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roll20-character-sheets-tester/SavageWorlds-Tabbed/translations/es.json
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{
"wild-card": "Comodín",
"mook": "Extra",
"stat-block-button": "Ficha-Bloque",
"stat-block": "Ficha-Bloque",
"character-name": "Nombre",
"civilian-name": "Nombre del personaje",
"players-name": "Nombre del jugador",
"basic-info": "Información básica",
"basic-info-u": "INFO BÁSICA",
"edges-n-hindrances": "Ventajas & Desventajas",
"edges-n-hindrances-u": "VENTAJAS & DESVENTAJAS",
"skills": "Habilidades",
"skills-u": "HABILIDADES",
"equipment": "Equipo",
"equipment-u": "EQUIPO",
"vehicles": "Vehículos",
"vehicles-u": "VEHÍCULOS",
"arcanum": "Arcano",
"arcanum-u": "ARCANO",
"journal": "Diario",
"journal-u": "DIARIO",
"introduction-shortened": "Introducción",
"configuration": "Configuración",
"all": "Completo",
"all-u": "COMPLETO",
"combat-options": "Opciones de combate",
"demographics-u": "PERSONAL",
"archetype": "Arquetipo",
"iconic-framework": "Trasfondo icónico",
"homeworld": "Mundo de origen",
"species": "Especie",
"race": "Raza",
"gender": "Género",
"age": "Edad",
"languages": "Idiomas",
"native-language": "Lengua nativa",
"minor": "Menor",
"major": "Mayor",
"tap-readout": "TAP Readout",
"tap-range": "TAP Range",
"tap-range-mod": "TAP Range Mod",
"firewall": "Cortafuegos",
"firewall-mod": "Firewall Mod",
"ams": "AMS",
"neural-toughness": "Dureza Neural",
"neural-toughness-mod": "Neural Toughness Mod",
"range": "Alcance",
"base": "Base",
"mod": "Como Moderador",
"armor": "Armadura",
"current": "Actual",
"scholarship": "Conocimiento",
"academics": "Humanidades",
"pace": "Paso",
"run": "Correr",
"runs": "runs for",
"inches": "pasos",
"parry": "Parada",
"sanity": "Cordura",
"charisma": "Carisma",
"fame": "Fama",
"reason": "Razón",
"status": "Estado",
"glory": "Gloria",
"grit": "Firmeza",
"toughness": "Dureza",
"corruption": "Corrupción",
"street-cred": "Cred. Calle:",
"street-cred-two": "Street Cred (IZ 2.0)",
"street-cred-three": "Street Cred (IZ 3.0)",
"text-info-strain-base": "Igual al dado sin aumentar de Espíritu o vigor, el más bajo.",
"text-info-strain-mode": "Número adicional de puntos de esfurzo que el personaje puede aguantar.",
"max": "Max",
"max-strain-tooltip": "Base + Mod = Max Esfuerzo",
"strain": "Esfuerzo",
"wild-die": "Dado Salvaje",
"novice": "Novato",
"seasoned": "Experimentado",
"veteran": "Veterano",
"heroic": "Heroico",
"legendary": "Legendario",
"freshman": "Freshman",
"sophmore": "Sophmore",
"junior": "Junior",
"senior": "Senior",
"grad-student": "Grad Student",
"occupation": "Profesión",
"bronze-agols": "Bronze Agols",
"smerduks": "Smerduks",
"gold-rilks": "Gold Rilks",
"ships-name": "Nombre del barco",
"engrams": "Engrams",
"engram": "Engram",
"active": "Activo",
"attributes": "Atributos",
"attribute": "Atributo",
"rank": "Rango",
"standard-wild-die-type": "Standard Wild Die die type",
"wealth-wild-die-type": "Wealth Wild Die die type",
"agility": "Agilidad",
"die-step-delta": "Increase/Decrease die type by # of steps",
"smarts": "Astucia",
"spirit": "Espíritu",
"strength": "Fuerza",
"vigor": "Vigor",
"animal-intelligence": "Inteligencia animal",
"health": "Salud",
"wounds": "Heridas",
"max-wounds": "Heridas Máx",
"reduce-reason": "Edges/Abilities that reduce Wound Mods",
"increase-reason": "Hindrances/Abilities that increase Wound Mods",
"max-reason": "Edges/Abilities that change the maximum of Wound Mods",
"of": "de",
"fatigue": "Fatiga",
"max-fatigue": "Nivel max. fatiga",
"reduce-reason-fatigue": "Edges/Abilities that reduce Fatigue Mods",
"increase-reason-fatigue": "Hindrances/Abilities that increase Fatigue Mods",
"max-reason-fatigue": "Edges/Abilities that change the maximum of Fatigue Mods",
"no-nerves-of-steel": "No Nervios de Acero",
"nerves-of-steel": "Nerves de Acero",
"improved-nerves-of-steel": "Nervios de Acero Mejorados",
"permanent-injuries": "Heridas Permanentes",
"miscellaneous": "Miscelaneo",
"unshake-roll-modifier": "Mod. tirada Aturdimiento",
"trait-test-modifier": "Mod. tirada Rasgo",
"modifiers": "modificadores",
"trait": "Rasgo",
"damage": "Daño",
"damage-modifier": "Mod. Daño",
"burn": "Quemar",
"hide-powers-section": "Ocultar sección de poderes",
"internal-repair-system": "Reparar sistemas internos",
"load": "Carga",
"load-limit-multiplier": "Multiplicador carga",
"load-limit": "Carga límite",
"limit": "Límite",
"modifier-abbr": "Como Moderador",
"max-load-modifier": "Mod. Carga máx",
"carried": "Equipado",
"total-load-carried": "Carga total",
"encumbrance-penalty": "Penalizacion por carga",
"penalty": "Penalizador",
"apply-encumbrance": "Aplicar Carga",
"of-bennies": "de Benis",
"worst-nightmare": "Peor Pesadilla",
"motivation": "Motivación",
"edges-n-hidrances-u": "VENTAJAS & DESVENTAJAS",
"hindrances": "Desventajas",
"hindrance": "Desventaja",
"type": "Tipo",
"description": "Descripción",
"edges": "Ventajas",
"edge": "Ventaja",
"took-at": "Obtenida en",
"notes": "Notas",
"unskilled": "No entrenada",
"jack-of-all-trades": "Hombre de Recursos",
"skill": "Habilidad",
"linked-att": "Atributo Rel.",
"skill-mod": "Mod. Hab.",
"encumbrance": "Carga",
"roll-for-it": "Tira",
"show-field-note": "Mostrar campo de especialización bajo cada habilidad",
"use-skill-specialization": "Usar especialización de hab.",
"fencing-style-note": "Estilos y escuelas de esgrima dan bonos. Regla de All For One",
"fencing-styles-n-schools": "Estilos de esgrima & Escuelas",
"ag": "Ag: ",
"show-all": "All",
"show-boating": "Mostrar Navegar",
"show-climbing": "Mostrar Trepar",
"show-driving": "Mostrar Conducir",
"show-faith": "Modtrar Fe",
"show-gambling": "Mostrar Apostar",
"show-guts": "Mostrar Redaños",
"show-healing": "Mostrar Medicina",
"show-intimidation": "Mostrar Intimidar",
"show-investigation": "Mostrar Investigación",
"show-lockpicking": "Mostrar Forz.Cerraduras",
"show-notice": "Mostrar Notar",
"show-persuasion": "Mostrar Persuadir",
"show-piloting": "Mostrar Pilotar",
"show-psionics": "Mostrar Psionica",
"show-repair": "Mostrar Reparar",
"show-riding": "Mostrar Cabalgar",
"show-ritual": "Mostrar Ritual",
"show-shooting": "Mostrar Disparar",
"show-spellcasting": "Mostrar Hechicería",
"show-stealth": "Mostrar Sigilo",
"show-streetwise": "Mostrar Callejear",
"show-survival": "Mostrar Supervivencia",
"show-swimming": "Mostrar Nadar",
"show-taunt": "Mostrar Provocar",
"show-throwing": "Mostrar Lanzar",
"show-tracking": "Mostrar Rastrear",
"show-weird-science": "Mostrar Ciencia Extraña",
"knowledge-other": "Knowledge/Other",
"fighting": "Pelear",
"specialization": "Especialización",
"core-skills": "Core Skills",
"athletics": "Atletismo",
"battle": "Tácticas",
"boating": "Navegar",
"climbing": "Trepar",
"commonknowledge": "Conocimientos generales",
"driving": "Conducir",
"electronics": "Electrónica",
"faith": "Fe",
"focus": "Focus",
"gambling": "Apostar",
"guts": "Redaños",
"hacking": "Ordenadores",
"healing": "Medicina",
"intimidation": "Intimidar",
"investigation": "Investigación",
"language": "Language",
"lockpicking": "Forzar Cerraduras",
"notice": "Notar",
"occult": "Ocultismo",
"performance": "Interpretación",
"persuasion": "Persuadir",
"piloting": "Pilotar",
"psionics": "Psionica",
"psionic-ability": "Psionic Ability",
"research": "Investigar",
"repair": "Reparar",
"riding": "Cabalgar",
"ritual": "Ritual",
"science": "Ciencias",
"shooting": "Disparar",
"spellcasting": "Hechicería",
"stealth": "Sigilo",
"streetwise": "Callejear",
"survival": "Supervivencia",
"swimming": "Nadar",
"taunt": "Provocar",
"thievery": "Latrocinio",
"throwing": "Lanzar",
"tracking": "Rastrear",
"weird-science": "Ciencia Extraña",
"hide-macro-formula": "Esconder Formula Macro",
"note-u": "NOTA",
"note-template-replace": "wl <span> _$0_ </span> representa la primera habilidad añadida. Para las subsiguientes incrementar el secuencial.",
"armor-type": "Tipo de armadura",
"area-protected": "Area Protegida",
"protection": "Proteccion",
"protection-stacks": "Stacks",
"weight": "Peso",
"description-notes": "Descripcion/Notas",
"leather": "Cuero",
"torso": "Torso",
"total-weight-carried": "Pero cargado total",
"melee-weapons-strength-based-weapons": "Armas C.C / Armas de FUE",
"weapon-type": "Tipo de Arma",
"raise": "Aumento",
"note-template-formula-replace-clubs": "&amp;{template:soliddamage} puede reemplazarse con &amp;{template:clubsdamage}. Además, el <span> _$0_ </span> representa la primera habilidad añadida. Para las subsiguientes incrementar el secuencial.",
"ranged-weapons-not-strength-based-weapons": "Armas a Distancia / Armas no FUE",
"rof": "CdF",
"gear": "Equipo",
"worn": "Vestido",
"stashed": "Guardado",
"rippertech": "Rippertech",
"benefits-side-effects-details": "Beneficios/Efecto 2ario/Detalles",
"damage-formula": "Formula de Daño",
"details": "Detalles",
"total-strain": "Esfuerzo Total",
"sailing-ship": "Barco",
"ships-captain": "Capitán del barco",
"type-of-ship": "Tipo de barco",
"wounds-u": "HERIDAS",
"acceleration": "Aceleración",
"top-speed": "Velocidad tope",
"handling": "Manejo",
"crew": "Tripulación",
"cargo-slots": "Ranuras de cargamento",
"original-cost": "Coste Original",
"days-at-sea": "Dias en el mar",
"provisions": "Provisiones",
"cargo": "Carga",
"critical-hits": "Golpes Críticos",
"ships-edges": "Ventajas de Barco",
"ships-weapons": "Ventajas de Armas",
"ships-armaments": "Ventajas de Armamento",
"placement": "Posición",
"weapon": "Arma",
"note-template-solid-damage": "&amp;{template:soliddamage} puede reemplazarse con &amp;{template:clubsdamage}. Además el _$0_ representa la primera habilidad añadida. Para las subsiguientes incrementar el secuencial.",
"ships-crew": "Tripulación del barco",
"name-or-number": "Nombre o #",
"position": "Posicion",
"salary": "Salario",
"shares": "Títulos",
"notes-and-upgrades": "Notas y Mejoras",
"ships-purse-and-misc": "Fondos del barco. para puertos, etc.",
"flying-ship": "Bandera",
"size": "Tamaño",
