "crwdns406868:0crwdne406868:0",
"base range input": "crwdns406870:0crwdne406870:0",
"base range": "crwdns406872:0crwdne406872:0",
"Body armor reduces the damage of all attacks except Called Shots and successful Lethality rolls.": "crwdns406874:0crwdne406874:0",
"bond name": "crwdns406876:0crwdne406876:0",
"bond score": "crwdns406878:0crwdne406878:0",
"bond flag": "crwdns406880:0crwdne406880:0",
"BP": "crwdns406882:0crwdne406882:0",
"breaking point": "crwdns406884:0crwdne406884:0",
"CHA": "crwdns406886:0crwdne406886:0",
"character name": "crwdns406888:0crwdne406888:0",
"charisma distinguishing features": "crwdns406890:0crwdne406890:0",
"charisma roll": "crwdns406892:0crwdne406892:0",
"charisma score": "crwdns406894:0crwdne406894:0",
"charisma": "crwdns406896:0crwdne406896:0",
"Check a box when you attempt to use a skill and fail. After the session, add 1d4-1 to each checked skill and erase all checks.": "crwdns406898:0crwdne406898:0",
"checkbox for first aid": "crwdns406900:0crwdne406900:0",
"CON": "crwdns406902:0crwdne406902:0",
"constitution distinguishing features": "crwdns406904:0crwdne406904:0",
"constitution roll": "crwdns406906:0crwdne406906:0",
"constitution score": "crwdns406908:0crwdne406908:0",
"constitution": "crwdns406910:0crwdne406910:0",
"craft fail checkbox": "crwdns406912:0crwdne406912:0",
"craft name": "crwdns406914:0crwdne406914:0",
"craft rank": "crwdns406916:0crwdne406916:0",
"craft roll": "crwdns406918:0crwdne406918:0",
"craft": "crwdns406920:0crwdne406920:0",
"current status:": "crwdns406922:0crwdne406922:0",
"damage input": "crwdns406924:0crwdne406924:0",
"damage": "crwdns406926:0crwdne406926:0",
"damage bonus": "crwdns406928:0crwdne406928:0",
"damage (×2)": "crwdns406930:0crwdne406930:0",
"DB": "crwdns406932:0crwdne406932:0",
"DD": "crwdns406934:0crwdne406934:0",
"demolitions fail checkbox": "crwdns406936:0crwdne406936:0",
"demolitions rank": "crwdns406938:0crwdne406938:0",
"demolitions roll": "crwdns406940:0crwdne406940:0",
"demolitions": "crwdns406942:0crwdne406942:0",
"developments which affect home and family": "crwdns406944:0crwdne406944:0",
"DEX": "crwdns406946:0crwdne406946:0",
"dexterity distinguishing features": "crwdns406948:0crwdne406948:0",
"dexterity roll": "crwdns406950:0crwdne406950:0",
"dexterity score": "crwdns406952:0crwdne406952:0",
"dexterity": "crwdns406954:0crwdne406954:0",
"disguise fail checkbox": "crwdns406956:0crwdne406956:0",
"disguise rank": "crwdns406958:0crwdne406958:0",
"disguise roll": "crwdns406960:0crwdne406960:0",
"disguise": "crwdns406962:0crwdne406962:0",
"distinguishing features": "crwdns406964:0crwdne406964:0",
"dodge fail checkbox": "crwdns406966:0crwdne406966:0",
"dodge rank": "crwdns406968:0crwdne406968:0",
"dodge roll": "crwdns406970:0crwdne406970:0",
"dodge": "crwdns406972:0crwdne406972:0",
"drive fail checkbox": "crwdns406974:0crwdne406974:0",
"drive rank": "crwdns406976:0crwdne406976:0",
"drive roll": "crwdns406978:0crwdne406978:0",
"drive": "crwdns406980:0crwdne406980:0",
"education": "crwdns406982:0crwdne406982:0",
"employer": "crwdns406984:0crwdne406984:0",
"enter a name for non-player character": "crwdns406986:0crwdne406986:0",
"enter armor text": "crwdns406988:0crwdne406988:0",
"enter hit points": "crwdns406990:0crwdne406990:0",
"enter npc description": "crwdns406992:0crwdne406992:0",
"enter sanity loss": "crwdns406994:0crwdne406994:0",
"enter willpower points": "crwdns406996:0crwdne406996:0",
"equipment & resources": "crwdns406998:0crwdne406998:0",
"firearms fail checkbox": "crwdns407000:0crwdne407000:0",
"firearms rank": "crwdns407002:0crwdne407002:0",
"firearms roll": "crwdns407004:0crwdne407004:0",
"firearms": "crwdns407006:0crwdne407006:0",
"first aid fail checkbox": "crwdns407008:0crwdne407008:0",
"first aid rank": "crwdns407010:0crwdne407010:0",
"first aid roll": "crwdns407012:0crwdne407012:0",
"first aid": "crwdns407014:0crwdne407014:0",
"forensics fail checkbox": "crwdns407016:0crwdne407016:0",
"forensics rank": "crwdns407018:0crwdne407018:0",
"forensics roll": "crwdns407020:0crwdne407020:0",
"forensics": "crwdns407022:0crwdne407022:0",
"foriegn languages and other skills:": "crwdns407024:0crwdne407024:0",
"gm whisper toggle": "crwdns407026:0crwdne407026:0",
"GM Whisper": "crwdns407028:0crwdne407028:0",
"Has First Aid been attempted since the last injury?": "crwdns407030:0crwdne407030:0",
"heavy machinery fail checkbox": "crwdns407032:0crwdne407032:0",
"heavy machinery rank": "crwdns407034:0crwdne407034:0",
"heavy machinery roll": "crwdns407036:0crwdne407036:0",
"heavy machinery": "crwdns407038:0crwdne407038:0",
"heavy weapons fail checkbox": "crwdns407040:0crwdne407040:0",
"heavy weapons rank": "crwdns407042:0crwdne407042:0",
"heavy weapons roll": "crwdns407044:0crwdne407044:0",
"heavy weapons": "crwdns407046:0crwdne407046:0",
"helplessness 1": "crwdns407048:0crwdne407048:0",
"helplessness 2": "crwdns407050:0crwdne407050:0",
"helplessness 3": "crwdns407052:0crwdne407052:0",
"helplessness": "crwdns407054:0crwdne407054:0",
"history fail checkbox": "crwdns407056:0crwdne407056:0",
"history rank": "crwdns407058:0crwdne407058:0",
"history roll": "crwdns407060:0crwdne407060:0",
"history": "crwdns407062:0crwdne407062:0",
"hit points": "crwdns407064:0crwdne407064:0",
"HP": "crwdns407066:0crwdne407066:0",
"insight fail checkbox": "crwdns407068:0crwdne407068:0",
"insight rank": "crwdns407070:0crwdne407070:0",
"insight roll": "crwdns407072:0crwdne407072:0",
"insight": "crwdns407074:0crwdne407074:0",
"injuries": "crwdns407076:0crwdne407076:0",
"INT": "crwdns407078:0crwdne407078:0",
"intelligence distinguishing features": "crwdns407080:0crwdne407080:0",
"intelligence roll": "crwdns407082:0crwdne407082:0",
"intelligence score": "crwdns407084:0crwdne407084:0",
"intelligence": "crwdns407086:0crwdne407086:0",
"kill radius input": "crwdns407088:0crwdne407088:0",
"kill radius": "crwdns407090:0crwdne407090:0",
"law fail checkbox": "crwdns407092:0crwdne407092:0",
"law rank": "crwdns407094:0crwdne407094:0",
"law roll": "crwdns407096:0crwdne407096:0",
"law": "crwdns407098:0crwdne407098:0",
"lethality % input": "crwdns407100:0crwdne407100:0",
"lethality %": "crwdns407102:0crwdne407102:0",
