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roll20-character-sheets-tester/Stars_Without_Number_Revised/ReadMe.md
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# Stars Without Number Revised Edition Character Sheet
This sheet is created for use in Stars Without Number Revised Edition on Roll20.
### Authors/Maintainers
* [Karlinator](https://github.com/Karlinator)
* [Jakob](https://github.com/joesinghaus)
### Contributors
* UI Design by [Panzer](https://app.roll20.net/users/2223776/panzer)
* [MankiGames](https://github.com/MankiGames)
* [Shadowriku](https://github.com/Shadowriku)
* [RonaldZ](https://github.com/RonaldZ)
* [jfredett](https://github.com/jfredett)
* [CoalPoweredPuppet](https://github.com/CoalPoweredPuppet)
* [Kevin Searle](https://github.com/kevinsearle)
### QA/Testing
* [tipsta](https://github.com/mistatipsta)
### Feedback
Report any problems, suggestions, or features by [creating an issue](https://github.com/Karlinator/roll20-character-sheets/issues) on Github.
## Changelog
### 2.1.0
* Additions
* Added option to disable modifier queries globally.
* Added button to roll hit points.
* Added weapon encumbrance tracking.
* Added ammo maximum for weapons.
* Weapon shock damage can now be toggled independent of base being 0 (for Unarmed Combatant).
* Added option for automatic ammo reduction (requires ChatSetAttr).
* Bugfixes
* Attribute modifiers are now recalculated upon conversion from v1.6.2.
* Roll templates are no longer cut off when chat avatars are disabled.
* New NPC attacks should now receive the correct attack bonus.
* Line breaks in foci/technique/spell/cyberware descriptions now render correctly.
### 2.0.1
* Fixed a bug preventing successful conversion of NPC sheets.
* Fixed a bug preventing extra effort from taking effect.
### 2.0.0
* New, overhauled version of the sheet (rewritten in pug and sass)
* Complete sheet HTML/CSS has been re-done for a more compact look
* Edit/Display mode toggle at the top of the sheet
* Roll template overhauled
* Many attributes were renamed or otherwise reorganized (seamless conversion)
* Chat menus for easy access to all sheet macros
* Ship sheet now has tracking for power/mass/hardpoints, as well as weapon attacks
* NPC sheet now has repeating sections for attacks and special abilities
* Added i18n support
### 1.6.2
* Fixed weapons rolling with Shoot when First Edition skills was selected.
* Add attribute to Shock damage.
### 1.6.1
* Fix the sheet default settings to actually work.
* Spelling and text fixes.
* Added field for number of attacks to NPCs.
### 1.6.0
* Added new tab "Settings", for now primarily for toggling homebrew options.
* Sheet default settings for everything in the settings page.
* Luck save can now be added in settings.
* Option to play with 1st Edition skills if you prefer those.
* Also option to add your own skills in addition/instead.
* Autofilling the "Next level xp" (with options).
* Toggleable custom counters for whatever you heart desires.
* Option to remove psionics completely.
* New section for Space Magic, a Deluxe edition set of rules for importing magic into SWN.
* Fixed formatting of an NPC stat block.
* Changed the header toggles to work slightly better/faster.
* You can now enter arbitrary dice rolls for shock damage!
* Toggling to add skill to damage will now also add it to shock damage.
* Added field for shock AC
### 1.5.1
* Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened.
* Updated image.
* Spelling corrections.
* Added shock damage to weapons, only shows if a stat is entered.
* Removed field for magazines in weapons.
### 1.5.0
* Fixed Sneak skill showing as Program.
* Added Beasts and Bots to NPC autofill.
* Added Saving Throw to NPC sheet.
* Added klicking headers to show/hide sections.
### 1.4.0
* Added NPC tab which holds standard NPC stats, notes, and rolls such as Morale and Reaction.
* Fixed bug where modifiers weren't applied to skill rolls if the "assist" popup was submitted empty.
* Added explanation of skill roll modifiers
* Added description fields to cyberware as well.
* Added ability to print description fields to chat as a macro.
* Made the skill list a little smaller by decreasing font size.
* Clean up code intentation and formatting. It is now consistent (and also in tabs).
* Added ability to hide Psychic section since not all characters need it.
### 1.3.1
* Added "Weapons" subheader to combat section.
### 1.3.0
* Duplicated weapon rolls to new Combat section where Common Rolls used to be.
* Added ability to add the skill bonus to the damage (Gunslinger etc).
* Added field for remaining magazines next to ammo.
* Added dropdown to chose No/ask/always on bursting when shooting.
* Separated Committed Effort Day and Committed Effort Scene.
* Added show/hide fields to add desciptions to class ability, psionic techniques, and foci.
* Changed Attack Bonus to Base Attack Bonus.
* style and text changes.
### 1.2.0
* Changed attack roll template to correctly apply a -2 unfamiliaruty malus when a skill is at -1, instead of a -1 malus.
* Added Burst as Yes/No option on attack rolls that adds damage too.
* Changed Psychic Techniques and Cyberware to a repeating section, so people won't run out of fields.
### 1.1.1
* Completely removed target AC (1.1.0 had 20 for AC) from attack calculation
* Slight layout tweaks
### 1.1.0
* Reworked attack rolls to no longer ask for AC and to also have the roll number make sense.
* Reworked the skill list. There are now options for rolling 2d6, 3d6kh2, and 4d6kh2 for the Specialist focus among others.
* Reordered the skill list to be alphabetical by coloumn instead of by row.
* Reordered the attributes to be in the usual order (STR, DEX, CON, INT, WIS, CHA)
### 1.0.0
* Initial Release (cloned from Stars Without Number 1st Ed. sheet v0.1.7).
* All skills and features renamed and reworked to Revised Edition rules.
* Auto-calculating AC, Saving Throws, and Effort through Sheet Worker.