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roll20-character-sheets-tester/Eclipse Phase V2/translations/es.json
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2020-04-27 16:23:10 -04:00

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{
"identity": "Identidad",
"name": "Nombre",
"gender identity": "Identidad de Género",
"actual age": "Edad Real",
"background": "Trasfondo",
"career": "Carrera",
"faction": "Facción",
"motivation": "Motivación",
"aptitudes": "Aptitudes",
"aptitude short": "Apt",
"ego": "Ego",
"mental disorder": "Trastorno Mental",
"muse": "Musa",
"muse-incarnate": "Musa Encarnada",
"morph": "Morfo",
"history": "Historia",
"gear": "Equipo",
"equipped": "Equipado",
"combat": "Combate",
"firing modes": "Modos de Disparo:",
"interests": "Interés",
"cognition": "Cognición",
"cognition short": "COG",
"intuition": "Intuición",
"intuition short": "INT",
"reflexes": "Reflejos",
"reflexes short": "REF",
"savvy": "Astucia",
"savvy short": "AST",
"somatics": "Somática",
"somatics short": "SOM",
"willpower": "Voluntad",
"willpower short": "VOL",
"bonus check": "Bono a la tirada",
"mental": "Mental",
"bonus": "Bono",
"malus": "Malus",
"trauma treshold short": "UT",
"trauma treshold": "Umbral de Trauma",
"lucidity short": "LUC",
"lucidity": "Lucidez",
"insanity rating short": "VL",
"insanity rating": "Valor de Locura",
"stress": "Estrés",
"traumas": "Traumas",
"derived stats": "Estadísticas Derivadas",
"initiative": "Iniciativa",
"total": "Total",
"temporary short": "Temp",
"skill": "Habilidad",
"skills": "Habilidades",
"active skills": "Habilidades Activas",
"know skills": "Habilidades Conocidas",
"ranks": "Puntos",
"specializations": "Especializaciones",
"skills-list": "atletismo,engañar,habilidad infrecuente,evasión,caída\nlibre,armas de fuego, hardware,infiltración,infosec,interfaces,quinésica,medicina,cuerpo a cuerpo,percibir,persuasión,pilotaje,programar,buscar información,supervivencia",
"muse-skills-list": "atletismo,engañar,habilidad infrecuente,evasión,caída\nlibre,armas de fuego, hardware,infiltración,infosec,interfaces,quinésica,medicina,cuerpo a cuerpo,percibir,persuasión,pilotaje,programar,buscar información,supervivencia",
"athletics": "Atletismo",
"deceive": "Engañar",
"exotic skill": "Habilidad Infrecuente",
"fray": "Evasión",
"free fall": "Caída Libre",
"guns": "Armas de Fuego",
"hardware": "Hardware",
"infiltrate": "Infiltración",
"infosec": "Infosec",
"interface": "Interfaces",
"kinesics": "Quinésica",
"know": "Conocimiento",
"medicine": "Medicina",
"melee": "Cuerpo a Cuerpo",
"perceive": "Percibir",
"persuade": "Persuasión",
"pilot": "Pilotaje",
"program": "Programar",
"provoke": "Provocar",
"psi": "Psi",
"psi skill": "Habilidad de Psi",
"research": "Buscar Información",
"survival": "Supervivencia",
"psi trait level": "Nivel de Rasgo Psi",
"infection": "Infección",
"infection test": "Tirada de infección",
"sub-strain": "Sub-Fatiga",
"base rating": "Valor Base",
"current rating": "Valor Actual",
"breaking point": "Punto de Ruptura",
"physical damage": "Daño Físico",
"psi-chi sleights": "Trucos Psi-Chi",
"psi-gamma sleights": "Trucos Psi-Gamma",
