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roll20-character-sheets-tester/Eclipse Phase V2/translations/fr.json
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{
"identity": "Identité",
"name": "Nom",
"gender identity": "Identité Sexuelle",
"actual age": "Âge Actuel",
"background": "Historique",
"career": "Carrière",
"faction": "Faction",
"motivation": "Motivation",
"aptitudes": "Aptitudes",
"aptitude short": "Apt",
"ego": "Ego",
"mental disorder": "Troubles Mentaux",
"muse": "Muse",
"muse-incarnate": "Muse Incarnée",
"morph": "Morphe",
"history": "Histoire",
"gear": "Équipement",
"equipped": "Équipé",
"combat": "Combat",
"firing modes": "Modes de Tir :",
"interests": "Loisirs",
"cognition": "Cognition",
"cognition short": "COG",
"intuition": "Intuition",
"intuition short": "INT",
"reflexes": "Réflexes",
"reflexes short": "RÉF",
"savvy": "Astuce",
"savvy short": "AST",
"somatics": "Somatique",
"somatics short": "SOM",
"willpower": "Volonté",
"willpower short": "VOL",
"bonus check": "Bonus Test",
"mental": "Mental",
"bonus": "Bonus",
"malus": "Malus",
"trauma treshold short": "ST",
"trauma treshold": "Seuil de Trauma",
"lucidity short": "LUC",
"lucidity": "Lucidité",
"insanity rating short": "SA",
"insanity rating": "Seuil d'Aliénation",
"stress": "Stress",
"traumas": "Traumatismes",
"derived stats": "Statistiques Dérivées",
"initiative": "Initiative",
"total": "Total ",
"temporary short": "Temp.",
"skill": "Compétence",
"skills": "Compétences",
"active skills": "Compétences Actives",
"know skills": "Compétences de connaissance",
"ranks": "Rang",
"specializations": "Spécialisation",
"skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,psi,research,deceive,survival",
"muse-skills-list": "guns,athletics,free fall,exotic skill,fray,infiltrate,infosec,interface,kinesics,hardware,medicine,melee,perceive,persuade,pilot,program,provoke,research,deceive,survival",
"athletics": "Athlétisme",
"deceive": "Subterfuge",
"exotic skill": "Comp. Éxotique",
"fray": "Esquive",
"free fall": "Chute Libre",
"guns": "Armes",
"hardware": "Matériel",
"infiltrate": "Infiltration",
"infosec": "Infosec",
"interface": "Interface",
"kinesics": "Kinésique",
"know": "Connaissance",
"medicine": "Médecine",
"melee": "Mêlée",
"perceive": "Perception",
"persuade": "Persuasion",
"pilot": "Pilotage",
"program": "Programmation",
"provoke": "Provocation",
"psi": "Psy",
"psi skill": "Compétence Psi",
"research": "Recherche",
"survival": "Survie",
"psi trait level": "Niv. Aspect Psi",
"infection": "Infection",
"infection test": "Test d'Infection",
"sub-strain": "Souche",
"base rating": "Indice de Base",
"current rating": "Indice Actuel",
"breaking point": "Point de Rupture",
"physical damage": "Dégâts Physiques",
"psi-chi sleights": "Passe Psi-Chi",
"psi-gamma sleights": "Passe Psi-Gamma",
"effect": "Effet",
"range": "Portée",
"action": "Action",
"duration": "Durée",
"strain mod": "Mod. Inf.",
"active": "Actif",
"passive": "Passif",
"self": "Personnelle",
"touch": "Touché",
"close": "Proche",
"auto": "Auto",
"quick": "Rapide",
"complex": "Complexes",
"task": "Tâche",
"constant": "Constant",
"instant": "Instant.",
"sustained": "Soutenue",
"action turns": "Tour(s) d'action",
"minutes": "Minute(s)",
"hours": "Heure(s)",
"description": "Description ",
"ranged weapon": "Armes à Distance",
"melee weapon": "Armes de Mêlée",
"seeker weapon and grenade": "Missiles et grenades",
"damage value": "Valeur de dégâts",
"firing-mode": "Modes de tir",
"ammo": "Munitions",
"Semi Auto / Burst Fire / Full Auto short": "SA/TR/TA",
"ammo type": "Type mun.",
"armor used": "Armure utilisée",
"energy": "Energie",
"kinetic": "Cinétique",
"armor": "Armure",
"physique": "Physique",
"durability": "Endurance",
"durability short": "END",
"wound treshold": "Seuil de Blessure",
"wound treshold short": "SB",
"death rating": "Seuil de Mort",
"death rating short": "SM",
"pool": "Réserves",
"insight": "Perspicacité",
"moxie": "Audace",
"vigor": "Vigueur",
"flex": "Flexible",
"current": "Actuel",
"bioware": "BioWare",
"cyberware": "Cyberware",
"hardware-ware": "Matériel",
"meshware": "Maillage",
"nanoware": "Nanoware",
"positive trait": "Aspect Positif",
"negative trait": "Aspect Négatif",
"notes": "Notes",
"movement rating": "Déplacement",
"basic perception": "Perception Passive",
"damage": "Dégâts",
"wounds": "Blessures",
"recharge": "Recharge",
"full": "Complet",
"short recharge": "Recharge Courte",
"long recharge": "Recharge Longue",
"rep": "Rep",
"@-rep": "@-Rep",
"c-rep": "C-Rep",
"f-rep": "F-Rep",
"g-rep": "G-Rep",
"i-rep": "I-Rep",
"r-rep": "R-Rep",
"x-rep": "X-Rep",
"language": "Langues",
"forks": "Branches",
"backup": "Sauvegardes",
"rez point": "Points d'XP",
"rp spent": "XP Dépensé",
"public roll ?": "Jet public ?",
"Play the muse of another player ?": "Jouer la Muse d'un autre joueur ?",
"yes": "Oui",
"no": "Non",
"fray vs ranged": "Esquive vs Distance",
"fray vs melee": "Esquive vs Mêlée",
"modifiers": "Modif.",
"roll": "Jet",
"score": "Score",
"single shot": "Coup par Coup",
"semi-automatic": "Semi-Automatique",
"burst fire": "Tir en Rafale",
"burst fire +10": "Tir en Rafale (+10 Toucher)",
"burst fire +1D10": "Tir en Rafale (+1D10 VD)",
"burst fire 2 targets": "Tir en Rafale (2 Cibles)",
"full automatic": "Tir automatique",
"full automatic +30": "Tir Automatique (+30 Toucher)",
"full automatic +2D10": "Tir Automatique (+2D10 VD)",
"full automatic 3 targets": "Tir Automatique (3 Cibles)",
"full automatic suppressive fire": "Tir Automatique (Tir de Suppression)",
"bonus hit": "Bonus Toucher",
"bonus dv": "Bonus VD",
"superior result": "Résultat Supérieur",
"superior result damage": "Résultat Supérieur (Dégâts)",
"micro ex": "Micro...",
"emp gas ex": "IEM, Gaz, ...",
"Situational Awareness ?": "Connaissance de la Situation ?",
"No distracted modifier": "No distracted modifier"
}