"lethality": "crwdns407104:0crwdne407104:0",
"lethality (×2)": "crwdns407106:0crwdne407106:0",
"luck": "crwdns407108:0crwdne407108:0",
"Luck": "crwdns407110:0crwdne407110:0",
"medicine fail checkbox": "crwdns407112:0crwdne407112:0",
"medicine rank": "crwdns407114:0crwdne407114:0",
"medicine roll": "crwdns407116:0crwdne407116:0",
"medicine": "crwdns407118:0crwdne407118:0",
"melee weapons fail checkbox": "crwdns407120:0crwdne407120:0",
"melee weapons rank": "crwdns407122:0crwdne407122:0",
"melee weapons roll": "crwdns407124:0crwdne407124:0",
"melee weapons": "crwdns407126:0crwdne407126:0",
"military science fail checkbox": "crwdns407128:0crwdne407128:0",
"military science name": "crwdns407130:0crwdne407130:0",
"military science rank": "crwdns407132:0crwdne407132:0",
"military science roll": "crwdns407134:0crwdne407134:0",
"military science": "crwdns407136:0crwdne407136:0",
"motivations": "crwdns407138:0crwdne407138:0",
"name": "crwdns407140:0crwdne407140:0",
"nationality": "crwdns407142:0crwdne407142:0",
"navigate fail checkbox": "crwdns407144:0crwdne407144:0",
"navigate rank": "crwdns407146:0crwdne407146:0",
"navigate roll": "crwdns407148:0crwdne407148:0",
"navigate": "crwdns407150:0crwdne407150:0",
"notes": "crwdns407152:0crwdne407152:0",
"npc": "crwdns407154:0crwdne407154:0",
"occult fail checkbox": "crwdns407156:0crwdne407156:0",
"occult rank": "crwdns407158:0crwdne407158:0",
"occult roll": "crwdns407160:0crwdne407160:0",
"occult": "crwdns407162:0crwdne407162:0",
"off": "crwdns407164:0crwdne407164:0",
"on": "crwdns407166:0crwdne407166:0",
"other notes name": "crwdns407168:0crwdne407168:0",
"other notes": "crwdns407170:0crwdne407170:0",
"pc": "crwdns407172:0crwdne407172:0",
"permanent resources": "crwdns407174:0crwdne407174:0",
"personal data": "crwdns407176:0crwdne407176:0",
"persuade fail checkbox": "crwdns407178:0crwdne407178:0",
"persuade rank": "crwdns407180:0crwdne407180:0",
"persuade roll": "crwdns407182:0crwdne407182:0",
"persuade": "crwdns407184:0crwdne407184:0",
"pharmacy fail checkbox": "crwdns407186:0crwdne407186:0",
"pharmacy rank": "crwdns407188:0crwdne407188:0",
"pharmacy roll": "crwdns407190:0crwdne407190:0",
"pharmacy": "crwdns407192:0crwdne407192:0",
"pilot fail checkbox": "crwdns407194:0crwdne407194:0",
"pilot name": "crwdns407196:0crwdne407196:0",
"pilot rank": "crwdns407198:0crwdne407198:0",
"pilot roll": "crwdns407200:0crwdne407200:0",
"pilot": "crwdns407202:0crwdne407202:0",
"Please indicate why this agent was recruited and why the agent agreed to be recruited.": "crwdns407204:0crwdne407204:0",
"post apoc lore fail checkbox": "crwdns407206:0crwdne407206:0",
"post apoc lore name": "crwdns407208:0crwdne407208:0",
"post apoc lore rank": "crwdns407210:0crwdne407210:0",
"post apoc lore roll": "crwdns407212:0crwdne407212:0",
"post apoc lore": "crwdns407214:0crwdne407214:0",
"POW": "crwdns407216:0crwdne407216:0",
"power distinguishing features": "crwdns407218:0crwdne407218:0",
"power roll": "crwdns407220:0crwdne407220:0",
"power score": "crwdns407222:0crwdne407222:0",
"power": "crwdns407224:0crwdne407224:0",
"pris/worn/junk": "crwdns407226:0crwdne407226:0",
"pristine": "crwdns407228:0crwdne407228:0",
"reassure fail checkbox": "crwdns407230:0crwdne407230:0",
"reassure rank": "crwdns407232:0crwdne407232:0",
"reassure roll": "crwdns407234:0crwdne407234:0",
"reassure": "crwdns407236:0crwdne407236:0",
"research fail checkbox": "crwdns407238:0crwdne407238:0",
"research rank": "crwdns407240:0crwdne407240:0",
"research roll": "crwdns407242:0crwdne407242:0",
"research": "crwdns407244:0crwdne407244:0",
"resource checks": "crwdns407246:0crwdne407246:0",
"resources at hand": "crwdns407248:0crwdne407248:0",
"resources stowed": "crwdns407250:0crwdne407250:0",
"resources in storage": "crwdns407252:0crwdne407252:0",
"bonds and disorders": "crwdns407254:0crwdne407254:0",
"rank": "crwdns407256:0crwdne407256:0",
"recovery SAN": "crwdns407258:0crwdne407258:0",
"remarks": "crwdns407260:0crwdne407260:0",
"ranged weapons fail checkbox": "crwdns407262:0crwdne407262:0",
"ranged weapons rank": "crwdns407264:0crwdne407264:0",
"ranged weapons roll": "crwdns407266:0crwdne407266:0",
"ranged weapons": "crwdns407268:0crwdne407268:0",
"resources": "crwdns407270:0crwdne407270:0",
"ride fail checkbox": "crwdns407272:0crwdne407272:0",
"ride rank": "crwdns407274:0crwdne407274:0",
"ride roll": "crwdns407276:0crwdne407276:0",
"ride": "crwdns407278:0crwdne407278:0",
"roll": "crwdns407280:0crwdne407280:0",
"SAN": "crwdns407282:0crwdne407282:0",
"SAN LOSS": "crwdns407284:0crwdne407284:0",
"sanity points": "crwdns407286:0crwdne407286:0",
"scavenge fail checkbox": "crwdns407288:0crwdne407288:0",
"scavenge rank": "crwdns407290:0crwdne407290:0",
"scavenge roll": "crwdns407292:0crwdne407292:0",
"scavenge": "crwdns407294:0crwdne407294:0",
"science fail checkbox": "crwdns407296:0crwdne407296:0",
"science name": "crwdns407298:0crwdne407298:0",
"science rank": "crwdns407300:0crwdne407300:0",
"science roll": "crwdns407302:0crwdne407302:0",
"science": "crwdns407304:0crwdne407304:0",
"score": "crwdns407306:0crwdne407306:0",
"search fail checkbox": "crwdns407308:0crwdne407308:0",
"search rank": "crwdns407310:0crwdne407310:0",
"search roll": "crwdns407312:0crwdne407312:0",
"search": "crwdns407314:0crwdne407314:0",
"sex": "crwdns407316:0crwdne407316:0",
"sheet settings toggle": "crwdns407318:0crwdne407318:0",
"sheet settings": "crwdns407320:0crwdne407320:0",
"sheet type": "crwdns407322:0crwdne407322:0",
"Sheet Type": "crwdns407324:0crwdne407324:0",
"skill % input": "crwdns407326:0crwdne407326:0",
"skill %": "crwdns407328:0crwdne407328:0",
"skill fail checkbox": "crwdns407330:0crwdne407330:0",
"specialization name": "crwdns407332:0crwdne407332:0",
"skill or stat used": "crwdns407334:0crwdne407334:0",
"skill rank": "crwdns407336:0crwdne407336:0",
"skill roll": "crwdns407338:0crwdne407338:0",
"skill": "crwdns407340:0crwdne407340:0",
"skills": "crwdns407342:0crwdne407342:0",
"special training input": "crwdns407344:0crwdne407344:0",
"statistical data": "crwdns407346:0crwdne407346:0",
"Statistics": "crwdns407348:0crwdne407348:0",
"stealth fail checkbox": "crwdns407350:0crwdne407350:0",