"effect": "Efecto",
"range": "Alcance",
"action": "Acción",
"duration": "Duración",
"strain mod": "Mod Fatiga",
"active": "Activo",
"passive": "Pasivo",
"self": "Personal",
"touch": "Toque",
"close": "Cercano",
"auto": "Auto",
"quick": "Rápida",
"complex": "Complejo",
"task": "Tarea",
"constant": "Constante",
"instant": "Instantáneo",
"sustained": "Sostenido",
"action turns": "Turnos de acción",
"minutes": "Minutos",
"hours": "Horas",
"description": "Descripción",
"ranged weapon": "Armas a Distancia",
"melee weapon": "Armas Cuerpo a Cuerpo",
"seeker weapon and grenade": "Armas Buscadoras y Granadas",
"damage value": "Valor de Daño",
"firing-mode": "Modos de Disparo",
"ammo": "Munición",
"Semi Auto / Burst Fire / Full Auto short": "SA/FR/FA",
"ammo type": "Tipo de Munición",
"armor used": "Armadura Utilizada",
"energy": "Energía",
"kinetic": "Cinética",
"armor": "Armadura",
"physique": "Físico",
"durability": "Durabilidad",
"durability short": "DUR",
"wound treshold": "Umbral de Heridas",
"wound treshold short": "UH",
"death rating": "Valor de Muerte",
"death rating short": "VM",
"pool": "Reserva",
"insight": "Perspicacia",
"moxie": "Nervio",
"vigor": "Vigor",
"flex": "Flex",
"current": "Actual",
"bioware": "Bioware",
"cyberware": "Ciberware",
"hardware-ware": "Hardware",
"meshware": "Mallaware",
"nanoware": "Nanoware",
"positive trait": "Rasgo Positivo",
"negative trait": "Rasgo Negativo",
"notes": "Notas",
"movement rating": "Ratio de Movimiento",
"basic perception": "Percepción Básica",
"damage": "Daño",
"wounds": "Heridas",
"recharge": "Recarga",
"full": "Completo",
"short recharge": "Recarga Corta",
"long recharge": "Recarga Larga",
"rep": "Rep",
"@-rep": "Rep-@",
"c-rep": "Rep-C",
"f-rep": "Rep-F",
"g-rep": "Rep-G",
"i-rep": "Rep-O",
"r-rep": "Rep-I",
"x-rep": "Rep-X",
"language": "idioma",
"forks": "Bifurcaciones",
"backup": "Copia de Seguridad",
"rez point": "Puntos de Resolución",
"rp spent": "PR Gastados",
"public roll ?": "¿Tirada pública?",
"Play the muse of another player ?": "¿Jugar con la musa de otro jugador?",
"yes": "Sí",
"no": "No",
"fray vs ranged": "Evasión vs Distancia",
"fray vs melee": "Evasión vs Melé",
"modifiers": "Modificadores",
"roll": "Tirada",
"score": "Puntuación",
"single shot": "Disparo Único",
"semi-automatic": "Semiautomático",
"burst fire": "Fuego en Ráfaga",
"burst fire +10": "Fuego en Ráfaga (+10 a Impactar)",
"burst fire +1D10": "Fuego en Ráfaga (+1D10 VD)",
"burst fire 2 targets": "Fuego en Ráfaga (2 Objetivos)",
"full automatic": "Fuego Automático",
"full automatic +30": "Fuego Automático (+30 a Impactar)",
"full automatic +2D10": "Fuego Automático (+2D10 VD)",
"full automatic 3 targets": "Fuego Automático (3 Objetivos)",
"full automatic suppressive fire": "Fuego Automático (Fuego de Supresión)",
"bonus hit": "Bono a Impactar",
"bonus dv": "Bono VD",
"superior result": "Resultado Crítico",
"superior result damage": "Resultado Crítico (Daño)",
"micro ex": "Micro, ...",
"emp gas ex": "PEM, Gas, ...",
"Situational Awareness ?": "Situational Awareness ?",
"No distracted modifier": "No distracted modifier"
}