64 lines
3.6 KiB
Markdown
64 lines
3.6 KiB
Markdown
# Rotted Capes Sheet
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This is a character sheet for use on Roll20.net with Rotted Capes. The sheet is designed to be usable by all Roll20 users regardless of subscription level.
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### Current Version
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Version 1.3 (December 31st, 2017) "The Automation Release"
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### Many Thanks
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This sheet came into being through my experimentation in adapting sheets for my various games. A big influence was Nathas's Numenera multi-tabs character sheet!
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### TODO
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Short Term:
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* Shake-out sheet in play (target stable state by mid to end of January)
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* Further refinement of layout and coloration of the sheet and inline messages
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* Automation for Cast Member View
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Long term:
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* Automated Tick Management (may require an API)
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* Secret Roll mechanism to send rolls to GM (Cast Members and Full Characters alike)
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* Power Cards
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* Additional Minor Automations
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* New View: Data sheet for Enclaves and supporting cast
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### Changelog
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** December 31, 2017: version 1.3 "The Automation Release" **
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* Autoset Max Lift, Throw, and Max Drag/Push based on Might score
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* Autoset MPH based on Quickness score
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* Autoset Attribute Dice based on selected score; note maximum score is 51
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* Add die bump to attribute dice with automatic adjustment of the dice based on the bump; note maximum die bump is 5d12
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* Autoset the attribute dice and passive modifier on the skill table based on the selected primary attribute.
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* Add die bump to attribute dice on the skill table with automatic adjustment of the dice based on the bump; a bump on the associated attribute carries down to the skill.
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* When an attribute score is changed or dice are bumped, all skills that share the associated attribute are updated accordingly with the skill bump taken into account.
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* Dice display in the attribute dice field, attribute rolls, skill dice field, and skill rolls no longer shows the bang sign (!)
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* Maneuver Mod automatically set by by the selection of Maneuver
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* Total XP Earned and Spent in the logs and then autocalculate the totals for a sum of what is available
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* Finished Tagging fields
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* Fixes: corrected damage scales (now 5d8 goes to 10d8 and up to 50d8 by increments of 5; previously was in increments of 1 up to 10d8)
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** December 18, 2017: version 1.2 **
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* updated icon for tooltips
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* added hover ability for entered tooltips (hover over the field in front of the icon)
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* Implemented auto-calculation of Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, and Stamina with modifier
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* Added two new sections to Advancements: Fixed Modifications and XP Earned (serial log)
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* Can now set fixed modifier values for Pace, Avoidance, Fortitude, Discipline, BO Threshold, Wounds, Stamina, and Horror Points
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* Wound penalty is automatically added to all action rolls if apply is toggled; it becomes zero if the ignore option is toggled
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* Added option to apply (default) or ignore wound penalty
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* CSM inline rolls will not show the roll value (purposefully hidden)
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* Added Impact to the Attack Details Damage Roll so it appears in the inline results for ease of reference
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* Added text block for capturing Built Items
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* Misc Fixes: die roll embeded in modifiers for skills, attack roll mods are now merged, layout to Gear table, layout to Advancements, layout tweaks to Cast member view
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** December 11, 2017: version 1.1 **
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* Multiple fixes to variable names
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* Layout fixes
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* Added information icon and minus icon for managing tooltips
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* Added hover over field for managed tooltips
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** December 2, 2017: version 1.0 submitted to Roll20**
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### Known Issues
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1) When changing the value on a spin button it resets the value to its origin value on the first click. Have not been able to duplicate this 100% of the time.
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