"stealth rank": "crwdns407352:0crwdne407352:0",
"stealth roll": "crwdns407354:0crwdne407354:0",
"stealth": "crwdns407356:0crwdne407356:0",
"STR": "crwdns407358:0crwdne407358:0",
"strength distinguishing features": "crwdns407360:0crwdne407360:0",
"strength roll": "crwdns407362:0crwdne407362:0",
"strength score": "crwdns407364:0crwdne407364:0",
"strength": "crwdns407366:0crwdne407366:0",
"surgery fail checkbox": "crwdns407368:0crwdne407368:0",
"surgery rank": "crwdns407370:0crwdne407370:0",
"surgery roll": "crwdns407372:0crwdne407372:0",
"surgery": "crwdns407374:0crwdne407374:0",
"survival fail checkbox": "crwdns407376:0crwdne407376:0",
"survival rank": "crwdns407378:0crwdne407378:0",
"survival roll": "crwdns407380:0crwdne407380:0",
"survival": "crwdns407382:0crwdne407382:0",
"swim fail checkbox": "crwdns407384:0crwdne407384:0",
"swim rank": "crwdns407386:0crwdne407386:0",
"swim roll": "crwdns407388:0crwdne407388:0",
"swim": "crwdns407390:0crwdne407390:0",
"technology use fail checkbox": "crwdns407392:0crwdne407392:0",
"technology use rank": "crwdns407394:0crwdne407394:0",
"technology use roll": "crwdns407396:0crwdne407396:0",
"technology use": "crwdns407398:0crwdne407398:0",
"top secret//orcon//special access required delta green agent documenation sheet": "crwdns407400:0crwdne407400:0",
"unarmed combat fail checkbox": "crwdns407402:0crwdne407402:0",
"unarmed combat rank": "crwdns407404:0crwdne407404:0",
"unarmed combat roll": "crwdns407406:0crwdne407406:0",
"unarmed combat": "crwdns407408:0crwdne407408:0",
"united states form": "crwdns407410:0crwdne407410:0",
"unnatural fail checkbox": "crwdns407412:0crwdne407412:0",
"unnatural rank": "crwdns407414:0crwdne407414:0",
"unnatural roll": "crwdns407416:0crwdne407416:0",
"unnatural": "crwdns407418:0crwdne407418:0",
"uses per game": "crwdns407420:0crwdne407420:0",
"violence 1": "crwdns407422:0crwdne407422:0",
"violence 2": "crwdns407424:0crwdne407424:0",
"violence 3": "crwdns407426:0crwdne407426:0",
"violence": "crwdns407428:0crwdne407428:0",
"weapons input": "crwdns407430:0crwdne407430:0",
"whisper rolls to gm": "crwdns407432:0crwdne407432:0",
"willpower points": "crwdns407434:0crwdne407434:0",
"WP": "crwdns407436:0crwdne407436:0",
"x5": "crwdns407438:0crwdne407438:0",
"yes: only Medicine, Surgery, or long-term rest can help further.": "crwdns407440:0crwdne407440:0",
"-": "crwdns407442:0crwdne407442:0"
}
+1 -1
View File
@@ -113,7 +113,7 @@
"look": "Apparence",
"looks": "Apparence",
"maestro-d": "Maître Chef",
"marine": "Landfall Marine",
"marine": "Terre Marine",
"massive": "Massif",
"misses": "Échec",
"move": "Action",
+1 -1
View File
@@ -20,7 +20,7 @@
"Flaws": "Schwachstellen",
"Health": "Health",
"Heavy": "Heavy",
"Initiative": "Initiative",
"Initiative": "Inititative",
"Intelligence": "Intelligenz",
"Languages": "Sprachen",
"lbs": "lbs",
+1 -1
View File
@@ -79,7 +79,7 @@
"Injuries": "Injuries",
"Target": "Ziel",
"Ace": "Ass",
"Stroke of Luck": "Stroke of Luck",
"Stroke of Luck": "Glückstreffer",
"Catastrophe": "Catastrophe",
"Roll": "Wurf",
"Luck": "Gl&uuml;ck",
+3 -3
View File
@@ -37,7 +37,7 @@
"fame": "Bekanntheit",
"bravery": "Tapferkeit",
"cowardice": "Cowardice",
"honor": "Honor",
"honor": "Ehre",
"infamy": "Infamy",
"talent": "Talent",
"unknown": "Unbekannt",
@@ -113,7 +113,7 @@
"hit": "hit",
"block": "Block",
"dodge": "Dodge",
"initiative": "Initiative",
"initiative": "Inititative",
"armor": "Rüstung",
"weapon": "Weapon",
"secondary-abilities": "Secondary Abilities",
@@ -457,7 +457,7 @@
"always": "Always",
"querry": "Querry",
"complex": "Complex",
"metamagic": "Metamagic",
"metamagic": "Metamagie",
"note": "Note",
"elan": "Elan",
"gifts": "Gifts",
+1 -1
View File
@@ -172,7 +172,7 @@
"dfn-u": "DFN",
"dam": "Dam",
"dfn": "Dfn",
"initiative": "Initiative",
"initiative": "Inititative",
"qik": "Qik",
"weap-": "Weap.",
"enc-": "Enc.",
+2 -2
View File
@@ -688,7 +688,7 @@
"prowess": "Prowess",
"prowess_desc": "Resist consequences from physical strain or injury.",
"quiet": "Quiet",
"rage": "Rage",
"rage": "Kampfrausch",
"reckless": "Reckless",
"religious_supplies": "Religious Supplies",
"replaces_any_armor": "Replaces any Armor.",
@@ -857,7 +857,7 @@
"type": "Typ",
"unstable": "Unstable",
"unstoppable": "Unstoppable",
"uses": "Uses",
"uses": "Anwendungen",
"utility": "Bedarfsgegenstand",
"utility_items": "Utility items",
"vengeful": "Vengeful",
@@ -44,7 +44,7 @@
"fate-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"initiative-u": "Inititative",
"agility-u": "Ag",
"custom-u": "Benutzerdef.",
"movement-u": "Bewegung",
+1 -1
View File
@@ -50,7 +50,7 @@
"infamy-points-u": "Infamy Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"initiative-u": "Inititative",
"agility-u": "Ag",
"aagility-u": "Agility",
"movement-u": "Bewegung",
+59 -59
View File
@@ -1,62 +1,62 @@
{
"Name": "Name :",
"Player": "Player :",
"Chronicle": "Chronicle :",
"Nature": "Nature :",
"Demeanor": "Demeanor :",
"Concept": "Concept :",
"Clan": "Clan :",
"Generation": "Generation :",
"Sire": "Sire :",
"Attributes": "Attributes",
"Physical": "Physical",
"Social": "Social",
"Mental": "Mental",
"Name": "Имя :",
"Player": "Игрок :",
"Chronicle": "Хроника :",
"Nature": "Натура :",
"Demeanor": "Маска :",
"Concept": "Амплуа :",
"Clan": "Клан :",
"Generation": "Поколение :",
"Sire": "Сир :",
"Attributes": "Атрибуты",
"Physical": "Физические",
"Social": "Социальные",
"Mental": "Ментальные",
"Strength": "Сила",
"Dexterity": "Ловкость",
"Stamina": "Stamina",
"Stamina": "Выносливость",
"Charisme": "Харизма",
"Manipulation": "Manipulation",
"Manipulation": "Манипуляция",
"Appearance": "Внешность",
"Perception": "Внимательность",
"Intelligence": "Интеллект",
"Wits": "Wits",
"Abilities": "Abilities",
"Talents": "Talents",
"Wits": "Смекалка",
"Abilities": "Способности",
"Talents": "Таланты",
"Skills": "Скиллы",
"Knowledges": "Познания",
"Alertness": "Alertness",
"Alertness": "Бдительность",
"Athletics": "Атлетика",
"Brawl": "Brawl",
"Dodge": "Dodge",
"Empathy": "Empathy",
"Expression": "Expression",
"Brawl": "Драка",
"Dodge": "Уворот",
"Empathy": "Эмпатия",
"Expression": "Красноречие",
"Intimidation": "Запугивание",
"Leadership": "Leadership",
"Streetwise": "Streetwise",
