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roll20-character-sheets-tester/Stories Untold/Stories Untold.html
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Brian Zschau 4e3e3ba8ec Stories Untold Character Sheet (#5146)
* Create Myriad-Realms

* Delete Myriad-Realms

* Create Myriad-Realms.html

Initial Commit

* Create Myriad-Realms.css

Initial Commit

* Create images

* Delete images

* Create blank

* Upload Images

* Create blank

* Upload Beleren Small Caps Font

* Updated Image URLs

* Update Myriad-Realms.css

* Update Myriad-Realms.html

Fixed Error with Character Name

* Removed .charsheet input.right

Removed .charsheet input.right because it did not do anything

* Combat Mod Radios

Added Modifier Radios to the Combat Tab

* Added Full Control

Added Full Control Checkboxes with styling on the combat tab

* Added Reaction Fatigue

Added Reaction Fatigue with styling to combat tab

* Buttons added to Combat Tab

Roll Buttons added to Combat Tab with Styling

* Added Character Name to Roll Template

Added Character Name to Roll Template with styling

* Fixed Styling

Fixed Styling for character name in roll template

* Fixed Spelling Error

Changed 'Envoke' to 'Evoke' in Intimidate Roll Template

* Renamed to Stories Untold

* Updated Links

Updated links to assets in the .css folder

* Added Rules

Added Rules and Fixed some errors because of the changed name

* json and Unix line endings (LF)

created the json file
Changed json, css, and html files to the Unix line endings (LF)
2019-06-10 18:53:32 -05:00

