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roll20-character-sheets-tester/Totality_of_Ygg/totality_of_ygg.html
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<div class="charsheet sheet-overall-wrapper">
<input type="radio" class="sheet-tab sheet-tab1" name="attr_core-tab" value="1" title="Stats" checked="checked"/>
<span class="sheet-tab sheet-tab1" style='line-height: 40px;'>STATS</span>
<input type="radio" class="sheet-tab sheet-tab2" name="attr_core-tab" value="2" title="Combat" />
<span class="sheet-tab sheet-tab2" style='line-height: 40px;'>COMBAT</span>
<input type="radio" class="sheet-tab sheet-tab3" name="attr_core-tab" value="3" title="Gear" />
<span class="sheet-tab sheet-tab3" style='line-height: 40px;'>GEAR</span>
<div class="sheet-my1colrow" style="border:0px;">
<div class="sheet-col" style="text-align:center;">
<img src="http://totalityofygg.com/img/skull_divider.png" />
</div>
</div>
<!-- START STATS -->
<div class="sheet-section-stats">
<div class="sheet-my2colrow box">
<div class="sheet-col">
<label>Name</label><input class="green-line" type="text" name="attr_character_name" placeholder="Name" />
<label>Band</label><input class="green-line" type="text" name="attr_character_band" placeholder="Band" />
</div>
<div class="sheet-col" style="text-align:right">
<label style="text-align:right">Level</label> <input type="number" name="attr_character_level" value="1" /><br />
<label style="display:inline">Glory</label> <input type="text" name="attr_character_xp" value="0" style="width:50px; border: none;" />
<label style="display:inline">Next Level:</label> <input type="text" value="1000" name="attr_character_next_level" style="width:50px; border: none;" />
</div>
</div>
<div class="sheet-my2colrow green">
<!-- column 1: tangible stats-->
<div class="sheet-col">
<table class="sheet-attributeTable">
<th>
<td>Current</td>
<td>Max</td>
</th>
<tr>
<td class="sheet-attributeTitle">
VIG ♣
</td>
<td class="sheet-attrankselect">
<select name="attr_vig" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_vig_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=R☑:♣VIG }} {{charname=@{character_name}}} {{result=[[(@{character_level}*@{sellsword})+1d@{vig}]]}}"></button>
</td>
</tr>
<tr>
<td class="sheet-attributeTitle">
DEX ♠
</td>
<td class="sheet-attrankselect">
<select name="attr_dex" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_dex_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=R☑: ♠DEX }} {{charname=@{character_name}}} {{result=[[(@{character_level}*@{knave})+1d@{dex}]]}}"></button>
</td>
</tr>
<tr>
<td class="sheet-attributeTitle">
INT ♦
</td>
<td class="sheet-attrankselect">
<select name="attr_int" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_int_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=R☑:♦INT }} {{charname=@{character_name}}} {{result=[[(@{character_level}*@{philosopher})+1d@{int}]]}} "></button>
</td>
</tr>
<tr>
<td class="sheet-attributeTitle">
FOC ♥
</td>
<td class="sheet-attrankselect">
<select name="attr_foc" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_foc_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=R☑:♥FOC }} {{charname=@{character_name}}} {{result=[[(@{character_level}*@{mystic})+1d@{foc}]]}}"></button>
</td>
</tr>
</table>
</div>
<!-- end column 1: tangible stats-->
<!-- column 2: intangible stats-->
<div class="sheet-col">
<table class="sheet-attributeTable">
<th>
<td>Current</td>
<td>Max</td>
</th>
<tr>
<td class="sheet-attributeTitle">
♣ Presence
</td>
<td class="sheet-attrankselect">
<select name="attr_presence" class="sheet-traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_presence_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=♣ Presence}} {{charname=@{character_name}}} {{roll=[[(@{character_level}*@{pooka})+1d@{presence}]]}}"></button>
</td>
</tr>
<tr>
<td class="sheet-attributeTitle">
♠ Talent
</td>
<td class="sheet-attrankselect">
<select name="attr_talent" class="sheet-traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_talent_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=♠ Talent }} {{charname=@{character_name}}} {{roll=[[(@{character_level}*@{night_child})+1d@{talent}]]}}"></button>
</td>
</tr>
<tr>
<td class="sheet-attributeTitle">
♦ Awareness
</td>
<td class="sheet-attrankselect">
<select name="attr_awareness" class="sheet-traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_awareness_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=♦ Awareness }} {{charname=@{character_name}}} {{roll=[[(@{character_level}*@{spriggan})+1d@{awareness}]]}}"></button>
</td>
</tr>
<tr>
<td class="sheet-attributeTitle">
♥ Sanity
</td>
<td class="sheet-attrankselect">
<select name="attr_sanity" class="sheet-traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_sanity_max" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=♥ Sanity }} {{charname=@{character_name}}} {{roll=[[(@{character_level}*@{murk})+1d@{sanity}]]}}"></button>
</td>
</tr>
</table>
</div>
<!-- end column 2: intangible stats-->
</div>
<!-- end top section -->
<!-- new row -->
<div class="sheet-my3colrow brown center">
<!-- start column 1: skills 1-3 -->
<h3>Skills
<div class="tooltip">❓
<span class="tooltiptext">RO: Skill + d20 + Helper Bonus + Modifier</span>
</div>
</h3>
<div class="sheet-col">
<div class="sheet-myrow sheet-box">
<label for="attr_skill_bushcraft">Bushcraft</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:Bushcraft}} {{charname=@{character_name}}} {{roll=[[1d@{skill_bushcraft}+1d20+?{Helper Bonus?|0}+@{skill_bushcraft_mod}]]}}"></button>
<select name="attr_skill_bushcraft" class="sheet-select">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_bushcraft_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_bushcraft_max" value="0" /></span>
</div>
</div>
<div class="sheet-myrow sheet-box">
<label for="attr_skill_eyeball">Eyeball</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:Eyeball}} {{charname=@{character_name}}} {{roll=[[1d@{skill_eyeball}+1d20+?{Helper Bonus?|0}+@{skill_eyeball_mod}]]}}"></button>
<select name="attr_skill_eyeball" class="sheet-select">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_eyeball_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_eyeball_max" value="0" /></span>
</div>
</div>
<div class="sheet-myrow sheet-box">
<label>Listen</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:Listen}} {{charname=@{character_name}}} {{roll=[[1d@{skill_listen}+1d20+?{Helper Bonus?|0}+@{skill_listen_mod}]]}}"></button>
<select name="attr_skill_listen" class="sheet-select">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_listen_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_listen_max" value="0" /></span>
</div>
</div>
</div>
<!-- end skills 1-3 -->
<!-- skills 4-7 -->
<div class="sheet-col">
<div class="sheet-myrow sheet-box">
<label>Lore</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:Lore}} {{charname=@{character_name}}} {{roll=[[1d@{skill_lore}+1d20+?{Helper Bonus?|0}+@{skill_lore_mod}]]}}"></button>
<select name="attr_skill_lore" class="sheet-select">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_lore_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_lore_max" value="0" /></span>
</div>
</div>
<div class="sheet-myrow sheet-box">
<label>Math</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:Math}} {{charname=@{character_name}}} {{roll=[[1d@{skill_math}+1d20+?{Helper Bonus?|0}+@{skill_math_mod}]]}}"></button>
<select name="attr_skill_math" class="sheet-select">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_math_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_math_max" value="0" /></span>
</div>
</div>
<div class="sheet-myrow sheet-box">
<label>Salt</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:Salt}} {{charname=@{character_name}}} {{roll=[[1d@{skill_salt}+1d20+?{Helper Bonus?|0}+@{skill_salt_mod}]]}}"></button>
<select name="attr_skill_salt" class="sheet-select">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_salt_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_salt_max" value="0" /></span>
</div>
</div>
<div class="sheet-myrow sheet-box">
<label>Travel</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:Travel}} {{charname=@{character_name}}} {{roll=[[1d@{skill_travel}+1d20+?{Helper Bonus?|0}+@{skill_travel_mod}]]}}"></button>
<select name="attr_skill_travel" class="sheet-select">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_travel_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_travel_max" value="0" /></span>
</div>
</div>
</div>
<div class="sheet-col">
<fieldset class="repeating_skills">
<div class="sheet-myrow sheet-box">
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Skill:@{skill_name}}} {{charname=@{character_name}}} {{roll=[[1d@{skill_roll}+1d20+?{Helper Bonus?|0}+@{skill_mod}]]}}"></button>