"Subterfuge": "Subterfuge",
"Leadership": "Лидерство",
"Streetwise": "Знание улиц",
"Subterfuge": "Хитрость",
"Animal Ken": "Знание животных",
"Craft": "Craft",
"Drive": "Drive",
"Etiquette": "Etiquette",
"Firearms": "Firearms",
"Craft": "Ремесло",
"Drive": "Вождение",
"Etiquette": "Этикет",
"Firearms": "Стрельба",
"Melee": "Ближнебойное",
"Performance": "Выступление",
"Security": "Security",
"Stealth": "Скрытность",
"Survival": "Выживание",
"Academics": "Академические знания",
"Computer": "Computer",
"Computer": "Компьютеры",
"Finance": "Финансы",
"Investigation": "Анализ",
"Law": "Law",
"Linguistics": "Linguistics",
"Law": "Закон",
"Linguistics": "Языкознание",
"Medicine": "Медицина",
"Occult": "Occult",
"Occult": "Оккультизм",
"Politics": "Политика",
"Science": "Science",
"Avantages": "Advantages",
"Disciplines": "Disciplines",
"Science": "Наука",
"Avantages": "Преимущества",
"Disciplines": "Дисциплины",
"Backgrounds": "Происхождение",
"Virtues": "Добродетели",
"Conscience": "Сознательность",
@@ -65,37 +65,37 @@
"Instinct": "Инстинкты",
"Other-Traits": "Другие Черты",
"Paths": "Пути",
"Merits": "Merits",
"Humanity/Path": "Humanity/Path",
"Willpower": "Willpower",
"Merits": "Достоинства",
"Humanity/Path": "Человечность/Путь",
"Willpower": "Сила воли",
"Blood-Pool": "Запас крови",
"Points-per-Turn": "Пунктов крови/ход",
"Weakness": "Weakness",
"Attribute-Ability": "Attribute &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ability",
"Weakness": "Слабость",
"Attribute-Ability": "Атрибут &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Способность",
"Charisma": "Харизма",
"Other 1": "Other 1",
"Other 2": "Other 2",
"Other 3": "Other 3",
"Other 4": "Other 4",
"Other 5": "Other 5",
"Other 6": "Other 6",
"Other 7": "Other 7",
"Other 8": "Other 8",
"Health": "Health",
"Other 1": "Другое 1",
"Other 2": "Другое 2",
"Other 3": "Другое 3",
"Other 4": "Другое 4",
"Other 5": "Другое 5",
"Other 6": "Другое 6",
"Other 7": "Другое 7",
"Other 8": "Другое 8",
"Health": "Здоровье",
"Bruised": "Синяки",
"Hurt": "Легко ранен",
"Injured": "Injured",
"Wounded": "Wounded",
"Injured": "Ранен",
"Wounded": "Тяж. ранен",
"Mauled": "Травмирован",
"Crippled": "Crippled",
"Crippled": "Искалечен",
"Incapacitated": "Недееспособно",
"Experience": "Experience",
"Notes": "Notes",
"Experience": "Опыт",
"Notes": "Заметки",
"Flaws": "Недостатки",
"Courage": "Храбрость",
"rolls Willpower": "rolls willpower",
"rolls Willpower": "броски Силы Воли",
"rolls Dice Pool": "rolls Dice Pool",
"Specialization": "Specialization",
"Specialization": "Специализация",
"pool-mod": "Pool Mod",
"difficulty": "Difficulty"
"difficulty": "Сложность"
}
+1 -1
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@@ -65,7 +65,7 @@
"fatalism-u": "Fatalisme",
"Flux-u": "Flux",
"inhabit-u": "Habiter",
"intimation-u": "Intimation",
"intimation-u": "Annonce",
"keening-u": "Lamentation",
"lifeweb-u": "Toile de vie",
"mnemosynis-u": "Mnemosynis",
+7 -7
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@@ -102,11 +102,11 @@
"fightspec3": "Strid specialisering 3",
"shield-u": "Sköld(15%)",
"fighting_other-u": "Strid(Annat)",
"firearms(hg)-u": "Skjutvapen(pistol)(20%)",
"firearms_hg-r-txt": "Skjutvapen(pistol)-slag",
"firearms(r/s)-u": "Skjutvapen(Gevär/hagelgevär)(25%)",
"firearms_rs-r-txt": "Skjutvapen(Gevär/hagelgevär)-slag",
"firearms_s_m_g-u": "Skjutvapen(Kulspruta)(15%)",
"firearms(hg)-u": "Skjutvapen(Pistol)(20%)",
"firearms_hg-r-txt": "Skjutvapen(Pistol)-slag",
"firearms(r/s)-u": "Skjutvapen(Gevär)(25%)",
"firearms_rs-r-txt": "Skjutvapen(Gevär)-slag",
"firearms_s_m_g-u": "Skjutvapen(K-pist)(15%)",
"firearms_other-u": "Skjutvapen(Annat)",
"firearms_electr-u": "Skjutvapen(Elektr.)(25%)",
"firstaid-u": "Första hjälpen(30%)",
@@ -228,7 +228,7 @@
"Fighting(Brawl)": "Strid(Handgemäng)",
"Firarms(HG)": "Skjutvapen(Pistol)",
"Firarms(SMG)": "Skjutvapen(K-pist)",
"Firarms(R/S)": "Skjutvapen(Gevär/hagelgevär)",
"Firarms(R/S)": "Skjutvapen(Gevär)",
"Fighting(Other)": "Strid(Annat)",
"Firarms(Electr.)": "Skjutvapen(Elektr.)",
"Throw": "Kasta",
@@ -293,7 +293,7 @@
"dodge-z": "Ducka",
"current-mental-condition": "Nuvarande sinnestillstånd",
"body-hit-location": "Träffad kroppsdel",
"rolled": "framslagen:",
"rolled": "Slag:",
"right-leg": "Höger ben",
"left-leg": "Vänster ben",
"abdomen": "Mage",
+1 -1
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@@ -60,7 +60,7 @@
"fast-reflexes": "Fast Reflexes",
"iron-stamina": "Iron Stamina",
"dice-roller-u": "DICE ROLLER",
"initiative": "Initiative",
"initiative": "Inititative",
"sheet-roll": "Sheet Roll",
"attack-roll": "Angriffswurf",
"simple-roll": "Simple Roll",
+8 -8
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@@ -72,14 +72,14 @@
"flipside-theme-lost-replace": "What does it mean for this theme to be lost? What theme would replace it?",
"great-success": "Great Success",
"hard-choice-button": "Faire Un Choix Difficile",
"help": "HELP",
"help": "AIDE",
"hit-with-all-button": "Hit With All You've Got",
"hit-with-all-dynamite": "You give the target an appropriate status of your choice with **tier=Power**. Choose 1: <ul><li>Defend an ally from a counterstrike. The target of your attack cannot attack that ally on their next move.</li><li>You hit them hard **(+2 tier)** or get more of them **(+2 targets)**</li><li>Extreme collateral damage! Everyone and everything around your target takes a similar status with **tier=Power**.</li><li>Control the conflict. **(Juice=2)**</li><li>Choose three options from the standard list:</li></ul> Standard list: <ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
"hit-with-all-fail": "Vous avez raté! Le MC peut invoquer l'un de ses mouvements MC.",
"hit-with-all-max-succ": "You give the target an appropriate status of your choice with **tier=Power**. Choose 2: <ul><li>You take cover or secure a superior position so that they can’t hit you back. </li><li>You get them good. (**+1 tier**)</li><li>You get more of them. (**+1 target**)</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. (**Juice=1**)</li></ul>",