"char-size": "Size{{0}}",
"show-size-fields": "Show Size fields",
"climb": "Trepar",
"energy": "Energía",
"total-mod-slots": "Ranuras Totales Mod",
"used-mod-slots": "Ranuras de Mod Usadas",
"ground-vehicle": "Vehículo de Tierra",
"vehicles-armaments": "Armamento de los Vehículos",
"name-or-num": "Nombre o #",
"walker": "Walker",
"walkers-armaments": "Armamento Walker",
"walkers-crew": "Triùlacion Walker",
"power-armor": "Armadura de Poder",
"cost": "Coste",
"ground": "Suelo",
"flight": "Vuelo",
"swim": "Nadar",
"ranged-armaments": "Armas a Distancia",
"note-template-formula-increment": "the <span> _$0_ </span> representa la primera habilidad añadida. Para las subsiguientes incrementar el secuencial.",
"miscellaneous-information-related-to-the-vehicle": "Informacion variada relacionada al vehículo",
"robots-armor": "Armadura Robot",
"passengers": "Pasajeros",
"melee-armaments": "Armamento Melee",
"isp-u": "ISP",
"damaging": "Dañino",
"duration": "Duracion",
"roll-dmg": "Tirar Daño",
"non-damaging": "No dañino",
"trappings-notes": "Ornamentos/Notas",
"spell-name": "Nombre Conjuro",
"spell-range": "Rango Conjuro",
"talismans": "Talismanes",
"talisman": "Talisman",
"activation-penalty": "Penalizacion Activacion",
"effects": "Efectos",
"activate": "Activate",
"effects-notes": "Efecto/Notas/...",
"note-template-unique-repeating-item": "&amp;{template:solidtrait} puede sustituirse por &amp;{template:spadestrait2}. &lt;id&gt; representa al único de cada elemento repetido; para encontrar ese valor, asegúrate de que tienes habilitada la barra de macros, y arrastra el botón del elemento a la barra—el &lt;id&gt; irá precedido de un signo -. Reemplazalo \"&lt;id&gt;\" con el valor único mostrado en la barra de macros. Puedes eliminar el botón de la barra una vez tengas el &lt;id&gt;.",
"note-template-unique-repeating-item-2": "the <span> &lt;id&gt; </span> representa al único de cada elemento repetido; para encontrar ese valor, asegúrate de que tienes habilitada la barra de macros, y arrastra el botón del elemento a la barra—el &lt;id&gt; irá precedido de un signo -. Reemplazalo \"&lt;id&gt;\" con el valor único mostrado en la barra de macros. Puedes eliminar el botón de la barra una vez tengas el &lt;id&gt;.",
"quest-log": "Log de Aventuras",
"quest-title": "Título de Aventura",
"boss": "Jefe",
"goal": "Objetivo",
"who-hired-you": "Quién te contrató?",
"whats-the-goal-of-the-quest": "Cuál es el objetivo de la aventura?",
"notes-about-the-quest": "Notas sobre la aventura...",
"heros-journey": "Diario del héroe",
"result": "Resultado",
"table-event": "Tabla/Evento",
"activities": "Activities",
"exams": "Examenes",
"party-bag": "Bolsa de fiesta",
"advancements-taken": "Avances tomados",
"advancement": "Avance",
"advance": "Advance",
"roll-results": "Resultado Tiradas",
"modifiers-applied": "Mod. Aplicados",
"situational": "Situacional",
"situational-notes": "Notas Situacionales",
"penalties": "Penalizadores",
"miscellaneous-notes": "Notas Varias",
"trait-roll": "Tirada de Rasgo",
"trait-roll-modifiers": "Modif. Tirada de Rasgo",
"trait-and-damage-modifiers": "Modif. Tirada de Daño",
"the-drop": "Ventaja",
"berserk": "Berserk",
"wild-attack": "Ataque Salvaje",
"bonuses": "Bonuses",
"api-fields": "Campos API",
"dealinit-api-script": "API de Carta de Inic.",
"api-initiative-edge": "API: Ventajas de Init",
"configuration-u": "CONFIGURACION",
"edges-hindrances": "Edges/Hindrances",
"dealinit-use": "Initiative Edges must be stored in a comma separated list in an Attribute named InitEdges. (e.g. Qu,LH)",
"dealinit-shorthand": "El resumen de la ventaja es",
"quick": "Rápido",
"level-headed": "Temple",
"improved-level-headed": "Temple Superior",
"any-joker-activated": "Cualquier Ventaja de Comodin",
"enable-nerves-of-steel": "Habilitar Nervios de Acero y Nervios de Acero Mejorados",
"running-die-type": "Dado de correr",
"running-die-type-title": "Cambia el dado de correr de d6 a otro para: desventajas Tullido y Obeso, o cualquier otra desventaja o modificación racial",
"sheet-settings": "Configuración de Ficha",
"backgrounds": "Trasfondos",
"no-background-image": "Sin imagen de fondo",
"cyberpunk": "Cyberpunk",
"hellfrost": "Hellfrost",
"hellfrost-land-of-fire": "Hellfrost: Land of Fire",
"last-parsec": "Last Parsec",
"noir": "Noir",
"old-map-postsm": "Old Map (PotSM)",
"old-map": "Old Map",
"parchment": "Parchment",
"rippers": "Rippers",
"additional-setting-fields": "Campos de ambientación adicional",
"rifts": "Rifts",
"rifts-scifi": "Rifts/Sci Fi",
"supers": "Supers",
"superhero": "Superheroes",
"zombiepocalypse": "Zombiepocalypse",
"zombie-esque": "Zombie-esque",
"logos": "Logos",
"savage-worlds-deluxe": "Savage Worlds Deluxe",
"zombie-swd": "Zombie SWD",
"savage-worlds-deluxe-bloodied": "Savage Worlds Deluxe (Bloodied)",
"all-for-one": "All For One",
"deadlands": "Deadlands",
"deadlands-noir": "Deadlands: Noir",
"deadlands-hell-on-earth": "Deadlands: Hell on Earth",
"east-texas-university": "East Texas University",
"interface-zero-20": "Interface Zero 2.0",
"interface-zero-30": "Interface Zero 3.0",
"lankhmar": "Lankhmar",
"the-last-parsec": "The Last Parsec",
"necessary-evil": "Necessary Evil",
"pirates-of-the-spanish-main": "Pirates of the Spanish Main",
"other-miscellaneous-tweaks": "Otras modificaciones intermedias",
"use-dice-drop-down-menus-attributes-skills": "Usar desplegables para dados (Atributos & Habilidades)",
"use-dice-drop-down-menus-wilddie": "Usar desplegables para dados (Dado salvaje)",
"hide-arcanum-tab": "Ocultar la pestaña -Arcano-",
"show-advancements": "Mostrar avances (en Diario)",
"show-shaken-checkbox": "Mostrar Checkbox de Aturdido",
"show-the-vehicles-tab": "Mostrar Pestaña de Vehículos",
"show-sailing-ship": "Mostrar Barco",
"show-flying-ship": "Mostrar Barco Volador",
"show-ground-vehicle": "Mostrar Vehículo",
"show-power-armor": "Mostrar Armadura de Poder",
"show-robot-armor": "Mostrar Armadura Robótica",
"show-walker": "Mostrar Walker",
"quest-font-type": "Fuente Quest",
"default": "Por Defecto",
"option": "Opción",
"trait-roll-template": "Plantilla de tirada de Rasgo",
"no-roll-template": "Sin plantillas de tirada",
"solid-trait-layout": "Fondo Solido para rasgos",
"ace-of-spades-trait-layout": "Fondo de picas para rasgos",
"damage-roll-template": "Plantilla de tirada de Daño",
"quick-setting-configuration": "Configuración Rápida",
"select-a-setting-text": "Selecciona una configuración para que todos los párametros se ajusten a ella",
"you-can-also": "También puedes",
"reset-to-default": "marcar la opción por defecto",
"other": "Otro",
"50-fathoms": "50 Brazas",
"deadlands-reloaded": "Deadlands Reloaded",
"low-life": "Low Life",
"tour-of-darkness": "Tour of Darkness",
"additional-derived-stats": "Valores Derivados Adicionales",
"derived-stats": "Atributos derivados",
"scholarship-text": "Used to track a character's scholarship (formerly academics) score. ETU uses this field.",
"corruption-text": "Para marcar la corrupción de un personaje. Settings como Lankhmar usan este campo.",
"fame-text": "Para marcar la fama de un personaje. Settings como Pirates of the Spanish Main lo usan.",
"glory-text": "Para marcar la Gloria de un personaje. Settings como Hellfrost lo usan",
"grit-text": "Una medida de la resistencia contra el miedo. Settings como Deadlands. Es derivado del rango.",
"neural-toughness-text": "Medida de la resistencia contra ataques. Util en settings de cyberpunk como Interface Zero 2.0. Basado en la Dureza.",
"reason-text": "Usado en Rippers para medir la cordura.",
"sanity-text": "Usado para medir la cordura del personaje. Util para la mayoria de settings. Derivado de (Espiritu/2)+2.",
"status-text": "Un reflejo del estatus social, y la estima que se le tiene al pj. Util en Rippers.",
"strain-text": "Medir el estres por acumulación de bioimplantes. Util en settings como Interface Zero 2.0 u otros Cyberpunk.",
"street-cred-text": "Util para medir la reputación en las calles. Base = 2 por Rango. Util para Interface Zero 2.0 u otros Cyberpunk.",
"street-cred-three-text": "Used to measure a character's general reputation and credibility. This field is a die to work with Interface Zero 3.0",
"field-name-replacements": "Remplaza al campo de Nombre",
"class-rank": "Clase (Rango)",
"clams-money": "Ostras (Dinero)",
"wealth": "Wealth",
"broke": "Broke",
"use-the-wealth-system": "Use the Wealth System",
"use-smooth-dice": "Smooth Dice",
"use-smooth-dice-desc": "Smooths dice probability curves by adding 1dF (1, 0, -1) to every roll",
"40001-othermiscmod": "Fixed a bug where miscellaneous trait and skill modifiers weren't being applied to knowledge/other skills",
"scholarship-rename": "Renamed the academics derived stat to scholarship for both clarity and SWADE-ETU compatibility",
"40001-refactor": "Behind the scenes attribute name refactoring",
"smooth-dice-fix": "Added option for dice smoothing, adding 1dF to every roll. This specifically fixes the probability quirk where d4-2 was more likely to succeed against TN 4 than d6-2.",
"40000-typos": "General typo fixes",
"IZ30patch": "Added support for Interface Zero 3.0 with toggleable augmentations and a new Street Cred",
"interface-zero": "Interface Zero 2.0",
"code-name-character": "Nombre clave (Character Name)",
"class-rank-text": "Remplaza 'Rango' con 'Clase'. Apropiado para ETU.",
"clams-money-text": "Remplaza 'Dinero' con 'Ostras'. Apropiado para Low Life u otros settings.",
"code-name-character-text": "Util para settings en los que el pj es conocido por un apodo- superheroe de Necessary Evil o en settings de espias. Esto añade un nombre de civil.",
"credits-money-text": "Remplaza 'Dinero' con 'Créditos'. Apropiado para Interface Zero ou otros settings donde los Créditos sean reemplazos adecuados para el dinero.",
"credits-money": "Créditos (Dinero)",
"cybernetics-augmentations-text": "Remplaza 'Mejoras' por 'Cybernetica'. Apropriado para Rifts y similares",
"cybernetics-augmentations": "Cybernetica (Mejoras)",