<input type="text" name="attr_skill_name" placeholder="Name" style="width:33%" />
<select name="attr_skill_roll" class="sheet-select" style="margin-top:12px;">
<option value="4" selected="selected">Untrained (d4)</option>
<option value="8+1">Trained (d8+1)</option>
<option value="12+2">Skilled (d12+2)</option>
<option value="16+3">Master (d16+3)</option>
<option value="24+4">Artist (d24+4)</option>
</select>
<div style="padding-top:10px;">
<span>Modifier: <input type="number" name="attr_skill_mod" value="0" /></span>
<span>Successes: <input type="number" name="attr_skill_max" value="0" /></span>
</div>
</div>
</fieldset>
</div>
<!-- end column 1: skills-->
</div>
<!-- end row -->
<!-- begin class picker -->
<div class="sheet-my1colrow black center" style="line-height: 2em; color:white;">
<div class="sheet-col" style="border:none; padding:20px;">
<input type="radio" name="attr_character_flavor" value="sellsword" class="isSellsword" checked="checked" /> <span style="margin-right: 10px;">Sellsword</span>
<input type="radio" name="attr_character_flavor" value="knave" class="isKnave" /> <span style="margin-right: 10px;">Knave</span>
<input type="radio" name="attr_character_flavor" value="philosopher" class="isPhilosopher" /> <span style="margin-right: 10px;">Philosopher</span>
<input type="radio" name="attr_character_flavor" value="mystic" class="isMystic" /> <span style="margin-right: 10px;">Mystic</span>
<input type="radio" name="attr_character_flavor" value="murk" class="isMurk" /> <span style="margin-right: 10px;">Murk</span>
<input type="radio" name="attr_character_flavor" value="spriggan" class="isSpriggan" /> <span style="margin-right: 10px;">Spriggan</span>
<input type="radio" name="attr_character_flavor" value="night_child" class="isNightChild" /> <span style="margin-right: 10px;">Night Child</span>
<input type="radio" name="attr_character_flavor" value="pooka" class="isPooka" /> <span style="margin-right: 10px;">Pooka</span>
<!-- hidden tropes and species -->
<input type="hidden" name="attr_sellsword" value="0" />
<input type="hidden" name="attr_knave" value="0" />
<input type="hidden" name="attr_philosopher" value="0" />
<input type="hidden" name="attr_mystic" value="0" />
<input type="hidden" name="attr_pooka" value="0" />
<input type="hidden" name="attr_murk" value="0" />
<input type="hidden" name="attr_spriggan" value="0" />
<input type="hidden" name="attr_night_child" value="0" />
<!-- start sellsword -->
<div class="sheet-my1colrow sellsword" style="margin-top:10px;">
<h1>THE SELLSWORD</h1>
<em style="color:black;">Add your [level] to any rolls that use VIG ♣</em>
<!-- start column 1: skills 1-3 -->
<div class="sheet-my3colrow halfbox">
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d10]]}}"></button>
<label style="display:inline">Vitality ⚅: d10</label>
</div>
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=Deed ⚅}} {{charname=@{character_name}}} {{roll=[[1d@{deed}]]}}"></button>
<label for="attr_deed" style="display:inline">Current Deed Die:</label>
<select name="attr_deed" class="sheet-traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
</select>
</div>
<div class="sheet-col">
<label for="attr_deed_max" style="display:inline;">MAX Deed Die</label>
<select name="attr_deed_max" class="sheet-traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
</select>
</div>
</div>
<div class="sheet-myrow">
<div class="sheet-my3colrow">
<div class="sheet-col box">
<h4>Virtues</h4>
<fieldset class="repeating_sellswordvirtues">
<select name="attr_sellsword_virtue" class="sheet-select">
<option value="" selected="selected"></option>
<option value="" selected="selected"></option>
<option value="Berserker">Berserker</option>
<option value="Blademaster">Blademaster</option>
<option value="Danger Sense">Danger Sense</option>
<option value="Duelist">Duelist</option>
<option value="Huntsman">Huntsman</option>
<option value="Intangibles">Intangibles</option>
<option value="Into the Wilds">Into the Wilds</option>
<option value="Lethal">Lethal</option>
<option value="Mercs">Mercs</option>
<option value="My Father’s Sword">My Father’s Sword</option>
<option value="Rallying Cry">Rallying Cry</option>
<option value="Righteous Blade">Righteous Blade</option>
<option value="Second Skin">Second Skin</option>
<option value="Surprise, Motherfucker!">Surprise, Motherfucker!</option>
<option value="Sword Saint">Sword Saint</option>
<option value="Three Kills Per Stroke">Three Kills Per Stroke</option>
<option value="Tougher Than a Coffin Nail">Tougher Than a Coffin Nail</option>
<option value="Veteran">Veteran</option>
<option value="Warding">Warding</option>
</select>
</fieldset>
</div>
<div class="sheet-col box">
<h4>Complication</h4>
<select name="attr_sellsword_complication" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Cheap Tricks">Cheap Tricks</option>
<option value="Credo">Credo</option>
<option value="Filthy">Filthy</option>
<option value="Hippophobia">Hippophobia</option>
<option value="Honorable">Honorable</option>
<option value="Mortal Enemy">Mortal Enemy</option>
<option value="Pit Fighter">Pit Fighter</option>
<option value="Sins of the Father">Sins of the Father</option>
<option value="The Cimmerian">The Cimmerian</option>
</select>
</div>
<div class="sheet-col">
<h4>Notes</h4>
<textarea class="sheet-inventory" style="width:85%" name="attr_sellsword_notes"></textarea>
</div>
</div>
</div>
</div>
<!-- end sellsword -->
<!-- start knave -->
<div class="sheet-my1colrow knave" style="margin-top:10px;">
<h1>THE KNAVE</h1>
<em style="color:black;">Add your [level] to any rolls that use DEX ♠</em>
<!-- start column 1: skills 1-3 -->
<div class="sheet-my3colrow sheet-halfbox">
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d8]]}}"></button>
<label style="display:inline">Vitality ⚅: d8</label>
</div>
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=Luck ⚅}} {{charname=@{character_name}}} {{roll=[[1d@{luck}]]}}"></button>
<label for="attr_luck" style="display:inline">Current Luck Die:</label>
<select name="attr_luck" class="sheet-traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
</select>
</div>
<div class="sheet-col">
<label for="attr_luck_max" style="display:inline;">MAX Luck Die</label>
<select name="attr_luck_max" class="sheet-traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
</select>
</div>
</div>
<div class="sheet-my3colrow">
<div class="sheet-col box">
<h4>Virtues</h4>
<fieldset class="repeating_knavevirtues">
<select name="attr_knave_virtue" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Brutal">Brutal</option>
<option value="Deadeye">Deadeye</option>
<option value="Duelist">Duelist</option>
<option value="Guilded">Guilded</option>
<option value="Inked">Inked</option>
<option value="Intangibles">Intangibles</option>
<option value="Mummy’s Curse">Mummy’s Curse</option>
<option value="Poisonous">Poisonous</option>
<option value="Silence is Golden">Silence is Golden</option>
<option value="Slippery">Slippery</option>
<option value="Surprise, Motherfucker!">Surprise, Motherfucker!</option>
<option value="The Guild">The Guild</option>
<option value="The Plan">The Plan</option>
<option value="Unlabeled Package">Unlabeled Package</option>
<option value="Whispers of Anne Bonny">Whispers of Anne Bonny</option>
<option value="Whispers of Br’er Rabbit">Whispers of Br’er Rabbit</option>
<option value="Whispers of Sun Wukong">Whispers of Sun Wukong</option>
<option value="Whispers of The Bride">Whispers of The Bride</option>
</select>
</fieldset>
<h4 style="margin-top:30px;">Complication</h4>
<select name="attr_knave_complication" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Cursed">Cursed</option>
<option value="Expensive Tastes">Expensive Tastes</option>
<option value="Honor Among Thieves">Honor Among Thieves</option>
<option value="Outstanding Contract">Outstanding Contract</option>
<option value="Pacifist">Pacifist</option>
<option value="Pandemonium">Pandemonium</option>
<option value="Religious">Religious</option>
<option value="Remorseless">Remorseless</option>
<option value="Superstitious">Superstitious</option>
</select>
</div>
<div class="sheet-col box">
<h4>WHISPERS</h4>
<table class="sheet-attributeTable">
<tr>
<td>Whispers of Anne Bonney
<div class="tooltip">❓
<span class="tooltiptext">Climb, Disguise, Forgery</span>
</div>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: Anne Bonney}} {{charname=@{character_name}}} {{result=[[1d@{whisper_anne_bonney}]]}}"></button>
</td>
</tr>
<tr>
<td>
<select name="attr_whisper_anne_bonney" class="sheet-select">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select>
</td>
</tr>
<tr>
<td>Whispers of Br'er Rabbit
<div class="tooltip">❓
<span class="tooltiptext">Pickpocket, Escape, Spells</span>