"hit-with-all-min-succ": "You give the target an appropriate status of your choice with **tier=Power**. Choose 1:<ul><li>You take cover or secure a superior position.</li><li>You get them good or get many of them (+1 tier).</li><li>You control the collateral damage.</li><li>You hold the target’s attention, if possible.</li><li>You gain the upper hand. Take 1 Juice.</li></ul>",
"hurt": "ÉGRATINÉ",
"identity": "Identity...",
"identity": "Identité...",
"improvements": "IMPROVEMENTS:",
"instructions": "1. Describe your character’s action.<br>2. Activate the Tags and Statuses relevant to your character's action. <br>3. Press the button for the Move your action triggers.<br>4. Follow the outcome description based on your score.",
"investigate-button": "Découverte",
@@ -87,19 +87,19 @@
"investigate-fail": "Vous avez raté! Le MC peut invoquer l'un de ses mouvements MC.",
"investigate-max-succ": "You get **Clues=Power.**<br> Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead.",
"investigate-min-succ": "You get **Clues=Power.**<br>Spend your Clues 1-to-1 to ask the MC a question about the subject of your investigation or ask another player a relevant question about their character. They must give you either a straight answer or a solid lead. They can also choose 1:<ul><li>Your investigation exposes you to danger.</li><li>The clues you get are fuzzy, incomplete, or part-true part-false</li><li>Whoever or whatever you are asking the question(s) can ask you one question as well. You answer on the same terms.</li></ul>",
"juice": "JUICE",
"leave-city": "Leave the City",
"juice": "JUS",
"leave-city": "Quitter la Ville",
"logos-who-am-i": "Who I am I in my everyday life in the city?",
"make-core-move": "Make one Core Move *Dynamite!*",
"mild-success": "Mild Success",
"minus": "MINUS",
"miss": "Raté",
"mission": "Mission",
"mobility": "Mobility",
"mobility": "Mobilité",
"moments-evolution": "Moments of Evolution:",
"monologue-button": "Voiceover Monologue",
"monologue-button-desc": "**At the beginning of every session**, one player goes into a monologue-button as his or her character, relating the character’s thoughts and feelings at this point in the story.",
"mystery": "Mystery...",
"mystery": "Mystère",
"mystery-identity": "Mystery/Identity...",
"mythos-legend": "Which legend has taken root in me?",
"notes": "NOTES:",
@@ -107,11 +107,11 @@
"player-character": "Personnage Joueur",
"plus": "PLUS",
"possessions": "Possessions",
"power": "Power:",
"power": "Puissance:",
"power-tag": "Power Tag",
"power-tag-generic": "Choose another broad power tag",
"power-tag-type": "Power Tag",
"power-title": "POWER",
"power-title": "PUISSANCE",
"relic": "Relic",
"reset": "RESET",
"result": "Résulat :",
+6 -6
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@@ -15,24 +15,24 @@
"build-up": "빌드업:",
"burn-tag-for-hit": "태그 태우기",
"change-game-button": "판도 바꾸기",
"change-game-dynamite": "당신은 <b>주스=파워(최소 3)</b>를 얻는다. 1대 1로 주스를 소비해서 다음의 효과를 얻는다. <ul><li>스토리 태그 생성.</li><li>파워 태그나 스토리 태그 태우기.</li><li>스테이터 스를 주거나 없애기. (**+1/-1 티어 당 주스**)</li><li>효과 높이기.(더 넓은 영역이나 더 많은 상대)</li><li>효과 연장하기.(지속하기)</li><li>효과 숨기기.</li><li> 당신과 MC가 합의한 개선된 효과</li></ul>추가적으로 당신은 주스 1개를 소비해서 다음의 특별한 효과를 발동시키는 것을 선택할 수 있다.<ul><li>효과를 대규모로 하거나 대규모 그룹에 영향을 미치도록 한다.</li><li> 효과 하나를 영구적으로 만들거나 영구적인 효과 하나를 제거한다. 영구적인 효과를 한 번에 하나만 가질 수 있지만 원할 때마다 취소할 수 있다. </li><li>효과 하나를 숨겨진 미스트로 만든다. 당신의 허락 없이는 아무도 그것에 대해 알 수 없다. </li></ul> 기본적으로, 당신의 효과는 국부적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 분별할 수 있다.",
"change-game-dynamite": "당신은 <b>파워만큼의 주스(최소 3)</b>를 얻는다. 주스를 소비해서 다음의 효과를 얻는다. <ul><li>스토리 태그 생성.</li><li>파워 태그나 스토리 태그 태우기.</li><li>스테이터스를 주거나 없애기. (**+1/-1 티어 당 주스**)</li><li>효과 높이기.(더 넓은 영역이나 더 많은 상대)</li><li>효과 연장하기.(지속하기)</li><li>효과 숨기기.</li><li> 당신과 MC가 합의한 개선된 효과</li></ul>추가적으로 당신은 주스 1개를 소비해서 다음의 특별한 효과를 발동시키는 것을 선택할 수 있다.<ul><li>효과를 대규모로 하거나 대규모 그룹에 영향을 미치도록 한다.</li><li> 효과 하나를 영구적으로 만들거나 영구적인 효과 하나를 제거한다. 영구적인 효과를 한 번에 하나만 가질 수 있지만 원할 때마다 취소할 수 있다. </li><li>효과 하나를 숨겨진 미스트로 만든다. 당신의 허락 없이는 아무도 그것에 대해 알 수 없다. </li></ul> 기본적으로, 당신의 효과는 국지적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 구분된다.",
"change-game-fail": "저런! MC는 MC 무브 중 하나를 일으킬 수 있습니다.",
"change-game-great-succ": "당신은 <b>주스=파워(최소 2)</b>를 얻는다. 1대 1로 주스를 소비해서 다음의 효과를 얻는다. <ul><li>스토리 태그 생성.</li><li>파워 태그나 스토리 태그 태우기.</li><li>스테이터 스를 주거나 없애기. (**+1/-1 티어 당 주스**)</li><li>효과 높이기.(더 넓은 영역이나 더 많은 상대)</li><li>효과 연장하기.(지속하기)</li><li>효과 숨기기.</li><li> 당신과 MC가 동의하는 성장</li></ul><br>기본적으로, 당신의 효과는 국부적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 분별할 수 있다.",
"change-game-min-succ": "당신은 <b>주스=파워(최소 1)</b>를 얻는다. 1대 1로 주스를 소비해서 다음의 효과를 얻는다. <ul><li>스토리 태그 생성.</li><li>파워 태그나 스토리 태그 태우기.</li><li>스테이터 스를 주거나 없애기. (**+1/-1 티어 당 주스**)</li></ul><br>기본적으로, 당신의 효과는 국부적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 분별할 수 있다.",
"change-game-great-succ": "당신은 <b>파워만큼의 주스(최소 2)</b>를 얻는다. 주스를 소비해서 다음의 효과를 얻는다. <ul><li>스토리 태그 생성.</li><li>파워 태그나 스토리 태그 태우기.</li><li>스테이터스를 주거나 없애기. (**+1/-1 티어 당 주스**)</li><li>효과 높이기.(더 넓은 영역이나 더 많은 상대)</li><li>효과 연장하기.(지속하기)</li><li>효과 숨기기.</li><li> 당신과 MC가 합의한 개선된 효과</li></ul><br>기본적으로, 당신의 효과는 국지적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 구분된다.",
"change-game-min-succ": "당신은 <b>파워만큼의 주스(최소 1)</b>를 얻는다. 주스를 소비해서 다음의 효과를 얻는다. <ul><li>스토리 태그 생성.</li><li>파워 태그나 스토리 태그 태우기.</li><li>스테이터스를 주거나 없애기. (**+1/-1 티어 당 주스**)</li></ul><br>기본적으로, 당신의 효과는 국지적이며(하나의 대상에 영향을 미치고), 일시적이며(다음과 관련된 행동에만 영향을 미치고), 구분된다.",
"change-the-game-button": "판도 바꾸기",
"character-card": "캐릭터 카드",
"character-name": "캐릭터 이름",
"character-notes": "캐릭터 노트...",
"cinematic-move": "시네마틱 무브",
"cinematic-move-desc": "시네마틱 무브 <b>당신의 미스터리에 대한 대답에 거의 근접했지만, 그걸 그냥 흘려보냈을 때</b>, 해당 미스테리 테마의 쇠락 트랙에 체크한다.<br><b>당신의 정체성은 당신에게 특정 행동이나 발화를 요구했지만 하지 않았을 때,</b>해당 정체성 테마의 균열 트랙에 체크한다. <br><b>당신의 정체성을 지키기위해, 당신이 진정으로 원하는 것을 희생했을 때,</b> 해당 정체성 테마의 주목 트랙에 체크한다.",
"cinematic-move-desc": "시네마틱 무브 <b>당신의 미스터리에 대한 대답에 거의 근접했지만, 그걸 그냥 흘려보냈을 때</b>, 해당 미스테리 테마의 쇠락 트랙에 체크한다.<br><b>당신의 정체성은 당신에게 특정 행동이나 발화를 요구했지만 하지 않았을 때,</b>해당 정체성 테마의 균열 트랙에 체크한다. <br><b>정체성을 지키기위해, 당신이 진정으로 원하는 것을 희생했을 때,</b> 해당 정체성 테마의 주목 트랙에 체크한다.",
"cinematic-moves": "시네마틱 무브",
"clues": "단서",
"concept": "콘셉트...",
"conjuration": "주술",
"convince-button": "설득",