"increased-max-fatigue-text": "Modifica la Fatiga Máxima a (3). Util para settings con un valor de fatiga mayor",
"increased-max-fatigue": "Fatiga Max incrementada",
"lankhmar-currency-money-text": "Remplaza 'Dinero' con: Tiks de hierro, Agols de Bronce, Smerduks de Plata, y Rilks de oro. Apropiado para Lankhmar",
"lankhmar-currency-money": "Dinero de Lankhmar(Dinero)",
"livre-money-text": "Remplaza 'Dinero' con 'Livre. Para All for One",
"livre-money": "Livre (Dinero)",
"pieces-of-eight-money-text": "Remplaza 'Dinero' con 'Pieces de Ocho'. Para 50 Brazas u otros settings de piratas",
"pieces-of-eight-money": "Piezas de Ocho (Dinero)",
"origin-of-parahuman-abilities-text": "Modifica el texto de apariencia física con los Orígenes de las habilidades sobrehumanas. Util para Necessary Evil y otros supes.",
"origin-of-parahuman-abilities": "Origen de Habilidades Sobrehumanas",
"ppe-power-points-text": "Cambia Puntos de Poder por PPE (Energía Potencial Psíquica) para Rifts",
"ppe-power-points": "PPE (Puntos de Poder)",
"power-type": "Tipo de Poder",
"miracles-text": "Remplaza Poderes por Milagros. Pudes ser usado por personajes con poderes basados en Fe.",
"miracles": "Milagros",
"miracle": "Milagro",
"psionics-text": "Remplaza Poderes por Psionica. Puede ser usado por personajes con Psionica.",
"spells-text": "Remplaza poderes con Conjuros. Puede ser usado con personajes con poderes mágicos.",
"spells": "Conjuros",
"spell": "Spell",
"rituals-text": "Remplaza Poderes con Rituales. Para personajes de settings (como ETU) donde todos los poderes son de tipo ritual.",
"rituals": "Rituales",
"weird-science-gadgets-text": "Remplaza Poderes con Ciencia Extraña. Puede ser usado por personajes que generan magia a través de artefactos, como científicos locos en Deadlands.",
"weird-science-gadgets": "Ciencia Extraña",
"weird-science-gadget": "Weird Science Gadget",
"species-race-text": "Puede ser usado en settings como The Last Parsec, o cualquiera con especies en vez de razas",
"species-race": "Especie (Raza)",
"threat-rating-rank-text": "Cambia Rango por Nivel de Amenaza según Necessary Evil.",
"threat-rating-rank": "Nivel de Amenaza (Rango)",
"activities-and-exams-text": "Muestra campos para registrar Actividades y Exámenes. Usado en ETU.",
"activities-and-exams": "Actividades & Examenes",
"archetype-text": "El arquetipo de personaje. Usado en settings como All for One.",
"augmentations-text": "Registra las mejoras de personaje. Apropriado para Interface Zero 2.0 o cualquier otro cyberpunk/sci-fi setting donde la gente pueda implantarse dispositivos.",
"augmentations": "Mejoras",
"burn-text": "Registra el Burn del personaje. Apropiado para el icono de Juicer de Rifts.",
"engrams-text": "Registra los Engrams de Personaje. Apropiado para Interface Zero 2.0",
"fencing-styles-schools-text": "Estilo y Escuela de Esgrima otorga bonuses al personaje. Esta regla es usada en All For One",
"home-world-text": "Puede ser usado en settings de Sci-Fi como The Last Parsec, etc.",
"home-world": "Mundo Natal",
"heros-journey-text": "Diario del heroe como en Rifts.",
"iconic-framework-text": "Usado en Rifts para registrar el icono, si existe.",
"inner-strength-points-text": "Añade ISP (Puntos de Fuerza Interior) para Rifts. Eso es parte de la sección de Arcanum de la ficha.",
"inner-strength-points": "Puntos de Fuerza Interior (ISP)",
"internal-repair-system-charges-text": "Usado en Rifts para registrar las Cargas de Reparación Interna del Sistema(IRSC o IRS Charges) para los iconos",
"internal-repair-system-charges": "Cargas de Reparación Interna del Sistema",
"languages-text": "Para usarse en settings donde los Idiomas son conocidos y no se requieren habilidades de Conocimiento",
"max-load-modifier-text": "Permite que la carga máxima sea modificada por un bonificador/penalizador",
"minor-major-text": "Usado para declarar Menor y Mayor. Usado en ETU. Cada campo es un textarea así que se puede modificar su tamaño.",
"minor-major": "Menor/Mayor",
"motivation-text": "La Motivación se usa en settings en los que es importante, como All for One.",
"occupation-text": "Para ser usado en cualquier setting en el que la profesión sea importante.",
"permanent-injuries-text": "Registra las heridas permanentes del personaje.",
"rippertech-text": "'Añade Rippertech a la sección de equipo. Apropiado para Rippers",
"ship-name-text": "Para ser usado en cualquier setting en el que los personajes puedan tener algun tipo de barco.",
"ship-name": "Nombre de barco",
"talismans-text": "Muestra la lista generables de Talismanes en la pestaña Arcano.",
"tap-readout-text": "Muestra el TAP de una localización. Utilizado en Interface Zero 2.0",
"worst-nightmare-text": "Registra la Peor Pesadilla de un personaje. Esto es importante para Deadlands, pero puede ser util para otros settings en donde los peores sueños del personaje puedan hacerse realidad.",
"initialize-statblock": "Iniciar Statblock",
"wild-card-icon": "Icono de Comodín",
"optional-and-homebrew-rules": "Reglas de la casa y Opcionales",
"variable-bonus-damage-die-text": "Proporciona un menu dropdown para seleccionar el dado de daño extra en vez del estandar d6",
"variable-bonus-damage-die": "Dado de daño Extra Variable",
"power-pointless": "Sistema de Magia sin Puntos de Poder",
"skill-specialization": "Especialización de Habilidades",
"roll-for-extra-xp-remaining-text": "Tirar por experiencia extra basada en los benis restantes",
"roll-for-extra-xp-remaining": "Tira extra XP por Benis restantes",
"roll-for-extra-xp-left-text": "Tirar por experiencia extra basada en los benis usados",
"roll-for-extra-xp-left": "Tira extra XP por Benis usados",
"release-notes": "Notas de la versión",
"under-construction": "En Construcción",
"attack-options": "Opciones de Ataque",
"attack": "Ataque",
"defense-options": "Opciones de Defensa",
"defend": "Defensa",
"misc-options": "Opciones Varias",
"melee-attack-options": "Opciones de Ataque en Melee",
"attack-option": "Opciones de Ataque",
"why-do-it": "Por qué hacerlo",
"called-shot": "Golpe apunt.",
"called-shot-text": "Puedes infligir daño adicional a tu oponente, pero aplicas penalizaciones a Pelear.",
"head-vitals-mod": "Cabeza/Organos Vitales: -4 al ataque, +4 Daño",
"limb-mod": "Extremidad: -2 al ataque, +2 Daño",
"small-target-mod": "Blanco pequeño: -4 al ataque, Daño Especial",
"tiny-target-mod": "Blanco diminuto: -6 al ataque, Daño Especial",
"disarm": "Desarmar",
"disarm-text": "Arranca el arma de las manos de tu oponente, requiere golpear a la extremidad.",
"draw-n-attack": "Desenfundar",
"draw-n-attack-text": "Desenfunda y ataca rápido. -2 a Pelear.",
"the-drop-text": "Tu oponente está desprevenido (DJ decide). +4 a Pelear y a Daño.",
"finishing-move": "Golpe de Gracia (muerte instantánea)",
"finishing-move-text": "El enemigo está completamente indefenso y se puede eliminar directamente.",
"frenzy": "Frenesí",
"frenzy-text": "Consigue dos ataques con el mismo arma. Requiere la ventaja.",
"gang-up": "Múltiples oponentes",
"gang-up-text": "La unión hace la fuerza. +1 a Pelear/por Aliado, hasta un max +4",
"grappling": "Agarrar",
"grappling-text": "No quieres matar a tu oponente, solo inmovilizarlo.",
"improvised-weapon": "Arma Improvisada",
"improvised-weapon-text": "Necesitas un arma, y es lo único que hay disponible. -1 a Pelear y Parada",
"multi-action": "Multi-acción",
"multi-action-text": "Estás rodeado o necesitas tumbar a tu oponente YA. -2 a todas las tiradas por cada accion adicional.",
"non-lethal-damage": "Daño no letal",
"non-lethal-damage-text": "No quieres matar a tu oponente, solo dejarlo fuera de combate. Su usas un arma con filo, sufres -1 a la tirada de Pelear.",
"off-hand-attack": "Ataque con Mano Torpe",
"off-hand-attack-text": "Golpe con la mano torpe. -2 a Pelear.",
"push": "Empujon",
"push-text": "Necesitas mover a tu oponente. Tirada enfrentada de Fuerza. Puedes mover a tu oponente 2 pasos.",
"rapid-attack": "Ataque Rápido",
"rapid-attack-text": "Estás desesperado y has hecho las cuentas... Te permite hacer 3 ataques de Pelear. -4 a todas las tiradas de Pelear, y usa solo 1 dado salvaje. Sufres -2 a Parada hasta tu siguiente acción",
"touch-attack": "Ataque de toque",
"touch-attack-text": "Sólo necesitas tocarle, pero no necesariamente dañarle. +2 a Pelear",
"use-two-weapons": "Combate con 2 Armas",
"use-two-weapons-text": "Se resuelve como multiacción, y si no tienes la ventaja Ambidextro la penalización de mano torpe aplica.",
"unarmed-defender": "Defensor Desarmado",
"unarmed-defender-text": "Tu oponente no tiene arma y sufre -2 a Parada.",
"wild-attack-text": "You need to put the enemy down, so give it all you've got. +2 to Fighting and Damage, -2 to Parry.",
"ranged-attack-options": "Opciones de Ataques a Distancia",
"aim": "Apuntar",
"aim-text": "Mejora tus posibilidades de acertar al oponente. +2 to Disparar/Lanzar (requiere un turno para apuntar).",
"double-tap": "Disparo Doble",
"double-tap-text": "Dispara como un poli! +1 a Disparar, gasta 2 de munición",
"firing-blind": "Disparar a ciegas",
"firing-blind-text": "Ahí hay alguien pero no sabes dónde. -4 a Disparar/Lanzar",
"full-auto": "Fuego Automático",
"full-auto-text": "Necesitas cargar el aire de plomo, rápido. Tira 3 dados de disparar y sólo 1 dado salvaje, todas las tiradas a -2.",
"rapid-attack-fanning-the-hammer": "Ataque Rápido/Abanicar el percutor",
"rapid-attack-fanning-the-hammer-text": "Estás desesperado y has hecho los cálculos... Te permite 6 Disparos. -4 to a todas las tiradas de Disparar, y usa solo 1 dado salvaje. Sufres -2 a Parada hasta tu siguiente acción",
"suppressive-fire": "Fuego de supresión",
"suppressive-fire-text": "Necesitas mantener la cabeza baja. Requiere Fuego Automático. Dispara en un aplantilla mediana de area.",
"three-round-burst": "Ráfaga Corta",
"three-round-burst-text": "Necesitas aumentar tu precisión para acertar. +2 a Disparar y daño, pero gasta 3 de Munición. Solo armas auto",