259 lines
23 KiB
HTML

<div class="body">
<!-- Set up the Tabs -->
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Character" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 20px;'>Character</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Combat"/>
<span class="sheet-tab sheet-tab2" style='line-height: 20px;'>Combat</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Notes"/>
<span class="sheet-tab sheet-tab3" style='line-height: 20px;'>Notes</span>
<div class="sheet-section-character"><!-- Character Tab -->
<input type="text" class="sheet-character_name" name="attr_character_name" spellcheck="false"/>
<!-- Stats --><div>
<!--Physical Stats -->
<input type="number" class="sheet-stat sheet-stat-vitality" name="attr_Vitality" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-vitality" name="roll_character-vitality"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Vitality}} {{roll=[[1d12 + @{vitality}+@{character-skill-mod}+@{character-misc-mod}]]}} {{vitality=1}}"></button>
<input type="number" class="sheet-stat sheet-stat-might" name="attr_Might" value=0 style = "width: 58px;" />
<button type='roll' class = "sheet-character-roll sheet-roll-character-might" name="roll_character-might"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Might}} {{roll=[[1d12 + @{might}+@{character-skill-mod}+@{character-misc-mod}]]}} {{might=1}}"></button>
<input type="number" class="sheet-stat sheet-stat-mobility" name="attr_Mobility" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-mobility" name="roll_character-mobility"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Mobility}} {{roll=[[1d12 + @{mobility}+@{character-skill-mod}+@{character-misc-mod}]]}} {{mobility=1}}"></button>
<!--Physical Stats -->
<input type="number" class="sheet-stat sheet-stat-precision" name="attr_Precision" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-precision" name="roll_character-precision"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Precision}} {{roll=[[1d12 + @{precision}+@{character-skill-mod}+@{character-misc-mod}]]}} {{precision=1}}"></button>
<input type="number" class="sheet-stat sheet-stat-willpower" name="attr_Willpower" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-willpower" name="roll_character-willpower"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Willpower}} {{roll=[[1d12 + @{willpower}+@{character-skill-mod}+@{character-misc-mod}]]}} {{willpower=1}}"></button>
<input type="number" class="sheet-stat sheet-stat-insight" name="attr_Insight" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-insight" name="roll_character-insight"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Insight}} {{roll=[[1d12 + @{insight}+@{character-skill-mod}+@{character-misc-mod}]]}} {{insight=1}}"></button>
<!--Physical Stats -->
<input type="number" class="sheet-stat sheet-stat-charisma" name="attr_Charisma" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-charisma" name="roll_character-charisma"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Charisma}} {{roll=[[1d12 + @{charisma}+@{character-skill-mod}+@{character-misc-mod}]]}} {{charisma=1}}"></button>
<input type="number" class="sheet-stat sheet-stat-spirit" name="attr_Spirit" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-spirit" name="roll_character-spirit"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Spirit}} {{roll=[[1d12 + @{spirit}+@{character-skill-mod}+@{character-misc-mod}]]}} {{spirit=1}}"></button>
<input type="number" class="sheet-stat sheet-stat-presence" name="attr_Presence" style = "width: 58px;" value=0 />
<button type='roll' class = "sheet-character-roll sheet-roll-character-presence" name="roll_character-presence"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Presence}} {{roll=[[1d12 + @{presence}+@{character-skill-mod}+@{character-misc-mod}]]}} {{presence=1}}"></button>
</div>
<!--Skill Mod Radio--> <div>
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio-3" name="attr_character-skill-mod" value="-3" title="Skill Mod: -3"
style= "width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio-2" name="attr_character-skill-mod" value="-2" title="Skill Mod: -2"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio-1" name="attr_character-skill-mod" value="-1" title="Skill Mod: -1"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio0" name="attr_character-skill-mod" value="0" title="Skill Mod: 0" checked="checked"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio1" name="attr_character-skill-mod" value="1" title="Skill Mod: +1"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio2" name="attr_character-skill-mod" value="2" title="Skill Mod: +2"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio3" name="attr_character-skill-mod" value="3" title="Skill Mod: +3"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio4" name="attr_character-skill-mod" value="4" title="Skill Mod: +4"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-skill-radio5" name="attr_character-skill-mod" value="5" title="Skill Mod: +5"
style="width: 12px; height: 12px;">
</div>
<!--Misc Mod Radio--><div>
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio-3" name="attr_character-misc-mod" value="-3" title="Misc Mod: -3"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio-2" name="attr_character-misc-mod" value="-2" title="Misc Mod: -2"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio-1" name="attr_character-misc-mod" value="-1" title="Misc Mod: -1"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio0" name="attr_character-misc-mod" value="0" title="Misc Mod: 0" checked="checked"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio1" name="attr_character-misc-mod" value="1" title="Misc Mod: +1"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio2" name="attr_character-misc-mod" value="2" title="Misc Mod: +2"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio3" name="attr_character-misc-mod" value="3" title="Misc Mod: +3"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio4" name="attr_character-misc-mod" value="4" title="Misc Mod: +4"
style="width: 12px; height: 12px;">
<input type="radio" class="sheet-mod-radio sheet-character-misc-radio5" name="attr_character-misc-mod" value="5" title="Misc Mod: +5"
style="width: 12px; height: 12px;">
</div>
<!--Text Fields-->
<textarea class="sheet-text-area sheet-text-physical-description" name="attr_physical-description" spellcheck="false"></textarea>
<textarea class="sheet-text-area sheet-text-skills" name="attr_skills" spellcheck="false"></textarea>
