* Added permanent strain tracking from cyberware.
* Fix typo
* HP roll now behaves correctly with Heroic characters.
* Travel cost macro.
* Add new magic skills, also add option in weapon skill list.
* Fix typo
* Readme
* Number of attacks for NPCs upped to 8
* Add magic effort
* Final tweaks to magic effort
* Space Magic finished
* Changelog
* Add i18n to missing Innate AC
* changelog
* Fix version number
* Build html
* Fix for upgrade code stopping early
* Fix HP roll looking for con_bonus in stead of constitution_mod
* Remove incorrect field title
* Versioning
* Changelog
* Revert "SWN Revised v2.4.0 (#5124)"
This reverts commit caf89367c5.
* Fix cyberware strain sum being horribly broken
* Incorrect title text for permanent strain extra field
* Fix stray space nullifying a on(change) call
* Changelog
* V2.4.4
* Fix inconsistent field name HP_MAX on the NPC sheet - the correct way to write this is HP_max.
* Link the name input on the PC sheet to the character_name attribute.
* Fix misspelling of "Initiative" in translations, which was not propagated from translation.json
Fixes #62, #65, and #70.
* Fixes #69
* Remove accidental incorrect maths added in last commit.
* Fix @{name} instead of @{character_name}
* Fix initiative another way
* Fix maths in travel cost macro.
* Add space to track attribte boosts. Closes #51
* Add ship autofill price data.
* Ship price multiplier
* Rebuild html/css
* Fix readme and sheet version.
* Make strain and encumbrance count boosts correctly
* Collapse attr base and boosts into attr in display mode.
Move current attr to attr_base, attr becomes attr_base+attr_boosts
* Fix new sheets not treating attr_base properly.
* Changelog
Co-authored-by: Jakob Oesinghaus <deceptive.duality@gmail.com>
275 lines
9.4 KiB
Markdown
275 lines
9.4 KiB
Markdown
# Stars Without Number Revised Edition Character Sheet
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This sheet is created for use in Stars Without Number Revised Edition on Roll20.
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## Authors/Maintainers
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* [Karlinator](https://github.com/Karlinator)
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* [Jakob](https://github.com/joesinghaus)
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* [Panzer](https://app.roll20.net/users/2223776/panzer)
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## Contributors
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* [Victor M. Suarez](https://github.com/svmnotn)
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* [MankiGames](https://github.com/MankiGames)
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* [Shadowriku](https://github.com/Shadowriku)
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* [RonaldZ](https://github.com/RonaldZ)
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* [jfredett](https://github.com/jfredett)
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* [CoalPoweredPuppet](https://github.com/CoalPoweredPuppet)
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* Original First Edition sheet by [Kevin Searle](https://github.com/kevinsearle)
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## QA/Testing
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* [tipsta](https://github.com/mistatipsta)
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## Feedback
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Report any problems, suggestions, or features by
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[creating an issue](https://github.com/Karlinator/roll20-character-sheets/issues)
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on Github.
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## Contributing
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* Contributions are welcome at
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[the GitHub](https://github.com/Karlinator/roll20-character-sheets). Just open
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a pull request.
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* You will need to install [Node.js](https://nodejs.org), then run the following
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command in bash/cmd:
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* npm install -g pug pug-cli sass jstransformer-uglify-es
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* You may need to restart you computer.
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* Then just make changes to the files in the Source folder, and use the file
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"build" or "pug_build.bat" and "sass_build.bat" depending on your OS.
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## Changelog
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### 2.4.7
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* Fix attribute boosts not being counted correctly for encumbrance and system strain.
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* Collapse attribute base and boosts fields into a single field in display mode.
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### 2.4.6
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* Add a box to keep track of attribute boosts.
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* Fix travel cost macro not calculating travel cost correctly.
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### 2.4.5
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* Fixed an issue with the travel cost formula when the crew field was empty
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* Fixed an issue with roll buttons referencing the old "name" attribute instead
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of character_name
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* Fixed the translation for Initiative
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### 2.4.4
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* Fix inconsistent field name HP_MAX on the NPC sheet - the correct way to write
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this is HP_max.
