Shadowrun Sixth World Character Sheet
This is a work in progress.
At this point only the PC sheet is functional and that is lacking all work in the Matrix section.
Roll20 Forum Post: https://app.roll20.net/forum/post/9862344/shadowrun-sixth-world-character-sheet-for-shadowrun-sixth-world-6e
TO DO
PC Sheet -
* Add Armor Social Ratings from Firing Squad pg50
* Social / Vehicle repeating delete icon is on the left
* Ammo only has one input, there should be an input for per reload and max
* Arms -> Ranged Might need to add a "Gunnery" skill option and when selected change attribute to Logic
Grunt Sheet
* everything
Host Sheet
* everything
Sprite Sheet
* everything
Vehicle Sheet
* everything
Future Features Wishlist
* Extended Tests Roller?
* Make current "Modifiers" text parsed and used to apply modifiers directly to sheet attributes. For example having "Reaction: +1" in the Modifiers box would automatically apply +1 to the reaction attribute, thus affecting all rolls relying on that attribute. An advanced idea for this is to have checkboxes to indicate if these modifiers are active currently or not. I can see these being useful in Adept Powers, Augments, Equipment and possibly other areas.
* Add Autosofts to Vehicles tab
* Make Magic updated if Essence drops below it
* Armor Social Ratings (Firing Squad p50)
* Add Capacity to Armor?
* Skills (Expertise and Specialization Buttons) colorize them ... maybe 2 light shades of purple one lighter than the other
* Sheetworker to uncheck speciallization if expertise is checked and vice versa for everywhere those occur (spells, arms)
* Have changes to primary ranged weapon firing mode update AR values and DV
* Add spot for augs/bioware grades (Standard/Beta/Delta/etc)
* Matrix -> Programs (checkboxes to indicate currently loaded)
* GOD character sheet (track OS score for multiple characters, npcs)