<textarea class="sheet-text-area sheet-text-equipments" name="attr_equipment" spellcheck="false"></textarea>
</div>
<div class="sheet-section-combat"><!-- Combat Tab -->
<!--Full Control Checkbox--><div>
<input type="checkbox" class="sheet-combat-checkbox sheet-full-control1" name="attr_full-control1" value="1" title="Full Control"style="width:25px; height:25px">
<input type="checkbox" class="sheet-combat-checkbox sheet-full-control2" name="attr_full-control2" value="1" title="Full Control" style="width:25px; height:25px">
</div>
<!--Reaction Fatigue Checkbox-->
<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue1" name="attr_reaction-fatigue1" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue2" name="attr_reaction-fatigue2" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue3" name="attr_reaction-fatigue3" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue4" name="attr_reaction-fatigue4" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue5" name="attr_reaction-fatigue5" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
<!--Skill Mod Radio--><div>
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio-3" name="attr_combat-skill-mod" value="-3" title="Skill Mod: -3"
style= "width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio-2" name="attr_combat-skill-mod" value="-2" title="Skill Mod: -2"
style="width: 12px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio-1" name="attr_combat-skill-mod" value="-1" title="Skill Mod: -1"
style="width: 12px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio0" name="attr_combat-skill-mod" value="0" title="Skill Mod: 0" checked="checked"
style="width: 12px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio1" name="attr_combat-skill-mod" value="1" title="Skill Mod: +1"
style="width: 12px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio2" name="attr_combat-skill-mod" value="2" title="Skill Mod: +2"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio3" name="attr_combat-skill-mod" value="3" title="Skill Mod: +3"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio4" name="attr_combat-skill-mod" value="4" title="Skill Mod: +4"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio5" name="attr_combat-skill-mod" value="5" title="Skill Mod: +5"
style="width: 12px; height: 11px;">
</div>
<!--Misc Mod Radio--><div>
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio-3" name="attr_combat-misc-mod" value="-3" title="Misc Mod: -3"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio-2" name="attr_combat-misc-mod" value="-2" title="Misc Mod: -2"
style="width: 12px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio-1" name="attr_combat-misc-mod" value="-1" title="Misc Mod: -1"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio0" name="attr_combat-misc-mod" value="0" title="Misc Mod: 0" checked="checked"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio1" name="attr_combat-misc-mod" value="1" title="Misc Mod: +1"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio2" name="attr_combat-misc-mod" value="2" title="Misc Mod: +2"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio3" name="attr_combat-misc-mod" value="3" title="Misc Mod: +3"
style="width: 11px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio4" name="attr_combat-misc-mod" value="4" title="Misc Mod: +4"
style="width: 12px; height: 11px;">
<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio5" name="attr_combat-misc-mod" value="5" title="Misc Mod: +5"
style="width: 11px; height: 11px;">
</div>
<!--Combat Stat Roll Buttons--><div>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-vitality" name="roll_combat-vitality"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Vitality}} {{roll=[[1d12 + @{vitality}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{vitality=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-might" name="roll_combat-might"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Might}} {{roll=[[1d12 + @{might}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{might=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-mobility" name="roll_combat-mobility"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Mobility}} {{roll=[[1d12 + @{mobility}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{mobility=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-precision" name="roll_combat-precision"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Precision}} {{roll=[[1d12 + @{precision}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{precision=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-willpower" name="roll_combat-willpower"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Willpower}} {{roll=[[1d12 + @{willpower}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{willpower=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-insight" name="roll_combat-insight"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Insight}} {{roll=[[1d12 + @{insight}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{insight=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-charisma" name="roll_combat-charisma"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Charisma}} {{roll=[[1d12 + @{charisma}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{charisma=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-spirit" name="roll_combat-spirit"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Spirit}} {{roll=[[1d12 + @{spirit}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{spirit=1}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-presence" name="roll_combat-presence"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Presence}} {{roll=[[1d12 + @{presence}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{presence=1}}"></button>
</div>