</div>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: Br'er Rabbit}} {{charname=@{character_name}}} {{result=[[1d@{whisper_brer_rabbit}]]}}"></button>
</td>
</tr>
<tr>
<td>
<select name="attr_whisper_brer_rabbit" class="sheet-select">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select>
</td>
</tr>
<tr>
<td>Whispers of Sun Wukong
<div class="tooltip">❓
<span class="tooltiptext">F/R Traps, Open Locks</span>
</div>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: Sun Wukong}} {{charname=@{character_name}}} {{result=[[1d@{whisper_sun_wukong}]]}}"></button>
</td>
</tr>
<tr>
<td>
<select name="attr_whisper_sun_wukong" class="sheet-select">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select>
</td>
</tr>
<tr>
<td>Whispers of The Bride
<div class="tooltip">❓
<span class="tooltiptext">Sneak, Murder</span>
</div>
</td>
<td>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: The Bride}} {{charname=@{character_name}}} {{result=[[1d@{whisper_the_bride}]]}}"></button>
</td>
</tr>
<tr>
<td>
<select name="attr_whisper_the_bride" class="sheet-select">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select>
</td>
</tr>
</table>
</div>
<div class="sheet-col">
<h4>Notes</h4>
<textarea class="sheet-inventory" style="width:85%" name="attr_knave_notes"></textarea>
</div>
</div>
</div>
<!-- end knave -->
<!-- start philosopher -->
<div class="sheet-my1colrow philosopher" style="text-align:center; margin-top:10px;">
<h1>THE PHILOSOPHER</h1>
<em style="color:black;">Add your [level] to any rolls that use ♦INT</em>
<!-- start roll row -->
<div class="sheet-my3colrow sheet-halfbox">
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d6]]}}"></button>
<label style="display:inline">Vitality ⚅: d6</label>
<label for="attr_knowledge" style="margin-top:15px;">Knowledge</label>
<button class="sheet-square" type="roll" value="&{template:toy-knowledge} {{title=Knowledge}} {{charname=@{character_name}}} {{int=[[@{int}]]}} {{roll=[[1d@{knowledge}-@{knowledge_failure}]]}}"></button>
<select name="attr_knowledge" class="sheet-select">
<option value="0" selected="selected"></option>
<option value="10">Honorable (d10)</option>
<option value="12">Professor (d12)</option>
<option value="16">Doctor (d16)</option>
<option value="20">Maestro (d20)</option>
</select>
<label for="attr_wizards_duel" style="margin-top:15px;">Wizard's Duel</label>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Wizards' Duel}} {{charname=@{character_name}}} {{[dice]=?{Amount of Blood|1}}} {{result=[[?{Amount of Blood|1}+1d@{int}+@{character_level}]]}}"></button>
<div class="tooltip">❓
<span class="tooltiptext">R >: BLOOD INVESTED + INT</span>
</div>
</div>
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Wizardry}} {{charname=@{character_name}}} {{[dice]=?{Amount of Blood|1}}} {{[sum] = [[?{Amount of Blood|1}d6cf<2s]]}}"></button>
<label for="attr_blood" style="display:inline">Current Blood:</label>
<input type="number" name="attr_blood" value="0"/>d6
<label for="attr_knowledge" style="margin-top:15px;">Failures</label>
<input type="number" name="attr_knowledge_failure" value="0" />
<label for="attr_wizards_torrent" style="margin-top:15px;">Torrent</label>
<button class="sheet-square" type="roll" value="&{template:toy-rolltwenty} {{title=Torrent}} {{charname=@{character_name}}} {{roll=[[ 1d@{int}+@{character_level}+1d6 ]]}}"></button>
<div class="tooltip">❓
<span class="tooltiptext">RO: INT + d6</span>
</div>
</div>
<div class="sheet-col">
<label for="attr_blood_max" style="display:inline">MAX Blood:</label>
<input type="number" name="attr_blood_max" value="0"/>d6
<label for="attr_research" style="margin-top:15px;">Research</label>
<input type="number" name="attr_research" value="0"/>
<label for="attr_components" style="margin-top:15px;">Harvest Components</label>
<button class="sheet-square" type="roll" value="&{template:toy-rolltwenty} {{title=Torrent}} {{charname=@{character_name}}} {{roll=[[ 1d@{int}+@{character_level}+1d6+1d20 ]]}}"></button>
<div class="tooltip">❓
<span class="tooltiptext">RO: INT + d6 + d20</span>
</div>
</div>
</div>
<div class="sheet-3colrow sheet-halfbox">
<div class="sheet-col">
<h4>Virtues</h4>
<fieldset class="repeating_philosophervirtues">
<select name="attr_philosopher_virtue" class="sheet-select">
<option value="" selected="selected"></option>
<option value="College">College</option>
<option value="Intangibles">Intangibles</option>
<option value="Knowledge Is Power">Knowledge Is Power</option>
<option value="Leechcraft">Leechcraft</option>
<option value="Research: Chymistry">Research: Chymistry</option>
<option value="Research: Inscription">Research: Inscription</option>
<option value="Research: Medicinals">Research: Medicinals</option>
<option value="Surge">Surge</option>
<option value="The Crux of Blood">The Crux of Blood</option>
<option value="The Crux of Knowledge">The Crux of Knowledge</option>
<option value="Well Read">Well Read</option>
<option value="Wisdom ">Wisdom </option>
<option value="Wizardry">Wizardry</option>
<option value="Wonder: Staff Magic">Wonder: Staff Magic</option>
</select>
</fieldset>
<h4 style="margin-top:30px">Complication</h4>
<select name="attr_philosopher_complication" class="sheet-select">
<option value="" selected="selected"></option>
<option value="It is I - Balthazar the Breathtaking!">It is I - Balthazar the Breathtaking!</option>
<option value="Logical">Logical</option>
<option value="Morbid">Morbid</option>
<option value="Mysophobia">Mysophobia</option>
<option value="Necronomicon">Necronomicon</option>
<option value="One More Page">One More Page</option>
<option value="Out of Shape">Out of Shape</option>
<option value="Transcendental Research">Transcendental Research</option>
<option value="Whoops!">Whoops!</option>
</select>
</div>
<div class="sheet-col">
<h4>Wizardry
<div class="tooltip">❓
<span class="tooltiptext">Include the location of the spell (i.e. Head or Grimoire)</span>
</div>
</h4>
<textarea class="sheet-inventory" style="width:85%" name="attr_wizardry"></textarea>
</div>
<div class="sheet-col">
<h4>Leechcraft</h4>
<ul>
<li>Bonesetting 9</li>
<li>Delay Infection 7</li>
<li>Hair of the Dog 2</li>
<li>Laudanum 9</li>
<li>Mend 2</li>
<li>Purge Toxin 6</li>
<li>Restore Senses 6</li>
<li>Sew Wounds 4</li>
<li>Smelling Salts 3</li>
<li>Staunch 4</li>
<li>Trepanation 8</li>
<li>Virtigo 6</li>
</ul>
</div>
</div>
</div>
<!-- end philosopher -->
<!-- start mystic -->
<div class="sheet-my1colrow mystic" style="text-align:center; margin-top:10px;">
<h1>THE MYSTIC</h1>
<em style="color:black;">Add your [level] to any rolls that use FOC ♥</em>
<div class="sheet-myrow halfbox">
<div class="sheet-col" style="color:black;">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d4]]}}"></button>
<label style="display:inline">Vitality ⚅: d4</label>
</div>
</div>
<div class="sheet-my3colrow">
<div class="sheet-col box">
<label for="attr_small_god" style="display:inline">Small God</label>
<input type="text" name="attr_small_god" value="" />
<label for="attr_faith">Faith</label>
<input type="number" name="attr_faith" value="0"/>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Faith ⚅}} {{charname=@{character_name}}} {{[dice]=?{Amount of Faith|1}}} {{[sum] = [[?{Amount of Faith|1}d4cf<2s]]}}"></button>
<label for="attr_faith_max">Faith Max</label>
<input type="number" name="attr_faith_max" value="0"/>
</div>
<div class="sheet-col box">
<label for="attr_authority" style="display:inline">Authority</label>
<select name="attr_authority" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Civilized">Civilized</option>
<option value="Cthonic">Cthonic</option>
<option value="Cunning">Cunning</option>
<option value="Empyrean">Empyrean</option>
<option value="Errant">Errant</option>
<option value="Heathen">Heathen</option>
<option value="Jötnar">Jötnar</option>
<option value="Monstrous">Monstrous</option>
<option value="Righteous">Righteous</option>
<option value="Ruinous">Runious</option>
</select>
<label for="attr_grace">Grace</label>
<select name="attr_grace" class="sheet-traitdie">
<option value="" selected="selected"></option>
<option value="1">1d4</option>
<option value="2">2d4</option>
<option value="3">3d4</option>
<option value="4">4d4</option>
<option value="5">5d4</option>
<option value="6">6d4</option>
<option value="7">7d4</option>
<option value="8">8d4</option>
<option value="9">9d4</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Grace ⚅}} {{charname=@{character_name}}} {{[dice]=?{Amount of Grace|1}}} {{[sum] = [[?{Amount of Grace|1}d4cf<2s]]}}"></button>
<label for="attr_grace_max">Grace Max</label>
<select name="attr_grace_max" class="sheet-traitdie">
<option value="" selected="selected"></option>
<option value="1">1d4</option>