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* Link the name input on the PC sheet to the character_name attribute.
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* Fix misspelling of "Initiative" in translations, which was not propagated from
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translation.json
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### 2.4.3
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* Fix the summation of cyberware strain not actually doing that even remotely.
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* Fix magic effort update not triggering on changing the committed effor for the
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day.
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### 2.4.2
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* Remove incorrect title text from uncommitted Magic Effort
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* Fix HP rolls for Heroic Characters looking at the wrong attribute
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* Fix the version upgrade code stopping early and thus not change the version
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number on the sheet.
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### 2.4.1
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* Fix Innate AC missing translation key.
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### 2.4.0
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* Add tracking of permanent System Strain.
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* Fix HP roll for Heroic characters.
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* Added a macro to calculate travel costs.
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* Codex of the Black Sun support!
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* Magic changed to Know Magic and Use Magic.
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* Sunblade skill and Fight skill added.
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* Toggle between Adept, Arcanist, and Magister.
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* Magic Effort for Adepts.
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* Spell Slots for Magisters and Arcanists.
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* Arcanists track if spells are prepared.
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* Adepts have abilities.
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### 2.3.1
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* Fixed a bug causing the sheet to sometimes display an incorrect attack bonus
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for weapons.
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* Fixed missing base attack bonus for drone attacks.
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### 2.3.0
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* Added drone tab
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* Added weapon description data as well as armor descriptions
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* Added quantity for inventory, as well as proper support for Enc-1/3 gear
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* Added artifact armor and gear
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* Mech weapons now have range instead of ammo
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### 2.2.0
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* Added autofill functionality for ship hulls and class ability.
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* Added autofill buttons for armor, cyberware, foci, gear, ship modules,
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techniques, and weapons.
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* Weapon encumbrance can now be modified in the weapon section. Weapons with 0
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encumbrance will no longer be shown in the gear section.
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* Added an extra field to put effort that is only committed as long as a power
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is active.
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* Changed "Total" effort to "Uncommitted", and added auto-calculating. The
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formula for effort is now more accurate.
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* Added the option to enable ammo tracking with ChatSetAttr to the sheet default
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settings.
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* Added a place to track skill points that can only be spent on psionics.
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* Added Discipline field to psychic techniques.
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* Added switch Ship/Mech/Custom for the ship tab.
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* Changed armor to be a repeating section.
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* The gear section now has a header.
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* Exert can now be used as a weapon's attack skill.
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* The chat macro for skills is now sorted into trained/untrained ones, the
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latter of which can be disabled.
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### 2.1.0
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* Additions
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* Added option to disable modifier queries globally.
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* Added button to roll hit points.
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* Added weapon encumbrance tracking.
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* Added ammo maximum for weapons.
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* Weapon shock damage can now be toggled independent of base being 0 (for
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Unarmed Combatant).
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* Added option for automatic ammo reduction (requires ChatSetAttr).
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* Bugfixes
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* Attribute modifiers are now recalculated upon conversion from v1.6.2.
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* Roll templates are no longer cut off when chat avatars are disabled.
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* New NPC attacks should now receive the correct attack bonus.
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* Line breaks in foci/technique/spell/cyberware descriptions now render
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correctly.
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### 2.0.1
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* Fixed a bug preventing successful conversion of NPC sheets.
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* Fixed a bug preventing extra effort from taking effect.
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### 2.0.0
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* New, overhauled version of the sheet (rewritten in pug and sass)
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* Complete sheet HTML/CSS has been re-done for a more compact look
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* Edit/Display mode toggle at the top of the sheet
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* Roll template overhauled
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* Many attributes were renamed or otherwise reorganized (seamless conversion)
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* Chat menus for easy access to all sheet macros
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* Ship sheet now has tracking for power/mass/hardpoints, as well as weapon
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attacks
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* NPC sheet now has repeating sections for attacks and special abilities
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* Added i18n support
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### 1.6.2
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* Fixed weapons rolling with Shoot when First Edition skills was selected.
