* Create Myriad-Realms * Delete Myriad-Realms * Create Myriad-Realms.html Initial Commit * Create Myriad-Realms.css Initial Commit * Create images * Delete images * Create blank * Upload Images * Create blank * Upload Beleren Small Caps Font * Updated Image URLs * Update Myriad-Realms.css * Update Myriad-Realms.html Fixed Error with Character Name * Removed .charsheet input.right Removed .charsheet input.right because it did not do anything * Combat Mod Radios Added Modifier Radios to the Combat Tab * Added Full Control Added Full Control Checkboxes with styling on the combat tab * Added Reaction Fatigue Added Reaction Fatigue with styling to combat tab * Buttons added to Combat Tab Roll Buttons added to Combat Tab with Styling * Added Character Name to Roll Template Added Character Name to Roll Template with styling * Fixed Styling Fixed Styling for character name in roll template * Fixed Spelling Error Changed 'Envoke' to 'Evoke' in Intimidate Roll Template * Renamed to Stories Untold * Updated Links Updated links to assets in the .css folder * Added Rules Added Rules and Fixed some errors because of the changed name * json and Unix line endings (LF) created the json file Changed json, css, and html files to the Unix line endings (LF)
259 lines
23 KiB
HTML
259 lines
23 KiB
HTML
<div class="body">
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<!-- Set up the Tabs -->
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<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Character" checked="checked"/>
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<span class="sheet-tab sheet-tab1" style='line-height: 20px;'>Character</span>
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<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Combat"/>
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<span class="sheet-tab sheet-tab2" style='line-height: 20px;'>Combat</span>
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<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Notes"/>
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<span class="sheet-tab sheet-tab3" style='line-height: 20px;'>Notes</span>
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<div class="sheet-section-character"><!-- Character Tab -->
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<input type="text" class="sheet-character_name" name="attr_character_name" spellcheck="false"/>
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<!-- Stats --><div>
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<!--Physical Stats -->
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<input type="number" class="sheet-stat sheet-stat-vitality" name="attr_Vitality" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-vitality" name="roll_character-vitality"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Vitality}} {{roll=[[1d12 + @{vitality}+@{character-skill-mod}+@{character-misc-mod}]]}} {{vitality=1}}"></button>
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<input type="number" class="sheet-stat sheet-stat-might" name="attr_Might" value=0 style = "width: 58px;" />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-might" name="roll_character-might"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Might}} {{roll=[[1d12 + @{might}+@{character-skill-mod}+@{character-misc-mod}]]}} {{might=1}}"></button>
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<input type="number" class="sheet-stat sheet-stat-mobility" name="attr_Mobility" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-mobility" name="roll_character-mobility"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Mobility}} {{roll=[[1d12 + @{mobility}+@{character-skill-mod}+@{character-misc-mod}]]}} {{mobility=1}}"></button>
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<!--Physical Stats -->
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<input type="number" class="sheet-stat sheet-stat-precision" name="attr_Precision" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-precision" name="roll_character-precision"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Precision}} {{roll=[[1d12 + @{precision}+@{character-skill-mod}+@{character-misc-mod}]]}} {{precision=1}}"></button>
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<input type="number" class="sheet-stat sheet-stat-willpower" name="attr_Willpower" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-willpower" name="roll_character-willpower"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Willpower}} {{roll=[[1d12 + @{willpower}+@{character-skill-mod}+@{character-misc-mod}]]}} {{willpower=1}}"></button>
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<input type="number" class="sheet-stat sheet-stat-insight" name="attr_Insight" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-insight" name="roll_character-insight"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Insight}} {{roll=[[1d12 + @{insight}+@{character-skill-mod}+@{character-misc-mod}]]}} {{insight=1}}"></button>
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<!--Physical Stats -->
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<input type="number" class="sheet-stat sheet-stat-charisma" name="attr_Charisma" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-charisma" name="roll_character-charisma"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Charisma}} {{roll=[[1d12 + @{charisma}+@{character-skill-mod}+@{character-misc-mod}]]}} {{charisma=1}}"></button>
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<input type="number" class="sheet-stat sheet-stat-spirit" name="attr_Spirit" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-spirit" name="roll_character-spirit"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Spirit}} {{roll=[[1d12 + @{spirit}+@{character-skill-mod}+@{character-misc-mod}]]}} {{spirit=1}}"></button>
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<input type="number" class="sheet-stat sheet-stat-presence" name="attr_Presence" style = "width: 58px;" value=0 />
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<button type='roll' class = "sheet-character-roll sheet-roll-character-presence" name="roll_character-presence"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Presence}} {{roll=[[1d12 + @{presence}+@{character-skill-mod}+@{character-misc-mod}]]}} {{presence=1}}"></button>
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</div>
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<!--Skill Mod Radio--> <div>
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio-3" name="attr_character-skill-mod" value="-3" title="Skill Mod: -3"