"convince-dynamite": "Choose a relevant status with **tier=Power**. Your target can choose either to take the status or change their agenda to include yours and take a **tier-2** temporary status representing your influence.",
"convince-dynamite": "관련된 스테이터스의 <b>티어를 파워만큼</b> 고른다. 당신의 목표는 스테이터스를 받거나 당신의 말에 넘어간다. 그리고 당신의 영향력을 나타내기 위해 일시적으로 <b>티어 2</b>의 스테이터스를 받는다.",
"convince-fail": "저런! MC는 MC 무브 중 하나를 일으킬 수 있습니다.",
"convince-great-succ": "Choose a relevant status with **tier=Power**. Your target can choose either to take the status or change their agenda to include yours, at least for the time being.",
"convince-great-succ": "관련된 스테이터스의 <b>티어를 파워만큼</b> 고른다. 당신의 목표는 스테이터스를 받거나 당신의 말에 넘어갑니다. 뭐, 당분간은요.",
"convince-mid-succ": "Choose a relevant status with **tier=Power**. Your target can choose either to take the status or give in a little, but protect their own agenda.",
"core-moves": "코어 무브",
"crack": "균열:",
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@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
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@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Síla",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
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@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIKATOREN",
"modifiers-positive": "Positiv",
"modifiers-negative": "Negativ",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTE",
"attributes-strength": "Stärke",
"attributes-agility": "Geschicklichkeit",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Schwierige Probe: Erfolg",
"rolltemplate-fail": "Fehlschlag.",
"rolltemplate-limitedsuccess": "Eingeschränkter Erfolg.",
"rolltemplate-criticalsuccess": "Kritischer Erfolg."
"rolltemplate-criticalsuccess": "Kritischer Erfolg.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFICADORES",
"modifiers-positive": "Positivo",
"modifiers-negative": "Negativo",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATRIBUTOS",
"attributes-strength": "Físico",
"attributes-agility": "Agilidad",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Éxito en la tirada de dificultad.",
"rolltemplate-fail": "Fallo.",
"rolltemplate-limitedsuccess": "Éxito limitado.",
"rolltemplate-criticalsuccess": "Éxito crítico."
"rolltemplate-criticalsuccess": "Éxito crítico.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
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@@ -12,6 +12,7 @@
"modifiers-u": "MODIFICATEURS",
"modifiers-positive": "Positif",
"modifiers-negative": "Négatif",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTS",
"attributes-strength": "Vigueur",
"attributes-agility": "Agilité",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Réussite au Jet Difficile.",
"rolltemplate-fail": "Échec.",
"rolltemplate-limitedsuccess": "Réussite limitée.",
"rolltemplate-criticalsuccess": "Réussite critique."
"rolltemplate-criticalsuccess": "Réussite critique.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFICATORI",
"modifiers-positive": "Positivo",
"modifiers-negative": "Negativo",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTI",
"attributes-strength": "Forza",
"attributes-agility": "Agilità",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficoltà per il Successo.",
"rolltemplate-fail": "Fallimento.",
"rolltemplate-limitedsuccess": "Successo Limitato.",
"rolltemplate-criticalsuccess": "Successo Critico."
"rolltemplate-criticalsuccess": "Successo Critico.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "筋力",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "민첩함",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODYFIKATORY",
"modifiers-positive": "Dodatnie",
"modifiers-negative": "Ujemne",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATRYBUTY",
"attributes-strength": "Siła",
"attributes-agility": "Zręczność",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Sukces w trudnym teście.",
"rolltemplate-fail": "Porażka.",
"rolltemplate-limitedsuccess": "Ograniczony sukces.",
"rolltemplate-criticalsuccess": "Krytyczny sukces."
"rolltemplate-criticalsuccess": "Krytyczny sukces.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFICADORES",
"modifiers-positive": "Positivo",
"modifiers-negative": "Negativo",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATRIBUTOS",
"attributes-strength": "Físico",
"attributes-agility": "Agilidade",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Sucesso em Teste Difícil.",
"rolltemplate-fail": "Fracasso.",
"rolltemplate-limitedsuccess": "Sucesso Limitado.",
"rolltemplate-criticalsuccess": "Sucesso Crítico."
"rolltemplate-criticalsuccess": "Sucesso Crítico.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "МОДИФИКАТОРЫ",
"modifiers-positive": "Положительные",
"modifiers-negative": "Негативные",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ХАРАКТЕРИСТИКИ",
"attributes-strength": "Телосложение",
"attributes-agility": "Ловкость",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Рискованный Успех.",
"rolltemplate-fail": "Провал.",
"rolltemplate-limitedsuccess": "Условный успех.",
"rolltemplate-criticalsuccess": "Безусловный успех."
"rolltemplate-criticalsuccess": "Безусловный успех.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIKATIONER",
"modifiers-positive": "Positiv",
"modifiers-negative": "Negativ",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "GRUNDEGENSKAPER",
"attributes-strength": "Styrka",
"attributes-agility": "Kyla",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Lyckat svårt slag.",
"rolltemplate-fail": "Misslyckat.",
"rolltemplate-limitedsuccess": "Knapp framgång.",
"rolltemplate-criticalsuccess": "Stor framgång!"
"rolltemplate-criticalsuccess": "Stor framgång!",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "Strength",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "MODIFIERS",
"modifiers-positive": "Positive",
"modifiers-negative": "Negative",
"modifiers-prompt": "Add Prompt In Roll",
"attributes-u": "ATTRIBUTES",
"attributes-strength": "力量",
"attributes-agility": "Agility",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "Difficult Roll Success.",
"rolltemplate-fail": "Failure.",
"rolltemplate-limitedsuccess": "Limited Success.",
"rolltemplate-criticalsuccess": "Critical Success."
