154 lines
5.7 KiB
Markdown
154 lines
5.7 KiB
Markdown
# Stars Without Number Revised Edition Character Sheet
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This sheet is created for use in Stars Without Number Revised Edition on Roll20.
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### Authors/Maintainers
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* [Karlinator](https://github.com/Karlinator)
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* [Jakob](https://github.com/joesinghaus)
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### Contributors
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* UI Design by [Panzer](https://app.roll20.net/users/2223776/panzer)
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* [MankiGames](https://github.com/MankiGames)
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* [Shadowriku](https://github.com/Shadowriku)
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* [RonaldZ](https://github.com/RonaldZ)
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* [jfredett](https://github.com/jfredett)
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* [CoalPoweredPuppet](https://github.com/CoalPoweredPuppet)
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* [Kevin Searle](https://github.com/kevinsearle)
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### QA/Testing
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* [tipsta](https://github.com/mistatipsta)
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### Feedback
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Report any problems, suggestions, or features by [creating an issue](https://github.com/Karlinator/roll20-character-sheets/issues) on Github.
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## Changelog
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### 2.1.0
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* Additions
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* Added option to disable modifier queries globally.
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* Added button to roll hit points.
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* Added weapon encumbrance tracking.
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* Added ammo maximum for weapons.
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* Weapon shock damage can now be toggled independent of base being 0 (for Unarmed Combatant).
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* Added option for automatic ammo reduction (requires ChatSetAttr).
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* Bugfixes
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* Attribute modifiers are now recalculated upon conversion from v1.6.2.
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* Roll templates are no longer cut off when chat avatars are disabled.
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* New NPC attacks should now receive the correct attack bonus.
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* Line breaks in foci/technique/spell/cyberware descriptions now render correctly.
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### 2.0.1
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* Fixed a bug preventing successful conversion of NPC sheets.
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* Fixed a bug preventing extra effort from taking effect.
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### 2.0.0
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* New, overhauled version of the sheet (rewritten in pug and sass)
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* Complete sheet HTML/CSS has been re-done for a more compact look
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* Edit/Display mode toggle at the top of the sheet
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* Roll template overhauled
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* Many attributes were renamed or otherwise reorganized (seamless conversion)
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* Chat menus for easy access to all sheet macros
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* Ship sheet now has tracking for power/mass/hardpoints, as well as weapon attacks
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* NPC sheet now has repeating sections for attacks and special abilities
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* Added i18n support
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### 1.6.2
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* Fixed weapons rolling with Shoot when First Edition skills was selected.
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* Add attribute to Shock damage.
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### 1.6.1
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* Fix the sheet default settings to actually work.
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* Spelling and text fixes.
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* Added field for number of attacks to NPCs.
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### 1.6.0
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* Added new tab "Settings", for now primarily for toggling homebrew options.
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* Sheet default settings for everything in the settings page.
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* Luck save can now be added in settings.
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* Option to play with 1st Edition skills if you prefer those.
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* Also option to add your own skills in addition/instead.
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* Autofilling the "Next level xp" (with options).
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* Toggleable custom counters for whatever you heart desires.
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* Option to remove psionics completely.
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* New section for Space Magic, a Deluxe edition set of rules for importing magic into SWN.
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* Fixed formatting of an NPC stat block.
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* Changed the header toggles to work slightly better/faster.
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* You can now enter arbitrary dice rolls for shock damage!
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* Toggling to add skill to damage will now also add it to shock damage.
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* Added field for shock AC
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### 1.5.1
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* Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value when the sheet was opened.
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* Updated image.
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* Spelling corrections.
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* Added shock damage to weapons, only shows if a stat is entered.
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* Removed field for magazines in weapons.
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### 1.5.0
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* Fixed Sneak skill showing as Program.
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* Added Beasts and Bots to NPC autofill.
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* Added Saving Throw to NPC sheet.
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* Added klicking headers to show/hide sections.
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### 1.4.0
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* Added NPC tab which holds standard NPC stats, notes, and rolls such as Morale and Reaction.
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* Fixed bug where modifiers weren't applied to skill rolls if the "assist" popup was submitted empty.
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* Added explanation of skill roll modifiers
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* Added description fields to cyberware as well.
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* Added ability to print description fields to chat as a macro.
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* Made the skill list a little smaller by decreasing font size.
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* Clean up code intentation and formatting. It is now consistent (and also in tabs).
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* Added ability to hide Psychic section since not all characters need it.
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### 1.3.1
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* Added "Weapons" subheader to combat section.
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### 1.3.0
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* Duplicated weapon rolls to new Combat section where Common Rolls used to be.
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* Added ability to add the skill bonus to the damage (Gunslinger etc).
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* Added field for remaining magazines next to ammo.
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* Added dropdown to chose No/ask/always on bursting when shooting.
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* Separated Committed Effort Day and Committed Effort Scene.
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* Added show/hide fields to add desciptions to class ability, psionic techniques, and foci.
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* Changed Attack Bonus to Base Attack Bonus.
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* style and text changes.
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### 1.2.0
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* Changed attack roll template to correctly apply a -2 unfamiliaruty malus when a skill is at -1, instead of a -1 malus.
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* Added Burst as Yes/No option on attack rolls that adds damage too.
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* Changed Psychic Techniques and Cyberware to a repeating section, so people won't run out of fields.
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### 1.1.1
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* Completely removed target AC (1.1.0 had 20 for AC) from attack calculation
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* Slight layout tweaks
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### 1.1.0
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* Reworked attack rolls to no longer ask for AC and to also have the roll number make sense.
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* Reworked the skill list. There are now options for rolling 2d6, 3d6kh2, and 4d6kh2 for the Specialist focus among others.
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* Reordered the skill list to be alphabetical by coloumn instead of by row.
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* Reordered the attributes to be in the usual order (STR, DEX, CON, INT, WIS, CHA)
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### 1.0.0
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* Initial Release (cloned from Stars Without Number 1st Ed. sheet v0.1.7).
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* All skills and features renamed and reworked to Revised Edition rules.
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* Auto-calculating AC, Saving Throws, and Effort through Sheet Worker.
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