195 lines
5.9 KiB
JSON
195 lines
5.9 KiB
JSON
{
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"identity": "Identité",
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"name": "Nom",
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"gender identity": "Identité Sexuelle",
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"actual age": "Âge Actuel",
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"background": "Historique",
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"career": "Carrière",
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"faction": "Faction",
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"motivation": "Motivation",
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"aptitudes": "Aptitudes",
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"aptitude short": "Apt",
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"ego": "Ego",
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"mental disorder": "Troubles Mentaux",
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"muse": "Muse",
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"muse-incarnate": "Muse Incarnée",
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"morph": "Morphe",
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"history": "Histoire",
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"gear": "Équipement",
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"equipped": "Équipé",
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"combat": "Combat",
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"firing modes": "Modes de Tir :",
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"interests": "Loisirs",
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"cognition": "Cognition",
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"cognition short": "COG",
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"intuition": "Intuition",
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"intuition short": "INT",
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"reflexes": "Réflexes",
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"reflexes short": "RÉF",
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"savvy": "Astuce",
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"savvy short": "AST",
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"somatics": "Somatique",
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"somatics short": "SOM",
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"willpower": "Volonté",
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"willpower short": "VOL",
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"bonus check": "Bonus Test",
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"mental": "Mental",
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"bonus": "Bonus",
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"malus": "Malus",
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"trauma treshold short": "ST",
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"trauma treshold": "Seuil de Trauma",
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"lucidity short": "LUC",
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"lucidity": "Lucidité",
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"insanity rating short": "SA",
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"insanity rating": "Seuil d'Aliénation",
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"stress": "Stress",
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"traumas": "Traumatismes",
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"derived stats": "Statistiques Dérivées",
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"initiative": "Initiative",
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"total": "Total ",
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"temporary short": "Temp.",
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"skill": "Compétence",
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"skills": "Compétences",
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"active skills": "Compétences Actives",
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"know skills": "Compétences de connaissance",
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"ranks": "Rang",
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"specializations": "Spécialisation",
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"skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival",
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"muse-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,research,deceive,survival",
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"athletics": "Athlétisme",
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"deceive": "Subterfuge",
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"exotic skill": "Comp. Éxotique",
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"fray": "Esquive",
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"free fall": "Chute Libre",
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"guns": "Armes",
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"hardware": "Matériel",
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"infiltrate": "Infiltration",
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"infosec": "Infosec",
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"interface": "Interface",
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"kinesics": "Kinésique",
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"know": "Connaissance",
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"medicine": "Médecine",
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"melee": "Mêlée",
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"perceive": "Perception",
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"persuade": "Persuasion",
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"pilot": "Pilotage",
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"program": "Programmation",
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"provoke": "Provocation",
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"psi": "Psy",
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"psi skill": "Compétence Psi",
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"research": "Recherche",
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"survival": "Survie",
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"psi trait level": "Niv. Aspect Psi",
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"infection": "Infection",
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"infection test": "Test d'Infection",
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"sub-strain": "Souche",
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"base rating": "Indice de Base",
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"current rating": "Indice Actuel",
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"breaking point": "Point de Rupture",
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"physical damage": "Dégâts Physiques",
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"psi-chi sleights": "Passe Psi-Chi",
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"psi-gamma sleights": "Passe Psi-Gamma",
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"effect": "Effet",
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"range": "Portée",
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"action": "Action",
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"duration": "Durée",
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"strain mod": "Mod. Inf.",
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"active": "Actif",
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"passive": "Passif",
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"self": "Personnelle",
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"touch": "Touché",
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"close": "Proche",
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"auto": "Auto",
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"quick": "Rapide",
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"complex": "Complexes",
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"task": "Tâche",
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"constant": "Constant",
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"instant": "Instant.",
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"sustained": "Soutenue",
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"action turns": "Tour(s) d'action",
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"minutes": "Minute(s)",
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"hours": "Heure(s)",
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"description": "Description ",
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"ranged weapon": "Armes à Distance",
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"melee weapon": "Armes de Mêlée",
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"seeker weapon and grenade": "Missiles et grenades",
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"damage value": "Valeur de dégâts",
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"firing-mode": "Modes de tir",
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"ammo": "Munitions",
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"Semi Auto / Burst Fire / Full Auto short": "SA/TR/TA",
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"ammo type": "Type mun.",
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"armor used": "Armure utilisée",
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"energy": "Energie",
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"kinetic": "Cinétique",
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"armor": "Armure",
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"physique": "Physique",
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"durability": "Endurance",
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"durability short": "END",
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"wound treshold": "Seuil de Blessure",
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"wound treshold short": "SB",
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"death rating": "Seuil de Mort",
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"death rating short": "SM",
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"pool": "Réserves",
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"insight": "Perspicacité",
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"moxie": "Audace",
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"vigor": "Vigueur",
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"flex": "Flexible",
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"current": "Actuel",
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"bioware": "BioWare",
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"cyberware": "Cyberware",
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"hardware-ware": "Matériel",
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"meshware": "Maillage",
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"nanoware": "Nanoware",
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"positive trait": "Aspect Positif",
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"negative trait": "Aspect Négatif",
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"notes": "Notes",
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"movement rating": "Déplacement",
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"basic perception": "Perception Passive",
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"damage": "Dégâts",
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"wounds": "Blessures",
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"recharge": "Recharge",
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"full": "Complet",
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"short recharge": "Recharge Courte",
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"long recharge": "Recharge Longue",
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"rep": "Rep",
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"@-rep": "@-Rep",
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"c-rep": "C-Rep",
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"f-rep": "F-Rep",
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"g-rep": "G-Rep",
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"i-rep": "I-Rep",
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"r-rep": "R-Rep",
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"x-rep": "X-Rep",
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"language": "Langues",
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"forks": "Branches",
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"backup": "Sauvegardes",
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"rez point": "Points d'XP",
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"rp spent": "XP Dépensé",
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"public roll ?": "Jet public ?",
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"Play the muse of another player ?": "Jouer la Muse d'un autre joueur ?",
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"yes": "Oui",
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"no": "Non",
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"fray vs ranged": "Esquive vs Distance",
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"fray vs melee": "Esquive vs Mêlée",
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"modifiers": "Modif.",
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"roll": "Jet",
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"score": "Score",
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"single shot": "Coup par Coup",
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"semi-automatic": "Semi-Automatique",
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"burst fire": "Tir en Rafale",
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"burst fire +10": "Tir en Rafale (+10 Toucher)",
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"burst fire +1D10": "Tir en Rafale (+1D10 VD)",
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"burst fire 2 targets": "Tir en Rafale (2 Cibles)",
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"full automatic": "Tir automatique",
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"full automatic +30": "Tir Automatique (+30 Toucher)",
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"full automatic +2D10": "Tir Automatique (+2D10 VD)",
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"full automatic 3 targets": "Tir Automatique (3 Cibles)",
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"full automatic suppressive fire": "Tir Automatique (Tir de Suppression)",
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"bonus hit": "Bonus Toucher",
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"bonus dv": "Bonus VD",
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"superior result": "Résultat Supérieur",
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"superior result damage": "Résultat Supérieur (Dégâts)",
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"micro ex": "Micro...",
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"emp gas ex": "IEM, Gaz, ...",
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"Situational Awareness ?": "Connaissance de la Situation ?",
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"No distracted modifier": "No distracted modifier"
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} |