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style= "width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio-2" name="attr_character-skill-mod" value="-2" title="Skill Mod: -2"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio-1" name="attr_character-skill-mod" value="-1" title="Skill Mod: -1"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio0" name="attr_character-skill-mod" value="0" title="Skill Mod: 0" checked="checked"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio1" name="attr_character-skill-mod" value="1" title="Skill Mod: +1"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio2" name="attr_character-skill-mod" value="2" title="Skill Mod: +2"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio3" name="attr_character-skill-mod" value="3" title="Skill Mod: +3"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio4" name="attr_character-skill-mod" value="4" title="Skill Mod: +4"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-skill-radio5" name="attr_character-skill-mod" value="5" title="Skill Mod: +5"
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style="width: 12px; height: 12px;">
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</div>
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<!--Misc Mod Radio--><div>
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio-3" name="attr_character-misc-mod" value="-3" title="Misc Mod: -3"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio-2" name="attr_character-misc-mod" value="-2" title="Misc Mod: -2"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio-1" name="attr_character-misc-mod" value="-1" title="Misc Mod: -1"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio0" name="attr_character-misc-mod" value="0" title="Misc Mod: 0" checked="checked"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio1" name="attr_character-misc-mod" value="1" title="Misc Mod: +1"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio2" name="attr_character-misc-mod" value="2" title="Misc Mod: +2"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio3" name="attr_character-misc-mod" value="3" title="Misc Mod: +3"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio4" name="attr_character-misc-mod" value="4" title="Misc Mod: +4"
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style="width: 12px; height: 12px;">
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<input type="radio" class="sheet-mod-radio sheet-character-misc-radio5" name="attr_character-misc-mod" value="5" title="Misc Mod: +5"
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style="width: 12px; height: 12px;">
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</div>
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<!--Text Fields-->
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<textarea class="sheet-text-area sheet-text-physical-description" name="attr_physical-description" spellcheck="false"></textarea>
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<textarea class="sheet-text-area sheet-text-skills" name="attr_skills" spellcheck="false"></textarea>
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<textarea class="sheet-text-area sheet-text-equipments" name="attr_equipment" spellcheck="false"></textarea>
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</div>
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<div class="sheet-section-combat"><!-- Combat Tab -->
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<!--Full Control Checkbox--><div>
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<input type="checkbox" class="sheet-combat-checkbox sheet-full-control1" name="attr_full-control1" value="1" title="Full Control"style="width:25px; height:25px">
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<input type="checkbox" class="sheet-combat-checkbox sheet-full-control2" name="attr_full-control2" value="1" title="Full Control" style="width:25px; height:25px">
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</div>
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<!--Reaction Fatigue Checkbox-->
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<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue1" name="attr_reaction-fatigue1" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
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<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue2" name="attr_reaction-fatigue2" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
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<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue3" name="attr_reaction-fatigue3" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
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<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue4" name="attr_reaction-fatigue4" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
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<input type="checkbox" class="sheet-combat-checkbox sheet-reaction-fatigue5" name="attr_reaction-fatigue5" value="1" title="Reaction Fatigue" style="width:25px; height:25px">
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<!--Skill Mod Radio--><div>
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio-3" name="attr_combat-skill-mod" value="-3" title="Skill Mod: -3"
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style= "width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio-2" name="attr_combat-skill-mod" value="-2" title="Skill Mod: -2"
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style="width: 12px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio-1" name="attr_combat-skill-mod" value="-1" title="Skill Mod: -1"
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style="width: 12px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio0" name="attr_combat-skill-mod" value="0" title="Skill Mod: 0" checked="checked"
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style="width: 12px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio1" name="attr_combat-skill-mod" value="1" title="Skill Mod: +1"
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style="width: 12px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio2" name="attr_combat-skill-mod" value="2" title="Skill Mod: +2"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio3" name="attr_combat-skill-mod" value="3" title="Skill Mod: +3"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio4" name="attr_combat-skill-mod" value="4" title="Skill Mod: +4"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-skill-radio5" name="attr_combat-skill-mod" value="5" title="Skill Mod: +5"
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style="width: 12px; height: 11px;">
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</div>
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<!--Misc Mod Radio--><div>
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio-3" name="attr_combat-misc-mod" value="-3" title="Misc Mod: -3"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio-2" name="attr_combat-misc-mod" value="-2" title="Misc Mod: -2"