"rolltemplate-criticalsuccess": "Critical Success.",
"rolltemplate-damageremoved": "Damage Removed"
}
+3 -1
View File
@@ -12,6 +12,7 @@
"modifiers-u": "crwdns62729:0crwdne62729:0",
"modifiers-positive": "crwdns62730:0crwdne62730:0",
"modifiers-negative": "crwdns62731:0crwdne62731:0",
"modifiers-prompt": "crwdns409094:0crwdne409094:0",
"attributes-u": "crwdns62732:0crwdne62732:0",
"attributes-strength": "crwdns62733:0crwdne62733:0",
"attributes-agility": "crwdns62734:0crwdne62734:0",
@@ -110,5 +111,6 @@
"rolltemplate-difficult-success": "crwdns62118:0crwdne62118:0",
"rolltemplate-fail": "crwdns61875:0crwdne61875:0",
"rolltemplate-limitedsuccess": "crwdns61876:0crwdne61876:0",
"rolltemplate-criticalsuccess": "crwdns61877:0crwdne61877:0"
"rolltemplate-criticalsuccess": "crwdns61877:0crwdne61877:0",
"rolltemplate-damageremoved": "crwdns409096:0crwdne409096:0"
}
+1 -1
View File
@@ -172,7 +172,7 @@
"improvement-points-abbr": "WAP",
"infiltrate": "Infiltrate/Login",
"initiates-program": "initiates program",
"initiative": "Initiative",
"initiative": "Inititative",
"intelligence": "Intelligenz",
"intelligence-abbr": "Int",
"intelligence-skills": "Intelligence Skills",
+4 -4
View File
@@ -53,7 +53,7 @@
"character": "Personnage",
"character-points": "Character Points",
"charismatic-leadership": "Charismatic Leadership",
"chemistry": "Chemistry",
"chemistry": "Chimie",
"chip": "Chip",
"chipreader": " Chipreader",
"choi-li-fut": "Choi Li Fut",
@@ -145,7 +145,7 @@
"gamble": "Jeu",
"gear": "Gear",
"general": "Général",
"geology": "Geology",
"geology": "Géologie",
"gyro": "Gyro",
"gyro-3": "Gyro (3)",
"gyro-tech": "Gyro Tech",
@@ -269,7 +269,7 @@
"pharmaceuticals": "Médicaments",
"pharmaceuticals-2": "Pharmaceuticals (2)",
"photography-and-film": "Photography and Film",
"physics": "Physics",
"physics": "Physique",
"pick-lock": "Crochetage",
"pick-pocket": "Pick Pocket",
"pilot": "Piloter",
@@ -405,5 +405,5 @@
"wrestling": "Wrestling",
"wrestling-1": "Wrestling (1)",
"yes": "Oui",
"zoology": "Zoology"
"zoology": "Zoologie"
}
+22 -22
View File
@@ -6,7 +6,7 @@
"aikido": "Айкидо",
"aikido-3": "Айкидо (3)",
"aiming": "Aiming",
"ambush": "Ambush",
"ambush": "Засада",
"ammo": "Аммуниция",
"animal-kung-fu": "Кунг-фу ",
"animal-kung-fu-3": "Кунг-фу (3)",
@@ -122,7 +122,7 @@
"empathy-convince-fast": "Эмпатия, Убеждение, Красноречие",
"empathy-skills": "Навыки эмпатии",
"endurance": "Выносливость",
"eurobucks": "Eurobucks",
"eurobucks": "Евробаки",
"evasion": "Evasion",
"execute": "Execute",
"expert": "Эксперт",
@@ -153,7 +153,7 @@
"hacking": "Хакерство",
"handgun": "Handgun",
"handle": "Handle",
"head": "Head",
"head": "Голова",
"heavy-weapon": "Тяжелое оружие",
"heavy-weapons": "Тяжелые оружия",
"hide": "Спрятаться/Избежать",
@@ -180,7 +180,7 @@
"interrogation": "Допрос",
"interview": "Интервью",
"intimidate": "Запугивание",
"intrusion": "Intrusion",
"intrusion": "Вторжение",
"inventory": "Инвентарь",
"judo": "Дзюдо",
"judo-1": "Дзюдо (1)",
@@ -245,7 +245,7 @@
"no": "Нет",
"no-turret": "No Turret",
"none": "Без",
"not-listed": "not listed",
"not-listed": "не указано",
"notes": "Notes",
"operate-heavy-machine": "Operate Heavy Machinery",
"options": "Опции?",
@@ -277,7 +277,7 @@
"pilot-fixed-wing": "Pilot - Fixed Wing",
"pilot-gyro": "Pilot - Gyro",
"pilot-vectored-thrust-vehicle": "Pilot - Vectored Thrust Vehicle",
"play-instrument": "Play Instrument",
"play-instrument": "Игра на инструменте",
"points": "Очки",
"points-abbr": "Pts",
"portable": " Portable",
@@ -314,14 +314,14 @@
"rolls": "броски",
"round": "Раунд",
"rounds": "Раунды",
"run": "Run",
"run": "Бег",
"run-dot-net": "Run Dot Net",
"run-dot-net-beta": "Run.Net 1.2 Beta",
"run-dot-net-combat": "Run.Net Combat",
"run-program": "Run Program",
"running": "Running",
"savate": "Savate",
"savate-2": "Savate (2)",
"savate": "Саватэ",
"savate-2": "Саватэ (2)",
"save": "СБ(Спас)",
"scan": "Сканировать",
"scanner": "Сканер",
@@ -333,9 +333,9 @@
"shadow": "Shadow/Track",
"shield": "Щит",
"shooter": "Стрелок",
"shooting-from-hip": "Shooting from hip",
"shooting-from-hip": "Стрельба от бедра",
"silhouetted": "Silhouetted",
"simple": "Simple",
"simple": "Обычный",
"size": "Размер",
"skill": "Скилл",
"skill-setup": "Skill Setup",
@@ -347,7 +347,7 @@
"speed": "Скорость",
"standard": " Standard",
"stealth": "Скрытность",
"stealth-2": "Stealth (2)",
"stealth-2": "Скрытность (2)",
"stock-market": "Stock Market",
"str": "Сила",
"streetdeal": "Streetdeal",
@@ -369,8 +369,8 @@
"technical": "Technical",
"technical-ability-abbr": "Tech",
"technical-skills": "Technical Skills",
"telescopic-extreme": "Telescopic, Extreme",
"telescopic-long": "Telescopic, Long",
"telescopic-extreme": "Телескопическая, экстрим",
"telescopic-long": "Телескопическая, длинная",
"temporary-modifier-abbr": "Temp Mod",
"thai-kick-boxing": "Кикбоксинг",
"thai-kick-boxing-4": "Кикбоксинг (4)",
@@ -384,20 +384,20 @@
"turret": "Турель",
"two-weapons": "Два оружия",
"uninjured": "Uninjured",
"unreliable-abbr": "UR",
"user": "User/Runner",
"unreliable-abbr": "НН",
"user": "Юзер/Раннер",
"utility": "Utility",
"vectored-thrust-vehicle": "Vectored Thrust Vehicle",
"vectored-thrust-vehicle-3": "Vectored Thrust Vehicle (3)",
"vehicle": "Vehicle",
"vehicle-mounted": "Vehicle Mounted",
"very-reliable-abbr": "VR",
"vehicle": "Транспорт",
"vehicle-mounted": "Транспорт",
"very-reliable-abbr": "ОН",
"videoboard": " Videoboard",
"voxbox": " Voxbox",
"wardrobe": "Wardrobe &amp; Style",
"wardrobe": "Стиль гардероба",
"weapon": "Оружие",
"weapon-accuracy-abbrv": "WA",
"weapon-notes": "Weapon Notes",
"weapon-accuracy-abbrv": "ТO",
"weapon-notes": "Заметки оружия",
"weapons": "Оружие",
"weaponsmith": "Оружейник",
"weaponsmith-2": "Оружейник (2)",
+1 -1
View File
@@ -348,7 +348,7 @@
"his/hers/its/their/etc": "his/hers/its/their/etc",
"hit-dice": "Hit Dice",