<option value="2">2d4</option>
<option value="3">3d4</option>
<option value="4">4d4</option>
<option value="5">5d4</option>
<option value="6">6d4</option>
<option value="7">7d4</option>
<option value="8">8d4</option>
<option value="9">9d4</option>
</select>
</div>
<div class="sheet-col box">
<label for="attr_moon" style="display:inline">Wheel</label>
<select name="attr_moon" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Crown">Crown (+3)</option>
<option value="Waning Gibbous">Waning Gibbous (+2)</option>
<option value="Waning Quotidian">Waning Quotidian</option>
<option value="Waning Sickle">Waning Sickle</option>
<option value="Void">Void</option>
<option value="Waxing Sickle">Waxing Sickle</option>
<option value="Waxing Quotidian">Waxing Quotidian (+1)</option>
<option value="Waxing Gibbous">Waxing Gibbous (+2)</option>
</select>
<label for="attr_mojo">Mojo</label>
<select name="attr_mojo" class="sheet-traitdie">
<option value="" selected="selected"></option>
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=Mojo ⚅}} {{charname=@{character_name}}} {{roll=[[1d@{mojo}]]}}"></button>
<label for="attr_mojo_max">Mojo Max</label>
<select name="attr_mojo_max" class="sheet-traitdie">
<option value="" selected="selected"></option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<label for="attr_cunning">Cunning</label>
<input type="number" name="attr_cunning" value="0" />
</div>
</div>
<div class="sheet-my3colrow">
<div class="sheet-col box">
<h4>Virtues</h4>
<fieldset class="repeating_mysticvirtues">
<select name="attr_mystic_virtue" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Charmed Circle">Charmed Circle</option>
<option value="Charms">Charms</option>
<option value="Crux of Faith">Crux of Faith</option>
<option value="Crux of Mojo">Crux of Mojo</option>
<option value="Cunning">Cunning</option>
<option value="Feyness">Feyness</option>
<option value="Fishers of Men">Fishers of Men</option>
<option value="Gift of Grace">Gift of Grace</option>
<option value="Initiate">Initiate</option>
<option value="Intangibles">Intangibles</option>
<option value="Limited Immunity">Limited Immunity</option>
<option value="Liturgies">Liturgies</option>
<option value="Liturgy of the Apostles">Liturgy of the Apostles</option>
<option value="Liturgy of the Clerics">Liturgy of the Clerics</option>
<option value="Liturgy of the Novitiates">Liturgy of the Novitiates</option>
<option value="Liturgy of the Saints">Liturgy of the Saints</option>
<option value="Martyrdom">Martyrdom</option>
<option value="Master of Puppets">Master of Puppets</option>
<option value="Necromancy">Necromancy</option>
<option value="Norn's Shears">Norn's Shears</option>
<option value="Safe House">Safe House</option>
<option value="Tongues of Fire">Tongues of Fire</option>
</select>
</fieldset>
<h4 style="margin-top:30px">Complication</h4>
<select name="attr_mystic_complication" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Burn the Witch!">Burn the Witch!</option>
<option value="Cat’s Eyes">Cat’s Eyes</option>
<option value="Heretic">Heretic</option>
<option value="Imma Smoke It">Imma Smoke It</option>
<option value="My Name is Earl">My Name is Earl</option>
<option value="Otherworldly">Otherworldly</option>
<option value="The Unseelie">The Unseelie</option>
<option value="Transubstantiation">Transubstantiation</option>
<option value="Vow of Poverty">Vow of Poverty</option>
</select>
</div>
<div class="sheet-col">
<h4>Liturgies</h4>
<textarea class="sheet-inventory" style="width:85%" name="attr_liturgies"></textarea>
</div>
<div class="sheet-col box">
<h4>Necromancy</h4>
<ul style="text-align:left;">
<li>Black Magic
<ul>
<li>Born of the Grave: 4</li>
<li>Crown of Thorns: 5</li>
<li>Laughin' Jack: 2</li>
<li>Storm of Crows: 3</li>
</ul>
</li>
<li>Carnomancy
<ul>
<li>Canopic Jar: 4</li>
<li>Corpse Tongue: 3</li>
<li>Covenant of Blood: 2(6)(10)</li>
<li>Knit Flesh: 2(4)</li>
</ul>
</li>
<li>Corpse Witching
<ul>
<li>Corpse Salt: 2</li>
<li>Death Scythe: 4</li>
<li>Exploding Corpse: 3</li>
<li>Zombie: 5(8)</li>
</ul>
</li>
</ul>
</div>
</div>
</div>
<div class="sheet-my1colrow murk" class="sheet-col">
<h1>THE MURK</h1>
<em style="color:black;">Add your [level] to any rolls that use Sanity</em>
<div class="sheet-myrow halfbox">
<div class="sheet-col" style="color:black;">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d8]]}}"></button>
<label style="display:inline">Vitality ⚅: d8</label>
</div>
</div>
<div class="sheet-my3colrow">
<div class="sheet-col box">
<h4>Virtues</h4>
<fieldset class="repeating_murkvirtues">
<select name="attr_murk_virtue" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Cat's Eyes">Cat's Eyes</option>
<option value="Duelist">Duelist</option>
<option value="Fate's Hand">Fate's Hand</option>
<option value="Invisibility">Invisibility</option>
<option value="Metal Empathy">Metal Empathy</option>
<option value="Rock Whisperer">Rock Whisperer</option>
<option value="Shadowblade">Shadowblade</option>
<option value="Silent Speech">Silent Speech</option>
<option value="Stone Shape">Stone Shape</option>
<option value="Stone Step">Stone Step</option>
<option value="The Hound of Sish">The Hound of Sish</option>
</select>
</fieldset>
</div>
<div class="sheet-col box">
<h4>Complications</h4>
<ul style="text-align:left">
<li>Unhallowed</li>
<li>Sun Allergy</li>
<li>Logical</li>
</ul>
</div>
<div class="sheet-col box">
<h4>Imperial Master</h4>
<select name="attr_murk_master" class="sheet-select">
<option value="The Deep Janeen" selected="selected">The Deep Janeen</option>
<option value="The Ælf-Adal">The Aelf-Adal </option>
<option value="The Dvargir">The Dvargir</option>
<option value="the dEr0">the dEr0</option>
</select>
</div>
</div>
<div class="sheet-myrow">
<div class="sheet-col" style="color:black; text-align:center;">
<label for="attr_murk_whisper">Whispers of The Bride</label>
<select name="attr_murk_whisper" class="sheet-select">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: The Bride}} {{charname=@{character_name}}} {{result=[[1d@{murk_whisper}]]}}"></button>
</div>
</div>
</div>
<div class="sheet-my1colrow spriggan" style="text-align:center; margin-top:10px;">
<h1>THE SPRIGGAN</h1>
<em style="color:black;">Add your [level] to any rolls that use Awareness</em>
<div class="sheet-myrow halfbox">
<div class="sheet-col" style="color:black;">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d6]]}}"></button>
<label style="display:inline">Vitality ⚅: d6</label>
</div>
</div>
<div class="sheet-my3colrow halfbox">
<div class="sheet-col">
<label for="attr_sovereignty">Sovereignty</label>
<input type="number" name="attr_sovereignty" value="1" />
<label for=attr_sovereignty_max">Max Sovereignty</label>
<input type="number" name="attr_sovereignty_max" value="1" />
</div>
<div class="sheet-col">
<label for="attr_potential">Potential</label>
<input type="number" name="attr_potential" value="1" />
</div>
<div class="sheet-col">
<label for="attr_remembrance">Remembrance (unbound)</label>
<input type="number" name="attr_remembrance" value="1" />
</div>
</div>
<div class="sheet-my3colrow">
<div class="sheet-col box">
<h4>Virtues</h4>
<fieldset class="repeating_sprigganvirtues">
<select name="attr_spriggan_virtue" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Anamnesis of the Beasts">Anamnesis of the Beasts</option>
<option value="Anamnesis of the Damned">Anamnesis of the Damned</option>
<option value="Anamnesis of the Elements">Anamnesis of the Elements</option>
<option value="Arcane Armory">Arcane Armory</option>
<option value="Bind the Forgotten">Bind the Forgotten</option>
<option value="Dreams of Elfland">Dreams of Elfland</option>
<option value="Hyperawareness">Hyperawareness</option>
<option value="Scrying">Scrying</option>
<option value="The Hound of Sish">The Hound of Sish</option>
<option value="Tongues of the Forgotten">Tongues of the Forgotten</option>
<option value="Wisdom of the Forgotten">Wisdom of the Forgotten</option>
</select>
</fieldset>
</div>
<div class="sheet-col">
<h4>Complications</h4>
<ul style="text-align:left">
<li>Unhallowed</li>
<li>Iron Allergy</li>
<li>Antlers</li>
</ul>
</div>
<div class="sheet-col">
<h4>Remembrance (bound)</h4>
<fieldset class="repeating_remembrance">
<input type="text" name="attr_weapon_name" placeholder="Abandoned Name" />
</fieldset>
</div>
</div>
</div>
<div class="sheet-my1colrow night_child" style="text-align:center; margin-top:10px;">
<h1>THE NIGHT CHILD</h1>
<em style="color: black;">Add your [level] to any rolls that use Talent</em>
<div class="sheet-my3colrow halfbox">
<div class="sheet-col" style="color:black;">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d10]]}}"></button>
<label style="display:inline">Vitality ⚅: d10</label>
</div>
<div class="sheet-col" style="color:black;">