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style="width: 12px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio-1" name="attr_combat-misc-mod" value="-1" title="Misc Mod: -1"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio0" name="attr_combat-misc-mod" value="0" title="Misc Mod: 0" checked="checked"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio1" name="attr_combat-misc-mod" value="1" title="Misc Mod: +1"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio2" name="attr_combat-misc-mod" value="2" title="Misc Mod: +2"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio3" name="attr_combat-misc-mod" value="3" title="Misc Mod: +3"
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style="width: 11px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio4" name="attr_combat-misc-mod" value="4" title="Misc Mod: +4"
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style="width: 12px; height: 11px;">
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<input type="radio" class="sheet-mod-radio sheet-combat-misc-radio5" name="attr_combat-misc-mod" value="5" title="Misc Mod: +5"
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style="width: 11px; height: 11px;">
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</div>
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<!--Combat Stat Roll Buttons--><div>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-vitality" name="roll_combat-vitality"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Vitality}} {{roll=[[1d12 + @{vitality}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{vitality=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-might" name="roll_combat-might"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Might}} {{roll=[[1d12 + @{might}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{might=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-mobility" name="roll_combat-mobility"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Mobility}} {{roll=[[1d12 + @{mobility}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{mobility=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-precision" name="roll_combat-precision"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Precision}} {{roll=[[1d12 + @{precision}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{precision=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-willpower" name="roll_combat-willpower"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Willpower}} {{roll=[[1d12 + @{willpower}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{willpower=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-insight" name="roll_combat-insight"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Insight}} {{roll=[[1d12 + @{insight}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{insight=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-charisma" name="roll_combat-charisma"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Charisma}} {{roll=[[1d12 + @{charisma}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{charisma=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-spirit" name="roll_combat-spirit"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Spirit}} {{roll=[[1d12 + @{spirit}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{spirit=1}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-presence" name="roll_combat-presence"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Presence}} {{roll=[[1d12 + @{presence}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{presence=1}}"></button>
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</div>
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<!--Combat Action Roll Buttons--><div>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-protect" name="roll_combat-protect"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Protect}} {{roll=[[1d12 + @{vitality}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{vitality=1}} {{note=Act as bulwark to defend your allies}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-stabilize" name="roll_combat-stabilize"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Stabilize}} {{roll=[[1d12 + @{vitality}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{vitality=1}} {{note=Recover from physical trauma}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-melee" name="roll_combat-melee"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Melee Attack}} {{roll=[[1d12 + @{might}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{might=1}} {{note=Physically attack an enemy in close combat}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-grapple" name="roll_combat-grapple"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Grapple}} {{roll=[[1d12 + @{might}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{might=1}} {{note=Attempt to immobilize your foe in a physical contest}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-quick" name="roll_combat-quick"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Quick Attack}} {{roll=[[1d12 + @{mobility}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{mobility=1}} {{note=Attack in melee with weaker but faster strikes}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-avoid" name="roll_combat-avoid"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Avoid}} {{roll=[[1d12 + @{mobility}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{mobility=1}} {{note=Focus on evading harm and moving unhindered}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-ranged" name="roll_combat-ranged"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Ranged Attack}} {{roll=[[1d12 + @{precision}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{precision=1}} {{note=Physically attack an enemy from afar}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-deflect" name="roll_combat-deflect"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Deflect}} {{roll=[[1d12 + @{precision}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{precision=1}} {{note=Protect yourself and others by parry attacks}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-compose" name="roll_combat-compose"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Compose}} {{roll=[[1d12 + @{willpower}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{willpower=1}} {{note=Recover from mental trauma}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-endure" name="roll_combat-endure"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Endure}} {{roll=[[1d12 + @{willpower}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{willpower=1}} {{note=Force yourself into harm's way for the greater good}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-hold" name="roll_combat-hold"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Hold and