"cover": "Cobertura",
"cover-text": "Te están atacando y no llevas suficiente armadura encima",
"cover-light-mod": "Ligera: te atacan con -1",
"cover-medium-mod": "Mediana: te atacan con -2",
"cover-heavy-mod": "Pesada: te atacan con -4",
"cover-total-mod": "Total: te atacan con -6",
"defend-text": "Te quieres retirar del combate, o sólo quieres que no te dañen en combate cuerpo a cuerpo? +2 a Parada y puedes moverte la mitad del paso.",
"full-defense": "Defensa Total",
"full-defense-text": "Realmente no te puedes permitir ser herido, y necesitas ganar tiempo hasta que la caballería llegue... Haz una tirada de Pelear a +2, y este valor es tu nueva Parada— no puede hacerse peor como consecuencia de esta maniobra.",
"illumination": "Iluminación",
"illumination-text": "Tu oponente puede verte muy fácilmente—hazlo más oscuro!",
"ill-dim-mod": "Penumbra: los atacantes sufren -1 a atacar",
"ill-dark-mod": "Oscuridad: los atacantes sufren -2 a atacar",
"ill-pitch-mod": "Oscuridad Completa: los atacantes sufren -4 a atacar",
"ill-turn-on": "Si sufres estos penalizadores, intenta encender las luces...",
"prone": "Derribado",
"prone-text": "Haz que sea mas dificil dispararte: funciona como media cobertura.",
"prone-melee-text": "Pero que no te derriben en melee...-2 a Parada y Pelear.",
"withdraw": "Abandonar combate CC",
"withdraw-text": "Juégatela y sal de aquí. Todos los oponentes adyacentes reciben un ataque gratuito, pero puede que lo sobrevivas...",
"movement": "Movimiento",
"movement-text": "No te quedes ahí...y muévete.",
"move-crawling-text": "Arrastrarse: muévete 2/turno y cuenta como derribado cuando te disparan.",
"move-crouching-text": "Agachado: mueve la mitad de tu paso, los ataques a distancia ganan -1 contra ti.",
"move-walking-text": "Andar: mueve tu Paso como acción gratuita.",
"move-running-text": "Correr: mueve tu Paso +1d6 como una acción.",
"move-jumping-text": "Saltar: salto horizontal de 1 Paso, o 2 con carrerilla. Una tirada de Fuerza con exito añade otro paso.",
"move-go-prone-text": "Tirarse al suelo: quedas derribado en cualquier momento que escojas de tu turno. Levantarse cuesta 2 pasos.",
"test-of-wills": "Prueba de Voluntad",
"test-of-wills-text": "Eres mas listo o mas intimidante que tu enemigo. UUsa Provocar o Intimidar. El éxito te da +2 a tu próxima acción contra él, y un aumento le deja aturdido.",
"tricks": "Trucos",
"tricks-text": "Tu enemigo no es tan ágil o listo como tú. Usa un truco de Astucia o Agilidad. Con un éxito tu enemigo gana -2 a Parada hasta su próxima acción, con un aumento es aturdido.",
"special-abilities": "Habilidades Especiales",
"notemplateagility": "intenta de ser ágil y saca",
"notemplatefaith": "intenta tener fe y saca",
"notemplateguts": "intenta tener redaños y saca",
"notemplatestealth": "intenta ser sigiloso y saca",
"notemplateunskilled": "intenta no cagarla y saca",
"notemplatefighting": "intenta acertar y saca",
"notemplatefencing": "intenta impactar con su arma y saca",
"notemplateboating": "intenta navegar y saca",
"notemplatepilot": "intenta pilotar con un",
"notemplateclimbing": "intenta trepar y saca",
"notemplatedriving": "intenta conducir y saca",
"notemplatedrivinga": "intenta conducir un(n)",
"notemplateandrolls": "y saca",
"notemplategambling": "aintenta apostar y saca",
"notemplatehealing": "intenta sanar y saca",
"notemplateintimidation": "intenta intimidar y saca",
"notemplateinvestigation": "intenta investigar y saca",
"notemplatelockpicking": "intenta forzar cerraduras y saca",
"notemplatenotice": "intenta notar y saca",
"notemplatepersuasion": "intenta persuadir y saca",
"notemplatepiloting": "intenta pilotar y saca",
"notemplatepsionics": "intenta usar Psionica y saca",
"notemplaterepair": "intenta reparar y saca",
"notemplatesmarts": "intenta ser astuto y saca",
"notemplatespirit": "intenta tener espíritu y saca",
"notemplatestrength": "intenta ser fuerte y saca",
"notemplatevigor": "intenta ser vigoroso y saca",
"notemplateunshaken": "intenta salir del aturdimiento y saca",
"notemplateriding": "intenta cabalgar y saca",
"notemplateshooting": "intenta disparar y saca",
"notemplateshootings": "intenta dispararle a algo y saca",
"notemplatespellcasting": "intenta lanzar un conjuro y saca",
"notemplatestreetwise": "intenta callejear y saca",
"notemplatesurvival": "intenta sobrevivir y saca",
"notemplateswimming": "intenta nadar y saca",
"notemplatetaunt": "intenta provocar y saca",
"notemplatethrowing": "intenta lanzar y saca",
"notemplatetracking": "intenta rastrear y saca",
"notemplatecustomskill": "intenta hacer algo con",
"notemplatedamage": "intenta hacerle daño a",
"notemplateactivatetalisman": "intenta activar el talisman de",
"notemplatetalismanrolls": "y saca",
"notemplatedamagethe": "intenta dañar con el conjuro",
"notemplatespellrolls": "y saca",
"notemplateritual": "tenta un ritual y saca",
"notemplatethrowings": "intenta lanzar algo y saca",
"notemplatetrackings": "intenta rastrear y saca",
"notemplateweirdscience": "intenta ciencia extraña y saca",
"notemplateruns": "runas",
"notemplateinches": "pasos",
"community-property-money": "Propiedad general y Dinero",
"trappings-notes-components-preptime": "Ornamentos/Notas/Componentes/Tiempo de Preparación/...",
"bow": "Arco",
"att-mod-description": "Modifier due to edges, hindrances, etc",
"agl-u": "(AGL)",
"sma-u": "(SMA)",
"spi-u": "(SPI)",
"str-u": "FUE",
"vig-u": "(VIG)",
"fencingstyle": "Fencing Style",
"fencing-info": "Fencing School Information",
"linked-attribute": "Linked Attribute",
"hindrance-desc": "Hindrance description/details",
"whisper-hindrance": "Whisper Hindrance Description",
"edge-desc": "Edge description/details",
"whisper-edge": "Whisper Edge Description",
"edge-type": "Type or Took at...",
"advancements": "Avances",
"shaken": "Aturdido",
"incapacitated-abbr": "Inc",
"incapacitated": "Incapacitated",
"iron-tiks": "Tiks",
"silver-smerduks": "Smerduks",
"money": "Dinero",
"pieces-of-eight": "Pieces of Eight",
"money-clams": "Clams",
"money-credits": "Créditos",
"money-lankhmar": "Lankhmar Currency",
"livre": "Livre",
"rules-modifications": "Rules Modifications",
"variable-bonus-damage": "Variable Bonus Damage",
"variable-bonus-damage-raise-based": "Variable Bonus Damage (Raise Based)",
"variable-bonus-damage-edge-based": "Variable Bonus Damage (Edge Based)",
"no-power-points": "No Power Points",
"roll-extra-xp-unspent-text": "Roll XP on unspent Bennies",
"roll-extra-xp-left-text": "Roll XP on spent Bennies",
"use-xp": "Use Experience Points",
"manually-set-rank": "Manually set Rank",
"use-charisma": "Use Charisma",
"use-charisma-desc": "Check this box to use the Charisma attribute found in editions prior to the Adventure Edition",
"rate-of-fire-abbr": "CAD",
"weight-abbr": "Wt",
"number-of-shots-shortened": "Mun.",
"weapons": "Armas",
"attack-and-damage-abbr": "Atk + Dmg",
"multi-attack-and-damage-abbr": "Atk<sup>x</sup>+Dmg",
"damage-only": "Damage Only",
"button-behavior": "Button Behavior",
"head": "Head",
"torso-plus-arms": "Torso+Arms",
"torso-plus-legs": "Torso+Legs",
"torso-plus-arms-plus-legs": "Torso+Arms+Legs",
"arms": "Arms",
"legs": "Legs",
"full-body": "Full Body",
"yes": "Sí",
"no": "No",
"total-armor-weight-carried": "Total Armor Weight Carried",
"not-applicable-abbr": "N/A",
"extra": "Extra",
"distracted": "Distraido",
"vulnerable": "Vulnerable",
"stunned": "Conmocionado",
"armor-piercing-abbr-u": "PA",
"strength-abbr": "Fue",
"agility-abbr": "Agi",
"smarts-abbr": "Ast",
"spirit-abbr": "Esp",
"vigor-abbr": "Vig",
"total-weapon-weight-carried": "Total Weapon Weight Carried",
"total-gear-weight-carried": "Total Gear Weight Carried",
"powers": "Poderes",
"power": "Poder",
"ab-section-header": "Section Header: ",
"ab-column-header": "Column Header: ",
"ab-pp": "Power Points Abbreviation: ",
"ab-name": "Arcane Background: ",
"ab-pp-name": "Power Points Label: ",
"ab-color-indicator": "Arcane Background Indicator: ",
"invested": "invested",
"power-point-abbr-u": "PPT",
"power-point-abbr-u-invested": "PP Invested",
"power-points": "Puntos de poder",
"potential-psychic-energy-abbr-u": "PPE",
"skill-only": "Skill Only",
"enable": "Enable",
"augmentation": "Augmentation",
"experience-points-abbr-u-advances": "XP (Advances)",
"experience-points-text": "Change the Advances designation used to determine rank to XP.",
"experience-points-abbr-u": "EXP",
"advances": "Avances",
"class": "Class",
"threat": "Threat",
"conviction": "Convicción",
"conviction-text": "If using the Setting Rule for Conviction, this provides a visual checkbox above the Derived Stats to track Convction.",
"use-savage-worlds-adventure-edition-abbr-u-encumbrance": "Use SWADE Encumbrance",
"use-savage-worlds-explorers-edition-abbru-u-encumbrance": "Use SWEX Encumbrance",
"dice-singular-type-delta": "Die Type Delta",
"ignore-encumbrance": "Ignore Encumbrance",
"show-modifiers": "Show Modifiers",
"prompt-modifiers-text": "Prompt for Misc. Modifiers",
"show-load-and-encumbrance": "Show Load and Encumbrance",
"miscellaneous-abbr-trait-modifier-plural-singular": "Misc. Trait Modifier(s)",
"miscellaneous-abbr-damage-modifier-plural-singular": "Misc. Damage Modifier(s)",
"physical-appearance-personal-history": "Phyisical Appearance + Personal History",
"physical-appearance-personal-history-parahuman-origin": "Physical Appearance + Personal History + Origins of Parahuman Abilities",
"show-background-description": "Show Background and Description",
"show-party-bag": "Show Party Bag",
"show-quest-log": "Show Quest Log",
"other-sheet-tweaks": "Other Sheet Tweaks",
"power-type-desc": "Check this box to show other options for Power Lables, such as Miracles, Spells, etc",
"custom-power-label-text": "Replaces the generic Powers lable with one you write in",
"enter-custom-power-label": "Enter custom Power Label",
"bonus-damage-die-type": "Bonus Damage Die Type",
"show-notes-with-roll": "Show notes with roll",