<!--Combat Action Roll Buttons--><div>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-protect" name="roll_combat-protect"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Protect}} {{roll=[[1d12 + @{vitality}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{vitality=1}} {{note=Act as bulwark to defend your allies}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-stabilize" name="roll_combat-stabilize"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Stabilize}} {{roll=[[1d12 + @{vitality}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{vitality=1}} {{note=Recover from physical trauma}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-melee" name="roll_combat-melee"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Melee Attack}} {{roll=[[1d12 + @{might}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{might=1}} {{note=Physically attack an enemy in close combat}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-grapple" name="roll_combat-grapple"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Grapple}} {{roll=[[1d12 + @{might}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{might=1}} {{note=Attempt to immobilize your foe in a physical contest}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-quick" name="roll_combat-quick"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Quick Attack}} {{roll=[[1d12 + @{mobility}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{mobility=1}} {{note=Attack in melee with weaker but faster strikes}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-avoid" name="roll_combat-avoid"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Avoid}} {{roll=[[1d12 + @{mobility}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{mobility=1}} {{note=Focus on evading harm and moving unhindered}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-ranged" name="roll_combat-ranged"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Ranged Attack}} {{roll=[[1d12 + @{precision}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{precision=1}} {{note=Physically attack an enemy from afar}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-deflect" name="roll_combat-deflect"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Deflect}} {{roll=[[1d12 + @{precision}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{precision=1}} {{note=Protect yourself and others by parry attacks}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-compose" name="roll_combat-compose"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Compose}} {{roll=[[1d12 + @{willpower}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{willpower=1}} {{note=Recover from mental trauma}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-endure" name="roll_combat-endure"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Endure}} {{roll=[[1d12 + @{willpower}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{willpower=1}} {{note=Force yourself into harm's way for the greater good}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-hold" name="roll_combat-hold"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Hold and Assess}} {{roll=[[1d12 + @{insight}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{insight=1}} {{note=Prepare yourself to take a free reaction}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-analyze" name="roll_combat-analyze"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Analyze}} {{roll=[[1d12 + @{insight}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{insight=1}} {{note=Take no action but gather information on a target}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-dialogue" name="roll_combat-dialogue"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Dialogue}} {{roll=[[1d12 + @{charisma}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{charisma=1}} {{note=Communicate with more than a handful of words}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-guile" name="roll_combat-guile"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Guile}} {{roll=[[1d12 + @{charisma}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{charisma=1}} {{note=Attempt to decieve an enemy through clever tricks}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-magic" name="roll_combat-magic"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Use Magic}} {{roll=[[1d12 + @{spirit}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{spirit=1}} {{note=Use your magic to accomplish something}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-awaken" name="roll_combat-awaken"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Awaken}} {{roll=[[1d12 + @{spirit}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{spirit=1}} {{note=Tap into your soul in times of need for strength}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-intimidate" name="roll_combat-intimidate"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Intimidate}} {{roll=[[1d12 + @{presence}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{presence=1}} {{note=Evoke fear in your enemies through words or actions}}"></button>
<button type='roll' class = "sheet-combat-roll sheet-roll-combat-inspire" name="roll_combat-inspire"
value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Inspire}} {{roll=[[1d12 + @{presence}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{presence=1}} {{note=Evoke courage in your allies through words or action}}"></button>
</div>
</div>
<div class="sheet-section-notes"><!-- Notes Tab -->
<textarea class="sheet-text-area sheet-text-backstory-summary" name="attr_backstory-summary" spellcheck="false"></textarea>
<textarea class="sheet-text-area sheet-text-miscellaneous-notes" name="attr_miscellaneous-notes" spellcheck="false"></textarea>
<textarea class="sheet-text-area sheet-text-personality" name="attr_personality" spellcheck="false"></textarea>
<textarea class="sheet-text-area sheet-text-current-objectives" name="attr_current-objectives" spellcheck="false"></textarea>
<textarea class="sheet-text-area sheet-text-relationships" name="attr_relationships" spellcheck="false"></textarea>
</div>
</div>
<rolltemplate class="sheet-rolltemplate-SU_Roll">
<div class="roll-character">{{character}}</div>
<div class="container">
<div><h1>{{name}}</h1></div>
{{#vitality}}
<div class="arrow-container"><div class="arrow-vitality"></div></div>
{{/vitality}}
{{#might}}
<div class="arrow-container"><div class="arrow-might"></div></div>
{{/might}}
{{#mobility}}
<div class="arrow-container"><div class="arrow-mobility"></div></div>
{{/mobility}}
{{#precision}}
<div class="arrow-container"><div class="arrow-precision"></div></div>
{{/precision}}
{{#willpower}}
<div class="arrow-container"><div class="arrow-willpower"></div></div>
{{/willpower}}
{{#insight}}
<div class="arrow-container"><div class="arrow-insight"></div></div>
{{/insight}}
{{#charisma}}
<div class="arrow-container"><div class="arrow-charisma"></div></div>
{{/charisma}}
{{#spirit}}
<div class="arrow-container"><div class="arrow-spirit"></div></div>
{{/spirit}}
{{#presence}}
<div class="arrow-container"><div class="arrow-presence"></div></div>
{{/presence}}
<div>
{{roll}}
</div>
{{#note}}
<span class="roll-note">{{note}}</span>
{{/note}}
</div>
</rolltemplate>