Assess}} {{roll=[[1d12 + @{insight}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{insight=1}} {{note=Prepare yourself to take a free reaction}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-analyze" name="roll_combat-analyze"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Analyze}} {{roll=[[1d12 + @{insight}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{insight=1}} {{note=Take no action but gather information on a target}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-dialogue" name="roll_combat-dialogue"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Dialogue}} {{roll=[[1d12 + @{charisma}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{charisma=1}} {{note=Communicate with more than a handful of words}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-guile" name="roll_combat-guile"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Guile}} {{roll=[[1d12 + @{charisma}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{charisma=1}} {{note=Attempt to decieve an enemy through clever tricks}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-magic" name="roll_combat-magic"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Use Magic}} {{roll=[[1d12 + @{spirit}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{spirit=1}} {{note=Use your magic to accomplish something}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-awaken" name="roll_combat-awaken"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Awaken}} {{roll=[[1d12 + @{spirit}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{spirit=1}} {{note=Tap into your soul in times of need for strength}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-intimidate" name="roll_combat-intimidate"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Intimidate}} {{roll=[[1d12 + @{presence}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{presence=1}} {{note=Evoke fear in your enemies through words or actions}}"></button>
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<button type='roll' class = "sheet-combat-roll sheet-roll-combat-inspire" name="roll_combat-inspire"
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value = "&{template:SU_Roll} {{character=@{character_name}}} {{name=Inspire}} {{roll=[[1d12 + @{presence}+@{combat-skill-mod}+@{combat-misc-mod}]]}} {{presence=1}} {{note=Evoke courage in your allies through words or action}}"></button>
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</div>
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</div>
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<div class="sheet-section-notes"><!-- Notes Tab -->
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<textarea class="sheet-text-area sheet-text-backstory-summary" name="attr_backstory-summary" spellcheck="false"></textarea>
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<textarea class="sheet-text-area sheet-text-miscellaneous-notes" name="attr_miscellaneous-notes" spellcheck="false"></textarea>
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<textarea class="sheet-text-area sheet-text-personality" name="attr_personality" spellcheck="false"></textarea>
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<textarea class="sheet-text-area sheet-text-current-objectives" name="attr_current-objectives" spellcheck="false"></textarea>
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<textarea class="sheet-text-area sheet-text-relationships" name="attr_relationships" spellcheck="false"></textarea>
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</div>
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</div>
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<rolltemplate class="sheet-rolltemplate-SU_Roll">
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<div class="roll-character">{{character}}</div>
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<div class="container">
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<div><h1>{{name}}</h1></div>
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{{#vitality}}
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<div class="arrow-container"><div class="arrow-vitality"></div></div>
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{{/vitality}}
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{{#might}}
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<div class="arrow-container"><div class="arrow-might"></div></div>
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{{/might}}
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{{#mobility}}
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<div class="arrow-container"><div class="arrow-mobility"></div></div>
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{{/mobility}}
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{{#precision}}
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<div class="arrow-container"><div class="arrow-precision"></div></div>
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{{/precision}}
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{{#willpower}}
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<div class="arrow-container"><div class="arrow-willpower"></div></div>
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{{/willpower}}
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{{#insight}}
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<div class="arrow-container"><div class="arrow-insight"></div></div>
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{{/insight}}
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{{#charisma}}
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<div class="arrow-container"><div class="arrow-charisma"></div></div>
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{{/charisma}}
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{{#spirit}}
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<div class="arrow-container"><div class="arrow-spirit"></div></div>
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{{/spirit}}
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{{#presence}}
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<div class="arrow-container"><div class="arrow-presence"></div></div>
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{{/presence}}
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<div>
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{{roll}}
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</div>
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{{#note}}
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<span class="roll-note">{{note}}</span>
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{{/note}}
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</div>
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</rolltemplate>
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