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* Add attribute to Shock damage.
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### 1.6.1
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* Fix the sheet default settings to actually work.
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* Spelling and text fixes.
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* Added field for number of attacks to NPCs.
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### 1.6.0
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* Added new tab "Settings", for now primarily for toggling homebrew options.
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* Sheet default settings for everything in the settings page.
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* Luck save can now be added in settings.
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* Option to play with 1st Edition skills if you prefer those.
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* Also option to add your own skills in addition/instead.
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* Autofilling the "Next level xp" (with options).
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* Toggleable custom counters for whatever you heart desires.
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* Option to remove psionics completely.
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* New section for Space Magic, a Deluxe edition set of rules for importing magic
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into SWN.
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* Fixed formatting of an NPC stat block.
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* Changed the header toggles to work slightly better/faster.
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* You can now enter arbitrary dice rolls for shock damage!
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* Toggling to add skill to damage will now also add it to shock damage.
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* Added field for shock AC
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### 1.5.1
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* Fixed bug where the AC and AB on NPC sheets was reset to the PC sheet value
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when the sheet was opened.
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* Updated image.
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* Spelling corrections.
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* Added shock damage to weapons, only shows if a stat is entered.
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* Removed field for magazines in weapons.
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### 1.5.0
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* Fixed Sneak skill showing as Program.
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* Added Beasts and Bots to NPC autofill.
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* Added Saving Throw to NPC sheet.
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* Added klicking headers to show/hide sections.
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### 1.4.0
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* Added NPC tab which holds standard NPC stats, notes, and rolls such as Morale
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and Reaction.
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* Fixed bug where modifiers weren't applied to skill rolls if the "assist" popup
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was submitted empty.
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* Added explanation of skill roll modifiers
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* Added description fields to cyberware as well.
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* Added ability to print description fields to chat as a macro.
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* Made the skill list a little smaller by decreasing font size.
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* Clean up code intentation and formatting. It is now consistent (and also in
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tabs).
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* Added ability to hide Psychic section since not all characters need it.
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### 1.3.1
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* Added "Weapons" subheader to combat section.
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### 1.3.0
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* Duplicated weapon rolls to new Combat section where Common Rolls used to be.
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* Added ability to add the skill bonus to the damage (Gunslinger etc).
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* Added field for remaining magazines next to ammo.
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* Added dropdown to chose No/ask/always on bursting when shooting.
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* Separated Committed Effort Day and Committed Effort Scene.
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* Added show/hide fields to add desciptions to class ability, psionic
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techniques, and foci.
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* Changed Attack Bonus to Base Attack Bonus.
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* style and text changes.
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### 1.2.0
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* Changed attack roll template to correctly apply a -2 unfamiliaruty malus when
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a skill is at -1, instead of a -1 malus.
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* Added Burst as Yes/No option on attack rolls that adds damage too.
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* Changed Psychic Techniques and Cyberware to a repeating section, so people
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won't run out of fields.
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### 1.1.1
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* Completely removed target AC (1.1.0 had 20 for AC) from attack calculation
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* Slight layout tweaks
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### 1.1.0
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* Reworked attack rolls to no longer ask for AC and to also have the roll number
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make sense.
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* Reworked the skill list. There are now options for rolling 2d6, 3d6kh2, and
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4d6kh2 for the Specialist focus among others.
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* Reordered the skill list to be alphabetical by coloumn instead of by row.
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* Reordered the attributes to be in the usual order (STR, DEX, CON, INT, WIS,
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CHA)
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### 1.0.0
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* Initial Release (cloned from Stars Without Number 1st Ed. sheet v0.1.7).
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* All skills and features renamed and reworked to Revised Edition rules.
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* Auto-calculating AC, Saving Throws, and Effort through Sheet Worker.
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