<ul>
<li>Unhallowed</li>
<li>Tiny</li>
<li>No Talk Good</li>
</ul>
</div>
<div class="sheet-col" style="color:black;">
<label>Snag</label>
<select name="attr_nightchild_snag" class="sheet-select">
<option value="" selected="selected"></option>
<option name="Angry">Angry</option>
<option name="Backwards">Backwards</option>
<option name="Bad Mouth">Bad Mouth</option>
<option name="Bumpback">Bumpback</option>
<option name="Dirty">Dirty</option>
<option name="Fat">Fat</option>
<option name="Glowy">Glowy</option>
<option name="Me Cold!">Me Cold!</option>
<option name="Me Hot!">Me Hot!</option>
<option name="Me Hungry!">Me Hungry!</option>
<option name="Me Tired ...">Me Tired ...</option>
<option name="Pinhead">Pinhead</option>
<option name="Smell Yummy">Smell Yummy</option>
<option name="Stealy">Stealy</option>
<option name="Weird Voice">Weird Voice</option>
<option name="Who That?">Who That?</option>
</select>
</div>
</div>
<div class="sheet-my3colrow">
<div class="sheet-col">
<h4>Weird</h4>
<select name="attr_weird_die" class="sheet-traitdie">
<option value="6" selected="selected">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<fieldset class="repeating_ncweird">
<select name="attr_nightchild_weird" class="sheet-select">
<option value="" selected="selected"></option>
<option name="Anklebiter">Anklebiter</option>
<option name="Bad Blood">Bad Blood</option>
<option name="Bad Breath">Bad Breath</option>
<option name="Bad Spit">Bad Spit</option>
<option name="Bloodthirsty">Bloodthirsty</option>
<option name="Boom">Boom</option>
<option name="Bouncy">Bouncy</option>
<option name="Bug Barf">Bug Barf</option>
<option name="Crafty">Crafty</option>
<option name="Crazy">Crazy</option>
<option name="Eat Brains">Eat Brains</option>
<option name="Gassy">Gassy</option>
<option name="Me Human!">Me Human!</option>
<option name="Meat on Menu">Meat on Menu</option>
<option name="Nose Hairs">Nose Hairs</option>
<option name="Rando">Rando</option>
<option name="Run Away">Run Away</option>
<option name="Shedding">Shedding</option>
<option name="Shocky">Shocky</option>
<option name="Sleepy">Sleepy</option>
<option name="Spin Silk">Spin Silk</option>
<option name="Troll Blood">Troll Blood</option>
<option name="Twitchy">Twitchy</option>
<option name="Wut?">Wut?</option>
</select>
</fieldset>
</div>
<div class="sheet-col">
<h4>Looks</h4>
<select name="attr_looks_die" class="sheet-traitdie">
<option value="6" selected="selected">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<fieldset class="repeating_nclooks">
<select name="attr_nightchild_looks" class="sheet-select">
<option value="" selected="selected"></option>
<option name="Babies!">Babies!</option>
<option name="Bat Ears">Bat Ears</option>
<option name="Beardy">Beardy</option>
<option name="Bigg'un">Bigg'un</option>
<option name="Camo">Camo</option>
<option name="Fishy">Fishy</option>
<option name="Fly Wings">Fly Wings</option>
<option name="Frog Mouth">Frog Mouth</option>
<option name="Glass Teeth">Glass Teeth</option>
<option name="Goo">Goo</option>
<option name="Harpy Claws">Harpy Claws</option>
<option name="Lie Can">Lie Can</option>
<option name="nother Arm">nother Arm</option>
<option name="Owl Eyes">Owl Eyes</option>
<option name="Pig Snout">Pig Snout</option>
<option name="Rat Tail">Rat Tail</option>
<option name="Rooty">Rooty</option>
<option name="Shell">Shell</option>
<option name="Skin Bag">Skin Bag</option>
<option name="Smoky">Smoky</option>
<option name="Spider Eyes">Spider Eyes</option>
<option name="Sticky">Sticky</option>
<option name="Tough'un">Tough'un</option>
<option name="Tusky">Tusky</option>
</select>
</fieldset>
</div>
<div class="sheet-col">
<h4>Gear</h4>
<select name="attr_gear_die" class="sheet-traitdie">
<option value="6" selected="selected">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<fieldset class="repeating_ncgear">
<select name="attr_nightchild_gear" class="sheet-select">
<option value="" selected="selected"></option>
<option name="Bedlam Bag">Bedlam Bag</option>
<option name="Big Helm">Big Helm</option>
<option name="Big Pal">Big Pal</option>
<option name="Big Shield">Big Shield</option>
<option name="Bogeylatch">Bogeylatch</option>
<option name="Bug Pal">Bug Pal</option>
<option name="Devil Pen">Devil Pen</option>
<option name="Fly Rug">Fly Rug</option>
<option name="Gobbomb">Gobbomb</option>
<option name="Gobsword">Gobsword</option>
<option name="Gremlin Tools">Gremlin Tools</option>
<option name="Hole">Hole</option>
<option name="Kazoo">Kazoo</option>
<option name="Kissy Lips">Kissy Lips</option>
<option name="Little Buddy">Little Buddy</option>
<option name="Magic Beans">Magic Beans</option>
<option name="Mirror Mirror">Mirror Mirror</option>
<option name="Packpack">Packpack</option>
<option name="Red Shoes">Red Shoes</option>
<option name="Skelly Key">Skelly Key</option>
<option name="Spinny Wheel">Spinny Wheel</option>
<option name="The Crew">The Crew</option>
<option name="Trunk Pal">Trunk Pal</option>
<option name="Vorpal Sword">Vorpal Sword</option>
</select>
</fieldset>
</div>
<div class="sheet-1mycolrow">
<div class="sheet-col">
<h4>Notes</h4>
<textarea class="sheet-inventory" style="width:85%" name="attr_ncnotes"></textarea>
</div>
</div>
</div>
</div>
<div class="sheet-my1colrow pooka" style="text-align:center; margin-top:10px;">
<h1>THE POOKA</h1>
<em style="color:black;">Add your [level] to any rolls that use Presence</em>
<div class="sheet-my3colrow halfbox">
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Vitality ⚅}} {{charname=@{character_name}}} {{result=[[1d4]]}}"></button>
<label style="display:inline">Vitality ⚅: d4</label>
</div>
<div class="sheet-col">
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=Luck ⚅}} {{charname=@{character_name}}} {{roll=[[1d@{luck}]]}}"></button>
<label for="attr_pooka_luck" style="display:inline">Current Luck Die:</label>
<select name="attr_pooka_luck" class="sheet-traitdie">
<option value="0">exhausted</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
</select>
</div>
<div class="sheet-col">
<label for="attr_pooka_luck_max" style="display:inline;">MAX Luck Die</label>
<select name="attr_pooka_luck_max" class="sheet-traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
</select>
</div>
</div>
<div class="sheet-my3colrow">
<div class="sheet-col box">
<h4>Virtues</h4>
<fieldset class="repeating_pookavirtues">
<select name="attr_pooka_virtue" class="sheet-select">
<option value="" selected="selected"></option>
<option value="Apotropaic">Apotropaic</option>
<option value="Best. Night. EVAR!!">Best. Night. EVAR!!</option>
<option value="Briar Patch">Briar Patch</option>
<option value="Bro, Hit This">Bro, Hit This</option>
<option value="Fast Metabolism">Fast Metabolism</option>
<option value="Hype Man">Hype Man</option>
<option value="Must Be My Lucky Day!">Must Be My Lucky Day!</option>
<option value="Rager">Rager</option>
<option value="Wired">Wired</option>
<option value="Wound Transference">Wound Transference</option>
</select>
</fieldset>
</div>
<div class="sheet-col">
<h4>Complications</h4>
<ul style="text-align:left">
<li>Unhallowed</li>
<li>You My Boy Blue!</li>
<li>Tiny</li>
</ul>
</div>
<div class="sheet-col" style="color:black; text-align:center;">
<label for="attr_whisper_pooka">Whispers of Br'er Rabbit</label>
<select name="attr_whisper_pooka" class="sheet-select">
<option value="0" selected="selected"></option>
<option value="4">Apprentice (d4)</option>
<option value="6">Footpad (d6)</option>
<option value="8">Sharper (d8)</option>
<option value="10">Master (d10)</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-basic} {{title=Whisper: Br'er Rabbit}} {{charname=@{character_name}}} {{result=[[1d@{whisper_pooka}]]}}"></button>
</div>
<div class="sheet-myrow">
<div class="sheet-col">
<h4>Notes</h4>
<textarea class="sheet-inventory" style="width:85%" name="attr_pooka_notes"></textarea>
</div>
</div>
</div>
</div>
</div>
</div>
<!-- end classes -->
</div>
<!-- end stats section -->
<!-- START COMBAT -->
<div class="sheet-section-combat">
<!-- start Flesh, Grit, and Death -->
<div class="sheet-my3colrow green">
<div class="sheet-col center">
<h3>Flesh</h3>
<label for="attr_flesh">Current</label><input class="sheet-attribute" type="number" name="attr_flesh" value="0" />
<label for="attr_flesh_max">Max</label><input class="sheet-attribute" type="number" name="attr_flesh_max" value="0" />
</div>
<div class="sheet-col center">
<h3>Grit</h3>
<label for="attr_grit">Current</label><input class="sheet-attribute" type="number" name="attr_grit" value="0" />
<label for="attr_grit_max">Max</label><input class="sheet-attribute" type="number" name="attr_grit_max" value="0" />
</div>
<div class="sheet-col center">
<h3>Death</h3>