"max-hit-points-a": "Max HP",
"initiative": "Initiative",
"initiative": "Inititative",
"armor-class-modification-info-a": "Armor Class Mod Info",
"touch": "Touch",
"touch-armor-class-i": "T AC",
+1 -1
View File
@@ -74,7 +74,7 @@
"fort": "Zäh",
"ref": "Ref",
"will": "Wil",
"initiative": "Initiative",
"initiative": "Inititative",
"conditional_modifiers": "zusätzliche Modifikatoren",
"skills": "Fertigkeiten",
"value": "Wert",
@@ -380,7 +380,7 @@
"fate-points-u": "Fate Points",
"threshold-u": "Threshold:",
"current-u": "Current: ",
"initiative-u": "Initiative",
"initiative-u": "Inititative",
"agility-u": "Ag",
"custom-u": "Benutzerdef.",
"movement-u": "Bewegung",
+2 -2
View File
@@ -76,14 +76,14 @@
"damage": "Schaden",
"special:": "Speziell:",
"result": "Ergebnis",
"rollinitiative": "Initiative",
"rollinitiative": "Inititative",
"hit": "Treffen",
"movement": "Bewegung",
"halfmove:": "Gehen (halb):",
"fullmove:": "Gehen (voll):",
"charge:": "Sturmangriff: ",
"run:": "Rennen: ",
"initiative": "Initiative",
"initiative": "Inititative",
"fromag": "Aus GE",
"cust": "b.def",
"armor": "Rüstung",
+4 -4
View File
@@ -95,7 +95,7 @@
"rightleg": "Jambe droite",
"rangedweapons": "Armes à distance",
"range:": "Portée :",
"range_pb:": "PB:",
"range_pb:": "BP:",
"range_n:": "N:",
"range_m:": "M:",
"range_f:": "F:",
@@ -156,8 +156,8 @@
"rollspeaklow": "Jet : Langage (bas gothique)",
"resultpsy:": "Résultat pouvoir Psy :",
"threshold:": "Seuil :",
"diceroll:": "Dice roll:",
"reliable:": "Reliable:",
"diceroll:": "Jet de Dés",
"reliable:": "Fiable:",
"tohit": "pour Toucher",
"target:": "Seuil :",
"aim:": "Visée :",
@@ -170,7 +170,7 @@
"degrees": "degrés",
"player-sheet-u": "Fiche perso",
"psykana-u": "Pouvoirs Psy",
"gm": "GM roll",
"gm": "jet de MJ",
"name-u": "Nom :",
"action-u": "Focalisation :",
"focus-power-u": "Seuil :",
@@ -99,7 +99,7 @@
"persuasion": "Persuasion",
"pokerhandAce": "Carte Haute As",
"pokerhandPair": "Paire",
"pokerhandJacks": "Jacks",
"pokerhandJacks": "Prises",
"pokerhandTwoPair": "Double Paire",
"pokerhandThreeOfAKind": "Brelan",
"pokerhandStraight": "Quinte",
@@ -112,7 +112,7 @@
"quickDraw": "Dégainage rapide",
"quickness": "Rapidité",
"range": "Portée",
"rating": "Rating",
"rating": "Score",
"reliability": "Fiabilité",
"result": "Résultat",
"ridicule": "Ridiculiser",
+2 -2
View File
@@ -144,7 +144,7 @@
"Tech-t": "Tech level",
"Tech-u": "Tech",
"Slots-t": "Number of slots for modifications (max/remaining)",
"Slots-u": "Slots",
"Slots-u": "Plätze",
"Att-t": "Attack roll",
"Att-u": "Att",
"Def-t": "Defense roll",
@@ -222,7 +222,7 @@
"Extreme-u": "Extreme",
"Long-u": "Long",
"Initiative-t": "Initiative roll (PSYCHE+Reaction) - You have to click on your token rolling dices",
"Initiative-u": "Initiative",
"Initiative-u": "Inititative",
"Dodge-t": "Dodge roll (AGILITE+Mobility)",
"Dodge-u": "Dodge",
"Disarmed-t": "Disarmed parry roll (PHYSIQUE+Brawl)",
+2 -2
View File
@@ -163,7 +163,7 @@
"identities": "Identities",
"identity": "Identity",
"init": "INIT",
"initiative": "Initiative",
"initiative": "Inititative",
"insanity-rating": "Insanity Rating",
"int": "INT",
"integration-test": "Integration Test",
@@ -307,7 +307,7 @@
"semi-automatic": "Semi-Automatic",
"semi-automatic-description": "Semi-automatic weapons may be fired twice with the same Complex Action. Each shot is handled as a separate attack.",
"sheet-do-not-close": "Do not close the sheet while its processing.",
"sheet-processing": "Processing",
"sheet-processing": "In Bearbeitung",
"sheet-settings": "Sheet Settings",
"short-range": "Kurz",
"show-hide-description": "Show\/Hide Description",
+1 -1
View File
@@ -388,7 +388,7 @@
"skill-research": "Research",
"skill-scrounging": "Scrounging",
"skill-seeker-weapons": "Seeker Weapons",
"skill-sense": "Sense",
"skill-sense": "Sens",
"skill-sortopt-Aptitude": "Aptitude",
"skill-sortopt-Category": "Catégorie",
"skill-sortopt-Name": "Nom",
+1 -1
View File
@@ -45,7 +45,7 @@
"stress": "Stress",
"traumas": "Traumas",
"derived stats": "Derived Stats",
"initiative": "Initiative",
"initiative": "Inititative",
"total": "Gesamt",
"temporary short": "Temp",
"skill": "Fertigkeit",
+2 -2
View File
@@ -138,7 +138,7 @@
"bioware": "BioWare",
"cyberware": "Cyberware",
"hardware-ware": "Matériel",
"meshware": "Meshware",
"meshware": "Maillage",
"nanoware": "Nanoware",
"positive trait": "Aspect Positif",
"negative trait": "Aspect Négatif",
@@ -190,6 +190,6 @@
"superior result damage": "Résultat Supérieur (Dégâts)",
"micro ex": "Micro...",
"emp gas ex": "IEM, Gaz, ...",
"Situational Awareness ?": "Situational Awareness ?",
"Situational Awareness ?": "Connaissance de la Situation ?",
"No distracted modifier": "No distracted modifier"
}
+1 -1
View File
@@ -320,7 +320,7 @@
"scar_description": "If an attack takes you to exactly 0 HP, take a SCAR.",
"scar_damage_caused": "Damage Caused",
"scar_edit": "Edit Scar",
"scar_name": "Scar",
"scar_name": "Cicatrice",
"scars": "Scars",
"shared_debt": "Shared Debt",
"shared_debt_description": "As a group, you share a debt. Debtholders pursue payment keenly.",
+1 -1
View File
@@ -37,7 +37,7 @@
"endurance": "Endurance",
"mighty blow": "Mighty Blow",
"resistance": "Resistance*",
"second wind": "Second Wind",
"second wind": "Durchschnaufen",
"strength": "Stärke",
"unlife": "Unlife",
"breathless": "Breathless",
+1 -1
View File
@@ -3,7 +3,7 @@
"title-u": "Title:",
"species-u": "Species:",
"total-u": "Total",
"spent-u": "Spent",
"spent-u": "Gastados",
"sacrifice-u": "Sacrificed",
"reserve-u": "Reserve",
"attrskill-u": "Attributes &amp; Skills",
@@ -56,7 +56,7 @@
"carpet-maker-u": "Carpet-Maker",
"cook-u": "Cook",
"dyer-u": "Dyer",
"farmer-u": "Farmer",
"farmer-u": "농부",
"fisherman-u": "Fisherman",
"glass-blower-u": "Glass-Blower",
"grocer-u": "Grocer",

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