"captain": "Captain",
"ship-type": "Ship Type",
"pay": "Pay",
"vehicle-manufacturer": "Vehicle Manufacturer",
"driver": "Driver",
"vehicle-type": "Vehicle Type",
"walker-type": "Walker Type",
"flying-vehicle": "Flying Vehicle",
"vehicle-name": "Vehicle Name",
"armaments": "Armamento",
"walker-name": "Walker Name",
"cybernetics": "Cybernetics",
"cybernetic-enhancement": "Cybernetic Enhancement",
"whisper-all-rolls-to-gm": "Susurrar todas las tiradas al GM",
"whisper-roll-to-gm": "Whisper roll to GM",
"version": "Version",
"the": "The",
"logo-info": "logo is a trademark of",
"main-character-view": "Main Character View",
"journal-and-other-info": "Journal and other Info",
"sheet-configuration": "Sheet Configuration",
"sheet-documentation": "Sheet Documentation",
"documentation": "Documentation",
"changes-this-release": "Changes this release:",
"complete-rewrite-from-the-ground-up": "Complete re-write from the ground up",
"about-half-the-size": "The sheet is about half the size of it used to be",
"complete-visual-redesign": "Complete visual redesign",
"layout-more-streamlined": "This layout should be more streamlined",
"commonly-used-features-on-one-page": "The most commonly used features on one page",
"moved-from-configuration": "Moved some things from the configuration page for ease of use",
"running-die-on-main-page": "The Running Die can now be changed on the main page",
"nerves-of-steel-under-wounds": "Nerves of Steel is now accessible under the Wounds configuration",
"skill-specialization-under-skill-config": "Skill Specialization is now toggle-able under the Skills configuration",
"savage-worlds-adventure-edition-abbr-compatability": "SWADE Compatibility",
"insheet-documentation": "In-sheet documentation",
"built-out-over-time": "This will be built out over time",
"used-with-permission-visit-website": "Used with permission. Visit their website at",
"all-for-one-logo-info": "logo &copy; 2016 Triple Ace Games Ltd. All for One: R&eacute;gime Diabolique and all related marks and logos are trademarks of Triple Ace Games Ltd. Ubiquity Roleplaying System, Exile Games Studio, and all associated logos and trademarks are copyright, Exile Games Studio, LLC",
"rifts-logo-info": "logo and Megaverse are registered trademarks of PALLADIUM BOOKS, INC. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. Savage Worlds logo is a trademark of Pinnacle Entertainment Group",
"traits": "Traits",
"health-and-derived-stats": "Health and Derived Stats",
"intro-p1v1": "This sheet is designed to be more Core Rules focused, but does allow for some customization (such as changing the Wild Die type, or modifying the Bonus Damage from Raises, etc).",
"intro-p2v1": "A quick note on character sheet conventions that apply to all sections:",
"cog-explanation": "Any place you see the cog icon, you can congfigure that item. In most places the cog is hidden until you hover over the configurable item; clicking the cog will force it to remain visible until clicked again.",
"hide-n-show-explanation": "These two icons hide and show (respectively) the given section.",
"intro-p3v1": "This sheet includes all the necessary core data for a Savage Worlds character, but leverages the unique capabilities of Roll20. The sheet auto-calculates, Parry and Toughness and a few other setting specific/game expanding derived stats like Strain (cyberpunk) or Sanity (horror). Additionally, this sheet includes every skill from the <em>Savage Worlds Deluxe</em> and <em>Savage Worlds Adventure Edition</em> Core rules; there are also a few popular skills, such as Faith, Guts, etc.",
"maincv-p1v1": "The Main Character View page contains the information that will be used mostly frequently. Here, you can: indicate whether the character is a Wild Card or an Extra, track your advances, manage your Attributes and Skills, etc.",
"maincv-p2v1": "All five attributes have a drop down menu to select the die rank and a modifier field. The &#34;always&#34; visible modifier field counts as part of the attribute rank—this means the field will usually be 0, but certain Edges can modify that. Each attribute can also be configured to Whisper the roll to the GM and also provides another modifier box; this second modifier field is really for Edges/Hindrances that may always modify a given attribute, but is not considered part of the rank.",
"maincv-p3v1": "If the Attribute section is &#34;hidden&#34; a list of buttons will replace it; there is a button for each of the Core Attributes along with the current rank.",
"maincv-p4v1": "The layout of the skills is identical to the Attributes section in terms of managing the Rank and modifier fields. There are a couple key differences, however.",
"maincv-p5v1": "One of the key differences is how to show each skill. Clicking the <span class=&#34;sheet-pictos&#34;>x</span> icon will reveal the Skills Configuration panel. Here you can select optional rules, such as using Skill Specialization and/or Fencing styles and schoosl, and you can, also, select which skills to show on the character sheet. Fighting is shown by default, it's a skill that's used quite frequently and is necessary for calculating Parry. Selecting &#34;All&#34; will check all the skills to be shown, selecting &#34;Core Skills&#34; will show the <em>Savage Worlds Adventure Edition</em> Core skills (Athletics, Common Knowledge, Notice, Persuasion, and Stealth). When you're done configuring your skills, click the green <span class=&#34;sheet-pictos&#34;>2<span> to close the panel.",
"maincv-p6v1": "Starting with Version 3.0 of this sheet, support for other conditions (e.g. Distracted, Vulnerable, and Stunned) is included. Any penalties to rolls as a result of these conditions is automatically accounted for in rolls made from the sheet. For great flexibility, the sheet allows you to set the maximum Wound and Fatigue levels; hoving over each field will show the configuration cog.",
"maincv-p7-v1": "The Core Derived stats (Pace, Parry, Toughness) automatically calculate based on the various inputs. For example, Parry will take the Fighting rank and determine the Base Parry score. Adding any sort of modifiers will then be taken into consideration and the final score will appear in the current column.",
"maincv-p8-v1": "<strong>A Note on Toughness:</strong> The Toughness score is calculated per the book in terms of the Base. The Current column also includes any armor worn, however, it is only worn armor that covers the Torso; this is because non-called shots automatically target the Torso (per the rules).",
"maincv-p9-v1": "Melee and Ranged weapons have been combined into a single section. This should help with keeping the clutter down, but also keep all the weapons in a single place, allowing for easier management. It also makes it easier for a weapon that is both Melee and Ranged to be documented in one place.",
"maincv-p10-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does. The roll button can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If you set the button to roll Attack and Damage, a drop down menu will be shown where you can select which skill will be rolled for the Attack the Roll. You can also configure the damage to use any of the Core Attributes (thought it defaults to Strength). The modifier field on the damage is a text box instead of a number field for flexibility. For example, if you have a wepon that does Str + d4 + d6, you'd select Strength, place a 1 in the field before the die type, select the appropriate die type, and in the modifier field you'd type 1d6!.",
"maincv-p11-v1": "<strong>Note:</strong> While it's not here yet, support will be forth coming to allow a different Bonus Damage die to be rolled instead of the standard d6.",
"maincv-p12-v1": "Powers have the same configuration options as Weapons; the skill selection drop down menu only contains Arcane skills, however.",
"config-p1v1": "The configuration window allows the GM and Player a little more control over various aspects of the character sheet. One can tweak the User Interface slightly by changing the Logo or the Background image. Additional tweaks include modifying how some of the fields display themselves, and even hiding some of the pages (like the Vehicle page).",
"config-p2v1": "There are 8 groupings of configurations. They are:",
"quick-setting-explanation": "Automatically selects all the necessary fields for a particular setting",
"background-explanation": "Select a more theme appropriate background for your character sheet.",
"select-a-different-logo": "Select a different logo",
"hide-sections-explanation": "Hide different sections and tabs (e.g. Powers and Vehicles)",
"configure-modifiers-explanation": "onfigure modifiers; the sheet can prompt for roll modifiers and you can choose to have them display in the roll template when rolls are made",
"configure-api-settings": "Configure API settings",
"etcetera-abbr": "Etc.",
"dont-use-power-points": "Don't use Power Points",
"use-experience-points-explanation": "Use experinece points instead of the SWADE advancement mechanic",
"use-variable-die-type-bonus-damage-explanation": "Use variable die types for bonus damage (based on the number of raises)",
"doc-p1v1": "Documentation page info coming soon",
"release-p1v1": "Release Notes page info coming soon",
"journal-p1v1": "Journal page info coming soon",
"vehicle-p1v1": "Vehicles page info coming soon",
"unshake": "Eliminar aturdimiento",
"unshake-desc1": "attempts to unshake (Spi",
"unshake-desc2": "Wild",
"unshake-desc3": "y",
"unshake-desc4": "succeeds",
"unshake-desc5": "can now act",
"unshake-desc6": "fails",
"show-unshake-button": "Show Unshake Button",
"soak": "Absorción",
"show-soak-button": "Show Soak Button",
"item": "Item",
"trappings": "Ornamentos",
"plus-the-next": "Plus the next",
"reduce-wound-modifiers": "Reduce Wound Modifiers",
"increase-wound-modifiers": "Increase Wound Modifiers",
"maximum-wound-modifiers": "Maximum Wound Modifiers",