<select name="attr_death" class="sheet-select">
<option value="10">Precarious (d10)</option>
<option value="12">Tough (d12)</option>
<option value="16">Resilient (d16)</option>
<option value="20">Enduring (d20)</option>
<option value="24">Amaranthine (d24)</option>
</select>
<label for="attr_death_bonus">Death Bonus</label>
<input class="sheet-attribute" type="number" name="attr_death_bonus" value="0" />
<button class="sheet-square" type="roll" value="&{template:toy-death} {{charname=@{character_name}}} {{result=[[1d@{death}+1d@{foc}+(@{character_level}*@{mystic})+@{death_bonus}+?{Modifier?|0}]]}}"></button>
<div class="tooltip">❓
<span class="tooltiptext">RO: DEATH + FOC + Bonus</span>
</div>
</div>
</div>
<!-- end Flesh, Grit, and Death -->
<!-- start Saves-->
<div class="sheet-my3colrow brown center">
<h3>Saves
<div class="tooltip">❓
<span class="tooltiptext">RO: Save + d20 + Modifier</span>
</div>
</h3>
<!-- start column 2: saves -->
<div class="sheet-col center">
<div class="sheet-myrow sheet-box">
<label for="attr_save_hexes">Hexes</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Save vs Hexes}} {{charname=@{character_name}}} {{roll=[[@{save_hexes}+1d20+@{save_hexes_mod}]]}}"></button>
<strong>Mod</strong> <input type="number" name="attr_save_hexes_mod" value="0" />
<select name="attr_save_hexes" class="sheet-select" style="margin-top:12px;">
<option value="1d4" selected="selected">Defenseless (d4)</option>
<option value="1d8+1">Preserved (d8+1)</option>
<option value="1d12+2">Protected (d12+2)</option>
<option value="1d16+3">Strong (d16+3)</option>
<option value="1d24+4">Unbeatable (d24+4)</option>
</select>
</div>
</div>
<div class="sheet-col center">
<div class="sheet-myrow sheet-box">
<label for="attr_save_toxins">Toxins</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Save vs Toxins}} {{charname=@{character_name}}} {{roll=[[@{save_toxins}+1d20+@{save_toxins_mod}]]}}"></button>
<strong>Mod</strong> <input type="number" name="attr_save_toxins_mod" value="0" />
<select name="attr_save_toxins" class="sheet-select" style="margin-top:12px;">
<option value="1d4" selected="selected">Defenseless (d4)</option>
<option value="1d8+1">Preserved (d8+1)</option>
<option value="1d12+2">Protected (d12+2)</option>
<option value="1d16+3">Strong (d16+3)</option>
<option value="1d24+4">Unbeatable (d24+4)</option>
</select>
</div>
</div>
<div class="sheet-col center">
<div class="sheet-myrow sheet-box">
<label for="attr_save_doom">Doom</label>
<button class="sheet-square" type="roll" value="&{template:toy-skill} {{title=Save vs Doom}} {{charname=@{character_name}}} {{roll=[[@{save_doom}+1d20+@{save_doom_mod}]]}}"></button>
<strong>Mod</strong> <input type="number" name="attr_save_doom_mod" value="0" />
<select name="attr_save_doom" class="sheet-select" style="margin-top:12px;">
<option value="1d4" selected="selected">Defenseless (d4)</option>
<option value="1d8+1">Preserved (d8+1)</option>
<option value="1d12+2">Protected (d12+2)</option>
<option value="1d16+3">Strong (d16+3)</option>
<option value="1d24+4">Unbeatable (d24+4)</option>
</select>
</div>
</div>
</div>
<!-- end Saves -->
<!-- start Armor -->
<div class="sheet-my3colrow blue center">
<h3>Armor</h3>
<div class="sheet-col center">
<label for="attr_armor_type">Type</label>
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=Armor }} {{charname=@{character_name}}} {{roll=[[1d@{armor_current}]]}}"></button>
<select name="attr_armor_type" class="sheet-select">
<option value="none" selected="selected">None</option>
<option value="light">Light</option>
<option value="medium">Medium</option>
<option value="heavy">Heavy</option>
</select>
<div style="margin-top:10px;">
<label style="display:inline;" for="attr_armor_shield">Shield</label>
<input type="checkbox" name="attr_armor_shield" value="has_shield" />
<label style="display:inline; margin-left: 30px;" for="attr_armor_helmet">Helmet</label>
<input type="checkbox" name="attr_armor_helmet" value="has_helmet" />
</div>
</div>
<div class="sheet-col center box">
<label for="attr_armor_current">Current Use⚅</label>
<select name="attr_armor_current" class="sheet-traitdie">
<option value="0" selected="selected">0</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<label for="attr_armor_current_max">Max Use⚅</label>
<select name="attr_armor_current_max" class="sheet-traitdie">
<option value="0" selected="selected">0</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</div>
<div class="sheet-col center box">
<label for="attr_armor_move">Move⚅</label>
<select name="attr_armor_move" class="sheet-traitdie" value="4">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20" selected="selected">d20</option>
<option value="24">d24</option>
</select>
<label for="attr_armor_fumble">Fumble⚅</label>
<select name="attr_armor_fumble" class="sheet-traitdie" value="4">
<option value="0" selected="selected">0</option>
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
</div>
</div>
<!-- end Armor -->
<!-- start Init, Guard, and Fumble-->
<div class="sheet-my3colrow black">
<div class="sheet-col center">
<div class="tooltip">❓
<span class="tooltiptext">RO: INT + MD + Monster Speed</span>
</div>
<button class="sheet-square" type="roll" value="&{template:toy-rolltwenty} {{title=Init }} {{charname=@{character_name}}} {{Monster Speed=?{Monster Speed|Normal,1d20|Fast,1d16|Slow,1d24}}} {{roll=[[?{Monster Speed|Normal,1d20|Fast,1d16|Slow,1d24} + (@{character_level}*@{philosopher}) + 1d@{armor_move} + 1d@{int} ]]}}"> Init</button>
</div>
<div class="sheet-col center">
<div class="tooltip">❓
<span class="tooltiptext">RO: DEX + Monster Weakness</span>
</div>
<button class="sheet-square" type="roll" value="&{template:toy-rolltwenty} {{title=Guard }} {{charname=@{character_name}}} {{roll=[[?{Monster Weakness|d24|d20|d16|d12|d10|d8|d6|d4|d3|d2|0} + (@{character_level}*@{knave}) + ?{Modifers?|0} + 1d@{dex} ]]}}"> Guard</button>
</div>
</div>
<!-- end Init, Guard, and Fumble-->
<!-- start Weapons -->
<div class="sheet-my1colrow green center">
<h3>Weapons</h3>
<div class="sheetcol">
<fieldset class="repeating_weapons">
<div style="border-bottom:1px dashed #83B583; padding:5px;">
<table class="sheet-weaponTable">
<tbody>
<tr style="font-weight:bold">
<td>Roll!</td>
<td>Name</td>
<td>Range</td>
<td>Type</td>
</tr>
<tr>
<td>
<button type="roll" value="&{template:toy-fight} {{name=@{character_name}}} {{emote=@{weapon_name}: @{weapon_type} @{weapon_range}}} {{roll=[[?{Monster Weakness|1d24|1d20|1d16|1d12|1d10|1d8|1d6|1d4|1d3|1d2|0} + @{weapon_stat} + ?{Fight Bonus|0}]]}} {{damage=[[1d@{weapon_damage}]]}} {{explode=[[1d@{weapon_damage}!]]}} {{dam_override=[[0+@{weapon_damage_override}]]}} {{dam_bonus=@{weapon_bonus}}} {{does_explode=[[1d1*@{weapon_explodes}]]}}"></button>
<div class="tooltip">❓
<span class="tooltiptext">RO: WEAKNESS + STAT + BONUS</span>
</div>
</td>
<td><input type="text" name="attr_weapon_name" placeholder="Weapon Name" /></td>
<td class="sheet-attrankselect">
<select name="attr_weapon_range" class="sheet-weaponselect">
<option value="Brawl" selected="selected">Brawl</option>
<option value="Throw">Throw</option>
<option value="Shoot">Shoot</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_weapon_type" class="sheet-weaponselect" style="width:150px;">
<option value="1-H Fast Bashing" selected="selected">1-H Fast Bashing</option>
<option value="1-H Fast Chopping">1-H Fast Chopping</option>
<option value="1-H Fast Stabbing">1-H Fast Stabbing</option>
<option value="1-H Hard Bashing">1-H Hard Bashing</option>
<option value="1-H Hard Chopping">1-H Hard Chopping</option>
<option value="1-H Hard Stabbing">1-H Hard Stabbing</option>
<option value="2-H Fast Bashing">2-H Fast Bashing</option>
<option value="2-H Fast Chopping">2-H Fast Chopping</option>
<option value="2-H Fast Stabbing">2-H Fast Stabbing</option>
<option value="2-H Hard Bashing">2-H Hard Bashing</option>
<option value="2-H Hard Chopping">2-H Hard Chopping</option>
<option value="2-H Hard Stabbing">2-H Hard Stabbing</option>
</select>
</td>
</tr>
<tr style="font-weight:bold">
<td>Stat</td>
<td>Damage</td>
<td>Dam. Bonus</td>
<td>Dam. Override</td>
<td>Explodes?</td>
</tr>
<tr style="margin-top:10px;">
<td class="sheet-attrankselect">
<select name="attr_weapon_stat" class="sheet-weaponselect">
<option value="1d@{vig}+(@{character_level}*@{sellsword})" selected="selected">VIG ♣</option>
<option value="1d@{dex}+(@{character_level}*@{knave})">DEX ♠</option>
<option value="1d@{int}+(@{character_level}*@{philosopher})">INT ♦</option>
<option value="1d@{foc}+(@{character_level}*@{mystic})">FOC ♥</option>
</select>
</td>
<td class="sheet-attrankselect">
<select name="attr_weapon_damage" class="sheet-traitdie">
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
</select>
</td>
