195 lines
6.1 KiB
JSON
195 lines
6.1 KiB
JSON
{
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"identity": "Identidad",
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"name": "Nombre",
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"gender identity": "Identidad de Género",
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"actual age": "Edad Real",
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"background": "Trasfondo",
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"career": "Carrera",
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"faction": "Facción",
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"motivation": "Motivación",
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"aptitudes": "Aptitudes",
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"aptitude short": "Apt",
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"ego": "Ego",
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"mental disorder": "Trastorno Mental",
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"muse": "Musa",
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"muse-incarnate": "Musa Encarnada",
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"morph": "Morfo",
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"history": "Historia",
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"gear": "Equipo",
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"equipped": "Equipado",
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"combat": "Combate",
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"firing modes": "Modos de Disparo:",
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"interests": "Interés",
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"cognition": "Cognición",
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"cognition short": "COG",
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"intuition": "Intuición",
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"intuition short": "INT",
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"reflexes": "Reflejos",
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"reflexes short": "REF",
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"savvy": "Astucia",
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"savvy short": "AST",
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"somatics": "Somática",
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"somatics short": "SOM",
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"willpower": "Voluntad",
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"willpower short": "VOL",
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"bonus check": "Bono a la tirada",
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"mental": "Mental",
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"bonus": "Bono",
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"malus": "Malus",
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"trauma treshold short": "UT",
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"trauma treshold": "Umbral de Trauma",
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"lucidity short": "LUC",
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"lucidity": "Lucidez",
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"insanity rating short": "VL",
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"insanity rating": "Valor de Locura",
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"stress": "Estrés",
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"traumas": "Traumas",
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"derived stats": "Estadísticas Derivadas",
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"initiative": "Iniciativa",
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"total": "Total",
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"temporary short": "Temp",
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"skill": "Habilidad",
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"skills": "Habilidades",
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"active skills": "Habilidades Activas",
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"know skills": "Habilidades Conocidas",
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"ranks": "Puntos",
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"specializations": "Especializaciones",
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"skills-list": "atletismo,engañar,habilidad infrecuente,evasión,caída\nlibre,armas de fuego, hardware,infiltración,infosec,interfaces,quinésica,medicina,cuerpo a cuerpo,percibir,persuasión,pilotaje,programar,buscar información,supervivencia",
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"muse-skills-list": "atletismo,engañar,habilidad infrecuente,evasión,caída\nlibre,armas de fuego, hardware,infiltración,infosec,interfaces,quinésica,medicina,cuerpo a cuerpo,percibir,persuasión,pilotaje,programar,buscar información,supervivencia",
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"athletics": "Atletismo",
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"deceive": "Engañar",
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"exotic skill": "Habilidad Infrecuente",
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"fray": "Evasión",
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"free fall": "Caída Libre",
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"guns": "Armas de Fuego",
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"hardware": "Hardware",
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"infiltrate": "Infiltración",
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"infosec": "Infosec",
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"interface": "Interfaces",
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"kinesics": "Quinésica",
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"know": "Conocimiento",
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"medicine": "Medicina",
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"melee": "Cuerpo a Cuerpo",
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"perceive": "Percibir",
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"persuade": "Persuasión",
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"pilot": "Pilotaje",
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"program": "Programar",
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"provoke": "Provocar",
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"psi": "Psi",
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"psi skill": "Habilidad de Psi",
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"research": "Buscar Información",
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"survival": "Supervivencia",
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"psi trait level": "Nivel de Rasgo Psi",
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"infection": "Infección",
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"infection test": "Tirada de infección",
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"sub-strain": "Sub-Fatiga",
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"base rating": "Valor Base",
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"current rating": "Valor Actual",
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"breaking point": "Punto de Ruptura",
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"physical damage": "Daño Físico",
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"psi-chi sleights": "Trucos Psi-Chi",
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"psi-gamma sleights": "Trucos Psi-Gamma",
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"effect": "Efecto",
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"range": "Alcance",
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"action": "Acción",
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"duration": "Duración",
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"strain mod": "Mod Fatiga",
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"active": "Activo",