"wound-modifiers": "Wound Modifiers",
"fatigue-modifiers": "Fatigue Modifiers",
"reduce": "Reduce",
"increase": "Increase",
"maximum": "Maximum",
"roll-extra-xp-for-bennies": "Roll XP for un-/spent Bennies",
"weirdscience": "Ciencia Extraña",
"bug-fixes": "Bug Fixes",
"sheet-enhancements": "Sheet Enhancements",
"useability-enhancements": "Usability Enhancements",
"language-skill-changed-to-native-language": "Language Skill changed to Native Language for clarity",
"athletics-linked-to-agility": "Athletics now linked to Agility by default",
"wrong-titles-age-gender-place": "Wrong titles displaying for age, gender, and pace",
"made-money-field-longer": "Lengthened the Money input field if it's the only field to display",
"use-xp-rules-modification-fixed": "Fixed the Use Experience Points rules modification",
"fixed-whisper-for-hindrances-and-edges": "Fixed the Whisper capability for Edges and updated with the correct roll template",
"augments-no-hide": "Augments weren't hiding when clicking the hide button",
"whisper-checkboxes-for-whispering-spells": "Missing checkbox for whispering spells rolls to chat has been found",
"spells-section-now-hides": "Spells section wasn't hiding when configuration section indicated it should be hidden",
"removed-extra-space-in-rolltemplate": "Removed the extra space in the roll template header when rolling a Custom Skill",
"savage-worlds-adventure-edition-abbr-wealth-system": "SWADE Wealth System",
"completely-hide-load-and-encumbrance": "Ability to completely hide Load/Encumbrance info",
"unshake-button": "Added an Unshake button",
"configure-in-other-sheet-tweaks": "Shown by default, but can be hidden via the Configuration tab (Other Sheet Tweaks)",
"chat-out-button-for-spells": "Added Chat Output button for Spells",
"rate-of-fire-support": "Rate of Fire support",
"decimal-points-for-money": "Decimal points can be used in the Money field",
"weapon-spell-config-section-different-color": "Weapon and Spell config sections have a different background color to make them stand out a bit more",
"different-color-add-modify-remove-repeating-section-buttons": "Repeating Fields (such as Weapons, Edges/Hindrances, etc) have different colored icons for modification; this is intended to help them stand out and be a little more visible",
"trashcan-icon-larger": "The trashcan icon to delet a repeating section row has been enlarged and made red so it's easier to see and click",
"color-background-header-for-sections": "Section headers Weapons, Spells, etc. have been given a background color to make them easier to find",
"separate-field-for-power-trappings": "Separate field for power Trappings",
"action-button-for-weapon-spell-damage": "Action button replaced readonly field for Weapon and Spell damage; opens the config section and highlights the damage fields",
"configure-rate-of-fire-abbr-rolling": "Configure Rate of Fire rolling",
"maincv-p13-v1": "<em>Rolling Attack and Damage</em>",
"maincv-p14-v1": "Each weapon has a roll button, which can be set up to roll damage only, or Attack and Damage (Atk + Dmg). If the weapon has a rate of fire greater than 1, an additional option becomes available to support full-auto rolls; this option is called Atkx+Dmg. These options are available in the weapon config section (visible by default directly under the weapon—the section has a yellow-ish tint). To configure the roll button, select an option from the <b>Button Behavior</b> drop down menu.",
"maincv-p10-v2": "Setting the buttonroll to Atk + Dmg, will present a drop down menu to select which skill will be rolled for the Attack the Roll. The list of skills are only those which can normally be used for attacks, such as Fighting, Athletics/Throwing, Shooting, etc.",
"maincv-p15-v1": "Configuring the damage is also done in this section. Weapons can use any of the Core Attributes (though it defaults to Strength), or none of them (N/A). The field directly after the Core Attribute drop down is for the number of dice typically rolled for damage followed immediately by the the die type. After the die type is a field for additional modifiers that are part of the damage. This field is not for situational modifiers, though. Additionally, this field is a text field, allowing you to add additional attack modifiers. Here are some examples:",
"rollexample1-v1": "N/A + 2d6 + __ (rolls 2d6)",
"rollexample1-v2": "Strength + 1d4 + __ (rolls Str+d4)",
"rollexample1-v3": "N/A + 2d6 + 1 (rolls 2d6+1)",
"rollexample1-v4": "Strength + 1d10 + 1d8! (Rolls Str+d10+d8)",
"rollexample1-v5": "N/A + 0d4 + __ (No damage to roll)",
"maincv-p16-v1": "Each weapon can be configured to whisper the roll(s) to the GM, as well as modify what the roll button does.",
"maincv-p17-v1": "<em>Auto-fire</em>",
"maincv-p18-v1": "If the ROF is 2+ the Atkx+Dmg option becomes visible. By default this button is configured to present a query asking how many skill dice you’d like to roll; this query has a list of options counting down from the ROF to 1 (highest to lowest). This behavior can be changed to offer the query with the options listed from 1 to the ROF (lowest to highest), or to not present a roll query and just always roll the ROF. This configuration is handled under the Other Sheet Tweaks section of the configuration tab.",
"maincv-p19-v1": "When using the Atkx+Dmg button, the number of skill dice rolled will be however you have it configured (and whichever option you selected from the drop down), but will only every roll a single Wild Die.",
"maincv-p20-v1": "You can still select Atk + Dmg for the roll button, and that will only do a single attack and a single wild die.",
"maincv-p21-v1": "<b>NOTE</b>: If any weapon is configured for Auto-fire before you change the configuration for how auto-fire is handled, those weapons will not be automatically updated to use the new configuration…you will need to change the ROF and then change it back to get the new configuration",
"maincv-p22-v1": "<b>Pro Tip</b>: You can set the ROF to 2 for a melee weapon and use this option for things like Frenzy.",
"use-wealth-modifier-field": "Use the Wealth Modifier Field",
"change-skill-names": "Change Skill Names",
"change-skills-explained": "Tick the skills allowed in your setting, and adapt their name if need be. Skills unticked will be hidden from the Character skill selection section. If the skill was already shown on the Character skill list, it will remain shown. Fightning can't be removed, it is mandatory (used for Parry). However you can still rename it.",
"skills-can-be-named-anything": "Skills can be named anything you like.",
"changes-reflected-in-all-areas": "Changes to skill names will be reflected in all areas of the character sheet",
"internationalization-expansion": "Various items were missing or had malformed data-i18n tags.",
"thanks-gronyon-for-your-help": "thanks-gronyon-for-your-help",
"ability-to-rename-skills": "Ability to rename skills",
"nerves-of-steel-type-functionality-for-fatigue": "Nerves of Steel type functionality for Fatigue",
"wealth-modifier-for-wealth-rolls": "Wealth modifier for Wealth Rolls",
"extra-config": "The Extra option sets new characters to default as Extras, instead of Wild Cards.",
"dont-use": "Don't Use",
"none-of-these": "None of these",
"sheet-background": "Sheet Background",
"sheet-logo": "Sheet Logo",
"show-scholarship": "Show Scholarship (Formerly the Academics Derived Stat)",
"money-label": "Money Label",
"use-class-for-etuu": "Use Class for ETU",
"use-origin-of-parahuman-abilities": "Use Origin of Parahuman Abilities",
"use-ppe-u": "Use PPE",
"use-threat-rating": "Use Threat Rating",
"hide-powers-desc": "Hide the Arcanum tab on the Character Sheet. This will hide not only Spells/Powers, but Talismans.",
"unshake-button-desc": "Show the Unshake Button. This will appear on the main character sheet tab uner the Health section.",
"soak-button-desc": "Show the Soak Button. This will appear on the main character sheet tab uner the Health section.",
"wild-card-icon-desc": "Select the Wild Card icon to be used in the Stat Block output.",
"no-power-points-desc": "Check this box to not use Power Points with the Arcane Backgrounds.",
"variable-bonus-damage-desc": "Selecting the Variable Bonus Damage (Raised Based) will prompt for the Bonus Damage Die Type. This is mostly useful for Damage only rolls. The other allows you to set a variable bonus type that is static and will always be rolled regardless of number of Raises; this is useful for Edges and Hindrances that have this type of effect.",
"skill-spec-desc": "Check this box to use the Skill Specialization Setting Rule.",
"extra-xp-desc": "Enables the button for rolling for extra XP based on unspent/spent bennies.",
"quick-settings-desc": "Quick Settings allows you to configure your sheet for various settings, automatically enabling setting appropriate backgrounds, logos, setting specific naming conventions, derived stats, or additional settings. **WARNING**: Selecting something here, may impact any of the fields you select/modify below. If you want tighter control over which sheet fields are displayed, you're better off leaving this part alone and manually selecting the fields you want to have on your sheet.",
"sheet-background-desc": "Select the character sheet background you'd like for your game.",
"sheet-logo-desc": "Select the character sheet setting logo you'd like for your game.",
"show-scholarship-desc": "Check this box to use Scholarship (formerly the Academics Derived Stat.)",
"show-corruption": "Show Corruption",
"show-corruption-desc": "Check this box to use the Corruption Stat.",
"show-fame": "Show Fame",
"show-fame-desc": "Check this box to use the Fame Stat.",
"show-firewall": "Show Firewall",
"show-firewall-desc": "Check this box to use the Firewall Stat.",
"show-glory": "Show Glory",
"show-glor-desc": "Check this box to use the Glory Stat.",
"show-grit": "Show Grit",