<td class="sheet-attrankselect">
<input class="sheet-attribute" type="number" name="attr_weapon_bonus" value="0" />
</td>
<td class="sheet-attrankselect">
<input class="sheet-attribute" type="number" name="attr_weapon_damage_override" value="0" />
</td>
<td class="sheet-attrankselect">
<select name="attr_weapon_explodes" class="sheet-weaponselect">
<option value="0" selected="selected">No</option>
<option value="1">Yes</option>
</select>
</td>
</tr>
</tbody>
</table>
<hr />
</div>
</fieldset>
</div>
</div>
<!-- END WEAPONS -->
</div>
<!-- END COMBAT -->
<!-- START GEAR -->
<div class="sheet-section-gear">
<div class="sheet-my2colrow green">
<div class="sheet-col">
<h3 class="center">Equipment</h3>
<textarea class="sheet-inventory" name="attr_Equipment"> </textarea>
</div>
<div class="sheet-col center">
<h3>Consumables</h3>
<fieldset class="repeating_consumables">
<div class="sheet-myrow">
<input type="text" name="attr_item_name" placeholder="Name" />
<select name="attr_item_ud" class="sheet-traitdie">
<option value="2">d2</option>
<option value="3">d3</option>
<option value="4" selected="selected">d4</option>
<option value="6">d6</option>
<option value="8">d8</option>
<option value="10">d10</option>
<option value="12">d12</option>
<option value="16">d16</option>
<option value="20">d20</option>
<option value="24">d24</option>
</select>
<button class="sheet-square" type="roll" value="&{template:toy-rollud} {{title=@{item_name}}} {{charname=@{character_name}}} {{roll=[[1d@{item_ud}]]}}"></button>
</div>
</fieldset>
</div>
</div>
<div class="sheet-my3colrow brown">
<div class="sheet-col center">
<h3>Treasure</h3>
<div>
<textarea class="sheet-inventory" name="attr_Treasure"> </textarea>
</div>
</div>
<div class="sheet-col center">
<h3>Coin</h2>
<table class="sheet-attributeTable">
<tr>
<td class="sheet-attributeTitle">
Iron (Fe)
</td>
<td><input type="number" name="attr_Fe" value="0"/></td>
</tr>
<tr>
<td class="sheet-attributeTitle">
Silver (Ag)
</td>
<td><input type="number" name="attr_Ag" value="0"/></td>
</tr>
<tr>
<td class="sheet-attributeTitle">
Gold (Au)
</td>
<td><input type="number" name="attr_Au" value="0"/></td>
</tr>
</table>
</div>
<div class="sheet-col center">
<h3>Significant Items</h3>
Max: <span name="attr_inventory" style="font-size: 14px;color: red;"></span>
<div class="sheet-myrow">
<input type="checkbox" name="attr_inventory_1" value="1" />
<input type="checkbox" name="attr_inventory_2" value="1" />
<input type="checkbox" name="attr_inventory_3" value="1" />
<input type="checkbox" name="attr_inventory_4" value="1" />
<input type="checkbox" name="attr_inventory_5" value="1" />
<input type="checkbox" name="attr_inventory_6" value="1" />
<input type="checkbox" name="attr_inventory_7" value="1" />
<input type="checkbox" name="attr_inventory_8" value="1" />
<input type="checkbox" name="attr_inventory_9" value="1" />
<input type="checkbox" name="attr_inventory_10" value="1" />
</div>
<div class="sheet-myrow">
<input type="checkbox" name="attr_inventory_11" value="1" />
<input type="checkbox" name="attr_inventory_12" value="1" />
<input type="checkbox" name="attr_inventory_13" value="1" />
<input type="checkbox" name="attr_inventory_14" value="1" />
<input type="checkbox" name="attr_inventory_15" value="1" />
<input type="checkbox" name="attr_inventory_16" value="1" />
<input type="checkbox" name="attr_inventory_17" value="1" />
<input type="checkbox" name="attr_inventory_18" value="1" />
<input type="checkbox" name="attr_inventory_19" value="1" />
<input type="checkbox" name="attr_inventory_20" value="1" />
</div>
<div class="sheet-myrow">
<input type="checkbox" name="attr_inventory_21" value="1" />
<input type="checkbox" name="attr_inventory_22" value="1" />
<input type="checkbox" name="attr_inventory_23" value="1" />
<input type="checkbox" name="attr_inventory_24" value="1" />
<input type="checkbox" name="attr_inventory_25" value="1" />
<input type="checkbox" name="attr_inventory_26" value="1" />
<input type="checkbox" name="attr_inventory_27" value="1" />
<input type="checkbox" name="attr_inventory_28" value="1" />
<input type="checkbox" name="attr_inventory_29" value="1" />
<input type="checkbox" name="attr_inventory_30" value="1" />
</div>
</div>
</div>
<div class="sheet-my3colrow blue">
<div class="sheet-col center">
<h3>Languages</h3>
<textarea class="sheet-inventory" name="attr_languages"> </textarea>
</div>
<div class="sheet-col center">
<h3>Madness!</h3>
<fieldset class="repeating_madness">
<select name="attr_madness" class="sheet-select">
<option value="Amnesia">Amnesia</option>
<option value="Beaten">Beaten</option>
<option value="Blind_Fury">Blind</option>
<option value="Darkfear">Darkfear</option>
<option value="Fanaticism">Fanaticism</option>
<option value="Foolhardiness">Foolhardiness</option>
<option value="Gluttony">Gluttony</option>
<option value="Hallucinations">Hallucinations</option>
<option value="Melancholy">Melancholy</option>
<option value="The_Needle">The</option>
<option value="Night_Terrors">Night</option>
<option value="Occult_Obsession">Occult</option>
<option value="Odious_Quirks">Odious</option>
<option value="Phobia">Phobia</option>
<option value="Shot_Nerves">Shot</option>
<option value="Split_Personality">Split</option>
<option value="Starvation">Starvation</option>
<option value="True_Madness">True</option>
<option value="The_Voices">The</option>
<option value="Whisper_Rapture">Whisper of the Rapture</option>
</select>
</fieldset>
</div>
<div class="sheet-col center">
<h3>Other Afflictions</h3>
<em>Beatings, Life Drain, Diseases, Curses, etc.</em>
<textarea class="sheet-inventory" name="attr_afflictions"></textarea>
</div>
</div>
<div class="sheet-my1colrow">
<h2>Legendarium/Notes</h2>
<textarea class="sheet-inventory" name="attr_notes"> </textarea>
</div>
</div>
<!-- END GEAR -->
</div>
</div>
<!-- END DISPLAY -->
<!-- roll templates -->
<rolltemplate class="sheet-rolltemplate-toy-basic">
<div class="sheet-container sheet-color-{{color}}">
<div class="sheet-header">
{{#title}}<div class="sheet-title">{{title}}</div>{{/title}}
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-content">
{{#allprops() title charname desc color}}
<div class="sheet-key">{{key}}</div>
<div class="sheet-value">{{value}}</div>
{{/allprops() title charname desc color}}
{{#desc}}<div class="sheet-desc">{{result}}</div>{{/desc}}
</div>
</div>
</rolltemplate>
<!-- KNOWLEDGE TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-knowledge">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">Knowledge</div>
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-desc">
{{#rollLess() int 11 }}
<div class="sheet-value">{{roll}}</div>
{{/rollLess() int 11 }}
{{#rollBetween() int 12 15 }}
<div class="sheet-value">{{roll}}+1</div>
{{/rollBetween() int 12 15 }}
{{#rollBetween() int 16 19 }}
<div class="sheet-value">{{roll}}+2</div>
{{/rollBetween() int 16 19 }}
{{#rollBetween() int 20 23 }}
<div class="sheet-value">{{roll}}+3</div>
{{/rollBetween() int 20 23 }}
{{#rollBetween() int 24 24 }}
<div class="sheet-value">{{roll}}+4</div>
{{/rollBetween() int 24 24 }}
</div>
</div>
</rolltemplate>
<!-- ROLL 20 OR BETTER TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-rolltwenty">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">R⑳: {{title}}</div>
</div>
<div class="sheet-content">
{{#allprops() title charname roll charname}}
<div class="sheet-key">{{key}}</div>
<div class="sheet-value">{{value}}</div>
{{/allprops() title charname roll charname}}
<div class="sheet-key">{{charname}}</div>
<div class="sheet-value">{{roll}}</div>
{{#rollLess() roll 20 }}
<div class="sheet-failure">Failed!</div>
{{/rollLess() roll 20 }}
{{#rollGreater() roll 19 }}
<div class="sheet-success">Success!</div>
{{/rollGreater() roll 19 }}
</div>
</div>
</rolltemplate>
<!-- FIGHTING TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-fight">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">R⑳: Fight</div>
<div class="sheet-subtitle" style="font-weight:italic">{{name}}</div>
<div class="sheet-subtitle" style="font-weight:italic">{{emote}}</div>
</div>
<div class="sheet-content">
<div class="sheet-key">Fight</div>
<div class="sheet-value">{{roll}}</div>
<!-- if it's NOT a hit ... -->
{{#rollLess() roll 20 }}
<div class="sheet-failure">Miss!</div>
{{/rollLess() roll 20 }}
<!-- if it's a hit -->
{{#^rollLess() roll 20 }}
<div class="sheet-success">Hit!</div>
{{/^rollLess() roll 20 }}
<!-- show the damage -->
<!-- if the damage explodes ... -->
{{#rollGreater() does_explode 0 }}
<div class="sheet-key">Damage</div>
<div class="sheet-value">{{explode}}+{{dam_bonus}}</div>
<!-- ... but you fumble ... -->
{{#rollLess() explode 2 }}
<div class="sheet-damage-fumble">
Fumble! Roll your FOC ♥. Failure = roll Fumble die.