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"passive": "Pasivo",
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"self": "Personal",
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"touch": "Toque",
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"close": "Cercano",
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"auto": "Auto",
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"quick": "Rápida",
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"complex": "Complejo",
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"task": "Tarea",
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"constant": "Constante",
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"instant": "Instantáneo",
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"sustained": "Sostenido",
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"action turns": "Turnos de acción",
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"minutes": "Minutos",
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"hours": "Horas",
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"description": "Descripción",
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"ranged weapon": "Armas a Distancia",
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"melee weapon": "Armas Cuerpo a Cuerpo",
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"seeker weapon and grenade": "Armas Buscadoras y Granadas",
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"damage value": "Valor de Daño",
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"firing-mode": "Modos de Disparo",
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"ammo": "Munición",
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"Semi Auto / Burst Fire / Full Auto short": "SA/FR/FA",
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"ammo type": "Tipo de Munición",
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"armor used": "Armadura Utilizada",
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"energy": "Energía",
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"kinetic": "Cinética",
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"armor": "Armadura",
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"physique": "Físico",
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"durability": "Durabilidad",
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"durability short": "DUR",
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"wound treshold": "Umbral de Heridas",
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"wound treshold short": "UH",
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"death rating": "Valor de Muerte",
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"death rating short": "VM",
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"pool": "Reserva",
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"insight": "Perspicacia",
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"moxie": "Nervio",
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"vigor": "Vigor",
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"flex": "Flex",
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"current": "Actual",
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"bioware": "Bioware",
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"cyberware": "Ciberware",
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"hardware-ware": "Hardware",
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"meshware": "Mallaware",
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"nanoware": "Nanoware",
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"positive trait": "Rasgo Positivo",
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"negative trait": "Rasgo Negativo",
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"notes": "Notas",
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"movement rating": "Ratio de Movimiento",
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"basic perception": "Percepción Básica",
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"damage": "Daño",
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"wounds": "Heridas",
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"recharge": "Recarga",
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"full": "Completo",
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"short recharge": "Recarga Corta",
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"long recharge": "Recarga Larga",
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"rep": "Rep",
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"@-rep": "Rep-@",
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"c-rep": "Rep-C",
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"f-rep": "Rep-F",
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"g-rep": "Rep-G",
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"i-rep": "Rep-O",
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"r-rep": "Rep-I",
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"x-rep": "Rep-X",
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"language": "idioma",
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"forks": "Bifurcaciones",
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"backup": "Copia de Seguridad",
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"rez point": "Puntos de Resolución",
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"rp spent": "PR Gastados",
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"public roll ?": "¿Tirada pública?",
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"Play the muse of another player ?": "¿Jugar con la musa de otro jugador?",
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"yes": "Sí",
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"no": "No",
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"fray vs ranged": "Evasión vs Distancia",
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"fray vs melee": "Evasión vs Melé",
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"modifiers": "Modificadores",
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"roll": "Tirada",
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"score": "Puntuación",
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"single shot": "Disparo Único",
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"semi-automatic": "Semiautomático",
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"burst fire": "Fuego en Ráfaga",
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"burst fire +10": "Fuego en Ráfaga (+10 a Impactar)",
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"burst fire +1D10": "Fuego en Ráfaga (+1D10 VD)",
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"burst fire 2 targets": "Fuego en Ráfaga (2 Objetivos)",
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"full automatic": "Fuego Automático",
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"full automatic +30": "Fuego Automático (+30 a Impactar)",
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"full automatic +2D10": "Fuego Automático (+2D10 VD)",
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"full automatic 3 targets": "Fuego Automático (3 Objetivos)",
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"full automatic suppressive fire": "Fuego Automático (Fuego de Supresión)",
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"bonus hit": "Bono a Impactar",
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"bonus dv": "Bono VD",
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"superior result": "Resultado Crítico",
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"superior result damage": "Resultado Crítico (Daño)",
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"micro ex": "Micro, ...",
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"emp gas ex": "PEM, Gas, ...",
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"Situational Awareness ?": "Situational Awareness ?",
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"No distracted modifier": "No distracted modifier"
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} |