"grit-desc": "Check this box to use the Grit Stat.",
"show-neural-toughness": "Show Neural Toughness",
"show-nt-desc": "Check this box to use the Neural Toughness Stat.",
"show-reason": "Show Reason",
"show-reason-desc": "Check this box to use the Neural Toughness Stat.",
"show-sanity": "Show Sanity",
"show-sanity-desc": "Check this box to use the Sanity Stat.",
"show-size-desc": "Check this box to show the Size field under Derived Stats. This will appear above Toughness and modify Toughness.",
"show-status": "Show Status",
"show-status-desc": "Check this box to use the Status Stat.",
"show-strain": "Show Strain",
"show-strain-desc": "Check this box to use the Strain Stat.",
"show-street-cred": "Show Street Cred",
"show-street-cred-desc": "Check this box to use the Street Cred Stat.",
"show-street-cred-three": "Show Street Cred (IZ 3.0) ",
"show-street-cred-three-desc": "Check this box to use the Street Cred (IZ 3.0) Stat.",
"street-cred-three-wild-die-type": "Set the wild die for Street Cred",
"use-wealth-desc": "Use the Wealth System found in Savage Worlds Adventure Edition",
"use-wealth-mod-desc": "Displays a modifier field for the wealth roll. Useful for things like Edges or Hindrances that always apply a modifier to the wealth roll.",
"money-label-desc": "Selecting an option will change the Money lable to the one selected.",
"use-code-name": "Use Code Name",
"use-code-name-desc": "Check this box to change the Character Name label to Code Name.",
"use-cybernetics": "Use Cybernetics",
"use-cybernetics-desc": "Check this box to change the Augmentations label to Cybernetics.",
"use-class-desc": "Check this box to change the Rank label to Class (e.g. Sophmore instead of Novice).",
"parahuman-origin-desc": "Check this box to show where to enter a character's origin of parahuman abilities.",
"use-ppe-desc": "Check this box to change the Power Points label to PPE.",
"use-threat-rating-desc": "Check this box to change the Rank label to Threat Rating.",
"use-species": "Use Species",
"use-species-desc": "Check this box to change the Race label to Species.",
"show-activities-and-exams": "Show Activities & Exams",
"activities-exams-desc": "Check this box to show the Activities & Exams section.",
"show-archetypes": "Show Arhcetype",
"show-archetype-desc": "Check this box to show the Archetype field.",
"show-burn": "Show Burn",
"show-burn-desc": "Check this box to show the Burn field.",
"show-engrams": "Show Engrams",
"show-engrams-desc": "Check this box to show the Engrams section.",
"show-fencing-styles-n-schools": "Show Fencing Styles & Schools",
"show-fencing-desc": "Check this box to show the Fencing Styles & Schools fields under Fighting.",
"show-homeworld": "Show Homeworld",
"show-homeworld-desc": "Check this box to show the Homeworld field.",
"show-heros-journey": "Show Hero's Journey",
"show-heros-journey-desc": "Check this box to show the Hero's Journey field.",
"show-iconic-framework": "Show Iconic Framework",
"show-iconic-framework-desk": "Check this box to show the Iconic Framework field.",
"show-internal-strength-points-isp-u": "Show Internal Strength Points (ISP)",
"show-isp-desc": "Check this box to show the ISP field.",
"show-internal-system-charges": "Show Internal System Charges",
"show-isc-desc": "Check this box to show the Internal System Charges field.",
"show-load-desc": "Check this box to show the Load and Encumbrance information. This will appear below the derived stats.",
"show-majors-minors": "Show Majors/Minors",
"show-majors-desc": "Check this box to show the Major/Minor (i.e. typically used for ETU) field.",
"show-motivation": "Show Motivation",
"show-motivation-desc": "Check this box to show the Motivation field.",
"show-occupation": "Show Occupation",
"show-occupation-desc": "Check this box to show the Occupation field.",
"show-tap-readout": "Show TAP Readout",
"show-tap-desc": "Check this box to show the TAP Readout section.",
"show-worst-nightmare": "Show Words Nightmare",
"show-nightmare-desc": "Check this box to show the Worst Nightmare field.",
"power-armor-bug": "Power Armor and Robot Armor Strength rolls (including Damage) were incorrect",
"config-window-bug": "Configuration Window had sections with odd displays for some users",
"armor-stacking-bug": "Armor stacking wasn’t working when all Protection values were 1",
"fatiguemod-bug": "Many rolls were getting an error due to fatigueMod not being found",
"vigor-failed-bug": "Vigor roll failed when Attributes were collapsed",
"agility-roll-bug": "Agility roll was odd when Attributes were collapsed",
"occult-roll-bug": "Occult rolls had an error",
"injury-roll": "Injury Roll",
"use-gritty-damage": "Use Gritty Damage",
"move-advances-to-journal-tab": "Move Advances to the Journal Tab",
"running-text-before-number": "runs for",
"running-text-after-number": "pasos",
"pace-ignores-wounds": "Pace ignore wounds",
"wild-card-icon-info": "Wild Card Icon can be up to two (2) characters, including unicode. Some examples include (copy/paste from below):",
"racial": "Racial",
"robot-armor-wasn't-working": "Robot Armor Weapon wasn't working",
"running-roll-output-wasnt-display-properly": "Running Roll output wasn't displaying properly",
"wounds-werent-reducing-pace": "Wounds weren't reducing Pace",
"support-for-gritty-damage": "Support for Gritty Damage (see documentation tab for details)",
"option-to-move-advancements-to-journal": "Option to move Advancements to the Journal Tab",
"setting-to-allow-pace-to-ignore-wounds": "Setting to allow Pace to ignore Wounds",
"option-for-custom-wild-card-icon": "Option for custom Wild Card Icon (supports unicode characters)",
"statblock-output-button": "Statblock Output button",
"gritty-damage-description": "Check this box to have a Gritty Damage Button show on the Damage roll template output. This would require you to create an Injury Table rollable table to be referenced by the button.",
"injury-table-description": "If you're using the Gritty Damage rule, provide the Injury Table Rollable Table name to be used by the button.",
"rename-skill-fighting": "Rename : Fighting",
"rename-skill-academics": "Rename : Academics",
"rename-skill-athletics": "Rename : Athletics",
"rename-skill-battle": "Rename : Battle",
"rename-skill-boating": "Rename : Boating",
"rename-skill-climbing": "Rename : Climbing",
"rename-skill-commonknowledge": "Rename : Common Knowledge",
"rename-skill-driving": "Rename : Driving",
"rename-skill-electronics": "Rename : Electronics",
"rename-skill-faith": "Rename : Faith",
"rename-skill-focus": "Rename : Focus",
"rename-skill-gambling": "Rename : Gambling",
"rename-skill-guts": "Rename : Guts",
"rename-skill-hacking": "Rename : Hacking",
"rename-skill-healing": "Rename : Healing",
"rename-skill-intimidation": "Rename : Intimidation",
"rename-skill-investigation": "Rename : Investigation",
"rename-skill-native-language": "Rename : Native Language",
"rename-skill-lockpicking": "Rename : Lockpicking",
"rename-skill-notice": "Rename : Notice",
"rename-skill-occult": "Rename : Occult",
"rename-skill-performance": "Rename : Performance",
"rename-skill-persuasion": "Rename : Persuasion",
"rename-skill-piloting": "Rename : Piloting",
"rename-skill-psionics": "Rename : Psionics",
"rename-skill-repair": "Rename : Repair",
"rename-skill-research": "Rename : Research",
"rename-skill-riding": "Rename : Riding",
"rename-skill-ritual": "Rename : Ritual",
"rename-skill-science": "Rename : Science",
"rename-skill-shooting": "Rename : Shooting",
"rename-skill-spellcasting": "Rename : Spellcasting",
"rename-skill-stealth": "Rename : Stealth",
"rename-skill-streetwise": "Rename : Streetwise",
"rename-skill-survival": "Rename : Survival",
"rename-skill-swimming": "Rename : Swimming",
"rename-skill-taunt": "Rename : Taunt",
"rename-skill-thievery": "Rename : Thievery",
"rename-skill-throwing": "Rename : Throwing",
"rename-skill-tracking": "Rename : Tracking",
"rename-skill-weird-science": "Rename : Weird Science",
"use-skill-academics": "Allow : Academics",
"use-skill-athletics": "Allow : Athletics",
"use-skill-battle": "Allow : Battle",
"use-skill-boating": "Allow : Boating",
"use-skill-climbing": "Allow : Climbing",
"use-skill-commonknowledge": "Allow : Common Knowledge",
"use-skill-driving": "Allow : Driving",
"use-skill-electronics": "Allow : Electronics",
"use-skill-faith": "Allow : Faith",
"use-skill-focus": "Allow : Focus",
"use-skill-gambling": "Allow : Gambling",
"use-skill-guts": "Allow : Guts",
"use-skill-hacking": "Allow : Hacking",
"use-skill-healing": "Allow : Healing",
"use-skill-intimidation": "Allow : Intimidation",
"use-skill-investigation": "Allow : Investigation",
"use-skill-native-language": "Allow : Native Language",
"use-skill-lockpicking": "Allow : Lockpicking",
"use-skill-notice": "Allow : Notice",
"use-skill-occult": "Allow : Occult",
"use-skill-performance": "Allow : Performance",
"use-skill-persuasion": "Allow : Persuasion",
"use-skill-piloting": "Allow : Piloting",
"use-skill-psionics": "Allow : Psionics",
"use-skill-repair": "Allow : Repair",
"use-skill-research": "Allow : Research",
"use-skill-riding": "Allow : Riding",
"use-skill-ritual": "Allow : Ritual",
"use-skill-science": "Allow : Science",
"use-skill-shooting": "Allow : Shooting",
"use-skill-spellcasting": "Allow : Spellcasting",
"use-skill-stealth": "Allow : Stealth",
"use-skill-streetwise": "Allow : Streetwise",
"use-skill-survival": "Allow : Survival",
"use-skill-swimming": "Allow : Swimming",
"use-skill-taunt": "Allow : Taunt",
"use-skill-thievery": "Allow : Thievery",
"use-skill-throwing": "Allow : Throwing",
"use-skill-tracking": "Allow : Tracking",
"use-skill-weird-science": "Allow : Weird Science",
"skill-allowed-desc": "Whether this skill is allowed in your setting.",
"known-issues": "Known Issues",
"statblock-doesnt-support": "Statblock Output Button doesn't currently output:",
"spell-information": "Spell information",
"cybernetics-slash-augmentations": "Cybernetics/Augmentations",