</div>
{{/rollLess() explode 2 }}
{{/rollGreater() does_explode 0 }}
<!-- if the damage DOESN'T explode ... -->
{{#^rollGreater() does_explode 0 }}
<div class="sheet-key">Damage</div>
<!-- if there's an override, show that ... -->
{{#rollGreater() dam_override 0 }}
<div class="sheet-value">{{dam_override}}+{{dam_bonus}}</div>
{{/rollGreater() dam_override 0 }}
<!-- if there's NOT an override -->
{{#^rollGreater() dam_override 0 }}
<div class="sheet-value">{{damage}}+{{dam_bonus}}</div>
<!-- if you CRIT -->
{{#rollWasCrit() damage }}
<div class="sheet-damage-crit">
Crit! Roll your FOC ♥. Success = +{{level}} damage.
</div>
{{/rollWasCrit() damage }}
<!-- if you FUMBLE -->
{{#rollWasFumble() damage }}
<div class="sheet-damage-fumble">
Fumble! Roll your FOC ♥. Failure = roll Fumble die.
</div>
{{/rollWasFumble() damage}}
{{/^rollGreater() dam_override 0 }}
{{/^rollGreater() does_explode 0 }}
</div>
</div>
</rolltemplate>
<!-- USAGE DIE TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-rollud">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">{{title}} Use⚅</div>
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-content">
<div class="sheet-roll">{{ roll }}</div>
{{#rollLess() roll 3 }}
<div class="sheet-failure">Failure: Use⚅ DC↓</div>
{{/rollLess() roll 3 }}
</div>
</div>
</rolltemplate>
<!-- DEATH DIE TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-death">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">☠ Death ☠</div>
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-content">
<div class="sheet-desc">{{result}}</div>
{{#rollLess() result 20 }}
<div class="sheet-failure">YOU HAVE DIED</div>
{{/rollLess() result 20 }}
{{#^rollLess() result 20 }}
<div class="sheet-success">YOU MADE IT!!</div>
{{/^rollLess() result 20 }}
</div>
</div>
</rolltemplate>
<!-- SAVE AND SKILL TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-skill">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">{{title}}</div>
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-content">
<div class="sheet-desc">{{roll}}</div>
{{#rollGreater() roll 19}}
<div class="sheet-success">Success!</div>
{{/rollGreater() roll 19}}
{{#^rollGreater() roll 19}}
<div class="sheet-failure">Failed!</div>
{{/^rollGreater() roll 19}}
</div>
</div>
</rolltemplate>
<!-- WHISPER TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-whisper">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">Whisper: {{title}}</div>
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-content">
<div class="sheet-roll">{{ roll }}</div>
{{#rollGreater() roll 0}}
<div class="sheet-success">Success!</div>
{{/rollGreater() roll 0}}
{{#^rollGreater() roll 0}}
<div class="sheet-failure">Failed!</div>
{{/^rollGreater() roll 0}}
</div>
</div>
</rolltemplate>
<!-- ROLL TO SUCCEED TEMPLATE -->
<rolltemplate class="sheet-rolltemplate-toy-rollsucceed">
<div class="sheet-container">
<div class="sheet-header">
<div class="sheet-title">R✓: {{title}}</div>
<div class="sheet-subtitle">{{charname}}</div>
</div>
<div class="sheet-content">
{{#allprops() title charname roll charname}}
<div class="sheet-key">{{key}}</div>
<div class="sheet-value">{{value}}</div>
{{/allprops() title charname roll charname}}
<div class="sheet-roll">{{ roll }}</div>
{{#rollLess() roll 3 }}
<div class="sheet-failure">Failed!</div>
{{/rollLess() roll 3 }}
{{#rollGreater() roll 2 }}
<div class="sheet-success">Success!</div>
{{/rollGreater() roll 2 }}
</div>
</div>
</rolltemplate>
<script type="text/worker">
// set new character sheet constants
const stats = [
'vig','dex','int','foc','vig_max','dex_max','int_max','foc_max',
'presence','talent','sanity','awareness','presence_max','talent_max','sanity_max','awareness_max',
'flesh','flesh_max','grit','grit_max',
'armor_type','armor_current', 'armor_current_max','armor_move',
'skill_bushcraft','skill_eyeball','skill_listen','skill_lore','skill_math','skill_salt','skill_travel',
'save_toxins','save_hexes','save_doom'
];
const stat_map = {
'vig':6,'dex':6,'int':6,'foc':6,'vig_max':6,'dex_max':6,'int_max':6,'foc_max':6,
'presence':6,'talent':6,'sanity':6,'awareness':6,'presence_max':6,'talent_max':6,'sanity_max':6,'awareness_max':6,
'flesh':4,'flesh_max':4,'grit':0,'grit_max':0,
'armor_type': 'none', 'armor_current':0,'armor_current_max':0,'armor_move':20,
'skill_bushcraft':4,'skill_eyeball':4,'skill_listen':4,'skill_lore':4,'skill_math':4,'skill_salt':4,'skill_travel':4,
'save_toxins':4,'save_hexes':4,'save_doom':4
};
const tropes = [ 'sellsword','knave','philosopher','mystic','pooka','spriggan','murk','night_child' ];
// set default values for new character sheets
on("sheet:opened",function() {
stats.forEach( function(stat) {
getAttrs([stat],function(values) {
if( Object.keys(values).length < 1 ) {
setAttrs({
[stat]: stat_map[stat]
});
}
});
});
getAttrs(["vig_max"], function(values) {
let vig_max = parseInt(values.vig_max,10)||0;
set_sig_items(vig_max+2);
});
});
// if the flavor changes, set the trope
on("change:character_flavor", function() {
tropes.forEach( function(trope) {
setAttrs({
[trope]:0
},{},set_trope);
});
getAttrs(["vig_max"], function(values) {
let vig_max = parseInt(values.vig_max,10)||0;
set_sig_items(vig_max+2);
});
});
// if your max vig changes, update the significant items
on("change:vig_max", function() {
getAttrs(["vig_max"], function(values) {
let vig_max = parseInt(values.vig_max,10)||0;
set_sig_items(vig_max+2);
});
});
// set the number of significant items
function set_sig_items(vig_max) {
getAttrs(["character_flavor"], function(values) {
var trope = values.character_flavor;
if( trope == 'pooka' || trope == 'night_child' ) {
let tiny = parseInt(-2,10)||0;
setAttrs({
inventory : vig_max + tiny
});
} else {
setAttrs({
inventory : vig_max
});
}
});
}
function set_trope() {
getAttrs(["character_flavor"], function(values) {
var trope = values.character_flavor;
console.log(trope);
setAttrs({
[trope] : 1
});
});
}
</script>