"talismans-are-missing-from-sheet": "Talismans are missing from the sheet completely",
"derived-stats-not-using-sheet-workers": "Derived Stats weren't using Sheet Workers and should have been.",
"soak-button-added": "Added a Soak button (based on vigor, allow to set mods dedicated to Soak rolls)",
"allow-skills-settings": "Ability to select which skills are available in your setting (and hide them by default in the character sheet).",
"missing-translations-with-multiple-ab": "Added translation extensions for the new multiple arcane background sections.",
"another-wound-translation-issue-french": "Fixed again issue with Wounds/Fatigue in certain languages (when label too long, like in French).",
"fixed-labels-and-i18n-in-health": "In Wounds and Fatigue modifiers section : fixed labels, added tooltips and enabled additionnal translations.",
"rename-skills-from-game-settings": "Allow to rename skills directly from game settings page",
"wounds-fatigue-wonky-display": "Wounds and Fatigue modifiers display going wonky when translations where too long (e.g. French). Fixed by reducing the font size for all languages.",
"allow-translations-academics": "Allowed Academics (derived stat) and Acedemics (SWADE Skill) to have different translations (e.g. French).",
"unshake-template-not-working-when-skill-equal-joker": "Unshake roll would not display failure when Skill roll and Wild die were equal.",
"missing-translations-default-sheet-settings-rename-piloting-climbing": "Default sheet settings : missing translations entries for 'rename piloting' and 'rename climbing' settings options.",
"renaming-skills-default-sheet-settings-not-working": "Default sheet settings : Renaming skills on the Game Setting page would not transfer in game on character sheets.",
"added-animal-smarts": "Ability to flag Smarts as \"Animal Intelligence\", which then appears as (A) in character sheet and statblocks.",
"statblocks-rolling-smarts-spirit-would-fail": "StatBlocks : rolling for Smarts or Spirit from StatBlocks would fail.",
"fixed-encumbrance-for-strength-over-d12": "Fixed SWADE Encumbrance rules support when Strength is d12+x. Each x will add an additional 20 to the loadlimit.",
"spells-now-part-of-statblock": "Spells are now part of the Statblock output",
"support-for-multiple-arcane-backgrounds": "Support for multiple Arcane Backgrounds; a character can have up to five (5) different ABs, each with its own power point pool. See the documentation section for more details.",
"powerlist-macro-support": "As part of the statblock update to include powers, there are six (6) new fields for macro support. @{charpowers} will output the information how it's used in the statblock. @{ab1powerlist} will output a comma separated values list of powers, for the first Arcane Background, using the ability command button format (e.g. [power name](~powerbutton)). The other five fields are: @{ab2powerlist}, @{ab3powerlist}, @{ab4powerlist}, @{ab5powerlist} (each one corresponding to the relevant Arcane Background).",
"maincv-p23-v1": "The sheet now supports multiple arcane backgrounds (up to five). To configure multiple arcane backgrounds, click the hammer and wrench icon (<span class='sheet-pictos'>x</span>). This will reveal the Powers Configuration window. Here you can modify:",
"section-header-description": "The Section Header: this will allow you to change the overall section header to whatever makes sense for your character. If s/he has a single arcane background, perhaps \"Spells\" is sufficient; if there are multiple arcane backgrounds, perhaps \"Powers\" makes more sense. Regardless, changing this, changes the lable in the gray header bar.",
"column-header-description": "The Column Header: this changes the header for the column with the power name. Because there is only one column for the header name, this will be used for all arcane background powers, so if there are multiple arcane backgrounds for the charcter, something generic would be more appropriate.",
"power-points-abbreviation-description": "The Power Point Header: this changes the abbreviation used for Power Points in the column header section. Like the Column Header setting this is for all powers and is used as a column header. There is a character limit for the abbreviation, just so the column view doesn't get messed up.",
"arcane-background-name-description": "Arcane Background: you can now name each of your different Arcane Backgrounds. The default is AB1[-5].",
"power-points-label-description": "Power Points Label: this allows you to give the power points a different name for each of a character's arcane backgrounds. This label will be shown beneath the power poins fields for the character's arcane background(s).",
"add-delete-arcane-backgrounds-description": "Add (<span class='sheet-pictos'>+</span>) and Delete (<span class='sheet-pictos'>#</span>) buttons have been added to allow you to configure each arcane background differently. The minimum number of arcane backgrounds supported is one (1). If you want no arcane bakgrounds, you should use the Settings tab and hide the Power Sections. The maximum number of arcane backgrounds supported is five (5).",
"arcane-background-indicator-description": "Arcane Background Indicator: When there's more than one (1) arcane background, the Arcane Background Indicaor allows you to pick a color to associate with each arcane background. Once an individual power has been tied to an arcane background (defaults to the first arcane background), the power row will use the indicator as a background color, allowing you to quickly identify which arcane background each power goes with. The power points display will also use the Arcane Background Indicator as the background color as quick reminder of what each color represents.",
"fixed-copyright-issue": "Fixed the copyright notification issues.",
"start-attributes-at-d6-not-d4": "Start Attributes at d6 instead of d4",
"start-attributes-at-d6": "Start Attributes at d6",
"effect": "Effect",
"activate-talisman": "Activate Talisman",
"whisper-stat-block": "Whisper Stat Block",
"consumable": "Consumable",
"empty": "Empty",
"use-consumables": "Use Consumables",
"use-consumables-mod": "Use Consumables Mod",
"consumable-roll-text": "rolls for {{0}} consumption and gets a",
"added-talismans-section": "Added Talismans section (activate in configuration tab)",
"added-ability-to-start-attributes-at-d6": "Ability to start Attributes at d6 instead of d4",
"fix-skill-dropdown-in-weapons": "Fix Skill drop down in Weapons Section",
"fixed-xp-advance-label-issue": "Fix XP/Advance Label issues",
"xp-label-issue-fixed": "Fixed the XP/Advance Label issues, where the wrong label would appear, regardless of what system of advancement was used.",
"weapons-skill-dropdown-fixed": "Fixed the Skill drop down list in the weapons section.",
"added-talismans": "The missing Talismans section has been added back to the sheet.",
"fixed-tooltips-wounds-fatigue": "Fixed the tooltip for the wounds and fatigue modifier fields.",
"fixed-shooting-roll": "Fixed the shooting roll, so the correct roll was made when Shooting was selected for a weapon.",
"load-limit-die-type-delta-centered": "The Load Limit die type delta field is now centered.",
"strain-base-field-height-fixed": "The Base Strain field height is fixed to match the other fields.",
"ammo-current-of-max": "The Shots field under weapons was changed from one field to two. This allows one to show how many shot remain of the max load.",
"added-consumables-mechanic": "Added the option to display a Consumables section under wealth. This section is similar to the Wealth system and draws inspiration from the Forbidden Lands RPG, to make the tracking of things like food and water easier.",
"added-size-field": "Added the option to display to Size under the Derived Stats list. This will display above Toughness and the Current Size will modify Toughness appropriately.",
"nonwhispered-stat-block": "Added a toggle on the Configuration tab to allow the stat block to be displayed to everyone and not just as a whispered display.",
"display-powers-section-properly": "Fixed the issue that prevented the Powers Section from displaying properly for new character sheets.",
"edge-translation": "The word Edge wasn't translating properly when it was displayed in the chat window as part of the Edge template. This has been changed so it can be translated properly.",
"spell-bonus-damage-field-hidden-for-cast-only": "The Spell Bonus Damage field will now only display if the button action is Atk+Dmg or Damage Only.",
"other-skill-fatigue-issue": "Fixed the improper display of fatigue when rolling for a Knowledge/Other skill (added by a sheet user).",
"whisper-occult-rolls": "Fixed the issue where Occult rolls couldn't be whispered.",
"trait-based-wild-die": "Change the Wild Die from a universal field to individual for each Trait. This allows for Edges like Master that change/modify the Wild Die for a particular trait. All Wild Die configurations default to d6.",
"boost-lower-trait": "Added a field under each trait's configuration to allow it to be temporarily boosted/lowered by a number of steps. Changing the number to something other than 0 will automatically calculate the change is in the die type for the given trait and mark the character sheet to show the trait has been adjusted temporarily (it will show in italicized red text with an asterix). The roll output will also have an asterix.",
"use-consumables-description": "Check this box to show the Consumables repeating section. This would appear under the Money/Wealth section of the character sheet.",
"40002-boosttrait": "Fixed a bug where Boost/Lower Trait wasn't calculating correctly; now the number in the steps fields is always assumed to be the number of steps from the <em>BASE</em> trait value.",
"40002-consumables": "Fixed a bug where consumables couldn't be deleted nor rearranged."
}